Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.03 @ 11:25:43 Player: Old Hroft Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (115) 575 Value Destroyed (3931) 3931 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (902) 902 TOTAL SCORE: 9588 Bonus ------- High Alert Combat Kills 379 Follower Combat Kills 140 Entered Garrisons 400 Friendly Fire -17 Cogmind --------- Core Integrity 742/850 Matter 143/300 Energy 55/170 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Garrison Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (8) ------ Advanced Heat Sink Medium Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Force Field Improved Hacking Suite > --- WEAPON (4) ------- Heavy Ion Cannon Gauss Rifle Gauss Cannon Great Axe > --- INVENTORY (8) ---- Angular Momentum Engine Angular Momentum Engine Aluminum Leg Cryofiber Web Advanced Heat Sink Phase Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Force Field Improved Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon High-powered Shotgun Gauss Rifle Long-range Missile Launcher > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Aluminum Leg Cryofiber Web Advanced Heat Sink Phase Cannon Gauss Cannon Great Axe [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Gar Slots Evolved 9 | . 1 2 . . 2 2 . . 2 . Power . | . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 6 | . . 1 . . 2 2 . . 1 . Weapon 2 | . 1 . . . . . . . 1 . Parts Attached 85 | 7 3 4 2 14 19 16 3 2 12 3 Power 11 | 1 . . . 3 1 3 . . 3 . Engine 8 | 1 . . . 2 1 2 . . 2 . Core 3 | . . . . 1 . 1 . . 1 . Reactor . | . . . . . . . . . . . Propulsion 29 | 2 . . 2 8 7 5 2 2 1 . Treads 6 | . . . . . 6 . . . . . Leg 23 | 2 . . 2 8 1 5 2 2 1 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | 2 1 2 . . 6 4 . . 5 1 Device 12 | 1 1 1 . . 2 3 . . 3 1 Storage 2 | 1 . . . . 1 . . . . . Processor 5 | . . 1 . . 2 1 . . 1 . Hackware 2 | . . . . . 1 . . . 1 . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 24 | 2 2 2 . 3 5 4 1 . 3 2 Energy Gun 4 | 1 . . . . 2 1 . . . . Energy Cannon 3 | . . . . . . 2 . . 1 . Ballistic Gun 12 | 1 2 2 . 2 2 1 1 . 1 . Ballistic Cannon 2 | . . . . . 1 . . . . 1 Launcher 1 | . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 . . . . Parts Lost 15 | . . . . 2 4 8 . . . 1 Power 3 | . . . . . 1 2 . . . . Propulsion 6 | . . . . . 3 3 . . . . Utility 1 | . . . . 1 . . . . . . Weapon 5 | . . . . 1 . 3 . . . 1 Highest Loss Streak 3 | . . . . 1 3 3 . . . 1 Average Slot Usage (%) 93 | . 99 90 96 95 89 90 96 100 98 100 Engine 6 | . 12 10 10 6 6 6 7 7 5 . Core 1 | . . . . 4 1 . . . . 6 Treads 4 | . . . . . 19 2 . . . . Leg 16 | . 25 20 26 30 3 12 17 21 17 18 Device 12 | . 12 10 10 5 6 19 14 14 17 18 Storage 7 | . 12 10 10 10 7 7 7 7 6 6 Processor 14 | . . 10 10 10 14 14 21 21 18 18 Hackware 4 | . . . . . 4 7 7 7 6 6 Energy Gun 4 | . 12 10 10 3 7 2 . . . . Energy Cannon 3 | . . . . . . 5 11 7 5 6 Ballistic Gun 13 | . 24 20 20 20 9 11 9 14 12 10 Ballistic Cannon 1 | . . . . . 5 . . . . 1 Slashing Weapon 1 | . . . . 6 1 . . . . 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 52 | 17 20 22 22 24 26 38 37 35 52 48 Greatest Support 62 | 20 20 20 33 33 62 62 35 35 45 45 Greatest Overweight (x) 8 | 1 . 1 1 . 7 8 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 8 8 8 8 8 Most Carried 8 | . 4 7 8 8 8 8 8 8 8 8 Average Carried 6 | . 1 4 6 7 5 6 7 8 6 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | . 4 6 7 8 7 8 8 8 8 7 Class Distribution -------------------- 40% | Hacker-Skirmisher 39% | Scavenger-Skirmisher 11% | Scavenger-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Hacker-Skirmisher | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -9/Storage Scavenger-Mutant | -9/Garrison Hacker-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Garrison Resources | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Gar Matter Collected 2324 | 282 88 84 104 452 524 407 100 62 195 26 Remotely . | . . . . . . . . . . . Salvage Created 4388 | 165 162 234 238 1140 839 797 264 97 315 137 Parts 246 | 14 15 14 10 73 42 38 10 4 24 2 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 87 | . 2 4 6 28 20 11 6 2 4 4 Melee 3 | . . . . 3 . . . . . . Guns 65 | . 2 4 6 25 10 8 1 1 4 4 Cannons 19 | . . . . . 10 3 5 1 . . Classes Destroyed 12 | 3 2 2 1 1 . 2 1 . . . Worker 9 | 2 1 . . . 1 3 . . 2 . Builder 1 | . . . . . . 1 . . . . Tunneler 3 | 3 . . . . . . . . . . Recycler 2 | 1 . . . . . 1 . . . . Watcher 13 | . 3 1 . . 4 3 . . 2 . Swarmer 15 | . . . 2 4 6 2 . . . 1 Grunt 38 | . 2 1 2 15 5 4 4 2 . 3 Brawler 1 | . . 1 . . . . . . . . Duelist 3 | . . . . 2 1 . . . . . Sentry 24 | . . 2 2 7 8 3 . . 2 . Programmer 5 | . . . . . . 2 1 . 2 . Thief 1 | . . . . . . . 1 . . . Best Kill Streak 8 | 3 4 3 4 8 5 6 2 2 4 1 Combat Bots Only 8 | . 2 3 4 8 5 2 2 2 1 1 Max Kills in Single Turn 2 | 1 1 1 1 2 2 1 1 1 1 1 Gunslinging 1 | . . . . 1 . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Gar Damage Taken 3376 | . 80 64 133 738 489 972 235 49 205 411 Core 451 | . 11 9 9 56 100 130 20 8 14 94 Absorbed by Shields 129 | . . . . . . . . . 13 116 Core Remaining (%) 86 | 100 95 . . 81 81 . . 77 . . Volleys Fired 267 | 12 10 9 14 52 53 56 20 6 19 16 Largest 4 | 2 3 3 3 3 3 3 3 3 4 3 Hottest 148 | 70 90 93 96 96 128 148 148 116 141 141 Shots Fired 701 | 24 30 25 42 123 128 164 53 18 57 37 Gun 559 | 24 30 25 42 123 83 142 20 12 38 20 Cannon 139 | . . . . . 45 22 33 6 18 15 Launcher 3 | . . . . . . . . . 1 2 Special . | . . . . . . . . . . . Kinetic 463 | 12 20 18 28 104 79 104 20 12 38 28 Thermal 235 | 12 10 7 14 19 49 60 33 6 18 7 Explosive 3 | . . . . . . . . . 1 2 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 36 | 12 20 24 19 23 36 26 23 8 21 13 Robot Miss Streak 3 | 1 1 1 2 2 3 2 2 1 1 2 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 12 | . 1 . 1 6 2 2 . . . . Max Gunslinging Chain 2 | . 1 . 1 2 1 1 . . . . Shots Hit Robots 579 | 17 25 20 32 116 111 131 41 11 46 29 Core Hits 222 | 8 11 10 10 50 47 38 12 4 19 13 Critical Hits 8 | . . . . 1 1 1 . . 1 4 Critical Kills 3 | . . . . 1 1 . . . . 1 Critical Parts Destroyed 5 | . . . . . . 1 . . 1 3 Melee Attacks 22 | . . . . 16 6 . . . . . Impact . | . . . . . . . . . . . Slashing 22 | . . . . 16 6 . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10368 | 191 333 222 439 1954 2237 2217 708 197 1184 686 Guns 6703 | 191 333 222 439 1435 1098 1728 122 89 708 338 Cannons 2724 | . . . . . 840 472 586 108 431 287 Explosions 99 | . . . . . . . . . 38 61 Melee 811 | . . . . 519 292 . . . . . Ramming 31 | . . . . . 7 17 . . 7 . Kinetic 5626 | 55 208 149 278 1197 1238 1121 122 89 708 461 Thermal 3801 | 136 125 73 161 238 700 1079 586 108 431 164 Explosive 99 | . . . . . . . . . 38 61 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 811 | . . . . 519 292 . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . 4 2 2 2 . . Average Corruption 2 | . . . . . 4 1 2 2 . . Corruption Purged . | . . . . . . . . . . . Effects 33 | . . . . . 10 9 9 5 . . Message Errors 9 | . . . . . 1 2 5 1 . . Matter Fused 3 | . . . . . 3 . . . . . Heat Flow Errors 5 | . . . . . 1 1 1 2 . . Energy Discharges 5 | . . . . . 2 1 . 2 . . Data Loss (minor) 2 | . . . . . 1 1 . . . . Targeting Errors 7 | . . . . . 1 4 2 . . . Weapon Failures 2 | . . . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 165 | . . . . . 57 20 2 . 66 20 Projectiles 121 | . . . . . 13 20 2 . 66 20 Explosions . | . . . . . . . . . . . Melee 44 | . . . . . 44 . . . . . Knockbacks 4 | . . . . . 4 . . . . . Impact . | . . . . . . . . . . . Kinetic 3 | . . . . . 3 . . . . . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 22 | . . . . . . 2 . . 20 . Shots 1 | . . . . . . . . . 1 . Rammed 4 | . . . . . 2 2 . . . . Targets Rammed 8 | . . . . . 2 5 . . 1 . Kicked 4 | . . . . . . 3 . . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 206 | 110 200 91 126 206 188 140 198 200 90 64 Average Temperature 59 | 50 79 31 53 60 53 30 95 95 30 30 Received Heat Transfer 1665 | . 75 45 54 447 198 402 126 45 30 243 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 9 | . . 1 1 . 2 4 1 . . . Heat Transferred 7395 | 407 370 222 481 663 1517 1998 851 148 555 183 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Gar Peak Influence 1027 | 30 122 198 269 1027 691 231 . . 184 258 Initial 366 | . 14 36 59 132 366 60 . . 19 19 Average 226 | 8 71 126 173 565 322 78 . . 55 87 Maximum Alert Level 3 | . . . 1 3 2 1 . . . 1 Low Security (%) 61 | 100 100 100 70 5 24 95 . . 100 82 Level 1 14 | . . . 29 16 32 4 . . . 17 Level 2 17 | . . . . 35 42 . . . . . Level 3 7 | . . . . 42 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . . . 1 . 2 6 . . 1 . Investigation . | . . . . . . . . . . . Extermination 4 | . . . . . . 3 . . 1 . Reinforcement 3 | . . . . . . 3 . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . 1 . 2 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Gar Distress Signals 2 | . . 1 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 124 | . 8 6 7 30 26 20 7 2 8 10 Peak Tracking Total 9 | . 4 2 4 4 4 3 2 2 3 9 Tactical Retreats 7 | . . 1 1 . 2 . . . 1 2 Traps | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Gar Traps Triggered 12 | . 1 . 2 3 1 3 . . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Gar Machines Disabled 1 | . . . . 1 . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Garrison Relay 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Gar Machines Accessed 21 | . 3 1 3 . 6 5 . . 3 . Terminals 10 | . 2 1 1 . 4 2 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 4 | . 1 . . . 1 1 . . 1 . Recycling Units 2 | . . . 1 . . . . . 1 . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 3 | . . . 1 . 1 . . . 1 . Total Hacks 55 | . 9 1 12 . 14 13 . . 6 . Successful 45 | . 7 1 9 . 12 11 . . 5 . Failed 10 | . 2 . 3 . 2 2 . . 1 . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 7 | . 2 . 2 . 3 . . . . . Terminals 26 | . 8 1 3 . 9 5 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 9 | . 1 . . . 4 2 . . 2 . Recycling Units 7 | . . . 5 . . . . . 2 . Scanalyzers 4 | . . . . . . 4 . . . . Garrison Access 7 | . . . 4 . 1 . . . 2 . Terminal Hacks 21 | . 7 1 3 . 7 3 . . . . Record 1 | . . . . . 1 . . . . . Prototype ID Bank 3 | . 1 . 1 . . 1 . . . . Level Access Points 2 | . . . . . 1 1 . . . . Emergency Access Points 1 | . . . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . . . Alert Level 8 | . 3 1 1 . 2 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . Patrol Status 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Network Status 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 8 | . . . . . 4 2 . . 2 . Scan Component 4 | . . . . . 2 1 . . 1 . Repair 4 | . . . . . 2 1 . . 1 . Recycling Unit Hacks 6 | . . . 4 . . . . . 2 . Process 1 | . . . 1 . . . . . . . Report Inventory 2 | . . . 1 . . . . . 1 . Retrieve Matter 2 | . . . 1 . . . . . 1 . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer 4 | . . . . . . 4 . . . . Insert Component 2 | . . . . . . 2 . . . . Analyze 2 | . . . . . . 2 . . . . Garrison Access Hacks 4 | . . . 2 . 1 . . . 1 . Unlock Access 2 | . . . 1 . . . . . 1 . Seal Access 1 | . . . . . 1 . . . . . Coupler Status 1 | . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 2 1 3 . 5 5 . . 3 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 4 | . . . . . . 4 . . . . Matter 252 | . . . . . . 252 . . . . Time 67 | . . . . . . 67 . . . . Total Robot Build Rating 16 | . . . . . . 16 . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . . . 2 1 . . 1 . Time 168 | . . . . . 64 60 . . 44 . Parts Recycled . | . . . . . . . . . . . Recycled Matter 110 | . . . 110 . . . . . . . Retrieved Matter 167 | . . . . . . . . . 167 . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 7 | . . . . 4 . . . . 3 . Machine Destruction 4 | . . . . 4 . . . . . . Programmers 3 | . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Gar Total Allies 4 | . . . . . . 4 . . . . Largest Group 4 | . . . . . . 4 . . . . Highest-Rated Group 48 | . . . . . . 48 . . . . Highest-Rated Ally 12 | . . . . . . 12 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 35 | . . . . . . 35 . . . . Total Damage 412 | . . . . . . 412 . . . . Kills 4 | . . . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Gar Turns Passed 7029 | 128 355 237 287 998 1599 1332 811 249 866 167 Spaces Moved 4117 | 73 263 139 161 631 830 709 536 189 499 87 Core 14 | 8 . . . . 5 1 . . . . Treads 722 | . . . . . 682 40 . . . . Legs 3381 | 65 263 139 161 631 143 668 536 189 499 87 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 Average Speed 138 | 114 120 139 127 120 156 145 138 120 144 122 Slowest Speed 450 | 120 120 150 150 120 400 450 150 120 150 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 3 47 16 22 69 62 22 73 20 11 21 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 2 | . . . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 39 | . . . . . 3 1 1 . 20 14 Melee . | . . . . . . . . . . . Projectile 5 | . . . . . 3 1 1 . . . AOE 34 | . . . . . . . . . 20 14 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Gar Total 4863 | 92 280 165 210 743 1014 881 562 198 603 115 Wait 239 | 1 . 4 31 8 75 68 . . 51 1 Move 4103 | 72 262 138 160 626 829 708 535 188 498 87 Hop . | . . . . . . . . . . . Pick Up 41 | . 3 4 1 5 11 8 2 . 7 . Fast Attach 49 | 7 2 2 2 3 12 10 1 . 8 2 Attach 19 | . 1 2 . 1 5 5 1 . 3 1 Detach 19 | . 2 3 1 1 5 2 . . 4 1 Swap 18 | . . . . 10 3 1 1 2 1 . Drop 57 | . . 3 1 16 13 7 2 2 11 2 Fire 267 | 12 10 9 14 52 53 56 20 6 19 16 Melee 22 | . . . . 16 6 . . . . . Ram . | . . . . . . . . . . . Kick 6 | . . . . . . 5 . . 1 . Crush 2 | . . . . . 2 . . . . . Escape Stasis 21 | . . . . 5 . 11 . . . 5 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / *Low / Gar) -6/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 15) 129 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Evolved 1 slot: Weapon x1 129 | -10/Materials | Identified exit to Mines 129 | -10/Materials | Discovered exit to Mines (range 7) 228 | -10/Materials | Discovered exit to Mines (range 15) 455 | -10/Materials | Identified exit to Materials 455 | -10/Materials | Discovered exit to Materials (range 15) 484 | -10/Materials | Entered another Materials area 484 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 505 | -9/Materials | Build established: Hacker-Skirmisher 693 | -9/Materials | Identified exit to Storage 693 | -9/Materials | Discovered exit to Storage (range 14) 721 | -9/Materials | Entered Storage 930 | -9/Storage | Garrison activated, responded to threat 1006 | -9/Storage | Identified exit to Garrison 1008 | -9/Storage | Entered Garrison 1063 | -9/Garrison | Garrison Relay disabled 1090 | -9/Garrison | Triggered checkpoint 1184 | -9/Garrison | Triggered checkpoint 1234 | -9/Garrison | Triggered checkpoint 1248 | -9/Garrison | Destroyed 8 combat bots 1290 | -9/Garrison | Identified exit to Materials 1290 | -9/Garrison | Discovered exit to Materials (range 11) 1302 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1328 | -9/Garrison | Triggered checkpoint 1410 | -9/Garrison | Triggered checkpoint 1460 | -9/Garrison | Triggered checkpoint 1552 | -9/Garrison | Triggered checkpoint 1645 | -9/Garrison | Build established: Scavenger-Mutant 1754 | -9/Garrison | Triggered checkpoint 1806 | -9/Garrison | Discovered exit to Materials (range 17) 1834 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1949 | -9/Garrison | Discovered exit to Materials (range 17) 2006 | -9/Garrison | Entered Materials 2006 | -8/Materials | Evolved 2 slots: Utility x2 2020 | -8/Materials | Identified exit to Factory 2189 | -8/Materials | Garrison activated, responded to threat 2271 | -8/Materials | Lost 3 parts (1p2n) 2291 | -8/Materials | Garrison activated, responded to threat 2713 | -8/Materials | Repaired Med. Storage Unit 2751 | -8/Materials | Repaired Katana 2911 | -8/Materials | Build established: Hacker-Skirmisher 3605 | -8/Materials | Entered Factory 3605 | -7/Factory | Evolved 2 slots: Utility x2 3691 | -7/Factory | Repaired Prc. Beam Rifle 3888 | -7/Factory | Build established: Scavenger-Skirmisher 4110 | -7/Factory | Lost 3 parts (1p2n) 4127 | -7/Factory | Identified exit to Factory 4127 | -7/Factory | Discovered exit to Factory (range 18) 4208 | -7/Factory | Fabricated S-27 Virus? 4327 | -7/Factory | Identified exit to Lower Caves 4327 | -7/Factory | Discovered exit to Lower Caves (range 10) 4533 | -7/Factory | Lost 3 parts (1n2w) 4714 | -7/Factory | Discovered exit to Lower Caves (range 12) 4937 | -7/Factory | Entered Lower Caves 5117 | -7/Lower Caves | Build established: Hacker-Skirmisher 5495 | -7/Lower Caves | Ion Cannon stolen by Master Thief 5624 | -7/Lower Caves | Build established: Scavenger-Skirmisher 5681 | -7/Lower Caves | Identified exit to Lower Caves 5681 | -7/Lower Caves | Discovered exit to Lower Caves (range 17) 5748 | -7/Lower Caves | Entered another Lower Caves area 5982 | -7/Lower Caves | Discovered exit to Factory (range 12) 5997 | -7/Lower Caves | Entered Factory 5997 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6142 | -6/Factory | Identified exit to Factory 6142 | -6/Factory | Discovered exit to Factory (range 17) 6265 | -6/Factory | Repaired Hvy. Ion Cannon 6299 | -6/Factory | Identified exit to Lower Caves 6299 | -6/Factory | Discovered exit to Lower Caves (range 9) 6656 | -6/Factory | Build established: Hacker-Skirmisher 6851 | -6/Factory | Identified exit to Garrison 6863 | -6/Factory | Entered Garrison 6882 | -6/Garrison | Triggered checkpoint 6987 | -6/Garrison | Triggered checkpoint 7030 | -6/Garrison | Self-destructed Last Messages --------------- 06980_ Critical hit. 06980_ Hpw. Shotgun destroyed. 06987_ Beams of light sweep through the air. An alarm sounds. 06992_ S-27 Virus destroyed. The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. 07000_ ALERT: Garrison interior compromised. 07002_ Dropped Great Axe. 07003_ Acquired Great Axe. 07004_ S-27 Virus destroyed. 07010_ Slug penetrates G-50 Soldier. 07013_ G-50 Soldier suffers critical hit. 07013_ Destroyed Lgt. Angular Momentum Engine. 07019_ Slug penetrates G-50 Soldier. 07019_ G-50 Soldier suffers critical hit. 07019_ Destroyed Carbon-fiber Leg. 07022_ Slug penetrates G-50 Soldier. 07025_ G-50 Soldier suffers critical hit. 07025_ G-50 Soldier destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????###???"## ????? | | ??????????????????????????????????? ?? ????? | | ??????????????????????????????????? ??? ????? | | ??????????????????????????????????? ?? ?????? | | ?????????????????????????????????? #? #??????? | | ?????????????????????????????????? ## ##?????? | | ?????????????????????????????????? ??????? | | ?????????????????????????????????? ???????? | | ????????????????????????????????? ? ?????? | | ????????????????????????????????? ????? | | ????????????????????????????????? #??????? | | ??????????????????????########### ## #?? | | ??????????????????????# | | ??????????????????????# = =%= | | ??????????????????????# %######## | | ??????????????????????# #???????#####""" #####??? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# ######### #?????????????? | | ??????????????????????# @% gg #?????????????? | | ??????????????????????# ##########??????????????? | | ??????????????????????#^^#???????????????????????? | | ??????????????????????# ^#???????????????????????? | | ??????????????????????#^^#???????????????????????? | | ?????????????##########% #???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????# ##### ###???????????????????????? | | ?????????????# #???# #?????????????????????????? | | ?????????????#####???# #?????????######??????????? | | ?????????????????????# #?????????"""""#??????????? | | ?????????????????????# ####+###### #???????????? | | ?????????????????????# % ! #???????????? | | ?????????????????????####### #######???????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????#####?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Base Temperature (-) 100 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 32 Item Schematics ----------------- Hvy. Deuterium Engine | -7/Factory | Scanalyzed Hvy. Assault Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV My Command Is Your Wish Novice Programmer Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed MassFluxDrive Manual? 0 Play Time 02:24:40 Cumulative 7.1 hours Start 2022.01.03 @ 01:40:53 End 2022.01.03 @ 11:25:43 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fcd00b64-ece7-4376-af51-957a1a6a5b59