Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.05 @ 01:07:06

Player: P9H

Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (43)      215
Value Destroyed (1208)     1208
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 3794

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/700
Matter                     27/300
Energy                     206/300
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
   Compact Battery
  Improved Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Micro Nuclear Core
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
           Cryofiber Web
           Heat Sink
           Heat Sink
     Small Storage Unit
>          --- WEAPON -----------
           Lightning Gun
           Lightning Gun
           Missile Launcher
>          --- INVENTORY --------
   Compact Battery
  Improved Targeting Computer
           Lightning Gun
           Assault Cannon
  Advanced Assault Cannon
      Mini Grenade Launcher
           Axe
[Rating: 38]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Power Shielding
Weapon                     Autogun
  Energy Gun               Lightning Gun
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Missile Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   1   1   .   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             51   | 2   6   16  15  12  
  Power                    5    | .   1   1   1   2   
    Engine                 4    | .   1   1   1   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   .   4   3   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  6    | 2   .   4   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 5    | .   .   .   3   2   
  Utility                  15   | .   2   6   5   2   
    Device                 7    | .   1   3   3   .   
    Storage                3    | .   .   1   1   1   
    Processor              2    | .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   1   1   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | .   3   5   6   6   
    Energy Gun             6    | .   1   .   3   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | .   2   3   .   .   
    Ballistic Cannon       4    | .   .   1   1   2   
    Launcher               3    | .   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   .   
Parts Lost                 24   | .   .   4   2   18  
  Power                    1    | .   .   .   .   1   
  Propulsion               8    | .   .   3   1   4   
  Utility                  5    | .   .   .   1   4   
  Weapon                   10   | .   .   1   .   9   
  Highest Loss Streak      18   | .   .   2   1   18  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   64  99  85  76  
  Engine                   9    | .   8   11  9   1   
  Wheel                    13   | .   18  21  .   .   
  Flight                   7    | .   .   .   17  26  
  Device                   13   | .   9   12  15  19  
  Storage                  7    | .   .   6   10  5   
  Processor                3    | .   .   2   5   .   
  Protection               6    | .   9   10  .   .   
  Energy Gun               4    | .   8   1   8   8   
  Ballistic Gun            13   | .   9   22  2   .   
  Ballistic Cannon         6    | .   .   8   5   3   
  Launcher                 3    | .   .   1   9   4   
Peak Build Rating          38   | 2   6   17  28  38  
  Average Rating           17   | 1   4   13  25  27  
  On Entrance              10   | .   2   6   15  28  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             36   | .   11  25  32  36  
  Greatest Support         32   | 26  26  32  26  20  
  Greatest Overweight (x)  6    | .   .   .   6   1   
  Average Overweight (x)   .    | .   .   .   2   .   
Largest Inventory Capacity 8    | 5   5   8   8   8   
  Average Capacity         7    | 5   5   6   8   7   
  Most Carried             8    | 5   5   8   8   8   
  Average Carried          6    | 3   4   6   7   5   
  Final Capacity           8    | 5   5   8   8   5   
  Final Carried            8    | 5   5   8   8   .   

 Class Distribution 
--------------------
 29% | Tank
 28% | Gunner
 18% | Mutant
 11% | Scavenger-Tank
  9% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
 Gunner | -8/Materials
 Gunner | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1159 | 195 109 686 98  71  
  Remotely                 245  | .   .   245 .   .   
Salvage Created            1407 | .   122 913 169 203 
  Parts                    94   | .   7   69  9   9   
Haulers Intercepted        1    | .   .   1   .   .   
Recyclers Shooed           2    | .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  35   | .   1   22  5   7   
  Guns                     15   | .   1   13  .   1   
  Cannons                  11   | .   .   9   2   .   
  AOE                      9    | .   .   .   3   6   
Classes Destroyed          9    | .   2   5   1   1   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 2    | .   .   1   .   1   
  Hauler                   1    | .   .   1   .   .   
  Recycler                 4    | .   1   2   1   .   
  Swarmer                  12   | .   .   6   3   3   
  Grunt                    13   | .   1   9   .   3   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   8    | .   .   7   1   .   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           8    | .   1   4   4   8   
  Combat Bots Only         7    | .   1   4   4   7   
Max Kills in Single Turn   3    | .   1   1   3   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   3   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        337  | .    6    83   12   236  
  Missed                   119  | .    .    17   6    96   
Damage Taken               2976 | .    67   796  105  2008 
  Core                     865  | .    32   110  9    714  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  28   | .    .    28   .    .    
Core Remaining (%)         89   | 100  87   72   98   .    
Volleys Fired              101  | .    8    68   5    20   
  Largest                  3    | .    2    3    3    3    
  Hottest                  147  | .    70   90   139  147  
Shots Fired                254  | .    15   192  12   35   
  Gun                      182  | .    15   141  5    21   
  Cannon                   60   | .    .    47   4    9    
  Launcher                 12   | .    .    4    3    5    
  Special                  .    | .    .    .    .    .    
  Kinetic                  203  | .    8    178  8    9    
  Thermal                  25   | .    7    10   .    8    
  Explosive                12   | .    .    4    3    5    
  Electromagnetic          14   | .    .    .    1    13   
  Robot Hit Streak         14   | .    6    14   4    12   
  Robot Miss Streak        4    | .    1    4    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           158  | .    11   116  6    25   
  Core Hits                84   | .    3    46   9    26   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    .    2    .    1    
    Burn                   1    | .    .    1    .    .    
    Blast                  1    | .    .    1    .    .    
    Sever                  1    | .    .    .    .    1    
Melee Attacks              4    | .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    
  Slashing                 4    | .    .    .    .    4    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3351 | .    128  1792 319  1112 
  Guns                     1688 | .    128  1209 55   296  
  Cannons                  731  | .    .    523  102  106  
  Explosions               820  | .    .    60   162  598  
  Melee                    112  | .    .    .    .    112  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1968 | .    79   1646 137  106  
  Thermal                  298  | .    49   86   .    163  
  Explosive                820  | .    .    60   162  598  
  Electromagnetic          153  | .    .    .    20   133  
  Impact                   .    | .    .    .    .    .    
  Slashing                 112  | .    .    .    .    112  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            91   | .    .    12   27   52   
  Projectiles              12   | .    .    12   .    .    
  Explosions               59   | .    .    .    27   32   
  Melee                    20   | .    .    .    .    20   
Knockbacks                 4    | .    .    3    1    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  4    | .    .    3    1    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      155  | .    .    .    57   98   
  Shots                    4    | .    .    .    2    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        249  | .    81   249  30   4    
  Average Temperature      47   | .    32   52   11   4    
  Received Heat Transfer   753  | .    36   291  .    426  
  Effects                  3    | .    .    3    .    .    
    Interference           3    | .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    
  Heat Transferred         681  | .    148  333  .    200  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             448  | .   25  448 376 280 
  Initial                  189  | .   .   10  189 81  
  Average                  194  | .   3   203 261 162 
Maximum Alert Level        2    | .   .   2   1   1   
  Low Security (%)         55   | 100 100 56  33  60  
  Level 1                  39   | .   .   33  66  40  
  Level 2                  4    | .   .   9   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   3   2   .   3   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   2   2   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           5    | .   1   2   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              58   | .   2   27  7   22  
  Peak Tracking Total      13   | .   2   6   3   13  
  Tactical Retreats        4    | .   .   2   .   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            2    | .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          2    | .   .   1   .   1   
  Max in Single Turn       1    | .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               1997 | 45   166  1032 549  205  
Spaces Moved               1274 | 38   124  706  275  131  
  Core                     4    | 4    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   871  | 34   124  706  7    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   399  | .    .    .    268  131  
  Fastest Speed            31   | 50   90   90   105  31   
  Average Speed            111  | 85   95   95   181  77   
  Slowest Speed            460  | 90   100  100  460  101  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       25   | 3    32   56   29   6    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          97   | .    .    34   32   31   
  Melee                    .    | .    .    .    .    .    
  Projectile               8    | .    .    5    .    3    
  AOE                      89   | .    .    29   32   28   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      1662 | 50  156 936 321 199 
  Wait                     159  | 4   15  119 1   20  
  Move                     1270 | 37  123 705 274 131 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  42   | 7   4   16  8   7   
  Fast Attach              15   | .   2   4   9   .   
  Attach                   31   | 2   4   8   5   12  
  Detach                   1    | .   .   .   1   .   
  Swap                     6    | .   .   4   2   .   
  Drop                     33   | .   .   12  16  5   
  Fire                     101  | .   8   68  5   20  
  Melee                    4    | .   .   .   .   4   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 14)
   46 | -11/Scrapyard | Entered Materials
  175 | -10/Materials | Discovered new exit (range 3)
  212 | -10/Materials | Entered another Materials area
  212 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  512 | -9/Materials  | Build established: Tank
 1179 | -9/Materials  | Discovered new exit (range 3)
 1241 | -9/Materials  | Identified exit to Materials
 1244 | -9/Materials  | Entered another Materials area
 1244 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1636 | -8/Materials  | Build established: Gunner
 1725 | -8/Materials  | Discovered new exit (range 7)
 1793 | -8/Materials  | Entered Factory
 1793 | -7/Factory    | Evolved 2 slots: Propulsion x2
 1923 | -7/Factory    | Garrison activated, responded to threat
 1926 | -7/Factory    | Destroyed 7 combat bots
 1982 | -7/Factory    | Core integrity fell below 50%
 1995 | -7/Factory    | Core integrity fell below 20%
 1998 | -7/Factory    | Destroyed by X-67 Chaingunner with Heavy Machine Gun

 Last Messages 
---------------
01940_ Acquired Spread Laser.
01942_ Sml. Storage Unit destroyed.
01946_ Mic. Nuclear Core destroyed.
01952_ Imp. Flight Unit destroyed.
01956_ Nuclear Reactor explodes.
01956_ Imp. Flight Unit destroyed.
01957_ Y-54 Guardian heat damages Lgt. Treads,
  Lgt. Treads, Imp. Deuterium Engine.
01958_ Spread Laser destroyed.
01960_ The unstable cave ceiling collapses.
01979_ Critical hit (Burn: +37).
01981_ Assault Cannon destroyed.
01984_ Heat Sink destroyed.
01984_ Cryofiber Web destroyed.
01985_ Imp. Flight Unit destroyed.
01987_ Destroyed VTOL Module.
01993_ S-27 Virus Lgt. Nuclear Core severed.
01993_ Imp. Flight Unit destroyed.
01995_ Destroyed VTOL Module.
01995_ Axe destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ?????????????????????????????????               *% |
| ??????????????????????????????????               * |
| ??????????????????????????????????    #######    % |
| ??????????????????????????????????????????###      |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????#########"       |
| ????????????????????????????????              ![ = |
| ???????????????????????????????#                   |
| ????????????????????????????????                *  |
| ???????????????##############???  """ """    *     |
| ???????????????#            #??????"" """    %[    |
| ???????????????#            #?????????"""    %=    |
| ???????????????#            #????????  ""    %!    |
| ???????????????#            #????????  ""          |
| ???????????????#            #????           #      |
| ???????????????#            #?????          #      |
| ???????????????#            #?????          #      |
| ???????????????#            #??????         #      |
| ???????????????#            #???#+#########?#      |
| ?????????????###          Yx#???# #?????????#      |
| ??????????  g g/           g#???# #?????????#      |
| ???????????????#         @s #???# #?????????#      |
| ???????????????############+##### ###########      |
| ????????????                                       |
| ????????????                                       |
| ????????????                                       |
| ?????????????                                      |
| ?????????????                                      |
| ??????????????##################         ######### |
| ??????????????????????????????#          #???????? |
| ??????????????????????????????#          #???????? |
| ??????????????????????????????#          #???????? |
| ?????????????????????????????#            #??????? |
| ?????????????????????????????##           #??????? |
| ??????????????????????????????# ! !      ##??????? |
| ??????????????????????????????# !        #???????? |
| ??????????????????????????????# !%     # #???????? |
| ??????????????????????????????#        ###???????? |
| ??????????????????????????????##########?????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Energy Generation          24
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             150
Power Shielding            33
Evasion (%)                63
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LaserBiometalBooster
  Manual?         0
Play Time         00:26:20
  Cumulative      34.1 hours
  Start           2025.04.05 @ 00:42:55
  End             2025.04.05 @ 01:07:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           66
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          29
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0ce74b95-df08-49d1-96c8-eeb312f0ea71