Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 23:14:15

Player: netthier

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (49)      245
Value Destroyed (1465)     1465
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3330

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             327/550
Matter                     280/300
Energy                     240/240
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                Nuclear Core
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY (3) ------
       Improved Heat Sink
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON (3) -------
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY (20) ---
        Armored Wheel
         Medium Storage Unit
          Small Battery (100)
                Visual Processing Unit
       Improved Sensor Array
                Core Shielding
                Propulsion Shielding
         Medium Laser
       Improved Medium Laser
          Light EM Pulse Cannon
                Beam Cannon
          Heavy Assault Cannon
                Grenade Launcher
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
          Light Treads
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
        Armored Wheel
         Medium Storage Unit
          Small Battery
                Visual Processing Unit
       Improved Sensor Array
                Core Shielding
                Propulsion Shielding
         Medium Laser
       Improved Medium Laser
          Light EM Pulse Cannon
                Beam Cannon
          Heavy Assault Cannon
                Grenade Launcher
                Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             57   | 6   5   30  16  
  Power                    7    | 1   .   4   2   
    Engine                 3    | 1   .   2   .   
    Core                   4    | .   .   2   2   
    Reactor                .    | .   .   .   .   
  Propulsion               22   | 2   .   12  8   
    Treads                 5    | .   .   4   1   
    Leg                    13   | 2   .   4   7   
    Wheel                  4    | .   .   4   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   3   3   3   
    Device                 4    | .   1   1   2   
    Storage                3    | 1   1   1   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   18   | 2   2   11  3   
    Energy Gun             4    | 2   .   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          14   | .   2   9   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 28   | .   .   14  14  
  Power                    4    | .   .   2   2   
  Propulsion               14   | .   .   6   8   
  Utility                  2    | .   .   1   1   
  Weapon                   8    | .   .   5   3   
  Highest Loss Streak      9    | .   .   5   9   
  To Critical Strikes      1    | .   .   1   .   
Average Slot Usage (%)     80   | .   98  75  89  
  Engine                   8    | .   14  9   .   
  Core                     2    | .   .   1   8   
  Treads                   4    | .   .   6   .   
  Leg                      16   | .   28  11  30  
  Wheel                    4    | .   .   6   .   
  Device                   3    | .   12  2   3   
  Storage                  11   | .   14  11  9   
  Processor                4    | .   .   4   9   
  Energy Gun               5    | .   15  4   .   
  Ballistic Gun            17   | .   12  16  23  
Naked Turns                .    | .   .   .   .   
Heaviest Build             57   | 14  18  53  57  
  Greatest Support         60   | 20  20  60  43  
  Greatest Overweight (x)  16   | 3   .   16  2   
  Average Overweight (x)   1    | .   .   1   1   
Largest Inventory Capacity 20   | 8   10  20  20  
  Average Capacity         16   | 7   8   18  20  
  Most Carried             20   | 6   10  20  20  
  Average Carried          13   | 2   7   14  18  
  Final Capacity           20   | 8   10  20  20  
  Final Carried            20   | 2   10  20  15  

 Class Distribution 
--------------------
 46% | Mutant
 44% | Scavenger-Mutant
  4% | Scavenger-Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
   Scavenger-Tank | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1371 | 226  41   719  385  
  Remotely                 .    | .    .    .    .    
Salvage Created            1944 | .    75   1163 706  
  Parts                    117  | .    7    80   30   
Haulers Intercepted        2    | .    .    2    .    
Recyclers Shooed           3    | .    1    2    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  38   | .   3   22  13  
  Guns                     37   | .   2   22  13  
  AOE                      1    | .   1   .   .   
Classes Destroyed          10   | .   2   8   .   
  Worker                   2    | .   .   2   .   
  Builder                  1    | .   .   1   .   
  Hauler                   2    | .   .   2   .   
  Recycler                 1    | .   .   1   .   
  Operator                 1    | .   .   1   .   
  Watcher                  4    | .   1   3   .   
  Swarmer                  8    | .   3   5   .   
  Grunt                    20   | .   .   10  10  
  Duelist                  1    | .   .   1   .   
  Sentry                   9    | .   .   6   3   
Best Kill Streak           6    | .   3   3   6   
  Combat Bots Only         6    | .   3   3   6   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        336  | .    15   191  130  
  Missed                   89   | .    4    39   46   
Damage Taken               3582 | .    133  2084 1365 
  Core                     555  | .    10   322  223  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  5    | .    .    .    5    
Core Remaining (%)         71   | 100  96   19   .    
Volleys Fired              168  | .    13   110  45   
  Largest                  3    | .    2    2    3    
  Hottest                  90   | .    80   90   69   
Shots Fired                313  | .    25   183  105  
  Gun                      313  | .    25   183  105  
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  292  | .    9    178  105  
  Thermal                  5    | .    .    5    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          16   | .    16   .    .    
  Robot Hit Streak         14   | .    4    14   7    
  Robot Miss Streak        4    | .    4    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    1    1    1    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           208  | .    11   124  73   
  Core Hits                92   | .    6    53   33   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    1    .    
    Destroy                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2977 | .    229  1624 1124 
  Guns                     2896 | .    154  1618 1124 
  Cannons                  .    | .    .    .    .    
  Explosions               75   | .    75   .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  6    | .    .    6    .    
  Kinetic                  2719 | .    12   1583 1124 
  Thermal                  110  | .    75   35   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          142  | .    142  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            5    | .    5    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               5    | .    5    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      40   | .    40   .    .    
  Shots                    1    | .    1    .    .    
  Rammed                   1    | .    .    1    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        48   | .    48   22   31   
  Average Temperature      13   | .    22   7    11   
  Received Heat Transfer   1563 | .    .    870  693  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         187  | .    100  87   .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             307  | .   129 259 307 
  Initial                  109  | .   .   1   109 
  Average                  75   | .   41  69  185 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         87   | 100 100 90  55  
  Level 1                  12   | .   .   9   44  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   1   5   2   
  Investigation            3    | .   .   2   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   1   3   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   .   4   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              63   | .   9   31  23  
  Peak Tracking Total      6    | .   3   4   6   
  Tactical Retreats        5    | .   1   2   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   .   1   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          8    | .   4   3   1   
  Terminals                7    | .   4   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   8   8   2   
  Successful               9    | .   4   5   .   
  Failed                   8    | .   4   2   2   
    Catastrophic           3    | .   1   1   1   
  Database Lockouts        1    | .   .   1   .   
  Manual                   2    | .   2   .   .   
  Terminals                15   | .   8   5   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              3    | .   .   3   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   4   3   .   
  Record                   2    | .   .   2   .   
  Robot Analysis           1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   .   1   .   
  Maintenance Status       1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   4   1   1   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               4312 | 330  473  2964 545  
Spaces Moved               1859 | 92   341  1247 179  
  Core                     86   | 19   .    67   .    
  Treads                   291  | .    .    291  .    
  Legs                     975  | 73   341  382  179  
  Wheels                   507  | .    .    507  .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  95   190  
  Average Speed            177  | 129  120  194  191  
  Slowest Speed            850  | 200  120  850  260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       44   | 8    60   89   22   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          2    | .    2    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      2    | .    2    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      2598 | 303  381  1619 295  
  Wait                     423  | 198  11   178  36   
  Move                     1856 | 91   340  1246 179  
  Hop                      .    | .    .    .    .    
  Pick Up                  65   | 8    9    35   13   
  Fast Attach              15   | .    2    12   1    
  Attach                   36   | 6    1    14   15   
  Detach                   .    | .    .    .    .    
  Swap                     6    | .    2    4    .    
  Drop                     28   | .    3    19   6    
  Fire                     168  | .    13   110  45   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    1    | .    .    1    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   37 | -11/Scrapyard | Discovered new exit (range 16)
  331 | -11/Scrapyard | Entered Materials
  332 | -10/Materials | Build established: Mutant
  437 | -10/Materials | Discovered new exit (range 14)
  690 | -10/Materials | Discovered new exit (range 13)
  794 | -10/Materials | Discovered new exit (range 3)
  804 | -10/Materials | Entered another Materials area
  804 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1140 | -9/Materials  | Lost 5 parts (1p2n1u1w)
 1243 | -9/Materials  | Central database locked down
 1340 | -9/Materials  | Core integrity fell below 50%
 1416 | -9/Materials  | Build established: Scavenger-Mutant
 1880 | -9/Materials  | Lost 4 parts (2n2w)
 2130 | -9/Materials  | Build established: Mutant
 2173 | -9/Materials  | Discovered new exit (range 16)
 2568 | -9/Materials  | Identified exit to Materials
 2731 | -9/Materials  | Build established: Scavenger-Mutant
 2820 | -9/Materials  | Discovered new exit (range 15)
 2849 | -9/Materials  | Identified exit to Mines
 2989 | -9/Materials  | Discovered exit to Materials (range 11)
 3071 | -9/Materials  | Discovered exit to Mines (range 14)
 3387 | -9/Materials  | Discovered exit to Materials (range 5)
 3708 | -9/Materials  | Core integrity fell below 20%
 3768 | -9/Materials  | Entered another Materials area
 3768 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 4252 | -8/Materials  | Lost 9 parts (2p4n1u2w)
 4313 | -8/Materials  | Self-destructed

 Last Messages 
---------------
R-06 Scavenger collects Particle Gun.
K-01 Serf collects debris.
R-06 Scavenger collects Heat Sink.
R-06 Scavenger collects Adv. Heat Sink.
K-01 Serf collects debris. <x2>
U-05 Engineer builds a Door.
K-01 Serf collects debris. <x3>
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x4>
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Connecting with Terminal...
ALERT: Suspicious activity at Terminal M012.
  Dispatching Investigation squad.
Terminal unresponsive.
Lgt. Treads destroyed.
Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????    ???????????????????????? |
| ???????       ???????     #??????????????????????? |
| ####          ???????     +??????????????????????? |
|               ???????     ???????????????????????? |
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|        #??#   #    #?#   #???????????????????????? |
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|  #????????#   #    #?#   #???????????????????????? |
|  #????????#   #    #?# kk#???????????????????????? |
|  #????????#   #    #?# Y #???????????????????????? |
|  #????????#   #    #?#  k###########?????????????? |
|  #????????#   #    ###   ##        #?????????????? |
|  #????????#   ###+###     #     """#?????????????? |
|  #????????#           ""  #   ! """#?????????????? |
|  #?   ????#      %    T   +     """#?????????????? |
|  #?   #???#    =%%        # !   """#?????????????? |
|  ##   #???# ^ ###+###k    #        #?????????????? |
|  ##   #???#   ##   ####   #        #?????????????? |
|  ##   #???#   ##   #??#  @#        #?????????????? |
|  ##   #???#   ## [ #??# w #        #?????????????? |
| ###   #???#   ##%  #??#   ##########?????????????? |
|   #   #???#   ##   #??#   #??????????????????????? |
|   #   #???#   ##   #??#   #??????????????????????? |
|  !#   #???#   ##   #??#   #??????????????????????? |
|   #   #???#   ######??#   #??????????????????????? |
|   #   #???#   #???????#ggg#??????????????????????? |
|   #   #??##   ##??????#   ##?????????????????????? |
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|   +        T            T          !?????????????? |
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| ??# """  #??????????????  +??????????????????????? |
| ??# """ !#??????????????? #??????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
 Imp. Medium Laser | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravmagMetaDeconstructor
  Manual?         0
Play Time         00:48:39
  Cumulative      2.3 hours
  Start           2024.05.29 @ 22:22:29
  End             2024.05.29 @ 23:14:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ac92377a-a578-4e61-a9a2-96f15e2c690c