Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.02.15 @ 18:48:25 Player: ZAC Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (101) 505 Value Destroyed (2840) 2840 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 8856 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1300 Matter 216/400 Energy 567/695 System Corruption 0% Temperature Critical (561) Movement Walking (116) Location -3/Research Parts ------- > --- POWER (7) -------- Light Ion Engine Light Ion Engine Light Ion Engine Improved Ion Engine Neutrino Core Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (5) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Biometal Leg Biometal Leg > --- UTILITY (4) ------ Small Storage Unit Medium Storage Unit Medium Matter Pod > --- WEAPON (6) ------- Autogun Autogun Coil Gun Heavy Machine Gun Heavy Machine Gun Railgun > --- INVENTORY (10) --- Flexi-carbon Leg Backup Propulsion III Plasma Rifle Dispersion Rifle Quantum Rifle Hardcell Cannon Improved Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine Light Nuclear Core Light Angular Momentum Engine Neutrino Core Neutrino Core Light Particle Reactor > --- PROPULSION ------- Carbon-fiber Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Medium Matter Pod Improved Shield Generator > --- WEAPON ----------- Heavy Ion Cannon Advanced Plasma Cannon Autogun Autogun Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Carbon-fiber Leg Backup Propulsion III Autogun Autogun Autogun Improved Grenade Launcher Plasma Cutter [Rating: 100] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Wheel Leg Biometal Leg Wheel Wheel Hover Unit Backup Propulsion III Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Processor Targeting Computer Weapon EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 2 . . 2 2 2 2 Power 6 | . 1 . 1 1 . . . 1 . 2 Propulsion 3 | . . 1 . . . . 1 . 1 . Utility 2 | . . . 1 . . . . 1 . . Weapon 4 | . . 1 . 1 . . 1 . 1 . Parts Attached 97 | 7 2 8 7 6 1 15 18 4 2 27 Power 30 | 1 1 2 1 4 . 4 3 2 . 12 Engine 24 | 1 1 2 1 4 . 4 3 1 . 7 Core 3 | . . . . . . . . 1 . 2 Reactor 3 | . . . . . . . . . . 3 Propulsion 28 | 2 . 2 . 2 1 4 6 1 . 10 Treads . | . . . . . . . . . . . Leg 15 | . . . . . . . 4 1 . 10 Wheel 12 | 2 . 2 . 2 1 4 1 . . . Hover 1 | . . . . . . . 1 . . . Flight . | . . . . . . . . . . . Utility 14 | 2 1 1 4 . . 3 2 1 . . Device 2 | . . . 1 . . . 1 . . . Storage 11 | 1 1 1 3 . . 3 1 1 . . Processor 1 | 1 . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 25 | 2 . 3 2 . . 4 7 . 2 5 Energy Gun 1 | . . 1 . . . . . . . . Energy Cannon 5 | . . . . . . 3 1 . 1 . Ballistic Gun 15 | 2 . 2 2 . . 1 2 . 1 5 Ballistic Cannon 1 | . . . . . . . 1 . . . Launcher 2 | . . . . . . . 2 . . . Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 19 | . . . 1 . 7 3 1 . . 7 Power 8 | . . . 1 . 2 . . . . 5 Propulsion 5 | . . . . . 3 1 . . . 1 Utility 1 | . . . . . . . . . . 1 Weapon 5 | . . . . . 2 2 1 . . . Highest Loss Streak 7 | . . . 1 . 7 2 1 . . 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 83 | . 100 99 96 90 48 54 91 94 95 91 Engine 20 | . 25 19 23 26 13 19 25 26 20 12 Core 1 | . . . . . . . . . 5 8 Leg 7 | . . . . . . . 14 22 20 19 Wheel 9 | . 25 30 25 21 12 2 3 . . . Device 1 | . . . 3 . . . 1 5 5 2 Storage 13 | . 23 20 19 21 12 2 16 11 15 13 Energy Cannon 8 | . . . . . . 19 12 11 10 1 Ballistic Gun 15 | . 25 26 23 21 9 6 9 11 15 22 Ballistic Cannon 1 | . . . . . . . 5 5 5 2 Naked Turns 29 | . . . . . 29 . . . . . Heaviest Build 284 | 17 25 62 261 284 284 66 79 87 93 121 Greatest Support 117 | 20 20 30 30 30 30 36 53 68 68 117 Greatest Overweight (x) 16 | 5 1 2 8 9 16 16 1 1 1 1 Average Overweight (x) 2 | 4 . . 3 9 3 5 1 1 1 . Largest Inventory Capacity 25 | 10 10 20 25 25 25 8 10 10 10 10 Average Capacity 10 | 9 10 11 22 25 18 5 9 10 10 10 Most Carried 22 | 10 10 18 22 22 17 5 8 10 9 10 Average Carried 8 | 6 9 9 20 16 13 1 5 7 7 8 Final Capacity 25 | 10 10 20 25 25 5 8 10 10 10 10 Final Carried 22 | 10 10 18 22 17 5 4 7 8 9 8 Class Distribution -------------------- 41% | Hacker-Gunner 21% | Hacker-Mutant 14% | Scavenger-Executioner 10% | Scavenger-Gunner 7% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Waste Hacker-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Matter Collected 3582 | 370 94 381 299 . . 375 713 155 314 881 Remotely . | . . . . . . . . . . . Salvage Created 3859 | 240 157 615 532 . . 453 474 178 281 929 Parts 226 | 16 13 34 39 . . 31 14 18 19 42 Haulers Intercepted 2 | . . . . . . . . . . 2 Recyclers Shooed 4 | . 1 1 . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Combat Hostiles Destroyed 56 | . 5 11 11 . . 7 8 3 1 10 Guns 37 | . 5 11 11 . . . 1 . . 9 Cannons 14 | . . . . . . 2 7 3 1 1 AOE 5 | . . . . . . 5 . . . . Classes Destroyed 14 | 3 3 3 2 . . 1 1 . . 1 Worker 12 | 3 . 1 . . . 4 . . 3 1 Builder 9 | . . . 1 . . 3 . 2 2 1 Tunneler 7 | 5 . . . . . 1 . . . 1 Hauler 2 | . . . . . . . . . . 2 Recycler 6 | 1 . . . . . 2 1 . 1 1 Operator 3 | . . 1 2 . . . . . . . Watcher 6 | . 1 1 1 . . 1 . 2 . . Swarmer 22 | . 3 . 3 . . 6 3 3 . 4 Grunt 18 | . 2 5 3 . . . 3 . . 5 Brawler 1 | . . 1 . . . . . . . . Duelist 3 | . . . . . . . 2 . . 1 Sentry 9 | . . 5 3 . . . . . 1 . Hunter 2 | . . . 2 . . . . . . . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 6 | 2 3 6 5 . . 6 4 3 4 4 Combat Bots Only 5 | . 2 4 5 . . 3 3 3 1 4 Max Kills in Single Turn 3 | 1 2 1 2 . . 3 1 1 2 2 Gunslinging 1 | . 1 . 1 . . . . . . . Exploded 3 | . . . . . . 3 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Damage Taken 4620 | . 17 255 272 . 245 619 510 154 224 2324 Core 2052 | . 10 36 27 . 103 47 249 88 146 1346 Absorbed by Shields 328 | . . . . . . . 9 60 70 189 Core Remaining (%) 88 | 100 96 91 95 . . 78 70 91 87 . Volleys Fired 191 | 20 9 36 29 . . 24 21 8 11 33 Largest 6 | 2 2 3 3 . . 4 5 5 6 6 Hottest 292 | 40 40 80 68 . . 212 267 234 292 187 Shots Fired 628 | 40 18 108 87 . . 57 80 40 51 147 Gun 490 | 40 18 108 87 . . 25 22 16 32 142 Cannon 136 | . . . . . . 32 56 24 19 5 Launcher 1 | . . . . . . . 1 . . . Special 1 | . . . . . . . 1 . . . Kinetic 518 | 40 18 104 87 . . 25 37 24 36 147 Thermal 44 | . . . . . . . 21 8 15 . Explosive 1 | . . . . . . . 1 . . . Electromagnetic 65 | . . 4 . . . 32 21 8 . . Robot Hit Streak 20 | 19 13 14 18 . . 20 17 14 15 17 Robot Miss Streak 4 | 1 1 2 4 . . 3 2 4 3 3 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 9 | . 2 . 4 . . . . . . 3 Max Gunslinging Chain 1 | . 1 . 1 . . . . . . 1 Shots Hit Robots 428 | 32 13 77 66 . . 33 57 13 32 105 Core Hits 176 | 10 10 28 31 . . 19 19 7 11 41 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . 3 Critical Strikes 4 | . . . . . . . 1 . . 3 Destroy 3 | . . . . . . . . . . 3 Blast 1 | . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8546 | 418 173 1023 909 . . 1318 1507 256 738 2204 Guns 5470 | 418 173 1023 909 . . 212 213 . 350 2172 Cannons 2242 | . . . . . . 407 1159 256 388 32 Explosions 817 | . . . . . . 699 118 . . . Melee . | . . . . . . . . . . . Ramming 17 | . . . . . . . 17 . . . Kinetic 5861 | 418 173 985 909 . . 212 487 32 441 2204 Thermal 1040 | . . . . . . 107 555 81 297 . Explosive 642 | . . . . . . 592 50 . . . Electromagnetic 986 | . . 38 . . . 407 398 143 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . 4 6 . . . . Average Corruption 4 | . . . . . 4 4 . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 28 | . . . . . 1 27 . . . . Message Errors 6 | . . . . . . 6 . . . . Matter Fused 2 | . . . . . 1 1 . . . . Heat Flow Errors 4 | . . . . . . 4 . . . . Energy Discharges 5 | . . . . . . 5 . . . . Data Loss (minor) 6 | . . . . . . 6 . . . . Data Loss (major) 2 | . . . . . . 2 . . . . Misfires 2 | . . . . . . 2 . . . . Alerts 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 162 | . . . . . . 86 76 . . . Projectiles 97 | . . . . . . 21 76 . . . Explosions 65 | . . . . . . 65 . . . . Melee . | . . . . . . . . . . . Knockbacks 5 | . . . . . . . 5 . . . Impact . | . . . . . . . . . . . Kinetic 5 | . . . . . . . 5 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 177 | . . . . . . 156 21 . . . Shots 4 | . . . . . . 3 1 . . . Rammed 1 | . . 1 . . . . . . . . Targets Rammed 2 | . . 1 . . . . 1 . . . Kicked 1 | . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . Highest Temperature 850 | 6 4 207 185 . . 577 850 535 749 725 Average Temperature 243 | 6 3 56 59 . . 172 395 191 349 295 Received Heat Transfer 954 | . 6 240 144 . . 117 117 . 40 290 Effects 358 | . . . . . . 23 84 14 53 184 Shutdowns 195 | . . . . . . 7 44 9 28 107 Energy Bleed 26 | . . . . . . 3 7 . 4 12 Interference 46 | . . . . . . 8 15 . 5 18 Matter Decay 17 | . . . . . . 1 5 . 3 8 Short Circuit 11 | . . . . . . 1 2 1 . 7 Damage (minor) 20 | . . . . . . . 5 1 2 12 Damage (major) 32 | . . . . . . 3 4 2 10 13 Damage (core) 11 | . . . . . . . 2 1 1 7 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . 1 . . . 2 1 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . Heat Transferred 1427 | . . . . . . 100 766 111 450 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 1 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Peak Influence 432 | 40 169 432 317 40 9 299 385 170 150 200 Initial 107 | . 2 50 39 40 9 . 107 30 61 58 Average 99 | 16 53 279 126 40 3 39 170 109 93 88 Maximum Alert Level 2 | . . 2 1 . . 1 1 . . 1 Low Security (%) 84 | 100 100 34 74 100 100 91 63 100 100 98 Level 1 13 | . . 34 25 . . 8 36 . . 1 Level 2 2 | . . 30 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . . . 1 . . 2 1 1 . 3 Investigation . | . . . . . . . . . . . Extermination 5 | . . . . . . 2 1 1 . 1 Reinforcement 3 | . . . 1 . . . . . . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Distress Signals 3 | . . . 1 . . . 1 . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 92 | . 7 14 15 . 5 15 12 6 4 14 Peak Tracking Total 5 | . 3 4 4 . 5 5 5 3 2 5 Tactical Retreats 7 | . 1 . 1 . . 3 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Traps Triggered 6 | . 1 1 . 1 . 2 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Machines Disabled 22 | . . . 1 . . 9 7 1 3 1 Max in Single Turn 4 | . . . 1 . . 3 4 1 2 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Machines Accessed 1 | . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 1 | . . . . . . 1 . . . . Successful 1 | . . . . . . 1 . . . . Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . Refit 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . 1 2 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 1 | . . . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Turns Passed 4841 | 473 220 430 599 129 94 1117 613 299 211 656 Spaces Moved 2326 | 146 195 331 366 55 85 285 293 138 90 342 Core 282 | 133 . . . . 51 98 . . . . Treads . | . . . . . . . . . . . Legs 792 | . . . . . . . 222 138 90 342 Wheels 1192 | 13 195 331 366 55 34 127 71 . . . Hover 60 | . . . . . . 60 . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 110 215 50 101 108 190 190 110 Average Speed 171 | 266 93 83 133 215 107 358 170 190 190 144 Slowest Speed 850 | 300 95 110 200 215 320 850 190 190 190 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 19 | 10 28 30 33 2 72 5 13 6 4 7 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 141 | . . . . . . 57 73 7 1 3 Melee . | . . . . . . . . . . . Projectile 13 | . . . . . . . 2 7 1 3 AOE 128 | . . . . . . 57 71 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Total 2811 | 189 219 416 419 70 86 339 362 155 106 450 Wait . | . . . . . . . . . . . Move 2317 | 145 194 330 365 55 84 284 292 137 89 342 Hop . | . . . . . . . . . . . Pick Up 131 | 17 8 27 12 3 1 13 15 5 3 27 Fast Attach . | . . . . . . . . . . . Attach 85 | 7 1 7 2 6 1 14 14 4 2 27 Detach 7 | . . . . . . 1 3 . . 3 Swap 12 | . 1 1 5 . . 1 4 . . . Drop 61 | . 6 14 6 6 . 2 7 1 1 18 Fire 191 | 20 9 36 29 . . 24 21 8 11 33 Melee . | . . . . . . . . . . . Ram 1 | . . 1 . . . . . . . . Kick 1 | . . . . . . . 1 . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 33 | -11/Scrapyard | Identified exit to Materials 33 | -11/Scrapyard | Discovered exit to Materials (range 15) 474 | -11/Scrapyard | Entered Materials 474 | -10/Materials | Evolved 1 slot: Power x1 531 | -10/Materials | Build established: Hacker-Mutant 684 | -10/Materials | Identified exit to Materials 684 | -10/Materials | Discovered exit to Materials (range 12) 694 | -10/Materials | Entered another Materials area 694 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 998 | -9/Materials | Build established: Hacker-Gunner 1039 | -9/Materials | Identified exit to Materials 1039 | -9/Materials | Discovered exit to Materials (range 5) 1124 | -9/Materials | Entered another Materials area 1124 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1685 | -8/Materials | Identified exit to Factory 1685 | -8/Materials | Discovered exit to Factory (range 16) 1723 | -8/Materials | Entered Factory 1723 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1852 | -7/Factory | Sucked down chute 1852 | -7/Factory | Entered Waste 1865 | -7/Waste | Spotted C-40 Crusher 1867 | -7/Waste | EMP discharged 1888 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1891 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1891 | -7/Waste | Spotted C-40 Crusher 1893 | -7/Waste | Spotted C-40 Crusher 1897 | -7/Waste | Spotted C-40 Crusher 1907 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1909 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1910 | -7/Waste | Spotted C-40 Crusher 1913 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1916 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1919 | -7/Waste | Crushed by Compactor (1 part destroyed) 1939 | -7/Waste | Identified exit to Factory 1939 | -7/Waste | Discovered exit to Factory (range 13) 1946 | -7/Waste | Entered Factory 1950 | -7/Factory | Lost 7 parts (2p3n2w) 1964 | -7/Factory | Identified exit to Factory 1964 | -7/Factory | Discovered exit to Factory (range 9) 3063 | -7/Factory | Entered another Factory area 3063 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3658 | -6/Factory | Identified exit to Factory 3658 | -6/Factory | Discovered exit to Factory (range 10) 3676 | -6/Factory | Entered another Factory area 3676 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3933 | -5/Factory | Identified exit to Factory 3933 | -5/Factory | Discovered exit to Factory (range 13) 3975 | -5/Factory | Entered another Factory area 3975 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4076 | -4/Factory | Identified exit to Research 4076 | -4/Factory | Discovered exit to Research (range 12) 4178 | -4/Factory | Spotted B-86 Titan 4186 | -4/Factory | Entered Research 4186 | -3/Research | Evolved 2 slots: Power x2 4668 | -3/Research | Core integrity fell below 50% 4689 | -3/Research | Lost 7 parts (5p1n1u) 4786 | -3/Research | Spotted B-86 Titan 4840 | -3/Research | Core integrity fell below 20% 4843 | -3/Research | Core destroyed Last Messages --------------- 04834_ Power failure, Lgt. Antimatter Reactor shutdown. 04834_ Overheating: Core damaged (-130). 04834_ A-15 Conveyor destroyed. 04834_ R-10 Processor destroyed. 04835_ Overheating: Core damaged (-195). 04836_ Power failure, Lgt. Antimatter Reactor shutdown. 04836_ Overheating: Energy bleed (-139). 04837_ Overheating: Imp. Ion Engine damaged (-25). 04838_ Overheating: Energy bleed (-96). 04839_ Power failure, Neutrino Core shutdown. 04839_ Overheating: Imp. Ion Engine damaged (-14). 04839_ Overheating: Autogun damaged (-5). 04839_ Overheating: Sml. Storage Unit damaged (-1). 04840_ Power failure, Imp. Ion Engine shutdown. 04840_ Power failure, Lgt. Ion Engine shutdown. 04840_ Overheating: Core damaged (-182). 04841_ Overheating: Hvy. Machine Gun damaged (-53). 04842_ Acquired 88 matter. 04843_ Power failure, Lgt. Antimatter Reactor shutdown. 04843_ Overheating: Core damaged (-169). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? #??????????????????????????????? | | ???????????????# ? ??????????????????????????? | | ???????????????# ???????????????????????? | | ???????????????# ?????????????????????? | | ???????????????+ T ?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# ##????????????????????? | | ???????????????# "?????????????????????? | | ???????????????# ! "?????????????????????? | | ???????????????# %* Y"????????????????????? | | ???????????????+ "?????????????????????? | | ???????????????# "?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# """ #?????????????????????? | | ???????????????# """ +?????????????????????? | | ???????????????# """ #?????????????????????? | | ???????????????# """ = #?????????????????????? | | ???????????????# """ ===#?????????????????????? | | ???????????????# """ =@=#???????????######????? | | ???????????????# """ ===#?????????? #????? | | ???????????????# = #?????????? !! #????? | | ???????????????# #????????? ! #????? | | ???????????????# u ########## #????? | | ???????????????# """ + #????? | | ???????????????+ """ ##################????? | | ???????????????# """ #?????????????????????? | | ???????????????# """ #?????????????????????? | | ???????????????# """ #?????????????????????? | | ???????????????# """ #?????????????????????? | | ???????????????# """ #?????????????????????? | | ???????????????# +?????????????????????? | | ???????????????# #?????????????????????? | | ?????######+#### #?????????????????????? | | ?????# # """ #?????????????????????? | | ?????# # """ #?????????????????????? | | ?????# ] # """ #?????????????????????? | | ?????# !#[ """ #?????????????????????? | | ?????# !!| !# == """ #?????????????????????? | | ?????# !|| !]+= = "" #?????????????????????? | | ?????# !|| !# """ #?????????????????????? | | ?????# / #![ | = #?????????????????????? | | ?# ############# ! =! = #?????????????????????? | | ?# /][]! #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 91 Energy Capacity 895 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 51 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings More Power To You Challenges ------------ None Game ------ Seed soccermomflashbang Manual? 1 Play Time 00:48:18 Cumulative 21.2 hours Start 2023.02.15 @ 18:01:01 End 2023.02.15 @ 18:48:25 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 0 Adventurer 0 Explorer 11 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e00d98d1-be5b-4c64-93ab-40d714dff0b0