Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.28 @ 20:11:11 Player: elysium Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (276) 1380 Value Destroyed (12473) 12473 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (5268) 5268 TOTAL SCORE: 26941 Bonus ------- High Alert Combat Kills 690 Follower Combat Kills 105 Entered Garrisons 200 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -27 Cogmind --------- Core Integrity 1333/1600 Matter 265/300 Energy 310/325 System Corruption 0% Temperature Cool (9) Movement Walking (110) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Reinforced Antimatter Reactor > --- PROPULSION (5) --- Myomer Leg Biometal Leg Biometal Leg Improved Thunder Leg Centrium Leg > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Makeshift Hacking Suite System Shield Advanced Corruption Screen > --- WEAPON (6) ------- Quantum Rifle Enhanced Quantum Rifle Railgun Hypervelocity Railgun Fusion Bomb Launcher > --- INVENTORY (20) --- Light Angular Momentum Engine Micro Antimatter Reactor Cooled Antimatter Reactor Thunder Leg Biometal Leg Large Storage Unit Gamma Rifle Gamma Rifle Gamma Rifle Proton Cannon Coil Gun Heavy Machine Gun KE Penetrator Hardcell Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Improved Thunder Leg Improved Thunder Leg Improved Thunder Leg Improved Thunder Leg Improved Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Layered Heavy Armor Plating Makeshift Hacking Suite Makeshift System Shield Advanced Corruption Screen > --- WEAPON ----------- Quantum Rifle Quantum Rifle Coil Gun Railgun Hypervelocity Railgun Fusion Bomb Launcher > --- INVENTORY -------- Particle Reactor Cooled Antimatter Reactor Thunder Leg Biometal Leg Biometal Leg Biometal Leg Improved Thunder Leg Large Storage Unit System Shield Gamma Rifle Quantum Rifle Enhanced Quantum Rifle Proton Cannon Coil Gun Railgun Railgun Hypervelocity Railgun Hardcell Cannon Fusion Bomb Launcher [Rating: 164] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Makeshift System Shield Protection Improved Medium Armor Plating Weapon Coil Gun Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . 2 2 . . 2 2 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . 2 . . . . . . . . . . . . 1 . Utility 10 | . . . 1 . . 2 1 2 2 . . . . . 1 1 Weapon 4 | . . . 1 . . . 1 . . . . . . 1 . 1 Parts Attached 189 | 8 2 15 9 20 25 2 11 7 4 3 4 3 9 36 4 27 Power 22 | 1 1 3 2 2 4 . . 1 . . . . . 6 . 2 Engine 11 | 1 1 3 2 . 2 . . 1 . . . . . 1 . . Core 4 | . . . . 2 2 . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . 5 . 2 Propulsion 58 | 2 . 6 1 12 12 . . . . 2 . . 1 14 1 7 Treads 8 | . . . . . 4 . . . . 2 . . 1 1 . . Leg 50 | 2 . 6 1 12 8 . . . . . . . . 13 1 7 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 57 | 2 1 3 3 3 4 1 5 2 3 1 3 2 5 9 2 8 Device 33 | 1 . 1 2 3 3 . 4 1 2 1 2 1 1 6 . 5 Storage 5 | 1 1 2 . . . . . . . . . . 1 . . . Processor 10 | . . . 1 . . 1 . 1 . . 1 . 1 2 2 1 Hackware 5 | . . . . . . . . . 1 . . 1 2 . . 1 Protection 4 | . . . . . 1 . 1 . . . . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 52 | 3 . 3 3 3 5 1 6 4 1 . 1 1 3 7 1 10 Energy Gun 14 | 2 . . . 2 . . 2 1 . . 1 . 1 1 . 4 Energy Cannon 7 | . . 1 1 1 2 . 2 . . . . . . . . . Ballistic Gun 22 | 1 . 2 1 . 1 . 2 2 1 . . . 2 4 1 5 Ballistic Cannon 4 | . . . 1 . 2 . . . . . . . . 1 . . Launcher 5 | . . . . . . 1 . 1 . . . 1 . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . . . . . . . Parts Lost 60 | . . . 2 2 3 . 2 . . 4 2 4 5 9 1 26 Power 4 | . . . . . . . . . . . . . . 1 . 3 Propulsion 14 | . . . 1 . . . . . . 2 . . 1 2 . 8 Utility 23 | . . . 1 1 1 . 1 . . 2 1 4 1 3 1 7 Weapon 19 | . . . . 1 2 . 1 . . . 1 . 3 3 . 8 Highest Loss Streak 15 | . . . 1 1 1 . 1 . . 3 1 4 4 3 1 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 18 | 3 13 15 19 19 19 19 19 19 19 19 19 20 17 18 18 16 Power 1 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 2 Propulsion 6 | 1 6 7 7 7 7 7 7 6 6 5 5 5 4 6 4 4 Utility 3 | . 3 2 2 3 4 4 4 4 4 4 3 4 2 3 3 2 Weapon 7 | . 1 4 8 7 6 6 6 8 8 9 9 10 8 8 10 7 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 51 | . 2 4 5 1 1 1 6 5 1 . . 1 1 12 . 11 Power 5 | . . . . . . 1 . 1 . . . . . . . 3 Propulsion 24 | . 2 2 4 . 1 . 6 1 . . . . . 6 . 2 Utility 7 | . . 2 . 1 . . . 1 1 . . 1 1 . . . Weapon 15 | . . . 1 . . . . 2 . . . . . 6 . 6 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 99 97 99 98 99 98 99 96 97 96 99 84 96 92 88 Engine 5 | . 14 11 9 3 5 7 6 5 5 5 5 5 5 . . . Reactor 1 | . . . . . . . . . . . . . . 7 8 7 Treads 9 | . . . . . 1 30 25 23 21 20 21 21 20 3 . . Leg 17 | . 28 43 34 36 33 . . . . . . . . 15 21 19 Device 15 | . 14 10 14 17 17 15 13 23 24 24 23 23 10 10 7 8 Storage 7 | . 14 11 9 9 9 7 6 5 5 5 5 5 7 5 4 4 Processor 7 | . . . 2 . . 6 6 10 10 10 14 14 10 12 15 17 Hackware 4 | . . . . . . . . . 3 5 5 7 8 13 8 7 Protection 2 | . . . . . . 7 11 5 5 4 . . . 1 4 2 Energy Gun 6 | . 14 1 . 7 4 . 6 7 5 5 8 10 7 5 4 7 Energy Cannon 3 | . . 9 10 10 5 7 2 2 . . . . . . . . Ballistic Gun 10 | . 14 11 12 9 8 3 2 11 10 15 11 9 10 15 13 11 Ballistic Cannon 1 | . . . 3 . 7 7 5 . . . . . . . . . Launcher 1 | . . . . . . 3 5 . 4 . . . 2 1 4 3 Peak Build Rating 164 | 7 9 20 29 31 39 45 60 73 85 85 83 87 88 132 151 164 Average Rating 64 | 5 8 17 26 28 30 43 53 70 78 81 81 84 72 116 141 147 On Entrance 57 | . 7 9 20 29 28 39 43 60 70 85 75 83 63 88 132 151 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . . . . . 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 138 | 13 28 55 65 65 74 75 86 85 86 86 73 77 75 123 123 138 Greatest Support 142 | 20 20 43 43 43 88 88 88 88 88 94 92 92 100 112 140 142 Greatest Overweight (x) 3 | . 1 1 2 1 3 . . . . . . . 1 1 . 1 Average Overweight (x) . | . . . 1 1 . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 13 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 3 13 15 19 19 19 19 19 19 19 19 19 20 18 19 19 16 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 15 20 20 20 20 20 20 20 20 19 20 20 20 20 20 14 Class Distribution -------------------- 35% | Hacker-Skirmisher 23% | Scavenger-Skirmisher 9% | Skirmisher 8% | Mutant 7% | Scavenger-Mutant 6% | Tank 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -6/Factory Skirmisher | -5/Factory Hacker-Skirmisher | -4/Factory Hacker-Skirmisher | -4/Upper Caves Hacker-Skirmisher | -4/Upper Caves Hacker-Skirmisher | -4/Warlord Hacker-Skirmisher | -3/Proximity Caves Hacker-Skirmisher | -3/Research Hacker-Skirmisher | -2/Research Hacker-Executioner | -1/Access Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Matter Collected 7278 | 316 92 373 387 451 787 58 580 310 136 241 162 . 438 1742 72 1133 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 13358 | 168 395 1426 517 1289 1548 104 1329 386 228 414 387 . 533 3057 171 1406 Parts 640 | 10 22 64 29 67 77 8 69 19 6 19 5 . 20 158 6 61 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . . . Recyclers Shooed 10 | . . . . . . 1 3 . . . . . . 5 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . . . 18 5 . 19 . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 205 | . 9 21 12 30 28 2 18 7 3 6 5 . 7 36 2 19 Guns 134 | . 9 7 5 17 13 . 6 6 3 6 5 . 7 32 2 16 Cannons 53 | . . 14 6 11 15 1 4 . . . . . . 2 . . AOE 17 | . . . . 2 . 1 8 1 . . . . . 2 . 3 Classes Destroyed 17 | 3 3 5 . . 1 . 2 1 . . 1 . 1 . . . Worker 16 | 2 . 1 . . 1 . 4 . . . . . . 2 . 6 Builder 9 | . . 1 . . 1 . 6 1 . . . . . . . . Tunneler 6 | 3 . . . . . 1 . . . . . . . 2 . . Hauler 1 | . . 1 . . . . . . . . . . . . . . Recycler 16 | 1 2 4 . . 2 . 4 . . . . . . 3 . . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . Operator 5 | . . 1 1 . 1 . . . . . . . . 1 1 . Watcher 16 | . 2 5 1 . 3 . . . . . . . . 4 . 1 Swarmer 30 | . 6 4 2 7 . . 3 . . . . . . 5 . 3 Grunt 97 | . 3 10 6 16 20 2 8 6 3 . 2 . 4 14 . 3 Brawler 3 | . . . . . . . . 1 . . . . 1 . . 1 Duelist 6 | . . 2 . 3 . . . . . . . . . 1 . . Sentry 28 | . . 5 4 4 7 . 1 . . . 1 . . 3 2 1 Hunter 23 | . . . . . 1 . 4 . . 6 2 . 2 2 . 6 Programmer 18 | . . . . . . . 2 . . . . . . 11 . 5 Samaritan 1 | . . . . . . . . . . . 1 . . . . . Best Kill Streak 12 | 3 4 5 4 7 9 3 12 5 3 2 3 . 2 8 2 9 Combat Bots Only 9 | . 3 4 4 7 6 2 8 4 3 2 3 . 2 5 1 9 Max Kills in Single Turn 5 | 1 2 2 2 2 2 1 5 2 1 1 2 . 1 3 1 5 Gunslinging 1 | . 1 . . . . . . . . . 1 . . 1 . 1 Exploded 4 | . . . . 2 . 1 4 1 . . . . . 1 . 1 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Hostile Shots Fired 1272 | . 26 57 58 77 122 3 105 18 14 117 38 . 68 229 10 330 Missed 434 | . 3 22 15 15 49 1 38 5 3 50 16 . 22 74 4 117 Hits 838 | . 23 35 43 62 73 2 67 13 11 67 22 . 46 155 6 213 Melee 7 | . . 2 . 1 . . . . . . . . . 4 . . Projectile 831 | . 23 33 43 61 73 2 67 13 11 67 22 . 46 151 6 213 AOE 1 | . . . . . . . . . . . . . . . . 1 Critical Strikes 36 | . . 1 2 . 6 . 1 2 1 2 . . 3 10 . 8 Part Disruptions 1 | . . . . . . . . . . . . . . . . 1 Damage Taken 13664 | . 172 365 534 802 936 36 1004 194 184 796 190 710 709 2539 139 4354 Core 1249 | . 21 20 65 105 82 . 50 30 . 55 . 205 71 278 . 267 Absorbed by Shields 34 | . . . . . . . . . . . . . . 34 . . Ignored by Resistances 3643 | . 55 109 150 226 269 10 284 53 53 219 53 8 211 723 36 1184 Regen/Repaired (Parts) 441 | . . . 162 . . . 149 . . . . 130 . . . . Core Remaining (%) 87 | 100 91 95 . . 54 100 94 97 . . . . 71 78 100 83 Volleys Fired 559 | 12 24 71 34 65 84 6 49 13 7 18 13 5 23 87 6 42 Largest 6 | 2 2 2 3 3 3 3 4 4 3 4 4 1 4 5 5 6 Hottest 361 | 70 70 91 162 162 174 135 205 211 140 170 205 33 208 277 251 361 Shots Fired 1706 | 24 48 142 92 178 221 10 145 41 21 72 51 5 78 354 27 197 Gun 1303 | 24 48 79 40 115 124 . 80 33 21 72 51 . 74 336 24 182 Cannon 343 | . . 63 52 63 97 4 52 6 . . . . . 6 . . Launcher 60 | . . . . . . 6 13 2 . . . 5 4 12 3 15 Special . | . . . . . . . . . . . . . . . . . Kinetic 1021 | 12 24 71 63 65 138 2 70 22 14 54 33 . 51 268 18 116 Thermal 466 | 7 24 71 24 60 55 2 24 11 7 18 12 . 20 74 6 51 Explosive 60 | . . . . . . 6 13 2 . . . 5 4 12 3 15 Electromagnetic 159 | 5 . . 5 53 28 . 38 6 . . 6 . 3 . . 15 Robot Hit Streak 48 | 15 19 26 18 21 26 3 23 29 24 28 43 . 19 48 37 39 Robot Miss Streak 4 | 1 2 3 2 3 4 1 2 1 2 2 1 . 3 3 . 4 Penetration Max 2 | . . . . . . . . 1 1 1 1 . 1 2 1 1 Secondary Targets 18 | . 3 . . . 1 . . 1 . 2 1 . 1 4 . 5 Max Gunslinging Chain 1 | . 1 . . . 1 . . 1 . 1 1 . 1 1 . 1 Shots Hit Robots 1197 | 21 35 102 61 105 157 3 87 28 17 59 41 . 58 251 25 147 Core Hits 599 | 7 20 42 21 52 63 8 68 24 14 29 21 . 29 126 10 65 Critical Kills 23 | . . . 1 1 . . . . . 1 1 . . 11 1 7 Critical Parts Destroyed 27 | . . . 1 . 1 . . 1 1 . 1 . . 14 . 8 Critical Strikes 64 | 1 3 . 2 3 5 . 1 1 1 1 2 . . 26 2 16 Burn 5 | 1 3 . . 1 . . . . . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . . . . Destroy 52 | . . . 1 1 1 . . 1 1 1 2 . . 26 2 16 Blast 3 | . . . . . 3 . . . . . . . . . . . Corrupt 3 | . . . . 1 1 . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 29462 | 277 458 1848 1284 2232 3427 257 3327 1137 434 1178 856 . 1324 6476 721 4226 Guns 18405 | 277 458 702 454 1075 1444 . 890 656 434 1178 856 . 1178 5487 528 2788 Cannons 6211 | . . 1130 830 1077 1948 50 827 94 . . . . . 255 . . Explosions 4781 | . . . . 80 . 207 1596 387 . . . . 146 734 193 1438 Melee . | . . . . . . . . . . . . . . . . . Ramming 65 | . . 16 . . 35 . 14 . . . . . . . . . Kinetic 13939 | 133 193 639 882 535 1962 23 868 322 277 702 534 . 777 4124 357 1611 Thermal 8658 | 77 265 1193 306 765 723 27 420 721 157 476 240 . 378 1618 171 1121 Explosive 4171 | . . . . . . 154 1564 . . . . . 146 734 193 1380 Electromagnetic 2629 | 67 . . 96 932 707 53 461 94 . . 82 . 23 . . 114 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . 1 1 . . . 7 7 13 . . Average Corruption 4 | . . . . . . . 1 1 . . . 7 7 6 . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked 7 | . . . . . . . . . . . . . . . . 7 Effects 64 | . . . . . . . 7 2 . . . 1 21 33 . . Message Errors 18 | . . . . . . . 1 . . . . . 3 14 . . Matter Fused 13 | . . . . . . . 1 2 . . . . 4 6 . . Heat Flow Errors 4 | . . . . . . . 1 . . . . . 2 1 . . Energy Discharges 8 | . . . . . . . 3 . . . . . 3 2 . . Parts Rejected 2 | . . . . . . . . . . . . . 2 . . . Parts Fused 1 | . . . . . . . . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . . . . . . . . 2 2 . . Data Loss (major) 4 | . . . . . . . . . . . . . 2 2 . . Misfires 1 | . . . . . . . . . . . . . . 1 . . Alerts 5 | . . . . . . . 1 . . . . 1 1 2 . . Weapon Failures 4 | . . . . . . . . . . . . . 1 3 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 415 | . . 1 . 6 68 . 178 57 . . . . . 73 23 9 Projectiles 166 | . . 1 . 6 68 . 35 20 . . . . . 36 . . Explosions 249 | . . . . . . . 143 37 . . . . . 37 23 9 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 24 | . . . 2 . 9 . 11 . . . . . . 2 . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 22 | . . . 2 . 8 . 10 . . . . . . 2 . . Secondary 2 | . . . . . 1 . 1 . . . . . . . . . Self-Inflicted Damage 756 | . . . . 60 . 16 311 . . . . 27 23 17 . 302 Shots 22 | . . . . 2 . 1 5 . . . . 2 1 2 . 9 Rammed 2 | . . . . . . . 2 . . . . . . . . . Targets Rammed 6 | . 1 1 . . 2 . 2 . . . . . . . . . Kicked 4 | . 1 1 . . 2 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 541 | 27 70 240 509 391 247 48 286 349 2 18 78 . 337 541 365 538 Average Temperature 106 | 12 21 58 151 74 66 29 87 105 2 7 23 . 116 185 153 192 Received Heat Transfer 2871 | . 72 159 351 405 576 18 78 163 63 . . . 268 376 27 315 Effects 47 | . . . 5 . . . 2 2 . . . . 2 18 . 18 Shutdowns 14 | . . . 2 . . . . 1 . . . . . 9 . 2 Energy Bleed 5 | . . . . . . . 2 1 . . . . . 1 . 1 Interference 17 | . . . 2 . . . . . . . . . 2 3 . 10 Matter Decay 3 | . . . . . . . . . . . . . . 2 . 1 Short Circuit 2 | . . . . . . . . . . . . . . 2 . . Damage (minor) 3 | . . . 1 . . . . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . . . . . . 1 . 2 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . 5 1 . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . Parts Melted 14 | . . 2 1 . 1 . . 1 . 1 1 . . 5 . 2 Heat Transferred 15320 | 296 999 2220 555 1601 1554 37 785 1000 350 1100 550 . 671 2035 222 1345 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 . 1 1 . . . . . . . . 1 Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Maximum Alert Level 3 | . . . . 3 3 1 2 . . . . . . 2 1 2 Low Security (%) 60 | 100 100 100 100 25 . . 9 100 100 . . . . 84 85 18 Level 1 16 | . . . . 11 . 100 55 . . . . . . 12 14 68 Level 2 14 | . . . . 41 39 . 35 . . . . . . 3 . 13 Level 3 8 | . . . . 22 60 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 1065 | 10 70 185 111 1065 840 347 507 193 82 . . . . 416 233 448 Initial 447 | . . 6 45 57 447 292 142 151 9 . . . . . 191 111 Average 243 | 2 20 91 34 519 695 271 345 79 16 . . . . 108 156 294 Influence Increases 7231 | 30 272 646 348 1048 793 125 727 297 102 165 110 . 165 1213 182 1008 Destroy 0b10 Robot/C 4160 | . 180 420 240 660 560 40 360 140 60 120 100 . 140 720 40 380 Destroy 0b10 Robot/NC 355 | 30 20 65 10 . 40 5 75 5 . . . . 5 60 5 35 Destroy Leader 794 | . 34 112 72 10 136 10 80 20 10 30 10 . 20 138 20 92 Successful Hack 184 | . 22 28 . 12 7 . 22 9 . . . . . 48 15 21 Disable Machine 216 | . . . 18 . 27 36 72 27 . . . . . 18 . 18 Anti-Garrison Action 250 | . . . . 250 . . . . . . . . . . . . Destroy Structure 1122 | . 1 6 8 71 23 19 118 96 2 . . . . 214 102 462 Partial Spotted 30 | . . . . 15 . 15 . . . . . . . . . . Lose Combat Pursuer 120 | . 15 15 . 30 . . . . 30 15 . . . 15 . . Influence Decreases 6812 | 30 254 537 374 84 1108 538 705 634 62 227 110 . 165 822 360 802 Entered New Map 1960 | . . 12 82 44 618 458 195 208 13 28 . . . . 200 102 Time Decay 3982 | 30 254 525 282 . 440 80 490 266 49 179 90 . 115 742 150 290 Lost Part 500 | . . . 10 20 30 . 20 . . 20 20 . 50 60 10 260 Lost Ally 70 | . . . . 20 20 . . 10 . . . . . 20 . . Purge Threat 300 | . . . . . . . . 150 . . . . . . . 150 Squads Dispatched 34 | . 1 . 2 . 7 1 5 2 1 . . . . 7 2 6 Investigation 7 | . 1 . . . 1 1 1 . . . . . . 2 1 . Extermination 7 | . . . . . . . 2 . 1 . . . . 3 . 1 Reinforcement 11 | . . . . . 3 . 1 2 . . . . . 2 1 2 Assault 2 | . . . . . 1 . 1 . . . . . . . . . Garrison 7 | . . . 2 . 2 . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 1 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Distress Signals 15 | . 1 3 . . 3 . 1 . . . . 1 . 3 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 264 | . 12 30 13 33 38 2 23 8 3 7 5 . 7 53 2 28 Peak Tracking Total 9 | . 3 4 3 7 7 1 4 4 3 3 3 . 4 6 1 9 Tactical Retreats 7 | . 1 1 . 2 . . . . 1 1 . . . 1 . . Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Traps Triggered 8 | . . . . 4 1 . . 1 . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . 1 1 . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Machines Disabled 28 | . . . 2 4 3 4 8 3 . . . . . 2 . 2 Max in Single Turn 4 | . . . 2 2 1 4 2 3 . . . . . 1 . 1 Garrison Access 2 | . . . . . 1 . 1 . . . . . . . . . Garrison Relay 2 | . . . . 2 . . . . . . . . . . . . Phase Generator 1 | . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Machines Accessed 45 | . 7 9 4 3 3 2 5 2 . 1 . 2 . 4 1 2 Terminals 29 | . 6 8 2 3 2 . 2 2 . . . . . 2 . 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . 1 . . . 2 . . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers 4 | . . 1 . . . 1 . . . . . . . 1 1 . Garrison Access 4 | . . . 1 . 1 1 1 . . . . . . . . . Total Hacks 104 | . 21 22 10 3 5 4 9 5 . 1 . 5 . 13 3 3 Successful 71 | . 12 19 6 3 3 1 8 3 . 1 . 5 . 7 1 2 Failed 33 | . 9 3 4 . 2 3 1 2 . . . . . 6 2 1 Catastrophic 8 | . 2 1 . . 2 . . . . . . . . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 5 | . 1 1 1 . 1 . 1 . . . . . . . . . Terminals 63 | . 20 16 4 3 4 . 3 5 . . . . . 5 . 3 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 14 | . . . 5 . . . 5 . . . . . . 4 . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers 16 | . . 6 . . . 3 . . . . . . . 4 3 . Garrison Access 4 | . . . 1 . 1 1 1 . . . . . . . . . Terminal Hacks 43 | . 10 12 1 3 2 . 2 3 . 1 . 5 . 2 . 2 Record 8 | . 3 1 . . . . . . . . . 4 . . . . Prototype ID Bank 3 | . 1 2 . . . . . . . . . . . . . . Open Door 4 | . . . . 1 . . . . . 1 . 1 . . . 1 Level Access Points 1 | . . . . . . . 1 . . . . . . . . . Branch Access Points 3 | . . 1 . . . . . 1 . . . . . 1 . . Emergency Access Points 4 | . 1 2 . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . 1 . . . . . . . 1 Locate Traps 4 | . 1 1 . . . . 1 1 . . . . . . . . Recall Reinforcements 2 | . 1 . . . 1 . . . . . . . . . . . Recall Assault 1 | . . 1 . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . Zone Layout 8 | . 3 3 1 . . . . . . . . . . 1 . . Garrison Registry 1 | . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 11 | . . . 4 . . . 5 . . . . . . 2 . . Scan Component 7 | . . . 2 . . . 3 . . . . . . 2 . . Repair 4 | . . . 2 . . . 2 . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . Scanalyzer 11 | . . 6 . . . 1 . . . . . . . 3 1 . Retrieve Study 11 | . . 6 . . . 1 . . . . . . . 3 1 . Garrison Access Hacks 3 | . . . 1 . 1 . 1 . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . Seal Access 2 | . . . . . 1 . 1 . . . . . . . . . Unauthorized Hacks 2 | . 1 1 . . . . . . . . . . . . . . Terminals 2 | . 1 1 . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 5 4 3 1 1 2 4 2 . . . . . 4 1 1 Full Trace Events 6 | . 1 . 1 . . 1 1 . . . . . . 1 1 . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 10 | . . 5 . . . 1 . . . . . . . 3 1 . Parts Repaired 4 | . . . 2 . . . 2 . . . . . . . . . Time 109 | . . . 52 . . . 57 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . 8 . . . . . . . . . . . 4 Machine Destruction 8 | . . . . 8 . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Total Allies 2 | . . . . 2 . . . . . . . . . . . . Largest Group 2 | . . . . 2 1 . . . . . . . . . . . Highest-Rated Group 59 | . . . . 59 39 . . . . . . . . . . . Highest-Rated Ally 39 | . . . . 39 39 . . . . . . . . . . . Initial Warlord ECA Mod 5 | . . . . . 5 4 3 2 1 1 1 1 . . . . Total Orders 6 | . . . . . . . . 5 . . . . . 1 . . EXPLORE 5 | . . . . . . . . 4 . . . . . 1 . . RETURN 1 | . . . . . . . . 1 . . . . . . . . Ally Attacks 31 | . . . . 21 10 . . . . . . . . . . . Total Damage 293 | . . . . 195 98 . . . . . . . . . . . Kills 3 | . . . . 3 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Active Infowar (turns) 11946 | 32 732 1102 577 1312 884 164 957 653 269 613 503 1104 774 1604 304 362 Optics 1707 | . . . 163 . . . . . . . . . . 878 304 362 Sensors 4978 | . . . . . . . 179 653 268 613 503 1087 774 890 . 11 Terrain 9804 | . . 817 577 1312 884 164 957 653 269 613 496 1104 462 1260 236 . Seismic 1635 | 32 732 285 . . . . . . . . 263 323 . . . . Jamming 4 | . . . . . . . . . 2 . . 2 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 1 2 . . . . . Drone Launches 9 | . . . . . . . . 6 . . . . . 3 . . Drone Recoveries 5 | . . . . . . . . 4 . . . . . 1 . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Turns Passed 12335 | 127 732 1104 612 1312 884 164 995 653 269 613 503 1104 774 1604 304 581 Spaces Moved 6354 | 61 344 645 219 596 316 99 491 399 162 364 271 645 429 732 260 321 Core 3 | 3 . . . . . . . . . . . . . . . . Treads 3003 | . . . . . 25 99 491 399 162 364 271 645 429 118 . . Legs 3348 | 58 344 645 219 596 291 . . . . . . . . 614 260 321 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 105 175 175 145 145 145 145 145 145 155 155 155 106 105 105 Average Speed 148 | 116 172 127 177 175 176 145 145 145 145 147 155 155 156 142 105 107 Slowest Speed 385 | 120 190 175 245 175 385 145 145 145 145 155 155 155 245 245 120 155 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 15 | . . . . . . 2 . . . . . 5 . 5 . 3 Cave-ins Triggered 2 | . . . . . . . . . . . . 2 . . . . Exploration Rate (%) 37 | 5 68 66 26 70 41 3 20 26 6 66 49 77 70 26 10 12 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . . . 2 1 . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 . . 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . . . . . 3 . 2 . . . Spaces Dug 199 | . . . . . 2 25 2 16 . . . 63 9 62 . 20 Terrain Destroyed 871 | . . . 7 91 16 31 138 63 . 3 4 63 31 157 64 203 Melee . | . . . . . . . . . . . . . . . . . Projectile 52 | . . . 7 . 16 2 6 1 . 3 3 . . 5 . 9 AOE 815 | . . . . 91 . 29 132 62 . . . 63 30 150 64 194 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc Total 8041 | 92 436 788 373 746 471 111 665 445 179 390 318 744 474 1091 274 444 Wait 606 | . 46 27 83 35 15 . 85 10 1 4 28 87 . 152 . 33 Move 6336 | 60 343 644 218 595 315 98 490 398 161 363 270 643 428 731 259 320 Hop . | . . . . . . . . . . . . . . . . . Pick Up 163 | 12 15 14 12 5 6 3 11 8 3 1 3 1 11 35 3 20 Fast Attach 42 | . . 2 5 4 6 . 7 3 2 1 2 2 1 6 1 . Attach 95 | 7 . 3 5 2 4 2 5 2 1 2 2 . 10 21 2 27 Detach 1 | . . . . . . . . . . . . . . . . 1 Swap 72 | 1 2 11 3 14 16 1 3 2 1 . . 2 . 14 1 1 Drop 150 | . 5 15 13 21 23 1 13 9 3 1 . 3 1 40 2 . Fire 559 | 12 24 71 34 65 84 6 49 13 7 18 13 5 23 87 6 42 Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 4 | . 1 1 . . 2 . . . . . . . . . . . Crush 2 | . . . . . . . 2 . . . . . . . . . Escape Stasis 11 | . . . . 5 . . . . . . . 1 . 5 . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: [*Fac] / Upp x2 / Ext x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / Tes x2) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 16) 841 | -10/Materials | Discovered new exit (range 11) 860 | -10/Materials | Entered another Materials area 860 | -9/Materials | Evolved 2 slots: Propulsion x2 1330 | -9/Materials | Identified exit to Mines 1362 | -9/Materials | Build established: Scavenger-Mutant 1917 | -9/Materials | Discovered new exit (range 9) 1964 | -9/Materials | Entered another Materials area 1964 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2247 | -8/Materials | Build established: Scavenger-Skirmisher 2383 | -8/Materials | Repaired Aluminum Leg+ 2411 | -8/Materials | Repaired Aluminum Leg+ 2452 | -8/Materials | Garrison activated, responded to threat 2564 | -8/Materials | Identified exit to Garrison 2576 | -8/Materials | Entered Garrison 2606 | -8/Garrison | Triggered checkpoint 2836 | -8/Garrison | Triggered checkpoint 2988 | -8/Garrison | Triggered checkpoint 2994 | -8/Garrison | Destroyed 7 combat bots 3068 | -8/Garrison | Rescued a captive Derelict 3070 | -8/Garrison | Rescued a captive Derelict 3110 | -8/Garrison | Garrison Relay disabled 3192 | -8/Garrison | Triggered checkpoint 3212 | -8/Garrison | Triggered checkpoint 3252 | -8/Garrison | Triggered checkpoint 3559 | -8/Garrison | Discovered new exit (range 3) 3599 | -8/Garrison | Phase Generator disabled 3691 | -8/Garrison | Triggered checkpoint 3737 | -8/Garrison | Discovered new exit (range 10) 3752 | -8/Garrison | Triggered checkpoint 3827 | -8/Garrison | Garrison Relay disabled 3864 | -8/Garrison | Discovered new exit (range 49) 3864 | -8/Garrison | Discovered new exit (range 6) 3864 | -8/Garrison | Discovered new exit (range 46) 3888 | -8/Garrison | Entered Materials 3888 | -8/Materials | Accompanied by 1 ally 4343 | -8/Materials | Garrison activated, responded to threat 4688 | -8/Materials | First assault squad dispatched 4688 | -8/Materials | Discovered new exit (range 16) 4772 | -8/Materials | Entered Factory 4772 | -7/Factory | Evolved 2 slots: Utility x2 4812 | -7/Factory | Discovered new exit (range 16) 4936 | -7/Factory | Entered another Factory area 4936 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5086 | -6/Factory | Destroyed 8 combat bots 5118 | -6/Factory | Spotted B-75 Beast 5251 | -6/Factory | Build established: Tank 5354 | -6/Factory | Repaired Imp. Terrain Scanner 5620 | -6/Factory | Identified exit to Factory 5636 | -6/Factory | First assault squad dispatched 5778 | -6/Factory | Repaired Adv. Treads+ 5931 | -6/Factory | Entered another Factory area 5931 | -5/Factory | Evolved 2 slots: Utility x2 6036 | -5/Factory | Build established: Skirmisher 6255 | -5/Factory | Identified exit to Upper Caves 6255 | -5/Factory | Identified exit to Extension 6557 | -5/Factory | Discovered new exit (range 7) 6584 | -5/Factory | Entered another Factory area 6584 | -4/Factory | Evolved 2 slots: Utility x2 6840 | -4/Factory | Discovered new exit (range 4) 6853 | -4/Factory | Entered Upper Caves 6859 | -4/Upper Caves | Met a Warlord Commander 6860 | -4/Upper Caves | Learned location of Warlord (-4) 6861 | -4/Upper Caves | Warlord Commander delivered Encrypted Comm Array 6862 | -4/Upper Caves | Found Encrypted Comm Array 6959 | -4/Upper Caves | Build established: Hacker-Skirmisher 6975 | -4/Upper Caves | Spotted B-86 Titan 7376 | -4/Upper Caves | Learned location of Quarantine (-2) 7377 | -4/Upper Caves | Lost 3 parts (1n2u) 7382 | -4/Upper Caves | Discovered new exit (range 13) 7466 | -4/Upper Caves | Entered another Upper Caves area 7500 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7511 | -4/Upper Caves | Learned location of Testing (-3) 7535 | -4/Upper Caves | Learned Research stockpile data 7893 | -4/Upper Caves | Discovered new exit (range 14) 7969 | -4/Upper Caves | Entered Warlord 8677 | -4/Warlord | Warlord's base attacked by MAIN.C 8739 | -4/Warlord | Met Warlord 8933 | -4/Warlord | Opened side exit 8979 | -4/Warlord | Discovered new exit (range 15) 9027 | -4/Warlord | Warlord forces counterattacked 9056 | -4/Warlord | Crushed by falling debris 9059 | -4/Warlord | Crushed by falling debris 9073 | -4/Warlord | Entered Proximity Caves 9090 | -3/Proximity Caves | Lost 4 parts (4u) 9452 | -3/Proximity Caves | Lost 4 parts (1n1u2w) 9839 | -3/Proximity Caves | Discovered new exit (range 6) 9847 | -3/Proximity Caves | Entered Research 9847 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 9890 | -3/Research | Identified exit to Armory 9890 | -3/Research | Identified exit to Testing 10011 | -3/Research | Lost 3 parts (1p2n) 10557 | -3/Research | Found Fusion Bomb Launcher 11190 | -3/Research | System corruption reached 10% 11221 | -3/Research | Build established: Hacker-Gunner 11349 | -3/Research | Discovered new exit (range 15) 11390 | -3/Research | Found Fusion Bomb Launcher 11451 | -3/Research | Entered another Research area 11451 | -2/Research | Warlord forces began assault on 0b10 11451 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11561 | -2/Research | Research machine network offline 11648 | -2/Research | Build established: Hacker-Skirmisher 11702 | -2/Research | Discovered new exit (range 17) 11755 | -2/Research | Entered Access 11755 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 11953 | -1/Access | Garrison activated, responded to threat 12033 | -1/Access | Destroyed 9 combat bots 12041 | -1/Access | Lost 15 parts (2p3n3u7w) 12165 | -1/Access | Lost 3 parts (2n1u) 12306 | -1/Access | Lost 8 parts (1p3n3u1w) 12330 | -1/Access | Discovered new exit (range 6) 12334 | -1/Access | Identified exit to Surface 12336 | *** | Escaped! Last Messages --------------- 12301_ R-10 Processor collects Gamma Rifle. 12302_ K-01 Serf collects debris. 12303_ Acquired Unknown Device. 12306_ K-01 Serf collects debris. 12306_ Slug penetrates K-01 Serf. 12306_ K-01 Serf destroyed. 12306_ Slug penetrates Wall. 12306_ Acquired Unknown Processor. 12308_ K-01 Serf collects debris. 12318_ Penetrated by Slug. 12319_ K-01 Serf collects debris. 12325_ Connecting with Terminal... 12325_ Identified Adv. Sensor Array. 12326_ Identified Adv. Signal Interpreter. 12327_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 12330_ The Access Shell folds into the floor. 12330_ EXIT=FOUND 12334_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | #= #??????????????????????????????? | | # #??????????????????????????????? | | * #??????????????????????????????? | | # == #??????????????????????????????? | | # %%% #??????????????????????????????? | | # #==* #??????????????????????????????? | | # ## #########??????????????????????????????? | | # # #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | ######+### #??????????????????????????????????? | | ?????????## ##??????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 41 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Corruption Block 20 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 15 Evasion (%) 85 Targeting Accuracy 16 Recoil Reduction 4 Offensive Hacking 21 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 4% | -8/Materials Aluminum Leg | 15% | -8/Materials Imp. Terrain Scanner | 22% | -6/Factory Adv. Treads | 22% | -6/Factory Studied --------- VTOL Module | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Adv. Treads | -7/Factory | Hacked Myomer Leg | -3/Research | Hacked Quantum Rifle | -3/Research | Hacked Flexi-carbon Leg | -3/Research | Hacked Imp. Thunder Leg | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- I Have A Map? I Like You, Cogmind Rockin' Loadout Challenges ------------ None Game ------ Seed AntisysBattleStabilizer Manual? 0 Play Time 03:31:31 Cumulative 32.7 hours Start 2025.10.28 @ 14:30:29 End 2025.10.28 @ 20:11:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 2 Adventurer 13 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1ceb00d-1692-4e85-aa6c-1320ba2d645a