Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.26 @ 14:46:41 Player: Sudoku Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (49) 245 Value Destroyed (1222) 1222 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (990) 990 TOTAL SCORE: 5957 Bonus ------- Follower Combat Kills 429 Met Imprinter 300 Was Imprinted 300 Friendly Fire -39 Cogmind --------- Core Integrity 0/850 Matter 242/300 Energy 100/100 System Corruption 2% Temperature Cool (6) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Compact Battery (200) Small Matter Pod (50) Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Kinecellerator Kinecellerator Reaction Control System System Shield System Shield System Shield Makeshift Laser Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit 0b10 Decoder Chip [Skirmisher] Improved Light Armor Plating Improved Medium Armor Plating System Shield > --- WEAPON ----------- Makeshift Laser Makeshift Laser Makeshift Laser Makeshift Laser > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Aluminum Leg Compact Battery Small Matter Pod Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Medium Armor Plating System Shield System Shield System Shield Guided Missile Launcher Precision Grenade Launcher Rocket Array Datajack Makeshift Sword [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware System Shield Protection Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Makeshift Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Precision Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . . 1 . . . 2 Weapon 2 | . . . . . . . 2 Parts Attached 58 | 7 10 3 10 1 4 8 15 Power 7 | 1 2 1 1 . . 1 1 Engine 6 | 1 2 1 1 . . 1 . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 12 | 2 2 2 2 . . 1 3 Treads 5 | 2 . . . . . 1 2 Leg 6 | . 2 2 1 . . . 1 Wheel . | . . . . . . . . Hover 1 | . . . 1 . . . . Flight . | . . . . . . . . Utility 19 | 2 3 . 3 1 2 3 5 Device 2 | 1 1 . . . . . . Storage 4 | 1 2 . 1 . . . . Processor 4 | . . . . . 1 . 3 Hackware 1 | . . . . . . . 1 Protection 8 | . . . 2 1 1 3 1 Artifact . | . . . . . . . . Weapon 20 | 2 3 . 4 . 2 3 6 Energy Gun 9 | 1 1 . 2 . . 3 2 Energy Cannon 2 | . . . 2 . . . . Ballistic Gun 2 | 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . . . . 3 Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 5 | . . . 1 . . 1 3 Parts Lost 28 | . 4 . 1 . . 5 18 Power 5 | . 2 . . . . 1 2 Propulsion 8 | . 1 . . . . 1 6 Utility 7 | . . . 1 . . 1 5 Weapon 8 | . 1 . . . . 2 5 Highest Loss Streak 15 | . 1 . 1 . . 5 15 To Critical Strikes . | . . . . . . . . Average Backups 18 | 4 16 20 19 19 19 18 17 Power 2 | . . . 2 4 4 3 2 Propulsion 3 | 3 5 8 5 3 2 . . Utility 7 | . 8 9 7 7 7 6 10 Weapon 3 | . 2 2 3 4 3 5 3 Tool/Special . | . . . . . . . . Unused Backups 41 | . 8 2 8 1 3 4 15 Power 3 | . . . . . . 1 2 Propulsion 14 | . 5 . 6 . 3 . . Utility 20 | . 3 1 1 1 . 1 13 Weapon 4 | . . 1 1 . . 2 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 98 100 92 100 100 92 74 Engine 10 | . 12 14 10 11 11 10 4 Treads 5 | . 23 . . . . 5 11 Leg 22 | . 4 28 23 33 33 26 5 Device 3 | . 14 14 6 . . . . Storage 15 | . 14 14 17 22 19 11 6 Processor 5 | . . . . . 9 11 9 Protection 5 | . . . 8 11 4 10 8 Energy Gun 6 | . 18 . 3 . . 6 15 Energy Cannon 8 | . . . 15 22 13 5 . Ballistic Gun 2 | . 6 28 2 . . . . Slashing Weapon 3 | . . . . . 8 3 . Peak Build Rating 48 | 7 9 9 18 18 25 30 48 Average Rating 20 | 5 8 8 14 17 22 23 37 On Entrance 14 | . 7 9 9 16 18 25 30 Avg Prop Armor Cover (%) 5 | . 8 . 3 . . 8 3 Naked Turns . | . . . . . . . . Heaviest Build 74 | 13 49 46 64 64 64 63 74 Greatest Support 60 | 40 40 20 30 30 30 30 60 Greatest Overweight (x) 15 | 2 2 2 3 2 2 3 15 Average Overweight (x) 1 | . . 2 2 1 1 2 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 20 20 Average Carried 18 | 4 16 19 19 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 7 20 20 20 20 20 20 17 Class Distribution -------------------- 90% | Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1076 | 271 205 60 130 20 30 80 280 Remotely 63 | 43 20 . . . . . . Salvage Created 1890 | 54 362 166 288 . . 88 932 Parts 85 | 2 23 11 19 . . 5 25 Haulers Intercepted 2 | . 1 . 1 . . . . Recyclers Shooed 4 | . 3 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 . Prevented 33 | . . . . . . 33 . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 34 | . 12 5 7 . . 2 8 Melee 5 | . . . . . . . 5 Guns 16 | . 9 5 . . . 1 1 Cannons 6 | . . . 5 . . 1 . AOE 7 | . 3 . 2 . . . 2 Classes Destroyed 11 | 1 4 . 4 . . . 2 Worker 2 | . . . . . . . 2 Builder 1 | . 1 . . . . . . Hauler 2 | . 1 . 1 . . . . Recycler 6 | 1 1 . . . . . 4 Operator 1 | . . . 1 . . . . Watcher 3 | . . . 1 . . . 2 Swarmer 16 | . 8 3 4 . . 1 . Grunt 15 | . 4 2 1 . . 1 7 Duelist 1 | . . . 1 . . . . Sentry 1 | . . . 1 . . . . Programmer 1 | . . . . . . . 1 Best Kill Streak 9 | 1 5 3 5 . . 1 9 Combat Bots Only 4 | . 3 3 4 . . 1 3 Max Kills in Single Turn 5 | 1 2 1 2 . . 1 5 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . 2 . 2 . . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 415 | . 91 27 53 . . 46 198 Missed 117 | . 31 7 12 . . 20 47 Hits 298 | . 60 20 41 . . 26 151 Projectile 298 | . 60 20 41 . . 26 151 AOE 2 | . . . . . . . 2 Critical Strikes 7 | . 1 . . . . . 6 Damage Taken 4650 | . 641 234 426 . . 578 2771 Core 1240 | . 145 66 48 . . 123 858 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 6 | . . . 6 . . . . Regen/Repaired (Parts) 30 | . . . 30 . . . . Core Remaining (%) 57 | 100 . 15 . . . 57 . Volleys Fired 131 | 1 58 15 20 1 1 18 17 Largest 4 | 2 2 2 2 2 1 2 4 Hottest 200 | 60 100 40 112 112 56 112 200 Shots Fired 248 | 2 105 30 37 2 1 22 49 Gun 188 | 2 98 30 . . . 15 43 Cannon 44 | . . . 34 2 1 7 . Launcher 6 | . . . . . . . 6 Special 10 | . 7 . 3 . . . . Kinetic 56 | 1 25 30 . . . . . Thermal 127 | 1 80 . 3 . . . 43 Explosive 6 | . . . . . . . 6 Electromagnetic 59 | . . . 34 2 1 22 . Robot Hit Streak 15 | 2 11 7 15 1 . 4 10 Robot Miss Streak 4 | . 4 4 3 3 . 4 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 168 | 2 57 19 22 1 . 11 56 Core Hits 104 | 2 25 11 11 . . 5 50 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . 3 . 1 . . . 5 Burn 6 | . 3 . . . . . 3 Corrupt 1 | . . . 1 . . . . Sever 2 | . . . . . . . 2 Melee Attacks 40 | . . . . . . 1 39 Impact . | . . . . . . . . Slashing 39 | . . . . . . 1 38 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4381 | 19 968 180 530 19 . 223 2442 Guns 1444 | 19 644 180 . . . 142 459 Cannons 561 | . . . 461 19 . 81 . Explosions 1523 | . 324 . 69 . . . 1130 Melee 853 | . . . . . . . 853 Ramming . | . . . . . . . . Kinetic 337 | 8 149 180 . . . . . Thermal 1305 | 11 766 . 69 . . . 459 Explosive 1089 | . . . . . . . 1089 Electromagnetic 797 | . 53 . 461 19 . 223 41 Impact . | . . . . . . . . Slashing 853 | . . . . . . . 853 Piercing . | . . . . . . . . Highest Corruption 2 | . 2 2 . . . 1 2 Average Corruption 1 | . 2 2 . . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . 10 2 . . . 4 8 Message Errors 7 | . 3 . . . . . 4 Matter Fused 5 | . 1 . . . . 2 2 Heat Flow Errors 4 | . 2 . . . . 1 1 Energy Discharges 4 | . 2 1 . . . 1 . Data Loss (minor) 4 | . 2 1 . . . . 1 Overload Shots 1 | . . . . . . . 1 Effects 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Overflow Damage 107 | . 40 . 18 . . . 49 Projectiles 18 | . . . 18 . . . . Explosions 79 | . 40 . . . . . 39 Melee 10 | . . . . . . . 10 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 455 | . 108 . 38 . . . 309 Shots 15 | . 3 . 1 . . . 11 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 503 | 20 204 21 228 45 12 233 503 Average Temperature 95 | 10 62 10 67 24 9 50 217 Received Heat Transfer 1392 | . 78 105 75 . . 75 1059 Effects 7 | . . . . . . . 7 Shutdowns 1 | . . . . . . . 1 Interference 4 | . . . . . . . 4 Short Circuit 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 3 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . 3 . . . . . 3 Heat Transferred 3048 | 25 1650 . 150 . . . 1223 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 189 | 5 189 126 125 24 . . 174 Initial 58 | . . 56 37 24 . . 58 Average 44 | . 70 102 28 4 . . 44 Influence Increases 1677 | 5 407 120 279 . . 504 362 Destroy 0b10 Robot/C 940 | . 240 100 140 . . 280 180 Destroy 0b10 Robot/NC 75 | 5 15 . 15 . . . 40 Destroy Leader 150 | . 42 20 34 . . 20 34 Allied During Kill 146 | . . . . . . 144 2 Successful Hack 26 | . 19 . 7 . . . . Disable Machine 120 | . 30 . 30 . . . 60 Destroy Structure 85 | . 31 . 8 . . . 46 Lose Combat Pursuer 135 | . 30 . 45 . . 60 . Influence Decreases 1607 | 5 261 170 311 64 . 410 386 Entered New Map 225 | . . 90 59 40 . . 36 Time Decay 1056 | 5 221 80 242 24 . 260 224 Lost Part 226 | . 40 . 10 . . 50 126 Lost Ally 100 | . . . . . . 100 . Squads Dispatched 6 | . 2 . . . . . 4 Investigation 1 | . 1 . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 4 | . 1 . . . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 75 | . 24 4 12 1 . 16 18 Peak Tracking Total 7 | . 4 2 4 1 . 7 6 Tactical Retreats 6 | . 1 . 2 . . 3 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 12 | . 2 . 2 . . 4 4 Max in Single Turn 3 | . 1 . 1 . . 1 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 9 | . 4 . 4 . 1 . . Terminals 6 | . 3 . 3 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . 12 . 10 . 3 . . Successful 10 | . 4 . 3 . 3 . . Failed 15 | . 8 . 7 . . . . Catastrophic 2 | . . . 2 . . . . Database Lockouts . | . . . . . . . . Manual 16 | . 8 . 5 . . . 3 Terminals 16 | . 11 . 5 . . . . Fabricators . | . . . . . . . . Repair Stations 6 | . 1 . 5 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 3 . 1 . 3 . . Part Schematic 4 | . . . 1 . 3 . . Terminal Index 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Mechanics 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 4 . 4 . . . . Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 19 | . . . 1 . 18 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . . 1 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 8 | . . . . . 7 . 1 Largest Group 7 | . . . . . 7 7 2 Highest-Rated Group 250 | . . . . . 250 250 74 Highest-Rated Ally 51 | . . . . . 51 51 41 Total Orders . | . . . . . . . . Ally Attacks 62 | . . . . . . 53 9 Total Damage 1644 | . . . . . . 1385 259 Kills 13 | . . . . . . 12 1 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 5268 | . 719 176 720 . 1863 1034 756 Seismic 1615 | . 719 176 720 . . . . Decoding 3653 | . . . . . 1863 1034 756 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 23 | . . . . . . . 23 Patrols 2 | . . . . . . . 2 Reinforcements 6 | . . . . . . . 6 Guards 15 | . . . . . . . 15 Zionite Intel Received 1 | . . . . . . . 1 Main Access 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 6666 | 135 896 176 1200 189 2241 1034 795 Spaces Moved 2540 | 72 324 49 384 73 1054 364 220 Core 17 | 7 . . . . . . 10 Treads 524 | 65 290 . . . . . 169 Legs 1999 | . 34 49 384 73 1054 364 41 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 260 190 190 190 260 240 Average Speed 234 | 151 207 260 276 248 211 260 281 Slowest Speed 800 | 160 320 260 330 260 260 330 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 5 53 13 34 21 84 65 10 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 2 1 . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . . 2 2 . Spaces Dug 10 | . 7 . 3 . . . . Terrain Destroyed 92 | . 30 . 7 . . . 55 Melee . | . . . . . . . . Projectile 10 | . 7 . 3 . . . . AOE 82 | . 23 . 4 . . . 55 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 2997 | 96 438 78 484 80 1069 430 322 Wait 78 | 3 9 3 31 . . 21 11 Move 2533 | 71 323 48 383 72 1053 363 220 Hop . | . . . . . . . . Pick Up 89 | 14 24 3 18 3 4 10 13 Fast Attach 10 | . 3 . 4 . 2 1 . Attach 34 | 7 3 . 2 1 . 6 15 Detach 1 | . 1 . . . . . . Swap 27 | . 6 3 7 1 2 3 5 Drop 54 | . 11 6 19 2 7 7 2 Fire 131 | 1 58 15 20 1 1 18 17 Melee 40 | . . . . . . 1 39 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 8) 717 | -10/Materials | Discovered new exit (range 8) 825 | -10/Materials | Core integrity fell below 50% 1032 | -10/Materials | Entered Mines 1089 | -10/Mines | Met a Derelict bent on vengeance 1116 | -10/Mines | Discovered new exit (range 15) 1154 | -10/Mines | Core integrity fell below 20% 1208 | -10/Mines | Entered Materials 1208 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1256 | -9/Materials | Repaired Lgt. Ion Engine 2267 | -9/Materials | Discovered new exit (range 5) 2377 | -9/Materials | Discovered new exit (range 12) 2408 | -9/Materials | Entered Mines 2423 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2560 | -9/Mines | Learned location of 1 exit from Proximity Caves 2595 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2597 | -9/Mines | Entered Zion 2733 | -7/Zion | Learned location of Warlord (-5) 3079 | -7/Zion | Learned Factory non-interactive machine intel 3158 | -7/Zion | Given A8's code to call for help 3892 | -7/Zion | Met Imprinter 3930 | -7/Zion | Imprinted 3932 | -7/Zion | Declared Zion's savior 4350 | -7/Zion | Learned location of Storage (-7) 4377 | -7/Zion | Found Prototype Launcher 4385 | -7/Zion | Found Prototype Launcher 4773 | -7/Zion | Gained Derelict followers 4799 | -7/Zion | Discovered new exit (range 11) 4838 | -7/Zion | Entered Proximity Caves 4838 | -6/Proximity Caves | Accompanied by 7 allies 4839 | -6/Proximity Caves | Identified exit to Factory 5256 | -6/Proximity Caves | Spotted B-75 Beast 5280 | -6/Proximity Caves | Allies destroyed B-75 Beast 5306 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 5415 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5692 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5746 | -6/Proximity Caves | Lost 3 allies 5872 | -6/Proximity Caves | Entered Factory 5872 | -6/Factory | Accompanied by 2 allies 5872 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5873 | -6/Factory | Loaded intel: 200 non-interactive machine locations 6166 | -6/Factory | Build established: Scavenger-Tank 6304 | -6/Factory | Retrieved Zion intel report: Main Access 6304 | -6/Factory | Identified exit to Factory 6327 | -6/Factory | Identified Gui. Missile Launcher 6437 | -6/Factory | Identified Rocket Array 6444 | -6/Factory | Core integrity fell below 50% 6474 | -6/Factory | Lost 15 parts (2p5n4u4w) 6659 | -6/Factory | Core integrity fell below 20% 6667 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 06579_ The unstable cave ceiling collapses. 06582_ U-05 Engineer lays Concrete. 06583_ U-05 Engineer builds a Wall. 06583_ U-05 Engineer lays Concrete. 06586_ >> DECODED: Security location. 06586_ The unstable cave ceiling collapses. 06586_ U-05 Engineer lays Concrete. 06587_ U-05 Engineer builds a Wall. 06589_ The unstable cave ceiling collapses. 06594_ U-05 Engineer lays Concrete. 06600_ U-05 Engineer builds a Wall. 06601_ U-05 Engineer lays Concrete. 06610_ ALERT: Security rotation in progress. 06614_ >> DECODED: Reinforcement location. 06628_ Prc. Grenade Launcher destroyed. 06635_ Carbon-fiber Leg destroyed. 06637_ >> DECODED: Reinforcement location. 06640_ System corrupted: Matter fused (-7). 06650_ Adv. Targeting Computer destroyed. 06659_ >> DECODED: Reinforcement location. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ??????????????????????????"""""""""??? | | ?????????????????????????????????????? | | ??????????????????????????"""""""""??? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????? ? ???????????????? | | ????????????????? T ???????????????? | | ????????????????? ???????????? ??? | | ????????????????? ] ???????????? ??? | | ????#????????????# #???????????? #?? | | ????#+############ ############# #?? | | ????# # # # #?? | | ????# # # # #?? | | ????# # # # #?? | | ????# # # """ # #?? | | ????# # # """"" # ### | | ????# # # """"" # ## | | ????# < @ # # # # | | ????# # # """ # # | | ????# # # """"" # | | ????# Y# # """"" # | | ????# g/ / # # | | ????# !g# ############# # # | | ????############## #??????????## ### | | ????????????????# #??????????# | | ????????????????# u#??????????# | | ????????"""?"""?+ R ?? | | ????????"""?"""?# ###???######### | | ????????"""?"""?# #?????????????# | | ?????????""??""?#######??"""""""""??# | | ?????????""??""?????????????????????# | | ?????????????????????????"""""""""??# | | ????????????????????????????????????# | | ?????????????????????????"""""""""??+ | | ????????????????????????????????????# | | ?????????????????????????"""""""""??# | | ????????????????????????????????????# | | ?????????????????????????"""""""""??# | | ????????????????????????????????????# | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 24 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Hacked Armor Integrity Analyzer | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive EM Shield | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Greatsword | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Force Field | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 25% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Have A Map? Overwhelming Challenges ------------ None Game ------ Seed PlasmaShadeDeconstructor Manual? 0 Play Time 01:17:02 Cumulative 118.6 hours Start 2026.01.25 @ 20:36:51 End 2026.01.26 @ 14:46:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 36 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5eee8964-d625-4f97-b008-aa3e042b5d2e