Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.06 @ 22:44:46 Player: MoYuYu Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (100) 500 Value Destroyed (3574) 3574 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (611) 611 TOTAL SCORE: 10385 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 587 Cogmind --------- Core Integrity 1068/1150 Matter 261/300 Energy 279/290 System Corruption 9% Temperature Cool (0) Movement Treading (250) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (6) --- Armored Medium Treads Nuclear Pulse Array Field Propulsion Array > --- UTILITY (9) ------ Improved Cooling System Advanced Cooling System Medium Storage Unit Improved Trap Scanner Advanced Sensor Array Advanced Signal Interpreter Hardened Light Armor Plating Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Fission Core Neutrino Core Nuclear Pulse Array Impulse Thruster Hardened Medium Armor Plating Advanced System Shield Plasma Rifle Plasma Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Medium Treads Nuclear Pulse Thruster Nuclear Pulse Thruster Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Improved Cooling System Advanced Cooling System Medium Storage Unit Improved Trap Scanner Advanced Sensor Array Advanced Signal Interpreter Improved Cloaking Device Hacking Suite > --- WEAPON ----------- Plasma Rifle Plasma Rifle Beamcaster > --- INVENTORY -------- Neutrino Core Advanced System Shield Plasma Rifle Plasma Rifle Ripper [Rating: 94] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Ballistic Gun Gauss Rifle Launcher Rocket Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 2 . . 2 . . 2 2 Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 1 . . . . . 1 . Utility 7 | . . . 1 . 1 1 . . 2 . . 1 1 Weapon 1 | . . . . . . . . . . . . . 1 Parts Attached 119 | 10 7 7 17 . 23 9 . 4 3 16 1 15 7 Power 15 | 1 . 2 3 . 5 1 . . . 1 . 2 . Engine 5 | 1 . . 2 . . . . . . . . 2 . Core 9 | . . 2 1 . 5 1 . . . . . . . Reactor 1 | . . . . . . . . . . 1 . . . Propulsion 39 | 4 4 1 5 . 7 4 . 3 1 5 . 2 3 Treads 15 | 1 . . 4 . 3 1 . 2 1 2 . 1 . Leg 7 | 2 4 1 . . . . . . . . . . . Wheel 12 | 1 . . 1 . 4 3 . 1 . 1 . 1 . Hover . | . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . 2 . . 3 Utility 38 | 2 1 1 4 . 6 2 . 1 2 7 1 8 3 Device 21 | 1 1 1 2 . 3 2 . . 1 4 . 4 2 Storage 2 | 1 . . 1 . . . . . . . . . . Processor 3 | . . . . . 1 . . . . . . 2 . Hackware 1 | . . . . . . . . . . . . 1 . Protection 11 | . . . 1 . 2 . . 1 1 3 1 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 27 | 3 2 3 5 . 5 2 . . . 3 . 3 1 Energy Gun 16 | 3 2 . 2 . 2 1 . . . 2 . 3 1 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 9 | . . 3 1 . 3 1 . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . . . . Parts Lost 26 | . 1 3 1 . 4 . 1 . 1 8 . 1 6 Power 5 | . . 1 1 . 2 . . . . 1 . . . Propulsion 10 | . . . . . 2 . . . 1 3 . . 4 Utility 7 | . . . . . . . 1 . . 4 . 1 1 Weapon 4 | . 1 2 . . . . . . . . . . 1 Highest Loss Streak 5 | . 1 2 1 . 2 . 1 . 1 5 . 1 4 To Critical Strikes 1 | . . . . . . . . . . 1 . . . Average Backups 9 | 4 7 8 8 10 9 9 10 7 8 7 10 9 8 Power . | . 1 1 . 1 . 1 1 1 1 1 1 . 1 Propulsion 2 | 3 4 4 2 3 2 2 3 1 2 1 3 3 3 Utility 2 | . 2 2 2 2 3 3 3 1 1 3 3 3 1 Weapon 2 | . . . 3 4 3 3 3 3 4 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 27 | . 1 2 2 . 7 1 . . . 5 1 3 5 Power 6 | . 1 . . . 1 1 . . . . . 1 2 Propulsion 5 | . . . . . 2 . . . . 2 . . 1 Utility 8 | . . 2 1 . . . . . . . 1 2 2 Weapon 8 | . . . 1 . 4 . . . . 3 . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 97 99 100 97 98 74 87 91 61 86 85 82 Engine 2 | . 13 . 3 . . . . . . 1 . 3 5 Core 4 | . . 13 7 11 8 7 7 7 6 1 . . . Reactor 1 | . . . . . . . . . . 2 6 1 . Treads 13 | . . . 20 22 18 23 18 18 12 10 13 11 5 Leg 3 | . 28 28 4 . . . . . . . . . . Wheel 8 | . . . 8 11 14 13 7 11 13 4 6 11 4 Flight 1 | . . . . . . . . . . 1 . . 9 Device 17 | . 14 14 19 22 15 13 10 14 20 10 26 20 24 Storage 7 | . 14 14 11 11 9 7 7 7 6 4 6 5 5 Processor 2 | . . . . . . 7 7 7 6 1 . 6 5 Hackware 1 | . . . . . . . . . . . . 3 5 Protection 6 | . . . 2 . 10 8 . 4 12 10 13 5 4 Energy Gun 10 | . 26 8 9 11 8 7 7 7 6 9 13 11 7 Ballistic Gun 5 | . . 18 12 11 9 7 7 7 6 1 . . . Peak Build Rating 94 | 8 8 18 18 15 29 44 41 40 47 79 79 84 94 Average Rating 43 | 5 7 9 14 15 25 37 36 37 46 49 78 77 86 On Entrance 33 | . 8 8 11 15 15 25 44 28 40 46 79 79 77 Avg Prop Armor Cover (%) 16 | 14 . . 16 19 12 15 18 18 10 16 18 19 16 Naked Turns 40 | . . . . . . . . . . 40 . . . Heaviest Build 79 | 14 15 14 29 25 33 35 27 29 37 79 58 56 50 Greatest Support 140 | 20 20 20 40 10 62 67 28 40 40 140 16 140 97 Greatest Overweight (x) 3 | . . . 2 2 3 1 . 1 . 3 3 1 1 Average Overweight (x) . | . . . 1 2 . . . . . . 3 . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 10 8 10 10 10 Most Carried 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 4 7 7 8 10 9 9 10 7 8 7 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 9 Class Distribution -------------------- 64% | Scavenger-Mutant 26% | Mutant 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Ninja | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Fac Matter Collected 2843 | 247 158 93 479 . 794 349 . 150 73 190 10 239 61 Remotely . | . . . . . . . . . . . . . . Salvage Created 4331 | 58 270 166 578 . 1365 523 . 236 246 . 87 662 140 Parts 202 | 5 10 13 33 . 78 28 . 8 7 . 5 15 . Haulers Intercepted 3 | . . . 1 . 2 . . . . . . . . Recyclers Shooed 4 | . . . . . . . . 2 . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Fac Combat Hostiles Destroyed 83 | . 6 8 16 . 23 9 . 2 2 . 2 13 2 Guns 76 | . 6 8 12 . 23 9 . 2 2 . 2 10 2 AOE 4 | . . . 4 . . . . . . . . . . Classes Destroyed 13 | 1 1 1 4 . 3 2 . . . . . 1 . Worker 4 | . . . . . 2 2 . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . Hauler 3 | . . . 1 . 2 . . . . . . . . Recycler 4 | . . . . . 1 . . 2 1 . . . . Mechanic 1 | . . . . . . . . . . . . 1 . Operator 1 | . . . 1 . . . . . . . . . . Watcher 2 | . . . . . . 2 . . . . . . . Swarmer 21 | . . 6 4 . 3 2 . . . . 1 5 . Grunt 33 | . 6 2 6 . 11 3 . . . . . 5 . Brawler 2 | . . . 1 . 1 . . . . . . . . Sentry 20 | . . . 5 . 7 2 . 2 2 . 1 1 . Hunter 3 | . . . . . 1 . . . . . . . 2 Programmer 4 | . . . . . . 2 . . . . . 2 . Best Kill Streak 6 | 1 3 3 5 . 6 3 . 3 2 . 1 6 1 Combat Bots Only 6 | . 3 3 4 . 5 2 . 1 1 . 1 6 1 Max Kills in Single Turn 3 | 1 1 1 3 . 2 1 . 1 1 . 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Fac Hostile Shots Fired 673 | . 37 56 57 . 106 68 2 45 81 12 16 117 76 Missed 211 | . 9 10 25 . 21 26 1 17 30 . 8 38 26 Hits 462 | . 28 46 32 . 85 42 1 28 51 12 8 79 50 Melee 15 | . . . . . 2 . 1 . . 12 . . . Projectile 447 | . 28 46 32 . 83 42 . 28 51 . 8 79 50 AOE 1 | . . . . . . . . . . . . 1 . Critical Strikes 16 | . . 1 1 . 3 . . . . 5 . 5 1 Part Disruptions 1 | . . . . . . . . . . . . 1 . Damage Taken 7029 | . 366 442 423 . 1323 435 57 215 372 511 180 1554 1151 Core 1031 | . 110 126 11 . 228 54 . 27 11 262 . 120 82 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 31 | . . . . . 23 8 . . . . . . . Regen/Repaired (Parts) 309 | . . . . . 14 . . 136 . 136 23 . . Core Remaining (%) 71 | 100 . 5 . 97 58 . . 88 . . 67 88 . Volleys Fired 325 | 5 30 32 51 . 76 25 . 10 12 10 4 59 11 Largest 3 | 2 2 2 2 . 2 2 . 2 2 1 2 2 3 Hottest 225 | 90 90 90 88 . 97 108 . 108 108 80 150 150 225 Shots Fired 612 | 10 48 56 100 . 144 48 . 19 23 10 8 118 28 Gun 610 | 10 48 56 98 . 144 48 . 19 23 10 8 118 28 Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . . 2 . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 192 | . . 28 50 . 69 24 . 9 12 . . . . Thermal 399 | 8 31 28 48 . 75 24 . 10 11 10 8 118 28 Explosive 2 | . . . 2 . . . . . . . . . . Electromagnetic 19 | 2 17 . . . . . . . . . . . . Robot Hit Streak 17 | 3 7 5 11 . 17 8 . 8 8 7 5 16 7 Robot Miss Streak 6 | 2 6 3 3 . 4 3 . 2 2 5 1 4 3 Penetration Max 1 | . . . . . 1 1 . . . . . . . Secondary Targets 9 | . . 2 2 . 1 1 . . . . . 2 1 Max Gunslinging Chain 1 | . . 1 1 . 1 1 . . . . . 1 1 Shots Hit Robots 433 | 5 32 31 71 . 107 35 . 15 19 9 5 81 23 Core Hits 201 | 2 13 14 41 . 44 28 . 11 11 1 2 29 5 Critical Kills 2 | . . . . . 2 . . . . . . . . Critical Parts Destroyed 3 | . . . . . 2 1 . . . . . . . Critical Strikes 29 | . 2 . 3 . 8 1 . . 1 . . 11 3 Burn 21 | . 2 . 2 . 4 . . . . . . 11 2 Destroy 6 | . . . . . 4 1 . . 1 . . . . Sever 2 | . . . 1 . . . . . . . . . 1 Melee Attacks 30 | . . . 2 . 13 1 . . . . . . 14 Impact . | . . . . . . . . . . . . . . Slashing 30 | . . . 2 . 13 1 . . . . . . 14 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8770 | 61 409 308 1347 . 2140 790 . 335 403 248 110 2027 592 Guns 7865 | 61 409 308 967 . 1900 790 . 335 403 248 110 1896 438 Cannons . | . . . . . . . . . . . . . . Explosions 449 | . . . 318 . . . . . . . . 131 . Melee 456 | . . . 62 . 240 . . . . . . . 154 Ramming . | . . . . . . . . . . . . . . Kinetic 2024 | . . 145 417 . 798 428 . 100 136 . . . . Thermal 5670 | 49 250 163 550 . 1102 362 . 235 267 248 110 1896 438 Explosive 318 | . . . 318 . . . . . . . . . . Electromagnetic 302 | 12 159 . . . . . . . . . . 131 . Impact . | . . . . . . . . . . . . . . Slashing 456 | . . . 62 . 240 . . . . . . . 154 Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . 1 10 10 . . . 3 9 Average Corruption 4 | . . . . . . 1 8 10 . . . 2 9 Corruption Purged 3 | . . . . . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 23 | . . . . . . 3 4 9 . . . 6 1 Message Errors 8 | . . . . . . 1 1 4 . . . 2 . Matter Fused 3 | . . . . . . . 1 1 . . . 1 . Heat Flow Errors 3 | . . . . . . . 1 . . . . 1 1 Energy Discharges 2 | . . . . . . 1 . . . . . 1 . Parts Fused 1 | . . . . . . . . 1 . . . . . Data Loss (minor) 2 | . . . . . . . 1 . . . . 1 . Data Loss (major) 1 | . . . . . . . . 1 . . . . . Misfires 2 | . . . . . . 1 . 1 . . . . . Alerts 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 46 | . . . . . . . . . . . . . 46 Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 46 | . . . . . . . . . . . . . 46 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 60 | . . . . . . . . . . . . 60 . Shots 2 | . . . . . . . . . . . . 2 . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 312 | 90 261 123 123 . 144 40 148 143 312 138 . 53 237 Average Temperature 58 | 41 95 32 46 . 30 15 94 55 149 56 . 32 120 Received Heat Transfer 1678 | . 204 108 192 . 549 66 . 66 114 . 12 367 . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . . . . 3 . Parts Melted 32 | . 2 1 2 . 3 2 . . 1 . . 13 8 Heat Transferred 13605 | 136 876 411 1303 . 2590 844 . 525 600 575 185 4412 1148 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Fac Maximum Alert Level 2 | . . . . . 1 . . . . . 1 2 . Low Security (%) 78 | 100 100 100 100 100 69 100 100 100 100 100 75 6 100 Level 1 18 | . . . . . 30 . . . . . 24 75 . Level 2 2 | . . . . . . . . . . . . 17 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 518 | 5 75 110 155 39 316 178 53 32 40 11 256 518 124 Initial 128 | . 3 15 19 39 . 128 53 . 14 7 . 101 124 Average 103 | 1 29 38 99 5 137 87 28 9 20 . 93 307 28 Influence Increases 3710 | 10 155 250 479 . 803 311 . 92 66 20 469 908 147 Destroy 0b10 Robot/C 1940 | . 120 160 320 . 460 180 . 40 40 . 140 440 40 Destroy 0b10 Robot/NC 95 | 10 . . 10 . 25 20 . 10 5 . 5 10 . Destroy Leader 530 | . 20 30 92 . 134 64 . 20 20 . 50 90 10 Allied During Kill 391 | . . . . . . . . . . . 195 196 . Successful Hack 122 | . . . 22 . 39 . . 22 . . 9 20 10 Disable Machine 150 | . . . . . 45 15 . . . . 15 75 . Destroy Structure 167 | . . . 20 . 10 2 . . 1 20 40 62 12 Partial Spotted 60 | . . . . . 30 . . . . . . . 30 Lose Combat Pursuer 255 | . 15 60 15 . 60 30 . . . . 15 15 45 Influence Decreases 3710 | 5 121 239 428 101 521 440 153 62 76 40 261 861 402 Entered New Map 640 | . 2 24 31 62 . 154 100 . 16 13 . 107 131 Time Decay 2647 | 5 109 185 387 39 481 286 43 62 50 9 241 494 256 Lost Part 135 | . 10 30 10 . 40 . 10 . 10 . . 10 15 Lost Ally 138 | . . . . . . . . . . 18 20 100 . Purge Threat 150 | . . . . . . . . . . . . 150 . Squads Dispatched 18 | . 2 . 2 . 3 3 . 1 . . 1 4 2 Investigation 2 | . . . . . 2 . . . . . . . . Extermination 8 | . . . . . . 2 . 1 . . 1 2 2 Reinforcement 8 | . 2 . 2 . 1 1 . . . . . 2 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Fac Distress Signals 15 | . 1 . 3 . 7 3 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 163 | . 12 11 26 . 33 15 6 4 2 8 8 26 12 Peak Tracking Total 7 | . 4 3 7 . 5 5 5 1 1 6 3 4 7 Tactical Retreats 18 | . 1 3 1 . 4 2 1 . . 2 1 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Fac Traps Triggered 7 | . 1 . . . 1 1 . . 1 . 3 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Fac Machines Disabled 10 | . . . . . 3 1 . . . . 1 5 . Max in Single Turn 2 | . . . . . 1 1 . . . . . 2 . Garrison Access 1 | . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Fac Machines Accessed 35 | . 1 . 5 . 11 1 . 4 . . 3 6 4 Terminals 22 | . 1 . 2 . 8 . . 3 . . 3 3 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations 5 | . . . 1 . 2 . . 1 . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 7 | . . . 2 . 1 1 . . . . . 2 1 Garrison Access 1 | . . . . . . . . . . . . 1 . Total Hacks 80 | . 4 . 11 . 23 2 . 8 . . 9 19 4 Successful 45 | . 1 . 6 . 12 2 . 6 . . 5 11 2 Failed 35 | . 3 . 5 . 11 . . 2 . . 4 8 2 Catastrophic 5 | . . . . . 4 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 27 | . 1 . 4 . 9 . . 3 . . 4 4 2 Terminals 59 | . 4 . 7 . 18 . . 6 . . 9 13 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations 8 | . . . 1 . 4 . . 2 . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 11 | . . . 3 . 1 2 . . . . . 4 1 Garrison Access 2 | . . . . . . . . . . . . 2 . Terminal Hacks 17 | . . . 3 . 5 . . 1 . . 3 5 . Prototype ID Bank 2 | . . . . . 1 . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Emergency Access Points 2 | . . . 1 . 1 . . . . . . . . Alert Level 2 | . . . . . 1 . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . . . . 1 . Locate Traps 4 | . . . . . 1 . . . . . 3 . . Security Status 2 | . . . 1 . . . . . . . . 1 . Patrol Status 1 | . . . . . . . . . . . . 1 . Zone Layout 2 | . . . . . 1 . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 1 . 3 . . 2 . . . . . Scan Component 4 | . . . 1 . 2 . . 1 . . . . . Repair 2 | . . . . . 1 . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 7 | . . . 1 . 1 2 . . . . . 3 . Retrieve Study 7 | . . . 1 . 1 2 . . . . . 3 . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . 1 . Unauthorized Hacks 14 | . 1 . 1 . 3 . . 3 . . 2 2 2 Terminals 14 | . 1 . 1 . 3 . . 3 . . 2 2 2 Botnet 14 | . 1 . 1 . 3 . . 3 . . 2 2 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . Hacking Detections 29 | . 1 . 4 . 10 1 . 4 . . 3 4 2 Full Trace Events 1 | . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . 1 . . 2 . . . . . 3 . Parts Repaired 2 | . . . . . 1 . . 1 . . . . . Time 58 | . . . . . 26 . . 32 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Fac Total Allies 18 | . . . . . . . . . . 18 . . . Largest Group 18 | . . . . . . . . . . 18 13 10 . Highest-Rated Group 656 | . . . . . . . . . . 656 496 405 . Highest-Rated Ally 50 | . . . . . . . . . . 50 50 50 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 121 | . . . . . . . . . . 65 38 18 . Total Damage 4862 | . . . . . . . . . . 2398 869 1595 . Kills 28 | . . . . . . . . . . 7 6 15 . Allies Corrupted 1 | . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Fac Active Infowar (turns) 6754 | 13 302 383 717 350 1181 516 61 257 103 222 738 1200 711 Sensors 3506 | . . 3 . . . 466 61 239 103 125 738 1060 711 Traps 1045 | . . . . . . . . . . . . 335 710 Seismic 3574 | 13 302 380 717 350 1181 50 . 256 103 222 . . . Cloaking 12 | . . . . . . . . . . . . . 12 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Fac Turns Passed 8662 | 118 431 492 954 350 1474 622 103 259 103 909 767 1319 761 Spaces Moved 6096 | 74 180 304 597 333 925 440 109 185 66 663 468 984 768 Core 95 | 1 . . . . . . . . . 94 . . . Treads 514 | . . . 28 . 229 43 . . . 188 . 21 5 Legs 596 | 28 180 304 84 . . . . . . . . . . Wheels 4359 | 45 . . 485 333 696 397 109 185 66 318 468 963 294 Hover 20 | . . . . . . . . . . 20 . . . Flight 512 | . . . . . . . . . . 43 . . 469 Fastest Speed 31 | 50 120 120 95 100 85 85 90 90 90 37 150 102 31 Average Speed 103 | 106 120 120 108 100 103 108 90 91 90 113 150 103 60 Slowest Speed 165 | 120 120 120 160 100 160 150 90 105 90 160 150 160 165 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 25 | . . . . . . . . . . . . . 25 Potential Cave-ins 1 | . . . . . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 37 | 3 29 60 60 52 66 15 82 5 3 97 18 23 16 Regions Visited 13 Branch Regions 2 Pre-discovered Areas 2 | . . . . 2 . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 . . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . . . . . . 1 . . Scrap Searched 1 | . . 1 . . . . . . . . . . . Spaces Dug 16 | . . . . . 9 . . . . . . . 7 Terrain Destroyed 32 | . . . 14 . 11 . . . . . . . 7 Melee 16 | . . . . . 9 . . . . . . . 7 Projectile 2 | . . . . . 2 . . . . . . . . AOE 14 | . . . 14 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Fac Total 7750 | 98 348 380 802 350 1276 533 115 254 90 810 526 1167 1001 Wait 929 | 1 116 24 98 18 168 30 4 47 7 95 40 75 206 Move 6040 | 73 179 303 596 332 924 440 108 184 66 662 467 983 723 Hop 20 | . . . . . . . . . . . . . 20 Pick Up 76 | 9 4 4 10 . 14 4 . 5 2 7 2 10 5 Fast Attach 46 | 6 4 4 1 . 6 1 . 1 1 14 . 5 3 Attach 34 | 1 . . 3 . 3 2 . 6 2 3 . 7 7 Detach 11 | . . . . . . . 1 1 . 5 . 2 2 Swap 130 | 3 7 7 27 . 48 21 . . . 2 2 11 2 Drop 101 | . 8 6 14 . 24 9 2 . . 12 3 15 8 Fire 325 | 5 30 32 51 . 76 25 . 10 12 10 4 59 11 Melee 30 | . . . 2 . 13 1 . . . . . . 14 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . 8 . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 16) 550 | -10/Materials | Entered Mines 583 | -10/Mines | Core integrity fell below 50% 805 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 905 | -10/Mines | Build established: Scavenger-Mutant 966 | -10/Mines | Core integrity fell below 20% 1015 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1018 | -10/Mines | Found Prototype Device 1019 | -10/Mines | Identified Exp. Sensor Array 1029 | -10/Mines | Discovered new exit (range 5) 1037 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1042 | -10/Mines | Entered Materials 1042 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1302 | -9/Materials | Identified exit to Mines 1530 | -9/Materials | Discovered new exit (range 3) 1877 | -9/Materials | Discovered new exit (range 10) 1996 | -9/Materials | Entered Mines 2001 | -9/Mines | Discovered new exit (range 9) 2093 | -9/Mines | Found a hidden stash of uninstalled traps 2095 | -9/Mines | Learned location of Zion (-6) 2107 | -9/Mines | Discovered new exit (range 15) 2118 | -9/Mines | Learned location of Storage (-8) 2346 | -9/Mines | Entered Materials 2346 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2415 | -8/Materials | Discovered new exit (range 3) 3350 | -8/Materials | Discovered new exit (range 10) 3377 | -8/Materials | Discovered new exit (range 14) 3408 | -8/Materials | Repaired Seismic Detector 3774 | -8/Materials | Identified exit to Factory 3798 | -8/Materials | Identified exit to Storage 3820 | -8/Materials | Entered Factory 3820 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3881 | -7/Factory | Discovered new exit (range 9) 3906 | -7/Factory | Identified exit to Factory 4161 | -7/Factory | Discovered new exit (range 4) 4164 | -7/Factory | Identified exit to Lower Caves 4167 | -7/Factory | Build established: Mutant 4442 | -7/Factory | Sucked down chute 4442 | -7/Factory | Entered Waste 4449 | -7/Waste | Spotted C-40 Crusher 4450 | -7/Waste | Spotted C-40 Crusher 4457 | -7/Waste | EMP discharged 4457 | -7/Waste | System corruption reached 10% 4473 | -7/Waste | Spotted C-40 Crusher 4489 | -7/Waste | Spotted C-40 Crusher 4513 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4534 | -7/Waste | Discovered new exit (range 12) 4535 | -7/Waste | Spotted C-40 Crusher 4544 | -7/Waste | Identified exit to Factory 4545 | -7/Waste | Entered Factory 4700 | -7/Factory | Repaired Imp. Treads 4791 | -7/Factory | Discovered exit to Factory (range 14) 4804 | -7/Factory | Entered another Factory area 4804 | -6/Factory | Evolved 2 slots: Utility x2 4907 | -6/Factory | Sucked down chute 4907 | -6/Factory | Entered Waste 4983 | -6/Waste | Spotted C-40 Crusher 5029 | -6/Waste | Spotted C-40 Crusher 5032 | -6/Waste | Spotted C-40 Crusher 5033 | -6/Waste | Spotted C-40 Crusher 5042 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5042 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5045 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5062 | -6/Waste | Spotted C-40 Crusher 5076 | -6/Waste | Lost 3 parts (1n2u) 5096 | -6/Waste | Spotted C-40 Crusher 5127 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5129 | -6/Waste | Crushed by Compactor (1 part destroyed) 5152 | -6/Waste | Crushed by Compactor (1 part destroyed) 5159 | -6/Waste | Discovered new exit (range 13) 5178 | -6/Waste | Warlord forces began an assault 5183 | -6/Waste | Lost 5 parts (1p2n2u) 5206 | -6/Waste | Allies destroyed C-40 Crusher 5217 | -6/Waste | Allies destroyed C-40 Crusher 5217 | -6/Waste | Allies destroyed C-40 Crusher 5247 | -6/Waste | Lost 5 allies 5360 | -6/Waste | Found Damper Plating 5653 | -6/Waste | Build established: Scavenger-Mutant 5816 | -6/Waste | Entered Factory 5816 | -6/Factory | Accompanied by 13 allies 6546 | -6/Factory | Discovered new exit (range 16) 6583 | -6/Factory | Entered another Factory area 6583 | -5/Factory | Accompanied by 10 allies 6583 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6590 | -5/Factory | Discovered new exit (range 16) 6725 | -5/Factory | Lost 5 allies 6812 | -5/Factory | Lost 3 allies 7002 | -5/Factory | Discovered new exit (range 6) 7221 | -5/Factory | Spotted B-75 Beast 7734 | -5/Factory | Identified exit to Upper Caves 7901 | -5/Factory | Identified exit to Factory 7902 | -5/Factory | Entered another Factory area 7902 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8616 | -4/Factory | Build established: Ninja 8637 | -4/Factory | Crushed by falling debris 8663 | -4/Factory | Self-destructed Last Messages --------------- 08405_ Dropped Beamcaster. 08406_ Acquired Hrd. Medium Armor Plating. 08415_ W-44 Eye sends out distress signal. 08426_ Slug penetrates Wall. 08506_ Destroyed Antigrav System. 08529_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9F. 08543_ U-05 Engineer builds a Wall. 08637_ The unstable cave ceiling collapses. 08637_ Crushed by falling debris. 08637_ Nuclear Pulse Thruster+ destroyed. 08637_ System corrupted by crushing effect (+1). 08637_ Imp. Cloaking Device destroyed. 08637_ System corrupted by crushing effect (+3). 08637_ Nuclear Pulse Thruster+ destroyed. 08637_ System corrupted by crushing effect (+3). 08637_ Ripper destroyed. 08637_ System corrupted by crushing effect (+2). 08641_ System corrupted: Heat flow error (+263). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? #?????????????????????????????????????? | | ?????#? #?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ?????+ #?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ###### ########??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | +??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ############# #??????????????????????????????? | | # """ #?????# #??????????????????????????????? | | # """ #?????# #??????????????????????????????? | | # """ #?????# #??????????????????????????????? | | # #?????# ################### ????????? | | # !???????# ???????? | | ##+##???????# ^^ A ???????? | | ####????# ^^ Y ???????? | | +????# #################??????????????? | | ######+#########??????????????????????? | | """# """"" #@#??????????????????????? | | ! T"#* ""T"" ###??????????????????????? | | [! """# ###??????????????????????? | | [! # #????????????????????????? | | # ! = #????????????????????????? | | """ """ # #????????????????????????? | | """ """ # u""""""" #????????????????????????? | | """ """ # k""""""" #????????????????????????? | | + "" """" #????????????????????????? | | !! """ # u """" #????????????????????????? | | ! """ # #???????????t????????????? | | ! """ # u #????????????????????????? | | ###/####################+###??????????? | | """ """ ???? | | """ """ ???? | | """ """ % ???? | | ????? | | ????? | | #####+######/#######+########### #####?????? | | # # #???????? #?????????? | | # """"""" # #???????? #?????????? | | ### """"""" # ! ##??????# +?????????? | | ??# """"""" # ! "######## #?????????? | | ??# """"""" # # # #?????????? | | ??# # # # #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 3 Base Temperature (-) 200 Armor Coverage 1760 Resistance: EM 90 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 63 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 30% | -8/Materials Imp. Treads | 12% | -7/Factory Studied --------- Wheel | -9/Materials | Hacked Arm. Huge Wheel | -7/Factory | Hacked Gatling Laser | -7/Factory | Hacked Arm. Wheel | -5/Factory | Hacked Nuclear Pulse Thruster | -5/Factory | Hacked Plasma Rifle | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledSuspensionRipteeth Manual? 0 Play Time 02:08:25 Cumulative 190.8 hours Start 2026.10.06 @ 11:10:37 End 2026.10.06 @ 22:44:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 92 Adventurer 5 Explorer 5 Win Type - Total 13 Types 11/0/1/1/0/0/0/0/0/0 Lore% 50 Gallery% 57 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: cbc3e937-9980-43b9-a439-7670e5cb2502