Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.02 @ 11:51:11 Player: Departed Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (32) 160 Value Destroyed (886) 886 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3346 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 63/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ 0b10 Decoder Chip [Looter] Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (4) ---- Makeshift Terrain Scan Processor 0b10 Decoder Chip [Scout] Advanced Targeting Computer Heavy Laser Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Heavy Riot Gun Slug Cannon > --- INVENTORY -------- Carbon-fiber Leg Advanced Targeting Computer Particle Gun Heavy Ion Cannon Barrage Gun Phasing Sabre [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit VTOL Module Utility Advanced Targeting Computer Device Disposable Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Slug Cannon Energy Gun Heavy Riot Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Barrage Gun Ballistic Cannon Slug Cannon Launcher EMP Blaster Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 33 | 7 1 1 9 1 6 8 Power 3 | 1 . . . . 1 1 Engine 1 | 1 . . . . . . Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 8 | 2 . . 2 1 1 2 Treads . | . . . . . . . Leg 7 | 2 . . 2 1 1 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 6 | 1 1 . 2 . 1 1 Device 1 | . 1 . . . . . Storage 1 | 1 . . . . . . Processor 4 | . . . 2 . 1 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 16 | 3 . 1 5 . 3 4 Energy Gun 4 | 2 . . . . 2 . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 3 | 1 . 1 . . . 1 Ballistic Cannon 5 | . . . 3 . 1 1 Launcher 2 | . . . 2 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 10 | . . . . . . 10 Power 1 | . . . . . . 1 Propulsion 3 | . . . . . . 3 Utility 2 | . . . . . . 2 Weapon 4 | . . . . . . 4 Highest Loss Streak 6 | . . . . . . 6 Average Slot Usage (%) 95 | . 91 100 99 100 99 82 Engine 4 | . 14 14 11 11 3 . Core 4 | . . . . . 7 3 Leg 21 | . 28 28 22 22 22 17 Device 5 | . 10 14 11 11 5 . Storage 11 | . 14 14 11 11 11 11 Processor 24 | . . . 21 22 27 28 Energy Gun 7 | . 14 14 3 . 9 7 Ballistic Gun 1 | . 10 14 . . . 3 Ballistic Cannon 10 | . . . 12 11 10 9 Launcher 2 | . . . 4 11 1 . Naked Turns . | . . . . . . . Heaviest Build 23 | 12 13 15 19 19 23 22 Greatest Support 30 | 20 20 20 30 30 30 30 Greatest Overweight (x) 4 | 2 . . . . . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 4 6 6 6 6 6 5 Most Carried 6 | 4 3 2 6 6 6 6 Average Carried 5 | 2 1 2 5 6 5 5 Final Capacity 6 | 6 6 6 6 6 6 4 Final Carried 6 | 1 3 2 6 6 6 4 Class Distribution -------------------- 68% | Mutant 31% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 899 | 171 . 24 119 71 142 372 Remotely . | . . . . . . . Salvage Created 960 | . 41 54 329 71 . 465 Parts 62 | . 3 6 21 11 . 21 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . . . . 1 14 Prevented 4 | . . . . . . 4 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 30 | . 1 3 8 6 . 12 Guns 9 | . 1 2 . . . 6 Cannons 14 | . . . 5 5 . 4 AOE 7 | . . 1 3 1 . 2 Classes Destroyed 6 | . 1 1 3 . . 1 Recycler 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 18 | . . 3 3 6 . 6 Grunt 6 | . 1 . 1 . . 4 Duelist 1 | . . . . . . 1 Sentry 5 | . . . 4 . . 1 Best Kill Streak 5 | . 1 3 5 3 . 4 Combat Bots Only 4 | . 1 3 4 3 . 4 Max Kills in Single Turn 2 | . 1 2 2 1 . 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . 1 1 1 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1767 | . 33 38 310 47 . 1339 Core 423 | . . 15 46 5 . 357 Absorbed by Shields . | . . . . . . . Core Remaining (%) 97 | 100 . 94 . . . . Volleys Fired 66 | . 5 4 20 7 3 27 Largest 2 | . 2 2 2 2 2 2 Hottest 108 | . 60 63 84 77 108 108 Shots Fired 124 | . 10 8 39 12 6 49 Gun 49 | . 10 8 3 . 3 25 Cannon 61 | . . . 27 7 3 24 Launcher 14 | . . . 9 5 . . Special . | . . . . . . . Kinetic 75 | . 5 4 27 7 3 29 Thermal 4 | . . . . . . 4 Explosive . | . . . . . . . Electromagnetic 45 | . 5 4 12 5 3 16 Robot Hit Streak 15 | . 5 4 15 15 . 11 Robot Miss Streak 2 | . 1 2 1 1 . 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 . . . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 91 | . 7 5 27 8 . 44 Core Hits 47 | . 2 3 11 6 . 25 Critical Hits 5 | . . . 1 . . 4 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . . 1 . . 3 Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing 3 | . . . . . . 3 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2533 | . 79 83 925 234 . 1212 Guns 613 | . 79 50 44 . . 440 Cannons 1199 | . . . 508 138 . 553 Explosions 593 | . . 33 373 96 . 91 Melee 128 | . . . . . . 128 Ramming . | . . . . . . . Kinetic 1234 | . 22 15 508 138 . 551 Thermal 315 | . . 33 81 . . 201 Explosive 88 | . . . 88 . . . Electromagnetic 768 | . 57 35 248 96 . 332 Impact . | . . . . . . . Slashing 128 | . . . . . . 128 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 60 | . . . 5 . . 55 Projectiles 56 | . . . 1 . . 55 Explosions 4 | . . . 4 . . . Melee . | . . . . . . . Knockbacks 8 | . . . 2 1 . 5 Impact . | . . . . . . . Kinetic 8 | . . . 2 1 . 5 Secondary . | . . . . . . . Self-Inflicted Damage 52 | . . . 4 . . 48 Shots 2 | . . . 1 . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 423 | . 44 48 45 24 90 423 Average Temperature 74 | . 24 30 13 9 40 137 Received Heat Transfer 642 | . 24 . 63 . . 555 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 248 | . . . 50 . . 198 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . 1 4 . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 269 | . 20 76 269 237 . . Initial 88 | . . 6 24 88 . . Average 106 | . 9 30 130 156 . . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 76 | 100 100 100 67 67 . . Level 1 23 | . . . 32 32 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . . . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 41 | . 1 3 12 6 . 19 Peak Tracking Total 8 | . 1 3 3 3 . 8 Tactical Retreats 5 | . . . 2 . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . 2 1 . . Max in Single Turn 1 | . . . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 3 | . 2 . 1 . . . Terminals 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . 2 . 2 . . . Successful 4 | . 2 . 2 . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . . . . 3 . Terminals 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 2 . 2 . . . Record 1 | . 1 . . . . . Robot Analysis 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 . Highest-Rated Group 151 | . . . . . 151 . Highest-Rated Ally 39 | . . . . . 39 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 3 | . . . . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2692 | 61 109 51 279 290 1366 536 Spaces Moved 2022 | 46 76 33 164 224 1116 363 Core 38 | 31 . . . . . 7 Treads . | . . . . . . . Legs 1982 | 15 76 33 164 224 1116 354 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . . . 2 Fastest Speed 50 | 50 120 120 120 120 120 100 Average Speed 119 | 105 120 120 120 120 120 121 Slowest Speed 250 | 150 120 120 120 120 120 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 18 12 21 69 90 36 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 5 1 Spaces Dug . | . . . . . . . Terrain Destroyed 50 | . . 5 25 . . 20 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 48 | . . 5 25 . . 18 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2163 | 57 85 37 204 233 1139 408 Wait 3 | . . . 3 . . . Move 2016 | 45 75 32 163 223 1115 363 Hop . | . . . . . . . Pick Up 22 | 4 3 . 5 1 5 4 Fast Attach 12 | 3 . . 3 . 5 1 Attach 10 | 3 1 1 . . . 5 Detach . | . . . . . . . Swap 11 | 1 . . 6 1 1 2 Drop 20 | 1 1 . 4 1 10 3 Fire 66 | . 5 4 20 7 3 27 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 15) 130 | -10/Materials | Discovered new exit (range 20) 171 | -10/Materials | Entered Mines 182 | -10/Mines | Discovered new exit (range 7) 222 | -10/Mines | Entered Materials 222 | -9/Materials | Evolved 2 slots: Utility x2 308 | -9/Materials | Build established: Mutant 401 | -9/Materials | Discovered new exit (range 15) 501 | -9/Materials | Entered Mines 517 | -9/Mines | Found a hidden stash of uninstalled traps 531 | -9/Mines | Discovered new exit (range 13) 620 | -9/Mines | Learned Materials garrison access intel 726 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 730 | -9/Mines | Found Prototype Device 780 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 791 | -9/Mines | Entered Zion 914 | -7/Zion | Received a hallucinogenic algorithm 1284 | -7/Zion | Given A8's code to call for help 1688 | -7/Zion | Imprinted 1690 | -7/Zion | Declared Zion's savior 1782 | -7/Zion | Build established: Derelict-Mutant 2148 | -7/Zion | Discovered new exit (range 8) 2157 | -7/Zion | Entered Proximity Caves 2420 | -6/Proximity Caves | Spotted B-75 Beast 2499 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2606 | -6/Proximity Caves | Build established: Mutant 2655 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2657 | -6/Proximity Caves | Core integrity fell below 50% 2690 | -6/Proximity Caves | Core integrity fell below 20% 2693 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02654_ S-27 Virus springs to life. 02654_ Slug Cannon destroyed. 02655_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 02656_ Penetrated by Slug. 02656_ Barrage Gun destroyed. 02658_ Carbon-fiber Leg destroyed. 02659_ Y-64 Sentinel: "REQUESTING BACKUP." 02663_ S-27 Virus destroyed. 02667_ Acquired VTOL Module. 02669_ G-50 Soldier destroyed. 02670_ Acquired 49 matter. 02673_ G-50 Soldier destroyed. 02676_ Carbon-fiber Leg fries itself beyond repair. 02678_ Hvy. Ion Cannon destroyed. 02678_ VTOL Module destroyed. 02680_ Carbon-fiber Leg fries itself beyond repair. 02681_ Slug penetrates Wall. 02682_ Acquired Hvy. Laser. 02683_ Penetrated by Slug. 02691_ Sml. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ########### ##?? ##???? | | #????????# #### ##??? | | ### #??? | | #?##### ##### ##?? | | ##?????# ### ## #???? ##? | | #?????? #?# ## ## #???# ## | | #????? ##?# ?## ##### #### # | | ????? ##?? ??## #???# ## | | ????? #####?? ???###???# #### | | ???? ##??????## ?????????# #?## ???? | | ????? #????????## ?????????# ### #?????? | | ??????? #???????????# ?????????# ## ##????? | | ?????????????????????? ?????????# [ #????? | | ?????????????????????????????????## #????? | | #?????????????????????????????????# ###????? | | #?????????????????????????????????# #??????? | | #?????????????????????????#####???# #??????? | | ???????????????# ######### ##?## #??????? | | ???????????????# ### #??????? | | ???????????????# #####??? | | ???????????????????# ## #### | | ???????????????????# ####+### #### ## | | ???????????????????# # # "# #?## | | ???????????????????# # "# #??#### | | ???????????????????# ggY "# #?????#### | | ???????????????????# /@ "# ##????????# | | #??????????????????# # "# ##?????????# | | #??????????????????# #??# "# #??????????## ### | | #??????????????????# ####g### #???????????#####?## | | #??????????????????# %% %* #??????????????????# | | ???????????????????############??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Coolant Potential 50 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 16 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalProtonNetwork Manual? 0 Play Time 00:28:31 Cumulative 31.3 hours Start 2021.10.02 @ 11:24:13 End 2021.10.02 @ 11:51:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 0 Adventurer 23 Explorer 15 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 46 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a7b1c246-62ed-4917-8ca2-4af10964561b