Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.08 @ 07:37:12 Player: Cameron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (170) 850 Value Destroyed (5524) 5524 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (451) 451 TOTAL SCORE: 9685 Bonus ------- High Alert Combat Kills 451 Cogmind --------- Core Integrity 317/700 Matter 300/300 Energy 200/200 System Corruption 7% Temperature Cool (0) Movement Treading (160) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Cold Fusion Reactor > --- PROPULSION (4) --- Improved Medium Treads > --- UTILITY (4) ------ Improved Cooling System Coolant Injector > --- WEAPON (3) ------- Cooled Particle Cannon > --- INVENTORY (5) ---- Weapon Cycler Weapon Cycler Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Gauss Rifle Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Cold Fusion Reactor Particle Charger Weapon Cycler Weapon Cycler Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Recalibrator Pulse Rifle Ion Cannon Heavy Ion Cannon Cooled Particle Cannon Gauss Cannon [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware System Shield Protection Layered Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Arc Projector Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . 1 . . . . Propulsion 2 | . . 1 1 . . . Utility 2 | . . . 1 1 . . Weapon 1 | . . . . 1 . . Parts Attached 131 | 5 22 19 31 34 19 1 Power 27 | 1 3 5 6 6 6 . Engine 21 | 1 3 5 4 6 2 . Core 5 | . . . 2 . 3 . Reactor 1 | . . . . . 1 . Propulsion 32 | 2 3 5 12 5 4 1 Treads 21 | . . 3 8 5 4 1 Leg 11 | 2 3 2 4 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 39 | . 9 4 7 12 7 . Device 15 | . 1 1 2 7 4 . Storage 5 | . 2 1 2 . . . Processor . | . . . . . . . Hackware 1 | . . . 1 . . . Protection 18 | . 6 2 2 5 3 . Artifact . | . . . . . . . Weapon 33 | 2 7 5 6 11 2 . Energy Gun 10 | 1 2 2 3 2 . . Energy Cannon 14 | . 3 1 1 7 2 . Ballistic Gun 7 | 1 2 2 2 . . . Ballistic Cannon 1 | . . . . 1 . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 1 . 2 . Parts Lost 28 | . 2 2 3 7 10 4 Power 3 | . . . 1 1 . 1 Propulsion 10 | . . 1 1 2 4 2 Utility 7 | . . . 1 3 2 1 Weapon 8 | . 2 1 . 1 4 . Highest Loss Streak 7 | . 1 1 2 2 7 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 82 97 95 97 84 69 Engine 12 | . 13 20 11 13 7 6 Core 2 | . . . 5 1 5 . Treads 20 | . . 17 27 29 20 16 Leg 7 | . 27 14 6 . . . Device 8 | . 5 2 8 10 12 22 Storage 7 | . 6 11 9 7 4 . Protection 9 | . 9 7 7 9 12 6 Energy Gun 4 | . 5 8 5 3 2 . Energy Cannon 10 | . 8 8 7 12 14 7 Ballistic Gun 2 | . 4 3 4 2 . . Peak Build Rating 55 | 5 10 19 43 55 49 41 Average Rating 31 | 3 6 15 30 51 42 37 On Entrance 22 | . 5 8 19 42 47 37 Naked Turns . | . . . . . . . Heaviest Build 82 | 6 22 51 52 82 76 40 Greatest Support 112 | 20 20 60 112 112 96 78 Greatest Overweight (x) 3 | . 1 2 1 1 3 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 5 10 15 25 15 15 5 Average Capacity 11 | 5 6 12 15 15 11 5 Most Carried 15 | 2 8 11 15 15 15 3 Average Carried 9 | . 2 8 11 13 8 2 Final Capacity 15 | 5 10 15 15 15 5 5 Final Carried 13 | . 8 10 13 12 2 2 Class Distribution -------------------- 38% | Scavenger-Mutant 24% | Mutant 21% | Tank 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 2764 | 252 392 462 404 779 408 67 Remotely . | . . . . . . . Salvage Created 7095 | 49 638 1097 1912 2716 470 213 Parts 393 | 1 41 76 113 134 21 7 Haulers Intercepted 4 | . 1 . 3 . . . Recyclers Shooed 2 | . . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 20 | . . . . . 9 11 Prevented 7 | . . . . . 7 . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 130 | 1 19 25 30 46 7 2 Guns 43 | 1 10 16 12 4 . . Cannons 71 | . 8 9 17 30 5 2 AOE 10 | . . . . 9 1 . Classes Destroyed 17 | 1 4 3 5 2 2 . Worker 14 | . . 1 9 4 . . Builder 3 | . . . 1 2 . . Tunneler 3 | . 1 . 1 1 . . Hauler 4 | . 1 . 3 . . . Recycler 2 | . . 2 . . . . Mechanic 2 | . . . 1 1 . . Operator 3 | . . . 1 2 . . Watcher 16 | . 3 4 4 5 . . Swarmer 31 | . 11 10 3 3 3 1 Grunt 62 | 1 8 8 14 29 1 1 Brawler 1 | . . . . 1 . . Duelist 6 | . . . 2 4 . . Sentry 20 | . . 7 10 3 . . Hunter 5 | . . . 1 3 1 . Programmer 4 | . . . . 3 1 . Behemoth 1 | . . . . . 1 . Samaritan 6 | . . . . . 3 3 Best Kill Streak 8 | 1 5 4 7 8 3 2 Combat Bots Only 5 | 1 5 4 4 4 3 2 Max Kills in Single Turn 3 | 1 1 2 2 3 1 1 Gunslinging . | . . . . . . . Exploded 3 | . . . . 3 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 851 | 3 133 104 161 269 102 79 Missed 276 | 1 50 29 45 99 25 27 Damage Taken 6732 | 17 622 678 1408 1929 1376 702 Core 705 | 9 95 86 132 151 159 73 Absorbed by Shields 226 | . . . . 99 . 127 Ignored by Resistances 1997 | 6 201 200 407 594 355 234 Regen/Repaired (Parts) 293 | . 83 . 210 . . . Core Remaining (%) 77 | 96 58 78 76 . . . Volleys Fired 417 | 2 79 64 108 106 34 24 Largest 3 | 2 2 2 2 3 3 1 Hottest 199 | 60 100 110 123 195 199 30 Shots Fired 821 | 4 100 116 205 287 85 24 Gun 324 | 4 48 80 91 79 22 . Cannon 481 | . 52 36 114 192 63 24 Launcher 16 | . . . . 16 . . Special . | . . . . . . . Kinetic 173 | 2 22 45 49 55 . . Thermal 419 | . 53 36 149 126 31 24 Explosive . | . . . . . . . Electromagnetic 229 | 2 25 35 7 106 54 . Robot Hit Streak 26 | 3 10 25 23 26 16 12 Robot Miss Streak 5 | . 4 5 3 4 3 2 Penetration Max 1 | . . . 1 1 . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 556 | 3 55 79 155 186 60 18 Core Hits 256 | 2 25 36 72 93 20 8 Critical Kills 3 | . 1 . 2 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . 1 . 4 3 . . Burn 2 | . . . 1 1 . . Meltdown 2 | . 1 . 1 . . . Destroy 1 | . . . 1 . . . Blast 2 | . . . . 2 . . Corrupt 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13814 | 39 944 1594 3419 5914 1387 517 Guns 3485 | 39 364 847 1399 715 121 . Cannons 8444 | . 578 671 1975 3562 1141 517 Explosions 1782 | . . 69 . 1588 125 . Melee . | . . . . . . . Ramming 103 | . 2 7 45 49 . . Kinetic 2069 | 12 199 490 784 584 . . Thermal 8270 | . 588 740 2487 3186 752 517 Explosive . | . . . . . . . Electromagnetic 3372 | 27 155 357 103 2095 635 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . 5 7 7 Average Corruption 4 | . . . . 2 6 7 Corruption Purged 3 | . . . . 3 . . Corruption Blocked . | . . . . . . . Effects 122 | . . . . 20 85 17 Message Errors 23 | . . . . 5 16 2 Matter Fused 32 | . . . . 2 26 4 Heat Flow Errors 15 | . . . . 3 7 5 Energy Discharges 14 | . . . . 2 9 3 Parts Rejected 3 | . . . . 1 2 . Data Loss (minor) 18 | . . . . 2 15 1 Data Loss (major) 4 | . . . . 1 1 2 Misfires 7 | . . . . 4 3 . Alerts 4 | . . . . . 4 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 343 | . . 2 36 217 48 40 Projectiles 179 | . . 2 36 81 20 40 Explosions 161 | . . . . 133 28 . Melee 3 | . . . . 3 . . Knockbacks 3 | . . 1 1 1 . . Impact 2 | . . 1 1 . . . Kinetic 1 | . . . . 1 . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 5 | . . . 1 4 . . Targets Rammed 12 | . 1 2 5 4 . . Kicked 5 | . 1 1 3 . . . Crushed 2 | . . 1 1 . . . Highest Temperature 572 | 20 336 378 362 527 572 187 Average Temperature 130 | 13 78 94 105 147 191 93 Received Heat Transfer 2412 | 12 300 318 819 672 105 186 Effects 51 | . . 7 4 21 19 . Shutdowns 15 | . . 2 2 7 4 . Energy Bleed 6 | . . . . 4 2 . Interference 16 | . . 3 2 3 8 . Matter Decay 2 | . . . . . 2 . Short Circuit 2 | . . . . 1 1 . Damage (minor) 6 | . . 2 . 3 1 . Damage (major) 3 | . . . . 3 . . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 6 | . 1 . . 4 1 . Combat Hostiles 4 | . . . . 3 1 . Parts Fried 21 | . 3 . 1 12 5 . Impact Corruptions 1 | . . . . 1 . . Robots Melted 3 | . 1 . 2 . . . Combat Hostiles 2 | . 1 . 1 . . . Parts Melted 21 | . . 3 9 7 1 1 Heat Transferred 12417 | . 1246 1223 4366 3915 964 703 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . 1 . 4 2 . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Peak Influence 839 | 20 222 487 495 839 . . Initial 121 | . 11 41 . 121 . . Average 263 | 2 79 207 297 406 . . Maximum Alert Level 3 | . 1 2 2 3 . . Low Security (%) 43 | 100 88 54 20 21 . . Level 1 36 | . 11 36 54 38 . . Level 2 12 | . . 8 25 15 . . Level 3 7 | . . . . 24 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 33 | . 3 4 4 21 . 1 Investigation 13 | . 3 1 2 7 . . Extermination 4 | . . . . 4 . . Reinforcement 8 | . . 3 1 4 . . Assault 3 | . . . . 2 . 1 Garrison 5 | . . . 1 4 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 4 | . . . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 172 | 1 26 29 42 58 7 9 Peak Tracking Total 12 | 1 5 4 5 7 3 12 Tactical Retreats 13 | . 3 1 1 6 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 11 | . 4 1 3 3 . . Indirectly 1 | . . . . 1 . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 26 | . 1 . 7 18 . . Max in Single Turn 7 | . 1 . 2 7 . . Garrison Access 2 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 36 | . 11 6 8 11 . . Terminals 23 | . 8 5 5 5 . . Fabricators 2 | . . . . 2 . . Repair Stations 5 | . 1 . 2 2 . . Recycling Units 3 | . 2 . . 1 . . Scanalyzers 2 | . . 1 . 1 . . Garrison Access 1 | . . . 1 . . . Total Hacks 115 | . 35 20 30 30 . . Successful 77 | . 22 13 25 17 . . Failed 37 | . 13 7 4 13 . . Catastrophic 4 | . 1 . . 3 . . Database Lockouts 1 | . . . 1 . . . Manual . | . . . . . . . Terminals 76 | . 28 17 21 10 . . Fabricators 4 | . . . . 4 . . Repair Stations 18 | . 2 . 7 9 . . Recycling Units 9 | . 5 . . 4 . . Scanalyzers 6 | . . 3 . 3 . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 46 | . 16 10 17 3 . . Record 25 | . 7 5 12 1 . . Prototype ID Bank 1 | . . . 1 . . . Open DSF 1 | . . . . 1 . . Emergency Access Points 2 | . . 1 . 1 . . Recycling Unit Index 1 | . . . 1 . . . Alert Level 3 | . 2 1 . . . . Unreport Threat 1 | . 1 . . . . . Dispatch Records 4 | . 2 2 . . . . Maintenance Status 2 | . 1 . 1 . . . Transport Status 1 | . 1 . . . . . Recall Investigation 2 | . . 1 1 . . . Hauler Manifests 2 | . 1 . 1 . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks 4 | . . . . 4 . . Network Status 2 | . . . . 2 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 14 | . 2 . 7 5 . . Scan Component 8 | . 1 . 4 3 . . Repair 6 | . 1 . 3 2 . . Recycling Unit Hacks 6 | . 4 . . 2 . . Recycle Component 2 | . 2 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . . . . 1 . . Retrieve Components 2 | . 1 . . 1 . . Scanalyzer 6 | . . 3 . 3 . . Insert Component 4 | . . 2 . 2 . . Analyze 2 | . . 1 . 1 . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 25 | . 6 6 5 8 . . Full Trace Events 14 | . 4 2 2 6 . . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time 116 | . . . . 116 . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . 1 . 3 1 . . Time 238 | . 13 . 120 105 . . Parts Recycled 2 | . 2 . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 5 . . 4 . . Parts Scanalyzed 2 | . . 1 . 1 . . Part Schematics Acquired 2 | . . 1 . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . 1 2 . . Machine Destruction 3 | . . . 1 2 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 11431 | 80 1596 2111 1996 2556 2567 525 Spaces Moved 6038 | 63 1007 1184 961 1249 1280 294 Core 36 | 17 . . . . 19 . Treads 4196 | . . 645 747 1249 1261 294 Legs 1806 | 46 1007 539 214 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 160 150 160 Average Speed 158 | 101 128 155 152 160 188 161 Slowest Speed 400 | 120 190 260 240 240 400 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 62 | 8 99 72 80 37 98 44 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 4 3 Spaces Dug . | . . . . . . . Terrain Destroyed 132 | . . 5 8 107 10 2 Melee . | . . . . . . . Projectile 31 | . . 3 8 16 2 2 AOE 101 | . . 2 . 91 8 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 7180 | 75 1218 1343 1285 1574 1365 320 Wait 379 | 1 77 34 121 133 13 . Move 6032 | 62 1006 1183 960 1248 1279 294 Hop . | . . . . . . . Pick Up 133 | 5 25 23 36 31 12 1 Fast Attach 1 | . . 1 . . . . Attach 65 | 5 14 6 10 15 14 1 Detach 4 | . 3 1 . . . . Swap 65 | . 8 12 21 19 5 . Drop 71 | . 5 17 24 18 7 . Fire 417 | 2 79 64 108 106 34 24 Melee . | . . . . . . . Ram . | . . . . . . . Kick 5 | . 1 1 3 . . . Crush 7 | . . 1 2 4 . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 58 | -11/Scrapyard | Discovered new exit (range 8) 81 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 388 | -10/Materials | Repaired Aluminum Leg 400 | -10/Materials | Discovered new exit (range 16) 863 | -10/Materials | Discovered new exit (range 13) 921 | -10/Materials | Discovered new exit (range 10) 1134 | -10/Materials | Discovered new exit (range 12) 1195 | -10/Materials | Discovered new exit (range 15) 1677 | -10/Materials | Entered another Materials area 1677 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 2148 | -9/Materials | Build established: Scavenger-Mutant 2195 | -9/Materials | Discovered new exit (range 9) 2281 | -9/Materials | Discovered new exit (range 15) 2636 | -9/Materials | Discovered new exit (range 16) 3788 | -9/Materials | Entered another Materials area 3788 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3819 | -8/Materials | Central database locked down 3878 | -8/Materials | Garrison activated, responded to threat 4649 | -8/Materials | Repaired Pulse Rifle 4692 | -8/Materials | Discovered new exit (range 9) 5074 | -8/Materials | Discovered new exit (range 6) 5340 | -8/Materials | Discovered new exit (range 7) 5472 | -8/Materials | Build established: Mutant 5560 | -8/Materials | Repaired Gauss Rifle 5598 | -8/Materials | Repaired Imp. Light Armor Plating 5784 | -8/Materials | Entered Factory 5784 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6075 | -7/Factory | Build established: Tank 6132 | -7/Factory | Discovered new exit (range 10) 7027 | -7/Factory | Garrison activated, responded to threat 7622 | -7/Factory | Garrison activated, responded to threat 7784 | -7/Factory | First assault squad dispatched 8195 | -7/Factory | Repaired Med. Treads 8330 | -7/Factory | Discovered new exit (range 5) 8340 | -7/Factory | Entered Lower Caves 8698 | -7/Lower Caves | Build established: Scavenger-Tank 8783 | -7/Lower Caves | Encountered a Warlord checkpoint 9152 | -7/Lower Caves | Learned 8 Factory zone layouts 9589 | -7/Lower Caves | Learned Factory security intel 9999 | -7/Lower Caves | Spotted B-75 Beast 10052 | -7/Lower Caves | Destroyed B-75 Beast 10077 | -7/Lower Caves | Lost 7 parts (2n2u3w) 10422 | -7/Lower Caves | Build established: Scavenger-Mutant 10886 | -7/Lower Caves | Discovered new exit (range 5) 10907 | -7/Lower Caves | Entered another Lower Caves area 11154 | -7/Lower Caves | Learned location of Zion (-7) 11358 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11410 | -7/Lower Caves | Core integrity fell below 50% 11432 | -7/Lower Caves | Self-destructed Last Messages --------------- 11396_ Penetrated by Slug. 11398_ Aluminum Leg fries itself beyond repair. 11399_ VTOL Module fries itself beyond repair. 11399_ Lyr. Light Armor Plating severed. 11399_ Slug penetrates Wall. 11400_ System corrupted: Energy discharge (-121). 11401_ Particle Gun fries itself beyond repair. 11401_ Med. Treads destroyed. 11402_ Lgt. Nuclear Core fries itself beyond repair. 11403_ Imp. Shield Generator destroyed. 11405_ Imp. Heat Sink fries itself beyond repair. 11406_ Penetrated by Slug. 11408_ Critical hit (Burn: +37). 11409_ Penetrated by Slug. 11412_ Imp. Deuterium Engine destroyed. 11415_ Penetrated by Slug. 11424_ G-47 Trooper destroyed. 11430_ Imp. Heat Sink fries itself beyond repair. 11430_ Aluminum Leg fries itself beyond repair. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????##?????????? | | ??????????????????????????????????????? ????????? | | ???????????????????????????????????????# ????????? | | ??????????????????????????????????????## ???????? | | ???????????????????????????????????#### ???????? | | ???????????????????????????????????? ??????? | | ?????????????????????????????????????? #?????? | | ?????? ? ??????????????????????????????# #????# | | ?????# ???????????####????????????????# ##### | | ?????? ??? ???????# ###???????????????# | | ?????? ??? ???????# @#????##????????## | | ??????? ??? ??????## l #???## ???????## | | ???????# ?## ??????# l##??## #??????# | | ???????# ## #??????# b ##?### #?????# | | ????????# #??????## #### ###?# ### ## | | ????###?# ##??????# ## #####???# #? | | ????# #?# ####??##g ## ####### #? | | ????# ## #### #?# % #? | | ????# ##?#### ! / ## | | ????# %= ###???## ####"" # | | ????# ##???# ###" " # | | ????# #???## "" " # | | ????## % #????## """"" | | #????#### %! ####?????# """""" | | ###### ##" #????????## """""" | | ### #?????????# """ " | | #### ####" #?????????# """ # | | ###### ####?## ##??## #?????????# !"""""" ### | | ?????# ???### ##????# #???# #???# % ""### #?? | | ?????#????# ###???# #???? #??# ! "#### ##? | | ??????????# #???# #????? ??# #? | | ??????????## #???# #?????# ?# #?? | | ???????????#### #???# #????## ?########## #?? | | ??????????????### #???# #???## ???#""##?# #?? | | ????????????????###???# #??## ???#"""### #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 30 Energy Capacity 505 Matter Stores 399 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control GoHome() It's Just You Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer Part-time Mechanic Please Form A Line Power Corrupts Risk Taker Safety First Serviceable Loadout Significant Disruption Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed AlphaForceBiocell Manual? 0 Play Time 02:54:00 Cumulative 3.4 hours Start 2025.02.08 @ 03:58:25 End 2025.02.08 @ 07:37:12 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7cecf8f-0e82-4f9c-98ac-6af37ac254d6