Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.03 @ 15:45:46 Player: JackNine Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (348) 1740 Value Destroyed (14111) 14111 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (4513) 4513 TOTAL SCORE: 27804 Bonus ------- High Alert Combat Kills 3419 Follower Combat Kills 430 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -236 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 98/100 System Corruption 53% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Reinforced Antimatter Reactor Advanced Sensor Array Improved Proton Missile Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Reinforced Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Phase Shifter Improved Medium Armor Plating Improved Focal Shield Advanced Shield Generator > --- WEAPON ----------- Heavy Wave Gun Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Neutrino Core Light Antimatter Reactor Advanced Medium Treads Wheel Wheel Advanced Coolant Injector Zionite Biocell Advanced Sensor Array Advanced Transmission Jammer Tesla Rifle Wave Gun Enhanced Quantum Rifle Enhanced Quantum Rifle Long-range Proton Cannon Tri-rail Accelerator Improved Proton Missile Launcher Heavy Missile Launcher Great Maul CR-A16's Pointy Stick [Rating: 122] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Cannon Tri-rail Accelerator Launcher Heavy Missile Launcher Impact Weapon Great Maul Slashing Weapon Mining Claw Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Slots Evolved 12 | . . 2 . 2 2 . . . . 2 . . . . 2 . . 2 Power 2 | . . . . . . . . . . 1 . . . . . . . 1 Propulsion 2 | . . . . 1 1 . . . . . . . . . . . . . Utility 7 | . . 1 . 1 1 . . . . 1 . . . . 2 . . 1 Weapon 1 | . . 1 . . . . . . . . . . . . . . . . Parts Attached 396 | 6 6 28 22 25 38 10 . 3 14 52 4 1 5 . 47 4 1 130 Power 38 | 1 2 2 1 . 3 . . . 1 5 . . . . 4 . . 19 Engine 21 | 1 2 2 1 . 2 . . . 1 4 . . . . 2 . . 6 Core 13 | . . . . . 1 . . . . 1 . . . . 2 . . 9 Reactor 4 | . . . . . . . . . . . . . . . . . . 4 Propulsion 87 | 2 1 4 4 8 6 4 . . 4 11 . . . . 13 1 1 28 Treads 46 | 1 1 3 3 3 5 2 . . 4 5 . . . . 5 . 1 13 Leg 1 | . . . . . . . . . . . . . . . . 1 . . Wheel 40 | 1 . 1 1 5 1 2 . . . 6 . . . . 8 . . 15 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 150 | 1 3 13 7 9 15 3 . . 6 19 . . 4 . 23 2 . 45 Device 89 | . 1 7 3 7 10 2 . . 2 12 . . 3 . 14 1 . 27 Storage 10 | 1 1 2 . . . . . . 1 . . . . . 1 . . 4 Processor 10 | . 1 . . . 1 . . . . 2 . . . . 2 . . 4 Hackware 1 | . . . . . . . . . . . . . . . . . . 1 Protection 40 | . . 4 4 2 4 1 . . 3 5 . . 1 . 6 1 . 9 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 121 | 2 . 9 10 8 14 3 . 3 3 17 4 1 1 . 7 1 . 38 Energy Gun 77 | 2 . 7 6 4 3 1 . 3 2 15 2 1 1 . 4 . . 26 Energy Cannon 12 | . . 1 1 2 6 1 . . . . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . . . . . . . . . . . Ballistic Cannon 8 | . . . . 1 2 1 . . . . . . . . 1 . . 3 Launcher 14 | . . 1 . 1 3 . . . 1 . 1 . . . . . . 7 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . . . . 2 1 . . . 2 . . 1 Slashing Weapon 3 | . . . 3 . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . 1 2 1 2 4 . . . 1 2 . . 1 . . . . 6 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . 2 System Corruption 15 | . . . . . . . . . . . . . . . . . . 15 Parts Lost 134 | . . 3 5 6 2 7 . . 12 11 . . . . 30 . . 58 Power 17 | . . . . . . . . . 1 1 . . . . 4 . . 11 Propulsion 43 | . . 1 1 2 1 3 . . 4 5 . . . . 11 . . 15 Utility 52 | . . 1 3 3 1 3 . . 6 3 . . . . 11 . . 21 Weapon 22 | . . 1 1 1 . 1 . . 1 2 . . . . 4 . . 11 Highest Loss Streak 10 | . . 1 2 3 1 3 . . 8 5 . . . . 8 . . 10 To Critical Strikes 5 | . . . . . . 2 . . . . . . . . . . . 3 Average Slot Usage (%) 94 | . 97 98 99 99 99 99 100 77 94 96 100 100 100 100 84 12 18 85 Engine 8 | . 14 11 11 9 4 . . . 1 9 13 13 13 13 8 . . 5 Core 2 | . . . . . 2 7 7 7 5 2 . . . . . . . 5 Treads 12 | . 13 11 11 14 15 15 15 15 16 14 13 13 13 13 6 . . 11 Wheel 11 | . 14 11 11 12 14 14 15 15 11 10 13 13 13 13 10 . . 6 Device 18 | . 11 11 10 17 22 22 23 23 19 19 20 20 22 26 23 2 5 20 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 . . 4 Processor 2 | . . . . . . . . . . 2 6 6 3 . 1 . . 6 Protection 7 | . . 9 11 8 7 7 7 7 7 7 6 6 6 6 5 3 5 6 Energy Gun 19 | . 28 32 29 18 15 18 23 1 22 19 18 16 20 20 15 . . 10 Energy Cannon 1 | . . . . 8 6 4 . . . . . . . . . . . . Naked Turns 19 | . . . . . . . . . . . . . . . 13 . . 6 Heaviest Build 145 | 14 33 105 110 112 123 116 112 112 112 131 131 132 137 137 145 3 2 118 Greatest Support 129 | 16 16 16 16 60 20 26 26 26 91 91 28 28 28 28 28 3 3 129 Greatest Overweight (x) 11 | . 2 6 6 11 11 5 4 4 4 11 4 4 4 4 11 . . 10 Average Overweight (x) 3 | . 1 3 6 5 5 4 4 3 3 4 4 4 4 4 4 . . 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 20 Average Capacity 22 | 7 14 18 25 25 25 25 25 25 25 25 25 25 25 25 24 5 5 18 Most Carried 25 | 4 11 22 25 25 25 25 23 25 24 25 25 25 25 25 25 5 5 20 Average Carried 21 | 2 5 17 23 24 24 22 22 24 21 23 24 25 24 25 22 4 5 17 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 Final Carried 25 | 4 11 22 24 25 25 21 23 23 17 25 25 25 25 25 5 5 5 4 Class Distribution -------------------- 38% | Tank 20% | Mutant 17% | Scavenger-Tank 10% | Gunner 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Storage Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Mutant | -6/Zion Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Matter Collected 5326 | 224 76 312 175 317 474 167 16 . 267 491 64 30 28 30 587 40 . 2028 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 16019 | . 229 1764 1262 1261 1432 390 130 . 672 2038 57 173 . 179 1606 91 . 4735 Parts 655 | . 14 98 53 53 71 8 4 . 24 68 4 10 . 13 45 4 . 186 Haulers Intercepted 14 | . . 5 . 3 1 . . . . 2 . . . . 1 . . 2 Recyclers Shooed 17 | . . . 3 . 1 . . . . 2 . . . . 3 . . 8 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . . . 9 . 24 . 4 10 . 21 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Combat Hostiles Destroyed 278 | . 9 37 19 21 29 6 1 . 14 23 4 6 . 3 22 . . 84 Guns 174 | . 8 35 16 10 10 4 1 . 8 20 1 5 . 2 17 . . 37 Cannons 32 | . . . . 6 10 1 . . . . . . . . 1 . . 14 AOE 47 | . . . . 3 8 . . . 2 . 3 . . . 1 . . 30 Classes Destroyed 21 | . 3 6 . 2 2 1 . . . 1 . . . . 3 1 . 2 Worker 21 | . . 1 1 5 2 . . . . 4 . . . . 2 . . 6 Builder 12 | . . 1 . 3 2 . . . . 1 . . . . 2 . . 3 Tunneler 1 | . . . . . . . . . . 1 . . . . . . . . Hauler 14 | . . 5 . 3 1 . . . . 2 . . . . 1 . . 2 Recycler 19 | . . 1 3 . 3 . . . . 4 . . . . 1 . . 7 Operator 1 | . . . . 1 . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . 1 Watcher 5 | . 1 1 1 . . . . . . 1 . . . . . . . 1 Swarmer 65 | . 6 10 . 3 6 . . . 3 4 4 6 . . . . . 23 Saboteur 2 | . . . . . . . . . . . . . . . 1 . . 1 Grunt 96 | . 3 17 8 12 12 . . . 5 8 . . . 1 8 . . 22 Brawler 5 | . . . . . 1 . . . 1 1 . . . . . . . 2 Duelist 8 | . . 1 . 1 1 . . . 1 . . . . . . . . 4 Sentry 38 | . . 9 11 3 2 . 1 . . 4 . . . . . . . 8 Specialist 3 | . . . . . . . . . . . . . . . 3 . . . Hunter 25 | . . . . 2 2 . . . 3 4 . . . 1 5 . . 8 Programmer 28 | . . . . . 5 . . . 1 2 . . . 1 4 . . 15 Heavy 1 | . . . . . . . . . . . . . . . 1 . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . 1 Decomposer 3 | . . . . . . . 3 . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . 1 . . Savage 5 | . . . . . . 5 . . . . . . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 15 | . 4 5 6 15 11 3 1 . 3 7 4 3 . 1 5 . . 12 Combat Bots Only 10 | . 4 4 3 8 6 3 1 . 3 4 4 3 . 1 5 . . 10 Max Kills in Single Turn 8 | . 1 2 2 2 8 1 1 . 2 1 3 2 . 1 2 1 . 4 Gunslinging 1 | . . 1 . . . . . . 1 . . 1 . . 1 . . . Exploded 3 | . . . . 2 3 . . . 2 . 3 . . . 1 . . 3 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Damage Taken 22690 | . 350 1180 830 845 900 884 72 . 1057 1539 46 121 . 19 5805 . . 9042 Core 3148 | . 63 249 74 66 88 139 8 . 130 177 6 . . . 956 . . 1192 Absorbed by Shields 2234 | . . . . . . 132 32 . 283 702 51 129 . 20 131 . . 754 Reduced by Siege Mode 173 | . . . . . . . . . . . . . . . 103 . . 70 Redirected to Shielding 407 | . . . . . . . . . . . . . . . . . . 407 Regen/Repaired (Parts) 439 | . 114 106 177 42 . . . . . . . . . . . . . . Core Remaining (%) 58 | 100 74 . 19 88 . . . . 47 . . . . 78 . . 4 . Volleys Fired 745 | . 30 93 47 57 74 22 6 . 27 77 3 11 1 6 92 . . 199 Largest 3 | . 2 3 3 3 3 3 3 . 3 3 3 3 1 3 3 . . 3 Hottest 361 | . 100 180 168 156 165 160 136 . 136 221 197 211 75 211 361 . . 264 Shots Fired 1918 | . 60 267 137 165 177 63 16 . 71 228 7 32 1 18 226 . . 450 Gun 1687 | . 60 263 137 110 106 49 16 . 70 228 6 32 1 18 215 . . 376 Cannon 192 | . . . . 53 67 14 . . . . . . . . 11 . . 47 Launcher 39 | . . 4 . 2 4 . . . 1 . 1 . . . . . . 27 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 62 | . . . . 1 2 3 . . . . . . . . 11 . . 45 Thermal 1813 | . 60 263 137 160 171 60 16 . 70 228 6 32 1 18 215 . . 376 Explosive 25 | . . . . 2 4 . . . 1 . 1 . . . . . . 17 Electromagnetic 18 | . . 4 . 2 . . . . . . . . . . . . . 12 Robot Hit Streak 60 | . 5 18 15 12 17 13 22 . 26 22 10 15 . 5 60 . . 23 Robot Miss Streak 10 | . 4 4 4 5 10 5 . . 3 3 . 3 . 1 5 . . 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 29 | . . 5 . . . 1 . . 3 3 . 3 . . 5 . . 9 Max Gunslinging Chain 2 | . . 1 . . . 1 . . 1 1 . 1 . . 2 . . 1 Shots Hit Robots 1334 | . 32 172 97 105 99 50 11 . 56 167 2 20 . 14 193 4 . 312 Core Hits 656 | . 13 60 34 43 69 15 6 . 27 89 3 6 . 5 76 2 . 208 Critical Kills 9 | . . . . . 1 . . . . . . . . . . . . 8 Critical Parts Destroyed 12 | . . . . . . . . . . . . . . . . . . 12 Critical Strikes 112 | . 5 14 8 12 5 1 1 . 4 11 . 1 . 1 11 . . 38 Burn 78 | . 5 14 8 12 4 1 1 . 4 11 . 1 . 1 11 . . 5 Meltdown 1 | . . . . . 1 . . . . . . . . . . . . . Destroy 21 | . . . . . . . . . . . . . . . . . . 21 Blast 12 | . . . . . . . . . . . . . . . . . . 12 Melee Attacks 17 | . . . 3 . . . . . . 2 5 . . . 2 4 . 1 Impact 10 | . . . . . . . . . . 2 5 . . . 2 . . 1 Slashing 3 | . . . 3 . . . . . . . . . . . . . . . Piercing 4 | . . . . . . . . . . . . . . . . 4 . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 39776 | . 455 2987 1836 2546 3880 1113 215 . 1372 3341 291 441 . 320 4372 234 . 16373 Guns 26675 | . 455 2987 1836 1451 1588 754 215 . 1158 3341 38 441 . 320 4152 . . 7939 Cannons 4839 | . . . . 831 926 359 . . . . . . . . 220 . . 2503 Explosions 8002 | . . . . 264 1366 . . . 214 . 253 . . . . . . 5905 Melee 234 | . . . . . . . . . . . . . . . . 234 . . Ramming 26 | . . . . . . . . . . . . . . . . . . 26 Kinetic 2772 | . . . . . 47 40 . . . . . . . . 220 . . 2465 Thermal 30661 | . 455 2987 1836 2243 3336 1073 215 . 1158 3341 38 441 . 320 4152 . . 9066 Explosive 5047 | . . . . 264 497 . . . 214 . 253 . . . . . . 3819 Electromagnetic 1036 | . . . . 39 . . . . . . . . . . . . . 997 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 234 | . . . . . . . . . . . . . . . . 234 . . Highest Corruption 53 | . 2 . 2 2 6 17 17 17 19 2 2 2 2 . 9 9 9 53 Average Corruption 12 | . 2 . 2 2 2 10 17 17 17 2 2 2 2 . 3 9 9 31 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 373 | . 3 . 2 12 44 32 22 6 41 5 7 9 1 . 12 4 2 171 Message Errors 84 | . 1 . . 1 14 3 7 . 9 . 2 3 . . 3 2 1 38 Matter Fused 84 | . 1 . . 4 6 12 2 1 12 3 . 2 1 . 1 . 1 38 Heat Flow Errors 38 | . . . 1 1 8 3 1 1 6 2 1 1 . . 2 . . 11 Energy Discharges 37 | . 1 . . 2 4 4 4 1 5 . 2 1 . . 2 . . 11 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . 5 Data Loss (minor) 29 | . . . . . 4 1 4 2 1 . 2 . . . 2 2 . 11 Data Loss (major) 22 | . . . 1 1 1 5 1 1 2 . . 1 . . 1 . . 8 Misfires 10 | . . . . 1 1 . . . 3 . . . . . . . . 5 Alerts 7 | . . . . . 1 . 1 . 2 . . . . . . . . 3 Misdirections 8 | . . . . . . 1 1 . . . . . . . . . . 6 Weapon Failures 49 | . . . . 2 5 3 1 . 1 . . 1 . . 1 . . 35 Overload Shots 10 | . . . . . . . . . . 1 . . . . 9 . . . Effects 1 | . . . . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . Overflow Damage 684 | . . . . 20 138 . . . 12 . 37 . . . . 58 . 419 Projectiles 134 | . . . . 20 5 . . . . . . . . . . . . 109 Explosions 492 | . . . . . 133 . . . 12 . 37 . . . . . . 310 Melee 58 | . . . . . . . . . . . . . . . . 58 . . Knockbacks 48 | . . . . . 3 3 . . . . . . . . 8 . . 34 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 46 | . . . . . 3 3 . . . . . . . . 8 . . 32 Secondary 2 | . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 383 | . . 3 . . 32 . . . . 92 . . . . . . . 256 Shots 11 | . . 1 . . 1 . . . . 3 . . . . . . . 6 Rammed 4 | . . . . . . . . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 466 | . 303 366 393 292 256 189 78 157 365 305 204 223 . 84 466 . . 330 Average Temperature 87 | . 113 112 111 70 43 51 26 85 76 75 58 84 . 35 102 . . 78 Received Heat Transfer 3490 | . 75 375 312 387 144 . 24 . 220 372 . . . 9 624 . . 948 Effects 8 | . 1 1 . 3 . . . . . . . . . . 2 . . 1 Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . Energy Bleed 2 | . 1 1 . . . . . . . . . . . . . . . . Interference 4 | . . . . 3 . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . 1 . . . Siege Activations 7 | . . . . . . . . . . . . . . . 3 . . 4 Total Turns 174 | . . . . . . . . . . . . . . . 88 . . 86 Longest Duration 38 | . . . . . . . . . . . . . . . 38 . . 27 Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 2 Parts Fried 7 | . . . . . . . . . . . . . . . . . . 7 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 24 | . 1 2 3 3 1 1 . . 4 3 . 1 . 1 3 . . 1 Combat Hostiles 23 | . 1 2 3 2 1 1 . . 4 3 . 1 . 1 3 . . 1 Parts Melted 184 | . 6 26 20 20 15 4 . . 10 27 . 7 . 2 24 . . 23 Heat Transferred 56248 | . 1628 7474 4440 5185 4481 2004 481 . 2479 7583 74 957 . 696 7711 . . 11055 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Peak Influence 2602 | . 271 725 313 450 917 . . . . 199 . . . . 403 . . 2602 Initial 138 | . . 50 138 52 95 . . . . . . . . . 39 . . 70 Average 399 | . 102 304 161 288 359 . . . . 98 . . . . 187 . . 1063 Maximum Alert Level 5 | . 1 3 1 2 3 . . . . . . . . . 2 . . 5 Low Security (%) 43 | 100 85 40 71 19 7 . . . . 100 . . . . 56 . . 7 Level 1 28 | . 14 27 28 65 65 . . . . . . . . . 42 . . 8 Level 2 13 | . . 30 . 14 22 . . . . . . . . . . . . 22 Level 3 5 | . . 1 . . 4 . . . . . . . . . . . . 20 Level 4 4 | . . . . . . . . . . . . . . . . . . 20 Level 5 4 | . . . . . . . . . . . . . . . . . . 20 High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . . 3 1 2 9 . . . . 9 . . . . 8 . . 18 Investigation 4 | . . . . . 1 . . . . 1 . . . . 1 . . 1 Extermination 12 | . . . . . 4 . . . . 2 . . . . 1 . . 5 Reinforcement 24 | . . 3 1 2 3 . . . . 4 . . . . 6 . . 5 Assault 7 | . . . . . 1 . . . . . . . . . . . . 6 Garrison 3 | . . . . . . . . . . 2 . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . 1 . . . . 1 . . 4 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 5 | . . . . . . . . . . 2 . . . . 1 . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . . 1 . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Distress Signals 26 | . 3 3 4 4 2 . . . . 2 . . . . 6 . . 2 Communications Jammed 167 | . . . . . . . . . . . . . . . 70 . . 97 Distress Signals 161 | . . . . . . . . . . . . . . . 64 . . 97 Times Spotted 434 | . 14 55 25 30 39 7 1 . 15 36 4 9 1 7 58 . . 133 Peak Tracking Total 15 | . 4 5 4 7 5 6 1 . 4 3 4 4 1 4 15 . . 9 Tactical Retreats 19 | . . 2 1 . . . . . . . . 2 . . 8 . . 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Traps Triggered 23 | . 2 4 2 1 3 . . . . 3 . . . . 1 . . 7 Indirectly 9 | . . 4 . . . . . . . . . . . . . . . 5 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Machines Disabled 57 | . . 2 1 2 21 . . . . 4 . . . . 1 . . 26 Max in Single Turn 18 | . . 1 1 1 18 . . . . 2 . . . . . . . 5 Garrison Access 4 | . . . 1 . 1 . . . . 1 . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Machines Accessed 52 | . 7 7 10 4 8 2 . 4 . 6 . . . . 1 . . 3 Terminals 28 | . 5 4 7 3 5 . . . . 4 . . . . . . . . Fabricators 5 | . . . . . 2 . . . . 1 . . . . . . . 2 Repair Stations 5 | . 1 1 2 1 . . . . . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . . . . . 1 . . . Garrison Access 4 | . . . 1 . 1 . . . . 1 . . . . . . . 1 Total Hacks 176 | . 31 24 37 15 16 5 . 30 . 12 . . . . 2 . . 4 Successful 124 | . 23 16 25 9 7 5 . 30 . 6 . . . . 1 . . 2 Failed 51 | . 8 8 11 6 9 . . . . 6 . . . . 1 . . 2 Catastrophic 5 | . . . . 1 2 . . . . 2 . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . Manual 80 | . 20 16 15 9 9 . . . . 6 . . . . 2 . . 3 Terminals 97 | . 23 17 27 13 9 . . . . 8 . . . . . . . . Fabricators 11 | . . . . . 6 . . . . 2 . . . . . . . 3 Repair Stations 16 | . 4 3 7 2 . . . . . . . . . . . . . . Recycling Units 6 | . 4 2 . . . . . . . . . . . . . . . . Scanalyzers 4 | . . 2 . . . . . . . . . . . . 2 . . . Garrison Access 7 | . . . 3 . 1 . . . . 2 . . . . . . . 1 Terminal Hacks 79 | . 11 11 12 5 2 5 . 30 . 3 . . . . . . . . Record 15 | . . . . . . 4 . 11 . . . . . . . . . . Part Schematic 11 | . . . . . . . . 11 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . Robot Analysis 7 | . 2 3 . . . . . . . 2 . . . . . . . . Prototype ID Bank 12 | . 3 1 2 2 . . . 3 . 1 . . . . . . . . Open Door 3 | . . . 2 . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . 1 1 . . . . . . . . . . . . . Alert Level 2 | . . . 1 1 . . . . . . . . . . . . . . Unreport Threat 6 | . . 3 2 1 . . . . . . . . . . . . . . Locate Traps 7 | . 2 2 2 . 1 . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 6 | . 3 1 2 . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . 1 . . . . 2 . . . . . . . 1 Network Status 2 | . . . . . 1 . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 13 | . 3 2 6 2 . . . . . . . . . . . . . . Scan Component 7 | . 2 1 3 1 . . . . . . . . . . . . . . Repair 6 | . 1 1 3 1 . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . 2 . . . . . . . . . . . . 1 . . . Insert Component 2 | . . 1 . . . . . . . . . . . . 1 . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . 1 . . . . . . . . Seal Access 2 | . . . 1 . . . . . . 1 . . . . . . . . Unauthorized Hacks 22 | . 8 1 6 2 4 . . . . . . . . . . . . 1 Terminals 17 | . 6 1 6 2 2 . . . . . . . . . . . . . Track 3 | . 2 . 1 . . . . . . . . . . . . . . . Botnet 11 | . 3 1 3 2 2 . . . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . Haulers 1 | . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . 1 Jam 2 | . . . . . 1 . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 6 6 6 4 7 . . . . 5 . . . . 1 . . 2 Full Trace Events 2 | . . . 1 . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 5 . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . 1 . . . . . 11 . . . . 16 . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 53 | . . . . . . . . . . 53 . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . . 12 . . . . . . . . Parts Repaired 6 | . 1 1 3 1 . . . . . . . . . . . . . . Time 224 | . 26 32 134 32 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Total Allies 12 | . . . . . . . . . 1 . . . 8 . . . . 3 Largest Group 8 | . . . . . . . . . 1 . . . 8 8 7 . . 3 Highest-Rated Group 288 | . . . . . . . . . 96 . . . 251 251 223 . . 288 Highest-Rated Ally 96 | . . . . . . . . . 96 . . . 39 39 37 . . 96 Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders 15 | . . . . . 7 . . . . . . . . . 1 . . 7 EXPLORE 13 | . . . . . 7 . . . . . . . . . . . . 6 RETURN 2 | . . . . . . . . . . . . . . . 1 . . 1 Ally Attacks 104 | . . . . . . . . . 15 . . . 6 34 40 . . 9 Total Damage 2689 | . . . . . . . . . 400 . . . 126 786 1007 . . 370 Kills 11 | . . . . . . . . . 1 . . . 1 4 5 . . . Allies Corrupted 3 | . . . . . 1 . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Robot Analysis Total 7 | . 2 3 . . . . . . . 2 . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 2 . . 2 . 1 1 1 . . 1 . . Drone Launches 14 | . . . . . 7 . . . . . . . . . 1 . . 6 Drone Recoveries 10 | . . . . . 5 . . . . . . . . . 1 . . 4 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Turns Passed 19835 | 53 671 1949 1327 883 2526 801 405 124 879 2478 767 564 1677 425 1208 144 62 2892 Spaces Moved 10512 | 42 440 959 471 336 1372 470 253 88 468 1162 475 333 1069 255 485 222 108 1504 Core 584 | 4 . . . . . . . . . . . . . . 21 222 108 229 Treads 669 | . . . . 4 . . . . 65 163 . . . . . . . 437 Legs . | . . . . . . . . . . . . . . . . . . . Wheels 9259 | 38 440 959 471 332 1372 470 253 88 403 999 475 333 1069 255 464 . . 838 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 130 190 155 155 150 150 135 150 155 155 155 155 155 50 50 50 50 Average Speed 150 | 95 115 153 190 175 158 152 150 136 162 175 155 155 155 155 152 50 50 128 Slowest Speed 245 | 100 130 190 190 245 245 155 150 150 240 245 155 155 155 155 245 50 50 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 68 80 86 30 56 59 44 68 68 28 78 63 85 46 11 41 14 39 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 8 | . . . . . . 3 . 1 2 . 1 . . . . 1 . . Known Exits Taken 5 | . . 1 . . . . . . 1 1 . 1 . . 1 . . . Unknown Exits Taken 13 | 1 1 . 1 1 1 1 1 1 . . 1 . 1 1 . 1 1 . Scrap Searched 17 | . . . . . . 2 2 . 1 . 7 1 2 1 . 1 . . Spaces Dug 66 | . . . 2 . 31 . . . . 1 12 . . . 2 . . 18 Terrain Destroyed 506 | . . . 2 31 109 2 . . 12 7 12 . . 1 3 . . 327 Melee 11 | . . . 2 . . . . . . 1 5 . . . 2 . . 1 Projectile 118 | . . . . 19 36 2 . . . 1 . . . 1 1 . . 58 AOE 377 | . . . . 12 73 . . . 12 5 7 . . . . . . 268 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Total 12975 | 52 544 1240 789 512 1607 508 265 93 530 1428 492 356 1093 271 769 245 114 2067 Wait 920 | 1 54 112 226 60 64 3 5 . 15 71 . 12 6 11 115 15 6 144 Move 10494 | 41 439 958 470 335 1371 469 252 87 467 1161 474 332 1068 254 484 221 107 1504 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 172 | 4 8 25 6 15 23 4 2 . 3 29 2 . 6 . 8 . . 37 Fast Attach 147 | 6 5 8 4 8 10 . . 1 3 19 1 . 1 . 14 3 1 63 Attach 114 | . . 8 7 9 6 8 . 2 9 11 . . 1 . 19 1 . 33 Detach 46 | . 3 3 3 4 3 . . 2 2 4 1 . 1 . 3 1 . 16 Swap 135 | . 1 12 11 8 22 2 . . 2 22 3 1 3 . 14 . . 34 Drop 173 | . 4 21 4 16 34 . . 1 2 32 3 . 6 . 18 . . 32 Fire 745 | . 30 93 47 57 74 22 6 . 27 77 3 11 1 6 92 . . 199 Melee 17 | . . . 3 . . . . . . 2 5 . . . 2 4 . 1 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . . . . . . 4 Escape Stasis 8 | . . . 8 . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 16) 553 | -10/Materials | Discovered new exit (range 15) 601 | -10/Materials | Repaired Lgt. Treads 667 | -10/Materials | Discovered new exit (range 3) 725 | -10/Materials | Entered another Materials area 725 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1009 | -9/Materials | Discovered new exit (range 6) 1224 | -9/Materials | Build established: Tank 1431 | -9/Materials | Discovered new exit (range 12) 2120 | -9/Materials | Repaired Med. Armor Plating 2163 | -9/Materials | Discovered new exit (range 5) 2381 | -9/Materials | Core integrity fell below 50% 2465 | -9/Materials | Identified exit to Mines 2465 | -9/Materials | Identified exit to Storage 2674 | -9/Materials | Entered Storage 2754 | -9/Storage | Repaired Imp. Medium Laser 2806 | -9/Storage | Repaired Imp. Medium Laser 3041 | -9/Storage | Central database locked down 3110 | -9/Storage | Repaired Med. Armor Plating 3743 | -9/Storage | Core integrity fell below 20% 3957 | -9/Storage | Discovered new exit (range 15) 4001 | -9/Storage | Entered Materials 4001 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4261 | -8/Materials | Lost 3 parts (2u1w) 4504 | -8/Materials | Destroyed 8 combat bots 4646 | -8/Materials | Repaired Med. Armor Plating 4678 | -8/Materials | Discovered new exit (range 11) 4884 | -8/Materials | Entered Factory 4884 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5408 | -7/Factory | Build established: Gunner 6286 | -7/Factory | Build established: Mutant 6654 | -7/Factory | Discovered new exit (range 6) 6665 | -7/Factory | Identified exit to Factory 6721 | -7/Factory | Discovered new exit (range 8) 7071 | -7/Factory | Build established: Gunner 7284 | -7/Factory | First assault squad dispatched 7410 | -7/Factory | Entered Lower Caves 7762 | -7/Lower Caves | Adv. Treads stolen by Master Thief 7797 | -7/Lower Caves | Attacked by a faux Warlord 7836 | -7/Lower Caves | Lost 3 parts (2n1u) 7844 | -7/Lower Caves | System corruption reached 10% 8130 | -7/Lower Caves | Discovered new exit (range 6) 8140 | -7/Lower Caves | Build established: Tank 8167 | -7/Lower Caves | Learned location of Zion (-6) 8184 | -7/Lower Caves | Learned location of Armory (-4) 8184 | -7/Lower Caves | Learned 8 Research zone layouts 8184 | -7/Lower Caves | Learned Armory emergency access door positions 8184 | -7/Lower Caves | Learned Research garrison access intel 8211 | -7/Lower Caves | Entered another Lower Caves area 8227 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8602 | -7/Lower Caves | Discovered new exit (range 4) 8616 | -7/Lower Caves | Entered Data Miner 8616 | -7/Data Miner | Discovered new exit (range 6) 8644 | -7/Data Miner | Met Data Miner 8667 | -7/Data Miner | Learned location of Section 7 (-3) 8667 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8688 | -7/Data Miner | Received God Mode back door access code from Data Miner 8740 | -7/Data Miner | Entered Proximity Caves 8759 | -6/Proximity Caves | Escorted by Enhanced Grunt 9145 | -6/Proximity Caves | Learned location of Extension (-5) 9307 | -6/Proximity Caves | Found Prototype Device 9307 | -6/Proximity Caves | Identified Exp. Thermal Shield 9455 | -6/Proximity Caves | Core integrity fell below 50% 9489 | -6/Proximity Caves | Lost 8 parts (1p4n2u1w) 9589 | -6/Proximity Caves | Discovered exit to Factory (range 3) 9619 | -6/Proximity Caves | Entered Factory 9619 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9927 | -6/Factory | Build established: Scavenger-Tank 9978 | -6/Factory | Garrison activated, responded to threat 10232 | -6/Factory | Lost 3 parts (2n1w) 10512 | -6/Factory | Lost 5 parts (3n2u) 10660 | -6/Factory | Discovered new exit (range 8) 10674 | -6/Factory | Identified exit to Lower Caves 11083 | -6/Factory | Incoming investigation squad redirected 11110 | -6/Factory | Fabricated Variable Charge Gun? 11944 | -6/Factory | Build established: Tank 12097 | -6/Factory | Entered Lower Caves 12279 | -6/Lower Caves | Encountered a Warlord checkpoint 12365 | -6/Lower Caves | Discovered new exit (range 14) 12864 | -6/Lower Caves | Entered another Lower Caves area 12865 | -6/Lower Caves | Encountered a Warlord checkpoint 12957 | -6/Lower Caves | Build established: Mutant 12968 | -6/Lower Caves | Discovered new exit (range 8) 12973 | -6/Lower Caves | Spotted B-75 Beast 13179 | -6/Lower Caves | Identified exit to Zion 13420 | -6/Lower Caves | Build established: Tank 13428 | -6/Lower Caves | Entered Zion 13501 | -6/Zion | System corruption cleaned by Quarantine Array 13622 | -6/Zion | Gained Derelict followers 13650 | -6/Zion | Discovered new exit (range 14) 13824 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14199 | -6/Zion | Build established: Mutant 14388 | -6/Zion | Given the Hacking Drone Bay 14728 | -6/Zion | Imprinted 14731 | -6/Zion | Declared Zion's savior 14894 | -6/Zion | Found Prototype Device 14896 | -6/Zion | Identified Hacking Drone Bay 14965 | -6/Zion | Found CR-A16's Pointy Stick 15105 | -6/Zion | Entered Proximity Caves 15105 | -5/Proximity Caves | Accompanied by 8 allies 15404 | -5/Proximity Caves | Build established: Tank 15505 | -5/Proximity Caves | Discovered new exit (range 15) 15530 | -5/Proximity Caves | Entered Factory 15530 | -5/Factory | Accompanied by 7 allies 15530 | -5/Factory | Evolved 2 slots: Utility x2 15531 | -5/Factory | Identified exit to Upper Caves 15891 | -5/Factory | Incoming investigation squad redirected 16246 | -5/Factory | Spotted B-75 Beast 16270 | -5/Factory | Cargo convoy interrupted 16476 | -5/Factory | Lost 8 parts (2p2n4u) 16661 | -5/Factory | Lost 4 parts (2n1u1w) 16696 | -5/Factory | Lost 3 parts (1p1n1u) 16725 | -5/Factory | Core integrity fell below 50% 16725 | -5/Factory | Released all parts (2) 16736 | -5/Factory | Core integrity fell below 20% 16738 | -5/Factory | Entered Upper Caves 16755 | -5/Upper Caves | Lost 8 parts (5n2u1w) 16880 | -5/Upper Caves | Discovered new exit (range 5) 16882 | -5/Upper Caves | Entered another Upper Caves area 16930 | -5/Upper Caves | Discovered new exit (range 12) 16944 | -5/Upper Caves | Entered Factory 16944 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 16993 | -4/Factory | Build established: Mutant 17185 | -4/Factory | Destroyed 8 combat bots 17288 | -4/Factory | Zion Light squad teleported in 17304 | -4/Factory | P-70 Sage assimilated allied SK-Y96(z) 17313 | -4/Factory | Found Prototype Protection 17313 | -4/Factory | Identified Zio. Weapon Casing 17323 | -4/Factory | System corruption reached 10% 17349 | -4/Factory | Found Zio. Weapon Casing 17670 | -4/Factory | Lost 3 parts (1p2u) 17949 | -4/Factory | Lost 3 parts (1p2n) 17968 | -4/Factory | Build established: Scavenger-Gunner 18298 | -4/Factory | Terminal network hard line cut 18303 | -4/Factory | System corruption reached 30% 18598 | -4/Factory | Lost 6 parts (1p3n2w) 18603 | -4/Factory | Destroyed 9 combat bots 18828 | -4/Factory | Lost 3 parts (1p2u) 19194 | -4/Factory | First assault squad dispatched 19235 | -4/Factory | Incoming assault squad redirected 19274 | -4/Factory | Lost 3 parts (1p2u) 19287 | -4/Factory | Destroyed 10 combat bots 19455 | -4/Factory | Core integrity fell below 50% 19480 | -4/Factory | Garrison activated, responded to threat 19518 | -4/Factory | Incoming assault squad redirected 19529 | -4/Factory | Build established: Scavenger-Tank 19572 | -4/Factory | Lost 3 parts (1n2u) 19581 | -4/Factory | Destroyed 9 combat bots 19706 | -4/Factory | Lost 4 parts (1p1n1u1w) 19721 | -4/Factory | Incoming assault squad redirected 19780 | -4/Factory | Destroyed 8 combat bots 19784 | -4/Factory | Lost 10 parts (1p4n3u2w) 19785 | -4/Factory | Cargo convoy interrupted 19799 | -4/Factory | Incoming assault squad redirected 19809 | -4/Factory | Spotted B-86 Titan 19821 | -4/Factory | Discovered new exit (range 16) 19823 | -4/Factory | Core integrity fell below 20% 19830 | -4/Factory | Released all parts (5) 19836 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 19819_ Power Conduit explodes. 19819_ Adv. Medium Treads destroyed. 19819_ Penetrated by Slug. 19819_ Cesium-ion Thruster tumbles out of recycling unit. 19821_ EXIT=FOUND 19822_ Knocked back. 19822_ Slug penetrates Wall. 19825_ Penetrated by Slug. 19825_ Wave Gun destroyed. 19826_ V&6XO5BDWFSVOOMHQKTDMD 19827_ Wheel destroyed. 19828_ Slug penetrates Wall. 19830_ Released Hcp. Storage Unit. 19830_ Released Imp. Targeting Computer. 19830_ Released Rnf. Fission Core. 19830_ Released Adv. Coolant Injector. 19830_ Released Com. Wheel. 19830_ Dropped Tri-rail Accelerator. 19831_ Acquired CR-A16's Pointy Stick. [Achievement: Superachiever] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????H????????????????????????? | | ????????????? ??????????????????????? | | ??????????? ??????????????????????? | | ??????????? ??????????????????????? | | ???????????# #?????????????????????? | | ???????????# #????????????????? ?#? | | ???????????# #????????????????? #? | | ???????????# #????????????????? #? | | ???????????# #????????????????# #? | | ???????????# #????????????????# #? | | ?????????### ###????????????### #? | | ?????????# #????????####"## ## | | ?????????# ###+######;""" | | ?????????# w! !! ! | | ?????????# ! | | ?????????# < ]]= % | | ?????????# @% !/ ! | | ?????????# ! ][!** | | ?????????# #######; | | ?????????# #?????#" = | | ?????????## ##????##" | | ??????????# #?????# = % | | ??????????# #?????# = | | ??????????# #?????####+######## | | ??????????# #?????????????????# % | | ??????????# #?????????????????# | | ??????????# T????????????????## | | ??????????# ????????????????# | | ??????????# #????????????????# | | ??????????# #????????????????# | | ??????????# #????????????????# | | ???????????? ?????????######### | | ?????????????? ?????????# " | | ?????????????????????"""???# # | | ?????????????????????""" ??# # | | ??????????????????? ""% ?# ?# | | ????????????????????? # # [ | | ?????????????????????""% # " %= | | ???????????????????? """% # = | | ??????????????????"" "%"" #!% | | ????????????????? % ==####" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 124 Coolant Potential 100 Energy Generation 53 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 12 Armor Coverage 1500 Resistance: KI 25 Resistance: TH 30 Resistance: EM 15 Core Shielding 20 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 4 Particle Charging 15 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Thermic Laser | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Adv. Shield Generator | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive 0b10 Decoder Chip [Generic] | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Fission Core | -6/Zion | Archive Coil Gun | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free T-07 Excavator | -6/Zion | Archive Fabricated ------------ Variable Charge Gun | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Pyromaniac Superachiever Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed AntimissileIonGravjet Manual? 0 Play Time 04:01:46 Cumulative 300.3 hours Start 2022.04.01 @ 23:05:06 End 2022.04.03 @ 15:45:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/0/3/0/0/0/0/0/0 Lore% 78 Gallery% 85 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10e8d45f-f6b5-47c5-8582-5d5bd81b67bc