Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.21 @ 16:51:00

Player: DrEthan

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (38)      190
Value Destroyed (1207)     1207
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (96)                 96
              TOTAL SCORE: 2593

 Bonus
-------
High Alert Combat Kills    20
Follower Combat Kills      91
Friendly Fire              -15

 Cogmind 
---------
Core Integrity             0/400
Matter                     231/300
Energy                     228/265
System Corruption          4%
Temperature                Critical (500)
Movement                   Walking (120)
Location                   -9/Storage

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (3) ---
             Aluminum Leg
    Improved Aluminum Leg
>            --- UTILITY (3) ------
      Medium Storage Unit
             Shield Generator
             Hacking Suite
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (10) ---
    Improved Ion Engine
             Heat Sink
       Large Battery (200)
       Small Matter Pod (50)
             Weight Redist. System
             Weapon Shielding
       Light Armor Plating
             Tractor Beam

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
    Improved Aluminum Leg
    Improved Aluminum Leg
>            --- UTILITY ----------
      Medium Storage Unit
             Weapon Shielding
             Hacking Suite
>            --- WEAPON -----------
             Particle Gun
       Heavy Assault Rifle
>            --- INVENTORY --------
    Improved Ion Engine
             Heat Sink
       Large Battery
       Small Matter Pod
             Weight Redist. System
       Light Armor Plating
             Shield Generator
             Tractor Beam
      Medium Laser
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Aluminum Leg
  Treads                   Improved Treads
  Leg                      Improved Aluminum Leg
Utility                    Signal Interpreter
  Device                   Shield Generator
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             50   | 7   3   4   36  
  Power                    7    | 2   .   .   5   
    Engine                 7    | 2   .   .   5   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               19   | 2   2   1   14  
    Treads                 2    | .   .   .   2   
    Leg                    17   | 2   2   1   12  
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   1   2   3   
    Device                 1    | .   .   .   1   
    Storage                2    | 1   .   .   1   
    Processor              1    | .   1   .   .   
    Hackware               1    | .   .   1   .   
    Protection             2    | .   .   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 2   .   1   14  
    Energy Gun             8    | 2   .   .   6   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          3    | .   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   .   1   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 22   | .   .   1   21  
  Power                    3    | .   .   .   3   
  Propulsion               9    | .   .   1   8   
  Utility                  1    | .   .   .   1   
  Weapon                   9    | .   .   .   9   
  Highest Loss Streak      5    | .   .   1   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   99  97  85  
  Engine                   11   | .   14  11  10  
  Treads                   2    | .   .   .   5   
  Leg                      22   | .   28  30  17  
  Storage                  12   | .   14  11  11  
  Processor                11   | .   13  11  9   
  Hackware                 6    | .   .   11  11  
  Energy Gun               16   | .   28  19  7   
  Energy Cannon            1    | .   .   .   2   
  Ballistic Gun            3    | .   .   .   6   
  Launcher                 2    | .   .   2   4   
Peak Build Rating          17   | 6   10  14  17  
  Average Rating           11   | 4   8   13  13  
  On Entrance              7    | .   6   10  12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             27   | 14  14  15  27  
  Greatest Support         46   | 20  26  39  46  
  Greatest Overweight (x)  5    | .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  
  Average Capacity         8    | 6   8   8   9   
  Most Carried             10   | 4   8   8   10  
  Average Carried          7    | 1   6   6   8   
  Final Capacity           10   | 8   8   8   10  
  Final Carried            8    | 1   8   8   8   

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Sto 
Matter Collected           1005 | 256 35  62  652 
  Remotely                 .    | .   .   .   .   
Salvage Created            1303 | 91  45  259 908 
  Parts                    66   | 3   4   7   52  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  29   | .   1   7   21  
  Guns                     14   | .   1   2   11  
  Cannons                  1    | .   .   .   1   
  AOE                      12   | .   .   3   9   
Classes Destroyed          9    | 1   2   1   5   
  Worker                   1    | .   .   .   1   
  Builder                  3    | .   .   .   3   
  Hauler                   1    | .   .   .   1   
  Recycler                 2    | 1   .   .   1   
  Mechanic                 1    | .   .   .   1   
  Operator                 1    | .   1   .   .   
  Grunt                    18   | .   1   6   11  
  Brawler                  2    | .   .   .   2   
  Sentry                   9    | .   .   1   8   
Best Kill Streak           5    | 1   1   4   5   
  Combat Bots Only         4    | .   1   4   3   
Max Kills in Single Turn   3    | 1   1   2   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        237  | .    5    48   184  
  Missed                   67   | .    2    10   55   
Damage Taken               2590 | .    33   509  2048 
  Core                     413  | .    12   47   354  
  Absorbed by Shields      4    | .    .    .    4    
  Redirected to Shielding  40   | .    .    .    40   
  Regen/Repaired (Parts)   83   | .    .    .    83   
Core Remaining (%)         97   | 100  95   .    .    
Volleys Fired              127  | 4    9    25   89   
  Largest                  2    | 2    2    2    2    
  Hottest                  121  | 100  100  100  121  
Shots Fired                223  | 7    18   39   159  
  Gun                      176  | 7    18   36   115  
  Cannon                   17   | .    .    .    17   
  Launcher                 30   | .    .    3    27   
  Special                  .    | .    .    .    .    
  Kinetic                  53   | .    .    .    53   
  Thermal                  123  | 7    18   36   62   
  Explosive                30   | .    .    3    27   
  Electromagnetic          17   | .    .    .    17   
  Robot Hit Streak         14   | 2    3    10   14   
  Robot Miss Streak        4    | 2    2    4    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    .    1    4    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           145  | 3    9    24   109  
  Core Hits                84   | 2    4    11   67   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         8    | .    3    2    3    
    Burn                   8    | .    3    2    3    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3114 | 37   114  515  2448 
  Guns                     1626 | 37   114  314  1161 
  Cannons                  272  | .    .    .    272  
  Explosions               1216 | .    .    201  1015 
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  621  | .    .    .    621  
  Thermal                  1064 | 37   114  314  599  
  Explosive                1157 | .    .    201  956  
  Electromagnetic          272  | .    .    .    272  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    .    4    
  Average Corruption       3    | .    .    .    3    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  4    | .    .    .    4    
    Message Errors         2    | .    .    .    2    
    Matter Fused           1    | .    .    .    1    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            16   | .    .    5    11   
  Projectiles              .    | .    .    .    .    
  Explosions               16   | .    .    5    11   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      145  | .    .    36   109  
  Shots                    9    | .    .    2    7    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        513  | 117  267  304  513  
  Average Temperature      95   | 53   117  123  83   
  Received Heat Transfer   1002 | .    18   276  708  
  Effects                  4    | .    1    2    1    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           1    | .    1    .    .    
    Interference           2    | .    .    2    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              2    | .    .    2    .    
  Combat Hostiles          2    | .    .    2    .    
  Parts Melted             7    | 1    2    2    2    
  Heat Transferred         3417 | 111  555  1073 1678 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             491  | 5   100 219 491 
  Initial                  92   | .   3   .   92  
  Average                  180  | .   59  86  300 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         62   | 100 100 82  27  
  Level 1                  28   | .   .   17  54  
  Level 2                  9    | .   .   .   18  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   2   .   4   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   .   1   
  Assault                  2    | .   .   .   2   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           7    | .   1   .   6   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              65   | .   13  8   44  
  Peak Tracking Total      9    | .   5   3   9   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          2    | .   .   1   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          10   | .   5   .   5   
  Terminals                5    | .   4   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   .   2   
  Recycling Units          3    | .   1   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                21   | .   8   .   13  
  Successful               15   | .   6   .   9   
  Failed                   6    | .   2   .   4   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                10   | .   7   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          6    | .   .   .   6   
  Recycling Units          5    | .   1   .   4   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   5   .   2   
  Part Schematic           1    | .   .   .   1   
  Alert Level              1    | .   .   .   1   
  Dispatch Records         1    | .   1   .   .   
  Maintenance Status       1    | .   1   .   .   
  Transport Status         1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   
  Scan Component           2    | .   .   .   2   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       5    | .   1   .   4   
  Report Inventory         3    | .   1   .   2   
  Retrieve Components      2    | .   .   .   2   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   3   .   5   
  Full Trace Events        2    | .   .   .   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     32   | .   .   .   32  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     18   | .   .   .   18  
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               2    | .   .   .   2   
  Largest Group            2    | .   .   .   2   
  Highest-Rated Group      62   | .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   31  
Total Orders               .    | .   .   .   .   
Ally Attacks               14   | .   .   .   14  
  Total Damage             188  | .   .   .   188 
  Kills                    3    | .   .   .   3   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  
Turns Passed               2348 | 82   843  254  1169 
Spaces Moved               1421 | 55   665  131  570  
  Core                     15   | 12   .    .    3    
  Treads                   136  | .    .    .    136  
  Legs                     1270 | 43   665  131  431  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            128  | 104  120  120  142  
  Slowest Speed            300  | 120  120  120  300  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       33   | 3    66   11   55   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          140  | .    .    30   110  
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      140  | .    .    30   110  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Total                      1714 | 72  693 189 760 
  Wait                     77   | .   7   27  43  
  Move                     1418 | 54  664 130 570 
  Hop                      .    | .   .   .   .   
  Pick Up                  33   | 7   8   2   16  
  Fast Attach              5    | .   .   .   5   
  Attach                   25   | 6   1   3   15  
  Detach                   1    | .   .   1   .   
  Swap                     20   | 1   2   1   16  
  Drop                     8    | .   2   .   6   
  Fire                     127  | 4   9   25  89  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   83 | -11/Scrapyard | Entered Materials
  291 | -10/Materials | Discovered new exit (range 9)
  301 | -10/Materials | Identified exit to Materials
  313 | -10/Materials | Build established: Mutant
  468 | -10/Materials | Discovered new exit (range 8)
  475 | -10/Materials | Identified exit to Mines
  817 | -10/Materials | Discovered exit to Mines (range 8)
  926 | -10/Materials | Entered another Materials area
  926 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1068 | -9/Materials  | Discovered new exit (range 16)
 1179 | -9/Materials  | Identified exit to Storage
 1180 | -9/Materials  | Entered Storage
 1271 | -9/Storage    | Lost 3 parts (2n1w)
 1533 | -9/Storage    | Repaired Imp. Aluminum Leg
 1762 | -9/Storage    | Lost 3 parts (1p1n1w)
 1812 | -9/Storage    | Core integrity fell below 50%
 1842 | -9/Storage    | Lost 5 parts (1p2n2w)
 2195 | -9/Storage    | Lost 3 parts (1n1u1w)
 2257 | -9/Storage    | Met a pair of Derelict thieves
 2288 | -9/Storage    | Core integrity fell below 20%
 2349 | -9/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
8A-KFL(g) system corrupted by crushing effect.
R-06 Scavenger collects Ion Engine.
VZ-70R(g) suffers critical hit (Smash).
VZ-70R(g) system corrupted by crushing effect.
8A-KFL(g) destroyed.
B-36 Bruiser destroyed.
Switching to secondary target: G-47 Trooper.
K-01 Serf collects debris.
VZ-70R(g) destroyed.
System corrupted: Particle Gun failed to cycle.
R-06 Scavenger collects Prototype Energy Cannon.
Hvy. Assault Rifle destroyed.
R-06 Scavenger collects Rnf. Ion Engine.
R-06 Scavenger collects Prototype Energy Cannon.
Imp. Aluminum Leg destroyed.
Destroyed Lgt. Nuclear Core.
G-47 Trooper overheating.
Particle Gun destroyed.
Med. Laser destroyed.
Power failure, Rnf. Ion Engine shutdown.

 Map 
-----
+----------------------------------------------------+
| ???# """    ##????????????????#        ?           |
| ???#         #????????????????#    """ #           |
| ####+###+######################    """ #           |
| #  #                          #    """ #           |
| ####              ^           +        #           |
|             %                 #    """ #           |
|      ######+###############   #    """ #           |
|      #      %    #????????#   #    """ #           |
|      ##   %     ##????????#   #        ?           |
|       /         #?????????#   ##########           |
|      ##   [ """ #?????????#   #?????????           |
|  %   ##  [[ """ ###########   #?????????           |
|      ## =[  """ #         #   ##########           |
| #### ##         #     %   #   #        #           |
| ####%##         #         +%  #     """#           |
| #  #+############         #   #     """#           |
|          #??????#%"""  !==#% %#     """#           |
|          #?????## """  =! + % +        #           |
|     |    #?????#  """ "Y" #   #     """#           |
| ##########?????##     """!#   #     """#           |
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| ######????????????#########   #  """   #           |
| ??????????????????#== !# @#   #  """   #           |
| ??????????????????# =  "lg#   #        #           |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Hpw. Shotgun | -9/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              RagnarokFlightLauncher
  Manual?         0
Play Time         00:28:11
  Cumulative      3.6 hours
  Start           2024.11.21 @ 16:23:25
  End             2024.11.21 @ 16:51:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          8
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: abee0373-4c6b-4411-9631-79ede854b72a