Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.02 @ 21:18:15 Player: aoemica Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (44) 220 Value Destroyed (2429) 2429 Prototype IDs (20) 400 Alien Tech Used (10) 2000 Bonus (29098) 29098 TOTAL SCORE: 42047 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 1578 Follower Combat Kills 369 Entered DSFs 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Integrated Exoskeleton 5000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Win Speed 2405 Friendly Fire -254 Cogmind --------- Core Integrity 609/1600 Matter 231/300 Energy 448/450 System Corruption 10% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Medium Storage Unit Experimental Targeting Computer Advanced Force Field > --- WEAPON (3) ------- Sigix Sheargun Sigix Broadsword > --- INVENTORY (10) --- Advanced Energy Well (500) Antimissile System Transdimensional Reconstructor Sigix Sheargun Sigix Sheargun Core Cannon Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Targeting Computer Experimental Core Analyzer Advanced Force Field > --- WEAPON ----------- Sigix Sheargun Sigix Broadsword > --- INVENTORY -------- Advanced Energy Well Antimissile System Transdimensional Reconstructor Sigix Sheargun Sigix Sheargun Core Cannon [Rating: 235] Favorites ----------- Power Light Particle Reactor Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Flight Unit Improved Cesium-ion Thruster Utility Improved Signal Interpreter Device Advanced Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Core Cannon Ballistic Gun Light Assault Rifle Launcher Fusion Bomb Launcher Impact Weapon Flail Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 2 . 2 2 2 . 2 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 6 | . . . 2 1 . . . . . 1 1 . 1 . . . . Utility 10 | . . . . 1 . 2 2 2 . 1 . . 1 . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . 1 . Parts Attached 112 | . . 1 2 2 3 5 15 . 1 1 10 14 3 19 20 9 7 Power 12 | . . . . . . 1 1 . . . 2 2 . 4 2 . . Engine 2 | . . . . . . 1 . . . . 1 . . . . . . Core 1 | . . . . . . . 1 . . . . . . . . . . Reactor 9 | . . . . . . . . . . . 1 2 . 4 2 . . Propulsion 22 | . . . 2 2 1 3 6 . . 1 2 . 1 2 2 . . Treads 2 | . . . 2 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 20 | . . . . 2 1 3 6 . . 1 2 . 1 2 2 . . Utility 51 | . . . . . 1 1 6 . 1 . 5 10 2 9 10 3 3 Device 26 | . . . . . . 1 3 . 1 . 3 3 1 4 5 3 2 Storage 8 | . . . . . . . . . . . 2 1 . 3 2 . . Processor 7 | . . . . . 1 . 1 . . . . 1 . . 3 . 1 Hackware 7 | . . . . . . . 1 . . . . 4 1 1 . . . Protection 3 | . . . . . . . 1 . . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 27 | . . 1 . . 1 . 2 . . . 1 2 . 4 6 6 4 Energy Gun 10 | . . . . . . . . . . . . 2 . . . 6 2 Energy Cannon 4 | . . . . . . . . . . . . . . 2 2 . . Ballistic Gun 2 | . . 1 . . . . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . Slashing Weapon 9 | . . . . . 1 . . . . . 1 . . 2 3 . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . . 1 1 . . . 2 6 1 3 4 . . Parts Lost 6 | . . . . . . . 1 . . . 1 1 1 . 1 . 1 Power 1 | . . . . . . . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 5 | . . . . . . . 1 . . . 1 . 1 . 1 . 1 Weapon . | . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . 1 . . . 1 2 1 . 1 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 57 57 66 58 71 58 91 82 82 78 89 88 89 90 78 61 76 Reactor 5 | . . . . . . . . . . . 1 5 8 8 9 9 9 Treads 1 | . . . 22 18 18 . . . . . . . . . . . . Leg 5 | . 28 28 22 18 9 . . . . . . . . . 4 9 9 Flight 18 | . . . . 4 17 26 33 29 29 31 32 28 30 30 16 . . Device 13 | . . . . . . 7 22 17 17 15 22 19 15 15 13 9 12 Storage 3 | . . . . . . . . . . . 1 1 . 3 7 9 9 Processor 7 | . . . . . 9 7 11 11 11 10 9 9 8 8 8 9 10 Hackware 4 | . . . . . . . . . . . . 10 16 17 7 . . Protection 1 | . . . . . . . 3 5 5 5 4 4 4 . . . . Energy Gun 5 | . 14 13 . . . . . . . . . . . . 5 12 26 Ballistic Gun 3 | . 14 14 22 18 12 7 6 5 5 5 3 . . . . . . Slashing Weapon 2 | . . . . . 5 7 4 . . . . 4 4 3 4 . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 67 | 3 3 3 2 2 3 7 20 19 23 23 44 45 42 62 60 63 67 Greatest Support 70 | 3 3 3 3 3 3 15 30 24 33 36 45 45 52 55 70 70 70 Greatest Overweight (x) 1 | . . . . . . . . . 1 . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Average Capacity 7 | 6 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 Most Carried 10 | 5 4 5 4 5 5 5 5 5 5 4 5 5 4 10 10 10 9 Average Carried 6 | 3 3 4 3 4 4 3 4 5 5 4 4 4 3 8 9 8 7 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Final Carried 10 | 3 4 5 4 5 5 4 5 5 5 4 5 5 3 10 10 8 7 Class Distribution -------------------- 30% | Hacker-Ninja 26% | Alien-Sigix 18% | Mutant 17% | Ninja 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Ninja | -6/Factory Ninja | -5/Factory Assassin | -5/DSF Scout | -4/Factory Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Jun Mat Min Mat Mat Sto Fac Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Matter Collected 1313 | 191 . 27 23 . 20 74 100 . . . 165 90 36 139 354 33 61 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3521 | . . 61 23 . 34 133 26 . . . 136 161 36 296 405 209 2001 Parts 138 | . . 6 2 . 8 9 1 . . . 3 6 3 13 28 7 52 Haulers Intercepted 1 | . . . . . . . . . . . 1 . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 20 | . . 2 . . 3 . . . . . 1 . . . 3 1 10 Melee 5 | . . . . . 3 . . . . . 1 . . . 1 . . Guns 15 | . . 2 . . . . . . . . . . . . 2 1 10 Classes Destroyed 17 | . . 2 1 . . 3 . . . . 1 1 . 1 3 1 4 Worker 5 | . . . . . . 3 . . . . . . . . 1 1 . Builder 2 | . . . . . . 2 . . . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . 1 . . . . . . Recycler 3 | . . . . . . . . . . . . . . 2 . . 1 Mechanic 1 | . . . . . . 1 . . . . . . . . . . . Operator 4 | . . . . . . . . . . . . 1 . 1 1 . 1 Watcher 4 | . . . 1 . . . 1 . . . . 1 1 . . . . Swarmer 6 | . . 2 . . 3 . . . . . 1 . . . . . . Grunt 3 | . . . . . . . . . . . . . . . . . 3 Brawler 1 | . . . . . . . . . . . . . . . 1 . . Researcher 1 | . . . . . . . . . . . . . . . 1 . . Hunter 3 | . . . . . . . . . . . . . . . . 1 2 Programmer 1 | . . . . . . . . . . . . . . . . . 1 M Guard 1 | . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . 2 Investigator 2 | . . . . . . . . . . . . . . . 1 1 . Executioner 2 | . . . . . . . . . . . . . . . 2 . . Assembled 1 | . . . . . . . . . . . . . . . . . 1 Best Kill Streak 7 | . . 3 1 . 3 3 1 . . . 1 1 1 2 2 1 7 Combat Bots Only 6 | . . 2 . . 3 . . . . . 1 . . . 2 1 6 Max Kills in Single Turn 1 | . . 1 1 . 1 1 1 . . . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . 1 . . . 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Mat Sto Fac Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Damage Taken 7620 | . 41 79 . 86 186 . 261 . 59 21 374 123 74 . 3012 803 2501 Core 1987 | . . 6 . . 15 . 52 . 59 . 71 . . . 793 236 755 Absorbed by Shields 3262 | . . . . . . . . . 20 . 46 . . . 1144 873 1179 Regen/Repaired (Parts) 638 | . . . . . . . . . . . . . . 218 389 . 31 Core Remaining (%) 85 | 100 . 97 100 . 97 100 93 . 94 100 . 94 . . 23 . 38 Volleys Fired 100 | . 6 6 3 . 1 . . . . . . . . 3 15 15 51 Largest 3 | . 2 2 2 . 1 . . . . . . . . 1 2 3 3 Hottest 300 | . 60 60 40 . 20 . . . . . . . . 300 300 300 300 Shots Fired 233 | . 12 12 6 . 1 . . . . . . . . 3 28 26 145 Gun 228 | . 12 12 6 . 1 . . . . . . . . . 26 26 145 Cannon 5 | . . . . . . . . . . . . . . 3 2 . . Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 19 | . 6 6 6 . 1 . . . . . . . . . . . . Thermal 3 | . . . . . . . . . . . . . . 1 2 . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 14 | . 6 6 . . . . . . . . . . . 2 . . . Slashing 197 | . . . . . . . . . . . . . . . 26 26 145 Robot Hit Streak 48 | . 1 3 2 . . . . . . . . . . . 13 14 48 Robot Miss Streak 6 | . 6 2 2 . . . . . . . . . . . 1 3 4 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 Secondary Targets 6 | . . 1 . . . . . . . . . . . . . . 5 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . 1 Shots Hit Robots 211 | . 4 8 3 . 3 10 3 . . . 7 9 5 6 28 11 114 Core Hits 90 | . . 5 2 . 2 6 1 . . . 2 4 1 3 7 5 52 Critical Kills 3 | . . . . . . . . . . . 1 . . . 2 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 8 | . . . . . . . 1 . . . 1 1 . 1 2 . 2 Destroy 2 | . . . . . . . . . . . . . . . 2 . . Smash 1 | . . . . . . . . . . . 1 . . . . . . Sever 5 | . . . . . . . 1 . . . . 1 . 1 . . 2 Melee Attacks 154 | . . . . . 11 11 19 . . 1 26 15 15 27 24 . 5 Impact 31 | . . . . . . . 4 . . 1 26 . . . . . . Slashing 123 | . . . . . 11 11 15 . . . . 15 15 27 24 . 5 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . . 7 1 . . . 2 1 1 3 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 16115 | . 49 76 22 . 94 601 136 . . . 307 710 317 466 2455 1017 9865 Guns 12316 | . 44 76 22 . . . . . . . . . . . 1411 898 9865 Cannons 450 | . . . . . . . . . . . . . . . 450 . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 3159 | . . . . . 94 601 136 . . . 307 710 317 466 528 . . Ramming 190 | . 5 . . . . . . . . . . . . . 66 119 . Kinetic 85 | . 24 39 22 . . . . . . . . . . . . . . Thermal 450 | . . . . . . . . . . . . . . . 450 . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 57 | . 20 37 . . . . . . . . . . . . . . . Impact 307 | . . . . . . . . . . . 307 . . . . . . Slashing 15026 | . . . . . 94 601 136 . . . . 710 317 466 1939 898 9865 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . . . . 1 . . 5 3 10 Average Corruption 2 | . . . . . . . . . . . . 1 . . 1 2 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 22 | . . . . . . . . . . . . 1 . . 6 5 10 Message Errors 3 | . . . . . . . . . . . . . . . 1 . 2 Matter Fused 4 | . . . . . . . . . . . . . . . 2 . 2 Heat Flow Errors 1 | . . . . . . . . . . . . 1 . . . . . Energy Discharges 5 | . . . . . . . . . . . . . . . 3 . 2 Parts Rejected 3 | . . . . . . . . . . . . . . . . 2 1 Data Loss (minor) 4 | . . . . . . . . . . . . . . . . 3 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 549 | . . . . . 10 84 33 . . . . 88 94 41 187 12 . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 549 | . . . . . 10 84 33 . . . . 88 94 41 187 12 . Knockbacks 1 | . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 2 | . 2 . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed 1 | . 1 . . . . . . . . . . . . . . . . Targets Rammed 9 | . 1 . . . . . . . . . . . . . 3 5 . Kicked 8 | . . . . . . . . . . . . . . . 3 5 . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 201 | . 10 20 . . . . 16 . . 9 51 197 . 112 201 120 128 Average Temperature 94 | . 7 9 . . . . 6 . . 5 27 105 . 34 127 69 59 Received Heat Transfer 704 | . 21 30 . 27 45 . 42 . . . 9 . 9 . 295 40 186 Effects 3 | . . . . . . . . . . . . . . . 3 . . Interference 3 | . . . . . . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted 12 | . . . . . . . . . . . . . . . . . 12 Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Peak Influence 2726 | . 30 158 90 52 170 125 527 257 194 161 411 225 339 425 2332 2726 2186 Initial 1719 | . . 11 53 37 21 77 60 257 179 101 84 138 105 190 137 1399 1719 Average 634 | . 23 25 72 44 67 106 247 257 179 120 251 150 170 285 916 2085 1888 Maximum Alert Level 5 | . . . . . . . 2 1 . . 2 1 1 2 5 5 5 Low Security (%) 36 | 100 100 100 100 100 100 100 48 . 100 100 18 89 67 . 9 . . Level 1 32 | . . . . . . . 31 100 . . 65 10 32 86 49 . . Level 2 5 | . . . . . . . 19 . . . 15 . . 12 . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 1 | . . . . . . . . . . . . . . . . 13 . Level 5 10 | . . . . . . . . . . . . . . . . . 100 High Security . | . . . . . . . . . . . . . . . . . . Max Security 14 | . . . . . . . . . . . . . . . 40 86 . Squads Dispatched 56 | . . . . . 1 . . . 1 . 4 . . 1 18 27 4 Investigation 4 | . . . . . . . . . . . 2 . . . 1 . 1 Extermination 2 | . . . . . . . . . . . . . . 1 . . 1 Reinforcement 7 | . . . . . 1 . . . 1 . 2 . . . 2 1 . Assault 34 | . . . . . . . . . . . . . . . 12 20 2 Garrison 3 | . . . . . . . . . . . . . . . . 3 . Intercept 6 | . . . . . . . . . . . . . . . 3 3 . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Mat Sto Fac Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Distress Signals 11 | . . . . . 2 . . . . . 1 . . . 2 3 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 347 | . 10 7 3 2 8 . 24 . 4 4 25 3 14 7 132 68 36 Peak Tracking Total 33 | . 8 5 3 2 8 . 7 . 1 4 10 1 9 3 30 33 25 Tactical Retreats 43 | . . 1 . . 1 . 4 . . . 5 . 2 1 12 12 5 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Traps Triggered 10 | . . . . . . . 1 . . . 4 1 . . . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Jun Mat Min Mat Mat Sto Fac Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Machines Disabled 25 | . . . . . . . . . . . . 3 . 5 10 3 4 Max in Single Turn 3 | . . . . . . . . . . . . 1 . 1 3 2 1 Garrison Access 3 | . . . . . . . 1 . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Mat Sto Fac Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Machines Accessed 36 | . . . . . 1 1 4 1 . . 3 6 4 6 7 2 1 Terminals 31 | . . . . . 1 1 3 1 . . 3 6 3 3 7 2 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . . Garrison Access 3 | . . . . . . . 1 . . . . . 1 1 . . . Total Hacks 79 | . . . . . 1 2 9 1 . . 7 13 13 15 15 2 1 Successful 45 | . . . . . 1 1 4 1 . . 1 8 10 11 7 . 1 Failed 34 | . . . . . . 1 5 . . . 6 5 3 4 8 2 . Catastrophic 11 | . . . . . . . 1 . . . 2 3 . . 4 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 35 | . . . . . . . 5 . . . 2 8 5 4 10 1 . Terminals 73 | . . . . . 1 2 8 1 . . 7 13 12 11 15 2 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . . Garrison Access 3 | . . . . . . . 1 . . . . . 1 1 . . . Terminal Hacks 30 | . . . . . 1 1 2 1 . . 1 5 7 5 6 . 1 Record 1 | . . . . . . . 1 . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . . 1 . . Open Door 4 | . . . . . 1 . . . . . . . . . 2 . 1 Open DSF 1 | . . . . . . . . 1 . . . . . . . . . Level Access Points 4 | . . . . . . 1 1 . . . . 1 . . 1 . . Branch Access Points 2 | . . . . . . . . . . . 1 . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 . . . Terminal Index 2 | . . . . . . . . . . . . . 2 . . . . Alert Level 2 | . . . . . . . . . . . . 1 . . 1 . . Unreport Threat 1 | . . . . . . . . . . . . 1 . . . . . Locate Traps 3 | . . . . . . . . . . . . . 1 2 . . . Patrol Status 3 | . . . . . . . . . . . . 1 2 . . . . Recall Extermination 1 | . . . . . . . . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . 1 . . Zone Layout 3 | . . . . . . . . . . . . 1 1 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . 1 1 . . . Seal Access 3 | . . . . . . . 1 . . . . . 1 1 . . . Unauthorized Hacks 9 | . . . . . . . 1 . . . . 3 2 2 1 . . Terminals 9 | . . . . . . . 1 . . . . 3 2 2 1 . . Track 2 | . . . . . . . . . . . . 1 . . 1 . . Assimilate 3 | . . . . . . . . . . . . 1 . 2 . . . Botnet 3 | . . . . . . . 1 . . . . 1 1 . . . . Disrupt 1 | . . . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . 1 . 1 1 . . Used 1 | . . . . . . . . . . . . 1 . . . . . Hacking Detections 28 | . . . . . . 1 3 . . . 3 6 3 4 5 2 1 Full Trace Events 3 | . . . . . . . . . . . 2 . . . 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . . . 3 . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . . . Time 44 | . . . . . . . . . . . . . . 44 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Jun Mat Min Mat Mat Sto Fac Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Mat Sto Fac Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Total Allies 91 | . . 2 . . . . . . . . . . . 1 . 65 23 Largest Group 7 | . . 2 . . . . . . . . . . . 1 . 7 5 Highest-Rated Group 99 | . . 39 . . . . . . . . . . . 10 . 99 73 Highest-Rated Ally 31 | . . 31 . . . . . . . . . . . 10 . 15 15 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 120 | . . 14 . . . . . . . . . . . . . 92 14 Total Damage 1874 | . . 165 . . . . . . . . . . . . . 1494 215 Kills 13 | . . 2 . . . . . . . . . . . . . 10 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Jun Mat Min Mat Mat Sto Fac Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Turns Passed 4050 | 6 102 282 69 20 136 188 319 9 33 55 453 212 136 621 602 391 416 Spaces Moved 8074 | 4 159 230 117 27 199 379 835 32 37 226 965 698 402 1008 1317 989 450 Core 736 | 4 159 230 117 27 199 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 1915 | . . . . . . . . . . . . . . . 476 989 450 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 5423 | . . . . . . 379 835 32 37 226 965 698 402 1008 841 . . Fastest Speed 14 | 50 50 50 50 50 50 29 23 26 20 20 17 20 17 14 17 30 30 Average Speed 25 | 50 50 50 50 50 50 32 26 26 49 22 17 20 17 17 22 30 30 Slowest Speed 99 | 50 50 50 50 50 50 35 29 26 99 23 20 20 17 84 30 30 30 Overloaded Moves 20 | . . . . . . . . . 4 . . . . 16 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . . . . 7 . . 3 6 4 11 2 4 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . 2 . . Exploration Rate (%) 34 | 2 30 40 21 5 50 7 27 2 48 9 34 86 19 89 79 45 28 Regions Visited 17 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 10 | . . . . . 1 1 1 1 . 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . . . Spaces Dug 78 | . . . . . 4 . 13 . . . 11 1 5 11 9 14 10 Terrain Destroyed 140 | . . . . . 4 . 13 . . . 11 1 5 21 11 30 44 Melee 56 | . . . . . 4 . 13 . . . 11 1 5 11 9 . 2 Projectile 84 | . . . . . . . . . . . . . . 10 2 30 42 AOE . | . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Mat Sto Fac Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Total 9632 | 11 170 387 122 36 217 426 898 31 50 224 1206 744 434 1410 1561 1067 638 Wait 956 | . 4 145 . . 1 26 14 . 12 . 143 6 26 319 106 34 120 Move 7983 | 3 158 229 116 26 198 378 820 31 36 219 952 689 380 1003 1308 988 449 Hop 36 | . . . . . . . 7 . . 3 6 4 10 2 4 . . Pick Up 60 | 1 1 3 1 4 1 3 5 . . . 6 2 . 14 19 . . Fast Attach 56 | . . 1 . 1 2 1 6 . 1 . 6 10 1 9 12 4 2 Attach 45 | . . . 2 . 1 4 1 . . 1 4 2 2 8 11 5 4 Detach 34 | 1 . . . . . . . . . . 2 4 . 8 10 4 5 Swap 17 | . . . . 1 . . 8 . . . . 2 . 4 1 . 1 Drop 87 | 6 . 3 . 4 2 3 9 . 1 . 7 10 . 13 25 3 1 Fire 100 | . 6 6 3 . 1 . . . . . . . . 3 15 15 51 Melee 154 | . . . . . 11 11 19 . . 1 26 15 15 27 24 . 5 Ram 1 | . 1 . . . . . . . . . . . . . . . . Kick 8 | . . . . . . . . . . . . . . . 3 5 . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 95 | . . . . . . . 9 . . . 54 . . . 23 9 . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials -8/Storage -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -5/DSF -4/Factory -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 2) 7 | -11/Junkyard | Entered Materials 55 | -10/Materials | Discovered new exit (range 13) 109 | -10/Materials | Entered Mines 115 | -10/Mines | Learned location of 1 exit from Materials 129 | -10/Mines | Assembled infested the area 131 | -10/Mines | Found a hidden stash of uninstalled traps 310 | -10/Mines | Build established: Mutant 357 | -10/Mines | Discovered new exit (range 6) 391 | -10/Mines | Entered Materials 391 | -9/Materials | Evolved 2 slots: Propulsion x2 392 | -9/Materials | Identified exit to Mines 448 | -9/Materials | Discovered new exit (range 15) 460 | -9/Materials | Entered another Materials area 460 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 469 | -8/Materials | Discovered new exit (range 6) 480 | -8/Materials | Entered Storage 607 | -8/Storage | Discovered new exit (range 16) 615 | -8/Storage | Identified exit to Factory 616 | -8/Storage | Entered Factory 616 | -7/Factory | Evolved 2 slots: Utility x2 639 | -7/Factory | Identified exit to Factory 710 | -7/Factory | Discovered new exit (range 8) 712 | -7/Factory | Identified exit to Lower Caves 804 | -7/Factory | Entered another Factory area 804 | -6/Factory | Evolved 2 slots: Utility x2 916 | -6/Factory | Discovered new exit (range 15) 949 | -6/Factory | Identified exit to Lower Caves 1092 | -6/Factory | Identified exit to Factory 1120 | -6/Factory | Build established: Ninja 1123 | -6/Factory | Entered another Factory area 1123 | -5/Factory | Evolved 2 slots: Utility x2 1132 | -5/Factory | Identified exit to DSF 1132 | -5/Factory | Entered DSF 1142 | -5/DSF | Discovered new exit (range 20) 1158 | -5/DSF | Additional patrols routed to DSF 1164 | -5/DSF | Identified exit to Factory 1165 | -5/DSF | Entered Factory 1165 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1206 | -4/Factory | Discovered new exit (range 14) 1210 | -4/Factory | Identified exit to Research 1220 | -4/Factory | Entered Research 1220 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 1515 | -3/Research | Identified exit to Armory 1515 | -3/Research | Identified exit to Testing 1662 | -3/Research | Found Antimissile System 1673 | -3/Research | Entered Testing 1712 | -3/Testing | Found Prototype Energy Gun 1712 | -3/Testing | Identified Warp Gun 1721 | -3/Testing | Found Prototype Hackware 1721 | -3/Testing | Identified System Mapper 1727 | -3/Testing | Identified exit to Research 1746 | -3/Testing | Spotted Striker 1747 | -3/Testing | Spotted Striker 1772 | -3/Testing | Found Prototype Processor 1772 | -3/Testing | Identified Exp. Targeting Computer 1823 | -3/Testing | Found Prototype Energy Gun 1823 | -3/Testing | Identified Hyp. EM Gauss Rifle 1885 | -3/Testing | Entered Research 1885 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1887 | -2/Research | Spotted B-90 Cyclops 1891 | -2/Research | Identified exit to Quarantine 2021 | -2/Research | Entered Quarantine 2030 | -2/Quarantine | Found Alien Energy Cannon 2085 | -2/Quarantine | Repaired Imp. Medium Armor Plating 2187 | -2/Quarantine | Identified Core Cannon 2217 | -2/Quarantine | Found Alien Slashing Weapon 2217 | -2/Quarantine | Identified Sigix Broadsword 2232 | -2/Quarantine | Found Alien Artifact 2232 | -2/Quarantine | Identified Core Reset Matrix 2232 | -2/Quarantine | Used Core Reset Matrix 2236 | -2/Quarantine | Detected hypermatrix surge 2236 | -2/Quarantine | Sensed 9 artifacts in vicinity 2239 | -2/Quarantine | Cryocooling Duct disabled 2254 | -2/Quarantine | Ambient heat levels rising (+20) 2254 | -2/Quarantine | Non-combat units ordered to evacuate 2295 | -2/Quarantine | Found Subatomic Replicator 2302 | -2/Quarantine | Used Subatomic Replicator to create Supercharged TR 2311 | -2/Quarantine | Found Transdimensional Reconstructor 2312 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 2320 | -2/Quarantine | Found Dimensional Node Initializer 2349 | -2/Quarantine | Build established: Hacker-Ninja 2415 | -2/Quarantine | Discovered new exit (range 8) 2529 | -2/Quarantine | Spotted Fortress 2547 | -2/Quarantine | Discovered new exit (range 5) 2548 | -2/Quarantine | Identified exit to Section 7 2642 | -2/Quarantine | Entered Section 7 2643 | -2/Section 7 | Sensed 20 artifacts in vicinity 2646 | -2/Section 7 | Found Unknown Launcher 2646 | -2/Section 7 | Identified Fusion Bomb Launcher 2687 | -2/Section 7 | Spotted S7 Guard 2691 | -2/Section 7 | Found Integrated Thermoelectric Network 2691 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 2702 | -2/Section 7 | Discovered new exit (range 21) 2705 | -2/Section 7 | Spotted S7 Guard 2705 | -2/Section 7 | Warped through subspace 2713 | -2/Section 7 | Identified exit to Access 2741 | -2/Section 7 | System Mapper fried by hacking feedback 2792 | -2/Section 7 | Spotted Alpha 7 2793 | -2/Section 7 | Spotted Alpha 7 2801 | -2/Section 7 | Spotted Executioner 2801 | -2/Section 7 | Spotted Executioner 2816 | -2/Section 7 | Found Transdimensional Reconstructor 2824 | -2/Section 7 | Spotted Striker 2892 | -2/Section 7 | Search patrols dispatched 2915 | -2/Section 7 | Found Sigix Sheargun 2918 | -2/Section 7 | Found Sigix Sheargun 2935 | -2/Section 7 | Found Terrabomb 2949 | -2/Section 7 | Spotted Executioner 2956 | -2/Section 7 | Spotted Executioner 2973 | -2/Section 7 | Integrated with Sigix Exoskeleton 3028 | -2/Section 7 | Destroyed Executioner 3033 | -2/Section 7 | Destroyed Executioner 3041 | -2/Section 7 | Found Prototype Processor 3041 | -2/Section 7 | Identified Exp. Core Analyzer 3046 | -2/Section 7 | Found Prototype Processor 3047 | -2/Section 7 | Identified Exp. Targeting Computer 3048 | -2/Section 7 | Found Exp. Core Analyzer 3094 | -2/Section 7 | Spotted B-99 Colossus 3121 | -2/Section 7 | Found LRC Boosters 3121 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 3142 | -2/Section 7 | Warped through subspace 3165 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 3170 | -2/Section 7 | Spotted Executioner 3170 | -2/Section 7 | Spotted Executioner 3202 | -2/Section 7 | Spotted Investigator 3203 | -2/Section 7 | Scanned by Researcher 3204 | -2/Section 7 | Intercept squad dispatched 3206 | -2/Section 7 | Spotted Tracker 3207 | -2/Section 7 | Spotted Tracker 3213 | -2/Section 7 | Spotted Combat Programmer 3221 | -2/Section 7 | Core integrity fell below 50% 3222 | -2/Section 7 | Spotted Combat Programmer 3229 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 60% 3234 | -2/Section 7 | Destroyed Investigator 3244 | -2/Section 7 | Entered Access 3244 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 3249 | -1/Access | Emitted hypermatrix ping 3254 | -1/Access | Assembled emerged from beneath the floor 3266 | -1/Access | Build established: Alien-Sigix 3310 | -1/Access | Spotted B-99 Colossus 3324 | -1/Access | Assembled emerged from beneath the floor 3368 | -1/Access | Assembled emerged from beneath the floor 3376 | -1/Access | Garrison activated, responded to threat 3386 | -1/Access | Assembled emerged from beneath the floor 3395 | -1/Access | Assembled emerged from beneath the floor 3421 | -1/Access | Assembled emerged from beneath the floor 3475 | -1/Access | Assembled emerged from beneath the floor 3487 | -1/Access | Spotted Investigator 3488 | -1/Access | Destroyed Investigator 3494 | -1/Access | Spotted Striker 3497 | -1/Access | Spotted Executioner 3500 | -1/Access | Spotted Executioner 3510 | -1/Access | Intercept squad dispatched 3517 | -1/Access | Discovered new exit (range 18) 3530 | -1/Access | Spotted Tracker 3531 | -1/Access | Spotted Tracker 3545 | -1/Access | Spotted Combat Programmer 3555 | -1/Access | Spotted Combat Programmer 3576 | -1/Access | Assembled emerged from beneath the floor 3586 | -1/Access | Assembled emerged from beneath the floor 3626 | -1/Access | Discovered new exit (range 18) 3633 | -1/Access | Spotted B-99 Colossus 3633 | -1/Access | Spotted B-99 Colossus 3635 | -1/Access | Entered Command 3640 | -1/Command | Emitted hypermatrix ping 3645 | -1/Command | Assembled emerged from beneath the floor 3661 | -1/Command | Assembled emerged from beneath the floor 3756 | -1/Command | Assembled emerged from beneath the floor 3790 | -1/Command | Spotted M Guard 3791 | -1/Command | Spotted Combat Programmer 3802 | -1/Command | Spotted Combat Programmer 3811 | -1/Command | Destroyed Combat Programmer 3818 | -1/Command | Destroyed Combat Programmer 3836 | -1/Command | Spotted M Guard 3853 | -1/Command | Spotted B-99 Colossus 3906 | -1/Command | Destroyed M Guard 3907 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 3917 | -1/Command | First assault squad dispatched 3932 | -1/Command | Met MAIN.C 3937 | -1/Command | 0b10 Conduit disabled 3973 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 3981 | -1/Command | Core integrity fell below 50% 3993 | -1/Command | System corruption reached 10% 3997 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 3997 | -1/Command | Destroyed MAIN.C Shell 3997 | -1/Command | Spotted M Shell/Atk 3997 | -1/Command | Spotted M Shell/Def 3997 | -1/Command | Spotted M Shell/Atk 3997 | -1/Command | Spotted M Shell/Def 3997 | -1/Command | Spotted M Shell/Def 3999 | -1/Command | Spotted M Shell/Atk 4000 | -1/Command | MAIN.C activated Command garrisons 4031 | -1/Command | Discovered new exit (range 18) 4051 | *** | Heading to fleet! Last Messages --------------- 04002_ Slug penetrates Wall. 04003_ Penetrated by Slug. 04004_ System corrupted: Matter fused (-9). 04012_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04013_ Triggered Alarm Trap. 04013_ An alarm sounds. 04013_ ALERT: Alarm triggered, dispatching investigation squad. 04016_ Penetrated by Slug. 04016_ Slug penetrates Wall. 04022_ System corrupted: Energy discharge (-139). 04024_ Quantum Router disabled. 04026_ K-01 Serf collects debris. 04031_ EXIT=FOUND 04034_ Quantum Shear penetrates Wall. 04038_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04040_ Triggered Segregator Trap. 04040_ Arcs of energy rise from the floor. 04041_ O-32 Director locks terminal. 04041_ Dropped Sigix Broadsword. 04042_ Acquired Sigix Broadsword. Map ----- +----------------------------------------------------+ | ## ## # ##### [ | | ## ## # ##### %| | | ## ## + % = | | ## ## # | | ## ## # % | | ## ## ##### ##### "" | | ## ## ##### ##### " | | +### ############# ######### ##### | | ### ## ####### ######### ########## | | "" ####### ######### ########## | | "T ####### ######### ########## | | ########### ####### # #Y ########## | | #######+######### # #Y ########## | | ## ### # ! # ########## | | ## ### # # ########## | | ## g ### + "" # ########## | | ## !h = ### # "" # C ########## | | ## #### ## "T # ########## | | ## ! #### ## "" # ########## | | ## #### ## "" # C########## | | ## #### ## # ######???? | | ## #### ## # ##???????? | | ## #### ########## ##???????? | | ####### #### ########## ##???????? | | ####### = #### ######## ##???????? | | ############# ######### X ##### ##???????? | | ############# ######### ##### ###??????? | | ### ### #########;######## ##???????? | | ### ] # #########;######## ##???????? | | + + p pM R ##???????? | | ### # #####+#########???????? | | ### # # #####???????? | | ####+###### ## ####????????? | | ! ##### ^ ## ####????????? | | ##### ## ####????????? | | ! ! ##### ## ###?????????? | | ##### ""o"" ## ###?????????? | | #+######### ""T"" ## ###?????????? | | ######## """ ## ##??????????? | | ! ############### #???????????? | | ? ########## ########################???????????? | | ??########### #######################????????????? | | ???#################################?????????????? | | ????###############################??????????????? | | ?????############################????????????????? | | ???????#########################?????????????????? | | ????????#####################????????????????????? | | ???????????##############????????????????????????? | | ????????????????#??#?????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 71 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Power Amplification 20 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Point Defense Rating 240 Evasion (%) 69 Targeting Accuracy 12 Core Analysis 8 Recoil Reduction 2 Offensive Hacking 54 Defensive Hacking 14 Item Schematics ----------------- Exp. Matter Compressor | -2/Section 7 | Archive Prc. Matter Filter | -2/Section 7 | Archive Com. Linear Accelerator | -2/Section 7 | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Cannon Sigix Broadsword Core Reset Matrix Subatomic Replicator Integrated Thermoelectric Network High-powered Transdimensional Reconstructor Sigix Exoskeleton Sigix Sheargun LRC Boosters Supercharged TR Achievements -------------- None Challenges ------------ None Game ------ Seed LinearAntigravClaw Manual? 0 Play Time 01:28:39 Cumulative 882.5 hours Start 2023.03.02 @ 19:30:10 End 2023.03.02 @ 21:18:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 400 Rogue 399 Adventurer 1 Explorer 0 Win Type 2 Total 125 Types 32/12/19/4/2/1/50/3/2 Lore% 99 Gallery% 99 Achievement% 92 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22f8b4d7-3fb1-4311-b02a-0128f32d49eb