Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 16:52:30

Player: karotgaemin

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (22)      110
Value Destroyed (676)      676
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (103)                103
              TOTAL SCORE: 2889

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      105
Friendly Fire              -13

 Cogmind 
---------
Core Integrity             335/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (100)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
   Compact Wheel
   Compact Wheel
>          --- UTILITY (4) ------
     Large Storage Unit
           Signal Interpreter
           Targeting Computer
           Authchip [Processor]
>          --- WEAPON (3) -------
    Medium Laser
>          --- INVENTORY (15) ---
     Light Treads
     Light Treads
   Compact Wheel
  Improved Heat Sink
           Visual Processing Unit
           Sensor Array

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
           Targeting Computer
           Authchip [Processor]
>          --- WEAPON -----------
           Beam Rifle
     Heavy Assault Rifle
           Gauss Rifle
>          --- INVENTORY --------
     Light Treads
     Light Treads
   Compact Wheel
   Compact Wheel
   Compact Wheel
  Improved Heat Sink
           Visual Processing Unit
           Sensor Array
    Medium Laser
           Assault Rifle
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Authchip [Processor]
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             41   | 7   3   13  1   5   12  
  Power                    9    | 1   .   4   .   1   3   
    Engine                 7    | 1   .   4   .   1   1   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   1   5   .   .   3   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  11   | 2   1   5   .   .   3   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 2   1   1   1   1   .   
    Device                 1    | 1   .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              2    | .   .   .   1   1   .   
    Hackware               1    | .   .   1   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 2   1   3   .   3   6   
    Energy Gun             7    | 1   .   2   .   1   3   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | 1   .   1   .   2   3   
    Ballistic Cannon       1    | .   1   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 19   | .   .   7   .   .   12  
  Power                    6    | .   .   2   .   .   4   
  Propulsion               4    | .   .   2   .   .   2   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   8    | .   .   2   .   .   6   
  Highest Loss Streak      9    | .   .   7   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   100 90  82  97  86  
  Engine                   11   | .   14  13  11  11  9   
  Wheel                    22   | .   28  21  22  22  16  
  Device                   4    | .   14  5   .   .   .   
  Storage                  12   | .   14  14  11  11  9   
  Processor                9    | .   .   .   5   19  18  
  Hackware                 7    | .   .   7   11  11  9   
  Energy Gun               10   | .   9   13  11  5   12  
  Ballistic Gun            12   | .   14  7   11  16  10  
  Ballistic Cannon         2    | .   4   6   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             39   | 15  31  34  27  33  39  
  Greatest Support         32   | 26  32  32  32  32  32  
  Greatest Overweight (x)  1    | .   1   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  15  
  Most Carried             12   | 7   10  12  6   12  11  
  Average Carried          8    | 3   7   8   5   8   9   
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            12   | 7   9   6   5   12  6   

 Class Distribution 
--------------------
 61% | Mutant
 17% | Scavenger-Mutant
 11% | Scavenger-Gunner
  9% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Gunner | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Sto Mat 
Matter Collected           860  | 288 68  194 .   153 157 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            952  | 142 110 88  .   313 299 
  Parts                    52   | 7   8   1   .   24  12  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Combat Hostiles Destroyed  15   | .   3   1   .   6   5   
  Guns                     13   | .   1   1   .   6   5   
  Cannons                  2    | .   2   .   .   .   .   
Classes Destroyed          9    | 2   1   1   .   4   1   
  Worker                   1    | .   .   .   .   1   .   
  Tunneler                 2    | 2   .   .   .   .   .   
  Recycler                 2    | 1   .   1   .   .   .   
  Watcher                  3    | .   .   .   .   2   1   
  Swarmer                  1    | .   .   .   .   1   .   
  Grunt                    8    | .   3   .   .   2   3   
  Sentry                   4    | .   .   .   .   3   1   
  Hunter                   1    | .   .   .   .   .   1   
  Assembled                1    | .   .   1   .   .   .   
Best Kill Streak           2    | 2   2   1   .   2   2   
  Combat Bots Only         2    | .   2   1   .   2   2   
Max Kills in Single Turn   1    | 1   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Hostile Shots Fired        151  | .    6    38   .    19   88   
  Missed                   35   | .    1    7    .    6    21   
Damage Taken               1893 | .    75   594  .    194  1030 
  Core                     330  | .    13   65   .    37   215  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         86   | 100  .    68   .    90   .    
Volleys Fired              88   | 6    6    30   .    19   27   
  Largest                  3    | 2    2    2    .    2    3    
  Hottest                  129  | 70   70   106  .    79   129  
Shots Fired                184  | 12   12   60   .    38   62   
  Gun                      167  | 12   7    48   .    38   62   
  Cannon                   17   | .    5    12   .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  98   | 6    11   26   .    31   24   
  Thermal                  86   | 6    1    34   .    7    38   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         8    | 2    4    6    .    6    8    
  Robot Miss Streak        3    | 2    1    3    .    2    2    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        2    | .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           102  | 6    9    26   .    22   39   
  Core Hits                46   | 3    5    9    .    14   15   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         5    | .    .    3    .    .    2    
    Burn                   3    | .    .    3    .    .    .    
    Destroy                2    | .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1528 | 79   130  354  .    338  627  
  Guns                     1382 | 79   66   272  .    338  627  
  Cannons                  146  | .    64   82   .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  882  | 43   130  169  .    267  273  
  Thermal                  646  | 36   .    185  .    71   354  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         15   | .    .    15   .    .    .    
  Average Corruption       13   | .    .    13   .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  9    | .    .    9    .    .    .    
    Matter Fused           2    | .    .    2    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    
    Energy Discharges      2    | .    .    2    .    .    .    
    Parts Rejected         1    | .    .    1    .    .    .    
    Misfires               2    | .    .    2    .    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 3    | .    .    3    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    3    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        305  | 27   27   273  .    19   305  
  Average Temperature      76   | 10   13   71   .    7    114  
  Received Heat Transfer   682  | .    45   49   .    84   504  
  Effects                  3    | .    .    .    .    .    3    
    Interference           3    | .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    
  Heat Transferred         1998 | 111  .    740  .    185  962  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Peak Influence             400  | 15  79  75  1   400 242 
  Initial                  169  | .   9   30  1   .   169 
  Average                  106  | 4   27  22  1   208 193 
Maximum Alert Level        2    | .   .   .   .   2   1   
  Low Security (%)         72   | 100 100 100 100 31  59  
  Level 1                  26   | .   .   .   .   64  40  
  Level 2                  1    | .   .   .   .   4   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   1   2   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Distress Signals           5    | .   .   .   .   2   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              41   | .   3   15  .   13  10  
  Peak Tracking Total      4    | .   2   4   .   4   4   
  Tactical Retreats        3    | .   .   3   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Sto Mat 
Machines Disabled          2    | .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Machines Accessed          1    | .   .   .   .   1   .   
  Terminals                1    | .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                3    | .   .   .   .   3   .   
  Successful               2    | .   .   .   .   2   .   
  Failed                   1    | .   .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   2   .   
  Alert Level              1    | .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   .   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Sto Mat 
Total Allies               12   | .   .   2   .   10  .   
  Largest Group            11   | .   .   2   1   11  .   
  Highest-Rated Group      119  | .   .   46  31  119 .   
  Highest-Rated Ally       31   | .   .   31  31  31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               63   | .   .   25  .   38  .   
  Total Damage             610  | .   .   314 .   296 .   
  Kills                    13   | .   .   8   .   5   .   
Allies Corrupted           1    | .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Sto Mat 
Turns Passed               1346 | 107 269 319 16  398 237 
Spaces Moved               912  | 71  237 184 16  314 90  
  Core                     3    | 3   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   909  | 68  237 184 16  314 90  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  100 100 100 100 
  Average Speed            102  | 88  98  111 100 100 113 
  Slowest Speed            115  | 90  105 115 100 115 115 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       28   | 4   57  49  4   49  10  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Total                      1142 | 103 261 237 16  356 169 
  Wait                     59   | 6   4   2   .   11  36  
  Move                     907  | 70  236 183 15  313 90  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  40   | 14  7   7   .   8   4   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   27   | 7   .   8   1   1   10  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     14   | .   3   5   .   4   2   
  Drop                     7    | .   5   2   .   .   .   
  Fire                     88   | 6   6   30  .   19  27  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-9/Materials
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
   37 | -11/Scrapyard | Discovered new exit (range 15)
  108 | -11/Scrapyard | Entered Materials
  193 | -10/Materials | Discovered new exit (range 6)
  277 | -10/Materials | Discovered new exit (range 15)
  315 | -10/Materials | Build established: Mutant
  363 | -10/Materials | Discovered new exit (range 9)
  377 | -10/Materials | Entered Mines
  378 | -10/Mines     | Assembled infested the area
  381 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  530 | -10/Mines     | System corruption reached 10%
  560 | -10/Mines     | Lost 7 parts (2p2n1u2w)
  584 | -10/Mines     | Discovered new exit (range 4)
  696 | -10/Mines     | Entered Materials
  696 | -9/Materials  | Accompanied by 1 ally
  696 | -9/Materials  | Evolved 2 slots: Utility x2
  701 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  703 | -9/Materials  | Discovered new exit (range 7)
  712 | -9/Materials  | Entered Storage
  712 | -9/Storage    | Accompanied by 1 ally
  773 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  854 | -9/Storage    | Lost 3 allies
  942 | -9/Storage    | Lost 7 allies
 1070 | -9/Storage    | Discovered new exit (range 9)
 1108 | -9/Storage    | Identified exit to Materials
 1110 | -9/Storage    | Entered Materials
 1110 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1347 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01297_ Gauss Rifle destroyed.
01301_ R-06 Scavenger collects Hvy. Laser.
01304_ R-06 Scavenger sends out distress signal.
01306_ Assault Rifle destroyed.
01310_ Lgt. Nuclear Core destroyed.
01311_ Com. Wheel destroyed.
01316_ Particle Gun melted.
01316_ G-47 Trooper destroyed.
01316_ Switching to secondary target: G-47
  Trooper.
01322_ Acquired Lgt. Nuclear Core.
01322_ R-06 Scavenger collects Imp. Heat Sink.
01327_ Beam Rifle destroyed.
01329_ Overheating: System interference.
01329_ Med. Laser temporarily disabled.
01329_ Signal Interpreter temporarily disabled.
01329_ Med. Laser temporarily disabled.
01330_ Acquired 54 matter.
01341_ Lgt. Nuclear Core destroyed.
01345_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????????        ?????????????????????""  |
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          17
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                42
Targeting Accuracy         5
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              AntigravRainbowShield
  Manual?         0
Play Time         00:17:04
  Cumulative      12.5 hours
  Start           2024.06.02 @ 16:33:54
  End             2024.06.02 @ 16:52:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          23
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e2a3bd9c-2ec4-401f-b3b3-4b749485371e