Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.16 @ 15:38:47 Player: pointone Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (5) 2500 Regions Visited (22) 4400 Robots Destroyed (180) 900 Value Destroyed (6977) 6977 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (5942) 5942 TOTAL SCORE: 21539 Bonus ------- High Alert Combat Kills 379 Follower Combat Kills 1736 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 2200 Friendly Fire -273 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 150/150 System Corruption 4% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Experimental Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Regenerative Plating Advanced Thermal Shield Thermal Barrier Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Large Storage Unit Experimental Signal Interpreter Experimental Targeting Computer Makeshift Transmission Jammer Light Regenerative Plating > --- WEAPON ----------- Heavy Beamcaster Long-range Proton Cannon Coil Gun > --- INVENTORY -------- F-cell Engine Enhanced Biometal Leg Advanced Heat Sink Experimental Targeting Computer Light Regenerative Plating Advanced Thermal Shield Thermal Barrier Advanced Shield Generator Improved Energy Mantle Vortex Driver Railgun Hardcell Cannon Long-range Missile Launcher [Rating: 108] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Cryofiber Web Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Regenerative Plating Weapon Coil Gun Energy Gun EM Shotgun Energy Cannon Cooled Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . . . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . . 2 . . . . . . . . . . . . 1 . . . . . . Utility 5 | . . . . . 2 2 . . . . 1 . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Parts Attached 136 | 6 5 1 4 9 11 11 10 . . 2 26 7 . . 3 4 . 19 3 1 12 2 Power 14 | 1 1 . . 1 2 1 . . . . 1 . . . . 1 . 2 1 . 2 1 Engine 8 | 1 1 . . . 1 1 . . . . 1 . . . . . . 1 . . 1 1 Core 4 | . . . . 1 1 . . . . . . . . . . . . 1 1 . . . Reactor 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . Propulsion 35 | 2 2 . . 3 2 2 3 . . 1 5 1 . . 1 1 . 6 1 1 3 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg 34 | 2 2 . . 3 2 2 3 . . 1 5 1 . . 1 1 . 6 1 1 3 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Utility 32 | 1 . 1 . 2 4 2 2 . . 1 8 4 . . . 2 . 5 . . . . Device 19 | . . 1 . 2 1 1 2 . . 1 4 2 . . . 2 . 3 . . . . Storage 5 | 1 . . . . 2 . . . . . 1 1 . . . . . . . . . . Processor 5 | . . . . . 1 1 . . . . 2 . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 3 | . . . . . . . . . . . 1 1 . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 55 | 2 2 . 4 3 3 6 5 . . . 12 2 . . 2 . . 6 1 . 7 . Energy Gun 14 | 1 2 . . 3 1 2 . . . . 4 . . . . . . . . . 1 . Energy Cannon 6 | . . . . . 1 . . . . . 1 . . . 1 . . 2 1 . . . Ballistic Gun 19 | 1 . . 1 . . 1 3 . . . 5 1 . . 1 . . 3 . . 3 . Ballistic Cannon 3 | . . . 1 . 1 . . . . . . . . . . . . 1 . . . . Launcher 7 | . . . 1 . . . 2 . . . . 1 . . . . . . . . 3 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . 1 . . 3 . . . . 2 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 . 1 . . . . 1 . . . . 1 . 1 . . 2 . Parts Lost 43 | . . . . 1 2 3 2 . . . 4 4 . . 1 . 1 10 . . 13 2 Power 7 | . . . . . . 1 . . . . 1 . . . . . . 3 . . 2 . Propulsion 13 | . . . . . 1 1 1 . . . . 1 . . 1 . 1 1 . . 5 1 Utility 11 | . . . . . . . 1 . . . 1 2 . . . . . 2 . . 4 1 Weapon 12 | . . . . 1 1 1 . . . . 2 1 . . . . . 4 . . 2 . Highest Loss Streak 11 | . . . . 1 2 1 1 . . . 2 3 . . 1 . 1 2 . . 11 2 Average Slot Usage (%) 97 | . 78 98 77 94 98 99 98 100 100 100 99 97 100 100 99 99 100 98 100 100 96 11 Engine 5 | . 12 14 11 5 4 7 7 7 7 7 6 6 6 6 6 5 5 1 5 5 3 . Core 1 | . . . . 4 4 . . . . . . . . . . . . 3 5 5 3 . Reactor 1 | . . . . . . . . . . . . . . . . 4 5 4 . . 1 . Leg 28 | . 25 28 22 40 35 29 28 30 30 30 26 25 26 26 25 29 29 27 29 29 28 . Device 14 | . . 13 11 9 14 15 19 23 23 23 17 11 13 13 13 12 17 12 11 11 10 . Storage 13 | . 14 14 11 11 17 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 4 Processor 9 | . . . . . 3 15 10 7 7 7 13 13 13 13 13 11 11 11 11 11 10 5 Protection 2 | . . . . . . . . . . . 2 6 6 6 6 3 . 3 5 5 4 . Energy Gun 1 | . 11 14 3 9 4 4 . . . . 5 . . . . . . . . . . . Energy Cannon 2 | . . . . . 4 . . . . . . 6 6 6 6 5 5 4 4 5 4 . Ballistic Gun 9 | . 14 14 11 1 . . 10 15 15 15 12 10 13 13 13 11 11 10 11 11 9 . Ballistic Cannon 1 | . . . 5 11 9 5 . . . . . . . . . . . 1 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 88 | 11 11 14 19 21 45 47 48 46 46 46 59 62 62 62 62 73 73 81 70 70 88 9 Greatest Support 128 | 20 20 20 20 51 57 61 58 55 55 55 73 73 73 73 73 88 88 108 108 108 128 6 Greatest Overweight (x) 3 | 3 1 . . . . . 1 . . . . 1 . . 1 . 1 1 . . 2 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 14 | 6 6 6 6 6 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 8 Average Capacity 13 | 5 6 6 6 6 9 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 13 7 Most Carried 14 | 2 4 6 6 6 11 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 7 Average Carried 12 | 1 2 5 5 5 8 13 12 13 13 13 13 11 10 14 13 13 14 13 10 13 13 6 Final Capacity 14 | 6 6 6 6 6 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 8 4 Final Carried 14 | 2 4 6 5 6 11 13 13 14 14 14 14 10 14 14 13 14 14 12 14 14 7 4 Class Distribution -------------------- 38% | Scavenger-Mutant 24% | Scavenger-Gunner 22% | Gunner 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Warlord Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Matter Collected 4290 | 190 45 . 107 298 434 249 162 287 13 120 465 269 32 . 161 148 . 784 91 66 349 20 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7088 | . 45 . 65 331 864 617 291 287 . . 694 389 252 . 404 293 . 1602 . 250 704 . Parts 335 | . 4 . 3 16 47 36 15 14 . . 32 12 8 . 19 17 . 73 . 7 32 . Haulers Intercepted 8 | . 1 . . . 1 2 . . . . 2 . . . . . . 2 . . . . Recyclers Shooed 3 | . . . . . . . . . . . 2 . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 177 | . . . . . . . 15 14 . 2 . 9 8 . 19 . . . . 2 108 . Prevented 26 | . . . . . . . 2 . . 6 . . . . . . . . . 5 13 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Combat Hostiles Destroyed 135 | . . . 4 6 18 7 12 7 . . 7 14 4 . 10 6 . 19 . 4 17 . Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Guns 45 | . . . . 4 1 . 5 7 . . 6 2 4 . 2 3 . 5 . 3 3 . Cannons 56 | . . . 1 2 17 5 . . . . . 4 . . 8 3 . 12 . 1 3 . AOE 32 | . . . 3 . . 1 7 . . . . 8 . . . . . 2 . . 11 . Classes Destroyed 20 | . 1 . 3 5 3 1 . 1 . . 1 . . . . 1 . . . . 4 . Worker 12 | . . . . . 2 . . . . . . . . . . . . 10 . . . . Builder 7 | . . . . 1 . 2 . . . . 1 . . . . . . 3 . . . . Tunneler 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . Hauler 8 | . 1 . . . 1 2 . . . . 2 . . . . . . 2 . . . . Recycler 7 | . . . . 2 . 2 . . . . 2 . . . . . . 1 . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Watcher 7 | . . . . . 3 1 . . . . . . . . . 3 . . . . . . Swarmer 33 | . . . 3 . 4 . 7 3 . . 3 3 . . 5 5 . . . . . . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Grunt 55 | . . . . 4 7 4 5 2 . . . 9 3 . 3 . . 11 . 2 5 . Brawler 5 | . . . . . 1 . . . . . . . 1 . . . . 1 . . 2 . Duelist 6 | . . . . 1 . . . 1 . . . 1 . . 1 . . . . 1 1 . Protector 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Sentry 16 | . . . 1 . 6 2 . . . . 1 1 . . . 1 . 4 . . . . Hunter 5 | . . . . . . . . 1 . . . . . . 1 . . 2 . 1 . . Programmer 7 | . . . . . . 1 . . . . 2 . . . . . . 1 . . 3 . Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Decomposer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 12 | . 1 . 4 9 8 8 7 4 . . 3 6 3 . 5 5 . 6 . 3 12 . Combat Bots Only 11 | . . . 4 3 6 4 7 4 . . 3 5 3 . 5 5 . 3 . 3 11 . Max Kills in Single Turn 3 | . 1 . 3 2 1 2 3 1 . . 2 3 1 . 1 2 . 3 . 1 3 . Gunslinging 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Exploded 3 | . . . 3 . . 1 3 . . . . 2 . . . . . 1 . . 3 . Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Damage Taken 9076 | . 26 72 73 128 522 479 312 309 . 28 872 645 29 . 459 76 12 1765 25 158 2808 278 Core 1511 | . 18 12 18 . 91 27 48 69 . 6 82 48 14 . 65 . . 75 . . 766 172 Absorbed by Shields 34 | . . . . . . . . . . . . . . . . 26 4 4 . . . . Core Remaining (%) 86 | 100 . 88 . 95 83 . . . . 78 . . . . 75 . . . . . . . Volleys Fired 332 | . 2 1 5 14 57 20 13 25 . 1 32 22 4 . 17 14 . 71 1 7 26 . Largest 3 | . 2 2 2 2 2 2 2 2 . 2 3 3 3 . 3 3 . 3 3 3 3 . Hottest 205 | . 60 60 64 89 107 99 64 61 . 61 140 108 95 . 95 95 . 122 117 141 205 . Shots Fired 804 | . 4 2 9 28 110 36 19 50 . 2 92 56 12 . 51 40 . 194 2 21 76 . Gun 491 | . 4 2 5 14 23 19 12 50 . 2 92 27 8 . 34 27 . 118 1 14 39 . Cannon 284 | . . . 3 14 87 17 . . . . . 19 4 . 17 13 . 76 1 7 26 . Launcher 29 | . . . 1 . . . 7 . . . . 10 . . . . . . . . 11 . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 502 | . 2 1 7 14 57 18 12 50 . 2 61 27 8 . 34 27 . 145 2 14 21 . Thermal 155 | . 2 1 1 . . . . . . . 31 19 4 . 17 13 . 49 . . 18 . Explosive 29 | . . . 1 . . . 7 . . . . 10 . . . . . . . . 11 . Electromagnetic 118 | . . . . 14 53 18 . . . . . . . . . . . . . 7 26 . Robot Hit Streak 36 | . 3 1 15 17 19 22 32 31 . 2 36 20 3 . 24 14 . 24 8 13 36 . Robot Miss Streak 5 | . . 1 1 2 5 1 1 3 . . 4 2 2 . 1 4 . 1 . 1 2 . Penetration Max 2 | . . . . . . . . . . . 1 . . . . . . 2 . 1 1 . Secondary Targets 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . 1 . . . . . . . . . . . Shots Hit Robots 640 | . 3 1 8 24 90 44 13 40 . 2 86 41 6 . 33 21 . 142 2 18 66 . Core Hits 386 | . 2 . 8 22 67 36 18 13 . 1 33 32 8 . 14 12 . 64 . 7 49 . Critical Hits 14 | . . . . . . . . 1 . . 1 . . . . . . 9 . . 3 . Critical Kills 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Critical Parts Destroyed 9 | . . . . . . . . 1 . . . . . . . . . 5 . . 3 . Melee Attacks 24 | . . . 1 . . 21 . . . . 2 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 24 | . . . 1 . . 21 . . . . 2 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21328 | . 31 20 253 618 1706 1484 898 758 . 49 1706 2534 205 . 847 621 . 5230 53 524 3791 . Guns 8068 | . 31 20 47 139 370 332 213 758 . 49 1706 336 108 . 361 232 . 2175 24 288 879 . Cannons 6060 | . . . 51 189 1336 423 . . . . . 460 97 . 486 294 . 1816 29 236 643 . Explosions 6621 | . . . 155 290 . 150 685 . . . . 1738 . . . 95 . 1239 . . 2269 . Melee 579 | . . . . . . 579 . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8210 | . 10 8 86 189 708 443 213 758 . 49 1067 336 108 . 361 232 . 2782 53 288 519 . Thermal 5125 | . 21 12 12 290 . 150 . . . . 639 460 97 . 486 294 . 2304 . . 360 . Explosive 4942 | . . . 155 . . . 685 . . . . 1738 . . . 95 . . . . 2269 . Electromagnetic 2472 | . . . . 139 998 312 . . . . . . . . . . . 144 . 236 643 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 579 | . . . . . . 579 . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . 2 2 2 2 2 . . 2 2 2 4 4 Average Corruption 2 | . . . . . . . . . . . 2 2 2 2 2 . . 1 2 2 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 37 | . . . . . . . . . . . 8 7 4 . 3 . . 3 5 4 2 1 Message Errors 13 | . . . . . . . . . . . 3 3 2 . 1 . . 1 2 . . 1 Heat Flow Errors 4 | . . . . . . . . . . . 3 . . . . . . . . 1 . . Energy Discharges 4 | . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . Data Loss (minor) 8 | . . . . . . . . . . . 2 2 1 . . . . . 1 1 1 . Targeting Errors 6 | . . . . . . . . . . . . 2 . . 2 . . . . 2 . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 613 | . . . . 9 40 144 24 . . . . 88 . . 11 27 . 209 . . 61 . Projectiles 130 | . . . . . 40 . . . . . . 6 . . 11 27 . 46 . . . . Explosions 339 | . . . . 9 . . 24 . . . . 82 . . . . . 163 . . 61 . Melee 144 | . . . . . . 144 . . . . . . . . . . . . . . . . Knockbacks 31 | . . . . 5 17 5 . . . . . . . . . . . 4 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 28 | . . . . 5 15 5 . . . . . . . . . . . 3 . . . . Secondary 3 | . . . . . 2 . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 267 | . . . . 41 . 47 . . . . . 67 . . . . . 112 . . . . Shots 9 | . . . . 2 . 1 . . . . . 3 . . . . . 3 . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 565 | . 20 20 27 96 207 8 . . . . 109 3 . . . 24 . 565 27 190 199 . Average Temperature 92 | . 12 15 14 40 65 5 . . . . 52 3 . . . 8 . 127 16 95 137 . Received Heat Transfer 2051 | . 18 39 27 39 243 219 117 27 . 9 75 177 18 . 90 6 6 590 . 45 306 . Effects 7 | . . . . . . . . . . . . . . . . . . 7 . . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Interference 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . 5 . . . . . . . . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Parts Melted 11 | . . . . . . . 1 . . . 3 . . . 2 . . 4 . 1 . . Heat Transferred 7150 | . 50 25 25 388 . 50 . . . . 1307 700 150 . 750 450 . 2700 . . 555 . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 2 . 1 . . . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Peak Influence 833 | . 7 2 140 213 457 232 . . . . 485 . . . . 421 122 833 . . . . Initial 178 | . . 2 . 46 70 178 . . . . . . . . . 128 122 56 . . . . Average 216 | . 5 2 49 159 216 134 . . . . 176 . . . . 267 121 360 . . . . Maximum Alert Level 3 | . . . . 1 2 1 . . . . 2 . . . . 2 . 3 . . . . Low Security (%) 60 | 100 100 100 100 48 37 96 . . . . 63 . . . . 45 100 43 . . . . Level 1 23 | . . . . 51 55 3 . . . . 28 . . . . 28 . 10 . . . . Level 2 13 | . . . . . 7 . . . . . 7 . . . . 25 . 33 . . . . Level 3 2 | . . . . . . . . . . . . . . . . . . 12 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . . 1 2 4 . . . . 4 . . . . . . 5 . . . . Investigation 4 | . 1 . . . 1 1 . . . . . . . . . . . 1 . . . . Extermination 4 | . . . . . . 1 . . . . 2 . . . . . . 1 . . . . Reinforcement 6 | . . . . . . 2 . . . . 2 . . . . . . 2 . . . . Assault 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . 2 . . . . . . 2 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Distress Signals 8 | . . . . . 2 2 . . . . 2 . . . . . . 1 . . 1 . Communications Jammed 34 | . . . . . . . . . . . 3 . . . . . . 13 . . 18 . Distress Signals 34 | . . . . . . . . . . . 3 . . . . . . 13 . . 18 . Times Spotted 277 | . 2 2 5 8 41 8 18 9 . 4 36 16 3 . 10 10 1 49 1 4 48 2 Peak Tracking Total 22 | . 3 2 3 5 6 5 6 5 . 3 8 4 3 . 5 4 1 5 1 3 22 2 Tactical Retreats 22 | . . . . 1 9 1 2 2 . . 2 2 . . . . . 2 . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Traps Triggered 15 | . 3 . . . 1 3 . . . . 3 . . . . 2 . 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . . . . . . . . . . 12 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Machines Disabled 36 | . . . . . 2 . . . . . 2 . . . . 17 . 14 . . 1 . Max in Single Turn 7 | . . . . . 1 . . . . . . . . . . 7 . 3 . . 1 . Garrison Access 4 | . . . . . 1 . . . . . . . . . . 1 . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Machines Accessed 36 | . . 1 3 . 6 5 . . . . . . 1 4 . 6 . 4 . 1 5 . Terminals 13 | . . . 3 . 5 5 . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . . . 3 . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . . . . . . 1 . 2 . . . . Total Hacks 104 | . . 1 10 . 18 10 . . . . . . 1 26 . 14 . 6 . 1 17 . Successful 77 | . . 1 7 . 8 3 . . . . . . 1 26 . 8 . 5 . 1 17 . Failed 27 | . . . 3 . 10 7 . . . . . . . . . 6 . 1 . . . . Catastrophic 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 58 | . . . 4 . 10 4 . . . . 24 . . . . 2 . 12 . . 2 . Terminals 37 | . . . 10 . 17 10 . . . . . . . . . . . . . . . . Fabricators 14 | . . . . . . . . . . . . . . . . 10 . 4 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . . . . . . 1 . 2 . . . . Terminal Hacks 63 | . . 1 7 . 7 3 . . . . . . 1 26 . . . . . 1 17 . Record 23 | . . . . . 1 1 . . . . . . . 11 . . . . . . 10 . Part Schematic 8 | . . . . . . . . . . . . . . 8 . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . Robot Analysis 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . . . 1 . . . . . . . . . . 3 . . . . . . 6 . Open Door 4 | . . 1 . . . . . . . . . . 1 . . . . . . 1 1 . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . . . . . . . . 6 . 3 . . . . Network Status 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Load Schematic 4 | . . . . . . . . . . . . . . . . 2 . 2 . . . . Build 3 | . . . . . . . . . . . . . . . . 2 . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . . . . . . . . . 1 . 2 . . . . Seal Access 4 | . . . . . 1 . . . . . . . . . . 1 . 2 . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Siphon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . . . 2 . 4 5 . . . . . . . . . 5 . 1 . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . . . . . . . . . 26 . . 8 . . . . . . . . Parts Built 3 | . . . . . . . . . . . . . . . . 2 . 1 . . . . Matter 855 | . . . . . . . . . . . . . . . . 570 . 285 . . . . Time 456 | . . . . . . . . . . . . . . . . 304 . 152 . . . . Total Part Build Rating 15 | . . . . . . . . . . . . . . . . 10 . 5 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Total Allies 23 | . . . . 1 . 3 . . 4 . 3 . . . 1 3 . 6 . . 2 . Largest Group 4 | . . . . 1 . 3 3 . 4 4 4 . . . 1 4 4 4 3 2 2 . Highest-Rated Group 295 | . . . . 31 . 93 93 . 155 155 210 . . . 94 187 187 295 82 54 188 . Highest-Rated Ally 94 | . . . . 31 . 31 31 . 40 40 70 . . . 94 94 94 94 28 28 94 . Zionite Dispatches 4 | . . . . . . . . . . . 2 . . . . . . 2 . . . . Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Light 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Recon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 5 | . . . . . . . . . . . 5 . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . 3 . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 267 | . . . . 10 . 23 23 . . 15 94 . . . 9 10 5 56 8 4 10 . Total Damage 7158 | . . . . 157 . 396 434 . . 391 2445 . . . 225 298 107 2203 97 44 361 . Kills 59 | . . . . 2 . 3 4 . . 4 24 . . . . . . 19 1 . 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Robot Analysis Total 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . 1 1 1 . . 1 1 . 1 . . . 1 1 . . Drone Launches 4 | . . . . . . . . . . . 4 . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . . 6 . . . . . . 2 . . . . Branch Access 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Turns Passed 11763 | 62 108 140 127 288 1157 1034 478 353 1179 445 923 594 379 93 258 769 115 1345 388 315 1056 157 Spaces Moved 8084 | 39 77 109 85 191 668 715 347 227 931 339 608 423 298 77 160 527 66 804 300 232 758 103 Core 127 | 20 . . . . . . . . . . . . . . . . . . . . 6 101 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 7955 | 19 77 109 85 191 668 715 347 227 931 339 608 423 298 77 160 527 66 804 300 232 752 . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Fastest Speed 50 | 50 120 120 120 120 120 120 122 122 122 122 120 122 122 122 122 122 122 122 126 124 100 120 Average Speed 123 | 131 120 120 120 120 120 121 124 122 122 122 121 122 122 122 122 122 123 130 126 124 122 149 Slowest Speed 200 | 200 150 120 120 120 120 123 153 122 122 122 122 150 122 122 153 122 152 152 126 126 150 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 44 | 5 17 30 13 60 67 21 60 48 90 58 29 62 53 69 38 19 69 25 49 41 92 11 Regions Visited 22 Branch Regions 14 Pre-discovered Areas 18 | . . 1 . . . . . . 1 . 9 . . 1 1 . . 4 . 1 . . Known Exits Taken 12 | . . . 1 . 1 1 . . . . 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 . . 1 1 1 1 . . . . . . . . . . . . Scrap Searched 15 | . . . . 1 . . 4 2 . 2 . 3 . . 2 . . . 1 . . . Spaces Dug 13 | . . . 1 . . 8 . . . . 2 . . . . . . 2 . . . . Terrain Destroyed 465 | . . . 13 10 . 15 68 . . . 2 158 1 . 2 44 . 77 1 . 74 . Melee 11 | . . . 1 . . 8 . . . . 2 . . . . . . . . . . . Projectile 36 | . . . . . . . 1 . . . . 5 1 . 2 2 . 23 1 . 1 . AOE 418 | . . . 12 10 . 7 67 . . . . 153 . . . 42 . 54 . . 73 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Total 9168 | 46 86 116 99 222 917 808 373 253 974 372 718 454 305 76 186 628 100 951 307 245 827 105 Wait 452 | . 1 2 4 . 157 32 . 1 42 23 23 1 . . 3 74 35 40 . . 14 . Move 8062 | 38 76 108 84 190 667 714 346 226 930 338 606 422 297 76 159 527 65 803 299 231 757 103 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 77 | 2 2 3 . 2 12 6 2 1 1 3 8 1 4 . 2 5 . 9 4 3 7 . Fast Attach 47 | 6 5 1 . 7 6 3 . . . . 9 . . . . 1 . 5 . . 2 2 Attach 34 | . . . . 1 1 3 3 . . . 5 5 . . 1 2 . 8 2 . 3 . Detach 6 | . . . . 1 . . 1 . . . 3 . . . . . . 1 . . . . Swap 56 | . . . 4 1 4 6 7 . . 2 12 2 . . 2 1 . 6 1 1 7 . Drop 72 | . . 1 1 6 13 3 1 . 1 5 13 1 . . 2 4 . 8 . 3 10 . Fire 332 | . 2 1 5 14 57 20 13 25 . 1 32 22 4 . 17 14 . 71 1 7 26 . Melee 24 | . . . 1 . . 21 . . . . 2 . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . 5 . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 5 exits: [*Fac] / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 5) 171 | -10/Materials | Entered Mines 177 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 218 | -10/Mines | Discovered new exit (range 11) 224 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 304 | -10/Mines | Build established: Mutant 305 | -10/Mines | Discovered new exit (range 6) 311 | -10/Mines | Entered Materials 311 | -9/Materials | Evolved 2 slots: Propulsion x2 315 | -9/Materials | Identified exit to Mines 438 | -9/Materials | Entered Mines 439 | -9/Mines | Met a Derelict testing a Signal Generator 662 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 666 | -9/Mines | Found Prototype Device 666 | -9/Mines | Identified Exp. Sensor Array 721 | -9/Mines | Discovered new exit (range 5) 726 | -9/Mines | Entered Materials 726 | -8/Materials | Evolved 2 slots: Utility x2 914 | -8/Materials | Identified exit to Factory 1092 | -8/Materials | Build established: Scavenger-Mutant 1280 | -8/Materials | Garrison activated, responded to threat 1883 | -8/Materials | Entered Factory 1883 | -7/Factory | Evolved 2 slots: Utility x2 2340 | -7/Factory | Build established: Mutant 2748 | -7/Factory | Allied Derelicts emerged from ambush trap array 2771 | -7/Factory | Build established: Scavenger-Mutant 2889 | -7/Factory | Discovered new exit (range 16) 2906 | -7/Factory | Identified exit to Lower Caves 2917 | -7/Factory | Entered Lower Caves 2917 | -7/Lower Caves | Accompanied by 3 allies 3008 | -7/Lower Caves | Learned Factory stockpile data 3267 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3344 | -7/Lower Caves | Destroyed 7 combat bots 3384 | -7/Lower Caves | Discovered new exit (range 9) 3395 | -7/Lower Caves | Entered another Lower Caves area 3441 | -7/Lower Caves | Learned Factory stockpile data 3742 | -7/Lower Caves | Discovered new exit (range 5) 3748 | -7/Lower Caves | Entered Zion 3838 | -7/Zion | Discovered new exit (range 16) 4202 | -7/Zion | Learned Factory terminal intel 4315 | -7/Zion | Given A8's code to call for help 4637 | -7/Zion | Imprinted 4639 | -7/Zion | Declared Zion's savior 4927 | -7/Zion | Entered Proximity Caves 4927 | -6/Proximity Caves | Accompanied by 4 allies 4987 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5349 | -6/Proximity Caves | Discovered new exit (range 5) 5372 | -6/Proximity Caves | Entered Factory 5372 | -6/Factory | Accompanied by 4 allies 5372 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5374 | -6/Factory | Loaded intel: 20 terminal locations 5459 | -6/Factory | Spotted B-75 Beast 5471 | -6/Factory | Destroyed B-75 Beast 5496 | -6/Factory | Crushed by falling debris 5697 | -6/Factory | Retrieved Zion intel report: Branch Access 5697 | -6/Factory | Identified exit to Lower Caves 5734 | -6/Factory | Retrieved Zion intel report: Guard Positions 5735 | -6/Factory | Zion Recon squad teleported in 5744 | -6/Factory | Discovered new exit (range 13) 5770 | -6/Factory | Identified exit to Factory 5795 | -6/Factory | Build established: Scavenger-Gunner 5916 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 5935 | -6/Factory | Retrieved Zion intel report: Active Garrisons 5936 | -6/Factory | Zion Light squad teleported in 6135 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 6149 | -6/Factory | Retrieved Zion intel report: Component Schematics 6289 | -6/Factory | Found Prototype Processor 6289 | -6/Factory | Identified Exp. Signal Interpreter 6295 | -6/Factory | Entered Lower Caves 6447 | -6/Lower Caves | Learned 4 Factory zone layouts 6472 | -6/Lower Caves | Spotted B-75 Beast 6523 | -6/Lower Caves | Lost 3 parts (2u1w) 6651 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6706 | -6/Lower Caves | Discovered new exit (range 8) 6718 | -6/Lower Caves | Encountered a Warlord checkpoint 6750 | -6/Lower Caves | Identified exit to Lower Caves 6889 | -6/Lower Caves | Entered another Lower Caves area 7007 | -6/Lower Caves | Learned Factory stockpile data 7128 | -6/Lower Caves | Encountered a Warlord checkpoint 7251 | -6/Lower Caves | Discovered new exit (range 15) 7267 | -6/Lower Caves | Identified exit to Data Miner 7268 | -6/Lower Caves | Entered Data Miner 7268 | -6/Data Miner | Discovered new exit (range 6) 7292 | -6/Data Miner | Met Data Miner 7315 | -6/Data Miner | Learned location of Section 7 (-2) 7315 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7334 | -6/Data Miner | Received God Mode back door access code from Data Miner 7360 | -6/Data Miner | Identified exit to Proximity Caves 7361 | -6/Data Miner | Entered Proximity Caves 7490 | -5/Proximity Caves | Escorted by Enhanced Grunt 7604 | -5/Proximity Caves | Discovered exit to Factory (range 10) 7619 | -5/Proximity Caves | Entered Factory 7619 | -5/Factory | Accompanied by 1 ally 7619 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7813 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 7970 | -5/Factory | Fabricated Lgt. Regenerative Plating? 8074 | -5/Factory | Allied Derelicts emerged from ambush trap array 8388 | -5/Factory | Sucked down chute 8388 | -5/Factory | Entered Waste 8388 | -5/Waste | The area was eerily silent 8435 | -5/Waste | 4 allies followed down the chute 8454 | -5/Waste | Discovered new exit (range 10) 8464 | -5/Waste | Identified exit to Factory 8500 | -5/Waste | A Compactor rumbled back to life 8500 | -5/Waste | Spotted C-40 Crusher 8503 | -5/Waste | Entered Factory 8503 | -5/Factory | Accompanied by 3 allies 8677 | -5/Factory | Found Exp. Sensor Array 9026 | -5/Factory | Retrieved Zion intel report: Branch Access 9026 | -5/Factory | Identified exit to Upper Caves 9026 | -5/Factory | Identified exit to Extension 9036 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 9037 | -5/Factory | Zion Heavy squad teleported in 9527 | -5/Factory | Fabricated Exp. Targeting Computer (x1) 9703 | -5/Factory | First assault squad dispatched 9727 | -5/Factory | Spotted B-75 Beast 9743 | -5/Factory | Zion Fire squad teleported in 9845 | -5/Factory | Discovered new exit (range 13) 9848 | -5/Factory | Entered Upper Caves 9848 | -5/Upper Caves | Accompanied by 3 allies 9908 | -5/Upper Caves | Learned Factory terminal intel 9976 | -5/Upper Caves | Build established: Gunner 10141 | -5/Upper Caves | Discovered new exit (range 11) 10153 | -5/Upper Caves | Identified exit to Upper Caves 10236 | -5/Upper Caves | Entered another Upper Caves area 10236 | -5/Upper Caves | Accompanied by 2 allies 10419 | -5/Upper Caves | Discovered new exit (range 16) 10550 | -5/Upper Caves | Identified exit to Warlord 10551 | -5/Upper Caves | Entered Warlord 10607 | -5/Warlord | System corruption cleaned by Quarantine Array 10946 | -5/Warlord | Visited the Vortex Lab 10960 | -5/Warlord | Found Prototype Energy Cannon 10961 | -5/Warlord | Warlord's base attacked by MAIN.C 11283 | -5/Warlord | Rebuked by Warlord 11297 | -5/Warlord | Opened Warlord's prototype stash 11302 | -5/Warlord | Found Prototype Reactor 11302 | -5/Warlord | Identified Vortex Chain Reactor 11311 | -5/Warlord | Warlord forces counterattacked 11311 | -5/Warlord | Found Exp. Targeting Computer 11324 | -5/Warlord | Found Prototype Device 11346 | -5/Warlord | Enhanced Grunt warped into view, answering call for help 11348 | -5/Warlord | Enhanced Grunt warped into view, answering call for help 11425 | -5/Warlord | Spotted Executioner 11450 | -5/Warlord | Allies destroyed Executioner 11454 | -5/Warlord | Spotted Executioner 11479 | -5/Warlord | Destroyed Executioner 11491 | -5/Warlord | Spotted Executioner 11503 | -5/Warlord | Destroyed Executioner 11520 | -5/Warlord | Spotted Striker 11539 | -5/Warlord | Destroyed Striker 11560 | -5/Warlord | Destroyed 11 combat bots 11561 | -5/Warlord | Spotted Executioner 11561 | -5/Warlord | Spotted Executioner 11586 | -5/Warlord | Core integrity fell below 50% 11597 | -5/Warlord | Discovered new exit (range 10) 11605 | -5/Warlord | Core integrity fell below 20% 11605 | -5/Warlord | Identified exit to Proximity Caves 11607 | -5/Warlord | Entered Proximity Caves 11630 | -4/Proximity Caves | Lost 11 parts (2p4n4u1w) 11764 | -4/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11604_ Slug penetrates G-50 Soldier. 11605_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 11611_ Slug penetrates P5-SU9(s). 11611_ P5-SU9(s) destroyed. 11614_ Slug penetrates Wall. 11684_ %BZ XHJY>V3JGJK<1|IF3JJ <1X6DDP:J 11750_ Penetrated by Slug. 11755_ Slug penetrates Wall. 11757_ Med. Storage Unit destroyed. 11757_ Acquired Lgt. Angular Momentum Engine. 11758_ Penetrated by Slug. 11758_ Slug penetrates Wall. 11760_ Penetrated by Slug. 11760_ Acquired Cesium-ion Thruster. 11761_ Penetrated by Slug. 11762_ Acquired 20 matter. 11764_ Penetrated by Slug. 11764_ Cesium-ion Thruster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#######???????????????????????????? | | ???????????????#"""""#???????????????????????????? | | ???????????????#"""""#???????????????????????????? | | ???????????????#"""""#???????????????????????????? | | ????????????????# #????????????????????????????? | | ???????????????## ##???????????????????????????? | | ???????????????# ##??????????????????????????? | | ???????????##### ## #??????????????????????????? | | ??###????## #??####????????????????????? | | ## #??## ##?# #####????####????????? | | ### ### ##??## #????????? | | ## #### #????????? | | ##????????? | | ## #### #?????????? | | ###### #??### #### ##?????????? | | ##### ###### ##???## ##??######??????????? | | ????## ## #????#####???????????????????? | | ?###?##### #???????#????????????????????? | | ## ###??# #####?? ##????##?????????????? | | ##?# ### ### #####?????????? | | ### ]! h ????????? | | ## ! % % h ???????????? | | ##### ! %@= #### ???????????? | | ????## ## ##!## #??????????????????? | | ?????## ##### ### #? #??????????????????? | | ??????## #???#####?# #?? #?????????????????? | | ???????## #?????????# #??# #?????????????????? | | ????????#####?????????# #???####?????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Thermal Conversion 30 Evasion (%) 40 Targeting Accuracy 12 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Enh. Nuclear Core | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Rocket Array | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Hpw. Electrolaser | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Shield Generator | -6/Factory | Z-intel Hvy. Laser | -6/Factory | Z-intel Hcp. Storage Unit | -6/Factory | Z-intel Imp. ECM Suite | -6/Factory | Z-intel Great Maul | -6/Factory | Z-intel Hvy. Flak Cannon | -6/Factory | Z-intel Weapon Shielding | -6/Factory | Z-intel Maul | -6/Factory | Z-intel Adv. Terrain Scanner | -6/Factory | Z-intel Imp. Actuator Array | -6/Factory | Z-intel Coil Gun | -6/Factory | Z-intel Imp. Terrain Scan Processor | -6/Factory | Z-intel Imp. Integration Mediator | -6/Factory | Z-intel Triangulator | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -5/Factory Exp. Targeting Computer | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed UltimateMiningAutogun Manual? 0 Play Time 02:24:16 Cumulative 32.0 hours Start 2021.10.15 @ 18:39:50 End 2021.10.16 @ 15:38:47 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 43 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: aed61c61-8670-4fa3-993f-c73e522787d8