Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 20:59:20 Player: Biasface Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (176) 880 Value Destroyed (5378) 5378 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1022) 1022 TOTAL SCORE: 12340 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 501 Met Imprinter 300 Was Imprinted 300 Friendly Fire -85 Cogmind --------- Core Integrity 0/1000 Matter 244/300 Energy 84/100 System Corruption 10% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- Greatsword > --- INVENTORY (5) ---- Light Fission Core Advanced Cooling System Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved Target Analyzer Core Analyzer Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Heavy Machine Gun Heavy Flak Cannon Mass Driver > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Improved Heat Sink High-capacity Matter Pod High-capacity Matter Pod Weapon Cycler Hardened Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Long-range Tractor Beam Long-range Tractor Beam Improved Assault Rifle Barrage Gun Rocket Launcher Greatsword [Rating: 70] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Impact Weapon Mace Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . 4 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . 1 . . . . 1 Utility 6 | . . . 1 . . . 1 2 . . . 2 Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 145 | 7 18 1 27 4 . 2 18 16 7 1 9 35 Power 12 | 1 3 . 1 . . 1 . 1 . . . 5 Engine 9 | 1 2 . 1 . . 1 . 1 . . . 3 Core 3 | . 1 . . . . . . . . . . 2 Reactor . | . . . . . . . . . . . . . Propulsion 23 | 2 2 . 4 . . . 7 4 1 . 1 2 Treads 22 | 2 2 . 4 . . . 7 4 1 . 1 1 Leg 1 | . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 41 | 2 4 . 5 2 . 1 2 8 4 1 1 11 Device 16 | 1 1 . 2 . . 1 . 2 2 . . 7 Storage 5 | 1 3 . 1 . . . . . . . . . Processor 6 | . . . . 1 . . 1 2 . . . 2 Hackware 1 | . . . . . . . 1 . . . . . Protection 13 | . . . 2 1 . . . 4 2 1 1 2 Artifact . | . . . . . . . . . . . . . Weapon 69 | 2 9 1 17 2 . . 9 3 2 . 7 17 Energy Gun 1 | . 1 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 44 | 2 5 1 13 1 . . 8 3 1 . 5 5 Ballistic Cannon 9 | . 1 . . . . . . . . . 1 7 Launcher 10 | . 2 . 3 1 . . 1 . 1 . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . 1 3 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . . . . 1 Parts Lost 29 | . 1 1 1 2 . 1 4 3 1 . 5 10 Power 5 | . . . 1 . . . . 1 . . . 3 Propulsion 6 | . . . . . . . 2 . 1 . 1 2 Utility 9 | . . . . 2 . 1 1 2 . . 1 2 Weapon 9 | . 1 1 . . . . 1 . . . 3 3 Highest Loss Streak 3 | . 1 1 1 1 . 1 3 2 1 . 2 3 To Critical Strikes 1 | . . . . . . . . 1 . . . . Average Slot Usage (%) 97 | . 99 100 99 99 100 100 99 99 100 100 99 79 Engine 8 | . 11 . 5 11 11 11 9 6 7 7 7 8 Core 1 | . 2 14 5 . . . . . . . . . Treads 21 | . 28 28 22 22 22 22 27 23 23 23 23 10 Device 6 | . 13 14 11 11 11 11 1 6 . . . 5 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 4 Processor 12 | . . . . 7 11 11 16 15 23 23 23 20 Hackware 3 | . . . . . . . 9 7 7 7 7 . Protection 5 | . . . 10 3 . . . 6 6 7 7 4 Ballistic Gun 24 | . 19 14 32 32 33 33 26 23 22 23 16 7 Ballistic Cannon 2 | . 5 14 . . . . . . . . 5 6 Naked Turns 189 | . . . . . . . . . . . . 189 Heaviest Build 107 | 11 89 20 64 64 57 60 60 72 70 75 79 107 Greatest Support 67 | 40 40 40 40 40 40 40 60 60 60 60 60 67 Greatest Overweight (x) 6 | 1 2 . 1 1 1 1 . 1 1 1 1 6 Average Overweight (x) . | . . . . 1 1 1 . . 1 1 1 . Largest Inventory Capacity 25 | 8 25 10 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 10 19 20 20 20 20 20 20 20 20 18 Most Carried 20 | 4 9 8 20 20 19 19 20 20 19 20 20 19 Average Carried 16 | 3 7 7 18 18 18 18 18 19 18 18 18 13 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 8 7 20 19 19 19 19 19 18 19 16 2 Class Distribution -------------------- 29% | Scavenger-Tank 23% | Scavenger-Gunner 19% | Gunner 10% | Scavenger-Skirmisher 9% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Tank | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Matter Collected 5233 | 284 446 51 1116 205 . 159 634 333 183 48 608 1166 Remotely 659 | . . . 151 . . . . . 183 . . 325 Salvage Created 5395 | 107 672 38 1069 307 . 319 945 475 195 . 270 998 Parts 373 | 6 32 1 75 36 . 11 70 34 13 . 15 80 Haulers Intercepted 11 | . 2 . 5 . . . 3 1 . . . . Recyclers Shooed 2 | . . . . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . . . 12 3 34 . Prevented 5 | . . . . . . . . . 2 . 3 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 139 | . 18 2 28 12 . 6 26 7 7 . 8 25 Guns 88 | . 10 . 17 10 . 6 23 7 4 . 2 9 Cannons 17 | . . 2 . . . . . . . . 6 9 AOE 34 | . 8 . 11 2 . . 3 . 3 . . 7 Classes Destroyed 16 | 2 6 . 1 . . . 1 2 . . 2 2 Worker 9 | . 2 . . 2 . . . 1 . . . 4 Builder 4 | . . . . . . . . . . . . 4 Tunneler 3 | 2 . . 1 . . . . . . . . . Hauler 11 | . 2 . 5 . . . 3 1 . . . . Recycler 2 | 1 . . . . . . . . . . . 1 Operator 3 | . 1 . 2 . . . . . . . . . Watcher 5 | . 2 . 2 . . . 1 . . . . . Swarmer 48 | . 3 . 10 7 . . 13 . 4 . 1 10 Grunt 57 | . 15 2 13 5 . 6 6 2 3 . 1 4 Brawler 1 | . . . . . . . . 1 . . . . Duelist 1 | . . . . . . . 1 . . . . . Protector 2 | . . . . . . . . . . . 2 . Sentry 13 | . . . 5 . . . 6 2 . . . . Demolisher 4 | . . . . . . . . . . . 4 . Programmer 12 | . . . . . . . . 2 . . . 10 Heavy 1 | . . . . . . . . . . . . 1 Best Kill Streak 9 | 2 6 2 7 9 . 3 6 3 4 . 2 7 Combat Bots Only 7 | . 6 2 7 7 . 3 5 3 4 . 2 5 Max Kills in Single Turn 4 | 1 2 1 4 4 . 2 2 2 1 . 1 3 Gunslinging 2 | . . . . 2 . 1 1 1 . . . . Exploded 4 | . 2 . 4 2 . . 2 . 1 . . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Hostile Shots Fired 684 | . 53 31 74 27 . 27 89 92 28 . 24 239 Missed 193 | . 13 1 29 5 . 7 29 24 4 . 3 78 Damage Taken 7627 | . 526 406 530 259 . 264 688 542 453 . 944 3015 Core 1606 | . 72 83 33 34 . 32 97 43 41 . 165 1006 Absorbed by Shields 403 | . . . . . . 72 72 134 . . . 125 Regen/Repaired (Parts) 14 | . 14 . . . . . . . . . . . Core Remaining (%) 71 | 100 . 38 . . . 75 82 . . . 64 . Volleys Fired 337 | 12 51 12 61 13 . 15 48 21 15 . 36 53 Largest 3 | 2 2 2 3 3 . 3 3 3 3 . 3 3 Hottest 140 | 40 70 58 69 69 . 69 79 84 84 . 109 140 Shots Fired 848 | 24 89 24 163 30 . 45 134 63 36 . 100 140 Gun 687 | 24 55 12 153 27 . 45 132 63 32 . 72 72 Cannon 124 | . 25 12 . . . . . . . . 28 59 Launcher 37 | . 9 . 10 3 . . 2 . 4 . . 9 Special . | . . . . . . . . . . . . . Kinetic 810 | 24 79 24 153 27 . 45 132 63 32 . 100 131 Thermal 1 | . 1 . . . . . . . . . . . Explosive 37 | . 9 . 10 3 . . 2 . 4 . . 9 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 18 | 6 18 4 13 8 . 13 10 16 7 . 7 11 Robot Miss Streak 7 | 2 4 3 2 2 . 1 3 2 3 . 3 7 Penetration Max 1 | . . . . . . . . 1 . . 1 1 Secondary Targets 15 | . 1 . . 4 . 4 4 1 1 . . . Max Gunslinging Chain 2 | . 1 . . 2 . 2 1 1 1 . . . Shots Hit Robots 574 | 18 64 16 95 22 . 37 87 47 23 . 74 91 Core Hits 419 | 6 51 5 56 19 . 16 68 19 14 . 79 86 Critical Kills 5 | . 1 . 1 1 . . . . . . . 2 Critical Parts Destroyed 6 | 1 1 . . 1 . . . . 1 . . 2 Critical Strikes 16 | 1 2 2 1 2 . . . . 1 . . 7 Destroy 11 | 1 2 . 1 2 . . . . 1 . . 4 Blast 5 | . . 2 . . . . . . . . . 3 Melee Attacks 14 | . . . 11 . . . . . . . 1 2 Impact 11 | . . . 11 . . . . . . . . . Slashing 3 | . . . . . . . . . . . 1 2 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13869 | 156 1531 249 2303 649 . 601 1725 1028 691 . 1810 3126 Guns 8413 | 156 650 112 1484 344 . 570 1462 1003 411 . 1010 1211 Cannons 2431 | . 303 137 . . . . . . . . 753 1238 Explosions 2813 | . 578 . 806 269 . . 233 . 280 . . 647 Melee 47 | . . . . . . . . . . . 47 . Ramming 165 | . . . 13 36 . 31 30 25 . . . 30 Kinetic 10844 | 156 953 249 1484 344 . 570 1462 1003 411 . 1763 2449 Thermal . | . . . . . . . . . . . . . Explosive 2770 | . 535 . 806 269 . . 233 . 280 . . 647 Electromagnetic 43 | . 43 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 47 | . . . . . . . . . . . 47 . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 5 . . . 10 Average Corruption 6 | . . . . . . . . 4 . . . 6 Corruption Purged 5 | . . . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 62 | . . . . . . . . 7 . . . 55 Message Errors 12 | . . . . . . . . 1 . . . 11 Matter Fused 15 | . . . . . . . . 2 . . . 13 Heat Flow Errors 9 | . . . . . . . . 1 . . . 8 Energy Discharges 5 | . . . . . . . . 2 . . . 3 Parts Rejected 2 | . . . . . . . . . . . . 2 Data Loss (minor) 5 | . . . . . . . . 1 . . . 4 Data Loss (major) 3 | . . . . . . . . . . . . 3 Misfires 5 | . . . . . . . . . . . . 5 Alerts 2 | . . . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 144 | . . . 64 10 . . 5 . 39 . . 26 Projectiles 1 | . . . . . . . . . . . . 1 Explosions 143 | . . . 64 10 . . 5 . 39 . . 25 Melee . | . . . . . . . . . . . . . Knockbacks 52 | . 12 3 . . . 1 . . . . 6 30 Impact 1 | . . . . . . 1 . . . . . . Kinetic 47 | . 11 3 . . . . . . . . 6 27 Secondary 4 | . 1 . . . . . . . . . . 3 Self-Inflicted Damage 146 | . 31 . . 19 . . . . 67 . . 29 Shots 6 | . 2 . . 1 . . . . 2 . . 1 Rammed 31 | . . . 4 6 . 5 5 4 . . . 7 Targets Rammed 33 | . . . 5 6 . 5 6 4 . . . 7 Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . 1 . . . 1 . . . . . Highest Temperature 349 | . 30 279 128 54 . 165 111 183 276 . 245 349 Average Temperature 61 | . 12 143 31 22 . 66 30 41 141 . 74 86 Received Heat Transfer 1838 | . 207 246 195 75 . 177 276 163 180 . 63 256 Effects 3 | . . . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Peak Influence 488 | 15 339 112 385 393 . 85 488 140 . . . 464 Initial 136 | . 9 57 43 136 . . . 11 . . . . Average 145 | 4 179 106 226 144 . 14 186 50 . . . 143 Maximum Alert Level 2 | . 1 . 1 1 . . 2 . . . . 2 Low Security (%) 69 | 100 67 100 42 64 . 100 48 100 . . . 83 Level 1 29 | . 32 . 57 35 . . 46 . . . . 11 Level 2 1 | . . . . . . . 4 . . . . 4 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . 5 . 3 . . . 3 2 . . . 7 Investigation 2 | . 2 . . . . . . . . . . . Extermination 4 | . . . . . . . . 1 . . . 3 Reinforcement 10 | . 3 . 3 . . . . 1 . . . 3 Assault 1 | . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Distress Signals 56 | . 1 1 2 . . 1 3 2 . . 40 6 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 236 | . 29 2 48 12 . 6 37 16 7 . 26 53 Peak Tracking Total 8 | . 6 2 7 4 . 3 7 6 4 . 5 8 Tactical Retreats 8 | . . . 1 . . . . . . . . 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Traps Triggered 7 | . 3 . . . . . . . . . . 4 Indirectly 1 | . 1 . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 2 . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Machines Disabled 12 | . 2 . 2 . . 1 1 . . . . 6 Max in Single Turn 2 | . 2 . 1 . . 1 1 . . . . 2 Garrison Access 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Machines Accessed 33 | . 6 . 10 1 1 . 8 4 . . 1 2 Terminals 22 | . 3 . 8 1 . . 5 4 . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . . . 1 Recycling Units 7 | . 2 . 2 . . . 2 . . . . 1 Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 81 | . 16 . 26 2 1 . 23 9 . . 1 3 Successful 45 | . 5 . 11 1 1 . 19 5 . . 1 2 Failed 36 | . 11 . 15 1 . . 4 4 . . . 1 Catastrophic 5 | . 2 . 2 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 30 | . 10 . 7 . . . 8 4 . 1 . . Terminals 60 | . 10 . 23 2 . . 15 9 . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . 2 . . . . . . . . . . 1 Recycling Units 11 | . 4 . 3 . . . 2 . . . . 2 Scanalyzers 6 | . . . . . . . 6 . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 25 | . 2 . 8 1 1 . 9 3 . . 1 . Record 3 | . . . . . 1 . . 1 . . 1 . Part Schematic 1 | . . . . . . . 1 . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . Prototype ID Bank 3 | . . . 1 . . . 2 . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . Recycling Unit Index 1 | . . . 1 . . . . . . . . . Alert Level 4 | . . . 2 . . . 1 1 . . . . Unreport Threat 3 | . . . 1 . . . 2 . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . . . . Zone Layout 2 | . . . . 1 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks 7 | . 1 . 2 . . . 2 . . . . 2 Retrieve Components 7 | . 1 . 2 . . . 2 . . . . 2 Scanalyzer 6 | . . . . . . . 6 . . . . . Insert Component 3 | . . . . . . . 3 . . . . . Analyze 3 | . . . . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . 1 . . . 2 2 . . . . Terminals 5 | . . . 1 . . . 2 2 . . . . Botnet 5 | . . . 1 . . . 2 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 4 . 7 1 . . 5 3 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 42 | . 2 . 10 . . . 20 . . . . 10 Parts Scanalyzed 3 | . . . . . . . 3 . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Total Allies 11 | . . 3 . 2 . . . . . 6 . . Largest Group 6 | . . 3 3 2 2 . . . . 6 6 . Highest-Rated Group 343 | . . 40 40 45 45 . . . . 343 343 . Highest-Rated Ally 96 | . . 16 16 31 31 . . . . 96 96 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 93 | . . . 33 . . . . . . . 60 . Total Damage 2018 | . . . 382 . . . . . . . 1636 . Kills 16 | . . . 6 . . . . . . . 10 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 . . . . . 1 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Turns Passed 17891 | 246 1287 260 3118 1782 500 1539 1331 1058 252 2589 1860 2069 Spaces Moved 7312 | 123 611 141 1151 719 208 605 670 361 68 1052 699 904 Core 351 | 7 . . . . . . . . . . . 344 Treads 6957 | 116 611 141 1151 719 208 605 670 361 68 1052 699 556 Legs 4 | . . . . . . . . . . . . 4 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 240 160 163 246 246 243 50 Average Speed 219 | 154 160 160 237 240 240 240 160 243 246 246 245 198 Slowest Speed 540 | 160 320 160 240 240 240 240 163 246 246 246 246 540 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 54 | 11 77 22 77 98 57 93 51 7 12 92 85 28 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . . . . 1 . . . . 1 . . Known Exits Taken 2 | . . . . . . 1 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 7 | . . . . 2 . 2 . . . 2 1 . Spaces Dug 10 | . . . 8 . . . . . . . . 2 Terrain Destroyed 227 | . 14 . 73 29 . . 26 1 43 . 1 40 Melee 10 | . . . 8 . . . . . . . . 2 Projectile 10 | . . . . . . . . . 1 . 1 8 AOE 205 | . 14 . 65 29 . . 26 . 41 . . 30 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Total 8493 | 156 837 153 1403 745 211 655 830 492 122 1053 768 1068 Wait 478 | 11 129 . 106 1 . 27 58 69 33 . 16 28 Move 7298 | 122 610 140 1150 718 207 604 669 360 67 1049 698 904 Hop 1 | . . . . . . . . . . 1 . . Pick Up 74 | 4 12 . 22 2 2 1 14 8 . 1 3 5 Fast Attach 19 | 7 3 . 2 . . . 1 1 . . . 5 Attach 43 | . 1 1 2 2 . 1 6 5 1 . 8 16 Detach 10 | . . . . . . . . . . . 3 7 Swap 83 | . 14 . 23 2 . 1 11 10 6 1 1 14 Drop 78 | . 17 . 21 1 2 1 17 13 . 1 2 3 Fire 337 | 12 51 12 61 13 . 15 48 21 15 . 36 53 Melee 14 | . . . 11 . . . . . . . 1 2 Ram 6 | . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . Crush 27 | . . . 5 6 . 5 6 4 . . . 1 Escape Stasis 24 | . . . . . . . . . . . . 24 Rewire 1 | . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 247 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 9) 482 | -10/Materials | Discovered new exit (range 16) 863 | -10/Materials | Discovered new exit (range 13) 1191 | -10/Materials | Discovered new exit (range 11) 1440 | -10/Materials | Repaired Seismic Detector 1461 | -10/Materials | Discovered new exit (range 13) 1534 | -10/Materials | Entered Mines 1557 | -10/Mines | Core integrity fell below 50% 1621 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1658 | -10/Mines | Discovered new exit (range 8) 1752 | -10/Mines | Assembled infested the area 1794 | -10/Mines | Entered Materials 1794 | -9/Materials | Accompanied by 3 allies 1794 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1919 | -9/Materials | Discovered new exit (range 15) 2148 | -9/Materials | Build established: Tank 2312 | -9/Materials | Destroyed 7 combat bots 2513 | -9/Materials | Build established: Scavenger-Tank 2987 | -9/Materials | Discovered new exit (range 13) 3191 | -9/Materials | Build established: Tank 3278 | -9/Materials | Discovered new exit (range 8) 3603 | -9/Materials | Build established: Scavenger-Tank 3646 | -9/Materials | Discovered new exit (range 12) 4912 | -9/Materials | Entered Mines 4963 | -9/Mines | Destroyed 7 combat bots 5104 | -9/Mines | Identified exit to Materials 5582 | -9/Mines | Discovered exit to Materials (range 10) 5685 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5693 | -9/Mines | Discovered new exit (range 5) 5777 | -9/Mines | Build established: Scavenger-Skirmisher 5834 | -9/Mines | Learned Materials stockpile data 6149 | -9/Mines | Found a hidden stash of uninstalled traps 6694 | -9/Mines | Entered Exiles 6694 | -9/Exiles | Accompanied by 2 allies 6724 | -9/Exiles | Led the pair of lost Derelicts to a safe place 6745 | -9/Exiles | Discovered new exit (range 19) 6783 | -9/Exiles | Met 8R-AWN 6826 | -9/Exiles | Met EX-HEX 6906 | -9/Exiles | Met EX-DEC 6963 | -9/Exiles | Learned location of Zion (-6) 7033 | -9/Exiles | Discovered new exit (range 12) 7194 | -9/Exiles | Entered Mines 7386 | -8/Mines | Discovered exit to Materials (range 8) 7583 | -8/Mines | Build established: Scavenger-Tank 8697 | -8/Mines | Discovered exit to Materials (range 5) 8733 | -8/Mines | Entered Materials 8733 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8949 | -8/Materials | Lost 3 parts (1n1u1w) 9092 | -8/Materials | Discovered new exit (range 17) 9265 | -8/Materials | Build established: Scavenger-Gunner 9362 | -8/Materials | Garrison activated, responded to threat 9729 | -8/Materials | Identified exit to Factory 10064 | -8/Materials | Entered Factory 10064 | -7/Factory | Evolved 2 slots: Utility x2 10372 | -7/Factory | Build established: Scavenger-Tank 10584 | -7/Factory | Discovered new exit (range 5) 11122 | -7/Factory | Entered Lower Caves 11306 | -7/Lower Caves | Build established: Scavenger-Gunner 11358 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 11374 | -7/Lower Caves | Entered Zion 11973 | -6/Zion | Build established: Gunner 12252 | -6/Zion | Given A8's code to call for help 13028 | -6/Zion | Imprinted 13031 | -6/Zion | Declared Zion's savior 13412 | -6/Zion | Enhanced Grunt warped into view, answering call for help 13412 | -6/Zion | Enhanced Grunt warped into view, answering call for help 13926 | -6/Zion | Discovered new exit (range 13) 13963 | -6/Zion | Entered Proximity Caves 13963 | -5/Proximity Caves | Accompanied by 6 allies 13988 | -5/Proximity Caves | Learned Factory stockpile data 14155 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 14447 | -5/Proximity Caves | Spotted B-75 Beast 14457 | -5/Proximity Caves | Allies destroyed B-75 Beast 14666 | -5/Proximity Caves | Learned Factory non-interactive machine intel 15081 | -5/Proximity Caves | Lost 4 allies 15297 | -5/Proximity Caves | Lost 3 allies 15515 | -5/Proximity Caves | Build established: Scavenger-Gunner 15782 | -5/Proximity Caves | Discovered new exit (range 16) 15823 | -5/Proximity Caves | Entered Factory 15823 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 15825 | -5/Factory | Loaded intel: 219 non-interactive machine locations 16833 | -5/Factory | Cargo convoy interrupted 17183 | -5/Factory | Terminal network hard line cut 17271 | -5/Factory | System corruption reached 10% 17307 | -5/Factory | Lost 3 parts (1p1n1u) 17672 | -5/Factory | Discovered new exit (range 19) 17684 | -5/Factory | Released all parts (14) 17805 | -5/Factory | Core integrity fell below 50% 17839 | -5/Factory | Core integrity fell below 20% 17892 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 17829_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 17830_ K-01 Serf collects debris. 17832_ U-05 Engineer lays Concrete. 17835_ S-27 Virus destroyed. 17849_ System corrupted: Matter fused (-5). 17849_ Slammed into A-15 Conveyor. 17851_ Slammed into K-01 Serf. 17853_ Slammed into A-15 Conveyor. 17853_ A-15 Conveyor calls for reinforcements. 17853_ ALERT: Hostile activity reported, dispatching reinforcements to area. 17855_ Slammed into K-01 Serf. 17857_ K-01 Serf destroyed. 17858_ Acquired 19 matter. 17859_ Extracted 26 matter. 17864_ System corrupted: Heat flow error (+229). 17881_ System corrupted: Heat flow error (+134). [Achievement: This Is Interesting...] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????"?" | | ??????????????????????????????????????????????"?" | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????????????""""??????????????? | | ??????????????????????????????""""??????????????? | | ??????????????????????????????""""??????????????? | | ??????????????????????????????""""??????????????? | | ??????????????????????????????""""??????????????? | | ??????????????????????????????""""??????????????? | | ??????????????????????????????""""??????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????"""?????????????????????? | | ????????????????????????"""?????????????????????? | | ????????????????????????"""????????"""?"""??????? | | ???????????????????????????????????"""?"""??????? | | ???????????????????????????????????"""?"""??????? | | ????????????????????????????????????????????????? | | ???????????????????????###?????????"""?"""??????? | | ?????????????###########;##????????"""?"""??????? | | ?????????????# @ #????????"""?"""??????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# /!! #?????????????????????? | | ?????????????# /!! ###############???????? | | ?????????????# /! ## #???????? | | ?????????????# """ ## #???????? | | ?????????????# """ ## """ """ #???????? | | ?????????????# """ ## """ """ #???????? | | ?????????????# ## """ """ #???????? | | ??##################p####### #???????? | | ??# ! # + """ """ #???????? | | ??#!! # ##### """ """ #???????? | | ??#!! !# #???# """ """ #???????? | | ??#! # #???# #?+#????? | | ??# !+[ #???# #? #????? | | ??# # #???# #? #????? | | ??###########+#### #???##+####+####### #???"" | | ??????????# #????# +???"" | | #######???# #????# ! #? ?"" | | # ???# #????# "" # ??"" | | # ??# #????# F" # ??? | | # ??# #????# # ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Light Armor Plating | -8/Materials | Hacked Lgt. Treads | -8/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Help From High Places Leap Before You Look This Is Interesting... Challenges ------------ None Game ------ Seed MomentumReactiveSabre Manual? 0 Play Time 01:28:09 Cumulative 16.2 hours Start 2024.04.25 @ 19:22:23 End 2024.04.25 @ 20:59:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 22 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e397f996-5aa6-491c-8cd1-4e217b9dfaa5