Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.13 @ 22:33:11

Player: pappous

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (88)      440
Value Destroyed (3292)     3292
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (248)                248
              TOTAL SCORE: 6040

 Bonus
-------
High Alert Combat Kills    48
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     136/300
Energy                     160/160
System Corruption          4%
Temperature                Cool (9)
Movement                   Walking (260) Ox2
Location                   -8/Garrison

 Parts 
-------
>              --- POWER (1) --------
         Light Nuclear Core
>              --- PROPULSION (3) ---
               Aluminum Leg
               Aluminum Leg
               Carbon-fiber Leg
>              --- UTILITY (5) ------
      Improved Heat Sink
      Improved Heat Sink
               Huge Storage Unit
      Improved Signal Interpreter
         Light Armor Plating
>              --- WEAPON (2) -------
               Minigun
               Flak Cannon
>              --- INVENTORY (25) ---
         Micro Nuclear Core
         Light Treads
               Cooling System
               Huge Storage Unit
         Large Matter Pod (150)
      Improved Sensor Array
      Improved Signal Interpreter
      Improved Signal Interpreter
      Improved Targeting Computer
               Authchip [R/NC]
               Authchip [R/Combat]
               Relay Coupler [NC] (28)
               Relay Coupler [Demolisher] (21)
               Relay Coupler [Hunter] (17)
  High-powered Tractor Beam
  High-powered Shotgun
               Rocket Launcher
      Improved Datajack
               Hammer

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
               VSS Leg
               VSS Leg
       Armored Wheel
>              --- UTILITY ----------
               Heat Sink
      Improved Heat Sink
      Improved Heat Sink
               Huge Storage Unit
      Improved Signal Interpreter
>              --- WEAPON -----------
         Heavy Particle Gun
  High-powered Shotgun
>              --- INVENTORY --------
         Light Angular Momentum Engine
               Wheel
      Improved Heat Sink
               Cooling System
               Huge Storage Unit
         Large Matter Pod
      Improved Sensor Array
      Improved Signal Interpreter
      Improved Signal Interpreter
      Improved Targeting Computer
        Medium Armor Plating
  High-powered Tractor Beam
         Heavy Laser
  High-powered Shotgun
               Assault Cannon
               Flak Cannon
               Grenade Launcher
               Rocket Launcher
      Improved Datajack
               Hammer
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      VSS Leg
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  3    | .   .   2   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             89   | 7   7   26  6   20  23  
  Power                    11   | 1   .   3   1   4   2   
    Engine                 7    | 1   .   3   1   2   .   
    Core                   4    | .   .   .   .   2   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               26   | 3   2   9   2   4   6   
    Treads                 11   | 1   1   6   1   1   1   
    Leg                    6    | .   .   .   .   2   4   
    Wheel                  9    | 2   1   3   1   1   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  22   | 1   3   6   1   5   6   
    Device                 14   | .   1   4   1   4   4   
    Storage                3    | 1   2   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   1   .   1   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   30   | 2   2   8   2   7   9   
    Energy Gun             10   | 1   2   3   1   2   1   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          12   | 1   .   4   .   4   3   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               3    | .   .   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   
  Unidentified Prototypes  3    | .   .   3   .   .   .   
Parts Lost                 31   | .   .   4   7   7   13  
  Power                    5    | .   .   1   2   .   2   
  Propulsion               9    | .   .   .   2   3   4   
  Utility                  8    | .   .   1   2   2   3   
  Weapon                   9    | .   .   2   1   2   4   
  Highest Loss Streak      13   | .   .   1   7   2   13  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  99  93  88  89  
  Engine                   8    | .   14  10  8   6   .   
  Core                     1    | .   .   .   .   2   6   
  Treads                   9    | .   13  11  11  7   1   
  Leg                      4    | .   .   .   .   7   18  
  Wheel                    9    | .   14  10  10  8   3   
  Device                   19   | .   13  21  18  20  19  
  Storage                  10   | .   14  11  11  9   9   
  Processor                8    | .   .   10  11  9   9   
  Energy Gun               9    | .   13  11  10  8   3   
  Ballistic Gun            10   | .   14  10  8   8   6   
  Ballistic Cannon         1    | .   .   .   .   .   7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             102  | 11  90  98  93  102 99  
  Greatest Support         46   | 16  20  23  12  46  35  
  Greatest Overweight (x)  29   | 1   7   8   7   8   29  
  Average Overweight (x)   6    | .   3   6   7   7   5   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         23   | 6   18  25  25  25  25  
  Most Carried             25   | 3   19  25  25  22  23  
  Average Carried          20   | 1   11  23  23  20  18  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            25   | 3   19  25  20  22  19  

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -9   -8   -8   
-----------                Run  | Jun  Mat  Mat  Min  Mat  Gar  
Matter Collected           2002 | 200  245  659  71   404  423  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2905 | .    464  1059 8    1014 360  
  Parts                    163  | .    27   64   .    52   20   
Haulers Intercepted        2    | .    1    1    .    .    .    
Recyclers Shooed           2    | .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar 
Combat Hostiles Destroyed  72   | .   11  27  4   20  10  
  Guns                     62   | .   11  27  .   17  7   
  Cannons                  3    | .   .   .   .   .   3   
  AOE                      7    | .   .   .   4   3   .   
Classes Destroyed          15   | .   5   3   2   3   2   
  Worker                   4    | .   .   1   .   3   .   
  Builder                  2    | .   .   .   .   2   .   
  Hauler                   2    | .   1   1   .   .   .   
  Recycler                 7    | .   1   3   .   3   .   
  Watcher                  4    | .   2   2   .   .   .   
  Swarmer                  15   | .   3   9   .   3   .   
  Grunt                    32   | .   8   6   .   12  6   
  Brawler                  3    | .   .   2   .   .   1   
  Duelist                  2    | .   .   .   .   1   1   
  Sentry                   12   | .   .   10  .   2   .   
  Demolisher               1    | .   .   .   1   .   .   
  Specialist               2    | .   .   .   .   2   .   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   1   
  Assembled                3    | .   .   .   3   .   .   
Best Kill Streak           6    | .   2   4   4   6   6   
  Combat Bots Only         6    | .   2   3   4   4   6   
Max Kills in Single Turn   3    | .   1   1   3   3   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Gar  
Damage Taken               5423 | .    259  912  879  1693 1680 
  Core                     966  | .    70   155  183  221  337  
  Absorbed by Shields      92   | .    .    .    .    .    92   
  Regen/Repaired (Parts)   52   | .    .    52   .    .    .    
Core Remaining (%)         62   | 100  72   .    15   .    .    
Volleys Fired              244  | 1    34   77   5    79   48   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  113  | 60   85   88   88   95   113  
Shots Fired                466  | 2    68   149  9    156  82   
  Gun                      431  | 2    68   149  7    144  61   
  Cannon                   18   | .    .    .    .    .    18   
  Launcher                 17   | .    .    .    2    12   3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  229  | 1    34   73   3    66   52   
  Thermal                  220  | 1    34   76   4    78   27   
  Explosive                17   | .    .    .    2    12   3    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         12   | .    9    12   2    10   11   
  Robot Miss Streak        11   | .    8    11   2    4    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        8    | .    1    4    .    1    2    
    Max Gunslinging Chain  1    | .    1    1    .    1    1    
Shots Hit Robots           342  | .    52   126  4    102  58   
  Core Hits                284  | .    52   116  5    69   42   
  Critical Kills           2    | .    .    1    .    1    .    
  Critical Parts Destroyed 2    | .    .    1    .    1    .    
  Critical Strikes         8    | .    .    2    .    4    2    
    Burn                   2    | .    .    .    .    2    .    
    Destroy                4    | .    .    2    .    2    .    
    Blast                  2    | .    .    .    .    .    2    
Melee Attacks              8    | .    .    .    .    .    8    
  Impact                   5    | .    .    .    .    .    5    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6145 | 20   703  1724 220  2485 993  
  Guns                     4893 | 20   703  1724 50   1793 603  
  Cannons                  244  | .    .    .    .    .    244  
  Explosions               1008 | .    .    .    170  692  146  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2487 | 10   227  803  30   827  590  
  Thermal                  2650 | 10   476  921  20   966  257  
  Explosive                1008 | .    .    .    170  692  146  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    4    
  Average Corruption       3    | .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  18   | .    .    .    .    .    18   
    Matter Fused           7    | .    .    .    .    .    7    
    Heat Flow Errors       4    | .    .    .    .    .    4    
    Energy Discharges      1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    2    
    Misfires               2    | .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            26   | .    .    .    22   3    1    
  Projectiles              1    | .    .    .    .    .    1    
  Explosions               25   | .    .    .    22   3    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      192  | .    .    .    29   163  .    
  Shots                    5    | .    .    .    1    4    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        197  | .    .    36   54   9    197  
  Average Temperature      35   | .    .    12   35   4    45   
  Received Heat Transfer   1446 | .    117  267  120  594  348  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    3    .    
  Heat Transferred         4148 | 25   595  1145 37   1949 397  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar 
Peak Influence             611  | .   190 444 57  400 611 
  Initial                  219  | .   .   .   57  .   219 
  Average                  205  | .   78  216 43  177 403 
Maximum Alert Level        2    | .   .   2   .   2   2   
  Low Security (%)         55   | 100 100 48  100 63  .   
  Level 1                  33   | .   .   48  .   30  41  
  Level 2                  11   | .   .   2   .   6   58  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   2   2   .   2   .   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   2   1   .   2   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Jun Mat Mat Min Mat Gar 
Distress Signals           8    | .   1   4   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              154  | .   22  57  22  38  15  
  Peak Tracking Total      22   | .   3   5   22  6   7   
  Tactical Retreats        9    | .   3   2   .   3   1   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar 
Traps Triggered            9    | .   1   2   .   .   6   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Jun Mat Mat Min Mat Gar 
Machines Disabled          7    | .   .   1   .   2   4   
  Max in Single Turn       2    | .   .   1   .   2   1   
  Garrison Relay           3    | .   .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Jun Mat Mat Min Mat Gar 
Machines Accessed          5    | .   .   3   .   2   .   
  Terminals                2    | .   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                11   | .   .   7   .   4   .   
  Successful               8    | .   .   6   .   2   .   
  Failed                   3    | .   .   1   .   2   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                4    | .   .   3   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   
Terminal Hacks             3    | .   .   2   .   1   .   
  Record                   1    | .   .   .   .   1   .   
  Unreport Threat          2    | .   .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   .   2   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     32   | .   .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Jun Mat Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    15   | .   .   .   .   .   15  
  Machine Destruction      11   | .   .   .   .   .   11  
  Programmers              4    | .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Jun Mat Mat Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Gar  
Turns Passed               7955 | 52   1225 3476 472  1489 1241 
Spaces Moved               3243 | 39   594  1421 230  576  383  
  Core                     5    | 1    .    .    .    .    4    
  Treads                   82   | .    57   9    .    2    14   
  Legs                     197  | .    .    .    .    1    196  
  Wheels                   2959 | 38   537  1412 230  573  169  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   195  195  195  195  
  Average Speed            196  | 94   157  197  195  200  263  
  Slowest Speed            1500 | 100  240  480  195  720  1500 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       51   | 4    86   92   34   55   36   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          98   | .    .    .    6    82   10   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      98   | .    .    .    6    82   10   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   
---------                  Run  | Jun  Mat  Mat  Min  Mat  Gar  
Total                      4334 | 48   818  1949 245  750  524  
  Wait                     620  | .    155  389  3    55   18   
  Move                     3239 | 38   593  1420 229  576  383  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  58   | 2    21   15   1    11   8    
  Fast Attach              34   | 6    1    12   .    8    7    
  Attach                   29   | .    2    4    5    8    10   
  Detach                   4    | .    .    3    .    .    1    
  Swap                     26   | 1    4    10   1    4    6    
  Drop                     40   | .    8    19   1    9    3    
  Fire                     244  | 1    34   77   5    79   48   
  Melee                    8    | .    .    .    .    .    8    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            32   | .    .    .    .    .    32   
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    6 | -11/Junkyard  | Discovered new exit (range 15)
   53 | -11/Junkyard  | Entered Materials
  186 | -10/Materials | Discovered new exit (range 14)
  263 | -10/Materials | Discovered new exit (range 6)
  310 | -10/Materials | Build established: Mutant
  531 | -10/Materials | Discovered new exit (range 12)
  758 | -10/Materials | Discovered new exit (range 8)
 1092 | -10/Materials | Discovered new exit (range 16)
 1278 | -10/Materials | Entered another Materials area
 1278 | -9/Materials  | Evolved 2 slots: Utility x2
 1722 | -9/Materials  | Discovered new exit (range 11)
 1982 | -9/Materials  | Discovered new exit (range 4)
 1990 | -9/Materials  | Identified exit to Materials
 2416 | -9/Materials  | Discovered exit to Materials (range 5)
 2583 | -9/Materials  | Repaired Arm. Wheel
 2688 | -9/Materials  | Discovered exit to Materials (range 3)
 4751 | -9/Materials  | Identified exit to Mines
 4754 | -9/Materials  | Entered Mines
 4761 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 4790 | -9/Mines      | Learned Materials stockpile data
 5078 | -9/Mines      | Assembled infested the area
 5105 | -9/Mines      | Core integrity fell below 50%
 5114 | -9/Mines      | Core integrity fell below 20%
 5144 | -9/Mines      | Lost 7 parts (2p2n2u1w)
 5205 | -9/Mines      | Discovered exit to Materials (range 4)
 5226 | -9/Mines      | Entered Materials
 5226 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 6431 | -8/Materials  | Build established: Scavenger-Mutant
 6499 | -8/Materials  | Discovered new exit (range 14)
 6619 | -8/Materials  | Discovered new exit (range 12)
 6643 | -8/Materials  | Identified exit to Factory
 6715 | -8/Materials  | Identified exit to Garrison
 6715 | -8/Materials  | Entered Garrison
 6834 | -8/Garrison   | Triggered checkpoint
 6866 | -8/Garrison   | Build established: Mutant
 6932 | -8/Garrison   | Triggered checkpoint
 6940 | -8/Garrison   | Garrison Relay disabled
 7132 | -8/Garrison   | Triggered checkpoint
 7147 | -8/Garrison   | Core integrity fell below 50%
 7175 | -8/Garrison   | Core integrity fell below 20%
 7251 | -8/Garrison   | Lost 13 parts (2p4n3u4w)
 7526 | -8/Garrison   | Triggered checkpoint
 7574 | -8/Garrison   | Garrison Relay disabled
 7624 | -8/Garrison   | Garrison Relay disabled
 7629 | -8/Garrison   | Build established: Scavenger-Mutant
 7855 | -8/Garrison   | Discovered new exit (range 9)
 7956 | -8/Garrison   | Triggered checkpoint
 7956 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
07624_ Garrison Relay disabled.
07624_ Relay Coupler [Duelist] tumbles out of relay unit.
07624_ Relay Coupler [Hunter] tumbles out of relay unit.
07624_ Relay Coupler [Demolisher] tumbles out of relay unit.
07637_ Acquired Relay Coupler [Demolisher].
07654_ System corrupted: Matter fused (-10).
07686_ System corrupted: Matter fused (-8).
07718_ System corrupted: Heat flow error (+218).
07758_ System corrupted: Substantial component data lost.
07773_ System corrupted: Heat flow error (+178).
07798_ System corrupted: Heat flow error (+243).
07804_ Acquired Authchip [R/NC].
07810_ Acquired Authchip [R/Combat].
07855_ EXIT=FOUND
07910_ Triggered Fusion Bomb Trap.
07910_ An explosion rips through the floor.
07915_ System corrupted: Energy discharge (-40).
07915_ ALERT: Garrison interior compromised.
07917_ The unstable cave ceiling collapses.
07956_ Beams of light sweep through the air. An alarm sounds.

 Map 
-----
+----------------------------------------------------+
| ############?????????????????###   ##    ##   #??? |
| #""""""""""#?????????###########  [%#    ##   #??? |
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| ?????????????????????????????????????????????????? |
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                44
Recoil Reduction           2
Authchip Count             2

 Item Schematics 
-----------------
 Imp. Sensor Array | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CorruptionSeismicRay
  Manual?         0
Play Time         00:51:29
  Cumulative      94.9 hours
  Start           2023.08.13 @ 21:36:00
  End             2023.08.13 @ 22:33:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          126
  Rogue           126
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          54
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7801e9b8-88c8-4e5d-ac2b-6fbb670b99fe