Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.08 @ 00:45:20 Player: Crustacean Soup Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (1975) 1975 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1481) 1481 TOTAL SCORE: 5446 Bonus ------- High Alert Combat Kills 205 Follower Combat Kills 801 Met Imprinter 300 Was Imprinted 300 Friendly Fire -125 Cogmind --------- Core Integrity 0/400 Matter 257/300 Energy 5/325 System Corruption 0% Temperature Cool (268) Movement Treading (210) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (2) --- Armored Treads > --- UTILITY (4) ------ Large Storage Unit 0b10 Decoder Chip [Skirmisher] Layered Medium Armor Plating > --- WEAPON (2) ------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (10) --- Heavy Ion Engine Light Angular Momentum Engine High-capacity Matter Pod (200) Particle Charger Makeshift Transmission Jammer Improved Propulsion Shielding Utility Shielding Phasing AFG Advanced Assault Cannon Signal Generator Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Skirmisher] Layered Medium Armor Plating Remote Force Field > --- WEAPON ----------- Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Light Angular Momentum Engine High-capacity Matter Pod Particle Charger Makeshift Transmission Jammer Improved Propulsion Shielding Utility Shielding Phasing AFG Improved Assault Rifle Signal Generator [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun Riot Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 65 | 8 17 26 1 2 11 Power 9 | 2 3 3 . . 1 Engine 8 | 2 3 3 . . . Core . | . . . . . . Reactor 1 | . . . . . 1 Propulsion 13 | 2 3 6 . . 2 Treads 6 | . . 4 . . 2 Leg . | . . . . . . Wheel 7 | 2 3 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 3 9 1 2 3 Device 10 | 1 1 5 . 1 2 Storage 2 | . 2 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 6 | . . 4 1 . 1 Artifact . | . . . . . . Weapon 24 | 3 8 8 . . 5 Energy Gun 4 | 1 1 1 . . 1 Energy Cannon 1 | . . 1 . . . Ballistic Gun 13 | 2 3 6 . . 2 Ballistic Cannon 3 | . 1 . . . 2 Launcher 3 | . 3 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . 4 5 . 1 3 Power 1 | . 1 . . . . Propulsion 3 | . 2 . . . 1 Utility 5 | . . 2 . 1 2 Weapon 4 | . 1 3 . . . Highest Loss Streak 2 | . 2 2 . 1 2 Average Slot Usage (%) 99 | . 97 99 100 100 99 Engine 10 | . 13 11 11 11 6 Treads 16 | . . 10 22 22 21 Wheel 6 | . 27 11 . . . Device 11 | . 15 14 11 8 10 Storage 11 | . 11 11 11 11 11 Processor 3 | . . . . 6 11 Protection 15 | . . 18 22 18 10 Energy Gun 1 | . 2 1 . . 3 Energy Cannon 6 | . . 3 11 11 5 Ballistic Gun 12 | . 19 15 11 11 5 Ballistic Cannon 1 | . 3 1 . . 7 Naked Turns . | . . . . . . Heaviest Build 62 | 10 27 41 41 41 62 Greatest Support 48 | 20 26 40 40 40 48 Greatest Overweight (x) 3 | . 1 3 1 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 4 10 10 10 10 10 Average Capacity 9 | 4 8 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 Average Carried 9 | 2 7 9 9 9 9 Final Capacity 10 | 4 10 10 10 10 10 Final Carried 10 | 4 9 9 10 9 10 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1840 | 292 321 834 25 58 310 Remotely . | . . . . . . Salvage Created 2861 | 60 658 1725 106 . 312 Parts 164 | 6 36 104 7 . 11 Haulers Intercepted 7 | . 1 6 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 34 | . . . . 1 33 Prevented 9 | . . . . . 9 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 55 | 1 18 30 2 . 4 Guns 39 | 1 11 26 . . 1 Cannons 10 | . 3 3 2 . 2 AOE 6 | . 4 1 . . 1 Classes Destroyed 11 | 2 5 3 . . 1 Worker 5 | 1 1 3 . . . Builder 3 | . 1 2 . . . Tunneler 2 | . . 2 . . . Hauler 7 | . 1 6 . . . Recycler 2 | . 1 . . . 1 Operator 1 | . . 1 . . . Watcher 3 | . 1 2 . . . Swarmer 12 | . 6 5 . . 1 Grunt 31 | 1 12 16 2 . . Sentry 10 | . . 9 . . 1 Hunter 2 | . . . . . 2 Best Kill Streak 15 | 1 7 15 2 . 2 Combat Bots Only 5 | 1 4 5 2 . 2 Max Kills in Single Turn 3 | 1 3 2 1 . 1 Gunslinging . | . . . . . . Exploded 3 | . 3 1 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 3719 | . 707 1522 60 121 1309 Core 566 | . 158 233 . 16 159 Absorbed by Shields 95 | . . . . . 95 Core Remaining (%) 68 | 100 36 . . . . Volleys Fired 244 | 4 82 126 5 2 25 Largest 2 | 2 2 2 2 2 2 Hottest 118 | 70 70 91 91 91 118 Shots Fired 456 | 8 156 232 10 4 46 Gun 383 | 8 131 213 5 2 24 Cannon 67 | . 19 19 5 2 22 Launcher 6 | . 6 . . . . Special . | . . . . . . Kinetic 346 | 4 125 188 5 2 22 Thermal 59 | 4 25 9 5 2 14 Explosive 6 | . 6 . . . . Electromagnetic 45 | . . 35 . . 10 Robot Hit Streak 33 | 4 17 33 9 1 15 Robot Miss Streak 4 | 1 4 3 1 2 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 303 | 5 88 165 7 2 36 Core Hits 136 | 3 38 72 4 . 19 Critical Hits 2 | . . 2 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4941 | 62 1266 2571 129 11 902 Guns 3208 | 62 686 2211 28 11 210 Cannons 896 | . 156 226 101 . 413 Explosions 823 | . 424 120 . . 279 Melee . | . . . . . . Ramming 14 | . . 14 . . . Kinetic 2854 | 10 667 1880 28 11 258 Thermal 1041 | 52 175 203 101 . 510 Explosive 424 | . 424 . . . . Electromagnetic 608 | . . 474 . . 134 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 18 | . 18 . . . . Projectiles . | . . . . . . Explosions 18 | . 18 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 50 | . 18 32 . . . Shots 2 | . 1 1 . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 247 | 18 40 18 . 60 247 Average Temperature 19 | 10 12 6 . 37 66 Received Heat Transfer 1089 | . 246 531 36 . 276 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1769 | 148 518 298 185 . 620 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 2 . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 852 | 25 403 852 316 . . Initial 316 | . 16 144 316 . . Average 386 | 6 244 517 255 . . Maximum Alert Level 3 | . 2 3 1 . . Low Security (%) 17 | 100 27 2 33 . . Level 1 50 | . 68 39 66 . . Level 2 11 | . 4 20 . . . Level 3 20 | . . 37 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 6 5 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 9 | . 5 4 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . 2 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 8 | . 2 6 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 120 | 1 33 56 3 1 26 Peak Tracking Total 7 | 1 5 7 3 1 7 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 9 | . 3 6 . . . Terminals 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 27 | . 7 20 . . . Successful 18 | . 3 15 . . . Failed 9 | . 4 5 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . 2 . . 4 . Terminals 14 | . 5 9 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 2 4 . . . Scanalyzers 7 | . . 7 . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 2 7 . . . Record 2 | . 1 1 . . . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Transport Status 1 | . . 1 . . . Recall Investigation 1 | . . 1 . . . Recall Reinforcements 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 1 4 . . . Process 1 | . . 1 . . . Report Inventory 2 | . 1 1 . . . Retrieve Matter 2 | . . 2 . . . Scanalyzer 4 | . . 4 . . . Insert Component 4 | . . 4 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 4 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 122 | . . 122 . . . Retrieved Matter 122 | . . 122 . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 13 | . . . . 13 . Largest Group 13 | . . . . 13 13 Highest-Rated Group 547 | . . . . 547 547 Highest-Rated Ally 94 | . . . . 94 94 Total Orders . | . . . . . . Ally Attacks 139 | . . . . 6 133 Total Damage 4092 | . . . . 139 3953 Kills 21 | . . . . 1 20 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 5535 | 82 625 1520 604 1956 748 Spaces Moved 3132 | 71 394 808 338 1148 373 Core 16 | 16 . . . . . Treads 2250 | . . 391 338 1148 373 Legs . | . . . . . . Wheels 866 | 55 394 417 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 90 160 160 160 Average Speed 146 | 73 87 130 171 168 172 Slowest Speed 230 | 80 90 180 180 180 230 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 55 | 7 68 60 68 90 40 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . 3 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 48 | . 39 9 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 48 | . 39 9 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3632 | 92 532 1047 352 1173 436 Wait 87 | . 14 44 7 12 10 Move 3127 | 70 393 807 337 1147 373 Hop . | . . . . . . Pick Up 57 | 9 15 21 1 5 6 Fast Attach 17 | 1 4 6 1 . 5 Attach 19 | 5 4 7 . 1 2 Detach . | . . . . . . Swap 29 | 2 9 13 . 1 4 Drop 51 | 1 11 22 1 5 11 Fire 244 | 4 82 126 5 2 25 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 4 exits: [*Min x2] / [*Sto x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 83 | -11/Scrapyard | Entered Materials 350 | -10/Materials | Core integrity fell below 50% 416 | -10/Materials | Discovered new exit (range 9) 519 | -10/Materials | Discovered new exit (range 7) 587 | -10/Materials | Build established: Scavenger-Mutant 624 | -10/Materials | Discovered new exit (range 15) 708 | -10/Materials | Entered another Materials area 708 | -9/Materials | Evolved 2 slots: Utility x2 896 | -9/Materials | Discovered new exit (range 13) 1072 | -9/Materials | Discovered new exit (range 15) 1574 | -9/Materials | Build established: Mutant 1644 | -9/Materials | Core integrity fell below 50% 1880 | -9/Materials | Discovered new exit (range 15) 1968 | -9/Materials | Discovered new exit (range 9) 2228 | -9/Materials | Entered Mines 2317 | -9/Mines | Met a Derelict bent on vengeance 2321 | -9/Mines | Identified exit to Materials 2409 | -9/Mines | Met a Derelict testing a Signal Generator 2435 | -9/Mines | Found Signal Generator 2783 | -9/Mines | Discovered exit to Materials (range 9) 2792 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2832 | -9/Mines | Entered Zion 3155 | -7/Zion | Learned Factory scanalyzer intel 3356 | -7/Zion | Imprinted 3358 | -7/Zion | Declared Zion's savior 3623 | -7/Zion | Given A8's code to call for help 3921 | -7/Zion | Found Prototype Device 3995 | -7/Zion | Received a hallucinogenic algorithm 4004 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4005 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4150 | -7/Zion | Gained Derelict followers 4502 | -7/Zion | Gained Derelict followers 4660 | -7/Zion | Discovered new exit (range 15) 4788 | -7/Zion | Entered Proximity Caves 4788 | -6/Proximity Caves | Accompanied by 13 allies 4808 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4944 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5039 | -6/Proximity Caves | Spotted B-75 Beast 5040 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 5053 | -6/Proximity Caves | Allies destroyed B-75 Beast 5185 | -6/Proximity Caves | Core integrity fell below 20% 5459 | -6/Proximity Caves | Build established: Scavenger-Mutant 5536 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Dropped Imp. Assault Rifle. Acquired Adv. Assault Cannon. Dropped Flak Gun. Acquired Adv. Assault Cannon. Dropped Imp. Assault Rifle. Acquired Adv. Assault Cannon. U-05 Engineer lays Concrete. Extracted 20 matter. Connecting with Fabricator... Current location identified: Proximity Caves R-10 Processor inserts Carbon-fiber Leg into recycling unit. R-10 Processor inserts Lgt. Angular Momentum Engine into recycling unit. Recycling unit begins recycling process. R-10 Processor collects Imp. Heat Sink. R-10 Processor collects Carbon-fiber Leg. Med. Treads destroyed. Y-54 Guardian destroyed. Overheating: Energy bleed (-5). Remote Force Field destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ###############?????????????????????????????????? | | #! ][[ #?????????????????????????????????? | | #! 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