Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 11:51:48 Player: Tereza Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (84) 420 Value Destroyed (2764) 2764 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (825) 825 TOTAL SCORE: 7949 Bonus ------- High Alert Combat Kills 95 Follower Combat Kills 130 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 50/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Light Deuterium Engine Armored Treads Advanced Treads Falx Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Medium Treads Medium Treads Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Signal Interpreter Improved Targeting Computer System Shield > --- WEAPON ----------- Shock Rifle Heavy Assault Rifle KE Penetrator > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Armored Treads Advanced Treads Improved Carbon-fiber Leg Medium Matter Pod Kinecellerator Heavy Rocket Launcher Falx Falx [Rating: 50] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Signal Interpreter Device Advanced Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . Utility 4 | . . . 1 . . . 1 2 . . . . Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 83 | 6 2 5 20 10 . 1 23 1 3 4 5 3 Power 10 | 1 1 . 3 . . . 3 . 1 1 . . Engine 9 | 1 1 . 3 . . . 2 . 1 1 . . Core 1 | . . . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 22 | 2 . 2 6 3 . . 6 . . 2 1 . Treads 6 | 2 . . . . . . 3 . . 1 . . Leg 16 | . . 2 6 3 . . 3 . . 1 1 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 24 | 1 1 1 4 5 . 1 6 1 1 . 2 1 Device 12 | . 1 1 3 . . . 5 . . . 1 1 Storage 5 | 1 . . . 2 . 1 1 . . . . . Processor 3 | . . . . 1 . . . 1 . . 1 . Hackware 1 | . . . . . . . . . 1 . . . Protection 3 | . . . 1 2 . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 27 | 2 . 2 7 2 . . 8 . 1 1 2 2 Energy Gun 8 | 1 . . 3 . . . 3 . . . 1 . Energy Cannon 1 | . . . . . . . 1 . . . . . Ballistic Gun 14 | 1 . 1 3 2 . . 4 . . 1 1 1 Ballistic Cannon 2 | . . 1 . . . . . . 1 . . . Launcher 2 | . . . 1 . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 39 | . 1 1 9 . . . 9 . . 3 2 14 Power 4 | . 1 1 . . . . 1 . . . . 1 Propulsion 7 | . . . 2 . . . 1 . . 1 . 3 Utility 9 | . . . 2 . . . 1 . . 1 . 5 Weapon 19 | . . . 5 . . . 6 . . 1 2 5 Highest Loss Streak 13 | . 1 1 3 . . . 3 . . 2 2 13 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 94 95 91 100 100 100 93 92 97 99 95 93 Engine 8 | . 12 11 9 11 11 11 5 7 7 7 7 6 Treads 10 | . 28 25 . . . . 13 23 23 15 15 13 Leg 11 | . . 2 20 22 22 22 11 . . 6 7 6 Device 8 | . 10 12 8 4 . . 13 15 15 15 7 6 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 6 Processor 10 | . . . . 6 11 11 9 15 15 15 19 22 Hackware 2 | . . . . . . . . . 4 7 7 6 Protection 4 | . . . 9 11 11 11 . . . . . . Energy Gun 10 | . 14 1 8 22 22 22 10 7 2 . 5 6 Ballistic Gun 12 | . 14 16 14 11 11 11 9 15 15 14 13 6 Ballistic Cannon 2 | . . 9 2 . . . . . 4 7 1 . Peak Build Rating 50 | 6 7 7 14 16 15 15 37 39 44 44 50 49 Average Rating 26 | 4 6 6 11 14 15 15 27 38 41 42 44 46 On Entrance 21 | . 6 7 6 14 15 15 15 37 39 44 39 47 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 32 | 11 12 13 26 26 25 25 32 30 32 32 28 30 Greatest Support 84 | 40 40 40 23 23 23 23 84 84 84 84 56 25 Greatest Overweight (x) 3 | 2 . 3 2 1 1 1 1 . . . 1 1 Average Overweight (x) . | . . . . 1 1 1 . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 8 8 10 10 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 8 10 10 10 10 9 Most Carried 10 | 7 8 8 8 9 8 8 10 9 10 10 10 10 Average Carried 8 | 5 6 7 7 7 8 8 8 8 9 9 9 9 Final Capacity 10 | 8 8 8 8 8 8 8 10 10 10 10 10 5 Final Carried 10 | 6 8 8 8 8 8 8 9 9 10 10 10 5 Class Distribution -------------------- 29% | Scavenger-Tank 23% | Derelict-Gunner 14% | Scavenger-Skirmisher 13% | Scavenger-Gunner 10% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 2096 | 222 33 236 525 114 . 35 406 . 176 225 76 48 Remotely . | . . . . . . . . . . . . . Salvage Created 2759 | . 126 219 804 335 . . 873 . 79 129 . 194 Parts 158 | . 7 13 62 20 . . 40 . 3 7 . 6 Haulers Intercepted 1 | . . . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 3 6 . 5 Prevented 2 | . . . . . . . . . . 1 . 1 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 76 | . 2 11 23 10 . . 15 . 3 7 . 5 Guns 57 | . 2 6 17 10 . . 15 . 2 4 . 1 Cannons 11 | . . 4 3 . . . . . 1 3 . . AOE 7 | . . . 3 . . . . . . . . 4 Classes Destroyed 13 | . 2 2 5 . . . 3 . 1 . . . Tunneler 1 | . . . 1 . . . . . . . . . Hauler 1 | . . . . . . . 1 . . . . . Recycler 1 | . . . . . . . 1 . . . . . Operator 2 | . 1 . 1 . . . . . . . . . Watcher 4 | . . . 3 . . . 1 . . . . . Swarmer 24 | . . 6 6 4 . . . . . 7 . 1 Grunt 37 | . 2 4 11 4 . . 10 . 2 . . 4 Brawler 2 | . . . 1 1 . . . . . . . . Duelist 2 | . . . 1 1 . . . . . . . . Sentry 7 | . . . 4 . . . 3 . . . . . Specialist 2 | . . . . . . . 2 . . . . . Programmer 1 | . . . . . . . . . 1 . . . Assembled 1 | . . 1 . . . . . . . . . . Best Kill Streak 7 | . 1 7 5 4 . . 4 . 2 4 . 4 Combat Bots Only 7 | . 1 7 5 4 . . 4 . 2 4 . 4 Max Kills in Single Turn 4 | . 1 1 2 1 . . 1 . 1 1 . 4 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . 2 . . . . . . . . 4 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Hostile Shots Fired 529 | . 15 60 134 19 . . 121 . 13 68 20 79 Missed 148 | . 7 15 29 5 . . 37 . 4 17 9 25 Damage Taken 5739 | . 115 407 1237 156 48 . 1345 . 144 806 183 1298 Core 1174 | . 13 79 168 23 16 . 158 . 30 100 91 496 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 24 | . . . 22 2 . . . . . . . . Core Remaining (%) 70 | 100 . 63 . . . 48 71 . . . . . Volleys Fired 231 | . 13 29 70 15 . . 64 . 9 16 5 10 Largest 3 | . 2 2 3 3 . . 3 . 3 3 2 3 Hottest 153 | . 60 60 109 119 . . 153 . 96 96 73 122 Shots Fired 559 | . 26 58 177 45 . . 151 . 27 44 10 21 Gun 469 | . 26 41 149 45 . . 133 . 18 28 10 19 Cannon 85 | . . 17 25 . . . 18 . 9 16 . . Launcher 5 | . . . 3 . . . . . . . . 2 Special . | . . . . . . . . . . . . . Kinetic 363 | . 13 51 131 15 . . 62 . 27 44 9 11 Thermal 128 | . . . 43 30 . . 55 . . . . . Explosive 5 | . . . 3 . . . . . . . . 2 Electromagnetic 63 | . 13 7 . . . . 34 . . . 1 8 Robot Hit Streak 21 | . 4 18 21 13 . . 11 . 8 7 4 6 Robot Miss Streak 6 | . 4 5 6 2 . . 5 . 4 4 3 4 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 9 | . 1 . 5 2 . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . . . . . Shots Hit Robots 335 | . 14 34 103 31 . . 91 . 20 21 5 16 Core Hits 152 | . 7 16 44 17 . . 39 . 6 10 1 12 Critical Kills 3 | . . . . 1 . . 1 . . 1 . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . Critical Strikes 12 | . . 1 4 1 . . 4 . . 2 . . Burn 4 | . . . 3 . . . 1 . . . . . Destroy 4 | . . . . 1 . . 2 . . 1 . . Blast 2 | . . . 1 . . . . . . 1 . . Corrupt 2 | . . 1 . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6080 | . 214 393 1545 407 . . 1836 . 392 418 60 815 Guns 4128 | . 171 222 1011 407 . . 1402 . 208 290 60 357 Cannons 1141 | . . 171 322 . . . 336 . 184 128 . . Explosions 806 | . 43 . 212 . . . 98 . . . . 453 Melee . | . . . . . . . . . . . . . Ramming 5 | . . . . . . . . . . . . 5 Kinetic 3268 | . 42 349 984 126 . . 650 . 392 418 60 247 Thermal 1401 | . 43 . 349 281 . . 728 . . . . . Explosive 665 | . . . 212 . . . . . . . . 453 Electromagnetic 741 | . 129 44 . . . . 458 . . . . 110 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 2 . 1 1 1 9 Average Corruption 1 | . . . . . . . 2 . 1 1 1 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 8 | . . . . . . . 1 . 2 3 1 1 Message Errors 2 | . . . . . . . . . . 1 . 1 Matter Fused 2 | . . . . . . . 1 . 1 . . . Energy Discharges 1 | . . . . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . . . 1 . 1 . Alerts 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 30 | . . . . . . . 30 . . . . . Projectiles 30 | . . . . . . . 30 . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 8 | . . 2 4 . . . . . 2 . . . Impact . | . . . . . . . . . . . . . Kinetic 6 | . . 1 3 . . . . . 2 . . . Secondary 2 | . . 1 1 . . . . . . . . . Self-Inflicted Damage 190 | . . . 79 . . . 98 . . . . 13 Shots 5 | . . . 3 . . . 1 . . . . 1 Rammed 3 | . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 365 | . 105 40 158 365 . . 272 . . . . 20 Average Temperature 54 | . 64 14 39 112 . . 51 . . . . 9 Received Heat Transfer 1383 | . 72 36 414 42 . . 567 . 36 18 . 198 Effects 6 | . . . . 6 . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . Interference 4 | . . . . 4 . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . Parts Fried 7 | . 2 3 . . . . 2 . . . . . Impact Corruptions 1 | . . 1 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . 2 . . . 2 . . . . . Heat Transferred 3396 | . . . 1110 682 . . 1604 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 564 | . 107 266 564 359 . . 244 110 . . . . Initial 219 | . . 41 103 219 . . . 110 . . . . Average 197 | . 71 141 383 256 . . 132 110 . . . . Maximum Alert Level 2 | . . 1 2 1 . . 1 . . . . . Low Security (%) 53 | 100 100 85 9 22 . 100 75 100 . . . . Level 1 36 | . . 14 45 77 . . 24 . . . . . Level 2 9 | . . . 45 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 4 | . . . 1 . . . 2 . . . . 1 Investigation 1 | . . . 1 . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 2 | . . . . . . . 2 . . . . . Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 6 | . . 1 1 . . . 4 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 108 | . 3 11 30 9 1 . 23 . 5 14 1 11 Peak Tracking Total 12 | . 2 6 5 3 . . 6 . 2 12 1 8 Tactical Retreats 1 | . . . . . . . . . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 1 | . . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 1 2 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 8 | . 3 . 2 . 1 . 2 . . . . . Max in Single Turn 2 | . 2 . 1 . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 13 | . 2 . 2 1 3 . 4 . 1 . . . Terminals 8 | . 2 . 2 . . . 4 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 45 | . 2 . 5 1 26 . 10 . 1 . . . Successful 35 | . . . 2 1 26 . 5 . 1 . . . Failed 10 | . 2 . 3 . . . 5 . . . . . Catastrophic 3 | . 2 . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 11 | . . . 2 . 1 . 7 . . . 1 . Terminals 17 | . 2 . 5 . . . 10 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 34 | . . . 2 1 26 . 4 . 1 . . . Record 26 | . . . . . 26 . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . Open Door 2 | . . . . 1 . . . . 1 . . . Alert Level 1 | . . . . . . . 1 . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . Investigation Status 1 | . . . . . . . 1 . . . . . Garrison Status 1 | . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . . Terminals 1 | . . . . . . . 1 . . . . . Assimilate 1 | . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . Hacking Detections 7 | . 2 . 2 . . . 3 . . . . . Full Trace Events 1 | . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . 3 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 4 | . . . . 3 . . 1 . . . . . Largest Group 3 | . . . . 3 3 . 1 . . . . . Highest-Rated Group 40 | . . . . 40 40 . 10 . . . . . Highest-Rated Ally 16 | . . . . 16 16 . 10 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 14 | . . . . 2 12 . . . . . . . Total Damage 152 | . . . . 24 128 . . . . . . . Kills 4 | . . . . . 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . 1 . 1 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 6503 | 80 222 319 739 879 491 380 698 66 730 548 1061 290 Spaces Moved 3249 | 43 113 119 306 423 259 151 296 41 430 307 624 137 Core 17 | 8 . 1 . . . . . . . . . 8 Treads 1279 | 35 113 102 . . . . 141 41 430 307 110 . Legs 1953 | . . 16 306 423 259 151 155 . . . 514 129 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 190 190 190 120 160 160 160 120 50 Average Speed 168 | 153 160 154 162 190 190 190 146 160 160 160 166 183 Slowest Speed 260 | 160 160 200 260 190 190 190 190 160 160 160 190 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 23 24 29 57 61 33 28 1 60 53 75 16 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 4 | . . . . 1 . . . . 1 . 2 . Known Exits Taken 9 | . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 8 | . . 1 . 2 . 1 . . 1 2 1 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 97 | . 2 . 11 . . . 25 . 5 16 . 38 Melee . | . . . . . . . . . . . . . Projectile 21 | . . . . . . . . . 5 16 . . AOE 76 | . 2 . 11 . . . 25 . . . . 38 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total 3832 | 55 130 203 413 475 258 245 433 42 452 331 637 158 Wait 187 | . . 43 6 7 . 93 30 . 6 . 1 1 Move 3237 | 42 112 118 305 422 258 150 295 40 429 306 623 137 Hop . | . . . . . . . . . . . . . Pick Up 37 | 7 3 2 4 7 . . 7 1 2 2 1 1 Fast Attach 38 | 5 1 4 8 1 . . 12 . 2 2 3 . Attach 21 | 1 1 1 5 2 . . 5 1 . 1 1 3 Detach 3 | . . . 1 . . . 2 . . . . . Swap 24 | . . . 7 7 . 1 6 . 1 1 1 . Drop 49 | . . 6 7 14 . 1 12 . 3 3 2 1 Fire 231 | . 13 29 70 15 . . 64 . 9 16 5 10 Melee . | . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . 2 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 81 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Build established: Mutant 303 | -10/Materials | Entered Mines 305 | -10/Mines | Excavation squad dispatched 305 | -10/Mines | A large section of the Mines collapsed 502 | -10/Mines | Learned location of 1 exit from Materials 555 | -10/Mines | Excavation squad dispatched 608 | -10/Mines | Destroyed 7 combat bots 614 | -10/Mines | Discovered new exit (range 5) 622 | -10/Mines | Entered Materials 622 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 623 | -9/Materials | Identified exit to Mines 957 | -9/Materials | Lost 3 parts (1n1u1w) 1361 | -9/Materials | Entered Mines 1582 | -9/Mines | Found the Drone Emporium 1591 | -9/Mines | Found Prototype Device 1612 | -9/Mines | Build established: Scavenger-Tank 1687 | -9/Mines | Discovered new exit (range 9) 1688 | -9/Mines | Learned location of Storage (-8) 1712 | -9/Mines | Identified exit to Materials 1755 | -9/Mines | Discovered exit to Materials (range 13) 1944 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2231 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2233 | -9/Mines | Discovered new exit (range 5) 2239 | -9/Mines | Identified exit to Exiles 2240 | -9/Mines | Entered Exiles 2240 | -9/Exiles | Accompanied by 3 allies 2288 | -9/Exiles | Met 8R-AWN 2318 | -9/Exiles | Met EX-HEX 2372 | -9/Exiles | Met EX-BIN 2402 | -9/Exiles | Aligned with FarCom system 2404 | -9/Exiles | Given EX-Vault access code 2449 | -9/Exiles | Opened EX-Vault 2526 | -9/Exiles | Exiles lab attacked by MAIN.C 2619 | -9/Exiles | Core integrity fell below 50% 2699 | -9/Exiles | Lost 4 allies 2708 | -9/Exiles | Discovered new exit (range 10) 2721 | -9/Exiles | Identified exit to Mines 2731 | -9/Exiles | Entered Mines 2783 | -8/Mines | Discovered exit to Materials (range 4) 3034 | -8/Mines | Build established: Scavenger-Skirmisher 3111 | -8/Mines | Entered Materials 3111 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3307 | -8/Materials | Lost 3 parts (1n2w) 3790 | -8/Materials | Discovered new exit (range 8) 3803 | -8/Materials | Identified exit to Factory 3809 | -8/Materials | Entered Factory 3809 | -7/Factory | Evolved 2 slots: Utility x2 3851 | -7/Factory | Discovered new exit (range 10) 3872 | -7/Factory | Identified exit to Lower Caves 3875 | -7/Factory | Entered Lower Caves 3963 | -7/Lower Caves | Encountered a Warlord checkpoint 4114 | -7/Lower Caves | Found DCF Scrap (11 items) 4115 | -7/Lower Caves | Build established: Scavenger-Gunner 4492 | -7/Lower Caves | Discovered new exit (range 15) 4514 | -7/Lower Caves | Identified exit to Lower Caves 4605 | -7/Lower Caves | Entered another Lower Caves area 4635 | -7/Lower Caves | Found DCF Scrap (14 items) 4933 | -7/Lower Caves | Build established: Derelict-Gunner 5113 | -7/Lower Caves | Discovered new exit (range 13) 5135 | -7/Lower Caves | Identified exit to Zion 5146 | -7/Lower Caves | Attracted the attention of an 0b10 base 5153 | -7/Lower Caves | Entered Zion 5310 | -7/Zion | System corruption cleaned by Quarantine Array 5371 | -7/Zion | Learned location of Quarantine (-3) 5695 | -7/Zion | Rebuked by Imprinter 6082 | -7/Zion | Discovered new exit (range 16) 6212 | -7/Zion | Identified exit to Proximity Caves 6214 | -7/Zion | Entered Proximity Caves 6332 | -6/Proximity Caves | Learned Factory security intel 6471 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6484 | -6/Proximity Caves | Core integrity fell below 50% 6501 | -6/Proximity Caves | Core integrity fell below 20% 6504 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- S-27 Virus destroyed. Penetrated by Slug. Slug penetrates Y-64 Sentinel. Signal Interpreter destroyed. System corrupted by crushing effect (+2). Kinecellerator destroyed. Dropped Med. Storage Unit. Penetrated by Slug. S-27 Virus suffers critical hit (Destroy). S-27 Virus destroyed. Slammed into Y-64 Sentinel. YJEE%|FB|BX3ZIDJBGBSM3 V2 P63/HBY Gauss Rifle destroyed. Attempting to rewire G-50 Soldier. Penetrated by Slug. G-50 Soldier destroyed. Slammed into B-48 Gladiator. Destabilizing: Core damaged (-28). Slammed into B-48 Gladiator. Y-64 Sentinel misfires. Map ----- +----------------------------------------------------+ | ????????????## #??????????????????????????? | | ????????????# # %% #??????????????????????????? | | ????????????## % % ##??????????????????????????? | | ????????????# = #??????????????????????????? | | ############# # #??????????????????????????? | | # #??????????????????????????? | | # # #??????????????????????????? | | ########## ### ###??????????????????????????? | | ?????????# ## ##????????????????????????????? | | ?????????# # ##?????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????##### ???????????????????????????? | | ?????????????## #??????????????????????????? | | ??????????????## ##??????????????????????????? | | ???????????????## #???????????????????????????? | | ?????????????????# ??????????????????????????? | | ??????????????????# ????????????????????????? | | ???????????????????########??????????????????????? | | ???????????????????### ##?????????????????????? | | ???????????????????? #?????????????????????? | | ????????????????????? ####??????????????????? | | ??????????????????#???# ???????????????????? | | #????????????? #???# % #####?????????????????? | | #?????????????? #???#=[lY# "#?????????????????? | | ##?####??????? ##??#!#@%+ "#?????????????????? | | ## ## #??????# #?#%!####% "#?????????????????? | | ???? #???### #??##=#" "#?????????????????? | | ????? #??## #??## *#" %#?????????????????? | | ?????# #??# #??## #" #?????????????????? | | ###### #?## #??## ######## ????????????????? | | ### #?## ?????????????? | | ### #????????????????? | | ## ## ##????????????????? | | ### ## ####?# ##?????????????????? | | ####?## ##### ##?????#####??????????????????? | | #?????####???#######?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 3 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Field Propulsion Drive | -7/Zion | Archive Matter Filter | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlightBurstMantle Manual? 0 Play Time 00:40:57 Cumulative 53.3 hours Start 2024.10.01 @ 11:05:50 End 2024.10.01 @ 11:51:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0583dd4a-0e14-4661-8ac6-5715638b0940