Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 17:53:44 Player: Caluan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (159) 795 Value Destroyed (4918) 4918 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (243) 243 TOTAL SCORE: 10536 Bonus ------- High Alert Combat Kills 243 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 99/100 System Corruption 16% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Deuterium Engine Light Angular Momentum Engine Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Armor Integrity Analyzer Reaction Control System Hacking Suite Hacking Suite System Shield Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit 0b10 Decoder Chip [Generic] Advanced Melee Analysis Suite Microactuators Transmission Jammer > --- WEAPON ----------- Katana Chainsword > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Medium Treads Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Armor Integrity Analyzer Reaction Control System Improved Medium Armor Plating Hacking Suite Hacking Suite Bore Cannon Rocket Launcher Rocket Launcher Plasma Cutter Great Maul Katana [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Melee Analysis Suite Device Microactuators Storage High-capacity Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Katana Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . 2 . 2 . . . . 2 Power 1 | . . . . . 1 . . . . . . . Propulsion 4 | . . . 1 . . . 2 . . . . 1 Utility 3 | . . . 1 . 1 . . . . . . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 150 | 6 5 6 15 14 11 31 18 6 6 1 6 25 Power 21 | 1 . 1 1 1 2 5 3 1 1 1 . 4 Engine 15 | 1 . 1 1 1 1 4 1 1 1 1 . 2 Core 6 | . . . . . 1 1 2 . . . . 2 Reactor . | . . . . . . . . . . . . . Propulsion 50 | 2 1 2 4 1 4 11 11 . 1 . 1 12 Treads 14 | 2 1 1 2 1 4 . . . . . . 3 Leg 31 | . . . 2 . . 11 9 . . . 1 8 Wheel 5 | . . 1 . . . . 2 . 1 . . 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 28 | 1 3 . 3 2 3 6 4 1 . . 2 3 Device 10 | . 2 . 1 1 1 2 1 . . . 2 . Storage 4 | 1 1 . . . 1 1 . . . . . . Processor 6 | . . . . 1 . 1 2 1 . . . 1 Hackware 1 | . . . . . . 1 . . . . . . Protection 7 | . . . 2 . 1 1 1 . . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 51 | 2 1 3 7 10 2 9 . 4 4 . 3 6 Energy Gun 5 | 1 1 1 1 . 1 . . . . . . . Energy Cannon 2 | . . . 1 . . 1 . . . . . . Ballistic Gun 3 | 1 . . 2 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 Launcher 16 | . . 2 2 4 . 1 . 2 2 . 1 2 Special Weapon 2 | . . . 1 . . 1 . . . . . . Impact Weapon 5 | . . . . 2 1 1 . . . . . 1 Slashing Weapon 17 | . . . . 4 . 5 . 2 2 . 2 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 1 2 . . . . . . Corrupted Parts 3 | . . . 3 . . . . . . . . . System Corruption 15 | . . . 15 . . . . . . . . . Parts Lost 68 | . 3 4 7 8 2 4 9 1 3 . 1 26 Power 11 | . . 1 1 1 1 2 2 . . . . 3 Propulsion 31 | . 1 2 2 3 . 1 6 1 3 . . 12 Utility 14 | . 1 1 1 1 1 1 1 . . . 1 6 Weapon 12 | . 1 . 3 3 . . . . . . . 5 Highest Loss Streak 16 | . 1 3 1 4 1 2 4 1 1 . 1 16 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 95 76 67 68 85 90 96 96 88 76 76 84 Engine 10 | . 14 10 8 10 15 11 6 12 15 15 15 4 Core 2 | . . . . . 1 4 6 2 . . . 6 Treads 7 | . 26 14 11 10 22 3 . . . . . 1 Leg 15 | . . . 13 7 . 23 34 20 7 . 1 24 Wheel 3 | . . 8 . . . . . 15 19 15 15 5 Device 5 | . 10 . . . 8 6 3 7 7 7 8 10 Storage 9 | . 14 14 11 11 9 9 7 7 7 7 7 6 Processor 8 | . . . . 10 9 9 11 14 15 15 13 11 Hackware 1 | . . . . . . 3 3 . . . . . Protection 1 | . . . 7 . 5 1 3 . . . . . Energy Gun 2 | . 15 18 1 . . . . . . . . . Ballistic Gun 1 | . 12 . 5 . . . . . . . . . Impact Weapon 1 | . . . . 9 4 1 . . . . . . Slashing Weapon 9 | . . . . 7 9 15 15 14 14 15 13 10 Peak Build Rating 58 | 6 10 10 21 20 28 38 37 38 37 35 40 58 Average Rating 25 | 5 8 7 10 14 23 28 33 35 35 34 36 47 On Entrance 21 | . 6 10 8 12 13 27 28 35 35 35 34 35 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 66 | 11 27 30 33 30 64 65 63 60 57 61 63 66 Greatest Support 90 | 40 40 40 40 20 60 60 55 32 48 32 32 90 Greatest Overweight (x) 13 | . . 9 2 1 1 2 2 1 1 1 1 13 Average Overweight (x) . | . . 3 . 1 . 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 10 15 15 15 17 20 20 20 20 20 20 20 Most Carried 20 | 5 8 10 14 15 20 20 20 20 20 20 20 20 Average Carried 15 | 2 6 8 10 13 16 19 18 19 19 19 19 18 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 Final Carried 20 | 5 7 9 13 15 18 20 20 20 20 20 19 12 Class Distribution -------------------- 48% | Scavenger-Gladiator 29% | Mutant 12% | Gladiator 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gladiator | -9/Mines Scavenger-Gladiator | -8/Materials Scavenger-Gladiator | -8/Storage Scavenger-Gladiator | -7/Factory Scavenger-Gladiator | -7/Lower Caves Scavenger-Gladiator | -7/Lower Caves Gladiator | -7/Zion Gladiator | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Matter Collected 2329 | 175 318 90 184 320 168 313 186 109 168 10 81 207 Remotely . | . . . . . . . . . . . . . Salvage Created 5993 | 86 526 197 456 324 451 1334 928 95 219 . 95 1282 Parts 304 | 15 26 18 29 19 32 68 38 10 14 . 2 33 Haulers Intercepted 4 | . 1 . . . . 3 . . . . . . Recyclers Shooed 3 | . . . . . . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 10 9 . 2 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 130 | . 9 10 15 14 10 24 15 4 9 . 3 17 Melee 64 | . . . . 3 10 15 15 3 3 . 1 14 Guns 19 | . 9 4 5 1 . . . . . . . . Cannons 5 | . . . 5 . . . . . . . . . AOE 34 | . . 6 4 10 . 5 . 1 6 . 2 . Classes Destroyed 16 | 2 6 . 1 2 2 . 3 . . . . . Worker 7 | 1 . . 2 1 1 . 1 . . . . 1 Builder 1 | . . . . . 1 . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . Hauler 4 | . 1 . . . . 3 . . . . . . Recycler 10 | . 2 . . 1 . 3 2 . . . . 2 Mechanic 1 | . . . . . . . 1 . . . . . Operator 3 | . 1 . 1 . . 1 . . . . . . Watcher 4 | . 1 . . . 1 2 . . . . . . Swarmer 39 | . 3 6 7 4 4 6 4 3 2 . . . Grunt 55 | . 6 4 5 5 . 11 6 . 5 . 2 11 Brawler 4 | . . . . . . . 1 . 1 . . 2 Duelist 4 | . . . . 1 . . 1 . 1 . 1 . Sentry 18 | . . . 3 . 4 7 1 . . . . 3 Hunter 3 | . . . . . 2 . 1 . . . . . Programmer 3 | . . . . . . . 1 1 . . . 1 Assembled 4 | . . . . 4 . . . . . . . . Best Kill Streak 6 | 1 3 4 4 4 4 3 3 3 4 . 3 6 Combat Bots Only 4 | . 2 3 4 4 4 3 3 3 4 . 3 4 Max Kills in Single Turn 4 | 1 1 2 3 4 1 2 1 1 2 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . 2 3 4 . 2 . 1 2 . 1 . Melee 1 | . . . . 1 1 1 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Hostile Shots Fired 1019 | . 84 31 73 55 67 140 123 20 21 . 29 376 Missed 287 | . 24 10 15 10 16 34 44 6 10 . 10 108 Damage Taken 9557 | . 687 294 672 850 378 1553 1173 216 221 . 214 3299 Core 2032 | . 143 49 108 129 44 374 207 29 45 . 38 866 Absorbed by Shields 284 | . . . . . 180 104 . . . . . . Regen/Repaired (Parts) 66 | . . . . . . 66 . . . . . . Core Remaining (%) 48 | 100 . 23 . 40 . 24 . . . . 54 . Volleys Fired 181 | 7 62 22 47 22 . 2 . 2 10 . 4 3 Largest 2 | 2 2 2 2 1 . 1 . 1 1 . 1 1 Hottest 156 | 60 90 90 156 30 . 30 . 33 33 . 33 57 Shots Fired 263 | 14 120 29 57 23 . 2 . 2 10 . 4 2 Gun 200 | 14 120 23 30 13 . . . . . . . . Cannon 18 | . . . 16 . . . . . . . . 2 Launcher 37 | . . 6 3 10 . 2 . 2 10 . 4 . Special 8 | . . . 8 . . . . . . . . . Kinetic 92 | 7 59 . 11 13 . . . . . . . 2 Thermal 118 | 7 61 23 27 . . . . . . . . . Explosive 37 | . . 6 3 10 . 2 . 2 10 . 4 . Electromagnetic 16 | . . . 16 . . . . . . . . . Robot Hit Streak 15 | 2 10 7 15 3 . 4 . . 6 . 3 1 Robot Miss Streak 3 | 1 3 3 3 1 . . . . 1 . 1 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 433 | 9 76 18 38 19 25 77 64 8 12 . 7 80 Core Hits 215 | 4 26 18 22 23 9 24 22 4 20 . 13 30 Critical Kills 1 | . . . . . . . . . . . . 1 Critical Parts Destroyed 13 | . . . . . 2 7 . . . . . 4 Critical Strikes 47 | . 1 1 3 . 4 13 8 . . . 2 15 Burn 5 | . 1 1 3 . . . . . . . . . Destroy 1 | . . . . . . . . . . . . 1 Smash 15 | . . . . . 3 7 . . . . . 5 Sever 26 | . . . . . 1 6 8 . . . 2 9 Melee Attacks 377 | . . . . 13 34 120 88 11 6 . 9 96 Impact 81 | . . . . 6 11 47 . . . . . 17 Slashing 296 | . . . . 7 23 73 88 11 6 . 9 79 Piercing . | . . . . . . . . . . . . . Sneak Attacks 30 | . . . . 2 3 12 9 . . . . 4 Combat Hostiles 1 | . . . . . . 1 . . . . . . Follow-up Attacks 36 | . . . . 1 1 8 15 1 1 . 1 8 Damage Inflicted 15291 | 102 936 587 910 952 1019 3400 2373 350 1058 . 603 3001 Guns 1658 | 102 934 223 248 151 . . . . . . . . Cannons 325 | . . . 298 . . . . . . . . 27 Explosions 2764 | . . 364 268 511 . 257 . 71 931 . 362 . Melee 10431 | . . . . 290 1019 3143 2372 279 127 . 241 2960 Ramming 17 | . 2 . . . . . 1 . . . . 14 Kinetic 801 | 48 500 . 75 151 . . . . . . . 27 Thermal 1033 | 54 434 223 322 . . . . . . . . . Explosive 2711 | . . 364 215 511 . 257 . 71 931 . 362 . Electromagnetic 298 | . . . 298 . . . . . . . . . Impact 2162 | . . . . 93 456 1083 . . . . . 530 Slashing 8269 | . . . . 197 563 2060 2372 279 127 . 241 2430 Piercing . | . . . . . . . . . . . . . Highest Corruption 16 | . . . 15 15 . . 5 6 6 6 . 16 Average Corruption 9 | . . . 14 15 . . 5 5 6 6 . 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 112 | . . . 27 32 . . 8 11 12 . . 22 Message Errors 34 | . . . 6 8 . . 5 2 7 . . 6 Matter Fused 26 | . . . 8 7 . . 3 4 2 . . 2 Heat Flow Errors 14 | . . . 2 5 . . . 3 1 . . 3 Energy Discharges 10 | . . . 1 5 . . . 2 . . . 2 Parts Rejected 2 | . . . . 1 . . . . . . . 1 Parts Fused 1 | . . . 1 . . . . . . . . . Data Loss (minor) 10 | . . . 3 3 . . . . 2 . . 2 Data Loss (major) 5 | . . . 2 1 . . . . . . . 2 Misfires 4 | . . . 3 1 . . . . . . . . Alerts 2 | . . . 1 1 . . . . . . . . Misdirections 3 | . . . . . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1591 | . . 36 . 39 163 748 308 59 . . . 238 Projectiles 36 | . . . . . . 36 . . . . . . Explosions 45 | . . 36 . . . 9 . . . . . . Melee 1510 | . . . . 39 163 703 308 59 . . . 238 Knockbacks 9 | . . . . . 1 7 . . . . . 1 Impact 7 | . . . . . 1 5 . . . . . 1 Kinetic . | . . . . . . . . . . . . . Secondary 2 | . . . . . . 2 . . . . . . Self-Inflicted Damage 241 | . . 72 44 86 . . . . 39 . . . Shots 9 | . . 3 2 3 . . . . 1 . . . Rammed 12 | . 2 . 1 . . . . . . . . 9 Targets Rammed 13 | . 2 . 1 . . . 1 . . . . 9 Kicked 1 | . . . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 263 | . 138 144 187 224 2 10 . 223 110 . 12 263 Average Temperature 62 | . 57 61 59 85 2 6 . 85 22 . 7 98 Received Heat Transfer 2877 | . 291 102 192 114 74 610 222 . 63 . 72 1137 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 11 | . . . 1 . 1 6 . . . . . 3 Combat Hostiles 8 | . . . 1 . . 4 . . . . . 3 Parts Fried 18 | . . . . . 4 11 . . . . . 3 Impact Corruptions 31 | . . . . . 5 20 . . . . . 6 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . 2 3 1 . . . . . . . . . Heat Transferred 2893 | 125 1098 680 990 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Peak Influence 911 | 20 132 331 167 236 375 343 190 . . . . 911 Initial 750 | . 13 24 50 52 53 94 44 . . . . 750 Average 170 | 6 65 210 78 102 213 135 72 . . . . 597 Maximum Alert Level 3 | . . 1 . 1 1 1 . . . . . 3 Low Security (%) 77 | 100 100 63 100 90 36 86 100 . . . . 1 Level 1 11 | . . 36 . 9 63 13 . . . . . 14 Level 2 5 | . . . . . . . . . . . . 40 Level 3 5 | . . . . . . . . . . . . 43 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . 2 . 3 1 . 3 1 . . . . 2 Investigation 4 | . 1 . . 1 . 2 . . . . . . Extermination 2 | . . . . . . . 1 . . . . 1 Reinforcement 6 | . 1 . 3 . . 1 . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . 3 Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Distress Signals 6 | . . . 3 . . 2 1 . . . . . Communications Jammed 3 | . . . . . . . . . . . 3 . Distress Signals . | . . . . . . . . . . . . . Times Spotted 197 | . 16 12 24 21 15 34 22 4 11 . 10 28 Peak Tracking Total 5 | . 3 3 5 4 4 4 4 3 4 . 5 5 Tactical Retreats 17 | . . . 1 2 3 4 2 . 1 . 1 3 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Traps Triggered 5 | . 1 . . . . 2 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Machines Disabled 9 | . . 5 . 1 . 3 . . . . . . Max in Single Turn 4 | . . 4 . 1 . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Machines Accessed 30 | . 5 1 4 1 . 9 3 1 . . . 6 Terminals 23 | . 5 . 4 1 . 7 3 . . . . 3 Fabricators 2 | . . . . . . . . . . . . 2 Repair Stations 3 | . . . . . . 2 . . . . . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 69 | . 13 1 14 6 . 18 5 1 . . . 11 Successful 38 | . 7 1 10 . . 11 4 1 . . . 4 Failed 31 | . 6 . 4 6 . 7 1 . . . . 7 Catastrophic 6 | . 1 . . . . 3 . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 33 | . 12 . 8 . . 6 5 . . . . 2 Terminals 57 | . 13 . 14 6 . 13 5 . . . . 6 Fabricators 2 | . . . . . . . . . . . . 2 Repair Stations 8 | . . . . . . 5 . . . . . 3 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 20 | . 3 1 7 . . 6 1 1 . . . 1 Prototype ID Bank 2 | . . . 2 . . . . . . . . . Open Door 4 | . . 1 . . . 2 . 1 . . . . Open DSF 1 | . . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . 1 . . . . . . Branch Access Points 5 | . 1 . 2 . . 1 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Unreport Threat 2 | . . . 1 . . 1 . . . . . . Locate Traps 2 | . . . 2 . . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . 1 Repair Station Hacks 4 | . . . . . . 3 . . . . . 1 Scan Component 3 | . . . . . . 2 . . . . . 1 Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 13 | . 4 . 3 . . 2 3 . . . . 1 Terminals 13 | . 4 . 3 . . 2 3 . . . . 1 Botnet 12 | . 3 . 3 . . 2 3 . . . . 1 Operators 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . 3 . 3 1 . 4 2 . . . . 5 Full Trace Events 3 | . 1 . . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 26 | . . . . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders 2 | . . . . . . 2 . . . . . . EXPLORE 2 | . . . . . . 2 . . . . . . Ally Attacks 6 | . . . . . . 6 . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . . 1 1 2 1 . Drone Launches 6 | . . . . . . 6 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 27 | . . . . . . . . . . . . 27 Traps 3 | . . . . . . . . . . . . 3 Items 18 | . . . . . . . . . . . . 18 Machines 2 | . . . . . . . . . . . . 2 Patrols 2 | . . . . . . . . . . . . 2 Guards 1 | . . . . . . . . . . . . 1 Exits 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Turns Passed 11791 | 385 980 570 1422 914 497 2421 1361 445 434 655 454 1253 Spaces Moved 5660 | 221 490 265 536 308 160 872 543 355 336 564 358 652 Core 45 | 2 . 42 . . . . . . . . . 1 Treads 1728 | 219 490 2 474 308 160 72 . . . . . 3 Legs 1711 | . . . 62 . . 800 498 . . . . 351 Wheels 2176 | . . 221 . . . . 45 355 336 564 358 297 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 110 160 240 160 160 115 115 115 115 115 115 Average Speed 164 | 159 160 172 224 240 222 202 184 115 115 115 115 124 Slowest Speed 700 | 160 160 500 260 240 240 260 260 115 115 115 115 700 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 46 | 12 90 42 43 52 8 84 19 51 60 72 62 15 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . . Known Exits Taken 6 | . 1 . 1 . 1 1 1 . . 1 . . Unknown Exits Taken 6 | 1 . 1 . 1 . . . 1 1 . 1 . Scrap Searched 20 | . . 1 . 1 . . . 8 4 3 3 . Spaces Dug 3 | . . . . . . . . . . . . 3 Terrain Destroyed 256 | . . 19 28 96 . 9 . 4 83 . 14 3 Melee 3 | . . . . . . . . . . . . 3 Projectile 2 | . . . 2 . . . . . . . . . AOE 251 | . . 19 26 96 . 9 . 4 83 . 14 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Total 7343 | 238 565 348 680 442 246 1327 826 379 368 571 384 969 Wait 859 | . 1 52 73 76 31 270 164 4 7 4 7 170 Move 5648 | 220 489 264 535 307 159 871 542 354 335 563 357 652 Hop . | . . . . . . . . . . . . . Pick Up 94 | 5 5 4 6 9 7 17 20 1 3 1 1 15 Fast Attach 34 | 6 1 . 5 . 7 8 2 1 . 1 . 3 Attach 60 | . 3 3 6 9 1 6 11 . 1 . 2 18 Detach 7 | . . . 3 2 . 2 . . . . . . Swap 56 | . 1 3 4 5 3 17 5 5 5 . 4 4 Drop 58 | . 1 . . . 6 23 12 3 2 2 1 8 Fire 181 | 7 62 22 47 22 . 2 . 2 10 . 4 3 Melee 324 | . . . . 12 32 102 69 9 5 . 8 87 Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . . Crush 12 | . 2 . 1 . . . . . . . . 9 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 9 | . . . . . . 9 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 57 | -11/Scrapyard | Discovered new exit (range 15) 386 | -11/Scrapyard | Entered Materials 387 | -10/Materials | Build established: Mutant 556 | -10/Materials | Discovered new exit (range 9) 835 | -10/Materials | Discovered new exit (range 10) 899 | -10/Materials | Core integrity fell below 50% 923 | -10/Materials | Discovered new exit (range 15) 1294 | -10/Materials | Discovered new exit (range 10) 1298 | -10/Materials | Identified exit to Mines 1366 | -10/Materials | Entered Mines 1432 | -10/Mines | Discovered new exit (range 12) 1440 | -10/Mines | Lost 3 parts (1p1n1u) 1460 | -10/Mines | Discovered new exit (range 12) 1469 | -10/Mines | Found the Drone Emporium 1473 | -10/Mines | Found Prototype Device 1634 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1936 | -10/Mines | Entered Materials 1936 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1936 | -9/Materials | Identified Bomb Drone Bay 1957 | -9/Materials | Identified exit to Mines 2651 | -9/Materials | System corruption reached 10% 3023 | -9/Materials | Discovered new exit (range 10) 3224 | -9/Materials | Build established: Scavenger-Mutant 3358 | -9/Materials | Entered Mines 3419 | -9/Mines | Lost 4 parts (1p1n1u1w) 3466 | -9/Mines | Discovered new exit (range 7) 3741 | -9/Mines | Build established: Scavenger-Gladiator 3902 | -9/Mines | Assembled infested the area 3907 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3967 | -9/Mines | Lost 3 parts (2n1w) 3992 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3996 | -9/Mines | Found Prototype Device 3997 | -9/Mines | Identified Exp. Sensor Array 4086 | -9/Mines | Discovered new exit (range 6) 4194 | -9/Mines | Core integrity fell below 50% 4272 | -9/Mines | Entered Materials 4272 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4273 | -8/Materials | Identified exit to Storage 4470 | -8/Materials | Build established: Scavenger-Mutant 4769 | -8/Materials | Entered Storage 4794 | -8/Storage | Build established: Scavenger-Gladiator 5181 | -8/Storage | Identified exit to Recycling 5432 | -8/Storage | Discovered new exit (range 33) 5553 | -8/Storage | Lost 3 allies 5742 | -8/Storage | Core integrity fell below 50% 6004 | -8/Storage | Repaired Aluminum Leg 6822 | -8/Storage | Identified exit to Factory 7190 | -8/Storage | Entered Factory 7190 | -7/Factory | Evolved 2 slots: Propulsion x2 7221 | -7/Factory | Identified exit to Lower Caves 8298 | -7/Factory | Lost 4 parts (3n1u) 8351 | -7/Factory | Lost 3 parts (1p2n) 8551 | -7/Factory | Entered Lower Caves 8795 | -7/Lower Caves | Learned location of Zion (-7) 8948 | -7/Lower Caves | Discovered new exit (range 11) 8996 | -7/Lower Caves | Entered another Lower Caves area 9328 | -7/Lower Caves | Discovered new exit (range 11) 9430 | -7/Lower Caves | Entered Zion 9478 | -7/Zion | System corruption cleaned by Quarantine Array 9617 | -7/Zion | Identified exit to Proximity Caves 9674 | -7/Zion | Build established: Gladiator 9717 | -7/Zion | Given A8's code to call for help 9769 | -7/Zion | Learned Factory emergency access door positions 9930 | -7/Zion | Learned Factory emergency access door positions 10085 | -7/Zion | Entered Proximity Caves 10185 | -6/Proximity Caves | Spotter reported a threat 10238 | -6/Proximity Caves | Spotter reported a threat 10373 | -6/Proximity Caves | Spotter reported a threat 10426 | -6/Proximity Caves | Spotter reported a threat 10449 | -6/Proximity Caves | Spotter reported a threat 10450 | -6/Proximity Caves | Spotted B-75 Beast 10526 | -6/Proximity Caves | Discovered new exit (range 12) 10527 | -6/Proximity Caves | Learned Factory stockpile data 10539 | -6/Proximity Caves | Entered Factory 10539 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10889 | -6/Factory | Search patrols dispatched 11060 | -6/Factory | Build established: Scavenger-Gladiator 11078 | -6/Factory | Identified exit to DSF 11239 | -6/Factory | Search patrols dispatched 11271 | -6/Factory | Discovered new exit (range 6) 11557 | -6/Factory | Identified exit to Factory 11589 | -6/Factory | Search patrols dispatched 11614 | -6/Factory | System corruption reached 10% 11681 | -6/Factory | Lost 16 parts (2p7n5u2w) 11735 | -6/Factory | Core integrity fell below 50% 11778 | -6/Factory | Lost 3 parts (1n1u1w) 11789 | -6/Factory | Core integrity fell below 20% 11792 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Imp. Deuterium Engine fried. Great Maul destroyed. Slammed into Y-54 Guardian. System corrupted: Substantial component data lost. Slammed into Y-54 Guardian. K-01 Serf collects debris. Slammed into Y-54 Guardian. K-01 Serf collects debris. Imp. Medium Treads destroyed. Acquired 4 matter. System corrupted: Rocket Launcher failed to launch. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. K-01 Serf collects debris. Rocket Launcher destroyed. System corrupted: Matter fused (-9). K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | "" ???????????# ""R"" + #???????? | | "" ???????????# """" # #???????? | | "" ???????????# # #???????? | | "" #????#########+##############+####+######????? | | #????# ? | | "" #????# ######???????? | | "" #????# #????????????? | | "" #????# #????????????? | | "" #????# #????????????? | | #????# ######+#############?##???????? | | ########## ## # #???????? | | ## # """"""" #???????? | | ##[ """" + """"""" #???????? | | """"""""" ## """" # """"""" #???????? | | ## """" # """"""" #???????? | | !!! ##% """ %# #???????? | | ##### !!! ## [ # """ #???????? | | !# ! !!! ## % % # """ #???????? | | # ############ #######+#### """ #???????? | | # #??????????? #?????# #??# #???????? | | # #??????????? #???### #### #???????? | | # ??????????? #???# ##+#############????? | | #+#??????????# ##### [gg% % ??? | | #????????????# Y g ??? | | #????????????####### % gk% ??? | | #???????????????#??# @%% ##+##############???? | | #####??????????###### ### % ## !!?????????????? | | ???????????????# # %## !!?????????????? | | ???????????????# """ +%% ## !!! ???????????? | | ???????????????# """ # ## ?????????? | | ???????????????# """ # ## ???????? | | ???????????????? # k##* #?????? | | ???????????????? = # ## """" +?????? | | ???????????????# ! # ## """" ""#?????? | | ???????????????# # # """" Y"??????? | | ???????????????# ! # t ## "???? "???????? | | ???????????????########## ## ?????? ???????? | | ????????????????????????# ####???????##????????? | | ????????????????????????+ ????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 27 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 13 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TowerSpikedPick Manual? 0 Play Time 01:25:22 Cumulative 198.1 hours Start 2024.09.15 @ 19:55:14 End 2024.09.19 @ 17:53:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 243 Rogue 243 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 62 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9f09f718-7ec1-4656-83b5-4981476a55b7