Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.16 @ 14:01:07

Player: Minty

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (130)     650
Value Destroyed (6519)     6519
Prototype IDs (71)         1420
Alien Tech Used (2)        400
Bonus (11834)              11834
              TOTAL SCORE: 30123

 Bonus
-------
High Alert Combat Kills    594
Follower Combat Kills      2221
Entered DSFs               500
Delivered SUBCON Basin     2000
Registered with UFD        300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      292
Met MAIN.C                 5000
Friendly Fire              -373

 Cogmind 
---------
Core Integrity             0/1600
Matter                     217/300
Energy                     100/100
System Corruption          21%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (13) -----
  Advanced Hacking Suite
  Improved System Shield
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Zero-point Reactor
           Beam Splitter

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
               Zero-point Reactor
>              --- PROPULSION -------
        Cooled Gravmag System
      Improved Antigrav System
      Improved Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
>              --- UTILITY ----------
      Advanced Cooling System
  Experimental Cooling System
               Quantum Shading Machine
      Advanced Targeting Computer
      Advanced Target Analyzer
      Advanced Target Analyzer
               Core Analyzer
  Experimental Armor Integrity Analyzer
      Advanced Phase Shifter
       Layered Light Armor Plating
      Advanced Hacking Suite
               System Shield
      Improved System Shield
>              --- WEAPON -----------
               Vortex Driver
      Enhanced Nova Cannon
               Multirail
               Multirail
>              --- INVENTORY --------
               Beam Splitter
               Transdimensional Reconstructor
               Fusion Bomb Launcher
        Guided Micro-nuke Launcher
[Rating: 197]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Neutrino Core
  Reactor                  Light Quantum Reactor
Propulsion                 Armored Wheel
  Treads                   Advanced Heavy Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Cooled Gravmag System
  Flight Unit              Field Propulsion Array
Utility                    Humpback
  Device                   Experimental Terrain Scanner
  Storage                  Humpback
  Processor                Tech Extrapolator
  Hackware                 Improved Hacking Suite
  Protection               Core Shielding
Weapon                     KE Penetrator
  Energy Gun               Subdweller Laser
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher
  Special Weapon           CPS Tube
  Impact Weapon            Great Maul
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac Ext Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Com 
Slots Evolved              18   | .   .   .   .   .   .   8   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  11   | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             279  | .   13  5   24  3   6   20  2   9   31  23  3   2   16  .   10  5   1   15  1   3   4   27  45  11  
  Power                    24   | .   2   .   2   .   2   1   .   1   2   2   .   .   .   .   1   1   .   .   .   2   3   2   2   1   
    Engine                 13   | .   2   .   2   .   1   .   .   1   2   1   .   .   .   .   1   .   .   .   .   1   2   .   .   .   
    Core                   3    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   2   2   1   
  Propulsion               48   | .   5   .   3   1   .   3   1   3   6   4   1   1   3   .   1   .   .   4   .   1   .   4   5   2   
    Treads                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    16   | .   .   .   .   .   .   1   .   3   6   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  11   | .   5   .   3   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  19   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   1   .   4   5   2   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  84   | .   3   1   1   .   2   8   .   3   9   6   .   .   6   .   5   3   .   5   1   .   1   10  18  2   
    Device                 29   | .   2   .   .   .   1   2   .   .   2   1   .   .   .   .   1   2   .   3   .   .   .   2   13  .   
    Storage                7    | .   1   .   1   .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              19   | .   .   .   .   .   .   1   .   2   4   3   .   .   2   .   .   1   .   1   1   .   .   2   2   .   
    Hackware               8    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   1   
    Protection             21   | .   .   1   .   .   .   .   .   1   3   1   .   .   4   .   4   .   .   1   .   .   1   3   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   123  | .   3   4   18  2   2   8   1   2   14  11  2   1   7   .   3   1   1   6   .   .   .   11  20  6   
    Energy Gun             11   | .   .   .   6   .   .   1   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          19   | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   6   9   .   
    Ballistic Gun          31   | .   2   2   5   .   .   4   1   2   4   3   .   .   1   .   1   .   .   .   .   .   .   .   4   2   
    Ballistic Cannon       36   | .   .   .   1   1   2   2   .   .   8   2   .   .   3   .   2   1   1   4   .   .   .   5   4   .   
    Launcher               17   | .   1   2   5   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   .   .   .   1   1   .   .   1   .   .   3   .   1   .   .   3   .   .   .   4   5   1   
  Corrupted Parts          4    | .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      26   | .   .   .   .   .   .   .   12  .   12  .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 82   | .   2   .   3   .   .   9   1   2   15  8   .   1   .   .   1   4   .   .   1   .   .   5   5   25  
  Power                    11   | .   1   .   1   .   .   1   .   .   1   2   .   .   .   .   .   1   .   .   1   .   .   2   .   1   
  Propulsion               24   | .   1   .   1   .   .   4   .   1   5   3   .   1   .   .   .   .   .   .   .   .   .   .   2   6   
  Utility                  26   | .   .   .   .   .   .   2   .   .   5   1   .   .   .   .   1   1   .   .   .   .   .   1   3   12  
  Weapon                   21   | .   .   .   1   .   .   2   1   1   4   2   .   .   .   .   .   2   .   .   .   .   .   2   .   6   
  Highest Loss Streak      25   | .   2   .   1   .   .   9   1   2   5   3   .   1   .   .   1   3   .   .   1   .   .   4   2   25  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   87  100 89  63  84  57  38  69  88  97  96  94  74  82  81  82  78  94  92  87  95  85  91  85  
  Engine                   8    | .   13  14  13  13  14  2   .   .   5   3   .   .   .   .   1   1   .   2   3   3   4   .   .   .   
  Leg                      6    | .   5   .   .   .   .   4   6   16  23  28  28  23  11  .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    14   | .   21  28  27  26  28  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   17  15  15  15  25  26  23  28  26  20  18  
  Device                   2    | .   3   3   .   .   .   4   .   .   2   .   .   .   .   .   3   12  15  13  5   4   4   .   11  13  
  Storage                  7    | .   14  14  13  13  13  4   3   .   .   4   5   5   4   .   .   .   .   .   .   .   .   .   .   .   
  Processor                12   | .   .   .   .   .   .   5   6   17  23  34  35  35  31  35  31  32  31  31  31  28  26  25  24  20  
  Hackware                 2    | .   .   .   .   .   .   4   15  12  9   .   .   .   .   .   .   .   .   .   .   .   .   8   11  12  
  Protection               2    | .   .   10  5   .   .   .   .   .   6   1   .   .   3   5   10  .   .   .   5   4   5   7   2   .   
  Energy Gun               1    | .   12  .   3   .   .   .   3   .   .   3   7   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            9    | .   10  26  22  .   .   7   1   12  3   14  11  11  .   5   5   1   .   .   .   .   .   .   2   6   
  Ballistic Cannon         7    | .   .   .   1   1   27  2   .   .   6   1   .   .   .   5   5   10  10  19  21  19  19  7   4   .   
Peak Build Rating          197  | .   13  13  45  45  25  77  63  68  71  80  81  81  78  75  98  101 96  122 122 133 139 152 188 197 
  Average Rating           56   | .   7   12  27  36  21  60  52  61  60  70  78  76  63  75  80  92  91  103 121 125 132 136 171 165 
  On Entrance              73   | 6   6   13  13  45  14  25  51  63  68  60  73  81  76  75  75  92  91  91  122 120 133 130 141 180 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             222  | 11  32  32  213 213 210 222 24  24  37  75  74  73  63  31  33  31  27  59  59  78  80  77  85  93  
  Greatest Support         105  | 20  24  24  24  22  22  50  50  70  75  75  80  65  65  48  33  33  33  59  59  68  85  74  93  105 
  Greatest Overweight (x)  9    | .   2   1   9   9   9   9   7   3   .   1   1   1   5   .   .   .   .   .   .   1   1   1   1   3   
  Average Overweight (x)   2    | .   .   1   4   9   8   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | .   15  15  35  35  35  35  15  5   5   20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         20   | .   14  15  27  35  34  33  10  5   5   17  20  20  17  5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             35   | .   15  15  35  35  35  35  8   5   5   20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          18   | .   10  14  25  33  28  31  6   4   4   12  19  20  17  5   4   4   5   4   4   5   4   4   4   4   
  Final Capacity           35   | 8   15  15  35  35  35  15  5   5   5   20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            34   | 6   15  15  33  21  34  7   5   5   5   19  20  20  5   5   5   5   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 39% | Hauler-Mutant
 15% | Mutant
 12% | Scavenger-Gunner
 10% | Scavenger-Mutant
  7% | Derelict-Scout
  5% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -10/Subcaves
    Hauler-Mutant | -9/Recycling
    Hauler-Mutant | -9/Scraptown
    Hauler-Mutant | -6/Factory
    Hacker-Mutant | -6/Waste
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Extension
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Mutant | -5/Zhirov
           Gunner | -4/Proximity Caves
           Gunner | -4/Factory
   Derelict-Scout | -4/Upper Caves
   Derelict-Scout | -4/Upper Caves
   Derelict-Scout | -4/Warlord
   Derelict-Scout | -3/Proximity Caves
  Derelict-Gunner | -3/Research
  Derelict-Gunner | -3/DSF
  Hacker-Sprinter | -2/Research
    Hacker-Gunner | -1/Access
  Hacker-Sprinter | -1/Command

 Resources                      | -11  -10  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-----------                Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Was  Fac  Ext  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Acc  Com  
Matter Collected           7264 | 195  124  388  580  94   60   248  .    312  1129 636  39   71   .    115  3    426  138  173  295  64   148  869  917  240  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7266 | .    167  259  557  53   .    266  .    362  727  856  64   230  .    54   .    .    361  173  101  61   170  1080 1009 716  
  Parts                    340  | .    15   21   36   5    .    19   .    16   25   50   .    7    .    9    .    .    16   2    1    6    8    39   34   31   
Haulers Intercepted        3    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Recyclers Shooed           4    | .    1    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      55   | .    .    .    14   .    .    .    .    .    .    .    .    6    .    9    .    11   13   .    2    .    .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac Ext Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Com 
Combat Hostiles Destroyed  104  | .   2   5   15  1   .   7   .   3   11  14  .   3   .   1   .   .   5   2   2   .   2   12  10  9   
  Guns                     57   | .   1   5   9   .   .   7   .   3   5   14  .   3   .   1   .   .   .   .   .   .   .   .   4   5   
  Cannons                  37   | .   .   .   .   1   .   .   .   .   6   .   .   .   .   .   .   .   5   2   2   .   2   11  6   2   
  AOE                      9    | .   1   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Classes Destroyed          20   | .   6   2   3   1   .   3   .   2   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   
  Worker                   5    | .   2   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Builder                  6    | .   1   1   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Recycler                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Turret                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  9    | .   .   1   4   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    41   | .   2   4   .   .   .   .   .   .   3   9   .   2   .   .   .   .   3   2   .   .   .   8   3   5   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   .   .   1   .   1   .   1   7   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Hunter                   10   | .   .   .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   2   .   2   .   .   .   2   .   
  Programmer               9    | .   .   .   .   .   .   1   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   2   .   2   
  Behemoth                 4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Cobbler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               11   | .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   5   2   4   1   .   3   .   3   3   7   .   2   .   1   .   .   3   2   1   1   1   5   4   6   
  Combat Bots Only         7    | .   2   2   4   1   .   3   .   2   2   7   .   2   .   1   .   .   3   2   1   .   1   5   4   5   
Max Kills in Single Turn   4    | .   2   1   4   1   .   2   .   2   1   2   .   1   .   1   .   .   1   1   1   1   1   1   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Was  Fac  Ext  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Acc  Com  
Hostile Shots Fired        1187  | .    26   22   106  8    .    145  1    54   299  77   .    22   .    8    28   18   11   4    27   .    2    62   90   177  
  Missed                   446   | .    12   7    39   3    .    36   .    18   122  23   .    7    .    4    7    7    4    2    8    .    .    22   43   82   
Damage Taken               14569 | .    176  243  894  93   .    1967 56   532  2023 1092 .    336  .    89   417  313  123  45   392  .    165  956  1038 3619 
  Core                     2957  | .    25   26   151  .    .    503  .    105  204  60   .    66   .    23   44   89   35   .    20   .    .    .    106  1500 
  Absorbed by Shields      23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    
  Redirected to Shielding  409   | .    .    2    11   .    .    .    .    .    .    .    .    .    .    11   241  .    .    .    .    .    .    60   84   .    
  Regen/Repaired (Parts)   328   | .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    85   .    .    .    144  .    86   
Core Remaining (%)         70    | 100  .    .    .    .    19   .    .    .    4    .    .    .    .    85   .    .    .    .    83   .    100  100  .    .    
Volleys Fired              446   | .    24   39   61   9    .    47   3    10   49   34   .    7    3    2    8    6    8    4    14   2    2    44   39   31   
  Largest                  4     | .    2    2    2    2    .    2    1    2    2    4    .    4    1    2    3    3    2    4    4    4    4    3    4    4    
  Hottest                  385   | .    80   53   120  120  .    125  85   63   128  174  .    222  10   90   156  156  132  246  246  246  246  236  385  310  
Shots Fired                942   | .    38   57   114  10   .    82   4    19   85   124  1    22   3    3    15   14   16   13   56   8    8    69   114  67   
  Gun                      502   | .    30   45   99   .    .    59   4    19   41   124  1    22   .    1    6    2    .    .    .    .    .    .    16   33   
  Cannon                   399   | .    .    .    8    7    .    23   .    .    44   .    .    .    .    1    9    12   16   13   56   8    8    69   96   29   
  Launcher                 37    | .    8    12   7    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    
  Special                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  700   | .    14   45   74   2    .    61   1    19   80   101  1    15   .    2    15   14   16   12   56   8    8    61   62   33   
  Thermal                  180   | .    16   .    33   5    .    21   3    .    5    23   .    7    .    .    .    .    .    .    .    .    .    8    45   14   
  Explosive                34    | .    8    12   7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    
  Electromagnetic          3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    15   
  Robot Hit Streak         16    | .    12   6    10   4    .    7    6    9    16   10   1    14   7    9    10   3    4    2    3    1    2    5    12   9    
  Robot Miss Streak        10    | .    2    5    3    1    .    3    1    1    10   2    .    1    .    .    2    3    4    2    7    1    2    4    3    9    
  Penetration Max          3     | .    .    .    .    .    .    3    .    1    2    1    .    .    .    .    .    .    1    .    .    .    .    1    2    1    
  Secondary Targets        6     | .    .    .    .    .    .    1    .    .    .    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           510   | .    27   22   46   3    .    54   3    16   54   80   1    19   3    2    8    7    9    4    17   2    3    32   59   39   
  Core Hits                277   | .    15   10   28   2    .    20   .    9    28   34   1    8    .    1    1    3    5    2    6    2    2    20   38   42   
  Critical Kills           50    | .    .    1    1    .    .    5    .    3    7    1    .    .    .    1    .    .    5    2    2    2    2    12   3    3    
  Critical Parts Destroyed 57    | .    .    .    1    .    .    3    .    2    10   4    .    1    .    .    3    3    3    1    7    .    1    6    8    4    
  Critical Strikes         125   | .    1    1    2    .    .    10   .    5    20   5    .    1    .    1    3    4    8    3    9    2    3    21   17   9    
    Burn                   3     | .    1    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Destroy                111   | .    .    1    1    .    .    8    .    5    18   5    .    .    .    1    3    4    8    3    9    2    3    19   13   8    
    Blast                  4     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sunder                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
Melee Attacks              16    | .    .    .    .    .    .    .    .    .    3    .    6    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   13    | .    .    .    .    .    .    .    .    .    .    .    6    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15424 | .    681  414  1340 146  .    1161 54   260  1349 2124 24   441  .    26   196  227  148  69   231  53   66   1146 3055 2213 
  Guns                     7029  | .    260  356  813  .    .    563  54   256  562  2112 24   410  .    26   131  24   .    .    .    .    .    .    600  838  
  Cannons                  6221  | .    .    .    171  106  .    598  .    .    701  .    .    .    .    .    65   203  148  69   231  53   66   1095 2026 689  
  Explosions               2041  | .    421  58   356  40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   429  686  
  Melee                    117   | .    .    .    .    .    .    .    .    .    86   .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  16    | .    .    .    .    .    .    .    .    4    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9220  | .    109  356  364  26   .    851  .    256  1223 1787 24   274  .    26   196  227  148  69   231  53   66   879  1217 838  
  Thermal                  3454  | .    151  .    620  80   .    310  54   .    40   325  .    136  .    .    .    .    .    .    .    .    .    216  1079 443  
  Explosive                2001  | .    421  58   356  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   429  686  
  Electromagnetic          40    | .    .    .    .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   31    | .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 86    | .    .    .    .    .    .    .    .    .    86   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 576   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    330  246  
Highest Corruption         34    | .    .    1    1    2    .    3    22   22   34   5    7    7    7    8    .    .    .    .    .    .    .    1    .    21   
  Average Corruption       6     | .    .    1    1    1    .    2    12   22   27   3    6    7    7    7    .    .    .    .    .    .    .    1    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  169   | .    .    1    21   8    .    1    5    16   59   10   14   12   8    4    .    .    .    .    .    .    .    2    .    8    
    Message Errors         50    | .    .    .    6    1    .    1    .    5    14   3    8    5    2    2    .    .    .    .    .    .    .    1    .    2    
    Matter Fused           38    | .    .    1    3    3    .    .    5    3    13   3    1    .    3    .    .    .    .    .    .    .    .    .    .    3    
    Heat Flow Errors       14    | .    .    .    1    1    .    .    .    2    6    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      17    | .    .    .    4    2    .    .    .    2    5    .    1    1    .    2    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      18    | .    .    .    4    .    .    .    .    1    7    .    2    1    2    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      5     | .    .    .    1    .    .    .    .    2    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               6     | .    .    .    1    .    .    .    .    .    2    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 4     | .    .    .    1    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        10    | .    .    .    .    1    .    .    .    .    7    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             3     | .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Surge             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            44    | .    .    .    .    .    .    2    .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    11   .    .    
  Projectiles              13    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    31    | .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 19    | .    .    .    .    .    .    3    .    .    3    .    .    .    .    .    1    1    .    1    2    .    1    3    4    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  19    | .    .    .    .    .    .    3    .    .    3    .    .    .    .    .    1    1    .    1    2    .    1    3    4    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      39    | .    .    .    .    19   .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    2     | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             5     | .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        394   | .    98   4    85   281  .    303  30   237  280  277  .    382  .    .    36   72   21   237  394  150  93   234  186  367  
  Average Temperature      94    | .    33   4    16   138  .    147  17   131  79   91   .    162  .    .    18   32   6    102  167  73   57   72   57   99   
  Received Heat Transfer   3078  | .    120  114  363  18   .    501  .    42   459  234  .    99   .    9    129  45   9    18   9    .    .    117  94   698  
  Effects                  9     | .    .    .    .    .    .    1    .    1    .    4    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           8     | .    .    .    .    .    .    1    .    1    .    3    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             8     | .    .    .    3    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    
  Heat Transferred         4509  | .    518  .    575  .    .    900  150  .    148  555  .    222  .    .    .    .    .    .    .    .    .    185  886  370  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Was  Fac  Ext  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Acc  Com  
Peak Influence             1053 | .    198  371  .    127  .    100  25   118  392  1053 .    .    .    .    97   .    .    .    .    357  337  796  925  835  
  Initial                  468  | .    .    76   .    83   .    .    19   17   57   91   .    .    .    .    18   .    .    .    .    327  267  189  441  468  
  Average                  235  | .    84   185  .    53   .    28   18   68   215  304  .    .    .    .    28   .    .    .    .    339  305  405  628  608  
Maximum Alert Level        3    | .    .    1    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    1    1    3    3    3    
  Low Security (%)         59   | .    100  62   .    100  .    100  100  100  45   57   .    .    .    .    100  .    .    .    .    .    .    9    .    .    
  Level 1                  21   | .    .    37   .    .    .    .    .    .    54   14   .    .    .    .    .    .    .    .    .    100  100  53   12   .    
  Level 2                  11   | .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    26   34   82   
  Level 3                  7    | .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    10   52   17   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          43   | .    1    .    .    .    .    3    .    1    4    15   .    .    .    .    1    .    .    .    .    2    .    6    7    3    
  Investigation            23   | .    .    .    .    .    .    .    .    1    2    6    .    .    .    .    1    .    .    .    .    2    .    4    4    3    
  Extermination            5    | .    .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Reinforcement            7    | .    1    .    .    .    .    1    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Garrison                 6    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac Ext Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Com 
Distress Signals           11   | .   1   .   .   .   .   1   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   1   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              263  | .   13  9   25  1   .   15  6   3   25  45  .   3   .   2   4   4   4   6   5   1   3   31  24  34  
  Peak Tracking Total      12   | .   4   3   6   1   .   7   6   2   7   8   .   3   .   1   3   4   2   5   2   .   2   12  11  9   
  Tactical Retreats        24   | .   2   .   2   .   .   1   .   .   2   2   .   .   .   .   1   1   .   .   .   .   1   3   3   6   

 Traps                          | -11 -10 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac Ext Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Com 
Traps Triggered            13   | .   .   1   1   .   .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   1   1   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   1   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   4   4   4   4   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac Ext Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Com 
Machines Disabled          18   | .   1   2   3   .   .   .   .   .   3   2   .   .   .   .   .   .   .   1   .   .   1   1   2   2   
  Max in Single Turn       2    | .   1   .   2   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   1   1   2   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac Ext Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Com 
Machines Accessed          63   | .   3   1   3   7   1   1   .   2   11  6   .   .   4   .   1   .   1   3   .   3   .   3   6   7   
  Terminals                31   | .   3   .   .   5   .   .   .   .   11  2   .   .   .   .   .   .   .   .   .   2   .   .   3   5   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Repair Stations          4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   
  Recycling Units          9    | .   .   .   .   2   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   2   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                182  | .   13  1   3   21  18  2   .   4   29  13  .   .   17  .   3   .   1   7   .   6   .   8   15  21  
  Successful               116  | .   9   1   3   10  18  2   .   3   13  7   .   .   17  .   2   .   1   7   .   2   .   6   8   7   
  Failed                   66   | .   4   .   .   11  .   .   .   1   16  6   .   .   .   .   1   .   .   .   .   4   .   2   7   14  
    Catastrophic           11   | .   1   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   44   | .   4   .   .   5   .   .   .   .   9   5   .   .   .   .   .   .   .   .   .   2   .   1   7   11  
  Terminals                92   | .   13  .   .   15  .   .   .   .   29  7   .   .   .   .   .   .   .   .   .   5   .   .   8   15  
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   3   .   .   
  Repair Stations          10   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   2   
  Recycling Units          23   | .   .   .   .   6   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   2   6   4   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             80   | .   7   1   3   6   18  .   .   .   8   5   .   .   17  .   .   .   1   7   .   1   .   .   2   4   
  Record                   24   | .   .   .   .   .   18  .   .   .   .   .   .   .   5   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematic           7    | .   .   .   .   3   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        12   | .   2   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   
  Open Door                11   | .   .   1   1   .   .   .   .   .   6   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              7    | .   2   .   .   1   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Locate Traps             4    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Release Object           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   
  Scan Component           3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Repair                   3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       8    | .   .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Process                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         5    | .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Retrieve Components      2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         18   | .   2   .   .   .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   .   1   .   1   4   3   
  Terminals                12   | .   2   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   1   .   .   2   2   
    Botnet                 9    | .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   2   2   
    Disrupt                2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   2   1   
    Patch                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         39   | .   3   .   .   6   .   1   .   1   8   4   .   .   .   .   1   .   .   .   .   3   .   2   5   5   
  Full Trace Events        17   | .   .   .   .   5   .   .   .   1   1   2   .   .   .   .   1   .   .   .   .   2   .   2   1   2   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   45   | .   .   .   .   3   .   4   1   3   4   6   .   .   6   1   2   3   .   5   3   3   1   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   84  .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
Parts Repaired             2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Time                     89   | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   56  .   .   .   .   .   .   25  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          18   | .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac Ext Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             21   | .   .   .   .   .   .   .   .   .   21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Was  Fac  Ext  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Acc  Com  
Total Allies               59    | .    .    4    .    .    .    .    .    .    30   10   .    .    .    .    .    .    .    .    .    .    .    5    10   .    
  Largest Group            10    | .    .    4    4    .    .    .    .    .    10   7    .    .    .    .    .    .    .    .    .    .    .    5    5    .    
  Highest-Rated Group      332   | .    .    71   71   .    .    .    .    .    286  332  .    .    .    .    .    .    .    .    .    .    .    323  320  .    
  Highest-Rated Ally       159   | .    .    31   31   .    .    .    .    .    159  159  .    .    .    .    .    .    .    .    .    .    .    67   64   .    
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               497   | .    .    21   25   .    .    .    .    .    145  174  .    .    .    .    .    .    .    .    .    .    .    35   97   .    
  Total Damage             10765 | .    .    197  397  .    .    .    .    .    3300 3640 .    .    .    .    .    .    .    .    .    .    .    587  2644 .    
  Kills                    70    | .    .    3    3    .    .    .    .    .    19   38   .    .    .    .    .    .    .    .    .    .    .    4    3    .    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac Ext Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Com 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   2   1   .   1   .   .   .   .   .   1   1   .   .   .   1   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Was  Fac  Ext  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Acc  Com  
Turns Passed               14186 | .    398  525  3204 778  2382 621  111  332  986  1026 436  366  265  110  157  204  151  405  244  186  40   426  506  327  
Spaces Moved               11125 | 1    276  374  1897 307  1110 257  102  215  531  664  322  168  244  209  174  385  254  862  410  223  86   688  745  621  
  Core                     167   | .    .    .    .    .    .    4    76   15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    72   
  Treads                   8     | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2052  | 1    40   .    .    .    .    10   26   192  531  664  322  168  98   .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4167  | .    236  374  1897 307  1110 243  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4731  | .    .    .    .    .    .    .    .    .    .    .    .    .    146  209  174  385  254  862  410  223  86   688  745  549  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            16    | 120  95   105  105  220  80   90   50   120  120  120  120  190  42   30   42   42   42   34   34   34   17   30   22   16   
  Average Speed            105   | 120  108  105  155  220  209  168  91   126  120  123  127  190  91   40   42   42   42   39   34   77   24   30   39   35   
  Slowest Speed            450   | 120  190  105  220  220  220  450  400  200  120  190  190  190  340  42   42   42   42   43   34   84   82   80   88   200  
  Overloaded Moves         195   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    82   .    36   59   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 2    43   67   91   66   73   8    79   8    65   15   56   36   61   51   6    55   52   93   64   9    76   21   14   23   
  Regions Visited          24
    Branch Regions         14
  Pre-discovered Areas     10    | .    .    2    .    .    4    .    .    .    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    .    .    .    1    1    1    1    .    .    1    .    1    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    1    .    .    .    .    .    .    1    1    .    1    .    1    1    .    .    .    1    1    .    
Scrap Searched             20    | .    .    1    2    .    4    .    .    .    .    .    2    .    .    1    .    3    3    .    4    .    .    .    .    .    
Spaces Dug                 32    | .    10   11   .    .    .    .    .    .    .    .    6    5    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          323   | .    30   62   24   9    .    .    1    1    9    11   6    6    .    1    5    1    .    5    29   2    .    20   76   25   
  Melee                    11    | .    .    .    .    .    .    .    .    .    .    .    6    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               122   | .    .    .    .    5    .    .    1    1    9    11   .    1    .    1    5    1    .    5    29   2    .    12   28   11   
  AOE                      190   | .    30   62   24   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    48   14   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Was  Fac  Ext  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Acc  Com  
Total                      12786 | .    344  450  2045 404  1170 358  116  252  775  783  336  185  289  229  243  414  282  917  479  230  100  841  873  671  
  Wait                     480   | .    4    18   12   70   9    18   6    12   48   34   2    2    .    19   44   13   18   24   51   3    2    55   12   4    
  Move                     11100 | .    275  373  1894 306  1109 257  101  214  530  663  321  167  243  208  173  384  253  861  409  222  85   687  744  621  
  Hop                      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  164   | .    15   6    23   7    39   9    1    3    6    20   2    .    5    .    2    2    .    4    2    .    2    6    10   .    
  Fast Attach              127   | .    5    1    7    .    3    8    2    7    17   6    .    1    11   .    5    4    1    5    .    3    2    14   22   3    
  Attach                   60    | .    2    .    4    2    2    4    .    2    2    8    2    .    4    .    5    1    .    3    .    .    .    7    8    4    
  Detach                   41    | .    3    1    1    3    1    2    .    .    .    4    1    .    6    .    4    .    1    3    .    .    1    4    4    2    
  Swap                     94    | .    6    4    13   1    1    8    .    .    12   9    1    1    2    .    .    .    .    7    1    .    2    6    15   5    
  Drop                     147   | .    10   7    28   6    6    3    2    1    8    3    1    .    15   .    2    4    1    6    2    .    4    18   19   1    
  Fire                     446   | .    24   39   61   9    .    47   3    10   49   34   .    7    3    2    8    6    8    4    14   2    2    44   39   31   
  Melee                    16    | .    .    .    .    .    .    .    .    .    3    .    6    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   99    | .    .    .    .    .    .    .    .    .    99   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     5     | .    .    1    1    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-9/Recycling
-9/Scraptown
-6/Factory (discovered 7 exits: Fac x3 / *Low x2 / Ext x2)
-6/Waste
-6/Factory
-6/Extension (discovered 2 exits: *Fac / *Cet)
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: Res x4 / [*Upp])
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 6 exits: Res x3 / Tes x2 / DSF)
-3/DSF
-2/Research
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   270 | -10/Materials      | Discovered new exit (range 11)
   305 | -10/Materials      | Build established: Mutant
   381 | -10/Materials      | Discovered new exit (range 16)
   399 | -10/Materials      | Entered Mines
   475 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   547 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
   587 | -10/Mines          | Discovered new exit (range 3)
   588 | -10/Mines          | Escorted by a lone wolf Derelict
   628 | -10/Mines          | Found a hidden stash of uninstalled traps
   680 | -10/Mines          | Learned location of Zion (-6)
   912 | -10/Mines          | Discovered new exit (range 7)
   924 | -10/Mines          | Entered Subcaves
   924 | -10/Subcaves       | Accompanied by 4 allies
   937 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Laser
   976 | -10/Subcaves       | Discovered new exit (range 15)
   999 | -10/Subcaves       | Ambushed by Subdweller buried in earth
  1488 | -10/Subcaves       | Visited 4L-MR0's lab
  1505 | -10/Subcaves       | Found Arachnoskeleton
  1546 | -10/Subcaves       | Learned location of 1 exit from Materials
  1870 | -10/Subcaves       | Found SUBCON Basin
  2393 | -10/Subcaves       | Build established: Hauler-Mutant
  2928 | -10/Subcaves       | Discovered new exit (range 7)
  2969 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  3644 | -10/Subcaves       | A Subdweller sparked back to life
  3644 | -10/Subcaves       | A Subdweller sparked back to life
  3644 | -10/Subcaves       | A Subdweller sparked back to life
  3662 | -10/Subcaves       | Core integrity fell below 50%
  3692 | -10/Subcaves       | Found Powered Cannon
  3696 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  3721 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Optics
  3775 | -10/Subcaves       | Shifting Twisted Machinery released Unknown Ballistic Cannon
  3780 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Power Source
  4083 | -10/Subcaves       | Attached Powered Cannon, gained temporary slot: Power
  4084 | -10/Subcaves       | Core integrity fell below 20%
  4095 | -10/Subcaves       | Discovered new exit (range 15)
  4128 | -10/Subcaves       | Entered Recycling
  4753 | -9/Recycling       | Scanned before Scraplab entrance
  4784 | -9/Recycling       | Entered Scraplab
  4900 | -9/Recycling       | Discovered new exit (range 3)
  4906 | -9/Recycling       | Entered Scraptown
  4906 | -9/Scraptown       | System corruption cleaned by C-Scrubber
  5302 | -9/Scraptown       | Visited UFD Registry
  5302 | -9/Scraptown       | Registered with UFD as "Iontalker"
  5318 | -9/Scraptown       | Visited Fellowship of the Rings
  5412 | -9/Scraptown       | Visited Cartography Club
  5575 | -9/Scraptown       | Found Deep Structural Scanner
  5585 | -9/Scraptown       | Learned location of Warlord (-4)
  5585 | -9/Scraptown       | Learned location of Extension (-6)
  5585 | -9/Scraptown       | Learned location of Testing (-3)
  5585 | -9/Scraptown       | Learned 16 Factory zone layouts
  5585 | -9/Scraptown       | Learned 24 Factory zone layouts
  5585 | -9/Scraptown       | Learned 8 Research zone layouts
  5585 | -9/Scraptown       | Learned 12 Research zone layouts
  5585 | -9/Scraptown       | Learned 16 Research zone layouts
  5585 | -9/Scraptown       | Learned 4 Recycling zone layouts
  5585 | -9/Scraptown       | Learned 16 Upper Caves zone layouts
  5585 | -9/Scraptown       | Learned 24 Upper Caves zone layouts
  5585 | -9/Scraptown       | Learned location of 1 exit from Factory
  5585 | -9/Scraptown       | Learned location of 2 exits from Factory
  5585 | -9/Scraptown       | Learned location of 2 exits from Research
  5706 | -9/Scraptown       | Visited Supply Room
  5815 | -9/Scraptown       | Visited Observation Area
  5859 | -9/Scraptown       | Visited Curators Association
  5936 | -9/Scraptown       | Visited Infowarlord's Domain
  5952 | -9/Scraptown       | Found Exp. Terrain Scanner
  6023 | -9/Scraptown       | Delivered Scrap Shield to a Scientist
  6358 | -9/Scraptown       | Visited Supply Room
  6448 | -9/Scraptown       | Visited Chapter 10
  6510 | -9/Scraptown       | Visited Botcube Research
  6519 | -9/Scraptown       | Found Botcube
  6570 | -9/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  6614 | -9/Scraptown       | Visited Awakened
  6751 | -9/Scraptown       | Visited Assassins FH
  6857 | -9/Scraptown       | Visited Symbiants
  6883 | -9/Scraptown       | Visited Shadow of the Wyrm
  7035 | -9/Scraptown       | Scanned Subdweller tech in exchange for log data
  7064 | -9/Scraptown       | Discovered new exit (range 11)
  7127 | -9/Scraptown       | Guru changed UFD alias to "Meganade"
  7288 | -9/Scraptown       | Entered Factory
  7288 | -6/Factory         | Evolved 8 slots: Propulsion x3, Utility x5
  7289 | -6/Factory         | Identified exit to Extension
  7290 | -6/Factory         | Identified exit to Lower Caves
  7290 | -6/Factory         | Identified exit to Factory
  7317 | -6/Factory         | Attached Arachnoskeleton, gained temporary slots: Propulsion x3
  7746 | -6/Factory         | Repaired Lrg. Battery
  7789 | -6/Factory         | Spotted B-75 Beast
  7834 | -6/Factory         | Tech Extrapolator generated special schematic: Energy Deflector
  7856 | -6/Factory         | Destroyed B-75 Beast
  7903 | -6/Factory         | Core integrity fell below 50%
  7909 | -6/Factory         | Sucked down chute
  7909 | -6/Factory         | Entered Waste
  7924 | -6/Waste           | EMP discharged
  7924 | -6/Waste           | System corruption reached 10%
  7937 | -6/Waste           | Lost 9 parts (1p4n2u2w)
  7938 | -6/Waste           | Spotted C-40 Crusher
  7967 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  7987 | -6/Waste           | Spotted C-40 Crusher
  7987 | -6/Waste           | Spotted C-40 Crusher
  7988 | -6/Waste           | Spotted C-40 Crusher
  7990 | -6/Waste           | Spotted C-40 Crusher
  8005 | -6/Waste           | Discovered new exit (range 16)
  8005 | -6/Waste           | Spotted C-40 Crusher
  8017 | -6/Waste           | Build established: Hacker-Mutant
  8020 | -6/Waste           | Entered Factory
  8334 | -6/Factory         | Discovered exit to Extension (range 15)
  8345 | -6/Factory         | Build established: Scavenger-Mutant
  8352 | -6/Factory         | Entered Extension
  8354 | -6/Extension       | Disrupted transfer network
  8621 | -6/Extension       | Rescued a captive Derelict
  8741 | -6/Extension       | Lost 3 allies
  8759 | -6/Extension       | Spotted B-75 Beast
  8783 | -6/Extension       | Spotted B-75 Beast
  8797 | -6/Extension       | Allies destroyed B-75 Beast
  8849 | -6/Extension       | Lost 7 allies
  8864 | -6/Extension       | Rescued a captive Derelict
  8867 | -6/Extension       | Rescued a captive Derelict
  8868 | -6/Extension       | Rescued a captive Derelict
  8884 | -6/Extension       | System corruption reached 30%
  8904 | -6/Extension       | Core integrity fell below 20%
  8954 | -6/Extension       | Lost 5 allies
  9088 | -6/Extension       | Lost 5 parts (1n2u2w)
  9193 | -6/Extension       | Rescued a captive Derelict
  9194 | -6/Extension       | Lost 3 allies
  9194 | -6/Extension       | Rescued a captive Derelict
  9213 | -6/Extension       | Rescued a captive Derelict
  9214 | -6/Extension       | Rescued a captive Derelict
  9250 | -6/Extension       | Rescued A7
  9286 | -6/Extension       | Discovered exit to Factory (range 10)
  9287 | -6/Extension       | Discovered new exit (range 6)
  9300 | -6/Extension       | Identified exit to Cetus
  9338 | -6/Extension       | Entered Factory
  9338 | -5/Factory         | Accompanied by 5 allies (A7)
  9338 | -5/Factory         | Evolved 2 slots: Weapon x2
  9339 | -5/Factory         | Identified exit to Upper Caves
  9626 | -5/Factory         | Lost 3 allies
  9667 | -5/Factory         | Destroyed 7 combat bots
  9677 | -5/Factory         | Build established: Scavenger-Gunner
 10014 | -5/Factory         | Scrapoids reinforcements arrived?
 10091 | -5/Factory         | Discovered new exit (range 19)
 10092 | -5/Factory         | Lost 3 parts (1n1u1w)
 10140 | -5/Factory         | P-70 Sage assimilated allied 05F03-D
 10151 | -5/Factory         | Scrapoids reinforcements arrived?
 10158 | -5/Factory         | Garrison activated, responded to threat
 10189 | -5/Factory         | Identified exit to Factory
 10364 | -5/Factory         | Entered Upper Caves
 10365 | -5/Upper Caves     | Identified exit to Upper Caves
 10366 | -5/Upper Caves     | UFD Scientist delivered a prototype
 10371 | -5/Upper Caves     | Found Prototype Protection
 10741 | -5/Upper Caves     | Learned Factory interactive machine intel
 10800 | -5/Upper Caves     | Entered another Upper Caves area
 10811 | -5/Upper Caves     | Discovered new exit (range 104)
 11076 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 11166 | -5/Upper Caves     | Entered Zhirov
 11169 | -5/Zhirov          | Discovered new exit (range 3)
 11191 | -5/Zhirov          | Met Zhirov
 11222 | -5/Zhirov          | Learned location of Quarantine (-2)
 11222 | -5/Zhirov          | Learned location of Command (-1)
 11229 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 11260 | -5/Zhirov          | Found Alien Artifact
 11260 | -5/Zhirov          | Identified Integrated Reactor
 11260 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 11275 | -5/Zhirov          | Found Alien Artifact
 11431 | -5/Zhirov          | Entered Proximity Caves
 11537 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11541 | -4/Proximity Caves | Entered Factory
 11541 | -4/Factory         | Evolved 2 slots: Utility x2
 11542 | -4/Factory         | Identified exit to Research
 11543 | -4/Factory         | Loaded intel: 52 interactive machine locations
 11566 | -4/Factory         | Identified Enh. Scrap Shield
 11686 | -4/Factory         | Discovered new exit (range 9)
 11698 | -4/Factory         | Entered Upper Caves
 11699 | -4/Upper Caves     | Build established: Gunner
 11699 | -4/Upper Caves     | Identified exit to Upper Caves
 11744 | -4/Upper Caves     | Spotted B-86 Titan
 11787 | -4/Upper Caves     | Encountered a Warlord checkpoint
 11789 | -4/Upper Caves     | Lost 3 parts (1p1u1w)
 11902 | -4/Upper Caves     | Entered another Upper Caves area
 11928 | -4/Upper Caves     | Learned Research interactive machine intel
 11939 | -4/Upper Caves     | Learned 12 Research zone layouts
 12005 | -4/Upper Caves     | Build established: Derelict-Scout
 12020 | -4/Upper Caves     | Discovered new exit (range 30)
 12053 | -4/Upper Caves     | Entered Warlord
 12148 | -4/Warlord         | Visited the Vortex Lab
 12152 | -4/Warlord         | Found Prototype Energy Cannon
 12152 | -4/Warlord         | Identified Vortex Driver
 12156 | -4/Warlord         | Found Vortex Driver
 12169 | -4/Warlord         | Warlord's base attacked by MAIN.C
 12308 | -4/Warlord         | Rebuked by Warlord
 12326 | -4/Warlord         | Found Prototype Device
 12326 | -4/Warlord         | Identified System Purifier
 12338 | -4/Warlord         | Found Prototype Processor
 12338 | -4/Warlord         | Identified Exp. Armor Integrity Analyzer
 12430 | -4/Warlord         | Opened side exit
 12445 | -4/Warlord         | Discovered new exit (range 14)
 12458 | -4/Warlord         | Entered Proximity Caves
 12466 | -3/Proximity Caves | Spotter reported a threat
 12467 | -3/Proximity Caves | Spotter reported a threat
 12488 | -3/Proximity Caves | Encountered a Derelict sapper outpost
 12695 | -3/Proximity Caves | Discovered exit to Research (range 12)
 12702 | -3/Proximity Caves | Entered Research
 12702 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 12703 | -3/Research        | Identified exit to Testing
 12703 | -3/Research        | Identified exit to Research
 12705 | -3/Research        | Loaded intel: 44 interactive machine locations
 12831 | -3/Research        | Tech Extrapolator generated special schematic: Machine Rigger
 12887 | -3/Research        | Identified exit to DSF
 12888 | -3/Research        | Entered DSF
 12909 | -3/DSF             | Additional patrols routed to DSF
 12918 | -3/DSF             | Discovered exit to Research (range 22)
 12928 | -3/DSF             | Entered Research
 12928 | -2/Research        | Evolved 2 slots: Utility x2
 13028 | -2/Research        | Lost 4 parts (2p2w)
 13035 | -2/Research        | Fabricated Exp. Heat Sink (x1)
 13081 | -2/Research        | Spotted B-90 Cyclops
 13197 | -2/Research        | Scrapoids reinforcements arrived?
 13282 | -2/Research        | Build established: Hacker-Sprinter
 13298 | -2/Research        | Lost 5 allies
 13306 | -2/Research        | Repaired Bore Cannon
 13351 | -2/Research        | Discovered new exit (range 11)
 13354 | -2/Research        | Entered Access
 13354 | -1/Access          | Evolved 2 slots: Utility x2
 13379 | -1/Access          | Scrapoids reinforcements arrived?
 13389 | -1/Access          | Spotted B-99 Colossus
 13426 | -1/Access          | Destroyed B-99 Colossus
 13435 | -1/Access          | Found Prototype Ballistic Gun
 13470 | -1/Access          | Lost 3 allies
 13506 | -1/Access          | Identified Multirail
 13536 | -1/Access          | Spotted B-99 Colossus
 13560 | -1/Access          | Scrapoids reinforcements arrived?
 13604 | -1/Access          | First assault squad dispatched
 13639 | -1/Access          | Found Prototype Launcher
 13639 | -1/Access          | Identified Gui. Micro-nuke Launcher
 13657 | -1/Access          | Found Fusion Bomb Launcher
 13701 | -1/Access          | Found Prototype Reactor
 13701 | -1/Access          | Identified Zero-point Reactor
 13734 | -1/Access          | Spotted B-99 Colossus
 13744 | -1/Access          | Destroyed B-99 Colossus
 13748 | -1/Access          | Spotted B-99 Colossus
 13755 | -1/Access          | Destroyed B-99 Colossus
 13763 | -1/Access          | Found Multirail
 13766 | -1/Access          | Lost 3 allies
 13767 | -1/Access          | Discovered new exit (range 3)
 13801 | -1/Access          | Found Prototype Device
 13801 | -1/Access          | Identified Beam Splitter
 13860 | -1/Access          | Build established: Hacker-Gunner
 13860 | -1/Access          | Entered Command
 13902 | -1/Command         | Disengaged cave seal
 13902 | -1/Command         | Wild derelicts emerged from the dark tunnel
 14095 | -1/Command         | Spotted M Guard
 14095 | -1/Command         | Spotted M Guard
 14095 | -1/Command         | Spotted Combat Programmer
 14095 | -1/Command         | Spotted Combat Programmer
 14102 | -1/Command         | Met MAIN.C
 14103 | -1/Command         | 0b10 Conduit disabled
 14130 | -1/Command         | System corruption reached 10%
 14153 | -1/Command         | Core integrity fell below 50%
 14175 | -1/Command         | Identified Transdimensional Reconstructor
 14175 | -1/Command         | Failed to warp due to unstable space
 14176 | -1/Command         | Core integrity fell below 20%
 14187 | -1/Command         | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
14152_ Penetrated by EMDS Slug. <x2>
14155_ Core Analyzer destroyed.
14156_ Penetrated by EMDS Slug.
14156_ Adv. Target Analyzer destroyed.
14156_ Penetrated by EMDS Slug.
14157_ System corrupted: Matter fused (-8).
14158_ Quantum Shading Machine destroyed.
14163_ Penetrated by EMDS Slug. <x2>
14173_ 31 IP9W XLWDQ3LRB3DF
14175_ Identified Transdimensional Reconstructor.
14175_ Warp failed due to unstable space.
14176_ Gui. Micro-nuke Launcher destroyed.
14177_ Penetrated by EMDS Slug.
14181_ Combat Programmer resets G-73 Enforcer, system corruption cleaned.
14182_ Critical hit (Burn: +37).
14183_ Penetrated by EMDS Slug.
14183_ Door malfunctions.
14183_ Penetrated by EMDS Slug. <x2>
14185_ System Shield destroyed.
14185_ EMDS Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????########??????????????? |
| ???????????????????????????#      #??????????????? |
| ???????????????????????????#      #??????????????? |
| ???????????????????????????#    ""#??????????????? |
| ???????????????????????????#    ""#??????????????? |
| ???????????????????????????#    ""#??????????????? |
| ???????????????????????????#     T#??????????????? |
| ???????????????????????????#    ""#??????????????? |
| ?????????????????????????### /  ""#??????????????? |
| ?????????????????????????#      ""#??????###+##### |
| ????????????????????????####      #??????#         |
| ??????????#####?##??????###       #??????#     #?? |
| #?######### # #####?#####  #==    #??????#     #?? |
| #?#   #           #?#   #    =[   #??????#     #?? |
| ###   #     #   W ### W ## #    ##########     ### |
|                          @   %                     |
|                   b g       %                      |
|                     g    /  =                      |
|                   g      /                         |
|                          /W                        |
| ###   #     #   W ###   ########     #######+##    |
| #?#   ###     #   #?#   #??????#     ##       #    |
| ??######    # # ###?#####??????#^^ ^ ##       #    |
| ???????###  #####??????????????#^ ^ ^##  [!=  #    |
| ?????????####??????????????????#     ##  [==  #    |
| ???????????????????????????????#     ##   =   #    |
| ???????????????????????????????#     ##       #    |
| ???????????????????????????????#      +       #    |
| ???????????????????????????????#     ##       #    |
| ???????????????????????????????#     ##       +    |
| ???????????????????????????????#     ############+ |
| ???????????????????????????????#     #????#        |
| ???????????????????????????????#     #????#        |
| ???????????????????????????????#     #????#        |
| ???????????????????????????????#     #????#        |
| ???????????????????????????????#     #????#        |
| ????????????????????????########     #????#        |
| ??????????????????????#       ##     #????#        |
| ??????????????????????#       ##     #????#      " |
| ??????????????????????#  ""   ##     #????#      " |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           121
Energy Generation          63
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         30
Terrain Scan Density       135
ECM Strength               2
Additional Mass Support    20
Armor Coverage             800
Resistance: TH             25
Core Shielding             20
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           90
Phase Shifting             15
Evasion (%)                75
Targeting Accuracy         18
Target Analysis            12
Core Analysis              6
Armor Integrity Analysis   50
Recoil Reduction           2
Salvage Targeting          4
Offensive Hacking          36
Defensive Hacking          22

 Item Schematics 
-----------------
 Imp. Salvage Targeting Computer | -9/Recycling       | Hacked
               Recoil Stabilizer | -9/Recycling       | Hacked
                             Axe | -9/Recycling       | Hacked
              Structural Scanner | -6/Factory         | Extrapolated
                  Mak. ECM Suite | -6/Factory         | Extrapolated
                     Enh. Flamer | -6/Factory         | Extrapolated
                Energy Deflector | -6/Factory         | Extrapolated
            Mak. Coolant Network | -6/Waste           | Extrapolated
                      Beamcaster | -6/Factory         | Extrapolated
                     Bore Cannon | -6/Factory         | Extrapolated
            Mak. Terrain Scanner | -6/Factory         | Extrapolated
        Mak. Light Armor Plating | -6/Extension       | Extrapolated
                 Hvy. Beamcaster | -6/Extension       | Extrapolated
              Mak. Hacking Suite | -6/Extension       | Extrapolated
     Tactical Coordination Suite | -6/Extension       | Extrapolated
             Mak. Core Shielding | -5/Factory         | Extrapolated
            Mak. Thermal Plating | -5/Factory         | Extrapolated
       Mak. Medium Armor Plating | -5/Factory         | Extrapolated
             Mak. Ablative Armor | -5/Factory         | Extrapolated
              Mak. System Shield | -5/Factory         | Extrapolated
                        Humpback | -5/Factory         | Extrapolated
               Assault Drone Bay | -5/Zhirov          | Free
                  Exp. Heat Sink | -5/Zhirov          | Free
              Exp. Optical Array | -5/Zhirov          | Free
                Imp. Arc Thrower | -5/Zhirov          | Free
        Mak. Transmission Jammer | -5/Zhirov          | Extrapolated
           Mak. Weapon Shielding | -5/Zhirov          | Extrapolated
     Mak. Terrain Scan Processor | -4/Proximity Caves | Extrapolated
         Mak. Targeting Computer | -4/Factory         | Extrapolated
               Mak. Shrapnel Gun | -4/Factory         | Extrapolated
  Mak. System Restoration Module | -4/Upper Caves     | Extrapolated
                      Mak. Laser | -4/Upper Caves     | Extrapolated
               Mak. Trap Scanner | -4/Upper Caves     | Extrapolated
                     Spk. Treads | -4/Warlord         | Extrapolated
              Spk. Medium Treads | -4/Warlord         | Extrapolated
               Mak. Power Source | -4/Warlord         | Extrapolated
               Spk. Heavy Treads | -4/Warlord         | Extrapolated
                Mak. Flight Unit | -4/Warlord         | Extrapolated
     0b10 Decoder Chip [Generic] | -3/Proximity Caves | Extrapolated
       0b10 Decoder Chip [Scout] | -3/Proximity Caves | Extrapolated
  0b10 Decoder Chip [Skirmisher] | -3/Proximity Caves | Extrapolated
        Mak. Heavy Armor Plating | -3/Research        | Extrapolated
            Mak. Kinetic Plating | -3/Research        | Extrapolated
                  Machine Rigger | -3/Research        | Extrapolated
               Hvy. Battle Rifle | -3/DSF             | Extrapolated

 Robot Schematics 
------------------
 G-34 Mercenary | -9/Recycling | Hacked

 Fabricated
------------
 Exp. Heat Sink | x1 | -2/Research 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightpackBiometalShifter
  Manual?         0
Play Time         01:49:22
  Cumulative      935.3 hours
  Start           2024.09.16 @ 11:55:22
  End             2024.09.16 @ 14:01:07
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1137
  Rogue           857
  Adventurer      124
  Explorer        156
Win Type          -
  Total           39
  Types           28/0/8/1/1/0/0/1/0
Lore%             82
Gallery%          90
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e625eeb2-8cd8-4631-9b49-b0f5e85003a7