Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.17 @ 13:39:36 Player: MoonDog Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (531) 531 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2496 Bonus ------- None Cogmind --------- Core Integrity 434/550 Matter 300/300 Energy 76/265 System Corruption 0% Temperature Cool (324) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (5) ------ Heat Sink Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- EM Pulse Cannon EM Pulse Cannon > --- INVENTORY (10) --- Light Treads Advanced Weight Redist. System Visual Processing Unit Particle Charger Transmission Jammer Hardened Light Armor Plating Particle Gun Particle Gun Light EM Pulse Cannon Light EM Pulse Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Light Treads Advanced Weight Redist. System Visual Processing Unit Particle Charger Transmission Jammer Hardened Light Armor Plating Particle Gun Particle Gun Light EM Pulse Cannon Light EM Pulse Cannon [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 31 | 3 6 3 13 6 Power 3 | . 1 . 1 1 Engine 3 | . 1 . 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . 2 3 . Treads 5 | . . 2 3 . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | . 3 1 4 3 Device 3 | . . . 2 1 Storage 2 | . 1 . 1 . Processor 5 | . 2 1 1 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 10 | 1 2 . 5 2 Energy Gun 3 | 1 . . 2 . Energy Cannon 7 | . 2 . 3 2 Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 5 | . . 1 1 3 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 2 | . . 1 1 . Highest Loss Streak 3 | . . 1 1 3 Average Slot Usage (%) 92 | . 93 87 97 99 Engine 13 | . 10 14 11 17 Treads 20 | . . 23 22 17 Leg 4 | . 28 4 . . Device 5 | . . . 10 17 Storage 12 | . 13 14 11 9 Processor 16 | . 14 14 21 18 Energy Gun 1 | . . . 1 8 Energy Cannon 16 | . 25 16 18 9 Naked Turns . | . . . . . Heaviest Build 45 | 2 17 17 32 45 Greatest Support 40 | 3 20 40 40 40 Greatest Overweight (x) 1 | . . 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 4 6 6 10 10 Average Capacity 6 | 4 5 6 6 10 Most Carried 10 | 3 6 6 9 10 Average Carried 6 | 2 5 5 5 9 Final Capacity 10 | 4 6 6 10 10 Final Carried 10 | 3 6 6 9 10 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 495 | 224 . 96 120 55 Remotely . | . . . . . Salvage Created 944 | . . 285 495 164 Parts 46 | . . 8 31 7 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 17 | . . 4 10 3 Guns 2 | . . . 2 . Cannons 9 | . . 3 5 1 AOE 3 | . . . 3 . Classes Destroyed 8 | . . 4 4 . Worker 2 | . . 1 1 . Hauler 1 | . . . 1 . Recycler 2 | . . 2 . . Operator 1 | . . . 1 . Watcher 2 | . . . 2 . Swarmer 8 | . . 3 5 . Grunt 4 | . . . 2 2 Sentry 5 | . . 1 3 1 Best Kill Streak 5 | . . 3 5 2 Combat Bots Only 4 | . . 3 4 2 Max Kills in Single Turn 2 | . . 2 2 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1356 | . . 260 476 620 Core 294 | . . 35 143 116 Absorbed by Shields 112 | . . . . 112 Core Remaining (%) 83 | 100 . 86 64 . Volleys Fired 51 | . 1 14 24 12 Largest 2 | . 2 2 2 2 Hottest 126 | . 112 112 112 126 Shots Fired 93 | . 2 23 44 24 Gun 4 | . . . 4 . Cannon 89 | . 2 23 40 24 Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 93 | . 2 23 44 24 Robot Hit Streak 27 | . 1 14 27 12 Robot Miss Streak 1 | . 1 1 1 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 73 | . 1 15 37 20 Core Hits 30 | . . 7 19 4 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1708 | . . 396 806 506 Guns 70 | . . . 70 . Cannons 1398 | . . 296 596 506 Explosions 240 | . . 100 140 . Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 240 | . . 100 140 . Explosive . | . . . . . Electromagnetic 1468 | . . 296 666 506 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 40 | . . 9 24 7 Projectiles 31 | . . . 24 7 Explosions 9 | . . 9 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 141 | . . 47 94 . Shots 4 | . . 1 3 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 324 | . 51 224 160 324 Average Temperature 71 | . 30 100 39 91 Received Heat Transfer 456 | . . 36 87 333 Siege Activations . | . . . . . Robots Corrupted 3 | . . 1 . 2 Combat Hostiles 3 | . . 1 . 2 Parts Fried 10 | . . 2 4 4 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 350 | . . 100 250 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 1 3 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 176 | . 29 120 176 156 Initial 71 | . . 10 . 71 Average 59 | . 5 39 103 84 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . 1 1 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 35 | . 4 5 18 8 Peak Tracking Total 6 | . 4 3 4 6 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 2 | . 2 . . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . 4 . . . Successful 2 | . 2 . . . Failed 2 | . 2 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . 4 . . . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals 2 | . 2 . . . Botnet 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2163 | 34 191 1038 594 306 Spaces Moved 1278 | 54 144 644 294 142 Core 58 | 54 4 . . . Treads 974 | . . 538 294 142 Legs 246 | . 140 106 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 50 120 160 160 Average Speed 148 | 50 118 153 160 171 Slowest Speed 180 | 50 120 160 160 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 5 26 98 37 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 18 | . . 4 14 . Melee . | . . . . . Projectile . | . . . . . AOE 18 | . . 4 14 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1454 | 59 164 671 381 179 Wait 50 | . . 8 28 14 Move 1274 | 53 143 643 293 142 Hop . | . . . . . Pick Up 23 | 3 8 . 9 3 Fast Attach 15 | 3 4 2 3 3 Attach 9 | . 2 1 4 2 Detach 7 | . 2 2 3 . Swap 7 | . . . 6 1 Drop 18 | . 4 1 11 2 Fire 51 | . 1 14 24 12 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 35 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 13) 184 | -10/Materials | Discovered new exit (range 15) 226 | -10/Materials | Entered Mines 246 | -10/Mines | Met a Derelict bent on vengeance 251 | -10/Mines | Discovered new exit (range 3) 258 | -10/Mines | Identified exit to Materials 295 | -10/Mines | Learned Materials terminal intel 316 | -10/Mines | Build established: Mutant 549 | -10/Mines | Found a hidden stash of uninstalled traps 602 | -10/Mines | Received a Mining Laser from a helpful Derelict 1118 | -10/Mines | Discovered exit to Materials (range 15) 1264 | -10/Mines | Entered Materials 1264 | -9/Materials | Evolved 2 slots: Utility x2 1265 | -9/Materials | Loaded intel: 10 terminal locations 1563 | -9/Materials | Discovered new exit (range 6) 1676 | -9/Materials | Build established: Scavenger-Mutant 1852 | -9/Materials | Discovered new exit (range 5) 1857 | -9/Materials | Identified exit to Materials 1858 | -9/Materials | Entered another Materials area 1858 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2164 | -8/Materials | Self-destructed Last Messages --------------- 02075_ K-01 Serf collects debris. 02076_ U-05 Engineer lays Concrete. 02087_ Y-45 Defender system terminally corrupted. 02087_ Imp. Ion Engine fried. 02087_ Heat Sink fried. 02093_ K-01 Serf collects debris. 02104_ Destroyed Particle Gun. 02118_ R-06 Scavenger collects Beam Rifle. 02131_ G-47 Trooper IFF system glitched. 02133_ Shield Generator destroyed. 02142_ Acquired 55 matter. 02148_ Acquired Imp. Light Armor Plating. 02150_ G-47 Trooper system terminally corrupted. 02150_ Lgt. Nuclear Core fried. 02154_ Lgt. Treads destroyed. 02155_ Imp. Ion Engine destroyed. 02155_ Imp. Heat Sink fried. 02155_ G-47 Trooper destroyed. 02163_ R-06 Scavenger collects Lgt. Nuclear Core. 02163_ R-06 Scavenger collects Imp. Heat Sink. 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