Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.04 @ 19:26:27 Player: Naughtyusername Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (77) 385 Value Destroyed (2316) 2316 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (346) 346 TOTAL SCORE: 6327 Bonus ------- High Alert Combat Kills 382 Follower Combat Kills 400 Friendly Fire -436 Cogmind --------- Core Integrity 4/700 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Biomechanical Wings > --- UTILITY (5) ------ Medium Storage Unit Experimental Optical Array Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Transport Network Coupler Hardened Light Armor Plating Hardened Light Armor Plating Authchip [Propulsion] Cooled Particle Cannon Compact Ion Cannon Rocket Array Rocket Array Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Gravmag System Improved Airjet Improved Airjet Improved Airjet Combat Gravmag System > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Bore Cannon Hypervelocity Mass Driver > --- INVENTORY -------- Nuclear Core Improved Airjet Improved Heat Sink Improved Sensor Array Hardened Light Armor Plating Hardened Light Armor Plating Bore Cannon Rocket Array Rocket Array Advanced Datajack [Rating: 59] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Airjet Treads Light Treads Wheel Armored Wheel Hover Unit Improved Airjet Flight Unit Diametric Drive Utility Launcher Guidance Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Launcher Guidance Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 3 | . . . . . 2 1 . . Utility 3 | . . . . . 2 1 . . Weapon . | . . . . . . . . . Parts Attached 56 | 4 . 1 . 1 9 15 5 21 Power 5 | . . . . . . 3 . 2 Engine 1 | . . . . . . 1 . . Core 4 | . . . . . . 2 . 2 Reactor . | . . . . . . . . . Propulsion 19 | 2 . . . . 2 7 2 6 Treads 4 | 2 . . . . 1 1 . . Leg . | . . . . . . . . . Wheel 1 | . . . . . 1 . . . Hover 11 | . . . . . . 5 2 4 Flight 3 | . . . . . . 1 . 2 Utility 14 | . . . . . 4 4 1 5 Device 2 | . . . . . . . 1 1 Storage 1 | . . . . . . 1 . . Processor 10 | . . . . . 4 3 . 3 Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 18 | 2 . 1 . 1 3 1 2 8 Energy Gun 2 | . . . . 1 1 . . . Energy Cannon 3 | . . . . . . 1 . 2 Ballistic Gun 4 | 2 . . . . 2 . . . Ballistic Cannon 4 | . . . . . . . 2 2 Launcher 3 | . . 1 . . . . . 2 Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . . . 1 1 . 7 Parts Lost 22 | . . . . 2 5 . . 15 Power 2 | . . . . . . . . 2 Propulsion 14 | . . . . 1 3 . . 10 Utility 1 | . . . . . . . . 1 Weapon 5 | . . . . 1 2 . . 2 Highest Loss Streak 6 | . . . . 2 3 . . 6 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 1 3 3 4 4 4 4 9 9 Power . | . 2 1 1 1 1 . 1 . Propulsion . | . . . . . . . 1 . Utility 3 | . 1 1 2 3 3 2 4 4 Weapon 2 | . . 1 1 . . . 2 3 Tool/Special . | . . . . . . . . . Unused Backups 13 | . . 1 1 . . 2 2 7 Power 2 | . . 1 . . . 1 . . Propulsion . | . . . . . . . . . Utility 8 | . . . 1 . . 1 1 5 Weapon 2 | . . . . . . . 1 1 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 76 | . 57 57 57 51 51 72 100 95 Core 3 | . . . . . . 2 7 6 Treads 10 | . 28 28 28 23 8 1 . . Hover 18 | . . . . . . 23 38 32 Device 3 | . . . . . . . . 9 Storage 3 | . . . . . . 3 7 7 Processor 15 | . . . . . 29 32 29 19 Ballistic Gun 10 | . 28 27 26 23 2 3 3 . Ballistic Cannon 4 | . . . . . . . 10 10 Slashing Weapon 1 | . . . . . . . . 2 Peak Build Rating 59 | 4 4 4 4 4 22 50 55 59 Average Rating 31 | 1 4 4 4 3 16 36 51 54 On Entrance 15 | . 4 4 4 4 3 16 47 54 Avg Prop Armor Cover (%) 24 | 26 26 26 26 24 27 36 . 3 Naked Turns . | . . . . . . . . . Heaviest Build 46 | 3 3 4 4 3 6 24 38 46 Greatest Support 51 | 20 3 3 3 3 20 45 50 51 Greatest Overweight (x) 3 | . . 1 1 . 1 . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 10 10 10 Average Capacity 7 | 5 5 5 5 5 5 7 10 10 Most Carried 10 | 3 4 4 5 5 5 10 10 10 Average Carried 6 | 1 3 3 4 4 4 4 9 9 Final Capacity 10 | 5 5 5 5 5 5 10 10 10 Final Carried 10 | 3 4 4 5 5 5 10 9 10 Class Distribution -------------------- 83% | Mutant 13% | Scout 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Matter Collected 2698 | 208 . 172 . 181 85 207 386 1459 Remotely . | . . . . . . . . . Salvage Created 2571 | . . 224 . 321 120 234 296 1376 Parts 141 | . . 17 . 22 18 14 3 67 Haulers Intercepted 4 | . . . . . . 1 . 3 Recyclers Shooed 2 | . . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 52 | . . 9 . 6 6 4 1 26 Melee 3 | . . . . . . . . 3 Guns 13 | . . 6 . 3 1 3 . . Cannons 16 | . . . . . . 1 1 14 AOE 20 | . . 3 . 3 5 . . 9 Classes Destroyed 16 | . . 3 . 3 1 2 2 5 Worker 5 | . . . . 2 1 . . 2 Builder 6 | . . . . 1 2 . . 3 Tunneler 1 | . . 1 . . . . . . Hauler 4 | . . . . . . 1 . 3 Recycler 4 | . . . . 1 . 1 . 2 Mechanic 1 | . . . . . . . . 1 Operator 2 | . . . . . . . . 2 Swarmer 15 | . . 5 . . 4 3 . 3 Grunt 18 | . . 4 . 6 . . . 8 Brawler 1 | . . . . . . . . 1 Sentry 6 | . . . . . 2 . . 4 Specialist 2 | . . . . . . . . 2 Hunter 4 | . . . . . . . . 4 Programmer 5 | . . . . . . 1 . 4 Compactor 1 | . . . . . . . 1 . Martyr 2 | . . . . . . . 2 . Best Kill Streak 13 | . . 3 . 4 4 4 1 13 Combat Bots Only 11 | . . 3 . 3 4 3 1 11 Max Kills in Single Turn 8 | . . 3 . 1 3 1 1 8 Gunslinging . | . . . . . . . . . Exploded 6 | . . 3 . 1 3 . . 6 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Hostile Shots Fired 413 | . 10 26 . 15 78 38 . 246 Missed 143 | . 3 8 . 4 31 7 . 90 Hits 270 | . 7 18 . 11 47 31 . 156 Melee 3 | . . . . . . . . 3 Projectile 267 | . 7 18 . 11 47 31 . 153 Critical Strikes 8 | . . . . . 3 1 . 4 Damage Taken 3915 | . 106 280 . 180 723 457 . 2169 Core 1175 | . 23 42 . 18 396 105 . 591 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 113 | . . . . . . . 83 30 Core Remaining (%) 64 | 100 . . . 66 28 . . . Volleys Fired 198 | 2 . 30 . 23 17 38 21 67 Largest 2 | 1 . 2 . 2 1 2 2 2 Hottest 138 | 20 . 40 . 60 30 95 96 138 Shots Fired 335 | 2 . 56 . 39 17 46 42 133 Gun 146 | 2 . 52 . 33 7 38 14 . Cannon 165 | . . . . . . 8 28 129 Launcher 24 | . . 4 . 6 10 . . 4 Special . | . . . . . . . . . Kinetic 293 | 2 . 52 . 32 7 38 36 126 Thermal 18 | . . . . 1 . 8 6 3 Explosive 24 | . . 4 . 6 10 . . 4 Electromagnetic . | . . . . . . . . . Robot Hit Streak 18 | 2 . 6 . 5 10 11 18 13 Robot Miss Streak 7 | . . 2 . 2 1 2 4 7 Penetration Max 2 | . . . . . . . . 2 Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 225 | 2 . 35 . 26 11 35 32 84 Core Hits 149 | . . 16 . 20 17 15 6 75 Critical Kills 17 | . . . . . . . 2 15 Critical Parts Destroyed 17 | . . . . . . . 1 16 Critical Strikes 45 | . . . . . . . 8 37 Destroy 42 | . . . . . . . 7 35 Blast 2 | . . . . . . . 1 1 Sever 1 | . . . . . . . . 1 Melee Attacks 56 | . . . . . . . . 56 Impact . | . . . . . . . . . Slashing 56 | . . . . . . . . 56 Piercing . | . . . . . . . . . Sneak Attacks 10 | . . . . . . . . 10 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6197 | 25 . 502 . 466 315 409 531 3949 Guns 1012 | 25 . 350 . 243 56 228 110 . Cannons 2003 | . . . . . . 181 421 1401 Explosions 1870 | . . 152 . 211 259 . . 1248 Melee 1300 | . . . . . . . . 1300 Ramming 12 | . . . . 12 . . . . Kinetic 2652 | 25 . 350 . 243 56 228 406 1344 Thermal 416 | . . 53 . . . 181 125 57 Explosive 1788 | . . 99 . 211 259 . . 1219 Electromagnetic 29 | . . . . . . . . 29 Impact . | . . . . . . . . . Slashing 1300 | . . . . . . . . 1300 Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . . 1 1 8 Average Corruption 4 | . . . . . . 1 1 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 39 | . . . . . . . 4 35 Message Errors 9 | . . . . . . . 1 8 Matter Fused 9 | . . . . . . . 1 8 Heat Flow Errors 5 | . . . . . . . 2 3 Energy Discharges 3 | . . . . . . . . 3 Data Loss (minor) 7 | . . . . . . . . 7 Data Loss (major) 3 | . . . . . . . . 3 Misfires 2 | . . . . . . . . 2 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 182 | . . . . 4 . 6 . 172 Projectiles 9 | . . . . . . 6 . 3 Explosions 4 | . . . . 4 . . . . Melee 169 | . . . . . . . . 169 Knockbacks 6 | . . . . . . . 4 2 Impact . | . . . . . . . . . Kinetic 6 | . . . . . . . 4 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 168 | . . 57 . 61 30 . . 20 Shots 7 | . . 3 . 2 1 . . 1 Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 395 | . . 2 . 10 5 168 395 239 Average Temperature 84 | . . 1 . 2 5 71 123 62 Received Heat Transfer 1038 | . 42 81 . 66 189 45 . 615 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 Heat Transferred 568 | . . 50 . . . 259 185 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Maximum Alert Level 4 | . . . . . . . . 4 Low Security (%) 71 | 100 100 100 . 100 100 100 100 26 Level 1 4 | . . . . . . . . 11 Level 2 3 | . . . . . . . . 8 Level 3 14 | . . . . . . . . 37 Level 4 6 | . . . . . . . . 15 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1152 | . 30 110 . 93 161 178 64 1152 Initial 68 | . . 7 . . 20 68 56 . Average 291 | . 2 53 . 31 52 112 16 670 Influence Increases 3062 | . 38 307 . 188 291 252 43 1943 Destroy 0b10 Robot/C 1400 | . . 180 . 120 120 80 . 900 Destroy 0b10 Robot/NC 115 | . . 5 . 20 15 10 . 65 Destroy Leader 248 | . . 20 . 20 30 22 . 156 Allied During Kill 147 | . . . . . . . . 147 Successful Hack 66 | . 8 . . . 13 5 . 40 Select Force Hacks 30 | . 30 . . . . . . . Disable Machine 195 | . . 15 . . . . . 180 Destroy Structure 246 | . . 27 . 28 53 . 43 95 Partial Spotted 60 | . . . . . 15 15 . 30 Lose Combat Pursuer 555 | . . 60 . . 45 120 . 330 Influence Decreases 1995 | . 18 303 24 135 193 243 203 876 Entered New Map 257 | . . 13 24 . 33 83 104 . Time Decay 1228 | . 18 270 . 115 110 160 79 476 Lost Part 220 | . . . . 20 50 . . 150 Lost Ally 140 | . . 20 . . . . 20 100 Purge Threat 150 | . . . . . . . . 150 Squads Dispatched 27 | . 1 . . 1 3 1 . 21 Investigation 11 | . 1 . . 1 2 . . 7 Extermination 4 | . . . . . . 1 . 3 Reinforcement 9 | . . . . . 1 . . 8 Assault 2 | . . . . . . . . 2 Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced 3 | . . . . . . . . 3 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Distress Signals 4 | . 1 . . . . 1 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 130 | . 3 16 . 8 17 13 6 67 Peak Tracking Total 11 | . 3 4 . 3 9 4 4 11 Tactical Retreats 15 | . . 2 . . 1 4 . 8 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Traps Triggered 11 | . 1 1 . . 2 1 . 6 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Machines Disabled 13 | . . 1 . . . . . 12 Max in Single Turn 2 | . . 1 . . . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Machines Accessed 25 | . 2 1 1 1 3 5 . 12 Terminals 9 | . 1 . . . 2 2 . 4 Fabricators 4 | . . . . . . 1 . 3 Repair Stations 1 | . . . . . . 1 . . Recycling Units 3 | . 1 . . . . . . 2 Scanalyzers 4 | . . . . . 1 1 . 2 Garrison Access 1 | . . . . . . . . 1 Total Hacks 61 | . 2 1 1 1 10 10 . 36 Successful 23 | . 2 1 1 1 3 4 . 11 Failed 37 | . . . . . 6 6 . 25 Catastrophic 14 | . . . . . 3 3 . 8 Database Lockouts 1 | . . . . . 1 . . . Manual 24 | . 2 . 6 . 7 1 . 8 Terminals 21 | . 1 . . . 8 4 . 8 Fabricators 14 | . . . . . . 2 . 12 Repair Stations 2 | . . . . . . 2 . . Recycling Units 8 | . 1 . . . . . . 7 Scanalyzers 10 | . . . . . 2 2 . 6 Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 7 | . 1 1 1 1 2 . . 1 Record 1 | . . . 1 . . . . . Open Door 2 | . . 1 . 1 . . . . Branch Access Points 2 | . 1 . . . 1 . . . Terminal Index 1 | . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . 1 Fabricator Hacks 3 | . . . . . . 1 . 2 Network Status 2 | . . . . . . 1 . 1 Load Schematic 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 9 | . . . . . 1 2 . 6 Insert Component 2 | . . . . . . . . 2 Analyze 2 | . . . . . . . . 2 Retrieve Study 5 | . . . . . 1 2 . 2 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . 1 . . . . 1 . 2 Terminals 1 | . . . . . . . . 1 Botnet 1 | . . . . . . . . 1 Fabricators 2 | . . . . . . 1 . 1 Haulers 1 | . . . . . . 1 . . Recompile 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . . . . . 2 3 . 12 Full Trace Events 6 | . . . . . 1 . . 5 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 5 | . . . . . 1 2 . 2 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Total Allies 20 | . . 2 . . . . 18 . Largest Group 18 | . . 2 . . . . 18 8 Highest-Rated Group 444 | . . 45 . . . . 444 234 Highest-Rated Ally 35 | . . 31 . . . . 35 31 Total Orders . | . . . . . . . . . Ally Attacks 276 | . . 6 . . . . 138 132 Total Damage 6846 | . . 42 . . . . 4797 2007 Kills 32 | . . . . . . . 12 20 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Active Infowar (turns) 1108 | . . . . . . . . 1108 Optics 573 | . . . . . . . . 573 Sensors 1089 | . . . . . . . . 1089 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Turns Passed 3433 | 47 60 648 146 337 235 338 345 1277 Spaces Moved 4558 | 59 118 832 277 536 293 459 404 1580 Core 2389 | 55 118 832 277 536 289 280 . 2 Treads 5 | 4 . . . . 1 . . . Legs . | . . . . . . . . . Wheels 3 | . . . . . 3 . . . Hover 2160 | . . . . . . 178 404 1578 Flight 1 | . . . . . . 1 . . Fastest Speed 34 | 50 50 50 50 50 50 34 34 42 Average Speed 48 | 57 50 51 51 50 51 43 37 49 Slowest Speed 230 | 160 50 100 100 50 160 60 42 230 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 3 27 95 67 94 25 15 97 38 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 4 | . 1 1 1 1 . . . . Known Exits Taken 2 | . 1 1 . . . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . . . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 31 | . . 5 . . 10 . . 16 Terrain Destroyed 267 | . . 34 . 55 79 . 3 96 Melee 12 | . . . . . . . . 12 Projectile 30 | . . . . . . . 3 27 AOE 225 | . . 34 . 55 79 . . 57 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Total 5343 | 67 118 1003 280 568 355 558 559 1835 Wait 363 | . . 137 . 6 29 14 115 62 Move 4551 | 58 117 831 276 535 292 459 403 1580 Hop . | . . . . . . . . . Pick Up 34 | 3 1 1 2 . . 10 7 10 Fast Attach 36 | 4 . . . 1 10 11 1 9 Attach 17 | . . . . 1 2 9 . 5 Detach 15 | . . . . 1 2 9 . 3 Swap 34 | . . 3 1 . 1 2 4 23 Drop 27 | . . 1 1 . 2 6 8 9 Fire 198 | 2 . 30 . 23 17 38 21 67 Melee 56 | . . . . . . . . 56 Ram 1 | . . . . 1 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 11 | . . . . . . . . 11 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Identified exit to Mines 108 | -10/Materials | Entered Mines 130 | -10/Mines | Found a hidden stash of uninstalled traps 146 | -10/Mines | Discovered new exit (range 11) 162 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 216 | -10/Mines | Identified exit to Exiles 254 | -10/Mines | Learned Materials emergency access door positions 257 | -10/Mines | Excavation squad dispatched 257 | -10/Mines | A large section of the Mines collapsed 315 | -10/Mines | Build established: Mutant 514 | -10/Mines | Discovered new exit (range 15) 518 | -10/Mines | Learned location of Storage (-7) 618 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 628 | -10/Mines | Discovered new exit (range 8) 726 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 756 | -10/Mines | Entered Exiles 774 | -10/Exiles | Met 8R-AWN 782 | -10/Exiles | Met EX-HEX 807 | -10/Exiles | Met EX-DEC 816 | -10/Exiles | Learned location of Zion (-6) 828 | -10/Exiles | Met EX-BIN 896 | -10/Exiles | Discovered new exit (range 14) 902 | -10/Exiles | Entered Mines 914 | -9/Mines | Learned location of Recycling (-7) 947 | -9/Mines | Discovered new exit (range 14) 952 | -9/Mines | Met a Derelict bent on vengeance 1006 | -9/Mines | Met a Derelict shopkeep closing up shop 1136 | -9/Mines | Discovered new exit (range 13) 1239 | -9/Mines | Entered Materials 1239 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1336 | -8/Materials | Central database locked down 1439 | -8/Materials | Lost 3 parts (2n1w) 1453 | -8/Materials | Core integrity fell below 50% 1470 | -8/Materials | Discovered new exit (range 7) 1474 | -8/Materials | Entered Factory 1474 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1588 | -7/Factory | Discovered new exit (range 15) 1812 | -7/Factory | Sucked down chute 1812 | -7/Factory | Entered Waste 1830 | -7/Waste | Spotted C-40 Crusher 1835 | -7/Waste | Warlord forces began an assault 1853 | -7/Waste | Spotted C-40 Crusher 1867 | -7/Waste | Allies destroyed C-40 Crusher 1872 | -7/Waste | Spotted C-40 Crusher 1875 | -7/Waste | Spotted C-40 Crusher 1879 | -7/Waste | Spotted C-40 Crusher 1881 | -7/Waste | Allies destroyed C-40 Crusher 1884 | -7/Waste | Spotted C-40 Crusher 1889 | -7/Waste | Allies destroyed C-40 Crusher 1893 | -7/Waste | Allies destroyed C-40 Crusher 1894 | -7/Waste | Destroyed C-40 Crusher 1897 | -7/Waste | Allies destroyed C-40 Crusher 1915 | -7/Waste | Discovered new exit (range 13) 1928 | -7/Waste | Lost 8 allies 2157 | -7/Waste | Entered Factory 2157 | -7/Factory | Accompanied by 8 allies 2219 | -7/Factory | Found Prototype Launcher 2219 | -7/Factory | Identified Rocket Array 2224 | -7/Factory | Found Rocket Array 2746 | -7/Factory | Cargo convoy interrupted 2748 | -7/Factory | P-60 Hacker assimilated allied FN-2WW(m) 2753 | -7/Factory | P-60 Hacker assimilated allied D3-NMA(m) 2776 | -7/Factory | Destroyed 11 combat bots 2813 | -7/Factory | Garrison activated, responded to threat 2841 | -7/Factory | Lost 3 parts (2n1u) 2880 | -7/Factory | Core integrity fell below 50% 2957 | -7/Factory | First assault squad dispatched 3172 | -7/Factory | Build established: Scout 3424 | -7/Factory | Discovered new exit (range 12) 3430 | -7/Factory | Core integrity fell below 20% 3434 | -7/Factory | Self-destructed Last Messages --------------- 03352_ Acquired Authchip [Propulsion]. 03357_ System corrupted: Matter fused (-5). 03387_ VYCZQ2KCUS6NC3A:60 Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????t??r????????????????????? | | ?????????????????????####+####??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# H #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ????????????????####?#x #??????????????????? | | ??????????????###T ### ???????????????????? | | ####??????????# ????????????????????? | | #??????????# x #????????????????????? | | #??????????+ #????????????????????? | | #??????????# %@ #????????????????????? | | #??????????# % #????###?????????????? | | #??????????# ####+;;######"#?????????????? | | #??????????# # ##?????????????? | | #??????????# # % #??????????????? | | "" #??????????# + #??????????????? | | F" #??????????# # #??????????????? | | " #??????????# # #??????????????? | | "" #??????????# # /#??????????????? | | #??????????# # #??????????????? | | ############### # #??????????????? | | # #??????????????? | | # ##?????????????? | | + ;#?????????????? | | # ! ##?????????????? | | ######;###;###??????????????? | | #################+#+#?????##?? #????????????????? | | ??????????????? ?????????? #????????????????? | | ????????????? ???????? #????????????????? | | ???????????# """" """" ???????#????????????????? | | ???????????# """" """" #???????????????????????? | | ???????????# """" """" #???????????????????????? | | ???????????# """" """" #???????????????????????? | | ???????????# #???????????????????????? | | ???????????# """" """" #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 58 Targeting Accuracy 20 Launcher Accuracy 80 Recoil Reduction 1 Authchip Count 1 Item Schematics ----------------- Cmb. Gravmag System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Grenade Launcher | -8/Materials | Hacked Lgt. Ion Engine | -7/Factory | Hacked Lgt. Assault Rifle | -7/Factory | Hacked Gravmag System | -7/Factory | Hacked Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CobblerTowerWheel Manual? 0 Play Time 00:41:55 Cumulative 506.3 hours Start 2025.11.04 @ 18:20:01 End 2025.11.04 @ 19:26:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 271 Rogue 271 Adventurer 0 Explorer 0 Win Type - Total 22 Types 13/1/5/1/0/0/0/1/1/0 Lore% 94 Gallery% 88 Achievement% 79 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7ed6fa5-8afc-4767-a506-0e3af792141b