Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.22 @ 22:53:17 Player: erp.lsf Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (95) 475 Value Destroyed (2708) 2708 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-239) -239 TOTAL SCORE: 6444 Bonus ------- Follower Combat Kills 30 Friendly Fire -269 Cogmind --------- Core Integrity 0/850 Matter 292/300 Energy 12/290 System Corruption 15% Temperature Cool (60) Movement Core (1000) Ox19 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Heavy Treads > --- UTILITY (7) ------ Medium Storage Unit Medium Storage Unit Long-range Sensor Array Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (3) ------- High-powered Shock Rifle Gauss Rifle Powered Hammer > --- INVENTORY (12) --- Energy Well (500) Improved Targeting Computer Microactuators Microactuators Force Booster Flak Gun Improved Proton Missile Launcher Scatter Rocket Array Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Medium Storage Unit Energy Well Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Flak Gun Improved Proton Missile Launcher Scatter Rocket Array > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Wheel Medium Storage Unit Improved Targeting Computer Force Booster Hardened Heavy Armor Plating [Rating: 72] Favorites ----------- Power Antimatter Reactor Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Heavy Treads Leg Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Long-range Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Scythe Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . . 1 . . Utility 5 | . . 1 1 2 1 . . Weapon 1 | . . . 1 . . . . Parts Attached 159 | 6 13 13 12 40 52 14 9 Power 19 | 1 3 1 3 4 5 1 1 Engine 15 | 1 3 1 3 2 4 . 1 Core 2 | . . . . 2 . . . Reactor 2 | . . . . . 1 1 . Propulsion 53 | 2 4 8 3 11 21 4 . Treads 6 | . . . . 3 1 2 . Leg 2 | . . . . . 2 . . Wheel 45 | 2 4 8 3 8 18 2 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 44 | 1 2 1 3 16 16 2 3 Device 21 | . 2 1 . 7 10 1 . Storage 10 | 1 . . . 4 2 1 2 Processor 9 | . . . 3 3 3 . . Hackware . | . . . . . . . . Protection 4 | . . . . 2 1 . 1 Artifact . | . . . . . . . . Weapon 43 | 2 4 3 3 9 10 7 5 Energy Gun 8 | 2 2 . 1 1 1 . 1 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 7 | . 2 . . . 3 1 1 Ballistic Cannon 6 | . . . . 4 2 . . Launcher 12 | . . 3 2 1 1 4 1 Special Weapon . | . . . . . . . . Impact Weapon 5 | . . . . 2 . 1 2 Slashing Weapon 4 | . . . . 1 2 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 4 . . Parts Lost 58 | . 1 10 8 12 19 4 4 Power 6 | . . 1 2 1 1 . 1 Propulsion 23 | . . 4 4 4 8 2 1 Utility 14 | . . 2 . 4 5 1 2 Weapon 15 | . 1 3 2 3 5 1 . Highest Loss Streak 9 | . 1 9 7 4 7 4 2 Average Slot Usage (%) 84 | . 91 89 64 76 94 83 79 Engine 4 | . 14 10 5 4 4 . . Reactor 1 | . . . . . 1 6 5 Treads 4 | . . . . 3 . 8 13 Wheel 15 | . 26 32 21 11 23 8 . Device 8 | . 9 17 . 5 11 6 6 Storage 13 | . 14 11 9 10 16 12 13 Processor 12 | . . . 10 19 9 13 13 Protection 3 | . . . . 3 3 6 6 Energy Gun 2 | . 14 8 2 . 1 . 2 Ballistic Gun 4 | . 11 8 . . 6 4 6 Ballistic Cannon 2 | . . . . 3 3 . . Launcher 3 | . . . 14 3 . 12 4 Impact Weapon 2 | . . . . 3 . . 5 Slashing Weapon 2 | . . . . 2 4 . . Naked Turns . | . . . . . . . . Heaviest Build 97 | 11 13 14 14 64 92 97 71 Greatest Support 140 | 26 26 30 30 44 58 140 140 Greatest Overweight (x) 16 | . 3 . . 2 7 2 16 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 16 | 6 6 6 6 16 16 16 12 Average Capacity 11 | 5 6 6 6 10 16 9 10 Most Carried 16 | 2 6 6 6 12 16 16 12 Average Carried 8 | . 5 4 3 7 12 9 9 Final Capacity 16 | 6 6 6 6 16 16 8 12 Final Carried 16 | 2 6 1 2 12 16 8 8 Class Distribution -------------------- 48% | Scavenger-Mutant 42% | Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Matter Collected 4077 | 253 163 117 32 864 1501 870 277 Remotely . | . . . . . . . . Salvage Created 4531 | . 75 126 263 865 1274 1270 658 Parts 200 | . 10 8 34 32 74 9 33 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . 1 . . 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 53 | . 4 2 6 10 16 5 10 Melee 7 | . . . . 4 2 1 . Guns 20 | . 4 1 . . 6 1 8 Cannons 13 | . . . . 6 7 . . AOE 12 | . . 1 6 . 1 3 1 Classes Destroyed 14 | . 2 3 2 5 . 1 1 Worker 13 | . . 1 2 5 4 . 1 Builder 12 | . . . 3 1 3 . 5 Tunneler 5 | . . 1 1 2 1 . . Recycler 8 | . . . . 4 4 . . Mechanic 1 | . . . . . . . 1 Operator 2 | . . . 1 . 1 . . Swarmer 12 | . 3 . . . 5 . 4 Grunt 13 | . 1 1 4 4 . . 3 Brawler 2 | . . . . 1 . . 1 Duelist 1 | . . . . 1 . . . Sentry 6 | . . 1 2 1 1 . 1 Hunter 6 | . . . . 1 5 . . Programmer 8 | . . . . 2 5 . 1 Compactor 5 | . . . . . . 5 . Thug 1 | . . . . . . 1 . Best Kill Streak 6 | . 3 1 6 3 5 3 5 Combat Bots Only 4 | . 3 1 3 3 4 3 3 Max Kills in Single Turn 3 | . 1 1 3 2 2 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 2 . 1 1 1 Melee 1 | . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Damage Taken 8706 | . 196 463 690 2059 3056 592 1650 Core 1595 | . 78 39 205 363 563 162 185 Absorbed by Shields 462 | . . . . . 462 . . Reduced by Siege Mode 3 | . . . . . . 3 . Core Remaining (%) 73 | 100 68 90 62 48 . . . Volleys Fired 221 | 6 16 19 12 36 86 16 30 Largest 3 | 1 2 2 3 2 3 3 2 Hottest 158 | 50 90 70 115 88 126 158 88 Shots Fired 413 | 6 28 31 22 61 163 44 58 Gun 235 | 6 28 29 6 5 94 9 58 Cannon 128 | . . . . 52 68 8 . Launcher 50 | . . 2 16 4 1 27 . Special . | . . . . . . . . Kinetic 240 | . 5 17 . 52 127 9 30 Thermal 83 | 6 16 12 6 . 35 8 . Explosive 35 | . . 2 16 4 1 12 . Electromagnetic 55 | . 7 . . 5 . 15 28 Robot Hit Streak 16 | 1 12 8 7 15 11 10 16 Robot Miss Streak 9 | 3 6 2 2 7 5 9 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 340 | 2 16 23 6 88 109 37 59 Core Hits 202 | . 5 8 25 45 52 36 31 Critical Hits 3 | . . . . 1 . 1 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 107 | . . . . 47 24 2 34 Impact 59 | . . . . 25 . . 34 Slashing 48 | . . . . 22 24 2 . Piercing . | . . . . . . . . Sneak Attacks 21 | . . . . 11 4 . 6 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12026 | 24 238 342 816 2669 2909 3479 1549 Guns 2911 | 24 178 237 39 62 1254 255 862 Cannons 1788 | . . . . 731 897 160 . Explosions 4494 | . 60 105 777 210 168 3027 147 Melee 2811 | . . . . 1652 590 29 540 Ramming 22 | . . . . 14 . 8 . Kinetic 3237 | . 9 100 . 731 1644 255 498 Thermal 1267 | 24 173 217 39 . 507 160 147 Explosive 3999 | . . 25 777 210 18 2969 . Electromagnetic 690 | . 56 . . 62 150 58 364 Impact 1171 | . . . . 631 . . 540 Slashing 1640 | . . . . 1021 590 29 . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . 9 3 4 8 Average Corruption 3 | . . . . 5 2 3 4 Corruption Purged . | . . . . . . . . Effects 83 | . . . . 33 17 8 25 Message Errors 17 | . . . . 7 5 . 5 Matter Fused 16 | . . . . 4 2 2 8 Heat Flow Errors 12 | . . . . 5 2 2 3 Energy Discharges 11 | . . . . 6 3 . 2 Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 15 | . . . . 6 . 3 6 Misfires 1 | . . . . 1 . . . Targeting Errors 9 | . . . . 3 4 1 1 Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 924 | . 11 139 5 316 141 3 309 Projectiles . | . . . . . . . . Explosions 162 | . 11 139 5 4 . 3 . Melee 762 | . . . . 312 141 . 309 Knockbacks 34 | . . . . 19 10 . 5 Impact 7 | . . . . 3 . . 4 Kinetic 26 | . . . . 16 10 . . Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 550 | . 38 201 36 5 114 99 57 Shots 17 | . 1 3 2 . 3 7 1 Rammed 8 | . . . . 7 . 1 . Targets Rammed 8 | . . . . 7 . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 336 | 10 274 78 61 262 336 276 336 Average Temperature 87 | 7 115 30 18 64 103 79 106 Received Heat Transfer 1047 | . 12 114 180 507 36 9 189 Effects 8 | . . . . . 4 3 1 Energy Bleed 1 | . . . . . . . 1 Interference 6 | . . . . . 3 3 . Short Circuit 1 | . . . . . 1 . . Siege Activations 1 | . . . . . . 1 . Total Turns 15 | . . . . . . 15 . Longest Duration 15 | . . . . . . 15 . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 17 | . . . . 6 2 . 9 Impact Corruptions 17 | . . . . 5 . . 12 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 . . . . 1 Heat Transferred 2198 | 74 433 457 74 . 888 222 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 . . . 1 . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Peak Influence 262 | . 125 120 262 137 149 126 185 Average Influence 73 | . 89 63 163 63 71 115 66 Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 98 | 100 100 100 57 100 100 100 100 Level 1 1 | . . . 42 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . . 2 2 2 6 . 3 Investigation . | . . . . . . . . Extermination 7 | . . . . 1 4 . 2 Reinforcement 8 | . . 2 2 1 2 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Distress Signals 3 | . 1 . 1 1 . . . Communications Jammed 16 | . . . . . 16 . . Distress Signals 5 | . . . . . 5 . . Times Spotted 101 | . 12 8 11 19 33 6 12 Peak Tracking Total 6 | . 5 4 4 4 6 3 4 Tactical Retreats 13 | . 2 . 1 3 4 . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Traps Triggered 16 | . 5 . 2 3 4 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Disabled 9 | . . 2 . . 7 . . Max in Single Turn 2 | . . 2 . . 2 . . Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Accessed 3 | . . . . 1 2 . . Terminals . | . . . . . . . . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 7 | . . . . 2 5 . . Successful 2 | . . . . 1 1 . . Failed 5 | . . . . 1 4 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators 3 | . . . . . 3 . . Repair Stations 2 | . . . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 1 | . . . . . 1 . . Matter 285 | . . . . . 285 . . Time 152 | . . . . . 152 . . Total Part Build Rating 5 | . . . . . 5 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 12 | . . . . . . 12 . Total Damage 187 | . . . . . . 187 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Turns Passed 6507 | 71 433 283 223 1919 1962 365 1251 Spaces Moved 4135 | 55 446 255 178 1321 1242 179 459 Core 147 | 3 5 . . 138 . . 1 Treads 851 | . . . . 258 . 135 458 Legs 3 | . . . . . 3 . . Wheels 3134 | 52 441 255 178 925 1239 44 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 95 90 160 Average Speed 109 | 88 81 80 80 113 99 145 161 Slowest Speed 850 | 100 200 80 80 200 220 160 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . . 1 1 Exploration Rate (%) 32 | 4 56 23 25 31 29 78 10 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 29 | . . . . 2 15 . 12 Terrain Destroyed 421 | . 4 41 75 18 49 218 16 Melee 26 | . . . . 2 12 . 12 Projectile 12 | . . . 1 . 10 1 . AOE 383 | . 4 41 74 16 27 217 4 Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total 5540 | 68 482 304 238 1587 1773 221 867 Wait 798 | . . 16 22 96 332 5 327 Move 4128 | 54 445 254 177 1320 1242 177 459 Hop . | . . . . . . . . Pick Up 61 | 2 5 2 9 24 14 . 5 Fast Attach 65 | 6 8 . 2 16 25 7 1 Attach 42 | . 1 10 6 11 9 2 3 Detach 5 | . . . 1 1 1 1 1 Swap 52 | . 4 3 4 13 18 5 5 Drop 52 | . 3 . 5 16 22 4 2 Fire 221 | 6 16 19 12 36 86 16 30 Melee 107 | . . . . 47 24 2 34 Ram 8 | . . . . 7 . 1 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . 1 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 15) 452 | -10/Materials | Discovered new exit (range 16) 505 | -10/Materials | Entered another Materials area 505 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 663 | -9/Materials | Discovered new exit (range 16) 768 | -9/Materials | Lost 9 parts (1p3n2u3w) 788 | -9/Materials | Entered another Materials area 788 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1004 | -8/Materials | Discovered new exit (range 9) 1009 | -8/Materials | Lost 7 parts (2p3n2w) 1011 | -8/Materials | Entered Factory 1011 | -7/Factory | Evolved 2 slots: Utility x2 2233 | -7/Factory | Lost 4 parts (1p1n2u) 2338 | -7/Factory | Lost 3 parts (2n1u) 2564 | -7/Factory | Build established: Scavenger-Mutant 2849 | -7/Factory | Core integrity fell below 50% 2910 | -7/Factory | Discovered new exit (range 13) 2930 | -7/Factory | Entered another Factory area 2930 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3611 | -6/Factory | Lost 7 parts (4n1u2w) 3732 | -6/Factory | Lost 5 parts (1p2n1u1w) 4242 | -6/Factory | Fabricated Scatter Rocket Array (x1) 4356 | -6/Factory | Core integrity fell below 50% 4608 | -6/Factory | Discovered new exit (range 13) 4629 | -6/Factory | Identified exit to Factory 4892 | -6/Factory | Sucked down chute 4892 | -6/Factory | Entered Waste 4893 | -6/Waste | Met a frightened Derelict 4899 | -6/Waste | Spotted C-40 Crusher 4912 | -6/Waste | Allies destroyed C-40 Crusher 4917 | -6/Waste | Spotted C-40 Crusher 4920 | -6/Waste | Spotted C-40 Crusher 4939 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4945 | -6/Waste | Crushed by falling debris 4946 | -6/Waste | Core integrity fell below 20% 4952 | -6/Waste | Destroyed C-40 Crusher 4968 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4971 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4974 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4976 | -6/Waste | Destroyed C-40 Crusher 4991 | -6/Waste | Spotted C-40 Crusher 4997 | -6/Waste | Spotted C-40 Crusher 5002 | -6/Waste | Spotted C-40 Crusher 5003 | -6/Waste | Destroyed C-40 Crusher 5005 | -6/Waste | Lost 4 parts (2n1u1w) 5019 | -6/Waste | Destroyed C-40 Crusher 5030 | -6/Waste | Destroyed C-40 Crusher 5149 | -6/Waste | Discovered new exit (range 15) 5255 | -6/Waste | Identified exit to Factory 5257 | -6/Waste | Entered Factory 6509 | -6/Factory | Crushed by falling debris 6509 | -6/Factory | Smashed by cave-in Last Messages --------------- 06474_ Antimatter Reactor destroyed. 06474_ System corrupted by crushing effect (+4). 06476_ Slug penetrates Wall. 06479_ Slug penetrates B-48 Gladiator. 06479_ B-48 Gladiator suffers critical hit. 06482_ 8SYNR=XGIW:N I/SF=YYX D:SQEI WYNDH%NBFT 06482_ B-48 Gladiator destroyed. 06482_ Switching to secondary target: G-50 Soldier. 06482_ Slug penetrates G-50 Soldier. 06485_ Acquired 30 matter. 06496_ Slug penetrates G-50 Soldier. 06498_ G-50 Soldier destroyed. 06501_ System corrupted: Heat flow error (+269). 06507_ ALERT: Rogue bot located, Programmers report to Factory Zone 3S. 06509_ The unstable cave ceiling collapses. 06509_ Crushed by falling debris. 06509_ Hvy. Treads destroyed. 06509_ System corrupted by crushing effect (+5). 06509_ Adv. Signal Interpreter destroyed. 06509_ System corrupted by crushing effect (+2). 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T" ????????????????????????????? | | ???????????????? ???????????????????????????? | | ???????????????# ?? #???????????????????????????? | | ????????????????#??###???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 40 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 1200 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 10 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Force Boost 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Scatter Rocket Array | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Omniscient Cartographer Power Corrupts Total Silence Challenges ------------ None Game ------ Seed SuperchargedInsulatedFlakker Manual? 0 Play Time 01:37:33 Cumulative 13.2 hours Start 2020.03.22 @ 19:05:51 End 2020.03.22 @ 22:53:17 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1baeee75-d925-4d59-9e59-3fe5d8defe09