Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.21 @ 17:59:23

Player: Anting

Result: Destroyed by as-13360 with Assembled Maul

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (566)      566
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1086

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     239/300
Energy                     84/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Treading (480) Ox4
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads
           Aluminum Leg
>          --- UTILITY (2) ------
           Huge Storage Unit
           Seismic Detector
>          --- WEAPON (2) -------
     Light Cannon
  Improved Light Cannon
>          --- INVENTORY (25) ---
     Light Treads
     Light Treads
     Small Storage Unit
     Large Matter Pod (150)
           Seismic Detector
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
  Improved Light Cannon
  Improved Light Cannon
  Improved Light Cannon
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Huge Storage Unit
           Seismic Detector
>          --- WEAPON -----------
           Assault Rifle
           Assault Rifle
>          --- INVENTORY --------
     Light Treads
     Light Treads
     Light Treads
     Small Storage Unit
     Large Matter Pod
           Seismic Detector
     Heavy Assault Rifle
     Heavy Assault Rifle
     Light Cannon
  Improved Light Cannon
  Improved Light Cannon
  Improved Light Cannon
  Improved Light Cannon
           Datajack
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 7   6   2   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   1   1   
    Treads                 1    | .   .   1   
    Leg                    3    | 2   1   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   2   .   
    Device                 2    | 1   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   1   1   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       2    | .   1   1   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   3   3   
  Power                    1    | .   .   1   
  Propulsion               2    | .   1   1   
  Utility                  1    | .   1   .   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      3    | .   1   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   97  98  
  Engine                   13   | .   14  12  
  Leg                      27   | .   27  27  
  Device                   12   | .   12  14  
  Storage                  14   | .   14  14  
  Ballistic Gun            18   | .   19  14  
  Ballistic Cannon         9    | .   8   14  
Peak Build Rating          9    | 7   9   9   
  Average Rating           8    | 5   8   8   
  On Entrance              5    | .   7   9   
Naked Turns                .    | .   .   .   
Heaviest Build             91   | 15  91  91  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  8    | .   8   4   
  Average Overweight (x)   1    | .   1   4   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         20   | 7   20  25  
  Most Carried             16   | 4   16  15  
  Average Carried          12   | 2   13  14  
  Final Capacity           25   | 8   25  25  
  Final Carried            15   | 4   15  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           985  | 212 773 .   
  Remotely                 .    | .   .   .   
Salvage Created            958  | 106 843 9   
  Parts                    51   | 9   42  .   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  14   | .   13  1   
  Guns                     12   | .   12  .   
  Cannons                  2    | .   1   1   
Classes Destroyed          8    | 2   5   1   
  Worker                   1    | .   1   .   
  Tunneler                 2    | 2   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 3    | 1   2   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Grunt                    13   | .   13  .   
  Assembled                1    | .   .   1   
Best Kill Streak           5    | 3   5   1   
  Combat Bots Only         4    | .   4   1   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        96   | .    77   19   
  Missed                   22   | .    22   .    
Damage Taken               1067 | .    691  376  
  Core                     257  | .    126  131  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              93   | 6    79   8    
  Largest                  2    | 2    2    2    
  Hottest                  55   | 40   55   55   
Shots Fired                186  | 12   158  16   
  Gun                      164  | 12   144  8    
  Cannon                   22   | .    14   8    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  186  | 12   158  16   
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         11   | 4    11   6    
  Robot Miss Streak        6    | 2    4    6    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           123  | 8    106  9    
  Core Hits                48   | 4    39   5    
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         2    | .    2    .    
    Destroy                2    | .    2    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1639 | 115  1396 128  
  Guns                     1427 | 115  1266 46   
  Cannons                  205  | .    123  82   
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  7    | .    7    .    
  Kinetic                  1632 | 115  1389 128  
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         6    | .    .    6    
  Average Corruption       4    | .    .    4    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  1    | .    .    1    
    Alerts                 1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 5    | .    2    3    
  Impact                   .    | .    .    .    
  Kinetic                  4    | .    2    2    
  Secondary                1    | .    .    1    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             2    | .    1    1    
  Kicked                   2    | .    1    1    
  Crushed                  .    | .    .    .    
Highest Temperature        41   | .    41   .    
  Average Temperature      20   | .    20   .    
  Received Heat Transfer   390  | .    390  .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             222  | 15  222 23  
  Initial                  23   | .   9   23  
  Average                  33   | 5   37  21  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         96   | 100 95  100 
  Level 1                  3    | .   4   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              30   | .   24  6   
  Peak Tracking Total      7    | .   5   7   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                13   | .   13  .   
  Successful               8    | .   8   .   
  Failed                   4    | .   4   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        1    | .   1   .   
  Manual                   13   | .   13  .   
  Terminals                11   | .   11  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Robot Analysis           2    | .   2   .   
  Unreport Threat          2    | .   2   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                1    | .   1   .   
    Botnet                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2322 | 79   1881 362  
Spaces Moved               543  | 44   416  83   
  Core                     9    | 9    .    .    
  Treads                   .    | .    .    .    
  Legs                     534  | 35   416  83   
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  400  
  Average Speed            249  | 105  235  400  
  Slowest Speed            680  | 120  680  400  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       25   | 3    52   21   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1319 | 61   1164 94   
  Wait                     646  | 1    645  .    
  Move                     541  | 43   415  83   
  Hop                      .    | .    .    .    
  Pick Up                  18   | 4    14   .    
  Fast Attach              9    | 7    2    .    
  Attach                   3    | .    1    2    
  Detach                   .    | .    .    .    
  Swap                     3    | .    3    .    
  Drop                     4    | .    4    .    
  Fire                     93   | 6    79   8    
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     2    | .    1    1    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min] / [*Sub])
-10/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 14)
   80 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  424 | -10/Materials | Discovered new exit (range 15)
  571 | -10/Materials | Central database locked down
  828 | -10/Materials | Core integrity fell below 50%
  980 | -10/Materials | Derelicts attacked the area
 1665 | -10/Materials | Discovered new exit (range 12)
 1961 | -10/Materials | Entered Mines
 2266 | -10/Mines     | Assembled infested the area
 2321 | -10/Mines     | Core integrity fell below 20%
 2323 | -10/Mines     | Destroyed by as-13360 with Assembled Maul

 Last Messages 
---------------
01962_ K-01 Serf collects debris. <x2>
01989_ Kicked K-01 Serf out of the way.
02000_ K-01 Serf collects debris. <x7>
02047_ K-01 Serf cleans the Laser Drill. <x2>
02050_ K-01 Serf collects debris. <x2>
02054_ K-01 Serf cleans the Laser Drill.
02082_ T-07 Excavator is excavating. <x3>
02161_ K-01 Serf cleans the Laser Drill. <x3>
02266_ ALERT: Infestation in the mines,
  dispatching Demolisher response squad.
02297_ as-68737 knocked back.
02298_ Ion Engine destroyed.
02298_ System corrupted by crushing effect (+1).
02304_ Aluminum Leg destroyed.
02304_ System corrupted by crushing effect (+5).
02309_ System corrupted: IFF burst signal
  emitted.
02310_ as-94264 knocked back.
02316_ as-62638 destroyed.
02320_ Assault Rifle destroyed.

 Map 
-----
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HellfireFrostBoomstick
  Manual?         0
Play Time         00:08:25
  Cumulative      147.5 hours
  Start           2025.03.21 @ 17:51:33
  End             2025.03.21 @ 17:59:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          104
  Rogue           104
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           5/0/1/1/0/0/0/0/0
Lore%             70
Gallery%          66
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ed38117e-b599-4309-ae33-9405fbd1e69b