Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.08 @ 06:43:45 Player: Wyvric Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (243) 1215 Value Destroyed (7689) 7689 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (3469) 3469 TOTAL SCORE: 16853 Bonus ------- High Alert Combat Kills 1166 Follower Combat Kills 103 Entered Garrisons 400 Used RIF Installer 1500 Aligned with FarCom 300 Cogmind --------- Core Integrity 541/700 Matter 197/300 Energy 12/100 System Corruption 6% Temperature Hot (293) Movement Treading (145) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Advanced Treads > --- UTILITY (4) ------ Improved Cooling System High-powered Tractor Beam > --- WEAPON (4) ------- Spread Laser Gatling Laser Enhanced Autogun > --- INVENTORY (5) ---- Lightpack 2.0 YOLO Cannon Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Medium Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle Precision Shock Rifle Precision Shock Rifle > --- INVENTORY -------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads Huge Storage Unit Lightpack 2.0 Improved Signal Interpreter Relay Coupler [NC] Trap Reconfigurator Precision Shock Rifle Spread Laser Heavy Laser Gatling Laser YOLO Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Flak Gun Heavy Rocket Launcher Heavy Rocket Launcher Flail [Rating: 57] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Reflective Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Slots Evolved 6 | . . . 2 . . . 2 . . . 2 . Power 1 | . . . . . . . . . . . 1 . Propulsion 1 | . . . 1 . . . . . . . . . Utility 2 | . . . 1 . . . . . . . 1 . Weapon 2 | . . . . . . . 2 . . . . . Parts Attached 138 | 7 8 4 13 13 3 1 23 9 18 11 23 5 Power 10 | 1 1 . . 1 1 . 1 . 1 1 3 . Engine 8 | 1 1 . . . 1 . 1 . 1 1 2 . Core 2 | . . . . 1 . . . . . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 38 | 2 . 2 5 4 1 1 9 . 5 2 4 3 Treads 28 | 2 . . 3 4 1 1 8 . 4 2 . 3 Leg 5 | . . . . . . . . . 1 . 4 . Wheel 4 | . . 2 2 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . . . Utility 38 | 1 1 1 5 4 . . 4 3 8 4 7 . Device 17 | . . 1 2 2 . . 2 1 2 3 4 . Storage 5 | 1 1 . 1 1 . . . . 1 . . . Processor 4 | . . . 1 1 . . . . . . 2 . Hackware 4 | . . . . . . . . 2 2 . . . Protection 8 | . . . 1 . . . 2 . 3 1 1 . Artifact . | . . . . . . . . . . . . . Weapon 52 | 3 6 1 3 4 1 . 9 6 4 4 9 2 Energy Gun 14 | 2 . . . . . . 1 . 1 . 8 2 Energy Cannon 1 | . . . . . . . 1 . . . . . Ballistic Gun 25 | 1 4 1 2 1 1 . 7 1 3 4 . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 10 | . 2 . 1 3 . . . 4 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . . 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 2 . 1 . . . Parts Lost 39 | . . 3 4 9 . 1 . 2 4 7 5 4 Power 3 | . . . . 1 . . . . . 1 . 1 Propulsion 14 | . . 1 2 4 . 1 . . 2 1 2 1 Utility 10 | . . . 1 3 . . . 1 1 2 1 1 Weapon 12 | . . 2 1 1 . . . 1 1 3 2 1 Highest Loss Streak 5 | . . 1 1 4 . 1 . 1 2 5 3 4 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Backups 21 | 2 16 21 24 23 24 21 21 21 21 20 21 18 Power 1 | . 2 3 3 3 2 2 1 . . 1 . . Propulsion 4 | 1 2 5 9 7 7 6 1 2 2 . 2 3 Utility 5 | . 3 3 3 2 4 5 6 8 9 8 7 4 Weapon 10 | . 8 9 9 10 9 8 12 11 9 10 10 10 Tool/Special . | . . . . . . . . . . . . . Unused Backups 25 | . 1 . 2 2 1 . 6 . 1 1 2 9 Power 4 | . 1 . . . . . 1 . . 1 1 . Propulsion 10 | . . . 2 1 . . 5 . . . 1 1 Utility 8 | . . . . 1 1 . . . 1 . . 5 Weapon 3 | . . . . . . . . . . . . 3 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 84 95 98 95 100 99 99 98 96 93 97 93 Engine 9 | . 14 14 10 2 2 11 9 9 9 7 10 12 Core 1 | . . . . 8 8 . . . . . 3 . Treads 25 | . 28 10 28 32 33 32 26 27 27 25 4 13 Leg 1 | . . . . . . . . . . . 18 7 Wheel 2 | . . 17 4 . . . . . . . . . Device 9 | . . 10 11 9 11 11 9 17 5 11 11 15 Storage 11 | . 14 14 11 11 22 22 11 9 9 9 7 7 Processor 2 | . . . 8 8 . . . . . . 3 . Protection 2 | . . . 1 . . . 6 . 4 5 5 7 Ballistic Gun 27 | . 27 27 21 21 22 21 35 33 35 33 16 5 Peak Build Rating 57 | 6 12 13 18 19 21 21 43 45 45 42 57 56 Average Rating 26 | 5 10 12 16 17 18 20 36 41 42 36 47 48 On Entrance 25 | . 6 12 13 18 18 21 20 43 40 42 37 57 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 125 | 11 97 98 100 98 100 100 110 112 115 105 125 123 Greatest Support 66 | 40 40 40 60 60 60 60 63 63 63 63 60 66 Greatest Overweight (x) 6 | . 2 6 4 1 1 1 2 1 2 2 5 1 Average Overweight (x) 1 | . 1 2 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 25 25 25 25 25 25 25 23 Most Carried 25 | 5 19 24 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 2 16 21 24 23 24 24 24 24 24 23 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 5 19 23 25 25 25 24 25 24 20 25 25 5 Class Distribution -------------------- 31% | Mutant 22% | Scavenger-Mutant 22% | Skirmisher 14% | Scavenger-Skirmisher 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Tank | -7/Factory Tank | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Matter Collected 8641 | 217 461 421 672 557 . 54 1464 1728 1553 905 609 . Remotely 920 | . . . . . . . . . 427 423 70 . Salvage Created 10023 | 38 604 937 1215 624 . 95 1714 1524 1586 908 778 . Parts 563 | 6 43 73 80 25 . 4 87 67 81 57 40 . Haulers Intercepted 14 | . 2 . 3 . . . 4 . 4 . 1 . Recyclers Shooed 9 | . 1 1 3 2 . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Combat Hostiles Destroyed 200 | . 14 19 23 19 . 4 27 32 26 23 13 . Melee 1 | . . . . . . . . . . 1 . . Guns 170 | . 11 14 19 13 . 2 27 24 26 21 13 . AOE 29 | . 3 5 4 6 . 2 . 8 . 1 . . Classes Destroyed 18 | 1 7 . 3 3 . 1 . . 1 2 . . Worker 7 | . 1 3 . 1 . . 1 . . . 1 . Builder 4 | . 2 1 . 1 . . . . . . . . Tunneler 14 | 2 1 6 2 2 . 1 . . . . . . Hauler 14 | . 2 . 3 . . . 4 . 4 . 1 . Recycler 11 | . 2 1 1 3 . . 2 . 1 . 1 . Operator 3 | . 1 . 1 . . . . . 1 . . . Watcher 4 | . . . 2 . . . 1 . . . 1 . Swarmer 37 | . 9 3 4 . . 1 3 7 3 4 3 . Cutter 2 | . . . . . . . . . . 2 . . Grunt 98 | . 5 16 11 3 . 2 16 21 11 9 4 . Brawler 7 | . . . 1 . . . 1 2 1 2 . . Duelist 4 | . . . . . . 1 . 1 1 1 . . Protector 1 | . . . . 1 . . . . . . . . Sentry 26 | . . . 7 . . . 7 1 8 1 2 . Demolisher 1 | . . . . 1 . . . . . . . . Hunter 7 | . . . . . . . . . 2 2 3 . Programmer 3 | . . . . . . . . . . 2 1 . Assembled 14 | . . . . 14 . . . . . . . . Best Kill Streak 12 | 1 5 12 4 11 . 4 3 8 10 5 4 . Combat Bots Only 10 | . 3 6 4 5 . 3 3 8 10 5 3 . Max Kills in Single Turn 3 | 1 2 2 3 2 . 2 2 3 2 2 2 . Gunslinging 1 | . . . 1 . . . 1 1 1 1 1 . Exploded 3 | . 1 2 3 2 . 1 . 3 . 1 . . Melee 1 | . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Hostile Shots Fired 792 | . 56 59 85 75 . 9 71 83 149 110 92 3 Missed 223 | . 21 16 24 19 . 1 26 28 30 25 33 . Hits 569 | . 35 43 61 56 . 8 45 55 119 85 59 3 Melee 20 | . . . . 6 . 5 1 1 1 3 . 3 Projectile 549 | . 35 43 61 50 . 3 44 54 118 82 59 . AOE 15 | . . . . 13 . . . . . 1 1 . Critical Strikes 16 | . . . 2 2 . . 1 3 1 4 1 2 Part Disruptions 1 | . . . . 1 . . . . . . . . Damage Taken 8480 | . 365 526 730 1296 . 207 664 660 1797 1218 862 155 Core 1078 | . 80 110 62 271 . 34 41 39 174 108 108 51 Absorbed by Shields 397 | . . . 75 77 . . . 168 40 37 . . Ignored by Resistances 40 | . . . . . . . 40 . . . . . Regen/Repaired (Parts) 121 | . . . 121 . . . . . . . . . Core Remaining (%) 41 | 100 . 24 . . . 8 . . . 34 . . Volleys Fired 525 | 7 42 51 77 55 . 11 61 65 67 51 32 6 Largest 4 | 2 2 2 2 2 . 2 4 4 4 4 4 4 Hottest 250 | 60 46 46 46 66 . 66 100 128 100 104 242 250 Shots Fired 1559 | 14 77 97 151 108 . 22 248 252 265 178 124 23 Gun 1524 | 14 70 92 148 103 . 16 248 245 265 176 124 23 Cannon . | . . . . . . . . . . . . . Launcher 35 | . 7 5 3 5 . 6 . 7 . 2 . . Special . | . . . . . . . . . . . . . Kinetic 1446 | 7 70 92 148 103 . 16 248 245 265 176 69 7 Thermal 58 | 7 . . . . . . . . . . 35 16 Explosive 35 | . 7 5 3 5 . 6 . 7 . 2 . . Electromagnetic 20 | . . . . . . . . . . . 20 . Robot Hit Streak 29 | 3 12 9 12 13 . 4 14 29 14 7 13 13 Robot Miss Streak 8 | 5 8 2 3 4 . 1 5 5 3 4 5 5 Penetration Max 1 | . . . . . . . . . . 1 1 . Secondary Targets 45 | . 3 3 1 2 . . 7 6 9 10 4 . Max Gunslinging Chain 2 | . 1 1 1 1 . . 1 1 1 2 1 . Shots Hit Robots 949 | 6 39 59 104 72 . 12 139 162 174 91 71 20 Core Hits 445 | 2 28 39 46 41 . 9 67 73 63 38 34 5 Critical Kills 3 | . . 1 . . . . . 2 . . . . Critical Parts Destroyed 3 | 1 . 1 . . . . . 1 . . . . Critical Strikes 8 | 1 . 2 . . . . . 3 1 . 1 . Burn 1 | . . . . . . . . . . . 1 . Destroy 7 | 1 . 2 . . . . . 3 1 . . . Melee Attacks 18 | . . . . . . . . 6 1 . 11 . Impact 18 | . . . . . . . . 6 1 . 11 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 18876 | 67 1046 1465 1773 1584 . 369 2400 3538 3064 1667 1422 481 Guns 15678 | 67 589 923 1511 1086 . 172 2400 2353 3059 1615 1422 481 Cannons . | . . . . . . . . . . . . . Explosions 3000 | . 457 531 262 491 . 196 . 1014 . 49 . . Melee 171 | . . . . . . . . 171 . . . . Ramming 27 | . . 11 . 7 . 1 . . 5 3 . . Kinetic 14523 | 57 589 923 1511 1086 . 172 2400 2353 3059 1615 662 96 Thermal 921 | 10 85 . . . . . . . . . 441 385 Explosive 2915 | . 372 531 262 491 . 196 . 1014 . 49 . . Electromagnetic 319 | . . . . . . . . . . . 319 . Impact 171 | . . . . . . . . 171 . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . 2 5 5 5 2 2 4 8 . 6 Average Corruption 3 | . . . 2 3 5 5 2 2 3 7 . 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 214 | . . . 18 29 22 14 28 23 39 40 . 1 Message Errors 63 | . . . 4 7 4 3 7 4 15 18 . 1 Matter Fused 48 | . . . 4 3 7 3 7 7 6 11 . . Heat Flow Errors 16 | . . . 1 3 . 3 3 2 2 2 . . Energy Discharges 20 | . . . 1 7 3 . . 2 5 2 . . Parts Rejected 3 | . . . . . . . . 1 2 . . . Parts Fused 5 | . . . . 2 . . 1 . 1 1 . . Data Loss (minor) 26 | . . . 1 4 6 4 2 4 2 3 . . Data Loss (major) 11 | . . . 4 1 1 1 1 1 2 . . . Misfires 10 | . . . 1 2 . . 5 . . 2 . . Alerts 8 | . . . 2 . 1 . 1 1 3 . . . Weapon Failures 4 | . . . . . . . 1 1 1 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 112 | . 28 . 5 1 . . . 78 . . . . Projectiles . | . . . . . . . . . . . . . Explosions 63 | . 28 . 5 1 . . . 29 . . . . Melee 49 | . . . . . . . . 49 . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 250 | . 46 29 28 77 . . . 30 . 40 . . Shots 9 | . 1 1 1 3 . . . 2 . 1 . . Rammed 5 | . . 1 . 1 . 1 . . 2 . . . Targets Rammed 6 | . . 1 . 1 . 1 . . 2 1 . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . 1 . . Highest Temperature 454 | . 33 53 124 233 . 219 258 191 454 350 295 409 Average Temperature 89 | . 18 14 39 63 . 85 59 31 172 102 87 261 Received Heat Transfer 2659 | . 78 252 276 169 . 27 297 339 660 378 183 . Effects 13 | . . . . . . 1 . . 11 1 . . Shutdowns 3 | . . . . . . . . . 3 . . . Energy Bleed 3 | . . . . . . 1 . . 2 . . . Matter Decay 1 | . . . . . . . . . 1 . . . Short Circuit 2 | . . . . . . . . . 1 1 . . Damage (major) 4 | . . . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 1 . . 1 . Impact Corruptions 2 | . . . . . . . . 2 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . 2 . Heat Transferred 1855 | 25 50 . . . . . . . . . 1006 774 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Maximum Alert Level 4 | . 1 1 1 . . . 1 4 3 4 2 . Low Security (%) 45 | 100 67 98 30 100 . 100 61 . . . . 100 Level 1 24 | . 32 1 69 . . . 38 13 . . 77 . Level 2 14 | . . . . . . . . 8 96 26 22 . Level 3 12 | . . . . . . . . 60 3 66 . . Level 4 2 | . . . . . . . . 17 . 6 . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 1219 | 5 333 201 302 154 . 92 387 1219 776 1157 606 119 Initial 606 | . . 111 65 114 . . 29 250 594 500 606 119 Average 334 | . 122 113 218 27 . 22 182 864 554 884 353 106 Influence Increases 6221 | 10 620 521 866 261 . 184 880 989 775 727 388 . Destroy 0b10 Robot/C 3800 | . 280 380 460 140 . 120 540 640 520 460 260 . Destroy 0b10 Robot/NC 310 | 10 45 55 45 40 . 5 40 20 30 . 20 . Destroy Leader 736 | . 54 30 140 40 . 20 140 40 158 40 74 . Allied During Kill 8 | . . . . 4 . 4 . . . . . . Successful Hack 153 | . 16 6 36 . . . 38 28 19 . 10 . Select Force Hacks 90 | . 30 . 60 . . . . . . . . . Disable Machine 285 | . 135 . 15 . . . 45 15 45 15 15 . Anti-Garrison Action 300 | . . . . . . . . 150 . 150 . . Destroy Structure 299 | . 60 35 35 37 . 35 2 51 3 32 9 . Partial Spotted 45 | . . . 15 . . . . . . 30 . . Lose Combat Pursuer 195 | . . 15 60 . . . 75 45 . . . . Influence Decreases 6162 | 10 333 641 740 554 . 108 571 155 1224 340 1205 281 Entered New Map 2306 | . . 176 102 179 . . 47 135 625 270 551 221 Time Decay 3332 | 10 333 445 598 311 . 98 524 . 559 . 434 20 Lost Part 354 | . . 20 40 64 . 10 . 20 40 70 50 40 Lost Ally 20 | . . . . . . . . . . . 20 . Purge Threat 150 | . . . . . . . . . . . 150 . Squads Dispatched 20 | . 2 . 4 2 . . 2 . 6 . 4 . Investigation 6 | . 1 . 2 . . . 1 . . . 2 . Extermination 1 | . . . . . . . . . . . 1 . Reinforcement 8 | . 1 . 2 1 . . 1 . 2 . 1 . Assault 3 | . . . . 1 . . . . 2 . . . Garrison 2 | . . . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Distress Signals 12 | . 1 . 5 . . . 2 . 2 . 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 270 | . 31 21 40 24 . 5 38 32 35 22 19 3 Peak Tracking Total 7 | . 4 4 6 4 . 3 4 6 7 5 4 2 Tactical Retreats 12 | . . 2 3 1 . . 4 2 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Traps Triggered 22 | . . . 1 . . . 2 8 1 7 3 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Machines Disabled 21 | . 9 . 1 . . . 3 3 3 1 1 . Max in Single Turn 7 | . 7 . 1 . . . 1 1 1 1 1 . Garrison Access 1 | . . . . . . . . . . . 1 . Garrison Relay 1 | . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Machines Accessed 40 | . 5 1 10 . 2 . 11 2 4 1 4 . Terminals 30 | . 4 1 7 . . . 10 2 3 1 2 . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . 1 . 1 . Total Hacks 120 | . 12 6 27 . 24 . 30 3 9 2 7 . Successful 77 | . 7 2 18 . 24 . 15 2 4 . 5 . Failed 42 | . 5 4 9 . . . 14 1 5 2 2 . Catastrophic 4 | . 1 . 1 . . . . 1 1 . . . Database Lockouts 1 | . . . . . . . 1 . . . . . Manual 73 | . 11 6 24 . 1 . 21 . 6 . 4 . Terminals 84 | . 11 6 22 . . . 28 3 8 2 4 . Fabricators 2 | . . . . . . . . . . . 2 . Repair Stations 2 | . . . 2 . . . . . . . . . Recycling Units 4 | . 1 . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 2 . 1 . 1 . Terminal Hacks 44 | . 1 2 5 . 24 . 7 2 2 . 1 . Record 25 | . . . . . 23 . 2 . . . . . Part Schematic 2 | . . . . . . . 2 . . . . . Robot Schematic 1 | . . . 1 . . . . . . . . . Robot Analysis 5 | . 1 2 2 . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . Recycling Unit Index 1 | . . . . . . . 1 . . . . . Garrison Index 1 | . . . . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . . . . . . Zone Layout 2 | . . . . . . . 1 . 1 . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . 1 . Repair Station Hacks 2 | . . . 2 . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . 1 . 1 . Unlock Access 2 | . . . . . . . 1 . 1 . . . Seal Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 26 | . 6 . 11 . . . 7 . 1 . 1 . Terminals 23 | . 5 . 9 . . . 7 . 1 . 1 . Assimilate 1 | . . . . . . . . . . . 1 . Botnet 9 | . 2 . 4 . . . 2 . 1 . . . Skim 13 | . 3 . 5 . . . 5 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . . . . . Tunnel 3 | . 1 . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . 1 . . . Used . | . . . . . . . . . . . . . Hacking Detections 30 | . 4 1 8 . . . 9 2 2 1 3 . Full Trace Events 3 | . . . . . . . . . . 1 2 . Feedback Events 1 | . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . . . . Robots Built 1 | . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . Time 81 | . . . . . . . . . . . 81 . Total Robot Build Rating 1 | . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . Time 32 | . . . 32 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Used RIF Installer 3 | . . . . . . . . 2 . 1 . . Command Fork 1 | . . . . . . . . . . 1 . . Patrol Navigation 1 | . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . Machine Destruction 4 | . . . . . . . . 4 . . . . Attached 2 | . . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Total Allies 3 | . . . . 1 . . . . . . 2 . Largest Group 2 | . . . . 1 1 1 . . . . 2 . Highest-Rated Group 31 | . . . . 31 31 31 . . . . 24 . Highest-Rated Ally 31 | . . . . 31 31 31 . . . . 14 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 18 | . . . . 9 . 9 . . . . . . Total Damage 292 | . . . . 124 . 168 . . . . . . Kills 5 | . . . . 3 . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Active Infowar (turns) 6566 | . . 1084 1596 1630 982 485 426 . . . 363 . Terrain 466 | . . . . 103 . . . . . . 363 . Structural 2929 | . . . . 1036 982 485 426 . . . . . Seismic 1191 | . . 1084 107 . . . . . . . . . T.N.C. 2083 | . . . 1489 594 . . . . . . . . Robot Analysis Total 4 | . 1 1 2 . . . . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Turns Passed 16632 | 150 2294 1450 1904 1631 982 485 1913 1787 1648 1282 1065 41 Spaces Moved 5876 | 75 697 665 615 592 406 180 686 613 581 433 329 4 Core 5 | 5 . . . . . . . . . . . . Treads 4947 | 70 697 105 514 592 406 180 686 613 581 433 66 4 Legs 263 | . . . . . . . . . . . 263 . Wheels 661 | . . 560 101 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 135 116 240 240 240 240 246 243 243 243 225 Average Speed 239 | 152 300 165 220 240 240 240 241 246 246 254 261 225 Slowest Speed 480 | 160 320 320 240 240 240 240 325 246 330 325 480 225 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 59 | 6 100 97 69 99 72 33 66 81 57 68 12 12 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 9 | . 1 . 3 1 1 . 3 . . . . . Known Exits Taken 4 | . . . 1 . . 1 1 . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . Spaces Dug 91 | . 26 10 . 11 . 23 . 13 . . 8 . Terrain Destroyed 303 | . 55 39 31 47 . 45 . 45 . 33 8 . Melee 8 | . . . . . . . . . . . 8 . Projectile 2 | . . . . . . . . . . 2 . . AOE 293 | . 55 39 31 47 . 45 . 45 . 31 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Total 7494 | 93 820 914 1013 690 417 209 842 770 725 539 444 18 Wait 604 | . 48 180 283 11 . 13 14 29 20 6 . . Move 5865 | 74 696 664 614 591 405 179 686 611 581 431 329 4 Hop . | . . . . . . . . . . . . . Pick Up 106 | 5 17 8 12 9 3 . 19 3 8 7 15 . Fast Attach 77 | 6 3 . 5 4 . . 13 12 11 13 10 . Attach 36 | . . 4 4 6 1 1 2 3 6 3 5 1 Detach 3 | . . . . . . . . . . 2 1 . Swap 102 | 1 7 6 9 10 2 4 12 14 12 6 12 7 Drop 116 | . 7 . 9 3 6 . 35 13 17 7 19 . Fire 525 | 7 42 51 77 55 . 11 61 65 67 51 32 6 Melee 18 | . . . . . . . . 6 1 . 11 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 6 | . . 1 . 1 . 1 . . 2 1 . . Escape Stasis 36 | . . . . . . . . 14 . 12 10 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / Sto / [*Low]) -7/Waste History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 151 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 1202 | -10/Materials | Discovered new exit (range 15) 1963 | -10/Materials | Discovered new exit (range 8) 2228 | -10/Materials | Discovered new exit (range 13) 2314 | -10/Materials | Discovered new exit (range 9) 2397 | -10/Materials | Discovered new exit (range 6) 2445 | -10/Materials | Entered Mines 2487 | -10/Mines | Excavation squad dispatched 2487 | -10/Mines | A large section of the Mines collapsed 2737 | -10/Mines | Excavation squad dispatched 2945 | -10/Mines | Core integrity fell below 50% 2987 | -10/Mines | Excavation squad dispatched 3177 | -10/Mines | Discovered new exit (range 5) 3268 | -10/Mines | Found a hidden stash of uninstalled traps 3341 | -10/Mines | Learned 2 Materials zone layouts 3550 | -10/Mines | Discovered new exit (range 12) 3798 | -10/Mines | Learned Materials stockpile data 3888 | -10/Mines | Discovered new exit (range 5) 3895 | -10/Mines | Entered Materials 3895 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3896 | -9/Materials | Identified exit to Mines 3896 | -9/Materials | Identified exit to Materials 3981 | -9/Materials | Repaired Rnf. Ion Engine 4975 | -9/Materials | Discovered exit to Materials (range 12) 5327 | -9/Materials | Learned location of 2 exits from Materials 5366 | -9/Materials | Learned location of Storage (-7) 5414 | -9/Materials | Learned 4 Materials zone layouts 5446 | -9/Materials | Learned 2 Storage zone layouts 5476 | -9/Materials | Learned Recycling recycling unit intel 5799 | -9/Materials | Entered Mines 5832 | -9/Mines | Build established: Scavenger-Mutant 6052 | -9/Mines | Assembled infested the area 6057 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6058 | -9/Mines | Discovered exit to Materials (range 9) 6071 | -9/Mines | Core integrity fell below 50% 6095 | -9/Mines | Lost 4 parts (3n1u) 6114 | -9/Mines | Discovered exit to Materials (range 10) 6502 | -9/Mines | Learned Materials emergency access door positions 6779 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6822 | -9/Mines | Met a Derelict testing a Signal Generator 7020 | -9/Mines | Core integrity fell below 20% 7084 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7084 | -9/Mines | Discovered new exit (range 5) 7430 | -9/Mines | Entered Exiles 7430 | -9/Exiles | Accompanied by 1 ally 7466 | -9/Exiles | Discovered new exit (range 15) 7488 | -9/Exiles | Met 8R-AWN 7529 | -9/Exiles | Met EX-HEX 7649 | -9/Exiles | Met EX-DEC 7764 | -9/Exiles | Learned location of Zion (-7) 7865 | -9/Exiles | Discovered new exit (range 10) 8057 | -9/Exiles | Met EX-BIN 8090 | -9/Exiles | Aligned with FarCom system 8093 | -9/Exiles | Given EX-Vault access code 8148 | -9/Exiles | Opened EX-Vault 8168 | -9/Exiles | Found Lightpack 2.0 8173 | -9/Exiles | Found YOLO Cannon 8186 | -9/Exiles | Found Trap Reconfigurator 8232 | -9/Exiles | Warned to stay clear of 0b10 Research branches 8412 | -9/Exiles | Stole three prototypes: Lightpack 2.0, Trap Reconfigurator, YOLO Cannon 8412 | -9/Exiles | Entered Mines 8412 | -8/Mines | Accompanied by 1 ally 8607 | -8/Mines | Discovered exit to Materials (range 10) 8897 | -8/Mines | Entered Materials 8897 | -8/Materials | Evolved 2 slots: Weapon x2 8898 | -8/Materials | Identified exit to Factory 9193 | -8/Materials | Build established: Scavenger-Skirmisher 10234 | -8/Materials | Learned 4 Recycling zone layouts 10303 | -8/Materials | Learned 2 Lower Caves zone layouts 10361 | -8/Materials | Learned location of Recycling (-7) 10499 | -8/Materials | Learned Storage emergency access door positions 10522 | -8/Materials | Build established: Skirmisher 10557 | -8/Materials | Learned Factory security intel 10597 | -8/Materials | Central database locked down 10810 | -8/Materials | Identified exit to Garrison 10810 | -8/Materials | Entered Garrison 10891 | -8/Garrison | Triggered checkpoint 11040 | -8/Garrison | Triggered checkpoint 11121 | -8/Garrison | Triggered checkpoint 11130 | -8/Garrison | Triggered checkpoint 11235 | -8/Garrison | Destroyed 8 combat bots 11304 | -8/Garrison | Triggered checkpoint 11500 | -8/Garrison | Triggered checkpoint 11627 | -8/Garrison | Discovered new exit (range 12) 11910 | -8/Garrison | Triggered checkpoint 11971 | -8/Garrison | Discovered new exit (range 14) 12020 | -8/Garrison | Installed Relay Interface Framework 12220 | -8/Garrison | Discovered new exit (range 10) 12268 | -8/Garrison | Triggered checkpoint 12319 | -8/Garrison | Garrison Relay disabled 12451 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 12597 | -8/Garrison | Entered Materials 13369 | -8/Materials | Discovered exit to Factory (range 20) 13397 | -8/Materials | First assault squad dispatched 13662 | -8/Materials | Discovered exit to Factory (range 15) 13818 | -8/Materials | Build established: Hacker-Skirmisher 14079 | -8/Materials | Garrison activated, responded to threat 14150 | -8/Materials | Destroyed 10 combat bots 14245 | -8/Materials | Identified exit to Garrison 14245 | -8/Materials | Entered Garrison 14359 | -8/Garrison | Triggered checkpoint 14365 | -8/Garrison | Build established: Skirmisher 14382 | -8/Garrison | Core integrity fell below 50% 14418 | -8/Garrison | Lost 5 parts (1p1n1u2w) 14491 | -8/Garrison | Triggered checkpoint 14779 | -8/Garrison | Discovered exit to Factory (range 9) 14849 | -8/Garrison | Triggered checkpoint 14957 | -8/Garrison | Build established: Scavenger-Skirmisher 15057 | -8/Garrison | Triggered checkpoint 15136 | -8/Garrison | Discovered exit to Factory (range 9) 15157 | -8/Garrison | Triggered checkpoint 15357 | -8/Garrison | Triggered checkpoint 15439 | -8/Garrison | Discovered exit to Factory (range 13) 15479 | -8/Garrison | Expanded RIF knowledge: Command Fork 15527 | -8/Garrison | Entered Factory 15527 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 15528 | -7/Factory | Identified exit to Storage 15529 | -7/Factory | FarCom data flow suspended 15569 | -7/Factory | Discovered new exit (range 6) 15760 | -7/Factory | Fabricated M-13 Machinist? 15816 | -7/Factory | Build established: Scavenger-Tank 15852 | -7/Factory | Lost 3 parts (1u2w) 16223 | -7/Factory | Build established: Scavenger-Skirmisher 16539 | -7/Factory | Discovered new exit (range 14) 16592 | -7/Factory | Sucked down chute 16592 | -7/Factory | Entered Waste 16607 | -7/Waste | EMP discharged 16608 | -7/Waste | Spotted C-40 Crusher 16621 | -7/Waste | Spotted C-40 Crusher 16624 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16627 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16630 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16633 | -7/Waste | Self-destructed Last Messages --------------- 16539_ EXIT=FOUND 16592_ Triggered Chute Trap. 16592_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 16597_ ALERT: Foreign system detected. Charging EMP. 16607_ System corrupted (+6). 16607_ Prototype Energy Cannon fried beyond repair. 16612_ KU8OKJL>FS2 R3XC |&=7IUA| , 16624_ Rnf. Ion Engine crushed. 16624_ Deuterium Engine crushed. 16624_ Gatling Laser destroyed. 16627_ Adv. Treads crushed. 16627_ Enh. Autogun crushed. 16630_ Huge Storage Unit crushed. 16630_ Adv. Treads crushed. 16630_ Imp. Medium Armor Plating crushed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????############???????????????????? | | ?????????????# #???????????????????? | | ?????????????# ] ! #????? #???????????? | | ?????????????# ==CC #### ####????????? | | ?????????????# /[[CC ???????? | | ?????????????# [[@]! ???????? | | ?????????????# =[![[ CC ???????? | | ?????????????# ![! CC ???????? | | ?????????????# = #### ###?????????? | | ?????????????# #?????? #???????????? | | ?????????????# ! #???????????????????? | | ?????????????############???????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 22 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Resistance: TH 10 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 21 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked Fabricated ------------ M-13 Machinist | x1 | -7/Factory Repaired ---------- Rnf. Ion Engine | 13% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirectedAerolevArchive Manual? 0 Play Time 01:14:05 Cumulative 714.0 hours Start 2025.06.08 @ 05:19:41 End 2025.06.08 @ 06:43:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 161 Adventurer 0 Explorer 0 Win Type - Total 43 Types 12/6/9/2/1/1/8/2/1/1 Lore% 71 Gallery% 85 Achievement% 82 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58a3a94a-ddbf-4f9b-b32d-d34eef8b92d0