Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.06 @ 10:18:50

Player: Cash Money

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (42)      210
Value Destroyed (1295)     1295
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3325

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             457/550
Matter                     268/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (4) ------
           Heat Sink
  Improved Signal Interpreter
  Improved Targeting Computer
>          --- WEAPON (2) -------
  Improved Light Cannon
>          --- INVENTORY (5) ----
           Aluminum Leg
           Aluminum Leg
     Light Armor Plating
  Improved Light Cannon
  Improved Light Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Signal Interpreter
  Improved Targeting Computer
  Improved Targeting Computer
    Medium Armor Plating
>          --- WEAPON -----------
  Improved Light Cannon
  Improved Light Cannon
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Heat Sink
  Improved Light Cannon
  Improved Light Cannon
[Rating: 26]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Targeting Computer
  Device                   Heat Sink
  Storage                  High-capacity Battery
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             45   | 5   1   8   4   27  
  Power                    5    | 1   .   .   1   3   
    Engine                 2    | 1   .   .   .   1   
    Core                   3    | .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   .   3   2   8   
    Treads                 .    | .   .   .   .   .   
    Leg                    15   | 2   .   3   2   8   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  17   | .   1   2   1   13  
    Device                 5    | .   .   .   1   4   
    Storage                2    | .   .   1   .   1   
    Processor              4    | .   .   .   .   4   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   1   1   .   4   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   .   3   .   3   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          3    | .   .   2   .   1   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   2   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 5    | .   .   .   .   5   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   .   .   2   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      4    | .   .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   81  88  100 98  
  Engine                   5    | .   14  11  6   1   
  Core                     4    | .   .   .   4   7   
  Leg                      36   | .   28  36  44  35  
  Device                   4    | .   .   .   10  6   
  Storage                  1    | .   .   6   .   .   
  Processor                10   | .   .   .   .   20  
  Protection               9    | .   10  12  11  8   
  Energy Cannon            13   | .   .   18  22  10  
  Ballistic Gun            3    | .   28  3   .   .   
  Ballistic Cannon         3    | .   .   .   .   7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             22   | 7   8   18  17  22  
  Greatest Support         55   | 20  20  40  40  55  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 1   1   5   5   5   
  Average Carried          4    | .   1   3   5   4   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | 1   1   5   5   5   

 Class Distribution 
--------------------
 52% | Mutant
 47% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           1001 | 218 34  184 30  535 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1364 | .   99  346 200 719 
  Parts                    77   | .   12  14  8   43  
Haulers Intercepted        3    | .   .   1   .   2   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  34   | .   6   5   5   18  
  Guns                     2    | .   2   .   .   .   
  Cannons                  27   | .   .   5   4   18  
  AOE                      4    | .   4   .   .   .   
Classes Destroyed          10   | .   4   4   .   2   
  Hauler                   3    | .   .   1   .   2   
  Recycler                 1    | .   .   1   .   .   
  Operator                 2    | .   1   .   .   1   
  Watcher                  2    | .   1   .   .   1   
  Swarmer                  8    | .   4   .   .   4   
  Grunt                    19   | .   2   3   5   9   
  Brawler                  2    | .   .   1   .   1   
  Duelist                  2    | .   .   .   .   2   
  Sentry                   2    | .   .   1   .   1   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           6    | .   6   3   3   4   
  Combat Bots Only         6    | .   6   3   3   4   
Max Kills in Single Turn   4    | .   4   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   4   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        164  | .    46   4    14   100  
  Missed                   57   | .    19   1    4    33   
Damage Taken               1621 | .    416  53   123  1029 
  Core                     317  | .    193  31   .    93   
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  46   | .    40   6    .    .    
  Regen/Repaired (Parts)   43   | .    .    43   .    .    
Core Remaining (%)         71   | 100  22   .    92   .    
Volleys Fired              97   | .    16   13   8    60   
  Largest                  2    | .    2    2    2    2    
  Hottest                  136  | .    40   136  136  136  
Shots Fired                194  | .    32   26   16   120  
  Gun                      32   | .    32   .    .    .    
  Cannon                   162  | .    .    26   16   120  
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  110  | .    32   .    .    78   
  Thermal                  84   | .    .    26   16   42   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         18   | .    3    8    4    18   
  Robot Miss Streak        5    | .    4    5    2    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           114  | .    11   14   9    80   
  Core Hits                54   | .    8    7    5    34   
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    .    .    1    2    
    Meltdown               1    | .    .    .    1    .    
    Blast                  2    | .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2932 | .    674  288  185  1785 
  Guns                     139  | .    139  .    .    .    
  Cannons                  2258 | .    .    288  185  1785 
  Explosions               535  | .    535  .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1155 | .    139  .    .    1016 
  Thermal                  1242 | .    .    288  185  769  
  Explosive                535  | .    535  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            40   | .    27   .    .    13   
  Projectiles              13   | .    .    .    .    13   
  Explosions               27   | .    27   .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 11   | .    .    .    .    11   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    9    
  Secondary                2    | .    .    .    .    2    
Self-Inflicted Damage      201  | .    201  .    .    .    
  Shots                    2    | .    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        441  | .    .    270  441  354  
  Average Temperature      126  | .    .    121  178  118  
  Received Heat Transfer   519  | .    24   12   87   396  
  Effects                  4    | .    .    .    2    2    
    Shutdowns              2    | .    .    .    1    1    
    Interference           1    | .    .    .    .    1    
    Damage (minor)         1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             3    | .    .    1    2    .    
  Heat Transferred         2220 | .    .    518  333  1369 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             325  | .   253 287 231 325 
  Initial                  111  | .   .   106 111 89  
  Average                  130  | .   81  204 205 91  
Maximum Alert Level        1    | .   1   1   1   1   
  Low Security (%)         66   | 100 75  27  46  86  
  Level 1                  33   | .   24  72  53  13  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   1   .   .   4   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           4    | .   1   2   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              52   | .   12  8   4   28  
  Peak Tracking Total      11   | .   5   3   2   11  
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            2    | .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          3    | .   2   1   .   .   
  Max in Single Turn       2    | .   2   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          8    | .   .   3   .   5   
  Terminals                6    | .   .   1   .   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                18   | .   .   9   .   9   
  Successful               10   | .   .   4   .   6   
  Failed                   8    | .   .   5   .   3   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                10   | .   .   1   .   9   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   .   4   .   .   
  Recycling Units          4    | .   .   4   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   .   1   .   6   
  Record                   1    | .   .   .   .   1   
  Robot Analysis           2    | .   .   .   .   2   
  Alert Level              1    | .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   1   
  Locate Traps             2    | .   .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   
  Scan Component           1    | .   .   1   .   .   
  Repair                   1    | .   .   1   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   
  Report Inventory         1    | .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   .   2   .   3   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   
  Time                     26   | .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       2    | .   .   .   .   2   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1470 | 44  141 354 203 728 
Spaces Moved               841  | 34  77  223 124 383 
  Core                     6    | 6   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     835  | 28  77  223 124 383 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            119  | 107 120 120 120 120 
  Slowest Speed            120  | 120 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       19   | 4   23  24  17  29  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          56   | .   51  .   .   5   
  Melee                    .    | .   .   .   .   .   
  Projectile               5    | .   .   .   .   5   
  AOE                      51   | .   51  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1113 | 39  93  282 163 536 
  Wait                     90   | .   .   30  23  37  
  Move                     837  | 33  76  222 123 383 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  10   | 1   .   3   1   5   
  Fast Attach              25   | 5   1   8   .   11  
  Attach                   3    | .   .   .   .   3   
  Detach                   7    | .   .   3   .   4   
  Swap                     17   | .   .   .   4   13  
  Drop                     27   | .   .   3   4   20  
  Fire                     97   | .   16  13  8   60  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   45 | -11/Scrapyard | Entered Materials
  152 | -10/Materials | Core integrity fell below 50%
  181 | -10/Materials | Discovered new exit (range 4)
  186 | -10/Materials | Entered another Materials area
  186 | -9/Materials  | Evolved 2 slots: Propulsion x2
  323 | -9/Materials  | Build established: Mutant
  359 | -9/Materials  | Repaired Aluminum Leg
  526 | -9/Materials  | Discovered new exit (range 8)
  540 | -9/Materials  | Entered Mines
  738 | -9/Mines      | Discovered new exit (range 4)
  743 | -9/Mines      | Entered Materials
  743 | -8/Materials  | Evolved 2 slots: Utility x2
 1212 | -8/Materials  | Build established: Scavenger-Mutant
 1471 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01450_ S-10 Pest destroyed.
01450_ T-07 Excavator destroyed.
01453_ S-10 Pest destroyed.
01453_ K-01 Serf collects debris. <x4>
01461_ Slug penetrates H-61 Shepherd.
01462_ S-10 Pest destroyed.
01462_ K-01 Serf collects debris. <x2>
01464_ U-05 Engineer builds a Wall.
01464_ Lgt. Nuclear Core destroyed.
01464_ Med. Armor Plating destroyed.
01464_ Knocked back.
01465_ Acquired 8 matter.
01465_ S-10 Pest destroyed.
01466_ Carbon-fiber Leg destroyed.
01466_ Knocked back.
01467_ R-06 Scavenger destroyed.
01468_ X-62 Marksman knocked back.
01468_ K-01 Serf collects debris. <x2>
01470_ Penetrated by Slug.
01470_ Imp. Light Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          14
Energy Capacity            410
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         18

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ContainmentTacticalBank
  Manual?         0
Play Time         00:20:38
  Cumulative      34.8 hours
  Start           2024.07.04 @ 18:32:00
  End             2024.07.06 @ 10:18:50
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           13
  Adventurer      5
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          41
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: beb8daa7-a050-4e0e-b59e-23633cddac90