Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.13 @ 10:41:43 Player: ThatBishHoly Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (140) 700 Value Destroyed (3661) 3661 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (154) 154 TOTAL SCORE: 7555 Bonus ------- High Alert Combat Kills 154 Cogmind --------- Core Integrity 0/700 Matter 173/300 Energy 93/100 System Corruption 15% Temperature Cool (9) Movement Rolling (100) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (5) ------ Improved Cooling System High-capacity Storage Unit Visual Processing Unit Advanced Targeting Computer > --- WEAPON (3) ------- Advanced Assault Cannon Spear > --- INVENTORY (20) --- Micro Nuclear Core Armored Huge Wheel Armored Huge Wheel Improved Cooling System Advanced Targeting Computer Energy Filter Kinecellerator Transmission Jammer Relay Coupler [Specialist] (18) Improved Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Visual Processing Unit Advanced Targeting Computer Improved Utility Shielding > --- WEAPON ----------- Lightning Gun Phase Cannon Enhanced Autogun > --- INVENTORY -------- Micro Nuclear Core Armored Huge Wheel Armored Huge Wheel Improved Cooling System Advanced Targeting Computer Energy Filter Kinecellerator Transmission Jammer Relay Coupler [Specialist] Improved Remote Datajack Spear [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Airjet Treads Advanced Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Airjet Utility Visual Processing Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Lightning Gun Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Slots Evolved 6 | . . 2 . 2 . 2 . Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 3 | . . 1 . . . 2 . Weapon 1 | . . 1 . . . . . Parts Attached 121 | 6 3 12 2 6 31 59 2 Power 12 | 1 . 2 1 . 3 5 . Engine 6 | 1 . 1 1 . . 3 . Core 6 | . . 1 . . 3 2 . Reactor . | . . . . . . . . Propulsion 46 | 2 2 . . 2 16 24 . Treads 2 | . . . . . 1 1 . Leg 8 | 2 . . . . 3 3 . Wheel 17 | . 2 . . 2 1 12 . Hover 19 | . . . . . 11 8 . Flight . | . . . . . . . . Utility 20 | 1 1 5 . 1 2 10 . Device 6 | . . 1 . . . 5 . Storage 3 | 1 . 1 . . . 1 . Processor 5 | . . 1 . 1 . 3 . Hackware 2 | . . . . . 2 . . Protection 4 | . 1 2 . . . 1 . Artifact . | . . . . . . . . Weapon 43 | 2 . 5 1 3 10 20 2 Energy Gun 12 | 1 . 2 . 1 5 3 . Energy Cannon 6 | . . . . 2 . 4 . Ballistic Gun 17 | 1 . 1 . . 4 10 1 Ballistic Cannon 3 | . . . . . . 3 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . 2 1 . 1 . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 4 . . Corrupted Parts 2 | . . . 1 . . 1 . System Corruption 5 | . . . 3 . . 2 . Parts Lost 32 | . . 1 2 . 7 17 5 Power 6 | . . 1 1 . 1 2 1 Propulsion 10 | . . . . . 5 5 . Utility 5 | . . . 1 . . 3 1 Weapon 11 | . . . . . 1 7 3 Highest Loss Streak 5 | . . 1 2 . 3 5 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 81 | . 88 97 90 98 85 75 76 Engine 3 | . 14 8 5 9 . 3 5 Core 3 | . . 2 4 . 7 2 . Leg 3 | . 1 . . . 1 5 . Wheel 6 | . 26 22 22 36 3 3 15 Hover 6 | . . . . . 19 1 . Device 4 | . . 3 4 . . 6 7 Storage 8 | . 14 12 11 9 9 7 7 Processor 13 | . . 9 11 16 14 15 15 Hackware 4 | . . . . . 3 6 . Protection 1 | . 3 7 . . . . 5 Energy Gun 5 | . 14 11 11 8 7 1 2 Energy Cannon 2 | . . . . 9 . 3 2 Ballistic Gun 9 | . 14 11 11 . 9 9 2 Ballistic Cannon 1 | . . . . . . 2 7 Slashing Weapon 5 | . . 9 10 9 8 2 . Naked Turns . | . . . . . . . . Heaviest Build 72 | 14 17 43 35 35 34 72 72 Greatest Support 56 | 20 24 24 24 48 48 56 56 Greatest Overweight (x) 22 | . . 1 1 . 4 22 1 Average Overweight (x) 1 | . . 1 1 . . 2 . Largest Inventory Capacity 20 | 8 8 15 15 15 15 20 20 Average Capacity 15 | 6 8 15 15 15 15 15 20 Most Carried 17 | 5 6 15 15 14 15 17 14 Average Carried 12 | 1 3 10 15 11 13 13 13 Final Capacity 20 | 8 8 15 15 15 15 20 20 Final Carried 15 | . 6 15 15 14 15 14 12 Class Distribution -------------------- 30% | Mutant 21% | Scavenger-Mutant 20% | Scavenger-Assassin 10% | Scavenger-Skirmisher 7% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Assassin | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Matter Collected 2758 | 201 170 173 84 67 706 1357 . Remotely 63 | . . . . . . 63 . Salvage Created 5394 | . 285 863 199 164 1790 2093 . Parts 327 | . 23 52 18 12 109 113 . Haulers Intercepted 10 | . 1 2 . 1 5 1 . Recyclers Shooed 5 | . . . . . 3 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Combat Hostiles Destroyed 88 | . 7 18 9 2 26 26 . Melee 12 | . . 6 . . 6 . . Guns 56 | . 7 12 9 . 15 13 . Cannons 18 | . . . . 1 5 12 . AOE 1 | . . . . . . 1 . Classes Destroyed 14 | . 4 5 1 . 1 3 . Worker 11 | . . 1 . . 5 5 . Builder 8 | . . 1 . . 3 4 . Tunneler 1 | . . 1 . . . . . Hauler 10 | . 1 2 . 1 5 1 . Recycler 12 | . . 1 . . 4 7 . Mechanic 1 | . . . . . . 1 . Operator 1 | . . . . . 1 . . Watcher 8 | . 1 . . 1 2 4 . Swarmer 30 | . 3 8 8 . 5 6 . Grunt 35 | . 4 6 . 2 15 8 . Duelist 2 | . . . 1 . 1 . . Sentry 13 | . . 4 . . 5 4 . Hunter 1 | . . . . . . 1 . Programmer 7 | . . . . . . 7 . Best Kill Streak 7 | . 5 5 5 2 6 7 . Combat Bots Only 5 | . 5 4 5 2 4 4 . Max Kills in Single Turn 2 | . 1 2 2 1 1 2 . Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . . . . 1 . Melee 1 | . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Hostile Shots Fired 692 | . 35 71 27 6 145 346 62 Missed 235 | . 13 19 9 3 40 123 28 Damage Taken 6006 | . 247 510 239 45 1493 2962 510 Core 1330 | . 86 132 62 15 330 624 81 Absorbed by Shields 131 | . . 78 45 . . 8 . Redirected to Shielding 102 | . . . . . . 41 61 Ignored by Resistances 10 | . . 10 . . . . . Regen/Repaired (Parts) 117 | . . . . . 117 . . Core Remaining (%) 63 | 100 65 . 51 . 37 . . Volleys Fired 293 | . 27 33 11 10 100 103 9 Largest 3 | . 2 2 2 2 2 3 3 Hottest 188 | . 60 79 68 124 124 168 188 Shots Fired 581 | . 54 66 22 20 182 220 17 Gun 458 | . 54 66 22 10 160 139 7 Cannon 123 | . . . . 10 22 81 10 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 321 | . 27 33 11 . 91 145 14 Thermal 181 | . . 30 . 20 91 39 1 Explosive . | . . . . . . . . Electromagnetic 79 | . 27 3 11 . . 36 2 Robot Hit Streak 11 | . 11 10 7 5 9 9 9 Robot Miss Streak 7 | . 5 5 3 2 7 4 2 Penetration Max 1 | . . . . . . 1 . Secondary Targets 13 | . 2 4 3 . 3 1 . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . Shots Hit Robots 400 | . 28 60 21 14 134 130 13 Core Hits 190 | . 12 29 11 6 66 64 2 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 5 | . . . . . 1 4 . Critical Strikes 17 | . . 2 1 2 5 5 2 Burn 4 | . . 2 . 1 1 . . Meltdown 1 | . . . . 1 . . . Destroy 5 | . . . . . 1 4 . Blast 2 | . . . . . . 1 1 Sever 4 | . . . 1 . 3 . . Impale 1 | . . . . . . . 1 Melee Attacks 65 | . . 17 10 . 30 5 3 Impact . | . . . . . . . . Slashing 62 | . . 17 10 . 30 5 . Piercing 3 | . . . . . . . 3 Sneak Attacks 22 | . . 6 3 . 8 5 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9588 | . 418 1330 486 246 2981 3818 309 Guns 4842 | . 370 670 202 102 1701 1711 86 Cannons 2068 | . . . . 144 288 1508 128 Explosions 226 | . 48 . . . . 178 . Melee 2346 | . . 660 284 . 992 315 95 Ramming 106 | . . . . . . 106 . Kinetic 3584 | . 152 335 57 . 1021 1826 193 Thermal 2588 | . 48 302 . 246 968 1024 . Explosive . | . . . . . . . . Electromagnetic 964 | . 218 33 145 . . 547 21 Impact . | . . . . . . . . Slashing 2251 | . . 660 284 . 992 315 . Piercing 95 | . . . . . . . 95 Highest Corruption 15 | . . . 3 . . 15 15 Average Corruption 8 | . . . 3 . . 9 15 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 126 | . . . 3 . . 120 3 Message Errors 25 | . . . 1 . . 24 . Matter Fused 34 | . . . 1 . . 32 1 Heat Flow Errors 16 | . . . . . . 16 . Energy Discharges 13 | . . . . . . 13 . Parts Rejected 2 | . . . . . . 2 . Parts Fused 2 | . . . . . . 2 . Data Loss (minor) 17 | . . . 1 . . 15 1 Data Loss (major) 5 | . . . . . . 4 1 Misfires 3 | . . . . . . 3 . Alerts 2 | . . . . . . 2 . Weapon Failures 7 | . . . . . . 7 . Overload Shots . | . . . . . . . . Overflow Damage 468 | . . 81 91 . 50 230 16 Projectiles 26 | . . . . . . 26 . Explosions 119 | . . . . . . 119 . Melee 323 | . . 81 91 . 50 85 16 Knockbacks 6 | . . . . . . 3 3 Impact . | . . . . . . . . Kinetic 5 | . . . . . . 3 2 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 296 | . 17 . . . . 279 . Shots 5 | . 1 . . . . 4 . Rammed 5 | . . . . . . 5 . Targets Rammed 5 | . . . . . . 5 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 539 | . 72 108 22 297 539 267 24 Average Temperature 95 | . 22 49 15 114 135 73 16 Received Heat Transfer 1641 | . 99 194 25 27 621 477 198 Effects 14 | . . . . . 14 . . Shutdowns 4 | . . . . . 4 . . Energy Bleed 3 | . . . . . 3 . . Interference 2 | . . . . . 2 . . Matter Decay 1 | . . . . . 1 . . Short Circuit 2 | . . . . . 2 . . Damage (minor) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 5 | . . . . 2 3 . . Heat Transferred 4738 | . 50 925 . 592 2109 1062 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Peak Influence 582 | . 217 441 406 228 537 582 . Initial 191 | . . 91 171 157 96 191 . Average 219 | . 129 205 259 193 389 142 . Maximum Alert Level 2 | . 1 2 2 1 2 2 . Low Security (%) 55 | 100 54 57 44 49 4 80 . Level 1 26 | . 45 33 37 50 42 13 . Level 2 18 | . . 9 17 . 52 5 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 28 | . 2 4 . 1 9 12 . Investigation 10 | . 1 3 . 1 2 3 . Extermination 6 | . . . . . . 6 . Reinforcement 6 | . 1 1 . . 2 2 . Assault 1 | . . . . . . 1 . Garrison 5 | . . . . . 5 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Distress Signals 6 | . . 2 . . 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 127 | . 9 22 11 4 38 39 4 Peak Tracking Total 6 | . 3 4 4 3 6 4 4 Tactical Retreats 5 | . . 1 1 . 1 1 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Traps Triggered 8 | . . . . . 2 6 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Machines Disabled 13 | . 1 . . . 3 9 . Max in Single Turn 4 | . 1 . . . 1 4 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Machines Accessed 17 | . . 5 . 1 5 6 . Terminals 9 | . . 2 . 1 3 3 . Fabricators 2 | . . . . . . 2 . Repair Stations 3 | . . . . . 2 1 . Recycling Units 1 | . . 1 . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Total Hacks 58 | . . 18 . 4 23 13 . Successful 38 | . . 12 . 2 18 6 . Failed 20 | . . 6 . 2 5 7 . Catastrophic 2 | . . . . . 1 1 . Database Lockouts . | . . . . . . . . Manual 4 | . . 1 . . 2 1 . Terminals 29 | . . 9 . 4 9 7 . Fabricators 5 | . . . . . . 5 . Repair Stations 15 | . . . . . 14 1 . Recycling Units 2 | . . 2 . . . . . Scanalyzers 7 | . . 7 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . . 4 . 2 5 2 . Record 3 | . . 3 . . . . . Part Schematic 1 | . . . . . 1 . . Prototype ID Bank 1 | . . . . . 1 . . Open Door 1 | . . . . . 1 . . Scanalyzer Index 1 | . . 1 . . . . . Alert Level 1 | . . . . . 1 . . Assault Status 1 | . . . . 1 . . . Hauler Manifests 1 | . . . . . . 1 . Zone Layout 3 | . . . . 1 1 1 . Fabricator Hacks 4 | . . . . . . 4 . Load Schematic 2 | . . . . . . 2 . Build 2 | . . . . . . 2 . Repair Station Hacks 13 | . . . . . 13 . . Scan Component 8 | . . . . . 8 . . Repair 5 | . . . . . 5 . . Recycling Unit Hacks 2 | . . 2 . . . . . Report Inventory 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer 6 | . . 6 . . . . . Insert Component 4 | . . 4 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . . 4 . 1 5 5 . Full Trace Events 9 | . . 3 . 1 3 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 2 . . 1 . . Parts Built 4 | . . . . . . 4 . Authchips . | . . . . . . . . Time 131 | . . . . . . 131 . Total Part Build Rating 16 | . . . . . . 16 . Parts Repaired 5 | . . . . . 5 . . Time 190 | . . . . . 190 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . 2 . . . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Programmers 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Turns Passed 7850 | 56 308 728 218 131 2150 4201 58 Spaces Moved 3648 | 52 231 418 140 98 1246 1442 21 Core 254 | 25 . . . . . 229 . Treads 99 | . . . . . 83 16 . Legs 695 | 27 9 . . . 68 591 . Wheels 1481 | . 222 418 140 98 149 433 21 Hover 1119 | . . . . . 946 173 . Flight . | . . . . . . . . Fastest Speed 45 | 50 90 105 105 90 45 95 100 Average Speed 160 | 86 91 105 105 90 122 235 114 Slowest Speed 1150 | 120 120 105 105 90 330 1150 115 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 3 45 36 26 8 63 26 6 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 49 | . 3 . . . . 42 4 Melee . | . . . . . . . . Projectile 21 | . . . . . . 17 4 AOE 27 | . 3 . . . . 24 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Total 5011 | 62 274 617 173 121 1681 2048 35 Wait 670 | . 3 107 11 . 215 334 . Move 3641 | 51 230 417 139 97 1245 1441 21 Hop . | . . . . . . . . Pick Up 128 | 5 9 20 . 5 31 58 . Fast Attach 18 | 1 . 2 2 . 11 2 . Attach 63 | 5 1 4 . 5 11 35 2 Detach 3 | . . 1 . . . 2 . Swap 40 | . 2 6 . 1 9 22 . Drop 80 | . 2 10 . 3 29 36 . Fire 293 | . 27 33 11 10 100 103 9 Melee 65 | . . 17 10 . 30 5 3 Ram 5 | . . . . . . 5 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 16) 365 | -10/Materials | Entered another Materials area 365 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1070 | -9/Materials | Discovered new exit (range 15) 1093 | -9/Materials | Entered Mines 1104 | -9/Mines | Met a Derelict bent on vengeance 1257 | -9/Mines | Learned location of 1 exit from Materials 1290 | -9/Mines | Assembled infested the area 1297 | -9/Mines | Discovered new exit (range 15) 1311 | -9/Mines | Entered Materials 1311 | -8/Materials | Evolved 2 slots: Propulsion x2 1312 | -8/Materials | Identified exit to Factory 1394 | -8/Materials | Discovered new exit (range 6) 1430 | -8/Materials | Identified exit to Storage 1442 | -8/Materials | Entered Storage 1529 | -8/Storage | Garrison activated, responded to threat 1638 | -8/Storage | Lost 3 parts (1p1n1w) 1868 | -8/Storage | Repaired Airjet 1908 | -8/Storage | Repaired Airjet 1949 | -8/Storage | Repaired Airjet 1988 | -8/Storage | Repaired Katana 2027 | -8/Storage | Repaired Lgt. Nuclear Core 2358 | -8/Storage | Core integrity fell below 50% 2621 | -8/Storage | Garrison activated, responded to threat 2892 | -8/Storage | Garrison activated, responded to threat 3513 | -8/Storage | Discovered exit to Factory (range 18) 3592 | -8/Storage | Entered Factory 3592 | -7/Factory | Evolved 2 slots: Utility x2 3886 | -7/Factory | Build established: Scavenger-Assassin 3900 | -7/Factory | Fabricated Phase Cannon (x2) 5202 | -7/Factory | Discovered new exit (range 11) 5230 | -7/Factory | Identified exit to Factory 5270 | -7/Factory | Lost 3 parts (1n1u1w) 5460 | -7/Factory | Build established: Scavenger-Skirmisher 6151 | -7/Factory | Build established: Tank 6493 | -7/Factory | System corruption reached 10% 6512 | -7/Factory | Core integrity fell below 50% 6652 | -7/Factory | Lost 5 parts (2n1u2w) 7227 | -7/Factory | Fabricated Airjet (x2) 7581 | -7/Factory | Core integrity fell below 20% 7592 | -7/Factory | First assault squad dispatched 7774 | -7/Factory | Discovered new exit (range 11) 7793 | -7/Factory | Entered Lower Caves 7807 | -7/Lower Caves | Learned location of Extension (-6) 7851 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07808_ Slug penetrates Wall. 07808_ H-55 Commando knocked back. 07811_ Phase Cannon destroyed. 07814_ Lightning Gun destroyed. 07815_ G-47 Trooper Particle Gun blasted off. 07815_ G-47 Trooper knocked back. 07819_ Critical hit (Burn: +37). 07822_ Slug penetrates Wall. 07825_ System corrupted: Component data lost. 07831_ Penetrated by Slug. 07833_ Enh. Autogun destroyed. 07834_ Penetrated by Slug. 07839_ Critical hit (Burn: +37). 07841_ System corrupted: Matter fused (-7). 07843_ G-47 Trooper suffers critical hit (Impale). 07845_ Slug penetrates Wall. 07847_ Imp. Deuterium Engine destroyed. 07848_ Destroyed Aluminum Leg. 07849_ Slug penetrates Wall. 07849_ Imp. Utility Shielding destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#?????????????????????????#######????? | | ???????????? #???????????????????????# #????? | | ????????????? #????????????????????## ?????? | | ?????????????? #????????????#####?# ???????? | | ??????????????? #####??????## ## #????????? | | ??????????????? % ##?????# #?????????? | | ???????????????? ####### ???????????? | | ??????????????????" #?????????????? | | ??????????????????# ##????????????? | | ??????????????????# #??### ### ?? | | ??????????????????# ####;%% #????? | | ??????????????????# g #????? | | ??????????????????# @g ### #????? | | ??????????????????####;;### #?## ### #?? | | ?????????????????????####?# #??? ##???? #?? | | ?????????????????????????? #???# ##??????? ##?? | | ?????????????????????????# #????##??????????#??? | | ?????????????????????????# #???????????????????? | | ?????????????????????????## ???????????????????? | | ??????????????????????????# ???????????????????? | | ??????????????????????????# #??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Utility Shielding 66 Evasion (%) 56 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Airjet | -9/Materials | Scanalyzed Phase Cannon | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Phase Cannon | x2 | -7/Factory Airjet | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxTransdimensionalClaw Manual? 0 Play Time 01:14:38 Cumulative 62.7 hours Start 2024.07.13 @ 08:54:00 End 2024.07.13 @ 10:41:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 172 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 41 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 38x28 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: fac82788-448a-41a3-8858-16575b3d4594