Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.14 @ 20:30:49 Player: ChromeKnight Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (59) 295 Value Destroyed (1552) 1552 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1840) 1840 TOTAL SCORE: 7327 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 181 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -389 Cogmind --------- Core Integrity 0/700 Matter 60/300 Energy 516/1100 System Corruption 9% Temperature Cool (12) Movement Walking (170) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (2) --- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (6) ------ Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Suspension Frame GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (4) ---- Bomb Factory No. 2 Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Suspension Frame GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Bomb Factory No. 2 Micro-nuke Launcher [Rating: 115] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Zionite Glidesys I Treads Spiked Medium Treads Leg Assembled Alloy Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility Medium Storage Unit Device Experimental Heat Sink Storage Medium Storage Unit Processor Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Slug Cannon Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Launcher Micro-nuke Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . 2 2 2 . . . . . Power 1 | . . 1 . . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . 2 2 . . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 97 | 6 9 21 7 23 2 4 9 15 1 Power 16 | 1 1 5 2 2 . 2 2 1 . Engine 12 | 1 1 5 2 . . 2 1 . . Core 3 | . . . . 2 . . 1 . . Reactor 1 | . . . . . . . . 1 . Propulsion 19 | 2 3 2 1 4 1 . 2 4 . Treads 2 | . . . . . . . 2 . . Leg 3 | . 3 . . . . . . . . Wheel 2 | 2 . . . . . . . . . Hover 12 | . . 2 1 4 1 . . 4 . Flight . | . . . . . . . . . . Utility 27 | 1 2 1 2 10 . . 2 8 1 Device 13 | . 1 . . 4 . . 2 5 1 Storage 2 | 1 . 1 . . . . . . . Processor 5 | . . . 1 4 . . . . . Hackware . | . . . . . . . . . . Protection 7 | . 1 . 1 2 . . . 3 . Artifact . | . . . . . . . . . . Weapon 35 | 2 3 13 2 7 1 2 3 2 . Energy Gun 9 | . 2 7 . . . . . . . Energy Cannon 6 | . . 1 . 4 1 . . . . Ballistic Gun 13 | 2 1 5 2 3 . . . . . Ballistic Cannon 5 | . . . . . . 1 3 1 . Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 11 | . . 2 . 2 . . 2 5 . Parts Lost 29 | . 5 . 2 6 1 8 . 7 . Power 7 | . 1 . . 2 1 2 . 1 . Propulsion 6 | . 1 . . . . 2 . 3 . Utility 11 | . 1 . 1 2 . 4 . 3 . Weapon 5 | . 2 . 1 2 . . . . . Highest Loss Streak 6 | . 5 . 2 6 1 6 . 5 . Average Slot Usage (%) 62 | . 89 97 91 95 93 93 37 67 60 Engine 4 | . 11 19 18 4 . 5 3 . . Core 2 | . . . . 10 9 6 . 1 . Reactor 1 | . . . . . . . . 5 6 Treads 1 | . . . . . . . 1 3 . Leg 1 | . 5 13 . . . . . . 13 Hover 6 | . . 8 18 14 14 14 . 9 . Device 7 | . 2 11 7 6 15 14 1 9 20 Storage 7 | . 14 11 9 7 7 7 7 7 7 Processor 3 | . . . 6 20 15 14 . . . Protection 2 | . 4 . 7 6 7 6 . 4 . Energy Cannon 3 | . . 3 7 9 15 13 . . 10 Ballistic Gun 3 | . 23 17 19 11 7 5 . . . Ballistic Cannon 13 | . . . . . . 1 21 21 . Naked Turns . | . . . . . . . . . . Heaviest Build 89 | 10 13 31 32 49 47 49 85 85 89 Greatest Support 70 | 26 26 20 18 31 31 29 56 56 70 Greatest Overweight (x) 21 | . . 2 1 2 1 4 21 2 2 Average Overweight (x) 2 | . . . 1 1 1 . 8 . 1 Largest Inventory Capacity 8 | 6 6 8 8 8 8 8 8 8 4 Average Capacity 7 | 5 6 7 8 8 8 8 8 7 4 Most Carried 8 | . 4 8 8 8 8 8 8 8 4 Average Carried 6 | . 1 7 7 7 7 7 7 4 3 Final Capacity 8 | 6 6 8 8 8 8 8 8 8 4 Final Carried 8 | . 4 8 8 8 8 8 8 4 3 Class Distribution -------------------- 24% | Derelict-Gunner 19% | Gunner 18% | Scavenger-Tank 11% | Tank 8% | Scavenger-Gunner 6% | Mutant 5% | Golem 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Derelict-Gunner | -7/Zion Scavenger-Tank | -7/Deep Caves Golem | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Matter Collected 3116 | 200 368 530 191 446 98 34 180 988 81 Remotely . | . . . . . . . . . . Salvage Created 2616 | . 446 549 317 604 475 89 . 61 75 Parts 134 | . 29 45 22 22 6 7 . . 3 Haulers Intercepted 6 | . 1 3 . 2 . . . . . Recyclers Shooed 3 | . 2 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 19 | . . . . . 6 7 5 . 1 Prevented 1 | . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 51 | . 11 15 6 6 3 2 . 5 3 Guns 32 | . 11 11 5 4 1 . . . . Cannons 16 | . . 4 1 2 2 2 . 2 3 AOE 3 | . . . . . . . . 3 . Classes Destroyed 10 | . 4 2 . 3 . . . 1 . Worker 1 | . . 1 . . . . . . . Builder 2 | . 1 . 1 . . . . . . Hauler 6 | . 1 3 . 2 . . . . . Recycler 2 | . . . . 2 . . . . . Watcher 1 | . . . . 1 . . . . . Swarmer 19 | . 3 11 . . 1 1 . . 3 Grunt 17 | . 8 2 4 2 1 . . . . Sentry 9 | . . 2 2 3 1 1 . . . Hunter 1 | . . . . 1 . . . . . Packrat 2 | . . . . . 2 . . . . Assembled 5 | . . . . . . . . 5 . Guerrilla 1 | . . . . . . . . 1 . Best Kill Streak 7 | . 3 7 3 3 3 1 . 4 3 Combat Bots Only 6 | . 3 6 3 3 3 1 . 4 3 Max Kills in Single Turn 3 | . 1 2 1 1 1 1 . 3 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . . . . . . . . 3 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Damage Taken 5050 | . 622 606 342 870 100 1162 . 1266 82 Core 947 | . 112 101 31 6 21 419 . 239 18 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 80 | 100 55 74 94 . . . . . . Volleys Fired 209 | . 50 46 18 32 16 3 . 40 4 Largest 3 | . 2 3 3 3 3 3 . 3 3 Hottest 233 | . 85 186 106 88 88 233 . 153 75 Shots Fired 506 | . 85 131 51 86 48 9 . 83 13 Gun 317 | . 85 112 37 66 16 1 . . . Cannon 188 | . . 19 14 20 32 8 . 82 13 Launcher 1 | . . . . . . . . 1 . Special . | . . . . . . . . . . Kinetic 371 | . 79 88 37 66 16 3 . 82 . Thermal 134 | . 6 43 14 20 32 6 . . 13 Explosive 1 | . . . . . . . . 1 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 20 | . 10 17 12 17 20 3 . 4 6 Robot Miss Streak 11 | . 3 4 1 4 3 2 . 11 . Penetration Max 1 | . . . . 1 . . . 1 . Secondary Targets 3 | . 1 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 281 | . 50 73 38 60 29 5 . 21 5 Core Hits 116 | . 28 24 12 21 11 2 . 15 3 Critical Hits 13 | . . 1 1 1 . . . 10 . Critical Kills 3 | . . . 1 1 . . . 1 . Critical Parts Destroyed 8 | . . 1 . . . . . 7 . Melee Attacks 1 | . . . . . . 1 . . . Impact . | . . . . . . . . . . Slashing 1 | . . . . . . 1 . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5528 | . 624 1069 557 1080 691 166 . 1110 231 Guns 2501 | . 624 745 328 677 127 . . . . Cannons 2737 | . . 324 229 403 564 166 . 820 231 Explosions 287 | . . . . . . . . 287 . Melee . | . . . . . . . . . . Ramming 3 | . . . . . . . . 3 . Kinetic 3028 | . 559 517 328 677 127 . . 820 . Thermal 2210 | . 65 552 229 403 564 166 . . 231 Explosive 287 | . . . . . . . . 287 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . . 7 7 9 9 Average Corruption 8 | . . . . . . 3 7 9 9 Corruption Purged . | . . . . . . . . . . Effects 27 | . . . . . . . 3 3 21 Message Errors 8 | . . . . . . . 1 . 7 Heat Flow Errors 4 | . . . . . . . . . 4 Energy Discharges 2 | . . . . . . . 1 . 1 Data Loss (minor) 8 | . . . . . . . 1 3 4 Data Loss (major) 4 | . . . . . . . . . 4 Misfires 1 | . . . . . . . . . 1 Overload Shots 2 | . . . . . . 2 . . . Overflow Damage 82 | . . . . . 82 . . . . Projectiles 82 | . . . . . 82 . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 16 | . . . . . . . . 16 . Impact . | . . . . . . . . . . Kinetic 14 | . . . . . . . . 14 . Secondary 2 | . . . . . . . . 2 . Self-Inflicted Damage 46 | . . . . 45 . . . 1 . Shots 1 | . . . . 1 . . . . . Rammed 1 | . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 328 | . 51 155 174 140 . 77 . 328 163 Average Temperature 55 | . 17 26 60 44 . 45 . 117 87 Received Heat Transfer 1140 | . 312 78 171 273 39 72 . 183 12 Effects 2 | . . . . . . . . 2 . Shutdowns 1 | . . . . . . . . 1 . Interference 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . Heat Transferred 3296 | . 161 1110 370 555 777 198 . . 125 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Peak Influence 531 | . 248 531 396 272 . . . . . Initial 200 | . . 104 200 179 . . . . . Average 194 | . 144 303 265 135 . . . . . Maximum Alert Level 2 | . 1 2 1 1 . . . . . Low Security (%) 50 | 100 63 33 . 67 . . . . . Level 1 38 | . 36 26 100 32 . . . . . Level 2 10 | . . 39 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 2 . 1 2 . . . . . Investigation 1 | . . . 1 . . . . . . Extermination 1 | . . . . 1 . . . . . Reinforcement 3 | . 2 . . 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Distress Signals 2 | . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 93 | . 15 26 8 7 3 9 . 18 7 Peak Tracking Total 9 | . 4 5 5 3 3 5 . 9 3 Tactical Retreats 8 | . 1 4 1 . . 1 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Traps Triggered 1 | . . . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 2 | . . . . . . . . 2 . Traps Extracted . | . . . . . . . . . . Installed 9 | . . . . . . . . 8 1 Triggered 2 | . . . . . 2 . . . . Fabricated Traps 7 | . . . . . . . . 6 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Machines Disabled 7 | . . . 1 2 . . . 4 . Max in Single Turn 2 | . . . 1 2 . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Machines Accessed 7 | . 1 . . 2 . 3 1 . . Terminals 1 | . 1 . . . . . . . . Fabricators 2 | . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 9 | . 1 . . 3 . 3 2 . . Successful 8 | . 1 . . 2 . 3 2 . . Failed 1 | . . . . 1 . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 5 | . 1 . . . . . 4 . . Terminals 1 | . 1 . . . . . . . . Fabricators 3 | . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . 1 . . . . 3 2 . . Part Schematic 2 | . . . . . . . 2 . . Open Door 3 | . . . . . . 3 . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . Build 2 | . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . . . 1 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 4 | . . . . 4 . . . . . Matter 252 | . . . . 252 . . . . . Time 67 | . . . . 67 . . . . . Total Robot Build Rating 16 | . . . . 16 . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . Parts Built 1 | . . . . 1 . . . . . Matter 234 | . . . . 234 . . . . . Time 117 | . . . . 117 . . . . . Total Part Build Rating 7 | . . . . 7 . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Total Allies 12 | . . . . 4 . . 8 . . Largest Group 8 | . . . . 4 . . 8 8 . Highest-Rated Group 227 | . . . . 48 . . 227 227 . Highest-Rated Ally 37 | . . . . 12 . . 37 37 . Total Orders . | . . . . . . . . . . Ally Attacks 118 | . . . . 20 . . . 98 . Total Damage 2972 | . . . . 209 . . . 2763 . Kills 17 | . . . . 2 . . . 15 . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Turns Passed 10998 | 48 294 542 244 902 572 673 4401 2636 686 Spaces Moved 4451 | 44 155 246 135 498 407 524 912 1366 164 Core 845 | 1 . . . . . 10 750 62 22 Treads 435 | . . . . . . . 162 273 . Legs 319 | . 27 150 . . . . . . 142 Wheels 171 | 43 128 . . . . . . . . Hover 2681 | . . 96 135 498 407 514 . 1031 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 116 116 106 111 60 150 56 150 Average Speed 186 | 89 95 133 116 124 115 113 479 96 167 Slowest Speed 1100 | 100 120 180 116 171 116 250 1100 200 170 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 39 | 4 36 29 16 10 64 58 83 69 25 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 2 | . . . . 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched 5 | . . . . . 2 1 1 . 1 Spaces Dug 6 | . . . . . . . . 3 3 Terrain Destroyed 77 | . . 4 . 22 6 3 . 34 8 Melee . | . . . . . . . . . . Projectile 41 | . . 4 . 2 6 3 . 18 8 AOE 36 | . . . . 20 . . . 16 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Total 6741 | 49 224 365 182 715 475 599 939 2623 570 Wait 1829 | . 2 8 18 139 45 59 15 1151 392 Move 4442 | 43 154 245 134 497 406 523 911 1365 164 Hop . | . . . . . . . . . . Pick Up 48 | . 6 17 1 7 3 1 3 8 2 Fast Attach 60 | 6 4 15 2 14 . 2 8 9 . Attach 15 | . 2 . 1 4 1 1 1 4 1 Detach 7 | . . . . 1 . . . 6 . Swap 22 | . 3 6 4 5 1 1 . 2 . Drop 97 | . 3 28 4 16 3 8 1 28 6 Fire 209 | . 50 46 18 32 16 3 . 40 4 Melee 1 | . . . . . . 1 . . . Ram 1 | . . . . . . . . 1 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . Trap 9 | . . . . . . . . 8 1 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 4) 284 | -10/Materials | Discovered new exit (range 15) 324 | -10/Materials | Lost 5 parts (1p1n1u2w) 343 | -10/Materials | Entered another Materials area 343 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 849 | -9/Materials | Discovered new exit (range 11) 885 | -9/Materials | Entered another Materials area 885 | -8/Materials | Evolved 2 slots: Utility x2 1126 | -8/Materials | Discovered new exit (range 3) 1129 | -8/Materials | Entered Factory 1129 | -7/Factory | Evolved 2 slots: Utility x2 1236 | -7/Factory | Build established: Gunner 1282 | -7/Factory | Fabricated S-27 Virus (x4) 1441 | -7/Factory | Lost 6 parts (2p2u2w) 1636 | -7/Factory | Build established: Tank 1654 | -7/Factory | Fabricated Micro-nuke Launcher (x1) 1736 | -7/Factory | Discovered new exit (range 4) 1778 | -7/Factory | Identified exit to Factory 1955 | -7/Factory | Discovered new exit (range 13) 2030 | -7/Factory | Identified exit to Lower Caves 2031 | -7/Factory | Entered Lower Caves 2111 | -7/Lower Caves | Learned Factory trap positions 2169 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2597 | -7/Lower Caves | Discovered new exit (range 3) 2601 | -7/Lower Caves | Identified exit to Lower Caves 2603 | -7/Lower Caves | Entered another Lower Caves area 2630 | -7/Lower Caves | Encountered a Warlord checkpoint 2765 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3079 | -7/Lower Caves | Build established: Scavenger-Tank 3107 | -7/Lower Caves | Learned location of 1 exit from Factory 3239 | -7/Lower Caves | Discovered new exit (range 14) 3254 | -7/Lower Caves | Found Prototype Device 3272 | -7/Lower Caves | Core integrity fell below 50% 3276 | -7/Lower Caves | Entered Zion 3298 | -7/Zion | Lost 6 parts (1p1n4u) 3336 | -7/Zion | System corruption cleaned by Quarantine Array 3510 | -7/Zion | Discovered new exit (range 12) 3521 | -7/Zion | Build established: Mutant 3845 | -7/Zion | Build established: Gunner 4517 | -7/Zion | Gained Derelict followers 4973 | -7/Zion | Gained Derelict followers 5497 | -7/Zion | Build established: Derelict-Gunner 6405 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6801 | -7/Zion | Found Prototype Device 6801 | -7/Zion | Identified Bomb Factory No. 2 7340 | -7/Zion | Identified Heart of Steel 7473 | -7/Zion | Learned location of Warlord (-4) 7627 | -7/Zion | Opened final containment barrier to the Deep Caves 7653 | -7/Zion | Discovered new exit (range 5) 7657 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7677 | -7/Zion | Entered Deep Caves 7677 | -7/Deep Caves | Accompanied by 8 allies 7880 | -7/Deep Caves | Attacked by Z-Imprinter 7906 | -7/Deep Caves | Allies destroyed Z-Imprinter 8164 | -7/Deep Caves | Z-Facility disabled 8280 | -7/Deep Caves | Found Prototype Protection 8280 | -7/Deep Caves | Identified Zio. Weapon Casing 8305 | -7/Deep Caves | Build established: Scavenger-Tank 8602 | -7/Deep Caves | Discovered new exit (range 6) 9480 | -7/Deep Caves | Spotted as-91857 9487 | -7/Deep Caves | Core integrity fell below 20% 9780 | -7/Deep Caves | Build established: Scavenger-Gunner 9935 | -7/Deep Caves | Triggered Deep Caves wall 10098 | -7/Deep Caves | Spotted AS-09839 10168 | -7/Deep Caves | Spotted AS-05978 10170 | -7/Deep Caves | Exposed GOLEM chamber 10185 | -7/Deep Caves | Found GOLEM Unit 10217 | -7/Deep Caves | Crushed by falling debris 10248 | -7/Deep Caves | Lost 5 parts (1p2n2u) 10313 | -7/Deep Caves | Entered Proximity Caves 10318 | -6/Proximity Caves | Learned Factory interactive machine intel 10645 | -6/Proximity Caves | Build established: Golem 10999 | -6/Proximity Caves | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 10676_ Asb. Suspension Frame integration complete. 10677_ GOLEM Unit beginning Asb. Focal Cannon integration. 10692_ System corrupted: Substantial component data lost. 10707_ System corrupted: Component data lost. 10726_ Asb. Focal Cannon integration complete. 10727_ GOLEM Unit beginning Asb. Focal Cannon integration. 10773_ System corrupted: Heat flow error (+216). 10776_ Asb. Focal Cannon integration complete. 10793_ System corrupted: Component data lost. 10817_ System corrupted: Substantial component data lost. 10845_ System corrupted: Heat flow error (+219). 10917_ G4&TLIZQLQGZI/ 10932_ V%ITWCTRF C3EK=PVCJIVHJ1>3Q#OGHGJSHUAW 10951_ Acquired 34 matter. 10958_ System corrupted: Substantial component data lost. 10975_ System corrupted: FCS attempts to trigger Asb. Focal Cannon. 10975_ System corrupted: Asb. Focal Cannon misfires. 10987_ S-27 Virus destroyed. 10996_ Acquired 22 matter. 10997_ VTOL Module fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????####???????????????????????????????????????? | | ?????## ##????????###????#??????????????????????? | | ?????# #???????# #?? ##????????????????????? | | ?????# ##????## ??# #????????????????????? | | ???### #??### ?? %#????????????????????? | | ???# ??? #?# gg ????????????????????? | | ????? ! #????? ? g ????????????????????? | | ??????# #????? ?? g ?????????????????????? | | ????###! ###??? #??# ?????????????????????? | | ????# ##??? #??# ?????????????????????? | | ????# ##?? #??# #?????????????????????? | | #???# #??# #??# #?????????????????????? | | #???# ##?# ???# #?????????????????????? | | #???## ### #???? #?????????????????????? | | ####### ## #????# #?????????????????????? | | ######@ ###???????????????????? | | #""[%% = ; #???????????????????? | | ###### #" ####=##### ###???????????????????? | | ##????## ## ##??# #???# #?????????????????????? | | ???????# ## #???# ???# #?????????????????????? | | ???????# ### #??? ???# #?????????????????????? | | ???????###?# ??? ???# ?????????????????????? | | ??????????? ?? ???## ????????????????????? | | ??????????# ?? #????# ????????????????????? | | ?????????? ? #????? ???????????????????? | | ?????????? #????? ??????????????????? | | ????????? #????? ??????????????????? | | ????????? ##? ????? ? ?????????????????? | | ???????? ? #???# ????? ?????????????????? | | ???????????? ????? ?????? ? ?????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 45 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 10 Armor Coverage 550 Resistance: KI 20 Resistance: TH 10 Weapon Shielding 100 Evasion (%) 53 Targeting Accuracy 5 Melee Accuracy 15 Recoil Reduction 2 Item Schematics ----------------- Flamer | -7/Zion | Free Battle Rifle | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Micro-nuke Launcher | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonTeslaCutter Manual? 0 Play Time 00:51:20 Cumulative 211.3 hours Start 2021.05.14 @ 19:36:11 End 2021.05.14 @ 20:30:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 406 Rogue 251 Adventurer 148 Explorer 7 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 85 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07f378f9-96d1-426a-85d3-045aa43e7422