Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.01 @ 17:57:22

Player: Finestep

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (16)       3200
Robots Destroyed (363)     1815
Value Destroyed (15189)    15189
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (5338)               5338
              TOTAL SCORE: 28982

 Bonus
-------
High Alert Combat Kills    1455
Follower Combat Kills      4970
Entered Garrisons          1000
Used RIF Installer         2500
Friendly Fire              -4587

 Cogmind 
---------
Core Integrity             0/1150
Matter                     153/300
Energy                     28/100
System Corruption          11%
Temperature                Cool (9)
Movement                   Core (1400) Ox27
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (11) -----
       Improved Coolant Injector
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Optical Array
       Advanced Hacking Suite
       Advanced System Shield
                Relay Coupler [Grunt] (3)
>               --- WEAPON (2) -------
                Kinetic Spear
>               --- INVENTORY (26) ---
       Advanced Cooling System
       Improved Coolant Injector
          Large Storage Unit
                Energy Well (396)
       Advanced Matter Compressor (400)
                Inertial Stasis Machine
     Long-range Terrain Scanner
     Long-range Terrain Scanner
       Improved Core Analyzer
      Precision Energy Filter
       Improved Transmission Jammer
       Improved Phase Shifter
                Relay Coupler [Brawler] (19)
                Relay Coupler [Sentry] (19)
                Relay Coupler [Specialist] (19)
     Long-range Missile Launcher
       Improved Remote Datajack
       Improved Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
          Light Particle Reactor
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
        Armored Huge Wheel
>               --- UTILITY ----------
       Advanced Cooling System
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Optical Array
       Improved Phase Shifter
         Medium Regenerative Plating
       Advanced System Shield
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
>               --- WEAPON -----------
                Magnetic Acceleration Cannon
                Kinetic Spear
>               --- INVENTORY --------
        Compact Particle Reactor
         Medium Treads
         Medium Treads
       Improved Coolant Injector
          Large Storage Unit
                Energy Well
       Advanced Matter Compressor
                Inertial Stasis Machine
     Long-range Terrain Scanner
     Long-range Terrain Scanner
       Improved Core Analyzer
      Precision Energy Filter
       Improved Transmission Jammer
       Advanced Hacking Suite
                Relay Coupler [Brawler]
                Relay Coupler [Specialist]
       Improved Arc Projector
                Proton Cannon
          Heavy Plasma Cannon
                Tri-rail Accelerator
       Advanced EMP Blaster
       Improved Proton Missile Launcher
       Improved Remote Datajack
[Rating: 102]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Relay Coupler [Sentry]
  Protection               Improved Medium Armor Plating
Weapon                     Improved EM Pulse Cannon
  Energy Gun               Small Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana
  Piercing Weapon          Kinetic Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Fac 
Slots Evolved              12   | .   .   2   2   .   .   2   .   .   .   2   .   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  9    | .   .   2   1   .   .   2   .   .   .   2   .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             596  | 6   21  28  18  45  23  42  46  8   31  23  48  30  54  74  50  49  
  Power                    57   | 1   5   3   1   3   4   3   1   1   1   3   2   4   4   8   8   5   
    Engine                 27   | 1   3   3   1   3   .   3   .   .   1   2   1   1   2   1   5   .   
    Core                   22   | .   2   .   .   .   4   .   1   1   .   1   1   2   2   7   .   1   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   4   
  Propulsion               111  | 2   4   8   6   16  2   3   5   .   8   2   4   5   9   13  15  9   
    Treads                 55   | 2   4   8   6   14  2   3   .   .   .   .   1   4   1   2   4   4   
    Leg                    18   | .   .   .   .   .   .   .   .   .   .   .   .   1   5   1   8   3   
    Wheel                  27   | .   .   .   .   1   .   .   5   .   8   2   3   .   .   4   2   2   
    Hover                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   1   .   
    Flight                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  190  | 1   3   6   3   6   7   15  16  2   8   13  21  10  24  28  17  10  
    Device                 54   | .   .   .   2   .   2   4   5   .   1   2   6   1   8   12  5   6   
    Storage                23   | 1   3   1   .   1   .   1   1   .   3   3   4   .   1   1   3   .   
    Processor              5    | .   .   .   .   1   .   .   .   .   .   1   1   .   .   1   .   1   
    Hackware               54   | .   .   .   .   .   3   6   4   1   3   4   7   6   8   8   2   2   
    Protection             54   | .   .   5   1   4   2   4   6   1   1   3   3   3   7   6   7   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   238  | 2   9   11  8   20  10  21  24  5   14  5   21  11  17  25  10  25  
    Energy Gun             15   | 2   5   1   4   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Energy Cannon          37   | .   .   .   .   3   .   .   5   .   5   1   4   7   2   5   2   3   
    Ballistic Gun          58   | .   4   10  2   13  6   6   7   5   1   .   .   .   .   .   2   2   
    Ballistic Cannon       37   | .   .   .   .   .   .   3   1   .   .   1   9   .   10  8   1   4   
    Launcher               17   | .   .   .   2   .   .   .   3   .   .   1   1   1   .   1   .   8   
    Special Weapon         41   | .   .   .   .   .   .   6   5   .   6   2   4   3   4   5   3   3   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        17   | .   .   .   .   4   1   4   3   .   2   .   3   .   .   .   .   .   
    Piercing Weapon        11   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   2   2   
    Special Melee Weapon   5    | .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   2   .   2   .   1   .   1   .   .   .   .   .   3   4   .   
Parts Lost                 88   | .   7   9   2   .   2   .   6   .   2   1   4   2   9   14  2   28  
  Power                    15   | .   3   1   .   .   1   .   1   .   .   .   1   .   1   2   .   5   
  Propulsion               27   | .   .   2   1   .   1   .   1   .   .   .   .   1   5   7   1   8   
  Utility                  20   | .   .   2   1   .   .   .   2   .   1   1   1   1   1   3   .   7   
  Weapon                   26   | .   4   4   .   .   .   .   2   .   1   .   2   .   2   2   1   8   
  Highest Loss Streak      10   | .   3   2   1   .   1   .   5   .   1   1   2   2   5   6   1   10  
Average Slot Usage (%)     97   | .   98  98  97  99  99  99  98  99  99  96  97  96  97  97  98  88  
  Engine                   4    | .   9   10  8   9   .   1   .   .   5   3   2   2   8   4   3   .   
  Core                     3    | .   3   .   .   .   8   5   6   7   1   2   3   5   1   5   3   .   
  Treads                   12   | .   27  21  26  26  27  23  6   .   .   .   2   3   4   1   1   8   
  Leg                      3    | .   .   .   .   .   .   .   .   .   .   .   .   2   17  13  14  .   
  Wheel                    5    | .   .   .   .   .   .   .   15  23  23  17  14  13  .   1   .   4   
  Device                   3    | .   .   .   7   1   1   1   6   .   .   2   2   2   2   6   7   7   
  Storage                  26   | .   27  30  27  27  27  23  25  30  34  33  33  25  23  21  17  15  
  Processor                4    | .   .   .   .   7   9   7   .   .   .   6   12  11  11  5   .   5   
  Hackware                 9    | .   .   .   .   .   3   6   13  19  14  14  10  8   9   14  19  22  
  Protection               5    | .   .   12  8   9   3   13  4   3   2   2   1   2   3   1   5   3   
  Energy Gun               1    | .   17  .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   5   .   10  6   2   5   1   1   1   .   
  Ballistic Gun            6    | .   10  21  7   16  16  11  4   9   2   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   3   .   3   1   2   3   
  Special Weapon           1    | .   .   .   .   .   .   .   2   2   .   5   3   4   3   3   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             157  | 10  75  113 116 120 111 123 128 127 157 146 154 128 110 114 126 132 
  Greatest Support         116  | 40  40  40  63  68  66  66  60  36  36  40  40  116 116 82  86  32  
  Greatest Overweight (x)  39   | .   1   2   2   2   1   2   5   3   4   4   11  4   2   7   4   39  
  Average Overweight (x)   2    | .   .   1   1   1   1   1   3   3   3   3   3   2   .   .   1   3   
Largest Inventory Capacity 46   | 6   20  28  28  28  28  28  34  34  40  46  38  36  28  28  26  26  
  Average Capacity         28   | 5   18  25  28  28  28  28  30  34  37  38  37  30  28  26  22  26  
  Most Carried             40   | 6   20  27  28  28  28  28  34  34  40  39  38  35  28  28  26  26  
  Average Carried          27   | 3   15  23  26  27  27  27  28  33  36  37  36  29  27  25  21  24  
  Final Capacity           40   | 6   20  28  28  28  28  28  34  34  40  38  36  28  28  22  26  26  
  Final Carried            40   | 6   20  24  28  28  28  27  34  34  40  38  36  28  28  20  26  18  

 Class Distribution 
--------------------
 52% | Bothacker-Mutant
 18% | Hauler-Mutant
 12% | Scavenger-Mutant
 10% | Botlord-Mutant
  3% | Commander-Mutant

 Dominant Class 
----------------
    Hauler-Mutant | -10/Materials
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -8/Materials
 Commander-Mutant | -8/Storage
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
   Botlord-Mutant | -6/Garrison
 Scavenger-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
 Bothacker-Mutant | -5/Factory
 Scavenger-Mutant | -5/Extension
 Bothacker-Mutant | -4/Factory

 Resources                       | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   
-----------                Run   | Scr  Mat  Mat  Mat  Sto  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Ext  Fac  
Matter Collected           12582 | 260  354  1396 277  1240 399  908  826  41   662  299  1282 444  1060 1573 993  568  
  Remotely                 524   | .    .    .    .    .    .    307  217  .    .    .    .    .    .    .    .    .    
Salvage Created            18750 | 93   1377 2188 862  1536 298  1000 1450 81   630  332  1489 988  483  2387 1726 1830 
  Parts                    824   | 4    70   120  44   82   25   69   54   5    24   12   39   44   20   77   66   69   
Haulers Intercepted        22    | .    1    4    1    6    .    1    .    .    .    .    .    .    .    2    6    1    
Recyclers Shooed           27    | 1    4    4    1    3    .    2    .    .    .    .    .    1    .    6    1    4    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Fac 
Combat Hostiles Destroyed  231  | .   21  34  16  14  10  17  25  .   6   5   15  14  9   17  8   20  
  Melee                    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   5   
  Guns                     112  | .   21  34  11  14  10  13  4   .   2   .   .   .   .   .   3   .   
  Cannons                  50   | .   .   .   .   .   .   4   5   .   3   2   11  4   7   7   5   2   
  AOE                      37   | .   .   .   4   .   .   .   13  .   1   2   2   3   .   3   .   9   
Classes Destroyed          17   | 2   6   4   1   1   .   .   1   .   1   .   .   .   .   1   .   .   
  Worker                   29   | .   3   7   1   4   .   3   .   1   .   .   .   .   .   4   .   6   
  Builder                  16   | .   .   1   1   2   .   3   .   .   .   .   .   2   .   3   1   3   
  Tunneler                 5    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Hauler                   22   | .   1   4   1   6   .   1   .   .   .   .   .   .   .   2   6   1   
  Recycler                 37   | 1   6   4   2   7   .   2   .   .   .   .   .   .   .   8   3   4   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 6    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Watcher                  10   | .   2   3   .   2   .   1   .   .   .   1   .   .   .   .   1   .   
  Swarmer                  49   | .   6   3   3   .   5   9   14  .   1   .   3   .   .   3   .   2   
  Grunt                    112  | .   15  23  10  6   1   3   9   1   3   4   7   10  3   4   6   7   
  Brawler                  10   | .   .   1   .   .   1   1   1   .   .   .   5   1   .   .   .   .   
  Duelist                  6    | .   .   3   .   1   1   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   26   | .   .   4   2   6   2   2   .   .   .   .   1   1   2   6   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   12   | .   .   .   1   1   .   .   .   .   .   .   .   .   1   1   1   7   
  Programmer               17   | .   .   .   .   1   .   3   .   .   1   1   .   2   3   3   .   3   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   
Best Kill Streak           16   | 1   3   10  5   5   4   8   11  1   2   2   3   10  3   8   2   16  
  Combat Bots Only         11   | .   3   5   3   3   4   6   11  .   2   2   3   8   3   6   2   8   
Max Kills in Single Turn   3    | 1   2   2   3   2   2   2   3   1   1   2   2   2   1   2   1   3   
  Gunslinging              1    | .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   .   .   .   3   .   1   2   2   1   .   2   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  A7 (-5/Extension)

 Combat                          | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Sto  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Ext  Fac  
Damage Taken               24788 | .    1125 1951 894  1234 646  1039 1360 .    1162 425  1954 1216 2099 3684 868  5131 
  Core                     3578  | .    214  340  70   80   64   141  123  .    218  26   282  191  178  352  136  1163 
  Absorbed by Shields      260   | .    .    .    .    .    .    .    14   .    56   .    10   .    .    11   169  .    
Core Remaining (%)         42    | 100  14   15   .    .    61   .    .    .    31   .    63   .    .    .    14   .    
Volleys Fired              1251  | 6    111  160  41   115  40   67   74   12   65   44   110  63   72   108  93   70   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    2    1    2    2    2    2    2    2    
  Hottest                  179   | 90   90   46   90   69   53   59   138  50   138  69   138  179  162  145  123  143  
Shots Fired                1909  | 12   219  315  77   207  55   113  102  18   94   44   150  72   104  148  98   81   
  Gun                      1086  | 12   219  315  72   195  55   82   34   12   37   .    .    .    .    .    26   27   
  Cannon                   534   | .    .    .    .    12   .    14   40   .    35   23   125  41   79   105  25   35   
  Launcher                 47    | .    .    .    5    .    .    .    12   .    .    3    1    6    .    3    .    17   
  Special                  242   | .    .    .    .    .    .    17   16   6    22   18   24   25   25   40   47   2    
  Kinetic                  1089  | .    73   315  14   195  55   96   42   12   37   6    74   .    43   70   28   29   
  Thermal                  191   | 12   93   .    .    .    .    .    .    .    7    .    .    14   15   .    46   4    
  Explosive                10    | .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Electromagnetic          407   | .    53   .    58   12   .    .    44   .    35   20   52   33   21   38   .    41   
  Robot Hit Streak         26    | 8    10   26   15   19   9    15   16   3    10   6    12   5    11   14   11   12   
  Robot Miss Streak        7     | 2    7    4    2    6    4    7    7    2    2    3    4    2    3    3    6    2    
  Penetration Max          1     | .    .    .    .    1    1    1    1    .    .    .    1    .    .    1    1    1    
  Secondary Targets        11    | .    1    4    1    1    4    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1387  | 8    136  224  61   148  36   85   67   12   69   29   115  48   67   117  84   81   
  Core Hits                667   | 3    57   86   55   75   21   46   51   3    19   11   44   22   13   52   36   73   
  Critical Hits            72    | .    .    .    .    1    .    2    2    .    2    1    25   .    6    23   9    1    
  Critical Kills           25    | .    .    .    .    .    .    1    .    .    .    .    7    .    2    13   2    .    
  Critical Parts Destroyed 43    | .    .    .    .    1    .    1    2    .    2    1    14   .    4    10   7    1    
Melee Attacks              242   | .    .    .    .    9    7    14   16   1    14   .    21   .    15   59   45   41   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 72    | .    .    .    .    9    1    10   16   1    14   .    21   .    .    .    .    .    
  Piercing                 160   | .    .    .    .    .    .    .    .    .    .    .    .    .    15   59   45   41   
  Sneak Attacks            51    | .    .    .    .    .    2    4    .    1    .    .    1    .    .    14   22   7    
    Combat Hostiles        5     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    3    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           40216 | 108  1820 3137 2160 3000 703  1826 2960 157  1773 792  3286 1728 1677 5037 4067 5985 
  Guns                     12889 | 108  1715 3137 976  2957 703  1435 345  68   516  .    .    .    .    .    570  359  
  Cannons                  9508  | .    .    .    .    28   .    295  601  .    364  452  1908 945  1640 1995 562  718  
  Explosions               8017  | .    105  .    1184 .    .    .    1200 .    148  340  221  783  .    612  .    3424 
  Melee                    9420  | .    .    .    .    .    .    96   802  89   643  .    1157 .    37   2426 2686 1484 
  Ramming                  55    | .    .    .    .    15   .    .    12   .    24   .    .    .    .    4    .    .    
  Kinetic                  14515 | .    604  3137 202  2957 703  1730 480  68   516  92   809  .    922  1137 602  556  
  Thermal                  5367  | 108  757  .    704  .    .    .    244  .    226  29   63   318  508  395  779  1236 
  Explosive                1809  | .    .    .    480  .    .    .    .    .    .    .    .    .    .    .    .    1329 
  Electromagnetic          9050  | .    459  .    774  28   .    .    1422 .    364  671  1257 1410 210  1075 .    1380 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2787  | .    .    .    .    .    .    96   802  89   643  .    1157 .    .    .    .    .    
  Piercing                 6633  | .    .    .    .    .    .    .    .    .    .    .    .    .    37   2426 2686 1484 
Highest Corruption         25    | .    3    .    .    2    2    3    3    3    4    .    .    4    16   25   23   11   
  Average Corruption       8     | .    2    .    .    1    2    1    3    3    3    .    .    4    13   18   23   9    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Effects                  586   | .    19   .    .    3    19   7    32   10   41   .    .    11   99   146  175  24   
    Message Errors         95    | .    4    .    .    1    7    2    13   1    9    .    .    2    15   21   18   2    
    Matter Fused           79    | .    2    .    .    .    .    .    4    2    7    .    .    1    16   18   24   5    
    Heat Flow Errors       57    | .    2    .    .    .    6    .    4    2    8    .    .    1    11   13   8    2    
    Energy Discharges      48    | .    1    .    .    .    1    .    5    1    4    .    .    2    8    4    20   2    
    Parts Rejected         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    2    
    Data Loss (minor)      66    | .    5    .    .    .    4    4    3    4    5    .    .    .    11   16   13   1    
    Data Loss (major)      14    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    8    2    
    Misfires               10    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    3    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misdirections          83    | .    .    .    .    .    .    .    .    .    .    .    .    .    15   29   39   .    
    Targeting Errors       111   | .    5    .    .    2    1    1    3    .    6    .    .    5    15   31   36   6    
    Weapon Failures        16    | .    .    .    .    .    .    .    .    .    2    .    .    .    1    8    3    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2106  | .    .    .    176  8    .    .    78   .    2    19   201  10   45   647  413  507  
  Projectiles              195   | .    .    .    .    8    .    .    13   .    2    19   2    10   45   54   13   29   
  Explosions               455   | .    .    .    176  .    .    .    11   .    .    .    .    .    .    97   .    171  
  Melee                    1456  | .    .    .    .    .    .    .    54   .    .    .    199  .    .    496  400  307  
Knockbacks                 46    | .    .    .    .    .    .    3    4    .    .    3    11   .    7    13   .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  41    | .    .    .    .    .    .    3    4    .    .    3    8    .    7    11   .    5    
  Secondary                5     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    2    .    .    
Self-Inflicted Damage      505   | .    67   .    .    .    .    .    57   .    12   .    .    .    .    198  .    171  
  Shots                    15    | .    2    .    .    .    .    .    3    .    .    .    .    .    .    5    .    5    
  Rammed                   4     | .    .    .    .    1    .    .    1    .    1    .    .    .    .    1    .    .    
Targets Rammed             4     | .    .    .    .    1    .    .    1    .    1    .    .    .    .    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        512   | 120  228  58   90   84   272  17   212  262  450  72   512  247  246  469  233  324  
  Average Temperature      63    | 62   68   13   18   14   76   7    38   89   101  21   102  52   64   77   88   50   
  Received Heat Transfer   5127  | .    450  627  369  432  306  144  152  .    249  93   519  270  225  516  250  525  
  Effects                  14    | .    .    .    .    .    .    .    .    .    1    .    8    .    .    5    .    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    2    .    .    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (major)         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           21    | .    .    .    1    .    .    .    3    .    .    1    3    7    2    .    .    4    
  Combat Hostiles          20    | .    .    .    1    .    .    .    3    .    .    1    2    7    2    .    .    4    
  Parts Fried              42    | .    .    .    4    .    .    .    5    .    .    1    7    8    3    8    1    5    
  Impact Corruptions       1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    1    .    .    .    .    .    .    .    .    .    1    .    .    3    3    .    
  Heat Transferred         6927  | 297  1670 .    500  .    .    .    275  .    409  50   .    396  481  450  1299 1100 
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      20    | .    2    .    1    .    .    .    4    .    1    1    1    2    .    2    .    6    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   
-------                    Run  | Scr  Mat  Mat  Mat  Sto  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Ext  Fac  
Peak Influence             1314 | 10   186  417  534  702  1314 779  1199 710  651  368  570  394  593  629  550  1068 
  Average Influence        418  | 4    90   133  295  227  1078 537  1018 629  529  173  364  157  477  232  230  471  
Maximum Alert Level        4    | .    .    2    2    3    4    3    4    3    2    1    2    1    2    2    2    3    
  Low Security (%)         34   | 100  100  77   44   55   .    .    .    .    .    72   18   77   .    52   47   9    
  Level 1                  22   | .    .    16   20   32   .    24   .    .    5    27   41   22   30   36   45   39   
  Level 2                  26   | .    .    6    34   10   5    54   12   66   94   .    40   .    69   10   6    33   
  Level 3                  8    | .    .    .    .    1    30   20   41   33   .    .    .    .    .    .    .    17   
  Level 4                  7    | .    .    .    .    .    64   .    46   .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          74   | .    5    3    3    6    .    5    .    5    .    8    .    10   .    14   3    12   
  Investigation            19   | .    3    2    .    1    .    1    .    2    .    3    .    2    .    3    1    1    
  Extermination            11   | .    .    .    .    .    .    2    .    2    .    1    .    2    .    2    .    2    
  Reinforcement            26   | .    2    1    3    2    .    .    .    .    .    3    .    3    .    6    2    4    
  Assault                  6    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    4    
  Garrison                 12   | .    .    .    .    3    .    2    .    .    .    1    .    3    .    2    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       8    | .    .    .    1    .    .    .    .    .    .    1    .    1    .    2    1    2    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    
Alert ID Control Effect    86   | .    .    .    .    .    .    .    1    5    13   11   14   4    8    13   8    9    

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Fac 
Distress Signals           26   | .   .   3   1   6   .   2   .   2   .   1   .   .   .   5   4   2   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Times Spotted              572  | .   37  43  22  41  23  34  42  7   23  31  39  29  36  62  36  67  
  Peak Tracking Total      12   | .   3   5   3   5   7   7   11  6   4   4   5   6   7   8   4   12  
  Tactical Retreats        28   | .   .   .   1   3   .   .   3   .   1   3   1   1   4   9   .   2   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Fac 
Traps Triggered            50   | .   3   1   .   1   6   .   7   .   5   2   11  2   6   5   .   1   
  Indirectly               7    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Fac 
Machines Disabled          65   | .   1   .   8   3   4   1   4   .   3   3   4   3   6   7   5   13  
  Max in Single Turn       7    | .   1   .   4   1   1   1   1   .   1   1   1   1   1   4   1   7   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Garrison Relay           17   | .   .   .   .   .   4   .   3   .   3   .   3   .   4   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Fac 
Machines Accessed          84   | .   7   8   3   14  .   7   .   2   .   10  .   3   .   10  10  10  
  Terminals                53   | .   5   5   1   13  .   2   .   1   .   4   .   1   .   6   10  5   
  Fabricators              6    | .   .   .   .   .   .   2   .   .   .   2   .   1   .   1   .   .   
  Repair Stations          11   | .   1   2   2   .   .   1   .   .   .   1   .   .   .   2   .   2   
  Recycling Units          4    | .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Garrison Access          8    | .   .   .   .   1   .   2   .   1   .   1   .   1   .   1   .   1   
Total Hacks                260  | .   24  23  13  55  .   15  .   7   .   25  .   8   .   26  34  30  
  Successful               144  | .   14  14  7   36  .   8   .   3   .   13  .   4   .   14  13  18  
  Failed                   114  | .   9   8   6   19  .   7   .   4   .   12  .   4   .   12  21  12  
    Catastrophic           27   | .   1   .   .   5   .   1   .   2   .   4   .   2   .   2   4   6   
  Database Lockouts        3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   124  | .   12  11  .   36  .   6   .   4   .   11  .   5   .   8   15  16  
  Terminals                169  | .   16  13  6   50  .   2   .   2   .   12  .   1   .   16  34  17  
  Fabricators              13   | .   .   .   .   .   .   3   .   .   .   3   .   4   .   3   .   .   
  Repair Stations          33   | .   6   9   7   .   .   2   .   .   .   2   .   .   .   4   .   3   
  Recycling Units          7    | .   2   1   .   .   .   .   .   .   .   2   .   .   .   .   .   2   
  Scanalyzers              8    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   4   
  Garrison Access          30   | .   .   .   .   5   .   8   .   5   .   2   .   3   .   3   .   4   
Terminal Hacks             64   | .   7   6   2   22  .   .   .   .   .   3   .   .   .   8   10  6   
  Part Schematic           4    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           6    | .   1   3   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        3    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Open Door                12   | .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   7   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Terminal Index           4    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   1   
  Garrison Index           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   1   .   1   3   .   .   .   .   .   .   .   .   .   1   1   .   
  Locate Traps             5    | .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         3    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   2   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           6    | .   .   .   .   .   .   2   .   .   .   2   .   1   .   1   .   .   
  Load Schematic           3    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   
  Build                    3    | .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   
Repair Station Hacks       21   | .   4   7   5   .   .   2   .   .   .   .   .   .   .   1   .   2   
  Scan Component           12   | .   2   4   3   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Repair                   9    | .   2   3   2   .   .   1   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       3    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      3    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 7    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   4   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Analyze                  4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   
Garrison Access Hacks      10   | .   .   .   .   1   .   3   .   2   .   1   .   1   .   1   .   1   
  Unlock Access            5    | .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Coupler Status           4    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   
Unauthorized Hacks         33   | .   2   .   .   13  .   1   .   1   .   4   .   2   .   3   3   4   
  Terminals                15   | .   1   .   .   10  .   .   .   .   .   1   .   .   .   .   3   .   
    Track                  7    | .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 5    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   
    Disrupt                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Download               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   
    Mechanics              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   3   .   1   .   1   .   1   .   1   .   2   .   3   
    Restock                4    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   1   
    Reprogram              4    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   2   
    Eject                  4    | .   .   .   .   1   .   .   .   .   .   1   .   1   .   1   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         75   | .   6   7   3   13  .   7   .   2   .   9   .   3   .   8   10  7   
  Full Trace Events        7    | .   .   1   .   .   .   1   .   2   .   .   .   .   .   2   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   1   .   .   .   .   .   .   .   .   1   .   1   .   2   .   2   
  Parts Built              5    | .   .   .   .   .   .   1   .   .   .   2   .   2   .   .   .   .   
    Matter                 548  | .   .   .   .   .   .   102 .   .   .   190 .   256 .   .   .   .   
    Time                   226  | .   .   .   .   .   .   51  .   .   .   47  .   128 .   .   .   .   
  Total Part Build Rating  27   | .   .   .   .   .   .   1   .   .   .   10  .   16  .   .   .   .   
Parts Repaired             9    | .   2   3   2   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Time                     254  | .   52  78  52  .   .   44  .   .   .   .   .   .   .   .   .   28  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Fac 
Used RIF Installer         5    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Autoassimilate           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Robots Hacked              112  | .   .   .   .   .   4   11  7   2   8   9   12  11  15  24  6   3   
  Non-combat               22   | .   .   .   .   .   .   4   1   2   .   5   .   5   .   5   .   .   
  Combat                   90   | .   .   .   .   .   4   7   6   .   8   4   12  6   15  19  6   3   
  Autoassimilated          11   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   4   3   
Robot Hacks Applied        113  | .   .   .   .   .   4   12  7   4   8   10  13  15  14  24  2   .   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  find_chute               2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  ignore_repairs           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  drop_inventory           7    | .   .   .   .   .   .   3   .   .   .   2   .   2   .   .   .   .   
  ignore_parts             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  purge_threat             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  find_terminals           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  locate_traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  reprogram_traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  summon_haulers           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  map_route                3    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   
  mark_security            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  find_garrison            3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   
  spike_heat               6    | .   .   .   .   .   .   .   .   .   .   .   2   1   2   1   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  reboot_system            4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   .   .   
  overwrite_iff            9    | .   .   .   .   .   .   1   2   .   1   3   .   .   .   2   .   .   
  streamctrl_high          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
  formatsys_low            6    | .   .   .   .   .   .   1   .   1   .   1   .   2   .   1   .   .   
  formatsys_high           57   | .   .   .   .   .   3   6   5   .   7   1   9   5   10  9   2   .   
Relay Couplers Released    95   | .   .   .   .   11  16  3   12  .   11  4   10  4   16  5   .   3   
  Ejected                  14   | .   .   .   .   3   .   .   .   .   .   4   .   4   .   3   .   .   
  Machine Destruction      67   | .   .   .   .   .   16  .   12  .   11  .   10  .   16  2   .   .   
  Programmers              14   | .   .   .   .   8   .   3   .   .   .   .   .   .   .   .   .   3   
  Attached                 50   | .   .   .   .   .   3   5   4   1   3   4   7   6   8   8   1   .   
Robots Rewired             9    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   7   .   
Allies Hacked              5    | .   .   .   .   .   .   2   .   .   1   .   .   .   1   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Sto  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Ext  Fac  
Total Allies               125   | .    .    .    .    12   3    9    8    3    8    5    10   7    13   15   23   9    
  Largest Group            14    | .    .    .    .    10   8    5    5    8    8    11   5    5    7    10   14   11   
  Highest-Rated Group      565   | .    .    .    .    173  139  88   128  180  196  292  149  157  283  396  565  448  
  Highest-Rated Ally       156   | .    .    .    .    29   29   32   37   32   32   47   41   49   49   49   156  56   
Total Orders               72    | .    .    .    .    9    5    7    3    3    5    6    4    16   8    6    .    .    
  STAY                     12    | .    .    .    .    1    .    1    1    1    .    .    1    1    4    2    .    .    
  GOTO                     25    | .    .    .    .    3    2    3    1    .    2    2    2    7    1    2    .    .    
  ROAM                     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   19    | .    .    .    .    5    2    3    1    1    1    .    1    1    3    1    .    .    
  AID                      8     | .    .    .    .    .    .    .    .    1    2    4    .    .    .    1    .    .    
  PICKUP                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  COLLECT                  6     | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
Ally Attacks               1109  | .    .    .    .    98   97   81   23   34   84   76   58   40   61   110  231  116  
  Total Damage             24754 | .    .    .    .    1398 1387 1186 501  574  2064 1873 1910 1453 1281 3640 5053 2434 
  Kills                    175   | .    .    .    .    17   16   9    3    5    13   20   15   5    8    16   22   26   
Allies Corrupted           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    2    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Fac 
Robot Analysis Total       6    | .   1   3   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   
-------------              Run   | Scr  Mat  Mat  Mat  Sto  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Ext  Fac  
Turns Passed               26384 | 113  1817 2072 853  1813 1984 2162 1797 536  1646 1439 2072 761  1883 1963 2125 1348 
Spaces Moved               13432 | 52   757  756  345  746  1079 837  999  404  990  999  1152 411  974  1093 1175 663  
  Core                     4     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Treads                   4916  | 50   757  756  345  746  1079 837  122  .    .    .    .    32   138  .    47   7    
  Legs                     2025  | .    .    .    .    .    .    .    .    .    .    .    .    .    832  553  636  4    
  Wheels                   5701  | .    .    .    .    .    .    .    877  404  990  999  1152 379  .    119  131  650  
  Hover                    786   | .    .    .    .    .    .    .    .    .    .    .    .    .    4    421  361  .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  180  180  165  165  165  110  120  120  120  120  110  142  63   63   120  
  Average Speed            146   | 155  179  199  180  175  165  178  136  120  126  122  129  122  150  118  125  145  
  Slowest Speed            2000  | 160  180  200  200  200  165  210  210  120  130  130  200  185  180  430  220  2000 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 4    95   71   22   84   95   15   93   8    82   33   89   6    92   32   75   24   
  Regions Visited          16
    Branch Regions         2
  Pre-discovered Areas     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    1    1    .    1    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      4     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 93    | .    .    .    19   8    3    6    3    .    2    .    1    2    7    31   5    6    
Terrain Destroyed          371   | .    12   .    82   8    3    6    12   .    8    10   11   9    13   96   13   88   
  Melee                    51    | .    .    .    .    8    .    6    .    .    2    .    1    .    6    20   4    4    
  Projectile               62    | .    .    .    .    .    3    .    1    .    .    .    1    5    7    30   9    6    
  AOE                      258   | .    12   .    82   .    .    .    11   .    6    10   9    4    .    46   .    78   

 Actions                         | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   
---------                  Run   | Scr  Mat  Mat  Mat  Sto  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Ext  Fac  
Total                      18102 | 69   1018 1071 502  1041 1231 1387 1312 447  1290 1181 1580 611  1271 1537 1662 892  
  Wait                     1783  | .    76   94   67   63   41   397  114  11   108  89   136  71   78   150  238  50   
  Move                     13416 | 51   756  755  344  745  1078 836  998  403  989  998  1151 410  973  1092 1174 663  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  296   | 6    33   18   17   22   14   14   22   4    25   11   24   16   21   19   18   12   
  Fast Attach              135   | 6    8    11   5    3    1    4    4    4    1    4    4    8    15   21   25   11   
  Attach                   145   | .    5    8    4    11   5    8    10   1    6    6    14   11   13   22   4    17   
  Detach                   8     | .    .    .    .    1    .    .    .    .    .    .    .    .    3    1    2    1    
  Swap                     316   | .    8    9    9    31   17   30   32   3    24   13   30   11   26   31   21   21   
  Drop                     337   | .    21   16   15   38   16   17   13   8    25   16   26   21   25   33   42   5    
  Fire                     1251  | 6    111  160  41   115  40   67   74   12   65   44   110  63   72   108  93   70   
  Melee                    242   | .    .    .    .    9    7    14   16   1    14   .    21   .    15   59   45   41   
  Ram                      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Crush                    2     | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
  Escape Stasis            168   | .    .    .    .    2    12   .    28   .    32   .    64   .    30   .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat x2 / Min)
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage (discovered 3 exits: Fac / [Rec] / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 5 exits: *Fac x2 / [*Low x2] / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 4 exits: *Upp x2 / *Ext x2)
-5/Extension (discovered 3 exits: *Fac x2 / [*Cet])
-4/Factory (discovered 3 exits: *Upp x2 / Arm)

 History 
---------
  Turn | Location      | Event
    20 | -11/Scrapyard | Discovered new exit (range 15)
   114 | -11/Scrapyard | Entered Materials
   318 | -10/Materials | Build established: Mutant
   407 | -10/Materials | Lost 3 parts (1p2w)
   714 | -10/Materials | Discovered new exit (range 15)
   836 | -10/Materials | Build established: Hauler-Mutant
  1072 | -10/Materials | Core integrity fell below 50%
  1178 | -10/Materials | Discovered new exit (range 7)
  1196 | -10/Materials | Central database locked down
  1404 | -10/Materials | Discovered new exit (range 4)
  1600 | -10/Materials | Repaired Lgt. Treads
  1627 | -10/Materials | Repaired Lgt. Treads
  1743 | -10/Materials | Discovered new exit (range 15)
  1849 | -10/Materials | Discovered new exit (range 16)
  1881 | -10/Materials | Core integrity fell below 20%
  1931 | -10/Materials | Entered another Materials area
  1931 | -9/Materials  | Evolved 2 slots: Utility x2
  2266 | -9/Materials  | Repaired Lgt. Treads
  2745 | -9/Materials  | Discovered new exit (range 3)
  2807 | -9/Materials  | Repaired Lgt. Treads
  2834 | -9/Materials  | Repaired Lgt. Treads
  3160 | -9/Materials  | Build established: Scavenger-Mutant
  3258 | -9/Materials  | Identified exit to Mines
  3383 | -9/Materials  | Core integrity fell below 50%
  3510 | -9/Materials  | Build established: Hauler-Mutant
  3590 | -9/Materials  | Core integrity fell below 20%
  3893 | -9/Materials  | Discovered new exit (range 16)
  3917 | -9/Materials  | Central database locked down
  4003 | -9/Materials  | Entered another Materials area
  4003 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  4061 | -8/Materials  | Identified exit to Storage
  4205 | -8/Materials  | Repaired Lgt. Treads
  4259 | -8/Materials  | Repaired Lgt. Treads
  4856 | -8/Materials  | Entered Storage
  5481 | -8/Storage    | Identified exit to Factory
  5481 | -8/Storage    | Discovered new exit (range 12)
  5749 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  6093 | -8/Storage    | Build established: Commander-Mutant
  6450 | -8/Storage    | Garrison activated, responded to threat
  6471 | -8/Storage    | Identified exit to Garrison
  6669 | -8/Storage    | Entered Garrison
  6669 | -8/Garrison   | Accompanied by 8 allies
  6762 | -8/Garrison   | Triggered checkpoint
  6765 | -8/Garrison   | Triggered checkpoint
  6798 | -8/Garrison   | Triggered checkpoint
  6820 | -8/Garrison   | Triggered checkpoint
  6837 | -8/Garrison   | Discovered exit to Factory (range 10)
  7054 | -8/Garrison   | Build established: Hauler-Mutant
  7073 | -8/Garrison   | Discovered exit to Factory (range 15)
  7105 | -8/Garrison   | Installed Relay Interface Framework
  7140 | -8/Garrison   | Triggered checkpoint
  7170 | -8/Garrison   | Garrison Relay disabled
  7336 | -8/Garrison   | Triggered checkpoint
  7375 | -8/Garrison   | Garrison Relay disabled
  7420 | -8/Garrison   | Build established: Bothacker-Mutant
  7466 | -8/Garrison   | Discovered exit to Factory (range 13)
  7640 | -8/Garrison   | Triggered checkpoint
  7671 | -8/Garrison   | Garrison Relay disabled
  8260 | -8/Garrison   | Triggered checkpoint
  8292 | -8/Garrison   | Garrison Relay disabled
  8653 | -8/Garrison   | Entered Factory
  8653 | -7/Factory    | Accompanied by 3 allies
  8653 | -7/Factory    | Evolved 2 slots: Utility x2
  8948 | -7/Factory    | Repaired Imp. Cooling System
  9264 | -7/Factory    | Fabricated Hcp. Storage Unit (x1)
 10421 | -7/Factory    | Garrison activated, responded to threat
 10566 | -7/Factory    | Identified exit to Garrison
 10677 | -7/Factory    | P-60 Hacker assimilated allied Trooper 4c
 10766 | -7/Factory    | Garrison activated, responded to threat
 10815 | -7/Factory    | Entered Garrison
 10815 | -7/Garrison   | Accompanied by 2 allies
 10886 | -7/Garrison   | Triggered checkpoint
 10936 | -7/Garrison   | Garrison Relay disabled
 11030 | -7/Garrison   | Triggered checkpoint
 11036 | -7/Garrison   | Triggered checkpoint
 11047 | -7/Garrison   | Triggered checkpoint
 11087 | -7/Garrison   | Destroyed 11 combat bots
 11087 | -7/Garrison   | Lost 5 parts (1p1n2u1w)
 11142 | -7/Garrison   | Triggered checkpoint
 11184 | -7/Garrison   | Destroyed 7 combat bots
 11298 | -7/Garrison   | Discovered new exit (range 12)
 11413 | -7/Garrison   | Discovered new exit (range 14)
 11440 | -7/Garrison   | Expanded RIF knowledge: Alert ID Control
 11706 | -7/Garrison   | Triggered checkpoint
 11782 | -7/Garrison   | Garrison Relay disabled
 11835 | -7/Garrison   | Discovered new exit (range 14)
 12080 | -7/Garrison   | Triggered checkpoint
 12101 | -7/Garrison   | Garrison Relay disabled
 12612 | -7/Garrison   | Entered Factory
 12612 | -7/Factory    | Accompanied by 5 allies
 12746 | -7/Factory    | Identified exit to Garrison
 13012 | -7/Factory    | First assault squad dispatched
 13148 | -7/Factory    | Entered Garrison
 13148 | -7/Garrison   | Accompanied by 5 allies
 13154 | -7/Garrison   | Expanded RIF knowledge: Patrol Navigation
 13218 | -7/Garrison   | P-60 Hacker assimilated allied G-47 Trooper
 13282 | -7/Garrison   | Spotted B-75 Beast
 13282 | -7/Garrison   | Spotted B-75 Beast
 13307 | -7/Garrison   | Destroyed B-75 Beast
 13310 | -7/Garrison   | Triggered checkpoint
 13372 | -7/Garrison   | Triggered checkpoint
 13508 | -7/Garrison   | Triggered checkpoint
 13522 | -7/Garrison   | Triggered checkpoint
 13734 | -7/Garrison   | Triggered checkpoint
 13758 | -7/Garrison   | Garrison Relay disabled
 13787 | -7/Garrison   | Discovered new exit (range 14)
 13928 | -7/Garrison   | Triggered checkpoint
 13941 | -7/Garrison   | Core integrity fell below 50%
 13950 | -7/Garrison   | Garrison Relay disabled
 14010 | -7/Garrison   | Discovered new exit (range 13)
 14157 | -7/Garrison   | Discovered new exit (range 10)
 14195 | -7/Garrison   | Triggered checkpoint
 14225 | -7/Garrison   | Garrison Relay disabled
 14393 | -7/Garrison   | Allies destroyed B-75 Beast
 14794 | -7/Garrison   | Entered Factory
 14794 | -6/Factory    | Accompanied by 8 allies
 14794 | -6/Factory    | Evolved 2 slots: Utility x2
 14888 | -6/Factory    | Discovered new exit (range 15)
 15069 | -6/Factory    | Discovered new exit (range 15)
 15238 | -6/Factory    | Discovered new exit (range 11)
 15350 | -6/Factory    | Garrison activated, responded to threat
 15546 | -6/Factory    | Fabricated Fission Core (x2)
 15690 | -6/Factory    | Discovered new exit (range 12)
 16221 | -6/Factory    | Identified exit to Garrison
 16233 | -6/Factory    | Entered Garrison
 16370 | -6/Garrison   | Triggered checkpoint
 16414 | -6/Garrison   | Triggered checkpoint
 16472 | -6/Garrison   | Garrison Relay disabled
 16521 | -6/Garrison   | Spotted B-75 Beast
 16668 | -6/Garrison   | Destroyed B-75 Beast
 16836 | -6/Garrison   | Triggered checkpoint
 16847 | -6/Garrison   | Triggered checkpoint
 16867 | -6/Garrison   | Triggered checkpoint
 17037 | -6/Garrison   | Discovered new exit (range 10)
 17170 | -6/Garrison   | Triggered checkpoint
 17185 | -6/Garrison   | Garrison Relay disabled
 17244 | -6/Garrison   | Discovered new exit (range 9)
 17264 | -6/Garrison   | Expanded RIF knowledge: Autoassimilate
 17454 | -6/Garrison   | Discovered new exit (range 14)
 17572 | -6/Garrison   | Build established: Botlord-Mutant
 17622 | -6/Garrison   | Triggered checkpoint
 17649 | -6/Garrison   | Garrison Relay disabled
 18305 | -6/Garrison   | Entered Factory
 18305 | -5/Factory    | Accompanied by 4 allies
 18305 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 18427 | -5/Factory    | Garrison activated, responded to threat
 18824 | -5/Factory    | Identified exit to Garrison
 18931 | -5/Factory    | Fabricated Biometal Medium Treads (x2)
 18988 | -5/Factory    | Build established: Scavenger-Mutant
 19040 | -5/Factory    | Destroyed 8 combat bots
 19066 | -5/Factory    | Entered Garrison
 19104 | -5/Garrison   | Triggered checkpoint
 19140 | -5/Garrison   | Garrison Relay disabled
 19354 | -5/Garrison   | System corruption reached 10%
 19408 | -5/Garrison   | Triggered checkpoint
 19420 | -5/Garrison   | Triggered checkpoint
 19439 | -5/Garrison   | Lost 4 parts (1p2n1u)
 19493 | -5/Garrison   | Lost 5 parts (3n2w)
 19506 | -5/Garrison   | Triggered checkpoint
 19642 | -5/Garrison   | Triggered checkpoint
 19648 | -5/Garrison   | Garrison Relay disabled
 19689 | -5/Garrison   | Discovered new exit (range 8)
 19803 | -5/Garrison   | Triggered checkpoint
 19855 | -5/Garrison   | Discovered new exit (range 9)
 19985 | -5/Garrison   | Discovered new exit (range 15)
 20018 | -5/Garrison   | Expanded RIF knowledge: Autoassimilate
 20072 | -5/Garrison   | Triggered checkpoint
 20107 | -5/Garrison   | Garrison Relay disabled
 20447 | -5/Garrison   | Build established: Botlord-Mutant
 20702 | -5/Garrison   | Triggered checkpoint
 20722 | -5/Garrison   | Garrison Relay disabled
 20949 | -5/Garrison   | Entered Factory
 20949 | -5/Factory    | Accompanied by 6 allies
 21930 | -5/Factory    | Build established: Bothacker-Mutant
 22013 | -5/Factory    | Spotted B-75 Beast
 22244 | -5/Factory    | Core integrity fell below 50%
 22286 | -5/Factory    | Discovered new exit (range 4)
 22356 | -5/Factory    | Garrison activated, responded to threat
 22467 | -5/Factory    | Lost 6 parts (3n2u1w)
 22615 | -5/Factory    | Lost 3 parts (1p1n1w)
 22655 | -5/Factory    | Identified exit to Upper Caves
 22655 | -5/Factory    | Identified exit to Extension
 22912 | -5/Factory    | Entered Extension
 22979 | -5/Extension  | Rescued a captive Derelict
 22981 | -5/Extension  | Rescued a captive Derelict
 23016 | -5/Extension  | Rescued a captive Derelict
 23017 | -5/Extension  | Rescued a captive Derelict
 23025 | -5/Extension  | Rescued a captive Derelict
 23026 | -5/Extension  | Rescued a captive Derelict
 23156 | -5/Extension  | Spotted B-75 Beast
 23193 | -5/Extension  | Destroyed B-75 Beast
 23226 | -5/Extension  | Spotted B-75 Beast
 23238 | -5/Extension  | Allies destroyed B-75 Beast
 23250 | -5/Extension  | Core integrity fell below 20%
 23290 | -5/Extension  | Discovered new exit (range 10)
 23624 | -5/Extension  | Rescued A7
 23850 | -5/Extension  | Build established: Scavenger-Mutant
 23946 | -5/Extension  | Rescued a captive Derelict
 23972 | -5/Extension  | Rescued a captive Derelict
 23973 | -5/Extension  | Rescued a captive Derelict
 24012 | -5/Extension  | Disrupted transfer network
 24227 | -5/Extension  | Destroyed A7
 24228 | -5/Extension  | Extracted ID and sensor layout for unrecognized location from A7's data core
 24254 | -5/Extension  | Found Prototype Protection
 24254 | -5/Extension  | Identified Med. Regenerative Plating
 24394 | -5/Extension  | Discovered new exit (range 16)
 24394 | -5/Extension  | Discovered new exit (range 16)
 25037 | -5/Extension  | Entered Factory
 25037 | -4/Factory    | Accompanied by 9 allies
 25037 | -4/Factory    | Evolved 2 slots: Utility x2
 25060 | -4/Factory    | Build established: Bothacker-Mutant
 25276 | -4/Factory    | Repaired Imp. Remote Datajack
 25409 | -4/Factory    | P-70 Sage assimilated allied DN-FN9(b)
 25450 | -4/Factory    | Discovered new exit (range 16)
 25537 | -4/Factory    | Identified exit to Upper Caves
 25537 | -4/Factory    | Identified exit to Armory
 25565 | -4/Factory    | Garrison activated, responded to threat
 25787 | -4/Factory    | First assault squad dispatched
 25943 | -4/Factory    | P-70 Sage assimilated allied G-67 Veteran
 26022 | -4/Factory    | System corruption reached 10%
 26078 | -4/Factory    | Lost 8 parts (2p1n3u2w)
 26302 | -4/Factory    | Core integrity fell below 50%
 26356 | -4/Factory    | Lost 10 parts (2p3n1u4w)
 26358 | -4/Factory    | Destroyed 8 combat bots
 26376 | -4/Factory    | Core integrity fell below 20%
 26385 | -4/Factory    | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
26365_ Chain reaction triggered in Prototype Power Core.
26365_ Door malfunctions.
26365_ Fusion Modulator explodes. <x2>
26365_ Adv. EMP Blaster destroyed.
26365_ Destroyed Adv. EMP Blaster.
26365_ Com. Wheel destroyed.
26365_ Destroyed Com. Wheel.
26365_ Imp. Heat Sink destroyed.
26371_ Acquired Imp. Core Shielding.
26372_ Com. Wheel destroyed.
26374_ U-05 Engineer lays Concrete. <x2>
26377_ System corrupted: Matter fused (-9).
26377_ U-05 Engineer lays Concrete. <x3>
26381_ Imp. Core Shielding destroyed.
26381_ U-05 Engineer lays Concrete. <x2>
26382_ Myomer Leg destroyed.
26383_ U-05 Engineer lays Concrete.
26384_ K-01 Serf cleans the Power Conduit.
26384_ U-05 Engineer builds a Wall.
26385_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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| ??????????????  ????????????????#                  |
| ???????????????  ?????????#######          * [[    |
| ????????????????  ?????? /                      %% |
| ?????????????????  ??????########             [ [= |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Coolant Potential          80
Energy Generation          41
Energy Capacity            570
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              12
Additional Mass Support    16
Armor Coverage             450
Core Shielding             30
Utility Shielding          66
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                52
Targeting Accuracy         6
Armor Integrity Analysis   50
Recoil Reduction           4
Energy Filtering           50
Offensive Hacking          14
Defensive Hacking          14

 Item Schematics 
-----------------
      Hcp. Storage Unit | -10/Materials | Hacked
           Fission Core | -6/Factory    | Hacked
 Biometal Medium Treads | -5/Factory    | Downloaded
       Gamma Bomb Array | -5/Factory    | Hacked
     Adv. Plasma Cannon | -5/Factory    | Hacked
   Tri-rail Accelerator | -4/Factory    | Scanalyzed
     Adv. Hacking Suite | -4/Factory    | Scanalyzed

 Robot Schematics 
------------------
 B-60 Warrior | -5/Factory | Hacked

 Fabricated
------------
      Hcp. Storage Unit | x1 | -7/Factory 
           Fission Core | x2 | -6/Factory 
 Biometal Medium Treads | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmorRiotStripper
  Manual?         0
Play Time         03:52:51
  Cumulative      442.4 hours
  Start           2020.09.01 @ 13:53:24
  End             2020.09.01 @ 17:57:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          294
  Rogue           294
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0
Lore%             86
Gallery%          86
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8ea735e3-00bd-4e02-b57b-61a1634368cf