Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.26 @ 17:31:01 Player: Zish Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (689) 689 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1924 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 209/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Aluminum Leg Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Treads Improved Treads Aluminum Leg Aluminum Leg Hardened Light Armor Plating Light Assault Rifle Improved Light Cannon [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power 1 | . . 1 . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 31 | 6 4 13 8 Power 5 | 1 . 3 1 Engine 5 | 1 . 3 1 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 2 2 4 Treads 4 | 2 . . 2 Leg 6 | . 2 2 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 2 . 1 Device 1 | . 1 . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 12 | 2 . 8 2 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 11 | 2 . 8 1 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . . . 13 Power 3 | . . . 3 Propulsion 3 | . . . 3 Utility 2 | . . . 2 Weapon 5 | . . . 5 Highest Loss Streak 11 | . . . 11 To Critical Strikes . | . . . . Average Slot Usage (%) 89 | . 93 99 64 Engine 17 | . 14 22 9 Treads 4 | . 13 . 3 Leg 18 | . 14 22 16 Device 8 | . 8 11 4 Storage 11 | . 14 11 11 Protection 1 | . . . 5 Ballistic Gun 27 | . 28 32 14 Naked Turns . | . . . . Heaviest Build 29 | 13 14 29 29 Greatest Support 46 | 40 40 20 46 Greatest Overweight (x) 3 | 1 . 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 25 8 8 Average Capacity 8 | 7 8 8 8 Most Carried 8 | 8 8 8 8 Average Carried 6 | 4 6 7 4 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 4 8 8 1 Class Distribution -------------------- 43% | Mutant 42% | Scavenger-Gunner 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 892 | 200 198 399 95 Remotely . | . . . . Salvage Created 874 | . 255 485 134 Parts 52 | . 15 30 7 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 21 | . 8 10 3 Guns 20 | . 8 10 2 Cannons 1 | . . . 1 Classes Destroyed 5 | . 2 3 . Worker 3 | . . 2 1 Watcher 3 | . . 3 . Swarmer 6 | . 3 3 . Grunt 10 | . 5 4 1 Sentry 5 | . . 3 2 Best Kill Streak 10 | . 6 10 2 Combat Bots Only 6 | . 6 6 2 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging 1 | . 1 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 260 | . 38 53 169 Missed 71 | . 15 18 38 Damage Taken 2309 | . 231 448 1630 Core 436 | . 31 98 307 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 70 | . . 70 . Core Remaining (%) 93 | 100 87 . . Volleys Fired 86 | . 27 30 29 Largest 3 | . 2 3 3 Hottest 82 | . 40 69 82 Shots Fired 207 | . 54 90 63 Gun 197 | . 54 90 53 Cannon 10 | . . . 10 Launcher . | . . . . Special . | . . . . Kinetic 207 | . 54 90 63 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 22 | . 8 8 22 Robot Miss Streak 5 | . 5 5 3 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 130 | . 35 45 50 Core Hits 45 | . 15 20 10 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 1 . 1 Critical Strikes 4 | . 1 . 3 Destroy 2 | . 1 . 1 Blast 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1768 | . 354 687 727 Guns 1598 | . 354 687 557 Cannons 165 | . . . 165 Explosions . | . . . . Melee . | . . . . Ramming 5 | . . . 5 Kinetic 1763 | . 354 687 722 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . . 1 Impact . | . . . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 3 | . . . 3 Targets Rammed 3 | . . . 3 Kicked . | . . . . Crushed . | . . . . Highest Temperature 167 | . 9 19 167 Average Temperature 74 | . 7 8 92 Received Heat Transfer 951 | . 90 210 651 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Peak Influence 260 | . 260 250 94 Initial 109 | . . 109 54 Average 70 | . 114 66 48 Maximum Alert Level 1 | . 1 1 . Low Security (%) 91 | 100 69 97 100 Level 1 8 | . 30 2 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 3 1 Investigation 4 | . 1 2 1 Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 12 20 15 Peak Tracking Total 11 | . 4 6 11 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 4 | . 1 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 8 | . . 7 1 Terminals 5 | . . 4 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 18 | . . 15 3 Successful 14 | . . 12 2 Failed 4 | . . 3 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . . 7 3 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units 2 | . . 2 . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 7 | . . 5 2 Record 1 | . . 1 . Emergency Access Points 1 | . . 1 . Alert Level 1 | . . . 1 Unreport Threat 2 | . . 2 . Zone Layout 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 3 . Scan Component 2 | . . 2 . Repair 1 | . . 1 . Recycling Unit Hacks 2 | . . 2 . Report Inventory 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . . 5 1 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . . 2 . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 1338 | 70 313 659 296 Spaces Moved 587 | 42 151 265 129 Core 24 | 19 . . 5 Treads 113 | 23 66 . 24 Legs 450 | . 85 265 100 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 159 | 131 137 183 145 Slowest Speed 200 | 160 160 190 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 4 39 25 28 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 824 | 57 211 373 183 Wait 69 | . 10 45 14 Move 584 | 41 150 264 129 Hop . | . . . . Pick Up 32 | 10 12 10 . Fast Attach 7 | . . 7 . Attach 21 | 6 2 6 7 Detach 1 | . 1 . . Swap 3 | . 2 . 1 Drop 18 | . 7 11 . Fire 86 | . 27 30 29 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 3 | . . . 3 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 71 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 15) 384 | -10/Materials | Entered another Materials area 384 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 825 | -9/Materials | Discovered new exit (range 7) 828 | -9/Materials | Build established: Scavenger-Gunner 951 | -9/Materials | Discovered new exit (range 10) 1011 | -9/Materials | Repaired Hvy. Assault Rifle 1043 | -9/Materials | Entered Storage 1164 | -9/Storage | Core integrity fell below 50% 1216 | -9/Storage | Core integrity fell below 20% 1227 | -9/Storage | Lost 11 parts (3p2n1u5w) 1339 | -9/Storage | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01184_ Aluminum Leg destroyed. 01184_ K-01 Serf cleans the Transfer Shaft. 01185_ Imp. Light Cannon destroyed. 01187_ K-01 Serf cleans the Transfer Shaft. 01192_ Ion Engine destroyed. 01196_ Lgt. Assault Rifle destroyed. 01196_ K-01 Serf collects debris. 01198_ Acquired 30 matter. 01199_ K-01 Serf collects debris. 01200_ Acquired 4 matter. 01203_ K-01 Serf collects debris. 01203_ G-34 Mercenary destroyed. 01206_ K-01 Serf collects debris. 01214_ R-06 Scavenger collects Aluminum Leg. 01215_ K-01 Serf collects debris. 01291_ Aluminum Leg destroyed. 01332_ Critical hit (Destroy). 01332_ Slammed into S-10 Pest. 01333_ Hrd. Light Armor Plating destroyed. 01334_ Slammed into S-10 Pest. Map ----- +----------------------------------------------------+ | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????########???????????????? | | ????????????????????# """ #???????????????? | | ????????????????????# """ #???????????????? | | ????????????????????# """ #???????????????? | | ????????????????????# s ###########?????? | | ????????????????????# @ YYYs #?????? | | ????????????????????# ####### #?????? | | ????????????????????####s###### #?????? | | ???????????????????? s ####### | | ????????????????????# ###### ## # # | | ????????????????????# #????####?# # # | | ????????????????????# #?????????# # # | | ????????????????????# #?????????# # # | | ????????????????????# #?????????# # # | | ???????????????????? ?????????# + # | | ???????????????????#####+#?????????# # # | | ???????????????????????????????????# ##+###? | | ???????????????????????????????????# #??? | | ???????????????????????????????????# #??? | | ???????????????????????????????????# #??? | | ???????????????????????????????????# #??? | | ???????????????????????????????????# #??? | | ??????????????????????????#+######## #??? | | ??????????????????? #??? | | ??????????????????????????##########+## #??? | | ?????????????????????????????????? # #??? | | ???????????????????????????????? # #??? | | ???????????????????????????????# """ # #??? | | ???????????????? #?????????????# """ # #??? | | ????????????????+#?????????????# """ # #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredResetRegenerator Manual? 0 Play Time 00:20:03 Cumulative 7.4 hours Start 2024.02.26 @ 17:13:39 End 2024.02.26 @ 17:31:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 768c3949-4c35-4704-92e6-a7c52a312bb5