Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.15 @ 02:47:30

Player: THN-L0C

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (167)     835
Value Destroyed (14259)    14259
Prototype IDs (53)         1060
Alien Tech Used (0)        0
Bonus (17702)              17702
              TOTAL SCORE: 43156

 Bonus
-------
High Alert Combat Kills    2451
Follower Combat Kills      7169
Entered Garrisons          1600
Used RIF Installer         5000
Aligned with FarCom        300
Win                        3000
Friendly Fire              -1818

 Cogmind 
---------
Core Integrity             1144/1600
Matter                     173/300
Energy                     79/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Flying (32)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
               Field Propulsion Array
               Impulse Thruster Array
        Cooled Q-thruster
>              --- UTILITY (12) -----
      Advanced Targeting Computer
      Advanced Target Analyzer
  Experimental Core Analyzer
               Graphene Brace
  Experimental System Shield
               Relay Coupler [Cutter] (33)
               Relay Coupler [Demolisher] (33)
>              --- WEAPON (3) -------
               Force Lance
>              --- INVENTORY (5) ----
               Impulse Thruster
      Advanced Cloaking Device
      Enhanced Quantum Rifle
      Enhanced Nova Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
       Advanced Myomer Leg
       Enhanced Biometal Leg
       Enhanced Biometal Leg
       Enhanced Biometal Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY ----------
   Experimental Heat Sink
  High-capacity Storage Unit
   Experimental Targeting Computer
   Experimental Core Analyzer
       Advanced Phase Shifter
                Thermal Barrier
                Relay Coupler [Swarmer]
                Relay Coupler [Sentry]
                Relay Coupler [Specialist]
                Relay Coupler [Hunter]
                Relay Coupler [Heavy]
                Relay Coupler [Proto]
>               --- WEAPON -----------
       Enhanced Nova Cannon
       Advanced Remote Datajack
>               --- INVENTORY --------
                Particle Reactor
          Light Quantum Reactor
       Enhanced Biometal Leg
                Matter Compressor
       Improved Utility Shielding
                Centrium Light Armor Plating
                Graphene Brace
       Improved Remote Force Field
                Relay Coupler [Cutter]
                Relay Coupler [Demolisher]
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                Ragnarok Missile Launcher
       Advanced Remote Datajack
[Rating: 187]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Centrium Leg
  Treads                   Improved Treads
  Leg                      Centrium Leg
  Wheel                    Compact Wheel
  Flight Unit              Field Propulsion Array
Utility                    High-capacity Storage Unit
  Device                   Graphene Brace
  Storage                  High-capacity Storage Unit
  Processor                Experimental Core Analyzer
  Hackware                 Relay Coupler [Grunt]
  Protection               Medium Reactive Plating
Weapon                     Enhanced Nova Cannon
  Energy Gun               Beamcaster
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Flail
  Piercing Weapon          Force Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   .   2   .   .   .   2   .   2   .   .   .   2   .   2   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   1   .   1   .   
  Utility                  10   | .   .   .   .   .   4   .   2   .   .   .   .   .   1   .   .   .   2   .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             376  | 8   12  3   2   3   21  25  7   .   6   37  15  34  3   30  .   8   .   27  3   40  11  41  19  21  
  Power                    46   | 1   1   1   .   .   3   .   .   .   .   3   2   5   1   6   .   1   .   3   .   4   1   5   3   6   
    Engine                 10   | 1   1   .   .   .   2   .   .   .   .   2   1   2   .   .   .   .   .   .   .   .   .   .   .   1   
    Core                   8    | .   .   1   .   .   1   .   .   .   .   .   .   2   1   2   .   .   .   .   .   .   .   .   .   1   
    Reactor                28   | .   .   .   .   .   .   .   .   .   .   1   1   1   .   4   .   1   .   3   .   4   1   5   3   4   
  Propulsion               59   | 2   .   .   1   .   2   3   1   .   .   8   3   6   .   6   .   .   .   3   2   4   5   3   4   6   
    Treads                 9    | 2   .   .   1   .   2   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    31   | .   .   .   .   .   .   .   .   .   .   4   .   4   .   6   .   .   .   3   2   4   5   3   .   .   
    Wheel                  7    | .   .   .   .   .   .   1   1   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 12   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   6   
  Utility                  129  | 2   2   .   .   2   5   10  2   .   4   17  4   12  1   10  .   4   .   16  .   12  3   13  5   5   
    Device                 42   | 1   .   .   .   1   2   4   .   .   .   7   1   2   .   3   .   .   .   5   .   5   3   5   1   2   
    Storage                5    | 1   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   4   2   
    Hackware               44   | .   .   .   .   .   .   .   2   .   2   7   .   6   1   5   .   4   .   7   .   5   .   5   .   .   
    Protection             27   | .   1   .   .   1   3   5   .   .   1   3   3   4   .   2   .   .   .   .   .   1   .   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   142  | 3   9   2   1   1   11  12  4   .   2   9   6   11  1   8   .   3   .   5   1   20  2   20  7   4   
    Energy Gun             18   | 1   .   .   .   .   2   4   .   .   .   3   1   .   .   .   .   .   .   1   .   .   .   1   3   2   
    Energy Cannon          37   | .   .   .   .   .   1   1   .   .   .   .   3   2   .   4   .   2   .   3   .   10  1   10  .   .   
    Ballistic Gun          7    | 2   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   
    Ballistic Cannon       13   | .   3   1   .   1   2   .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   2   .   
    Launcher               15   | .   2   .   .   .   2   4   .   .   1   2   .   2   .   .   .   .   .   .   .   .   1   1   .   .   
    Special Weapon         29   | .   .   .   .   .   .   .   2   .   .   2   .   1   .   2   .   1   .   .   1   10  .   7   2   1   
    Impact Weapon          18   | .   4   1   .   .   3   3   1   .   1   2   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   4    | .   .   .   1   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   .   1   2   .   .   .   1   1   .   .   .   1   .   .   .   5   .   1   4   3   .   2   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      17   | .   .   .   .   .   .   .   .   .   .   .   3   5   .   .   .   .   .   .   .   .   .   .   9   .   
Parts Lost                 68   | .   1   .   .   .   1   9   2   1   .   2   1   13  .   1   .   2   .   .   .   4   .   14  5   12  
  Power                    11   | .   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   2   3   
  Propulsion               15   | .   .   .   .   .   .   1   .   .   .   1   1   3   .   .   .   .   .   .   .   .   .   6   .   3   
  Utility                  30   | .   1   .   .   .   .   6   .   1   .   .   .   5   .   .   .   2   .   .   .   3   .   5   2   5   
  Weapon                   12   | .   .   .   .   .   .   2   1   .   .   1   .   2   .   1   .   .   .   .   .   1   .   2   1   1   
  Highest Loss Streak      12   | .   1   .   .   .   1   3   1   1   .   1   1   7   .   1   .   1   .   .   .   1   .   12  5   11  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Average Slot Usage (%)     93   | .   99  100 100 100 90  96  82  65  54  93  96  79  82  94  100 97  89  97  100 99  99  98  81  77  
  Engine                   3    | .   14  3   .   .   6   9   5   .   .   1   2   3   .   .   .   .   .   .   .   .   .   .   .   2   
  Core                     1    | .   .   10  14  14  1   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   5   4   .   5   8   11  11  10  10  9   8   8   8   8   3   
  Treads                   6    | .   28  28  28  28  18  11  2   .   .   .   .   3   11  4   .   .   .   .   .   .   .   .   .   .   
  Leg                      9    | .   .   .   .   .   .   .   .   .   .   6   .   7   .   12  23  23  21  21  28  27  30  29  .   .   
  Wheel                    2    | .   .   .   .   .   .   6   7   7   7   3   23  7   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   13   | .   11  .   .   .   12  22  23  16  7   12  33  17  11  9   11  11  10  9   9   10  12  7   9   7   
  Storage                  6    | .   14  14  14  14  9   9   7   7   7   7   6   6   5   5   5   5   5   5   4   4   4   3   .   .   
  Processor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   14  9   8   7   15  14  
  Hackware                 14   | .   .   .   .   .   .   .   5   15  16  25  6   11  19  25  23  24  26  30  23  25  26  29  22  19  
  Protection               9    | .   2   14  14  13  24  20  15  5   .   11  5   7   11  10  11  7   5   3   .   .   .   .   .   3   
  Energy Cannon            3    | .   .   .   .   .   3   7   4   .   .   .   3   1   .   3   5   5   5   5   7   5   3   5   .   .   
  Ballistic Gun            1    | .   15  14  14  14  3   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   11  10  2   13  4   .   .   .   .   .   3   4   1   3   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           2    | .   .   .   .   .   .   .   2   7   7   5   .   3   5   3   5   4   5   4   1   2   4   2   3   1   
  Impact Weapon            2    | .   1   .   .   .   2   5   4   .   6   5   3   .   3   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          187  | 7   8   10  12  20  27  38  48  45  32  83  86  87  94  131 124 124 118 149 166 171 187 187 184 183 
  Average Rating           81   | 6   7   9   10  12  22  33  41  35  28  52  80  70  90  111 124 118 118 135 164 164 183 179 173 161 
  On Entrance              78   | .   7   8   10  11  13  27  36  45  27  31  83  81  87  94  124 124 118 118 149 163 167 187 123 126 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             130  | 14  31  31  31  31  46  126 103 94  49  88  103 104 96  130 115 115 103 106 103 118 95  125 57  52  
  Greatest Support         210  | 40  40  40  40  40  46  46  28  28  28  33  52  140 140 140 110 110 110 120 180 180 210 210 113 66  
  Greatest Overweight (x)  29   | 4   .   .   .   .   .   6   6   3   1   29  2   25  .   1   1   1   .   .   .   .   .   .   1   3   
  Average Overweight (x)   1    | .   .   .   .   .   .   4   3   1   1   2   1   1   .   .   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   
  Average Capacity         18   | 7   12  15  15  15  15  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  5   5   
  Most Carried             20   | 3   10  11  14  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  19  20  20  20  5   5   
  Average Carried          17   | 1   8   10  12  14  14  17  18  18  17  19  19  19  20  19  20  19  20  18  18  19  19  19  3   4   
  Final Capacity           20   | 8   15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   
  Final Carried            20   | 3   10  11  13  15  15  20  17  20  17  20  20  20  20  20  20  20  20  20  19  20  20  5   5   4   

 Class Distribution 
--------------------
 29% | Botlord-Mutant
 25% | Bothacker-Mutant
 25% | Mutant
  6% | Commander-Mutant
  4% | Scavenger-Mutant
  3% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
       Skirmisher | -8/Materials
           Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Waste
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Garrison
 Bothacker-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -5/Factory
 Commander-Mutant | -5/Garrison
 Commander-Mutant | -4/Factory
   Botlord-Mutant | -4/Garrison
   Botlord-Mutant | -3/Research
   Botlord-Mutant | -3/Garrison
   Botlord-Mutant | -2/Research
   Botlord-Mutant | -2/Garrison
 Botlord-Sprinter | -1/Access
 Botlord-Sprinter | -1/Command

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   -1   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Acc  Com  
Matter Collected           8929 | 456  233  220  .    290  333  567  69   .    123  544  66   1489 70   742  .    423  .    472  21   1211 .    1069 195  336  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7732 | 228  353  70   .    7    292  787  69   .    .    453  513  1618 .    193  .    314  .    231  .    1227 .    859  140  378  
  Parts                    386  | 22   19   3    .    1    21   37   2    .    .    22   23   79   .    9    .    7    .    19   .    45   .    48   11   18   
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Com 
Combat Hostiles Destroyed  130  | .   8   2   .   .   6   31  2   .   .   4   7   29  .   4   .   3   .   4   .   12  .   16  2   .   
  Melee                    5    | .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     19   | .   2   .   .   .   1   3   .   .   .   1   .   10  .   .   .   .   .   .   .   .   .   .   2   .   
  Cannons                  64   | .   2   2   .   .   4   5   1   .   .   .   7   11  .   4   .   2   .   4   .   12  .   10  .   .   
  AOE                      35   | .   4   .   .   .   1   18  .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   6   .   .   
Classes Destroyed          24   | 3   6   .   .   .   .   4   .   .   .   2   1   .   .   1   .   .   .   1   .   3   .   3   .   .   
  Worker                   7    | 2   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Builder                  2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 6    | 5   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Watcher                  10   | .   2   .   .   .   2   1   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   1   .   .   
  Swarmer                  27   | .   3   .   .   .   1   7   .   .   .   2   .   11  .   .   .   1   .   .   .   1   .   1   .   .   
  Cutter                   8    | .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   .   2   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    59   | .   5   2   .   .   5   17  .   .   .   .   7   13  .   1   .   3   .   .   .   5   .   1   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Programmer               21   | .   .   .   .   .   .   3   2   .   .   .   .   2   .   2   .   .   .   .   .   4   .   6   2   .   
  Q-Series                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Infiltrator              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 7   9   1   .   1   3   5   1   .   .   2   3   4   .   2   .   2   .   2   .   3   .   6   1   4   
  Combat Bots Only         6    | .   4   1   .   .   2   5   1   .   .   2   3   4   .   2   .   2   .   2   .   3   .   6   1   .   
Max Kills in Single Turn   6    | 1   4   1   .   1   2   4   1   .   .   1   2   3   .   1   .   1   .   1   .   1   .   6   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   2   .   .   .   1   4   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   6   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Acc  Com  
Hostile Shots Fired        1193  | .    41   13   .    .    23   173  40   2    50   30   35   148  .    68   .    41   .    28   2    102  1    189  110  97   
  Missed                   372   | .    13   2    .    .    6    44   5    .    23   11   11   45   .    24   .    11   .    11   2    38   1    36   49   40   
Damage Taken               17102 | .    364  133  .    .    293  2292 537  63   213  555  425  1882 .    1234 .    755  .    379  23   1550 .    3692 1305 1407 
  Core                     2354  | .    57   33   .    .    17   242  61   .    116  68   40   255  .    93   .    60   .    73   .    162  .    621  175  281  
  Absorbed by Shields      554   | .    .    .    .    .    .    .    .    .    .    17   40   16   .    12   .    39   .    70   .    154  .    106  .    100  
  Redirected to Shielding  200   | .    .    18   .    .    50   20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    112  
  Ignored by Resistances   927   | .    .    .    .    .    .    40   .    .    .    29   .    .    .    37   .    .    .    .    .    .    .    652  169  .    
Core Remaining (%)         73    | 100  .    .    .    64   .    52   .    .    .    65   .    65   .    .    .    84   .    93   .    87   .    57   .    71   
Volleys Fired              795   | 19   38   9    .    .    26   66   9    .    5    30   17   103  3    77   .    64   .    45   3    135  1    98   27   20   
  Largest                  2     | 2    2    2    .    .    2    2    2    .    1    1    2    2    1    2    .    2    .    2    1    2    1    2    2    1    
  Hottest                  240   | 40   55   55   .    .    143  143  96   .    5    80   154  154  66   240  .    240  .    240  120  240  10   240  130  65   
Shots Fired                1063  | 38   72   18   .    .    41   84   12   .    5    30   27   162  3    90   .    69   .    47   3    160  2    140  40   20   
  Gun                      213   | 38   34   9    .    .    15   25   3    .    .    4    1    53   .    .    .    .    .    .    .    .    .    .    26   5    
  Cannon                   518   | .    34   9    .    .    18   30   3    .    .    .    26   89   3    57   .    31   .    19   1    83   1    105  9    .    
  Launcher                 51    | .    4    .    .    .    8    29   .    .    .    4    .    5    .    .    .    .    .    .    .    .    .    1    .    .    
  Special                  281   | .    .    .    .    .    .    .    6    .    5    22   .    15   .    33   .    38   .    28   2    77   1    34   5    15   
  Kinetic                  308   | 38   68   18   .    .    21   .    3    .    .    .    16   97   3    35   .    .    .    .    .    .    .    .    9    .    
  Thermal                  359   | .    .    .    .    .    12   55   3    .    .    3    .    .    .    15   .    31   .    19   1    83   1    105  26   5    
  Explosive                51    | .    4    .    .    .    8    29   .    .    .    4    .    5    .    .    .    .    .    .    .    .    .    1    .    .    
  Electromagnetic          64    | .    .    .    .    .    .    .    .    .    .    1    11   45   .    7    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         27    | 4    7    5    .    .    6    14   6    .    5    6    6    10   .    12   .    13   .    13   16   12   8    27   4    7    
  Robot Miss Streak        6     | 4    4    1    .    .    3    2    1    .    1    3    3    6    .    3    .    2    .    2    .    3    .    2    3    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               54    | .    .    .    .    .    .    .    .    .    .    .    .    54   .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           722   | 17   46   13   3    .    24   60   18   .    6    41   17   96   .    55   .    48   .    33   3    108  1    101  13   19   
  Core Hits                277   | 10   26   5    .    .    20   62   3    .    .    12   12   43   .    9    .    7    .    4    .    20   .    34   6    4    
  Critical Kills           22    | .    .    .    .    .    .    2    .    .    .    1    5    9    .    2    .    1    .    .    .    2    .    .    .    .    
  Critical Parts Destroyed 14    | 1    .    .    .    .    .    1    .    .    .    .    3    7    .    2    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         43    | 1    .    .    .    .    1    6    .    .    .    1    8    16   .    5    .    1    .    .    .    2    .    .    1    1    
    Burn                   4     | .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    
    Destroy                26    | 1    .    .    .    .    .    .    .    .    .    .    8    13   .    4    .    .    .    .    .    .    .    .    .    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
    Smash                  7     | .    .    .    .    .    .    3    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              266   | .    5    .    3    .    13   142  17   .    3    53   .    13   2    4    .    .    .    .    .    .    .    .    .    11   
  Impact                   247   | .    5    .    .    .    13   142  17   .    3    53   .    8    2    4    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Sneak Attacks            15    | .    1    .    3    .    1    1    1    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Combat Hostiles        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22510 | 196  1363 208  .    36   1040 3780 496  .    77   1735 666  3161 .    991  .    945  .    332  42   2260 .    4167 473  542  
  Guns                     2881  | 196  308  79   .    .    162  285  49   .    .    22   16   1254 .    .    .    .    .    .    .    .    .    .    416  94   
  Cannons                  10660 | .    375  129  .    .    239  287  26   .    .    .    650  1353 .    991  .    945  .    332  42   2260 .    2974 57   .    
  Explosions               5542  | .    633  .    .    .    558  2499 .    .    .    410  .    249  .    .    .    .    .    .    .    .    .    1193 .    .    
  Melee                    3337  | .    39   .    .    .    48   709  408  .    77   1303 .    305  .    .    .    .    .    .    .    .    .    .    .    448  
  Ramming                  90    | .    8    .    .    36   33   .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3811  | 196  683  208  .    .    258  .    49   .    .    .    208  1609 .    543  .    .    .    .    .    .    .    .    57   .    
  Thermal                  8159  | .    .    .    .    .    143  572  26   .    .    22   .    .    .    333  .    945  .    332  42   2260 .    2974 416  94   
  Explosive                5542  | .    633  .    .    .    558  2499 .    .    .    410  .    249  .    .    .    .    .    .    .    .    .    1193 .    .    
  Electromagnetic          1571  | .    .    .    .    .    .    .    .    .    .    .    458  998  .    115  .    .    .    .    .    .    .    .    .    .    
  Impact                   2889  | .    39   .    .    .    48   709  408  .    77   1303 .    305  .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 448   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    448  
Highest Corruption         15    | .    .    .    .    .    .    .    2    2    2    2    3    8    .    2    2    5    .    .    .    2    4    5    10   15   
  Average Corruption       3     | .    .    .    .    .    .    .    1    2    2    2    3    7    .    1    2    4    .    .    .    1    4    4    3    10   
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  272   | .    .    .    .    .    .    .    2    3    3    41   3    85   .    20   1    29   .    .    .    31   3    34   3    14   
    Message Errors         76    | .    .    .    .    .    .    .    1    .    2    8    .    27   .    6    .    9    .    .    .    8    1    8    1    5    
    Matter Fused           67    | .    .    .    .    .    .    .    .    1    .    11   1    21   .    2    .    6    .    .    .    7    1    12   .    5    
    Heat Flow Errors       34    | .    .    .    .    .    .    .    1    .    .    5    .    10   .    3    .    6    .    .    .    3    .    5    .    1    
    Energy Discharges      37    | .    .    .    .    .    .    .    .    1    .    10   1    8    .    2    1    3    .    .    .    7    .    2    1    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      19    | .    .    .    .    .    .    .    .    .    1    1    1    7    .    1    .    .    .    .    .    4    .    2    .    2    
    Data Loss (major)      14    | .    .    .    .    .    .    .    .    .    .    4    .    6    .    1    .    .    .    .    .    .    .    2    1    .    
    Misfires               14    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    4    .    4    .    .    .    1    1    1    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    .    .    1    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1131  | .    13   .    .    .    22   63   59   .    .    247  49   208  .    15   .    16   .    .    .    44   .    283  .    112  
  Projectiles              226   | .    .    .    .    .    .    .    .    .    .    .    49   .    .    15   .    16   .    .    .    44   .    102  .    .    
  Explosions               248   | .    13   .    .    .    22   32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    181  .    .    
  Melee                    657   | .    .    .    .    .    .    31   59   .    .    247  .    208  .    .    .    .    .    .    .    .    .    .    .    112  
Knockbacks                 23    | .    2    3    .    .    1    2    2    .    .    7    1    2    .    3    .    .    .    .    .    .    .    .    .    .    
  Impact                   12    | .    .    .    .    .    1    2    2    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    2    3    .    .    .    .    .    .    .    .    1    2    .    3    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      398   | .    .    .    .    .    16   142  6    .    .    62   .    55   .    .    .    .    .    .    .    .    .    117  .    .    
  Shots                    9     | .    .    .    .    .    1    5    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
  Rammed                   13    | .    4    .    .    2    6    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             14    | .    4    .    .    3    6    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        679   | .    17   48   .    .    210  413  221  .    292  230  426  652  60   445  .    231  .    112  .    198  26   679  126  250  
  Average Temperature      116   | .    5    24   .    .    67   141  113  .    157  71   141  163  32   118  .    75   .    45   .    37   19   152  56   56   
  Received Heat Transfer   3237  | .    165  72   .    .    126  1062 72   .    66   13   148  419  .    142  .    152  .    17   .    99   .    552  63   69   
  Effects                  38    | .    .    .    .    .    .    7    .    .    .    .    1    14   .    4    .    .    .    .    .    .    .    12   .    .    
    Shutdowns              10    | .    .    .    .    .    .    .    .    .    .    .    1    3    .    2    .    .    .    .    .    .    .    4    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Interference           9     | .    .    .    .    .    .    5    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    2    .    .    
    Matter Decay           5     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         6     | .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    3    .    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           12    | .    .    .    .    .    .    1    .    .    .    3    .    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          6     | .    .    .    .    .    .    1    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              27    | .    .    .    .    .    .    1    .    .    .    5    4    17   .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       19    | .    .    .    .    .    .    1    6    .    .    8    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             18    | .    .    .    .    .    .    2    .    .    .    1    1    .    .    .    .    1    .    .    .    8    .    2    3    .    
  Heat Transferred         7378  | .    .    .    .    .    333  1221 37   .    .    50   .    .    .    296  .    567  .    220  37   1850 .    2212 444  111  
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Acc  Com  
Peak Influence             3305 | 40   249  161  .    5    415  3305 1808 567  466  2170 1281 2451 1356 1596 837  1482 802  662  250  1354 773  977  804  544  
  Initial                  1734 | .    26   96   .    .    1    107  1734 562  396  326  1138 896  1286 949  837  585  777  561  217  187  761  584  556  403  
  Average                  984  | 26   86   90   .    1    230  1455 1754 562  419  1217 1186 1691 1325 1249 837  1085 788  430  227  761  764  765  600  424  
Maximum Alert Level        5    | .    1    .    .    .    2    5    5    2    2    5    4    5    4    4    3    4    3    2    1    4    3    3    3    2    
  Low Security (%)         13   | 100  78   100  .    100  35   12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 1                  11   | .    21   .    .    .    59   6    .    .    41   4    .    .    .    .    .    .    .    59   100  17   .    .    .    14   
  Level 2                  16   | .    .    .    .    .    4    17   .    100  58   22   .    .    .    .    .    2    .    39   .    23   .    22   85   85   
  Level 3                  16   | .    .    .    .    .    .    7    .    .    .    11   .    10   .    19   100  36   100  .    .    36   100  77   14   .    
  Level 4                  22   | .    .    .    .    .    .    10   .    .    .    37   100  24   100  80   .    61   .    .    .    21   .    .    .    .    
  Level 5                  18   | .    .    .    .    .    .    45   100  .    .    22   .    65   .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          9    | .    1    .    .    .    .    .    2    .    1    .    2    .    .    .    .    .    1    .    .    .    .    .    1    1    
  Investigation            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Reinforcement            2    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Assault                  4    | .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Alert ID Control Effect    121  | .    .    .    .    .    .    .    .    .    .    8    .    2    .    30   .    12   .    17   1    17   1    32   .    1    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Com 
Distress Signals           13   | .   .   .   .   .   5   1   .   .   .   .   1   1   .   1   .   .   .   .   .   2   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              468  | .   13  2   .   .   20  34  4   6   10  31  8   47  1   38  .   41  1   39  2   57  1   73  20  20  
  Peak Tracking Total      14   | .   4   1   .   .   6   7   2   6   5   4   3   7   1   6   .   9   1   14  1   8   1   10  9   11  
  Tactical Retreats        18   | .   1   .   .   .   .   2   .   1   1   .   .   7   .   1   .   .   .   .   .   1   .   .   2   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Com 
Traps Triggered            40   | .   1   .   .   .   .   6   1   .   .   4   3   4   .   3   .   3   .   2   .   3   .   6   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Com 
Machines Disabled          61   | .   2   .   .   .   2   4   1   .   .   8   2   4   .   6   .   5   .   6   .   7   .   11  2   1   
  Max in Single Turn       2    | .   2   .   .   .   .   1   1   .   .   1   1   1   .   2   .   1   .   1   .   1   .   1   1   .   
  Garrison Relay           39   | .   .   .   .   .   .   3   .   .   .   6   .   4   .   4   .   5   .   4   .   7   .   6   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Com 
Machines Accessed          40   | .   6   .   1   .   7   4   1   .   1   2   1   3   2   1   1   1   1   .   1   4   1   1   .   1   
  Terminals                30   | .   6   .   .   .   5   4   1   .   .   2   .   3   1   1   .   1   .   .   .   4   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   
Total Hacks                82   | .   22  .   1   .   22  8   1   .   1   2   1   7   2   2   1   2   1   .   1   5   1   1   .   1   
  Successful               42   | .   11  .   1   .   16  .   .   .   1   2   1   1   1   1   1   1   1   .   1   2   1   .   .   .   
  Failed                   40   | .   11  .   .   .   6   8   1   .   .   .   .   6   1   1   .   1   .   .   .   3   .   1   .   1   
    Catastrophic           13   | .   2   .   .   .   2   2   .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   22  .   1   .   16  .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Terminals                70   | .   22  .   .   .   18  8   1   .   .   2   .   7   1   2   .   2   .   .   .   5   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   
Terminal Hacks             12   | .   2   .   1   .   2   .   .   .   .   2   .   1   .   1   .   1   .   .   .   2   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   
  Unlock Access            8    | .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   
Unauthorized Hacks         20   | .   9   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                20   | .   9   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   10   | .   5   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   6   .   .   .   5   4   1   .   .   2   .   3   1   1   1   1   .   .   1   3   .   1   .   1   
  Full Trace Events        2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Com 
Used RIF Installer         10   | .   .   .   .   .   .   1   .   .   .   1   .   1   .   2   .   1   .   2   .   1   .   1   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Code Merge               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Autoassimilate           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Robots Hacked              154  | .   .   .   3   .   .   .   3   .   4   9   .   8   .   15  .   18  .   21  3   33  1   27  2   7   
  Non-combat               6    | .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Combat                   148  | .   .   .   .   .   .   .   1   .   4   9   .   8   .   15  .   18  .   20  3   33  1   27  2   7   
  Autooverrided            8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   3   .   .   
  Autoassimilated          10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   6   .   1   
Robot Hacks Applied        149  | .   .   .   3   .   .   .   4   .   4   9   .   8   .   15  .   19  .   25  2   30  1   19  2   8   
  parse_system             13   | .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   3   .   1   1   2   
  no_distress              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  deconstruct_machine      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  purge_threat             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  scatter_targeting        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  reboot_system            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  go_dormant               5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   1   .   .   .   .   .   .   
  overwrite_iff            37   | .   .   .   .   .   .   .   .   .   3   2   .   2   .   1   .   6   .   .   .   10  .   7   .   6   
  streamctrl_high          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  formatsys_low            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  formatsys_high           79   | .   .   .   .   .   .   .   2   .   1   5   .   4   .   13  .   10  .   16  1   15  1   10  1   .   
Relay Couplers Released    154  | .   .   .   .   .   .   12  .   .   .   27  .   17  .   15  .   19  .   16  .   27  .   21  .   .   
  Machine Destruction      154  | .   .   .   .   .   .   12  .   .   .   27  .   17  .   15  .   19  .   16  .   27  .   21  .   .   
  Attached                 42   | .   .   .   .   .   .   .   2   .   2   7   .   6   .   5   .   4   .   7   .   5   .   4   .   .   
  Merged Code Value        423  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   83  .   175 .   165 .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             43   | .   .   .   .   .   .   .   .   .   .   4   1   1   .   7   .   8   .   2   .   14  .   6   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Acc  Com  
Total Allies               185   | .    .    3    .    2    .    .    1    .    4    13   1    9    .    21   .    24   .    19   2    44   1    33   1    7    
  Largest Group            30    | .    .    3    3    5    5    .    1    .    2    8    3    4    4    13   10   24   22   30   4    15   13   15   1    4    
  Highest-Rated Group      1383  | .    .    40   40   92   92   .    16   .    64   327  86   277  277  611  495  1025 947  1383 304  916  921  1037 178  487  
  Highest-Rated Ally       178   | .    .    16   16   31   31   .    16   .    32   95   40   148  148  119  119  119  119  119  119  119  178  178  178  139  
Total Orders               7     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    2    .    .    .    .    .    2    .    .    .    .    
  STAY                     4     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
  FOLLOW                   3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
Ally Attacks               1144  | .    .    .    .    .    79   .    .    .    12   90   1    19   7    179  .    113  1    155  12   177  3    251  14   31   
  Total Damage             35933 | .    .    .    .    .    823  .    .    .    430  2571 .    220  190  6275 .    3203 39   5703 379  5122 90   8286 1086 1516 
  Kills                    203   | .    .    .    .    .    10   .    .    .    3    29   .    4    1    32   .    25   1    30   1    23   1    37   5    1    
Allies Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    
Allies Melted              5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    1    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Com 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Acc  Com  
Turns Passed               26501 | 249  1061 583  510  774  1116 4945 401  181  260  2904 361  2496 176  2105 48   1341 109  1561 113  2670 102  1494 445  496  
Spaces Moved               15819 | 121  532  339  312  451  570  2090 200  142  202  1339 251  1170 86   1030 25   757  63   1170 92   1952 63   1055 803  1004 
  Core                     88    | 23   .    .    .    .    .    .    .    .    .    8    .    1    .    .    .    .    .    .    .    .    .    .    .    56   
  Treads                   3718  | 98   532  339  312  451  570  495  .    .    .    .    .    365  86   470  .    .    .    .    .    .    .    .    .    .    
  Legs                     6638  | .    .    .    .    .    .    .    .    .    .    428  .    451  .    560  25   757  63   1170 92   1952 63   1055 22   .    
  Wheels                   3632  | .    .    .    .    .    .    1595 200  142  202  889  251  353  .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1743  | .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    781  948  
  Fastest Speed            17    | 50   160  160  160  160  160  145  145  115  115  115  102  104  160  160  190  120  120  115  110  110  108  106  31   17   
  Average Speed            141   | 148  160  160  160  160  160  206  158  124  115  194  107  180  160  177  190  143  120  117  110  110  108  110  33   32   
  Slowest Speed            1500  | 250  160  160  160  160  160  320  190  145  115  1500 130  1300 160  240  190  190  120  120  110  112  111  112  170  200  
  Overloaded Moves         48    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    5    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 4    85   65   70   75   47   97   5    71   7    87   9    77   4    95   2    98   4    92   5    96   2    98   12   34   
  Regions Visited          24
    Branch Regions         4
  Pre-discovered Areas     2     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    1    .    .    .    1    .    .    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    .    .    
  Unknown Exits Taken      5     | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             4     | .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 106   | .    3    .    .    .    11   65   4    .    1    7    .    .    1    3    .    .    .    .    .    1    .    4    .    6    
Terrain Destroyed          530   | .    20   .    .    .    75   254  4    .    1    34   .    57   1    6    .    2    .    4    .    16   1    47   2    6    
  Melee                    101   | .    3    .    .    .    11   65   4    .    1    7    .    .    1    3    .    .    .    .    .    .    .    .    .    6    
  Projectile               56    | .    .    .    .    .    1    .    .    .    .    .    .    6    .    3    .    2    .    4    .    16   1    21   2    .    
  AOE                      373   | .    17   .    .    .    63   189  .    .    .    27   .    51   .    .    .    .    .    .    .    .    .    26   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Acc  Com  
Total                      18728 | 153  655  360  321  503  710  2416 251  147  223  1543 307  1428 117  1235 25   974  96   1334 101  2389 95   1267 943  1135 
  Wait                     959   | 1    55   10   2    37   57   34   12   3    3    5    13   73   24   54   .    86   34   35   2    224  16   58   71   50   
  Move                     15773 | 120  531  338  311  450  570  2088 200  141  201  1337 251  1168 85   1028 25   755  62   1168 92   1950 62   1053 793  994  
  Hop                      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    
  Pick Up                  171   | 4    8    .    2    6    7    19   1    1    1    30   1    5    .    19   .    8    .    19   1    18   2    6    8    5    
  Fast Attach              96    | 7    .    .    .    .    3    3    1    .    3    4    10   16   2    4    .    3    .    3    .    8    1    6    9    13   
  Attach                   46    | .    1    .    .    .    2    6    3    .    3    3    .    4    .    1    .    1    .    4    2    3    1    4    5    3    
  Detach                   15    | .    .    .    .    .    .    .    .    2    1    .    .    3    .    .    .    .    .    1    .    1    .    .    6    1    
  Swap                     234   | 1    11   3    2    3    16   16   3    .    .    30   5    14   1    25   .    4    .    20   1    29   9    31   5    5    
  Drop                     166   | 1    2    .    1    4    10   8    3    .    3    28   1    8    .    17   .    6    .    16   .    19   3    11   15   10   
  Fire                     795   | 19   38   9    .    .    26   66   9    .    5    30   17   103  3    77   .    64   .    45   3    135  1    98   27   20   
  Melee                    266   | .    5    .    3    .    13   142  17   .    3    53   .    13   2    4    .    .    .    .    .    .    .    .    .    11   
  Ram                      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    13    | .    4    .    .    3    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            106   | .    .    .    .    .    .    34   .    .    .    17   .    20   .    5    .    10   .    1    .    .    .    .    .    19   
  Rewire                   74    | .    .    .    .    .    .    .    1    .    .    1    9    1    .    1    .    37   .    22   .    2    .    .    .    .    
  Trap                     5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / Sub)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: Sto / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research
-3/Garrison (discovered 3 exits: *Res x3)
-2/Research
-2/Garrison (discovered 3 exits: [*Acc x3])
-1/Access
-1/Command
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
     5 | -11/Scrapyard | Discovered new exit (range 16)
   250 | -11/Scrapyard | Entered Materials
   308 | -10/Materials | Build established: Mutant
   407 | -10/Materials | Discovered new exit (range 13)
   610 | -10/Materials | Discovered new exit (range 14)
   722 | -10/Materials | Discovered new exit (range 5)
  1060 | -10/Materials | Learned Storage emergency access door positions
  1149 | -10/Materials | Learned 2 Storage zone layouts
  1159 | -10/Materials | Identified exit to Subcaves
  1159 | -10/Materials | Identified exit to Mines
  1161 | -10/Materials | Learned 2 Storage zone layouts
  1162 | -10/Materials | Learned Storage security intel
  1179 | -10/Materials | Learned location of Recycling (-7)
  1203 | -10/Materials | Learned location of 1 exit from Storage
  1311 | -10/Materials | Entered Mines
  1463 | -10/Mines     | Learned Materials garrison access intel
  1544 | -10/Mines     | Learned location of 1 exit from Materials
  1592 | -10/Mines     | Discovered new exit (range 9)
  1732 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1732 | -10/Mines     | Discovered new exit (range 5)
  1776 | -10/Mines     | Discovered new exit (range 14)
  1824 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1894 | -10/Mines     | Entered Exiles
  1894 | -10/Exiles    | Accompanied by 3 allies
  1934 | -10/Exiles    | Met 8R-AWN
  1962 | -10/Exiles    | Met EX-HEX
  2014 | -10/Exiles    | Met EX-BIN
  2038 | -10/Exiles    | Aligned with FarCom system
  2040 | -10/Exiles    | Given EX-Vault access code
  2078 | -10/Exiles    | Opened EX-Vault
  2088 | -10/Exiles    | Found AWS/Gauss
  2122 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2175 | -10/Exiles    | Met EX-DEC
  2381 | -10/Exiles    | Discovered new exit (range 14)
  2404 | -10/Exiles    | Left Exiles lab with AWS/Gauss
  2404 | -10/Exiles    | Entered Mines
  2404 | -9/Mines      | Accompanied by 3 allies
  2506 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  2509 | -9/Mines      | Found Prototype Device
  2509 | -9/Mines      | Identified Exp. Sensor Array
  3030 | -9/Mines      | Discovered new exit (range 12)
  3178 | -9/Mines      | Entered Materials
  3178 | -8/Materials  | Accompanied by 5 allies
  3178 | -8/Materials  | Evolved 4 slots: Utility x4
  3179 | -8/Materials  | Identified exit to Factory
  3180 | -8/Materials  | Loaded intel: 1 garrison access location
  3183 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
  3510 | -8/Materials  | Build established: Skirmisher
  4294 | -8/Materials  | Identified exit to Garrison
  4294 | -8/Materials  | Entered Garrison
  4298 | -8/Garrison   | Build established: Assassin
  4793 | -8/Garrison   | Build established: Mutant
  4921 | -8/Garrison   | Triggered checkpoint
  5088 | -8/Garrison   | Triggered checkpoint
  5207 | -8/Garrison   | Discovered exit to Factory (range 11)
  5700 | -8/Garrison   | Triggered checkpoint
  5766 | -8/Garrison   | Lost 3 parts (1n2u)
  5928 | -8/Garrison   | Triggered checkpoint
  6202 | -8/Garrison   | Discovered exit to Factory (range 15)
  6264 | -8/Garrison   | Triggered checkpoint
  6354 | -8/Garrison   | Build established: Scavenger-Mutant
  6476 | -8/Garrison   | Triggered checkpoint
  6543 | -8/Garrison   | Discovered exit to Factory (range 9)
  6612 | -8/Garrison   | Triggered checkpoint
  6756 | -8/Garrison   | Triggered checkpoint
  6891 | -8/Garrison   | Triggered checkpoint
  7181 | -8/Garrison   | Build established: Mutant
  8125 | -8/Garrison   | Installed Relay Interface Framework
  8554 | -8/Garrison   | Garrison Relay disabled
  8766 | -8/Garrison   | Garrison Relay disabled
  8851 | -8/Garrison   | Build established: Bothacker-Mutant
  9179 | -8/Garrison   | Garrison Relay disabled
  9239 | -8/Garrison   | Entered Factory
  9239 | -7/Factory    | Evolved 2 slots: Utility x2
  9240 | -7/Factory    | Identified exit to Storage
  9639 | -7/Factory    | First assault squad dispatched
  9640 | -7/Factory    | Sucked down chute
  9640 | -7/Factory    | Entered Waste
  9681 | -7/Waste      | Spotted C-40 Crusher
  9681 | -7/Waste      | Spotted C-40 Crusher
  9687 | -7/Waste      | Spotted C-40 Crusher
  9706 | -7/Waste      | Spotted C-40 Crusher
  9746 | -7/Waste      | Spotted C-40 Crusher
  9751 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  9755 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
  9769 | -7/Waste      | Spotted C-40 Crusher
  9805 | -7/Waste      | Discovered new exit (range 12)
  9821 | -7/Waste      | Entered Factory
  9982 | -7/Factory    | Garrison activated, responded to threat
 10052 | -7/Factory    | Identified exit to Garrison
 10081 | -7/Factory    | Entered Garrison
 10081 | -7/Garrison   | Accompanied by 1 ally
 10239 | -7/Garrison   | Triggered checkpoint
 10324 | -7/Garrison   | Found embedded Infiltrators
 10345 | -7/Garrison   | Garrison Relay disabled
 10691 | -7/Garrison   | Triggered checkpoint
 10745 | -7/Garrison   | Triggered checkpoint
 10793 | -7/Garrison   | Triggered checkpoint
 10881 | -7/Garrison   | Garrison Relay disabled
 10925 | -7/Garrison   | Discovered new exit (range 10)
 10953 | -7/Garrison   | Triggered checkpoint
 10989 | -7/Garrison   | Triggered checkpoint
 11036 | -7/Garrison   | Garrison Relay disabled
 11111 | -7/Garrison   | Discovered new exit (range 90)
 11111 | -7/Garrison   | Discovered new exit (range 45)
 11111 | -7/Garrison   | Discovered new exit (range 24)
 11193 | -7/Garrison   | Triggered checkpoint
 11237 | -7/Garrison   | Lost 4 allies
 11377 | -7/Garrison   | Triggered checkpoint
 11562 | -7/Garrison   | Expanded RIF knowledge: Alert ID Control
 11876 | -7/Garrison   | Garrison Relay disabled
 12145 | -7/Garrison   | Triggered checkpoint
 12309 | -7/Garrison   | Triggered checkpoint
 12380 | -7/Garrison   | Garrison Relay disabled
 12411 | -7/Garrison   | Triggered checkpoint
 12698 | -7/Garrison   | Build established: Scavenger-Mutant
 12985 | -7/Garrison   | Entered Factory
 12985 | -6/Factory    | Accompanied by 2 allies
 12985 | -6/Factory    | Evolved 2 slots: Propulsion x2
 13335 | -6/Factory    | First assault squad dispatched
 13346 | -6/Factory    | Identified exit to Garrison
 13346 | -6/Factory    | Entered Garrison
 13365 | -6/Garrison   | Spotted B-90 Cyclops
 13404 | -6/Garrison   | Found Imp. Powered Armor
 13414 | -6/Garrison   | Triggered checkpoint
 13434 | -6/Garrison   | Build established: Bothacker-Mutant
 13562 | -6/Garrison   | Garrison Relay disabled
 13576 | -6/Garrison   | Triggered checkpoint
 13645 | -6/Garrison   | Lost 3 allies
 13853 | -6/Garrison   | Triggered checkpoint
 13905 | -6/Garrison   | Found Imp. Powered Armor
 13924 | -6/Garrison   | Lost 7 parts (1p1n4u1w)
 14010 | -6/Garrison   | Triggered checkpoint
 14055 | -6/Garrison   | AWS/Gauss suddenly broke down
 14127 | -6/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 14292 | -6/Garrison   | Triggered checkpoint
 14368 | -6/Garrison   | Garrison Relay disabled
 14452 | -6/Garrison   | Discovered new exit (range 15)
 14682 | -6/Garrison   | Triggered checkpoint
 14806 | -6/Garrison   | Garrison Relay disabled
 15061 | -6/Garrison   | Assimilated Cyclops 5a with formatsys_high
 15093 | -6/Garrison   | Rewired B-75 Beast
 15278 | -6/Garrison   | Found Imp. Powered Armor
 15386 | -6/Garrison   | Triggered checkpoint
 15440 | -6/Garrison   | Garrison Relay disabled
 15470 | -6/Garrison   | Triggered checkpoint
 15728 | -6/Garrison   | Discovered new exit (range 14)
 15842 | -6/Garrison   | Entered Factory
 15842 | -5/Factory    | Accompanied by 4 allies
 15842 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 15992 | -5/Factory    | Identified exit to Garrison
 16018 | -5/Factory    | Entered Garrison
 16018 | -5/Garrison   | Accompanied by 2 allies
 16057 | -5/Garrison   | Expanded RIF knowledge: Hotswap
 16365 | -5/Garrison   | Build established: Botlord-Mutant
 16416 | -5/Garrison   | Triggered checkpoint
 16423 | -5/Garrison   | Garrison Relay disabled
 16508 | -5/Garrison   | Spotted B-75 Beast
 16520 | -5/Garrison   | Triggered checkpoint
 16523 | -5/Garrison   | Allies destroyed B-75 Beast
 16534 | -5/Garrison   | Triggered checkpoint
 16550 | -5/Garrison   | Triggered checkpoint
 16558 | -5/Garrison   | Triggered checkpoint
 16628 | -5/Garrison   | Triggered checkpoint
 16782 | -5/Garrison   | Discovered new exit (range 11)
 16816 | -5/Garrison   | Spotted B-75 Beast
 16825 | -5/Garrison   | Allies destroyed B-75 Beast
 17081 | -5/Garrison   | Garrison Relay disabled
 17084 | -5/Garrison   | Triggered checkpoint
 17260 | -5/Garrison   | Expanded RIF knowledge: Structural Interface
 17377 | -5/Garrison   | Discovered new exit (range 5)
 17430 | -5/Garrison   | Triggered checkpoint
 17466 | -5/Garrison   | Spotted Striker
 17476 | -5/Garrison   | Garrison Relay disabled
 17507 | -5/Garrison   | Destroyed Striker
 17533 | -5/Garrison   | Rewired Executioner
 17847 | -5/Garrison   | Lost 6 allies
 17849 | -5/Garrison   | Spotted B-75 Beast
 17869 | -5/Garrison   | Allies destroyed B-75 Beast
 17938 | -5/Garrison   | Discovered new exit (range 10)
 18040 | -5/Garrison   | Garrison Relay disabled
 18123 | -5/Garrison   | Entered Factory
 18123 | -5/Factory    | Accompanied by 10 allies
 18171 | -5/Factory    | Identified exit to Garrison
 18171 | -5/Factory    | Entered Garrison
 18171 | -5/Garrison   | Accompanied by 10 allies
 18307 | -5/Garrison   | Triggered checkpoint
 18323 | -5/Garrison   | Garrison Relay disabled
 18673 | -5/Garrison   | Triggered checkpoint
 18677 | -5/Garrison   | Triggered checkpoint
 18689 | -5/Garrison   | Triggered checkpoint
 18750 | -5/Garrison   | Discovered new exit (range 14)
 18798 | -5/Garrison   | Build established: Commander-Mutant
 18799 | -5/Garrison   | Triggered checkpoint
 18814 | -5/Garrison   | Garrison Relay disabled
 18901 | -5/Garrison   | Triggered checkpoint
 18926 | -5/Garrison   | Expanded RIF knowledge: Autooverride
 18949 | -5/Garrison   | Garrison Relay disabled
 19032 | -5/Garrison   | Discovered new exit (range 12)
 19190 | -5/Garrison   | Garrison Relay disabled
 19205 | -5/Garrison   | Triggered checkpoint
 19237 | -5/Garrison   | Discovered new exit (range 15)
 19252 | -5/Garrison   | Garrison Relay disabled
 19512 | -5/Garrison   | Entered Factory
 19512 | -4/Factory    | Accompanied by 22 allies
 19512 | -4/Factory    | Evolved 2 slots: Utility x2
 19576 | -4/Factory    | Identified exit to Garrison
 19621 | -4/Factory    | Entered Garrison
 19621 | -4/Garrison   | Accompanied by 22 allies
 19691 | -4/Garrison   | Triggered checkpoint
 19733 | -4/Garrison   | Expanded RIF knowledge: Code Merge
 19750 | -4/Garrison   | Garrison Relay disabled
 19822 | -4/Garrison   | Spotted B-86 Titan
 19825 | -4/Garrison   | Assimilated Titan 7a with formatsys_high
 19829 | -4/Garrison   | Triggered checkpoint
 19830 | -4/Garrison   | Triggered checkpoint
 19831 | -4/Garrison   | Triggered checkpoint
 19894 | -4/Garrison   | Lost 12 allies
 19927 | -4/Garrison   | Expanded RIF knowledge: Autoassimilate
 19991 | -4/Garrison   | Discovered new exit (range 5)
 20029 | -4/Garrison   | Triggered checkpoint
 20144 | -4/Garrison   | Discovered new exit (range 10)
 20241 | -4/Garrison   | Heavy support dispatched to Research
 20275 | -4/Garrison   | Triggered checkpoint
 20285 | -4/Garrison   | Garrison Relay disabled
 20313 | -4/Garrison   | Lost 3 allies
 20413 | -4/Garrison   | Spotted B-86 Titan
 20413 | -4/Garrison   | Spotted B-86 Titan
 20459 | -4/Garrison   | Triggered checkpoint
 20466 | -4/Garrison   | Garrison Relay disabled
 20502 | -4/Garrison   | Lost 6 allies
 20551 | -4/Garrison   | Found Exp. Core Analyzer
 20563 | -4/Garrison   | Discovered new exit (range 10)
 20572 | -4/Garrison   | Build established: Botlord-Mutant
 20731 | -4/Garrison   | Found Prototype Processor
 20731 | -4/Garrison   | Identified Exp. Targeting Computer
 20859 | -4/Garrison   | Garrison Relay disabled
 20891 | -4/Garrison   | Triggered checkpoint
 20908 | -4/Garrison   | Spotted Executioner
 20941 | -4/Garrison   | Destroyed Executioner
 20955 | -4/Garrison   | Found Exp. Core Analyzer
 20959 | -4/Garrison   | Lost 7 allies
 20999 | -4/Garrison   | Rewired Executioner
 21027 | -4/Garrison   | Rewired Striker
 21182 | -4/Garrison   | Entered Research
 21182 | -3/Research   | Accompanied by 2 allies
 21182 | -3/Research   | Evolved 2 slots: Propulsion x2
 21293 | -3/Research   | Identified exit to Garrison
 21295 | -3/Research   | Entered Garrison
 21295 | -3/Garrison   | Accompanied by 4 allies
 21359 | -3/Garrison   | Found Relay Coupler [Proto]
 21370 | -3/Garrison   | Found Relay Coupler [Proto]
 21431 | -3/Garrison   | Triggered checkpoint
 21458 | -3/Garrison   | Garrison Relay disabled
 21587 | -3/Garrison   | Triggered checkpoint
 21592 | -3/Garrison   | Triggered checkpoint
 21621 | -3/Garrison   | Spotted B-86 Titan
 21655 | -3/Garrison   | Destroyed B-86 Titan
 21678 | -3/Garrison   | Lost 11 allies
 21703 | -3/Garrison   | Triggered checkpoint
 21736 | -3/Garrison   | Garrison Relay disabled
 21813 | -3/Garrison   | Discovered new exit (range 13)
 21836 | -3/Garrison   | Garrison Relay disabled
 22085 | -3/Garrison   | Discovered new exit (range 10)
 22137 | -3/Garrison   | Triggered checkpoint
 22153 | -3/Garrison   | Garrison Relay disabled
 22239 | -3/Garrison   | Triggered checkpoint
 22383 | -3/Garrison   | Triggered checkpoint
 22430 | -3/Garrison   | Garrison Relay disabled
 22433 | -3/Garrison   | Triggered checkpoint
 22471 | -3/Garrison   | Expanded RIF knowledge: Patrol Navigation
 22686 | -3/Garrison   | Triggered checkpoint
 22696 | -3/Garrison   | Discovered new exit (range 15)
 22701 | -3/Garrison   | Triggered checkpoint
 22725 | -3/Garrison   | Lost 4 allies
 22749 | -3/Garrison   | Garrison Relay disabled
 22781 | -3/Garrison   | Garrison Relay disabled
 22867 | -3/Garrison   | Spotted B-86 Titan
 22867 | -3/Garrison   | Spotted B-86 Titan
 22888 | -3/Garrison   | Assimilated Titan 8a with formatsys_high
 22890 | -3/Garrison   | Destroyed B-86 Titan
 23057 | -3/Garrison   | Found Exp. Core Analyzer
 23249 | -3/Garrison   | Found Relay Coupler [Proto]
 23381 | -3/Garrison   | Triggered checkpoint
 23746 | -3/Garrison   | Lost 7 allies
 23965 | -3/Garrison   | Entered Research
 23965 | -2/Research   | Accompanied by 12 allies
 23965 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 23980 | -2/Research   | Found Prototype Device
 23980 | -2/Research   | Identified System Purifier
 24029 | -2/Research   | Found Prototype Launcher
 24029 | -2/Research   | Identified Ragnarok Missile Launcher
 24041 | -2/Research   | Identified exit to Garrison
 24062 | -2/Research   | Found Prototype Device
 24062 | -2/Research   | Identified Thermal Barrier
 24067 | -2/Research   | Entered Garrison
 24067 | -2/Garrison   | Accompanied by 13 allies
 24092 | -2/Garrison   | Garrison Relay disabled
 24117 | -2/Garrison   | Triggered checkpoint
 24224 | -2/Garrison   | P-80 Master assimilated allied Electro 8d
 24271 | -2/Garrison   | Lost 7 allies
 24379 | -2/Garrison   | Triggered checkpoint
 24386 | -2/Garrison   | Spotted B-90 Cyclops
 24410 | -2/Garrison   | Destroyed B-90 Cyclops
 24461 | -2/Garrison   | Lost 7 allies
 24477 | -2/Garrison   | Triggered checkpoint
 24545 | -2/Garrison   | Discovered new exit (range 13)
 24550 | -2/Garrison   | Garrison Relay disabled
 24587 | -2/Garrison   | Triggered checkpoint
 24619 | -2/Garrison   | Rescued a captive Derelict
 24620 | -2/Garrison   | Rescued a captive Derelict
 24629 | -2/Garrison   | Garrison Relay disabled
 24753 | -2/Garrison   | Triggered checkpoint
 24821 | -2/Garrison   | Triggered checkpoint
 24875 | -2/Garrison   | Discovered new exit (range 11)
 24885 | -2/Garrison   | Spotted B-90 Cyclops
 24914 | -2/Garrison   | Allies destroyed B-90 Cyclops
 24941 | -2/Garrison   | Lost 7 allies
 24989 | -2/Garrison   | Garrison Relay disabled
 24993 | -2/Garrison   | Triggered checkpoint
 25173 | -2/Garrison   | Discovered new exit (range 10)
 25178 | -2/Garrison   | Q-Series assembled to engage unique threat in Access
 25237 | -2/Garrison   | Triggered checkpoint
 25271 | -2/Garrison   | Garrison Relay disabled
 25301 | -2/Garrison   | Expanded RIF knowledge: Autoassimilate
 25305 | -2/Garrison   | Triggered checkpoint
 25365 | -2/Garrison   | Q-Series assembled to engage unique threat in Access
 25376 | -2/Garrison   | Lost 10 allies
 25491 | -2/Garrison   | Found Prototype Hackware
 25491 | -2/Garrison   | Identified Exp. System Shield
 25525 | -2/Garrison   | Found Prototype Reactor
 25561 | -2/Garrison   | Entered Access
 25561 | -1/Access     | Evolved 2 slots: Propulsion x1, Weapon x1
 25577 | -1/Access     | Lost 12 parts (1p4n5u2w)
 25863 | -1/Access     | Build established: Botlord-Sprinter
 25972 | -1/Access     | System corruption reached 10%
 25998 | -1/Access     | Spotted B-99 Colossus
 26001 | -1/Access     | Discovered new exit (range 10)
 26004 | -1/Access     | Spotted B-99 Colossus
 26006 | -1/Access     | Entered Command
 26035 | -1/Command    | Lost 5 parts (2p2u1w)
 26242 | -1/Command    | Found Thermal Barrier
 26256 | -1/Command    | First assault squad dispatched
 26441 | -1/Command    | Spotted Alpha 7
 26441 | -1/Command    | Spotted Striker
 26441 | -1/Command    | Spotted Executioner
 26441 | -1/Command    | Spotted Executioner
 26441 | -1/Command    | Spotted Alpha 7
 26441 | -1/Command    | Spotted Striker
 26441 | -1/Command    | Spotted Executioner
 26441 | -1/Command    | Spotted Executioner
 26453 | -1/Command    | Spotted B-99 Colossus
 26454 | -1/Command    | Autoassimilated Executioner with RIF
 26462 | -1/Command    | Spotted B-99 Colossus
 26472 | -1/Command    | Discovered new exit (range 16)
 26478 | -1/Command    | Allies destroyed Alpha 7
 26502 | ***           | Escaped!

 Last Messages 
---------------
26495_ Penetrated by Slug.
26495_ Slug penetrates Wall.
26497_ R-10 Processor collects Impulse Thruster Array.
26498_ Cld. Q-thruster destroyed.
26498_ Machine Analyzer destroyed.
26498_ Penetrated by Slug. <x2>
26498_ Slug penetrates Wall. <x2>
26499_ Penetrated by Slug.
26499_ The Access Shell folds into the floor.
26500_ Triggered Stasis Trap.
26500_ A bubble of rippling energy engulfs the area.
26500_ Field strength at 69.
26500_ Field strength at 38.
26501_ M-36 Artificer repairs B-99 Colossus.
26501_ Penetrated by Slug.
26501_ Stasis field depleted.
26501_ Relay Coupler [Specialist] destroyed.
26501_ Knocked back.
26501_ Penetrated by Slug. <x2>
26501_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
| ??????????????""?#                        #???# #  |
| ?????????????""""#                        #???# #  |
| ?????????????""""#                        #???# #  |
| ??????????????""?#     %                  #???# #  |
| ?????????????????#####"  =!=!             #???# "# |
| ??????????????????????# %%!%%             #??## ## |
| ??????????????????????#% !%*##########+#######   # |
| ??????????????????????#%]%!##?????#     +        # |
| ?????????????????????##////##?????#     ######   # |
| ????????????????????##^%[[![#?????#     #######/## |
| ????????????????????#"^!%^^^##????#   ! ##       # |
| ????????????????????# %!%^^%!#????#     ##       # |
| ????????????????????#; ^^^=[##????#     ##! *    # |
| ????????????????????#   [^^  #????########       # |
| ???????????????????##;^ %!  ##???????????######### |
| ???????????????????#;  ^  ^  #???????????????????? |
| ???????????????????##;%^  m^##???????????????????? |
| ????????????????????#  ^ ^BB #???????????????????? |
| ??????????????????###;^^^ BB####?????????????????? |
| ??????????????????#   %        #?????????????????? |
| ??????????????????#            #?????????????????? |
| "?????????????????#    ^  ^ ^  #?????????????????? |
| "?????????????????#            #?????????????????? |
| ??????????????????#            #?????????????????? |
| ??????????????????#     %"     #?????????????????? |
| ?????????????????##  ^  "@     #?????????????????? |
| ?????????????????#;            #?????????????????? |
| ?????????????????##            #?????????????????? |
| ??????????????????#            #?????????????????? |
| ??????????????????#            #?????????????????? |
| ??????????????????#            #?????????????????? |
| ??????????????????##############?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Energy Generation          57
Energy Capacity            840
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              16
Power Amplification        30
Armor Coverage             900
Resistance: KI             30
Resistance: TH             50
Resistance: EM             20
Propulsion Shielding       66
Weapon Shielding           33
Phase Shifting             15
Evasion (%)                80
Targeting Accuracy         20
Target Analysis            8
Core Analysis              12
Recoil Reduction           4
Particle Charging          25
Force Boost                20
Salvage Targeting          9
Defensive Hacking          16
Relay Coupler Types        7
Relay Coupler Value        225

 Item Schematics 
-----------------
 Plasma Cutter | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Preemptive Strike

 Challenges 
------------
None

 Game 
------
Seed              ExperimentalStorageCorpse
  Manual?         0
Play Time         03:26:07
  Cumulative      358.7 hours
  Start           2024.10.14 @ 23:07:46
  End             2024.10.15 @ 02:47:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          270
  Rogue           270
  Adventurer      0
  Explorer        0
Win Type          0
  Total           5
  Types           2/0/2/1/0/0/0/0/0
Lore%             75
Gallery%          81
Achievement%      65
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 30735e9f-d5e0-47c6-ae04-4b4020fcbd4b