Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.05 @ 06:49:33 Player: TerrahLol Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (147) 735 Value Destroyed (4744) 4744 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (686) 686 TOTAL SCORE: 10545 Bonus ------- High Alert Combat Kills 98 Follower Combat Kills 88 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 258/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Improved Target Analyzer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Target Analyzer Improved Target Analyzer Weapon Cycler Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Wave Gun Heavy Plasma Cannon Coil Gun > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Armored Treads Armored Treads Armored Treads Medium Treads Medium Treads Medium Treads Advanced Terrain Scanner Advanced Targeting Computer Layered Medium Armor Plating Improved Thermal Shield Force Field High-powered Shock Rifle High-powered Shock Rifle Plasma Rifle Heavy Ion Cannon Flak Gun Power Sword [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac Slots Evolved 10 | . . . . 4 2 . 2 2 Power . | . . . . . . . . . Propulsion 3 | . . . . 2 . . . 1 Utility 5 | . . . . 2 1 . 1 1 Weapon 2 | . . . . . 1 . 1 . Parts Attached 167 | 6 10 14 4 68 2 3 44 16 Power 13 | 1 . 2 1 5 . . 3 1 Engine 9 | 1 . . 1 3 . . 3 1 Core 4 | . . 2 . 2 . . . . Reactor . | . . . . . . . . . Propulsion 52 | 2 3 4 . 26 . 1 14 2 Treads 35 | . 2 2 . 14 . 1 14 2 Leg 17 | 2 1 2 . 12 . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 36 | 1 3 . . 6 1 1 15 9 Device 19 | . 1 . . 4 . . 8 6 Storage 4 | 1 1 . . . . . 2 . Processor 8 | . 1 . . . . 1 4 2 Hackware 2 | . . . . 1 . . 1 . Protection 3 | . . . . 1 1 . . 1 Artifact . | . . . . . . . . . Weapon 66 | 2 4 8 3 31 1 1 12 4 Energy Gun 18 | . 1 1 1 7 . 1 5 2 Energy Cannon 9 | . . . . 8 . . 1 . Ballistic Gun 23 | 2 2 4 1 9 1 . 3 1 Ballistic Cannon . | . . . . . . . . . Launcher 14 | . 1 3 1 7 . . 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . 6 . . . . Parts Lost 66 | . . 8 3 15 . . 20 20 Power 6 | . . 1 1 2 . . 1 1 Propulsion 27 | . . 4 . 9 . . 8 6 Utility 12 | . . . . 1 . . 4 7 Weapon 21 | . . 3 2 3 . . 7 6 Highest Loss Streak 12 | . . 3 2 4 . . 7 12 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 95 | . 95 91 95 99 92 99 96 89 Engine 4 | . 14 . 10 2 . . 5 4 Core 6 | . . 12 3 6 7 7 . . Treads 20 | . 21 18 . 24 30 29 24 24 Leg 6 | . 6 2 28 11 . . . . Device 5 | . 4 . . 13 7 7 6 9 Storage 10 | . 14 14 14 9 7 7 6 3 Processor 12 | . 4 14 14 9 7 7 15 16 Hackware 2 | . . . . 3 . . 5 5 Protection 1 | . . . . 1 7 15 3 . Energy Gun 7 | . 9 2 16 8 7 14 10 6 Ballistic Gun 12 | . 14 24 7 2 7 7 8 5 Launcher 2 | . 3 . . 4 7 . 2 . Peak Build Rating 77 | 6 9 12 12 38 40 44 67 77 Average Rating 27 | 4 8 10 10 29 39 42 54 67 On Entrance 24 | . 6 9 12 11 33 40 42 67 Naked Turns . | . . . . . . . . . Heaviest Build 77 | 14 51 52 50 60 66 66 74 77 Greatest Support 140 | 20 40 40 20 85 85 85 112 140 Greatest Overweight (x) 7 | 1 1 2 2 3 . . 2 7 Average Overweight (x) . | . . 1 2 . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 25 20 Average Capacity 19 | 7 17 20 20 20 20 20 20 15 Most Carried 20 | 4 13 20 20 20 19 18 20 20 Average Carried 16 | 1 10 16 19 18 18 17 14 14 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 Final Carried 20 | 4 13 19 19 20 18 18 20 . Class Distribution -------------------- 52% | Mutant 22% | Scavenger-Mutant 10% | Gunner 8% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/DSF Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac Matter Collected 3413 | 122 380 592 73 855 . 135 874 382 Remotely . | . . . . . . . . . Salvage Created 6045 | . 440 678 122 1849 . 319 1803 834 Parts 363 | . 23 63 11 125 . 24 82 35 Haulers Intercepted 7 | . 1 . . 6 . . . . Recyclers Shooed 9 | . . . . 2 . . 4 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . 7 . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac Combat Hostiles Destroyed 114 | . 8 25 3 36 . 8 25 9 Melee 1 | . . . . . . . . 1 Guns 83 | . 8 19 3 19 . 7 22 5 Cannons 6 | . . . . 3 . . . 3 AOE 21 | . . 6 . 12 . 1 2 . Classes Destroyed 16 | . 5 3 1 5 . . 2 . Worker 7 | . 1 . . 4 . . 1 1 Builder 5 | . . 4 . . . . 1 . Hauler 7 | . 1 . . 6 . . . . Recycler 6 | . . . . 1 . . 4 1 Operator 3 | . 1 . . . . . 2 . Watcher 8 | . 2 . . 3 . . 2 1 Swarmer 37 | . . 12 . 12 . 4 9 . Grunt 37 | . 8 10 . 8 . . 8 3 Sentry 15 | . . . . 10 . . 4 1 Specialist 5 | . . . . 3 . 2 . . Hunter 7 | . . . . 2 . 1 1 3 Programmer 4 | . . . . . . . 2 2 Heavy 2 | . . . . 1 . 1 . . Behemoth 1 | . . . . . . . 1 . Subdweller 3 | . . . 3 . . . . . Assembled 3 | . . 3 . . . . . . Best Kill Streak 5 | . 2 5 1 4 . 4 5 4 Combat Bots Only 4 | . 2 4 1 4 . 4 4 2 Max Kills in Single Turn 4 | . 1 4 1 3 . 2 3 2 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . 3 . 3 . 1 1 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac Hostile Shots Fired 859 | . 34 109 21 184 . 55 229 227 Missed 273 | . 12 27 6 54 . 29 85 60 Damage Taken 10598 | . 287 1044 290 2321 . 547 2642 3467 Core 2025 | . 46 169 30 474 . 55 193 1058 Absorbed by Shields 42 | . . . . . . . . 42 Redirected to Shielding 76 | . . . . . . 23 53 . Regen/Repaired (Parts) 37 | . . . . 37 . . . . Core Remaining (%) 56 | 100 . . 2 13 . 92 77 . Volleys Fired 398 | . 34 91 12 134 . 17 75 35 Largest 4 | . 2 2 2 2 . 3 4 4 Hottest 261 | . 85 98 105 126 . 144 180 261 Shots Fired 813 | . 64 146 23 197 . 51 235 97 Gun 713 | . 63 131 22 157 . 51 223 66 Cannon 58 | . . . . 27 . . . 31 Launcher 42 | . 1 15 1 13 . . 12 . Special . | . . . . . . . . . Kinetic 357 | . 44 115 10 36 . 17 97 38 Thermal 222 | . 19 16 12 80 . 17 37 41 Explosive 27 | . 1 15 1 8 . . 2 . Electromagnetic 207 | . . . . 73 . 17 99 18 Robot Hit Streak 21 | . 8 19 5 9 . 16 21 11 Robot Miss Streak 17 | . 6 5 1 4 . 7 17 5 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . . 1 . . . . 2 . Max Gunslinging Chain 1 | . . 1 . . . . 1 . Shots Hit Robots 541 | . 38 91 16 121 . 42 176 57 Core Hits 329 | . 21 43 5 62 . 23 139 36 Critical Kills 2 | . 1 . . . . . 1 . Critical Parts Destroyed 5 | . . . 1 2 . . . 2 Critical Strikes 22 | . 2 . 1 8 . . 9 2 Burn 10 | . 1 . . 5 . . 4 . Destroy 7 | . 1 . 1 2 . . 1 2 Corrupt 5 | . . . . 1 . . 4 . Melee Attacks 13 | . . . . . . . . 13 Impact . | . . . . . . . . . Slashing 13 | . . . . . . . . 13 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12567 | . 577 1568 206 3904 . 835 3765 1712 Guns 8614 | . 551 1104 206 2025 . 750 3138 840 Cannons 1099 | . . . . 430 . . . 669 Explosions 2704 | . 26 464 . 1449 . 85 623 57 Melee 146 | . . . . . . . . 146 Ramming 4 | . . . . . . . 4 . Kinetic 4139 | . 321 914 102 551 . 189 1452 610 Thermal 3688 | . 230 190 104 1241 . 345 763 815 Explosive 1488 | . 26 464 . 973 . . 25 . Electromagnetic 3102 | . . . . 1139 . 301 1521 141 Impact . | . . . . . . . . . Slashing 146 | . . . . . . . . 146 Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . . . . 14 4 Average Corruption 6 | . . . . . . . 9 2 Corruption Purged 15 | . . . . . . . 15 . Corruption Blocked . | . . . . . . . . . Effects 38 | . . . . . . . 30 8 Message Errors 9 | . . . . . . . 5 4 Matter Fused 9 | . . . . . . . 8 1 Heat Flow Errors 3 | . . . . . . . 2 1 Energy Discharges 5 | . . . . . . . 4 1 Parts Rejected 2 | . . . . . . . 1 1 Data Loss (minor) 3 | . . . . . . . 3 . Data Loss (major) 1 | . . . . . . . 1 . Alerts 3 | . . . . . . . 3 . Weapon Failures 3 | . . . . . . . 3 . Overload Shots . | . . . . . . . . . Overflow Damage 198 | . 16 . . 47 . . 96 39 Projectiles 13 | . . . . . . . . 13 Explosions 159 | . 16 . . 47 . . 96 . Melee 26 | . . . . . . . . 26 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 306 | . . 102 14 31 . 43 116 . Shots 10 | . . 4 1 2 . 1 2 . Rammed 2 | . . . . . . . 2 . Targets Rammed 2 | . . . . . . . 2 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 714 | . 64 313 . 357 . 8 342 714 Average Temperature 121 | . 26 76 . 41 . 4 77 240 Received Heat Transfer 1968 | . 201 321 27 540 . . 411 468 Effects 23 | . . 1 . . . . 1 21 Shutdowns 3 | . . . . . . . . 3 Energy Bleed 2 | . . 1 . . . . 1 . Interference 6 | . . . . . . . . 6 Matter Decay 3 | . . . . . . . . 3 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 4 | . . . . . . . . 4 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . 2 . . 1 . Combat Hostiles 3 | . . . . 2 . . 1 . Parts Fried 16 | . . . . 10 . 1 4 1 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . 1 1 . 3 . . 1 3 Heat Transferred 7154 | . 592 444 237 2655 . 631 1434 1161 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | . . . . 3 . 1 4 1 Alert | -11 -10 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac Peak Influence 668 | . 147 227 . 668 223 366 447 376 Initial 223 | . . 4 . . 223 156 191 173 Average 205 | . 53 56 . 346 223 279 337 277 Maximum Alert Level 2 | . . 1 . 2 1 1 2 1 Low Security (%) 49 | 100 100 92 . 19 . 17 . 18 Level 1 34 | . . 7 . 39 100 82 70 81 Level 2 16 | . . . . 41 . . 29 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Squads Dispatched 18 | . 2 . . 5 . 2 7 2 Investigation 2 | . . . . 1 . . 1 . Extermination 2 | . . . . . . . 2 . Reinforcement 11 | . 2 . . 3 . 2 2 2 Assault . | . . . . . . . . . Garrison 3 | . . . . 1 . . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac Distress Signals 5 | . . . . 3 . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 158 | . 12 24 5 50 . 9 40 18 Peak Tracking Total 6 | . 3 5 2 5 . 4 4 6 Tactical Retreats 7 | . . 2 . 2 . 1 1 1 Traps | -11 -10 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac Traps Triggered 7 | . 2 . . 1 . 1 1 2 Indirectly 1 | . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . 1 . . . . Traps Extracted . | . . . . . . . . . Installed 2 | . . . . 2 . . . . Triggered 1 | . . . . 1 . . . . Most Traps Carried 5 | . . 5 5 5 . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac Machines Disabled 16 | . . 2 . 3 . . 5 6 Max in Single Turn 2 | . . 1 . 1 . . 2 2 Garrison Access 2 | . . . . . . . 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac Machines Accessed 29 | . 5 . 1 11 1 . 8 3 Terminals 18 | . 4 . . 7 1 . 5 1 Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . . 1 . . . 1 Recycling Units 4 | . 1 . . 2 . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 . . 2 . Total Hacks 69 | . 11 . 5 26 4 . 17 6 Successful 40 | . 7 . 5 15 1 . 8 4 Failed 29 | . 4 . . 11 3 . 9 2 Catastrophic 4 | . 2 . . 1 . . 1 . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . 1 . . . Terminals 44 | . 10 . . 15 4 . 11 4 Fabricators 1 | . . . . . . . . 1 Repair Stations 4 | . . . . 3 . . . 1 Recycling Units 6 | . 1 . . 4 . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 9 | . . . . 4 . . 5 . Terminal Hacks 32 | . 6 . 5 10 1 . 6 4 Record 12 | . . . 5 1 . . 3 3 Robot Analysis 2 | . 1 . . . . . 1 . Prototype ID Bank 5 | . . . . 3 . . 1 1 Open DSF 2 | . . . . . 1 . 1 . Terminal Index 1 | . 1 . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . Alert Level 2 | . 1 . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . Security Status 1 | . . . . 1 . . . . Patrol Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . Registered Components 1 | . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 4 | . 1 . . 3 . . . . Report Inventory 3 | . 1 . . 2 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . Seal Access 2 | . . . . . . . 2 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 3 . . 10 1 . 6 3 Full Trace Events 2 | . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 38 | . . . . 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 1 . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . 9 . . . . . Total Damage 127 | . . . 127 . . . . . Kills 3 | . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac Robot Analysis Total 2 | . 1 . . . . . 1 . Derelict Logs Recovered 2 | . . 1 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac Turns Passed 12166 | 51 1195 3814 1076 2702 6 283 2326 713 Spaces Moved 4914 | 35 514 1229 396 1267 3 131 1035 304 Core 6 | 5 . . . . . . . 1 Treads 3867 | . 325 1117 . 953 3 131 1035 303 Legs 1041 | 30 189 112 396 314 . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 240 260 120 158 155 156 160 Average Speed 206 | 111 196 277 260 166 158 156 177 161 Slowest Speed 400 | 120 240 320 260 330 158 158 320 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 50 | 3 59 99 26 88 . 94 28 7 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 6 | . 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 3 | . . 3 . . . . . . Spaces Dug 6 | . . . . . . . . 6 Terrain Destroyed 248 | . 7 101 3 86 . 5 33 13 Melee 6 | . . . . . . . . 6 Projectile 9 | . . . . 2 . . . 7 AOE 233 | . 7 101 3 84 . 5 33 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac Total 6222 | 44 637 1482 420 1664 4 170 1354 447 Wait 528 | . 64 135 6 104 . 19 137 63 Move 4906 | 34 513 1228 395 1266 2 130 1034 304 Hop . | . . . . . . . . . Pick Up 138 | 4 13 14 3 51 . 1 43 9 Fast Attach 12 | 6 2 . . 3 . . 1 . Attach 79 | . 4 8 3 20 2 1 28 13 Detach 3 | . 1 . . . . . 2 . Swap 77 | . 4 6 1 46 . 2 15 3 Drop 64 | . 2 . . 38 . . 17 7 Fire 398 | . 34 91 12 134 . 17 75 35 Melee 13 | . . . . . . . . 13 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . . . . . 2 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 2 | . . . . 2 . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 16) 533 | -10/Materials | Discovered new exit (range 10) 772 | -10/Materials | Discovered new exit (range 16) 866 | -10/Materials | Identified exit to Mines 1247 | -10/Materials | Entered Mines 1254 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1539 | -10/Mines | Discovered new exit (range 8) 1554 | -10/Mines | Identified exit to Materials 1628 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1633 | -10/Mines | Found Prototype Device 2189 | -10/Mines | Discovered exit to Materials (range 5) 2438 | -10/Mines | Excavation squad dispatched 2438 | -10/Mines | A large section of the Mines collapsed 2508 | -10/Mines | Core integrity fell below 50% 3259 | -10/Mines | Learned Materials interactive machine intel 4279 | -10/Mines | Discovered new exit (range 6) 4292 | -10/Mines | Identified exit to Subcaves 4733 | -10/Mines | Core integrity fell below 20% 4753 | -10/Mines | Escorted by a lone wolf Derelict 4775 | -10/Mines | Lost 3 parts (1p1n1w) 4804 | -10/Mines | Found a hidden stash of uninstalled traps 5061 | -10/Mines | Entered Subcaves 5061 | -10/Subcaves | Accompanied by 1 ally 5080 | -10/Subcaves | Learned Materials garrison access intel 5291 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 5336 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 5460 | -10/Subcaves | Visited Clippyterm 5468 | -10/Subcaves | Identified exit to Recycling 5468 | -10/Subcaves | Learned location of Deep Caves (-6) 5893 | -10/Subcaves | Discovered new exit (range 14) 5924 | -10/Subcaves | Identified exit to Materials 6137 | -10/Subcaves | Entered Materials 6137 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 6138 | -8/Materials | Loaded intel: 19 interactive machine locations 6139 | -8/Materials | Loaded intel: 1 garrison access location 6436 | -8/Materials | Build established: Scavenger-Mutant 6826 | -8/Materials | Lost 4 parts (1p2n1w) 6882 | -8/Materials | Discovered new exit (range 10) 6884 | -8/Materials | Core integrity fell below 50% 6920 | -8/Materials | Lost 4 parts (3n1w) 7030 | -8/Materials | Identified exit to Factory 7080 | -8/Materials | Core integrity fell below 20% 7106 | -8/Materials | Lost 3 parts (2n1u) 7746 | -8/Materials | Discovered exit to Factory (range 4) 7919 | -8/Materials | Repaired Imp. Heat Sink 8047 | -8/Materials | Discovered exit to Factory (range 3) 8200 | -8/Materials | Garrison activated, responded to threat 8839 | -8/Materials | Entered Factory 8839 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8845 | -7/Factory | Identified exit to DSF 8845 | -7/Factory | Entered DSF 8871 | -7/DSF | Additional patrols routed to DSF 9024 | -7/DSF | Sterilization system engaged 9044 | -7/DSF | Ambient heat levels rising (+10) 9059 | -7/DSF | Ambient heat levels rising (+10) 9074 | -7/DSF | Ambient heat levels rising (+10) 9086 | -7/DSF | Discovered new exit (range 16) 9089 | -7/DSF | Ambient heat levels rising (+10) 9104 | -7/DSF | Ambient heat levels rising (+10) 9119 | -7/DSF | Ambient heat levels rising (+10) 9126 | -7/DSF | Identified exit to Factory 9128 | -7/DSF | Entered Factory 9128 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9674 | -6/Factory | Lost 6 parts (3n1u2w) 9779 | -6/Factory | Spotted B-75 Beast 9822 | -6/Factory | Destroyed B-75 Beast 9837 | -6/Factory | Crushed by falling debris 9837 | -6/Factory | System corruption reached 10% 9868 | -6/Factory | Lost 7 parts (1p3n3u) 9950 | -6/Factory | Garrison activated, responded to threat 10154 | -6/Factory | Build established: Scavenger-Gunner 10677 | -6/Factory | Discovered new exit (range 6) 10685 | -6/Factory | Identified exit to Factory 11135 | -6/Factory | Build established: Gunner 11143 | -6/Factory | Discovered exit to Factory (range 12) 11454 | -6/Factory | Entered another Factory area 11454 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12055 | -5/Factory | Lost 8 parts (4n3u1w) 12142 | -5/Factory | Core integrity fell below 50% 12161 | -5/Factory | Core integrity fell below 20% 12167 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 12147_ K-01 Serf collects debris. 12147_ Slug penetrates Assembly Bed. 12147_ Penetrated by Slug. 12150_ Slug penetrates Assembly Bed. 12150_ Adv. Terrain Scanner destroyed. 12151_ Penetrated by Slug. 12152_ K-01 Serf collects debris. 12153_ H-66 Slayer destroyed. 12155_ K-01 Serf collects debris. 12156_ Penetrated by Slug. 12158_ K-01 Serf collects debris. 12160_ Slug penetrates Assembly Bed. 12160_ Penetrated by Slug. 12161_ K-01 Serf collects debris. 12162_ Knocked back. 12163_ Penetrated by Slug. 12166_ K-01 Serf collects debris. 12166_ Penetrated by Slug. 12166_ Power Sword destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????################???????## | | ?????????????????????????# #???????# | | ?????????????????????????# """"""""" #???????# | | ?????????????????????????# #???????# | | ?????????????????????????# "" "" #???????# | | ???????????????#?#???????# ""R"" #???????# | | ??????????????????###?#### """" #???????# | | ??????????????#####"###"#########+####+##???????# | | ??????????????# # #?######## | | ??????????????# "" # #?# # | | ??????????????# " + """ #?# """"# | | ??????????????# % T # ^""" ### """"## | | ??????????????# % "" # """ ### """"#? | | ??????????#???# """" "" # """ ## """"#? | | ??????????????# """" # ## [ #? | | ??????????????# """""" # #####+#### | | ??????????????# """"""" ##### | | ??????????????##################???# #### | | ????????????##????????##############"" ""% # | | ?????????????? ???????# @%% #"" ""% + ! | | ??????????????? ? ????# " """ #"" "%" # | | ??????????????? ? ????# "" %% #T %%" # | | ??????????????????????# """ % #" #? | | ???????????????????? ?# """"%Hh% #"" """ #?? | | ??????????????????????# #"*%! %" #??? | | ??????????????????????# """ k # %[ " #??? | | ???????????????????? ?# """"" # %% %#??? | | ???????????"?????"????# """"" % # ! #### | | ??????????????????????# """""" #% %%% | | ????????????? ????????# % % # "%%% | | ??????????????????????# #% """ % | | ??????????????????????###########+## """ | | ??????????????????? | | ??????????????????? | | ??????????????????? % | | ????????????????????########+####### | | ???????????????????????????????????###+##### | | ???????????????#????????? ??????????? ???####### | | ??????????????????????#?????????????? ?????????? | | ???????????????????????????? ????? ?? ? ???????? | | ????????????????????????????????????? ?????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Target Analysis 8 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club System Compromised Challenges ------------ None Game ------ Seed SalvageLongswordLog Manual? 0 Play Time 02:18:15 Cumulative 8.3 hours Start 2025.01.04 @ 16:46:46 End 2025.01.05 @ 06:49:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 72% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2dfbfb71-74c2-45e1-b65c-0bac52b76e89