Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.01 @ 17:48:08 Player: Milopetilo Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1186) 1186 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (693) 693 TOTAL SCORE: 3744 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 85 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 23/100 System Corruption 0% Temperature Cool (27) Movement Walking (120) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (3) ------ Transmission Jammer Hacking Drone Bay (1/1) > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Sensor Array Advanced Terrain Scan Processor Hacking Drone Bay > --- WEAPON ----------- Particle Gun Heavy Laser Mining Laser > --- INVENTORY -------- (None) [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Hacking Drone Bay Storage Large Battery Processor Signal Interpreter Protection Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Shotgun Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -7 ------- Run | Jun Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 77 | 10 31 18 14 3 1 Power 10 | 2 1 3 4 . . Engine 9 | 2 1 3 3 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 23 | 4 13 3 3 . . Treads 2 | . . 2 . . . Leg 11 | 2 6 . 3 . . Wheel 3 | 2 . 1 . . . Hover . | . . . . . . Flight 7 | . 7 . . . . Utility 17 | . 8 4 2 3 . Device 9 | . 5 1 . 3 . Storage 2 | . 1 1 . . . Processor 5 | . 2 1 2 . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 27 | 4 9 8 5 . 1 Energy Gun 10 | 1 5 . 4 . . Energy Cannon 2 | . 2 . . . . Ballistic Gun 7 | 3 1 3 . . . Ballistic Cannon . | . . . . . . Launcher 4 | . . 4 . . . Special Weapon 2 | . . . 1 . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 1 1 . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 17 | . 6 2 4 . 5 Power 2 | . 1 . . . 1 Propulsion 6 | . 3 . 2 . 1 Utility 3 | . 1 1 . . 1 Weapon 6 | . 1 1 2 . 2 Highest Loss Streak 5 | . 2 2 1 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 92 89 93 94 85 Engine 7 | . 13 8 9 . . Core 3 | . . . 1 11 9 Treads 5 | . . 20 4 . . Leg 14 | . 19 . 12 22 21 Flight 1 | . 6 . . . . Device 12 | . 12 3 . 25 32 Storage 1 | . 4 1 . . . Processor 14 | . 8 17 30 7 . Protection 1 | . . 5 2 . . Energy Gun 14 | . 14 . 16 22 21 Energy Cannon 1 | . 7 . . . . Ballistic Gun 4 | . 1 16 3 . . Launcher 4 | . . 12 8 . . Special Weapon 2 | . . . 3 5 . Naked Turns . | . . . . . . Heaviest Build 26 | 8 14 26 26 16 15 Greatest Support 44 | 20 20 44 44 20 20 Greatest Overweight (x) 5 | . 1 . 5 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 5 10 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 3 2 1 Average Carried 1 | 1 1 1 . . . Final Capacity 5 | 5 5 5 5 5 5 Final Carried 3 | 1 1 3 . 1 . Class Distribution -------------------- 55% | Scavenger-Mutant 23% | Mutant 14% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Jun Mat Mat Min Zio Dee Matter Collected 1345 | 262 364 289 400 30 . Remotely . | . . . . . . Salvage Created 1353 | 43 538 387 385 . . Parts 107 | 2 47 39 19 . . Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Jun Mat Mat Min Zio Dee Combat Hostiles Destroyed 40 | 1 15 12 12 . . Melee 1 | . . . 1 . . Guns 26 | 1 7 8 10 . . Cannons 8 | . 8 . . . . AOE 5 | . . 4 1 . . Classes Destroyed 11 | 1 4 3 3 . . Worker 3 | . 1 2 . . . Builder 4 | . 2 2 . . . Tunneler 1 | . . 1 . . . Hauler 2 | . . 2 . . . Watcher 4 | . 2 2 . . . Swarmer 15 | . 8 4 3 . . Grunt 18 | 1 7 4 6 . . Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 4 | . . 4 . . . Assembled 1 | . . . 1 . . Best Kill Streak 9 | 1 4 9 3 . . Combat Bots Only 4 | 1 4 4 3 . . Max Kills in Single Turn 3 | 1 1 3 1 . . Gunslinging . | . . . . . . Exploded 1 | . . 1 1 . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -7 -------- Run | Jun Mat Mat Min Zio Dee Damage Taken 2755 | 34 788 631 696 . 606 Core 642 | 11 208 144 108 . 171 Absorbed by Shields . | . . . . . . Core Remaining (%) 53 | 95 12 . . . . Volleys Fired 127 | 4 67 24 31 . 1 Largest 3 | 2 2 3 3 . 1 Hottest 142 | 60 110 89 142 . 100 Shots Fired 222 | 8 96 56 61 . 1 Gun 167 | 8 72 34 53 . . Cannon 24 | . 24 . . . . Launcher 26 | . . 22 4 . . Special 5 | . . . 4 . 1 Kinetic 41 | 4 2 34 1 . . Thermal 133 | . 76 . 56 . 1 Explosive 26 | . . 22 4 . . Electromagnetic 22 | 4 18 . . . . Robot Hit Streak 9 | 4 9 7 5 . . Robot Miss Streak 5 | 1 5 4 2 . . Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 3 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 136 | 6 56 37 37 . . Core Hits 82 | 2 26 35 19 . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 10 | . 6 2 2 . . Burn 7 | . 5 . 2 . . Destroy 2 | . . 2 . . . Corrupt 1 | . 1 . . . . Melee Attacks 4 | . 2 2 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . 2 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2613 | 77 812 1018 706 . . Guns 1433 | 77 531 308 517 . . Cannons 281 | . 281 . . . . Explosions 868 | . . 708 160 . . Melee . | . . . . . . Ramming 31 | . . 2 29 . . Kinetic 363 | 25 7 308 23 . . Thermal 1153 | . 659 . 494 . . Explosive 868 | . . 708 160 . . Electromagnetic 198 | 52 146 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . 1 . . . . Message Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 38 | . 3 24 11 . . Projectiles 3 | . 3 . . . . Explosions 35 | . . 24 11 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 120 | . . 74 46 . . Shots 4 | . . 3 1 . . Rammed 8 | . . 2 6 . . Targets Rammed 12 | . . 2 10 . . Kicked 3 | . . . 3 . . Crushed 1 | . . . 1 . . Highest Temperature 341 | 38 272 57 341 . 30 Average Temperature 81 | 22 89 17 94 . 17 Received Heat Transfer 771 | 18 180 153 258 . 162 Effects 5 | . 5 . . . . Energy Bleed 2 | . 2 . . . . Interference 3 | . 3 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 11 | . 5 . 6 . . Heat Transferred 3237 | . 2072 . 1165 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Jun Mat Mat Min Zio Dee Peak Influence 481 | 20 244 481 438 . . Initial 187 | . 13 56 187 . . Average 179 | 2 98 197 271 . . Maximum Alert Level 2 | . 1 2 2 . . Low Security (%) 54 | 100 85 53 15 . . Level 1 39 | . 14 39 72 . . Level 2 5 | . . 7 11 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 4 2 1 . . Investigation 4 | . 1 2 1 . . Extermination . | . . . . . . Reinforcement 3 | . 3 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Jun Mat Mat Min Zio Dee Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | 1 22 20 21 . 3 Peak Tracking Total 5 | 1 4 5 4 . 3 Tactical Retreats 9 | . 2 3 4 . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Jun Mat Mat Min Zio Dee Traps Triggered 4 | . 3 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . 1 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Jun Mat Mat Min Zio Dee Machines Disabled 5 | . 1 3 1 . . Max in Single Turn 2 | . 1 2 1 . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Jun Mat Mat Min Zio Dee Machines Accessed 11 | . 5 4 1 1 . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 46 | . 18 19 1 8 . Successful 28 | . 8 11 1 8 . Failed 16 | . 10 6 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts 2 | . . 2 . . . Manual 18 | . 2 . . 16 . Terminals 26 | . 12 14 . . . Fabricators . | . . . . . . Repair Stations 3 | . 1 2 . . . Recycling Units 5 | . 5 . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 25 | . 7 9 1 8 . Record 9 | . 3 6 . . . Part Schematic 8 | . . . . 8 . Prototype ID Bank 2 | . 1 1 . . . Open Door 1 | . . . 1 . . Terminal Index 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Transport Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 5 3 . . . Full Trace Events 5 | . 3 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 24 | . . 1 . 23 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Jun Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked 2 | . 1 1 . . . Non-combat 1 | . . 1 . . . Combat 1 | . 1 . . . . Robot Hacks Applied 2 | . 1 1 . . . parse_system 2 | . 1 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Jun Mat Mat Min Zio Dee Total Allies 5 | . . . 1 4 . Largest Group 4 | . . . 1 4 . Highest-Rated Group 147 | . . . 31 147 . Highest-Rated Ally 38 | . . . 31 38 . Total Orders . | . . . . . . Ally Attacks 16 | . . . 16 . . Total Damage 274 | . . . 274 . . Kills 3 | . . . 3 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Jun Mat Mat Min Zio Dee Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Jun Mat Mat Min Zio Dee Turns Passed 3911 | 91 941 786 848 1034 211 Spaces Moved 2643 | 66 685 454 417 854 167 Core 51 | 40 . . 11 . . Treads 512 | . . 415 97 . . Legs 1681 | 26 325 . 309 854 167 Wheels 30 | . . 30 . . . Hover . | . . . . . . Flight 369 | . 360 9 . . . Fastest Speed 37 | 50 37 40 120 120 120 Average Speed 115 | 77 81 139 141 120 120 Slowest Speed 300 | 120 190 145 300 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 9 74 36 91 86 28 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 4 | . . . 1 3 . Spaces Dug 4 | . . . 4 . . Terrain Destroyed 170 | . . 132 38 . . Melee . | . . . . . . Projectile 4 | . . . 4 . . AOE 166 | . . 132 34 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Jun Mat Mat Min Zio Dee Total 3263 | 98 972 555 602 862 174 Wait 273 | 5 131 23 109 . 5 Move 2638 | 65 684 453 416 853 167 Hop . | . . . . . . Pick Up 77 | 10 31 20 12 4 . Fast Attach . | . . . . . . Attach 29 | 5 11 8 4 . 1 Detach 3 | . 2 . . 1 . Swap 48 | 5 20 10 10 3 . Drop 52 | 4 24 13 10 1 . Fire 127 | 4 67 24 31 . 1 Melee 4 | . 2 2 . . . Ram . | . . . . . . Kick 3 | . . . 3 . . Crush 9 | . . 2 7 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 66 | -11/Junkyard | Discovered new exit (range 8) 92 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 8) 489 | -10/Materials | Identified exit to Mines 766 | -10/Materials | Core integrity fell below 50% 805 | -10/Materials | Discovered new exit (range 14) 916 | -10/Materials | Build established: Scavenger-Mutant 988 | -10/Materials | Core integrity fell below 20% 1026 | -10/Materials | Discovered new exit (range 15) 1032 | -10/Materials | Identified exit to Materials 1033 | -10/Materials | Entered another Materials area 1033 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1137 | -9/Materials | Central database locked down 1137 | -9/Materials | Central database locked down 1598 | -9/Materials | Discovered new exit (range 7) 1642 | -9/Materials | Identified exit to Storage 1735 | -9/Materials | Discovered new exit (range 7) 1771 | -9/Materials | Build established: Tank 1786 | -9/Materials | Discovered exit to Storage (range 4) 1818 | -9/Materials | Identified exit to Mines 1819 | -9/Materials | Entered Mines 1880 | -9/Mines | Excavation squad dispatched 1880 | -9/Mines | A large section of the Mines collapsed 1975 | -9/Mines | Discovered new exit (range 15) 2004 | -9/Mines | Identified exit to Materials 2024 | -9/Mines | Learned Materials emergency access door positions 2025 | -9/Mines | Met a Derelict shopkeep closing up shop 2219 | -9/Mines | Core integrity fell below 50% 2281 | -9/Mines | Discovered exit to Materials (range 13) 2410 | -9/Mines | Received a Mining Laser from a helpful Derelict 2474 | -9/Mines | Build established: Scavenger-Mutant 2650 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2666 | -9/Mines | Identified exit to Zion 2667 | -9/Mines | Entered Zion 2717 | -7/Zion | Given the Hacking Drone Bay 2717 | -7/Zion | Found Prototype Device 2718 | -7/Zion | Identified Hacking Drone Bay 2816 | -7/Zion | Learned Factory emergency access door positions 3125 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3320 | -7/Zion | Imprinted 3323 | -7/Zion | Declared Zion's savior 3611 | -7/Zion | Received a visual enhancement algorithm 3673 | -7/Zion | Opened final containment barrier to the Deep Caves 3695 | -7/Zion | Discovered new exit (range 3) 3695 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3701 | -7/Zion | Entered Deep Caves 3701 | -7/Deep Caves | Accompanied by 3 allies 3883 | -7/Deep Caves | Attacked by Z-Imprinter 3897 | -7/Deep Caves | Z-Facility disabled 3909 | -7/Deep Caves | Core integrity fell below 20% 3912 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- [Achievement: Adventurer] LOCATION=UNKNOWN GOAL=ESCAPE TL-G8Z(M): "Okay, we didn't really expect you'd be crazy enough to head out this way. We'll go back and get... reinforcements... yeah." TL-G8Z(M) slips into the shadows. D4-LXN(M) slips into the shadows. WN-BJT(M) slips into the shadows. NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! Lgt. Nuclear Core destroyed. Z-Facility disabled. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Aluminum Leg destroyed. Imp. Sensor Array destroyed. Particle Gun destroyed. Mining Laser destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????????????????????###############????????????? | | ???????????????????#### ##???????????? | | ??????????????????## #????###????? | | ??????????????#??## ###### ##???? | | ??????????????# ## ## # #???# | | ??????????? ## ##### | | ??????????? | | ?????????? | | ?????????? | | ?????????? I zz | | ?????????? """ " "" " | | ?????????????????? """"""@""""""" | | ???????????????????"""""""""""""" | | ???????????????????"""""""""""""" | | ????????????????????"""""""""" | | ????????????????????""""""""""""" | | ?????????????????????"""""""""""" | | ????????????????????????""""""""" | | ???????????????????????????"""""" | | ???????????????????????????? " " | | ???????????????????????????"" | | ??????????????????????????"" | | ??????????????????????????""" | | ??????????????????????????""" | | ???????????????????????????"""" | | ???????????????????????????"""""" | | ????????????????????????????? | | ??????????????????????????????"" | | ??????????????????????????????""" | | ????????????????????????????????"" | | ?????????????????????????????????" | | ?????????????????????????????????? | | ???????????????????????????????????? ?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 225 Evasion (%) 62 Recoil Reduction 2 Item Schematics ----------------- Shotgun | -9/Materials | Scanalyzed Mak. Flight Unit | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Tactical Coordination Suite | -7/Zion | Archive Microactuators | -7/Zion | Archive Wave Gun | -7/Zion | Archive Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Ripper | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Oops Signs Are For Wimps The One Challenges ------------ None Game ------ Seed NeutrinoExplosiveCompressor Manual? 0 Play Time 01:05:19 Cumulative 2.1 hours Start 2023.12.01 @ 16:36:22 End 2023.12.01 @ 17:48:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 4 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7bd1d7e0-ea99-49d2-a868-c1406e1a5c8d