Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 08:08:47

Player: Florist

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (9)        1800
Robots Destroyed (180)     900
Value Destroyed (6469)     6469
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (557)                557
              TOTAL SCORE: 13426

 Bonus
-------
High Alert Combat Kills    228
Follower Combat Kills      329

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     53/100
System Corruption          27%
Temperature                Cool (3)
Movement                   Walking (110)
Location                   -3/Research

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (7) ---
               Flexi-carbon Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
>              --- UTILITY (9) ------
        Medium Storage Unit
               Structural Scanner (fused)
               Machine Analyzer
  Experimental Optical Array
      Advanced Target Analyzer
      Advanced Target Analyzer
      Advanced Target Analyzer
       Layered Medium Armor Plating
      Advanced Force Field
>              --- WEAPON (4) -------
               Katana
               Vibroblade
               Force Lance
>              --- INVENTORY (10) ---
               Matter Filter
      Improved Utility Shielding
          Mini Smartbomb Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Biometal Medium Treads
  Advanced Heavy Treads
  Advanced Heavy Treads
  Advanced Heavy Treads
>          --- UTILITY ----------
  Advanced Heat Sink
           Structural Scanner
           Machine Analyzer
  Improved Target Analyzer
  Advanced Target Analyzer
           Particle Accelerator
           Hacking Suite
           System Shield
  Advanced Dynamic Insulation System
>          --- WEAPON -----------
           Vibroblade
           Vibroblade
           Vibroblade
>          --- INVENTORY --------
           Matter Filter
      Mini Smartbomb Launcher
           Force Lance
[Rating: 126]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Improved Flight Unit
Utility                    System Shield
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Target Analyzer
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Energy Gun               Dispersion Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Smartbomb Launcher
  Impact Weapon            Maul
  Slashing Weapon          Vibroblade
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   1   1   .   1   .   1   1   .   
  Utility                  7    | .   .   .   1   2   1   .   1   1   1   
  Weapon                   2    | .   .   1   .   .   .   .   .   .   1   
Parts Attached             149  | 6   6   14  11  11  1   8   16  7   69  
  Power                    17   | 1   1   1   1   2   .   1   2   .   8   
    Engine                 7    | 1   1   1   1   1   .   .   .   .   2   
    Core                   4    | .   .   .   .   1   .   1   2   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   6   
  Propulsion               57   | 2   .   7   3   5   .   1   6   4   29  
    Treads                 14   | 2   .   6   2   .   .   .   .   .   4   
    Leg                    21   | .   .   .   .   .   .   .   .   .   21  
    Wheel                  4    | .   .   .   .   .   .   .   .   .   4   
    Hover                  7    | .   .   .   .   .   .   1   4   2   .   
    Flight                 11   | .   .   1   1   5   .   .   2   2   .   
  Utility                  48   | 1   3   2   3   3   1   4   6   1   24  
    Device                 15   | .   2   .   .   .   .   1   1   1   10  
    Storage                3    | 1   1   .   .   .   .   .   .   .   1   
    Processor              12   | .   .   .   2   .   .   .   2   .   8   
    Hackware               10   | .   .   .   1   3   1   1   3   .   1   
    Protection             8    | .   .   2   .   .   .   2   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   2   4   4   1   .   2   2   2   8   
    Energy Gun             2    | .   .   .   .   .   .   .   .   .   2   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          12   | 2   2   4   3   .   .   .   1   .   .   
    Ballistic Cannon       2    | .   .   .   1   .   .   .   .   .   1   
    Launcher               2    | .   .   .   .   .   .   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   .   .   .   .   1   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   1   4   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   2   1   .   .   .   1   .   6   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   2   .   .   .   
Parts Lost                 67   | .   1   2   1   1   .   8   6   11  37  
  Power                    10   | .   1   1   .   .   .   1   1   1   5   
  Propulsion               21   | .   .   1   .   .   .   1   2   5   12  
  Utility                  27   | .   .   .   1   1   .   5   2   4   14  
  Weapon                   9    | .   .   .   .   .   .   1   1   1   6   
  Highest Loss Streak      10   | .   1   1   1   1   .   7   6   10  7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Backups            8    | 2   8   16  19  5   4   4   4   3   2   
  Power                    .    | .   1   1   1   .   .   .   .   .   .   
  Propulsion               2    | 1   2   4   5   .   .   .   .   .   .   
  Utility                  4    | .   2   7   11  5   4   4   2   1   1   
  Weapon                   1    | .   2   3   2   .   .   .   .   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   
Unused Backups             16   | .   .   7   4   4   1   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   6   .   1   .   .   .   .   .   
  Utility                  6    | .   .   .   2   3   1   .   .   .   .   
  Weapon                   3    | .   .   1   2   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   98  98  97  90  86  75  74  62  77  
  Engine                   5    | .   13  10  9   4   .   .   .   .   .   
  Treads                   16   | .   28  32  35  .   .   .   .   .   3   
  Leg                      5    | .   .   .   .   .   .   .   .   .   16  
  Hover                    1    | .   .   .   .   .   .   .   14  9   .   
  Flight                   3    | .   .   .   .   28  26  23  7   11  .   
  Device                   7    | .   13  1   .   14  13  9   10  8   9   
  Storage                  6    | .   14  11  9   .   .   .   .   .   1   
  Processor                7    | .   .   .   4   7   6   5   4   5   17  
  Hackware                 5    | .   .   .   3   13  20  15  18  19  4   
  Protection               3    | .   .   9   9   .   .   3   3   .   1   
  Ballistic Gun            14   | .   28  32  26  1   .   .   1   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   3   8   
Peak Build Rating          126  | 6   10  19  32  36  37  46  63  60  126 
  Average Rating           47   | 4   9   16  29  31  37  34  52  45  97  
  On Entrance              25   | .   6   10  19  31  34  37  30  59  32  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 10  50  63  65  64  16  22  18  10  59  
  Greatest Support         245  | 40  40  60  82  82  21  21  58  24  245 
  Greatest Overweight (x)  4    | .   1   1   1   2   .   1   1   2   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  5   5   5   5   10  
  Average Capacity         12   | 6   16  20  20  6   5   5   5   5   7   
  Most Carried             20   | 4   11  20  20  20  5   5   5   5   4   
  Average Carried          8    | 2   8   16  19  5   4   4   4   3   2   
  Final Capacity           20   | 8   20  20  20  5   5   5   5   5   10  
  Final Carried            20   | 4   11  20  20  5   5   4   4   3   3   

 Class Distribution 
--------------------
 20% | Mutant
 19% | Scavenger-Tank
 19% | Scavenger-Mutant
  9% | Hacker-Scout
  8% | Hacker-Sprinter
  8% | Tank
  7% | Hacker-Mutant
  3% | Hacker-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
   Scavenger-Tank | -9/Materials
             Tank | -8/Materials
  Hacker-Sprinter | -7/Factory
  Hacker-Sprinter | -6/Factory
  Hacker-Sprinter | -6/Extension
     Hacker-Scout | -5/Factory
     Hacker-Scout | -4/Factory
 Scavenger-Mutant | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -5   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Ext  Fac  Fac  Res  
Matter Collected           4600 | 262  603  608  1083 48   105  202  302  104  1283 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            8090 | 11   758  898  1273 178  105  438  328  254  3847 
  Parts                    396  | 3    48   55   66   2    2    8    15   7    190  
Haulers Intercepted        13   | .    1    2    2    1    1    .    2    1    3    
Recyclers Shooed           5    | 1    1    .    1    .    .    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res 
Combat Hostiles Destroyed  121  | .   20  16  26  .   .   8   5   .   46  
  Melee                    34   | .   .   .   .   .   .   2   1   .   31  
  Guns                     66   | .   20  16  26  .   .   .   3   .   1   
  Cannons                  3    | .   .   .   .   .   .   1   .   .   2   
  AOE                      14   | .   .   .   .   .   .   2   .   .   12  
Classes Destroyed          14   | 1   7   3   1   .   .   1   .   .   1   
  Worker                   7    | .   .   1   1   .   .   .   1   .   4   
  Builder                  8    | .   1   .   2   .   .   .   .   .   5   
  Tunneler                 2    | 1   1   .   .   .   .   .   .   .   .   
  Hauler                   13   | .   1   2   2   1   1   .   2   1   3   
  Recycler                 11   | .   1   1   2   1   .   .   .   1   5   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   
  Operator                 6    | .   2   .   1   1   .   .   .   .   2   
  Watcher                  11   | .   3   1   3   1   .   .   .   .   3   
  Swarmer                  31   | .   12  3   3   .   .   .   5   .   8   
  Grunt                    49   | .   8   7   14  .   .   4   .   .   16  
  Brawler                  3    | .   .   1   1   .   .   .   .   .   1   
  Sentry                   18   | .   .   5   8   .   .   3   .   .   2   
  Hunter                   7    | .   .   .   .   .   .   1   .   .   6   
  Programmer               13   | .   .   .   .   .   .   .   .   .   13  
Best Kill Streak           12   | 1   4   6   6   1   1   2   5   1   12  
  Combat Bots Only         6    | .   3   4   5   .   .   2   5   .   6   
Max Kills in Single Turn   6    | 1   1   2   3   1   1   1   1   1   6   
  Gunslinging              2    | .   .   1   2   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   1   .   .   3   
  Melee                    2    | .   .   .   .   .   .   1   1   .   2   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -5   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Ext  Fac  Fac  Res  
Hostile Shots Fired        990   | .    69   50   58   2    11   96   94   124  486  
  Missed                   305   | .    12   15   16   1    5    42   28   55   131  
  Hits                     685   | .    57   35   42   1    6    54   66   69   355  
    Melee                  6     | .    .    .    1    .    .    .    .    .    5    
    Projectile             679   | .    57   35   41   1    6    54   66   69   350  
  Critical Strikes         23    | .    .    1    .    1    .    .    1    2    18   
  Part Disruptions         1     | .    .    .    .    .    .    .    .    .    1    
Damage Taken               11654 | .    558  458  638  21   53   705  1032 1275 6914 
  Core                     3034  | .    94   85   129  .    16   231  248  922  1309 
  Absorbed by Shields      114   | .    .    .    .    .    .    109  .    5    .    
  Redirected to Shielding  116   | .    .    .    .    .    .    .    100  .    16   
Core Remaining (%)         72    | 100  62   78   76   100  .    70   75   19   .    
Volleys Fired              248   | 2    67   43   67   11   .    17   14   .    27   
  Largest                  3     | 2    2    3    3    1    .    1    1    .    3    
  Hottest                  217   | 40   46   69   93   37   .    75   43   .    217  
Shots Fired                535   | 4    134  129  187  11   .    17   14   .    39   
  Gun                      475   | 4    134  129  178  .    .    .    12   .    18   
  Cannon                   38    | .    .    .    9    11   .    12   .    .    6    
  Launcher                 22    | .    .    .    .    .    .    5    2    .    15   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  494   | 4    134  129  187  11   .    11   12   .    6    
  Thermal                  18    | .    .    .    .    .    .    .    .    .    18   
  Explosive                22    | .    .    .    .    .    .    5    2    .    15   
  Electromagnetic          1     | .    .    .    .    .    .    1    .    .    .    
  Robot Hit Streak         22    | 2    7    14   22   .    .    3    3    .    13   
  Robot Miss Streak        11    | 2    3    5    11   .    .    1    3    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    1    1    3    .    .    .    .    .    .    
    Max Gunslinging Chain  2     | .    1    1    2    .    .    .    .    .    .    
Shots Hit Robots           500   | 2    73   83   133  4    1    20   13   10   161  
  Core Hits                374   | 2    37   30   173  .    .    10   7    3    112  
  Critical Kills           3     | .    .    2    .    .    .    .    .    .    1    
  Critical Parts Destroyed 7     | .    .    1    .    1    .    1    3    .    1    
  Critical Strikes         51    | .    .    3    .    1    .    2    3    1    41   
    Destroy                5     | .    .    3    .    .    .    .    .    .    2    
    Blast                  1     | .    .    .    .    .    .    1    .    .    .    
    Smash                  5     | .    .    .    .    1    .    1    3    .    .    
    Sever                  24    | .    .    .    .    .    .    .    .    1    23   
    Impale                 16    | .    .    .    .    .    .    .    .    .    16   
Melee Attacks              247   | .    .    .    .    17   2    11   24   15   178  
  Impact                   57    | .    .    .    .    17   2    11   24   .    3    
  Slashing                 121   | .    .    .    .    .    .    .    .    15   106  
  Piercing                 69    | .    .    .    .    .    .    .    .    .    69   
  Sneak Attacks            21    | .    .    .    .    2    1    1    2    2    13   
    Combat Hostiles        1     | .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        43    | .    .    .    .    .    .    .    .    .    43   
Damage Inflicted           15965 | 25   1145 1255 2330 229  119  1029 441  407  8985 
  Guns                     5171  | 25   1145 1255 2330 .    .    .    103  .    313  
  Cannons                  385   | .    .    .    .    .    .    163  .    .    222  
  Explosions               2339  | .    .    .    .    .    .    483  .    .    1856 
  Melee                    8064  | .    .    .    .    229  119  383  338  404  6591 
  Ramming                  6     | .    .    .    .    .    .    .    .    3    3    
  Kinetic                  5243  | 25   1145 1255 2330 .    .    163  103  .    222  
  Thermal                  313   | .    .    .    .    .    .    .    .    .    313  
  Explosive                2339  | .    .    .    .    .    .    483  .    .    1856 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   1117  | .    .    .    .    229  119  383  338  .    48   
  Slashing                 4304  | .    .    .    .    .    .    .    .    404  3900 
  Piercing                 2643  | .    .    .    .    .    .    .    .    .    2643 
Highest Corruption         27    | .    .    .    .    2    .    2    1    5    27   
  Average Corruption       14    | .    .    .    .    2    .    2    1    3    16   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  103   | .    .    .    .    .    .    2    .    1    100  
    Message Errors         25    | .    .    .    .    .    .    .    .    .    25   
    Matter Fused           27    | .    .    .    .    .    .    1    .    .    26   
    Heat Flow Errors       15    | .    .    .    .    .    .    .    .    .    15   
    Energy Discharges      14    | .    .    .    .    .    .    .    .    .    14   
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    4    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      8     | .    .    .    .    .    .    1    .    1    6    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    5    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1274  | .    .    .    .    142  99   113  235  65   620  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    
  Explosions               54    | .    .    .    .    .    .    5    .    .    49   
  Melee                    1220  | .    .    .    .    142  99   108  235  65   571  
Knockbacks                 3     | .    .    .    .    1    .    .    .    .    2    
  Impact                   1     | .    .    .    .    1    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    2    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      183   | .    .    .    .    .    .    50   37   1    95   
  Shots                    9     | .    .    .    .    .    .    2    3    .    4    
  Rammed                   3     | .    .    .    .    .    .    .    .    2    1    
Targets Rammed             3     | .    .    .    .    .    .    .    .    2    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        445   | .    40   95   154  1    .    24   .    .    445  
  Average Temperature      59    | .    9    28   51   1    .    7    .    .    143  
  Received Heat Transfer   1616  | .    159  177  288  .    12   155  9    39   777  
  Effects                  5     | .    .    .    .    .    .    .    .    .    5    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    1    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    4    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    .    3    1    3    1    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    3    1    .    .    
  Parts Fried              10    | .    .    .    .    4    .    3    3    .    .    
  Impact Corruptions       14    | .    .    .    .    5    1    4    4    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         444   | .    .    .    .    .    .    .    .    .    444  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -5   -4   -3   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Ext  Fac  Fac  Res  
Maximum Alert Level        2    | .    .    .    1    .    .    1    1    1    2    
  Low Security (%)         69   | 100  100  100  76   100  100  94   98   73   19   
  Level 1                  17   | .    .    .    23   .    .    5    1    26   39   
  Level 2                  12   | .    .    .    .    .    .    .    .    .    41   
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Peak Influence             609  | 5    171  160  291  127  22   210  203  255  609  
  Initial                  128  | .    .    22   15   127  .    2    98   83   128  
  Average                  172  | .    59   79   148  63   5    78   90   130  357  
Influence Increases        5031 | 5    552  520  769  76   50   594  453  452  1560 
  Destroy 0b10 Robot/C     2560 | .    400  320  520  .    .    300  100  .    920  
  Destroy 0b10 Robot/NC    295  | 5    45   25   60   20   5    .    15   10   110  
  Destroy Leader           578  | .    78   96   140  4    2    50   14   2    192  
  Allied During Kill       78   | .    .    .    .    .    .    78   .    .    .    
  Successful Hack          171  | .    26   .    30   27   27   18   17   14   12   
  Disable Machine          90   | .    .    .    .    .    .    15   45   .    30   
  Destroy Structure        299  | .    3    4    4    10   1    43   82   6    146  
  Partial Spotted          120  | .    .    .    .    15   15   60   15   .    15   
  Lose Combat Pursuer      840  | .    .    75   15   .    .    30   165  420  135  
Influence Decreases        4422 | 5    498  536  527  356  45   397  484  378  1196 
  Entered New Map          520  | .    .    32   23   153  .    3    104  88   117  
  Time Decay               3110 | 5    488  482  494  193  45   214  310  170  709  
  Lost Part                662  | .    10   12   10   10   .    80   60   110  370  
  Lost Ally                130  | .    .    10   .    .    .    100  10   10   .    
Squads Dispatched          35   | .    2    2    3    3    3    2    2    2    16   
  Investigation            14   | .    .    2    1    2    2    1    1    1    4    
  Extermination            9    | .    .    .    .    1    1    .    1    1    5    
  Reinforcement            8    | .    2    .    2    .    .    1    .    .    3    
  Assault                  1    | .    .    .    .    .    .    .    .    .    1    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res 
Distress Signals           14   | .   .   1   4   .   .   1   1   4   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              233  | .   28  17  34  8   4   16  22  27  77  
  Peak Tracking Total      12   | .   5   4   6   6   3   3   8   12  8   
  Tactical Retreats        25   | .   .   4   1   .   .   2   5   8   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res 
Traps Triggered            14   | .   .   .   1   2   .   4   2   3   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res 
Machines Disabled          6    | .   .   .   .   .   .   1   3   .   2   
  Max in Single Turn       2    | .   .   .   .   .   .   1   2   .   1   
  Garrison Access          5    | .   .   .   .   2   1   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res 
Machines Accessed          53   | .   4   2   6   14  5   8   6   5   3   
  Terminals                39   | .   3   1   6   10  3   8   4   3   1   
  Fabricators              3    | .   .   .   .   1   1   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   1   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   2   1   .   2   1   1   
Total Hacks                150  | .   13  8   24  44  13  15  15  12  6   
  Successful               60   | .   6   3   6   14  8   8   6   7   2   
  Failed                   90   | .   7   5   18  30  5   7   9   5   4   
    Catastrophic           23   | .   1   .   4   9   1   1   2   2   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   112  | .   12  5   24  35  9   4   11  10  2   
  Terminals                120  | .   10  3   24  36  9   15  11  10  2   
  Fabricators              4    | .   .   .   .   1   2   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   3   5   .   .   .   .   .   .   2   
  Scanalyzers              4    | .   .   .   .   4   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   3   2   .   4   1   2   
Terminal Hacks             16   | .   .   .   2   3   1   6   2   2   .   
  Open Door                5    | .   .   .   .   .   .   5   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   .   
  Level Access Points      4    | .   .   .   1   1   .   .   1   1   .   
  Terminal Index           6    | .   .   .   1   1   1   1   1   1   .   
Fabricator Hacks           3    | .   .   .   .   .   2   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   1   .   .   .   .   .   .   1   
  Retrieve Components      3    | .   1   1   .   .   .   .   .   .   1   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   2   1   .   1   1   .   
  Seal Access              5    | .   .   .   .   2   1   .   1   1   .   
Unauthorized Hacks         31   | .   5   2   4   7   4   2   3   3   1   
  Terminals                29   | .   4   1   4   7   4   2   3   3   1   
    Assimilate             5    | .   1   .   .   .   1   .   1   2   .   
    Botnet                 24   | .   3   1   4   7   3   2   2   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   .   .   
    Reject                 2    | .   1   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   3   2   6   12  4   1   4   2   3   
  Full Trace Events        15   | .   1   2   3   2   2   1   1   .   3   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   1   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   36  .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   3   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     19   | .   3   6   .   .   .   .   .   .   10  
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   3   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -6   -5   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Ext  Fac  Fac  Res  
Total Allies               12   | .    1    .    .    .    1    8    1    1    .    
  Largest Group            5    | .    1    .    .    .    1    5    1    1    .    
  Highest-Rated Group      274  | .    10   .    .    .    26   274  26   26   .    
  Highest-Rated Ally       159  | .    10   .    .    .    26   159  26   26   .    
Total Orders               4    | .    2    .    .    .    2    .    .    .    .    
  STAY                     2    | .    1    .    .    .    1    .    .    .    .    
  FOLLOW                   2    | .    1    .    .    .    1    .    .    .    .    
Ally Attacks               62   | .    .    .    .    .    .    62   .    .    .    
  Total Damage             1514 | .    .    .    .    .    .    1514 .    .    .    
  Kills                    7    | .    .    .    .    .    .    7    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    1    .    .    .    

 Intel                          | -11  -10  -9   -8   -7   -6   -6   -5   -4   -3   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Ext  Fac  Fac  Res  
Active Infowar (turns)     7888 | .    1692 239  715  402  193  458  688  322  3179 
  Optics                   1545 | .    .    .    .    .    .    .    .    .    1545 
  Sensors                  1209 | .    .    .    .    .    .    281  668  260  .    
  Structural               4118 | .    6    .    .    398  193  144  687  297  2393 
  Seismic                  2805 | .    1686 239  .    397  193  290  .    .    .    
  Machine Analysis         4660 | .    .    .    715  402  193  421  .    .    2929 
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    .    | .    .    .    .    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -5   -4   -3   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Ext  Fac  Fac  Res  
Turns Passed               10208 | 109  1810 1415 1607 402  193  458  688  347  3179 
Spaces Moved               6847  | 66   701  490  736  753  389  520  991  659  1542 
  Core                     114   | 13   .    .    .    .    .    .    .    96   5    
  Treads                   2286  | 53   701  490  736  2    .    .    .    .    304  
  Legs                     1174  | .    .    .    .    .    .    .    .    .    1174 
  Wheels                   32    | .    .    .    .    .    .    .    .    .    32   
  Hover                    729   | .    .    .    .    .    .    .    632  70   27   
  Flight                   2512  | .    .    .    .    751  389  520  359  493  .    
  Fastest Speed            26    | 50   160  160  156  31   31   31   34   26   66   
  Average Speed            102   | 138  213  224  160  31   31   32   42   37   127  
  Slowest Speed            260   | 160  240  240  240  171  31   104  112  150  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5     | .    .    .    .    1    1    3    .    .    .    
  Potential Cave-ins       .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35    | 4    73   29   48   28   9    70   33   25   32   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    1    1    .    .    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    .    1    1    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 57    | .    .    .    3    10   1    .    27   3    13   
Terrain Destroyed          237   | .    .    .    4    10   1    112  40   3    67   
  Melee                    33    | .    .    .    .    10   1    .    11   3    8    
  Projectile               6     | .    .    .    4    .    .    1    .    .    1    
  AOE                      198   | .    .    .    .    .    .    111  29   .    58   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -5   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Ext  Fac  Fac  Res  
Total                      9200 | 78   909  723  1016 875  456  764  1196 738  2445 
  Wait                     1505 | .    124  132  173  52   63   131  135  42   653  
  Move                     6828 | 65   700  489  735  750  386  513  990  658  1542 
  Hop                      5    | .    .    .    .    1    1    3    .    .    .    
  Pick Up                  58   | 5    7    22   9    2    2    1    6    3    1    
  Fast Attach              115  | 5    2    5    9    1    .    5    13   5    70   
  Attach                   42   | 1    1    4    3    12   1    4    6    4    6    
  Detach                   10   | .    1    .    .    .    .    2    .    1    6    
  Swap                     22   | .    4    8    6    1    .    1    .    1    1    
  Drop                     85   | .    3    20   14   15   1    2    8    3    19   
  Fire                     248  | 2    67   43   67   11   .    17   14   .    27   
  Melee                    188  | .    .    .    .    17   2    11   24   15   119  
  Ram                      2    | .    .    .    .    .    .    .    .    2    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            71   | .    .    .    .    13   .    54   .    4    .    
  Rewire                   20   | .    .    .    .    .    .    20   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 2 exits: [*Low] / *Ext)
-6/Extension (discovered 2 exits: *Fac / [*Cet])
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
     8 | -11/Scrapyard | Discovered new exit (range 15)
   110 | -11/Scrapyard | Entered Materials
   316 | -10/Materials | Build established: Mutant
   396 | -10/Materials | Discovered new exit (range 16)
   628 | -10/Materials | Discovered new exit (range 13)
  1287 | -10/Materials | Discovered new exit (range 10)
  1920 | -10/Materials | Entered another Materials area
  1920 | -9/Materials  | Accompanied by 1 ally
  1920 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  2491 | -9/Materials  | Build established: Scavenger-Tank
  2938 | -9/Materials  | Discovered new exit (range 16)
  3335 | -9/Materials  | Entered another Materials area
  3335 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3467 | -8/Materials  | Discovered new exit (range 12)
  3698 | -8/Materials  | Build established: Tank
  3933 | -8/Materials  | Identified exit to Storage
  4521 | -8/Materials  | Build established: Scavenger-Tank
  4685 | -8/Materials  | Discovered new exit (range 12)
  4890 | -8/Materials  | Identified exit to Factory
  4942 | -8/Materials  | Entered Factory
  4942 | -7/Factory    | Evolved 2 slots: Utility x2
  5026 | -7/Factory    | Identified exit to DSF
  5079 | -7/Factory    | Hacking Suite fried by hacking feedback
  5258 | -7/Factory    | Build established: Hacker-Sprinter
  5282 | -7/Factory    | Identified exit to Factory
  5344 | -7/Factory    | Entered another Factory area
  5344 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  5396 | -6/Factory    | Fabricated Hacking Suite (x1)
  5529 | -6/Factory    | Discovered new exit (range 10)
  5534 | -6/Factory    | Discovered new exit (range 12)
  5537 | -6/Factory    | Entered Extension
  5575 | -6/Extension  | Rescued A7
  5632 | -6/Extension  | Rescued a captive Derelict
  5752 | -6/Extension  | Lost 3 allies
  5757 | -6/Extension  | Rescued a captive Derelict
  5759 | -6/Extension  | Spotted B-75 Beast
  5816 | -6/Extension  | Allies destroyed B-75 Beast
  5820 | -6/Extension  | Spotted B-75 Beast
  5867 | -6/Extension  | Lost 7 parts (1p1n4u1w)
  5923 | -6/Extension  | Rescued a captive Derelict
  5948 | -6/Extension  | Rescued a captive Derelict
  5978 | -6/Extension  | Discovered new exit (range 10)
  5979 | -6/Extension  | Discovered new exit (range 6)
  5995 | -6/Extension  | Entered Factory
  5995 | -5/Factory    | Accompanied by 1 ally (A7)
  5995 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  6245 | -5/Factory    | Build established: Hacker-Scout
  6333 | -5/Factory    | Identified exit to Factory
  6454 | -5/Factory    | Lost 6 parts (1p2n2u1w)
  6655 | -5/Factory    | Found Prototype Launcher
  6655 | -5/Factory    | Identified Mni. Smartbomb Launcher
  6683 | -5/Factory    | Entered another Factory area
  6683 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  6902 | -4/Factory    | Spotted B-86 Titan
  6957 | -4/Factory    | Core integrity fell below 50%
  6973 | -4/Factory    | Identified exit to Research
  7001 | -4/Factory    | Lost 10 parts (1p5n3u1w)
  7030 | -4/Factory    | Core integrity fell below 20%
  7030 | -4/Factory    | Entered Research
  7030 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
  7209 | -3/Research   | Found Prototype Device
  7209 | -3/Research   | Identified Exp. EM Disruption Field
  7504 | -3/Research   | Build established: Hacker-Gunner
  7657 | -3/Research   | Lost 5 parts (1p1u3w)
  7917 | -3/Research   | Build established: Hacker-Mutant
  8177 | -3/Research   | System corruption reached 10%
  8207 | -3/Research   | Lost 3 parts (1p2u)
  8275 | -3/Research   | Lost 4 parts (3u1w)
  8507 | -3/Research   | Core integrity fell below 50%
  8518 | -3/Research   | Build established: Scavenger-Mutant
  8561 | -3/Research   | Lost 7 parts (1p1n4u1w)
  8706 | -3/Research   | Garrison activated, responded to threat
  8987 | -3/Research   | Core integrity fell below 20%
  9005 | -3/Research   | Lost 4 parts (3n1u)
  9668 | -3/Research   | Lost 3 parts (1p1u1w)
  9780 | -3/Research   | First assault squad dispatched
 10209 | -3/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
10102_ Knocked back.
10103_ CF=FNMWW< GKIYPF<<PE#
10104_ Slug penetrates Wall. <x2>
10117_ Knocked back.
10120_ System corrupted: Matter fused (-6).
10120_ Acquired 3 matter.
10141_ System corrupted: Energy discharge (-5).
10144_ U-05 Engineer builds a Wall.
10150_ Acquired 3 matter.
10154_ Slug penetrates Wall. <x2>
10157_ Penetrated by Slug.
10160_ Slug penetrates Wall.
10164_ System corrupted: Component data lost.
10175_ K-01 Serf cleans the Ion Accelerator.
10179_ System corrupted: Matter fused (-5).
10183_ Fabricator disabled.
10195_ Myomer Leg destroyed.
10197_ System corrupted: Component data lost.
10198_ Flexi-carbon Leg destroyed.
10199_ P-80 Master destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????##    # ?????????????##    ##??????????????? |
| ########    # ?????????????##    ##??????????????? |
| ########    ##?????????????##    ##??????????????? |
| /      #    ##?????????????##    ##??????????????? |
|    =   #    #################    ##??????????????? |
|       ^#    #################    ##??????????????? |
|        +                         ##??????????????? |
|        #                         ##??????????????? |
|        #                         ##??????????????? |
|       %#                         ######??????????? |
|   !    #######################+#+######??????????? |
| ######"##################            ##??????????? |
|   =       ##???????????##            ##??????????? |
|      !   ###???????????##            ##??????????? |
|          ###???????????##            ##??????????? |
|   "" ""  ##????????????##            ##??????????? |
|   ""R""  ##?????#########            ##??????????? |
|    """"  ##?????#########            ##??????????? |
|   %      ##?????##     *#          ! ##??????????? |
|          ##?????##      #   """""    ##??????????? |
| ####/######?????##      #   """""    ##??????????? |
| ###   #    ?????##      #   """""    + ??????????? |
|   #   # ????????##      "   """""    ##??????????? |
|   +   + ????????##      ###############??????????? |
|   #   # ??????#########+###############??????????? |
|   #   # ??????######### p@       ##??????????????? |
|   "   ##??????##      #          ##??????????????? |
|   "   ##??????##      #        ==##???????????"""" |
|   +   ##??????##      +        ![##???????????"""" |
|   "   ##??????##      ##########%###??????????"""" |
| ##"   ## ?????##      ##########[###?????????????? |
| ##     # ?????##  =   ?##   !  #!T##?????????????? |
| ##     # ?????########?##      #  ####??? ##??"""" |
|    %   + ?    ###########      # #####??? ##??"""" |
| ##     ##?###############      #    ##### ##??"""" |
| ?#     ##?##            #      #    ##### ##?????? |
| ?### ####?##            #   %  #          ##?????? |
| ?### ####?##  """  """  #      +          ##?????? |
| ???# ##???##  """   T"  #      #          ##?????? |
| ???# ##???##  """  """  #      #   """"   ###????? |
| ???# ##???##            #      #   "  "   ######## |
| ???# ##???##            #      #   ^       ####### |
| ???# #????##  """  """  #      +                   |
| #### #????##  """  """  #      #                   |
|    # #????##  """  """  ########           ####### |
|    + #????##            ########           ####### |
| "  # #######            ########           ##????? |
| "  # ###############+###########   """     ##????? |
| "  #      %                        """     ##????? |
|    /    %                          """     ##????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          21
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Density       10
EM Shielding               4
Armor Coverage             825
Resistance: EM             20
Propulsion Shielding       66
Utility Shielding          66
Phase Shifting             10
Evasion (%)                67
Target Analysis            12
Recoil Reduction           7
Matter Filtering           30
Offensive Hacking          10
Defensive Hacking          30

 Item Schematics 
-----------------
 Hacking Suite | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hacking Suite | x1 | -6/Factory 

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZhirovLinkedDisintegrator
  Manual?         0
Play Time         01:37:57
  Cumulative      94.2 hours
  Start           2025.05.23 @ 16:10:09
  End             2025.05.24 @ 08:08:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          108
  Rogue           108
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          48
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b98e6df5-17c7-4143-9dee-fff2e5a6c1e9