Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 15:43:59 Player: Corbojler Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (272) 1360 Value Destroyed (9058) 9058 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2993) 2993 TOTAL SCORE: 17971 Bonus ------- High Alert Combat Kills 2661 Follower Combat Kills 332 Cogmind --------- Core Integrity 0/1000 Matter 342/450 Energy 45/100 System Corruption 9% Temperature Cool (12) Movement Core (400) Ox7 Location -5/Extension Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Compact Matter Pod Terrain Scanner Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Point Defense System Field Recycling Unit (0) Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Compact Matter Pod Terrain Scanner Advanced Targeting Computer Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Laser Enhanced Gauss Cannon Improved Datajack > --- INVENTORY -------- Fission Core Neutrino Core Carbon-fiber Leg Flexi-carbon Leg Improved Cooling System Hardened Light Armor Plating Point Defense System System Restoration Module Field Recycling Unit Tesla Rifle Battle Rifle Battle Rifle Heavy Machine Gun KE Penetrator Heavy Flak Cannon [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Precision Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Special Weapon Welding Torch Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Slots Evolved 10 | . . 2 2 2 2 . . 2 . Power 2 | . . . 1 . . . . 1 . Propulsion 2 | . . 1 . . 1 . . . . Utility 5 | . . 1 1 1 1 . . 1 . Weapon 1 | . . . . 1 . . . . . Parts Attached 343 | 6 9 15 50 92 77 15 3 22 54 Power 55 | 1 . 3 13 14 11 3 . 3 7 Engine 27 | 1 . 2 9 4 7 . . 2 2 Core 28 | . . 1 4 10 4 3 . 1 5 Reactor . | . . . . . . . . . . Propulsion 80 | 2 4 3 11 14 24 4 . 3 15 Treads . | . . . . . . . . . . Leg 22 | 2 . . . . 10 . . . 10 Wheel 58 | . 4 3 11 14 14 4 . 3 5 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 87 | 1 3 7 13 21 18 3 1 9 11 Device 48 | . 3 2 6 11 11 2 . 7 6 Storage 10 | 1 . 2 1 . 4 1 . . 1 Processor 3 | . . . . . 1 . . 1 1 Hackware 1 | . . . . . . . . . 1 Protection 25 | . . 3 6 10 2 . 1 1 2 Artifact . | . . . . . . . . . . Weapon 121 | 2 2 2 13 43 24 5 2 7 21 Energy Gun 29 | 2 . . 3 10 8 1 . 2 3 Energy Cannon 24 | . 1 1 2 11 3 2 1 2 1 Ballistic Gun 23 | . . . 6 3 6 . 1 1 6 Ballistic Cannon 24 | . 1 1 . 9 6 . . 2 5 Launcher 11 | . . . 2 8 1 . . . . Special Weapon 2 | . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 8 | . . . . 2 . 2 . . 4 Unidentified Prototypes 8 | . . . . 5 1 1 . 1 . Corrupted Parts 2 | . . . . . 2 . . . . System Corruption 4 | . . . . . 4 . . . . Parts Lost 155 | . 2 3 26 25 36 4 3 11 45 Power 28 | . . . 7 5 5 1 . 2 8 Propulsion 48 | . 1 1 8 8 12 2 1 3 12 Utility 34 | . 1 . 5 3 9 . 1 3 12 Weapon 45 | . . 2 6 9 10 1 1 3 13 Highest Loss Streak 21 | . 1 1 8 6 9 4 2 6 21 To Critical Strikes 3 | . . . 1 . . . . 2 . Average Slot Usage (%) 94 | . 98 97 88 98 92 99 97 89 84 Engine 7 | . 14 6 8 5 7 6 6 6 8 Core 5 | . . 4 6 9 3 5 6 8 3 Leg 4 | . 9 . . . 12 . . . 14 Wheel 18 | . 17 32 23 21 9 25 24 14 4 Device 18 | . 13 10 16 22 20 20 20 18 13 Storage 8 | . 14 11 9 7 8 12 6 5 9 Processor 2 | . . . . . 6 6 6 4 3 Protection 4 | . . 10 6 7 1 . 5 8 3 Energy Gun 5 | . 5 . 7 5 8 6 6 6 7 Energy Cannon 6 | . 11 10 2 7 1 12 6 4 1 Ballistic Gun 2 | . . . 6 . 5 . 5 . 2 Ballistic Cannon 3 | . 11 10 1 2 1 . . 4 3 Launcher 1 | . . . . 4 . . . . . Peak Build Rating 72 | 6 7 17 26 45 65 56 56 66 72 Average Rating 38 | 4 6 13 19 40 50 54 55 60 58 On Entrance 32 | . 6 7 17 26 41 52 56 54 66 Naked Turns . | . . . . . . . . . . Heaviest Build 86 | 14 18 37 47 69 67 61 61 82 86 Greatest Support 84 | 20 32 48 54 54 84 67 61 65 70 Greatest Overweight (x) 23 | 1 1 . 10 2 14 1 1 5 23 Average Overweight (x) . | . . . . . . . . 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 12 15 15 14 15 15 15 15 Most Carried 15 | 5 8 15 15 15 15 15 15 15 15 Average Carried 12 | 1 7 11 13 14 12 14 13 12 11 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Final Carried 15 | 3 8 15 15 15 15 15 15 14 3 Class Distribution -------------------- 33% | Scavenger-Gunner 22% | Mutant 18% | Tank 13% | Scavenger-Tank 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Extension Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Matter Collected 7388 | 260 403 386 978 2016 1837 145 71 414 878 Remotely . | . . . . . . . . . . Salvage Created 11638 | 79 526 676 1560 3708 2696 331 280 608 1174 Parts 584 | 3 39 51 91 194 108 18 13 16 51 Haulers Intercepted 4 | . . 1 1 1 1 . . . . Recyclers Shooed 20 | . 1 . 6 7 3 . . 2 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 6 7 . . Prevented 4 | . . . . . . . 4 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Combat Hostiles Destroyed 181 | . 10 15 23 65 34 7 7 6 14 Melee 1 | . . . . . 1 . . . . Guns 58 | . 3 . 16 5 20 1 4 1 8 Cannons 91 | . 7 15 4 38 11 5 3 4 4 AOE 25 | . . . 2 20 2 . . . 1 Classes Destroyed 20 | 2 5 2 3 5 2 1 . . . Worker 26 | . 3 1 5 7 5 . . 1 4 Builder 25 | . 1 . . 13 6 . . 1 4 Tunneler 4 | 2 . . . 2 . . . . . Hauler 4 | . . 1 1 1 1 . . . . Recycler 25 | 1 1 . 6 8 5 . . 2 2 Mechanic 1 | . . . . . 1 . . . . Operator 4 | . . . . 3 . . . . 1 Watcher 12 | . 2 3 2 4 1 . . . . Swarmer 33 | . 3 3 6 8 3 3 4 . 3 Saboteur 1 | . . . . . 1 . . . . Grunt 82 | . 7 6 8 32 18 . 3 3 5 Brawler 9 | . . . . 6 2 . . 1 . Duelist 7 | . . . . 3 4 . . . . Protector 2 | . . . . 2 . . . . . Sentry 24 | . . 6 4 4 3 . . 2 5 Specialist 2 | . . . 2 . . . . . . Hunter 6 | . . . 2 4 . . . . . Programmer 10 | . . . . 6 3 . . . 1 Heavy 1 | . . . 1 . . . . . . Thug 1 | . . . . . . 1 . . . Fireman 3 | . . . . . . 3 . . . Best Kill Streak 17 | 2 6 2 8 17 7 4 2 4 5 Combat Bots Only 11 | . 4 2 7 11 4 4 2 3 4 Max Kills in Single Turn 4 | 1 2 1 2 4 4 1 2 2 2 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . 1 4 1 . . . 1 Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Hostile Shots Fired 1369 | . 43 65 224 372 334 20 41 56 214 Missed 410 | . 11 22 64 128 106 4 11 13 51 Damage Taken 17324 | . 360 566 2533 4207 3861 180 527 1016 4074 Core 2821 | . 92 115 408 387 706 35 68 119 891 Absorbed by Shields 192 | . . . . . 192 . . . . Redirected to Shielding 137 | . . 35 51 . 51 . . . . Regen/Repaired (Parts) 723 | . . 79 135 . 509 . . . . Core Remaining (%) 51 | 100 63 71 25 44 . . 4 . . Volleys Fired 718 | 5 47 54 141 190 137 18 14 29 83 Largest 3 | 2 2 2 2 3 3 3 3 3 3 Hottest 237 | 80 95 107 133 180 199 195 195 213 237 Shots Fired 1648 | 10 94 100 265 450 365 56 42 82 184 Gun 751 | 10 16 . 187 72 276 18 21 29 122 Cannon 828 | . 78 100 76 322 83 38 21 53 57 Launcher 64 | . . . 2 56 6 . . . . Special 5 | . . . . . . . . . 5 Kinetic 660 | . 39 49 133 168 139 . 7 51 74 Thermal 646 | . 39 51 87 148 163 41 29 18 70 Explosive 24 | . . . . 18 6 . . . . Electromagnetic 318 | 10 16 . 45 116 57 15 6 13 40 Robot Hit Streak 22 | 6 9 6 11 17 19 7 4 8 22 Robot Miss Streak 10 | 1 7 5 6 5 5 6 3 10 6 Penetration Max 1 | . . . . . 1 . . 1 1 Secondary Targets 5 | . 2 . 2 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . Shots Hit Robots 1013 | 7 47 54 148 257 248 37 20 52 143 Core Hits 540 | 4 22 23 59 170 140 16 10 34 62 Critical Kills 4 | . . . 2 . . 1 . . 1 Critical Parts Destroyed 3 | . . . . . 2 . . . 1 Critical Strikes 58 | . . 1 5 6 22 3 2 8 11 Burn 20 | . . . . . 11 2 1 1 5 Meltdown 2 | . . . 1 . . 1 . . . Destroy 6 | . . . 1 . 2 . . 1 2 Blast 23 | . . 1 1 6 8 . . 4 3 Corrupt 7 | . . . 2 . 1 . 1 2 1 Melee Attacks 25 | . . . . . . 4 . . 21 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 23 | . . . . . . 2 . . 21 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 27659 | 113 878 1020 2870 9968 6341 501 613 1762 3593 Guns 9280 | 90 169 . 1680 933 3668 105 210 437 1988 Cannons 12685 | . 709 1020 863 5206 1602 396 403 1148 1338 Explosions 5694 | 23 . . 327 3829 1071 . . 177 267 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 9622 | . 359 431 1179 2643 2159 . 63 1096 1692 Thermal 9927 | 23 350 589 1046 2836 2778 426 371 179 1329 Explosive 2859 | . . . . 2150 709 . . . . Electromagnetic 5251 | 90 169 . 645 2339 695 75 179 487 572 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . 4 8 8 3 9 9 Average Corruption 4 | . . . . 2 4 4 3 8 9 Corruption Purged 8 | . . . . 3 . 5 . . . Corruption Blocked . | . . . . . . . . . . Effects 158 | . . . . 35 37 19 7 10 50 Message Errors 32 | . . . . 6 6 6 2 1 11 Matter Fused 27 | . . . . 7 5 1 3 1 10 Heat Flow Errors 24 | . . . . 7 10 2 1 1 3 Energy Discharges 21 | . . . . 1 4 3 1 1 11 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 19 | . . . . 6 4 3 . 1 5 Data Loss (major) 14 | . . . . 2 2 2 . 3 5 Misfires 11 | . . . . 4 2 2 . . 3 Alerts 5 | . . . . 1 2 . . 1 1 Weapon Failures 4 | . . . . 1 2 . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 594 | . 9 . 61 284 185 9 16 17 13 Projectiles 258 | . 9 . 37 107 50 9 16 17 13 Explosions 336 | . . . 24 177 135 . . . . Melee . | . . . . . . . . . . Knockbacks 51 | . 5 1 3 20 17 . . 2 3 Impact . | . . . . . . . . . . Kinetic 46 | . 5 1 3 18 14 . . 2 3 Secondary 5 | . . . . 2 3 . . . . Self-Inflicted Damage 846 | . . . . 473 373 . . . . Shots 18 | . . . . 12 6 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 843 | 36 364 27 511 464 527 8 126 264 843 Average Temperature 126 | 19 97 15 133 81 168 4 42 136 177 Received Heat Transfer 5542 | . 177 243 495 1272 1171 320 153 249 1462 Effects 49 | . 3 . 5 3 16 . . . 22 Shutdowns 17 | . 1 . . 1 6 . . . 9 Energy Bleed 6 | . 1 . 1 . 1 . . . 3 Interference 3 | . . . . 2 . . . . 1 Matter Decay 1 | . 1 . . . . . . . . Short Circuit 5 | . . . . . 4 . . . 1 Damage (minor) 4 | . . . . . 2 . . . 2 Damage (major) 12 | . . . 4 . 3 . . . 5 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . . . 1 2 . . . 1 . Combat Hostiles 4 | . . . 1 2 . . . 1 . Parts Fried 20 | . 1 . 2 12 2 . . 2 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . 1 . . 1 . . 1 Combat Hostiles 2 | . . . . . . 1 . . 1 Parts Melted 22 | . . . . 3 6 1 1 2 9 Heat Transferred 17878 | 50 740 1110 1989 3350 5706 1155 670 383 2725 Parts Sabotaged 4 | . . . . . 4 . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 16 | 1 . . 3 10 1 . . . 1 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Peak Influence 2009 | 15 203 226 256 2009 1618 . . 513 335 Initial 984 | . 9 37 53 116 984 . . 368 213 Average 425 | 6 78 85 89 552 1069 . . 403 188 Maximum Alert Level 5 | . 1 1 1 5 5 . . 2 1 Low Security (%) 49 | 100 97 98 83 41 . . . . 41 Level 1 17 | . 2 1 16 14 . . . 42 58 Level 2 7 | . . . . 14 . . . 57 . Level 3 15 | . . . . 7 75 . . . . Level 4 7 | . . . . 13 20 . . . . Level 5 3 | . . . . 8 3 . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 37 | . 1 2 3 18 9 . . 3 1 Investigation 7 | . . 2 . 4 1 . . . . Extermination 8 | . . . . 5 3 . . . . Reinforcement 14 | . 1 . 3 7 1 . . 1 1 Assault 7 | . . . . 2 4 . . 1 . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 6 | . . . 1 4 . . . . 1 Haulers Reinforced 2 | . . . . 1 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Distress Signals 5 | . 1 1 1 1 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 260 | . 15 20 41 75 53 10 9 11 26 Peak Tracking Total 7 | . 5 2 5 7 6 3 4 4 6 Tactical Retreats 22 | . 1 . 5 3 4 3 1 . 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Traps Triggered 14 | . . 2 . 7 2 . . 1 2 Indirectly 2 | . . . . 1 . . . 1 . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 5 | . . 1 . 4 . . . . . Reprogrammed 2 | . 2 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Machines Disabled 64 | . 1 1 1 33 18 . . 9 1 Max in Single Turn 7 | . 1 1 1 5 7 . . 6 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Machines Accessed 43 | . 8 6 8 10 6 . . 2 3 Terminals 30 | . 7 5 6 5 2 . . 2 3 Fabricators 3 | . . . . 2 1 . . . . Repair Stations 5 | . . 1 2 . 2 . . . . Recycling Units 4 | . 1 . . 2 1 . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 141 | . 27 18 31 33 21 . . 5 6 Successful 81 | . 16 12 20 18 12 . . 2 1 Failed 59 | . 11 6 11 14 9 . . 3 5 Catastrophic 10 | . 2 3 1 2 . . . 1 1 Database Lockouts 1 | . . . . 1 . . . . . Manual . | . . . . . . . . . . Terminals 97 | . 25 14 23 17 7 . . 5 6 Fabricators 8 | . . . . 5 3 . . . . Repair Stations 21 | . . 4 8 . 9 . . . . Recycling Units 8 | . 2 . . 4 2 . . . . Scanalyzers 7 | . . . . 7 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 50 | . 14 8 14 8 3 . . 2 1 Record 12 | . 1 1 5 4 . . . . 1 Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 4 | . 2 1 1 . . . . . . Open Door 1 | . . . . . . . . 1 . Alert Level 6 | . . . 3 1 1 . . 1 . Unreport Threat 7 | . . 3 3 1 . . . . . Locate Traps 7 | . 4 1 . 1 1 . . . . Disarm Traps 2 | . . 1 . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . Hauler Manifests 2 | . 2 . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Zone Layout 4 | . 3 . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Load Schematic 1 | . . . . 1 . . . . . Repair Station Hacks 17 | . . 4 6 . 7 . . . . Scan Component 9 | . . 2 3 . 4 . . . . Repair 8 | . . 2 3 . 3 . . . . Recycling Unit Hacks 7 | . 2 . . 3 2 . . . . Process 1 | . 1 . . . . . . . . Report Inventory 5 | . 1 . . 3 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 6 | . . . . 6 . . . . . Insert Component 3 | . . . . 3 . . . . . Analyze 3 | . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 36 | . 7 6 7 7 4 . . 2 3 Full Trace Events 6 | . 1 . . 4 1 . . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 8 | . . 2 3 . 3 . . . . Time 296 | . . 58 102 . 136 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 177 | . 177 . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . . . . . 7 . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . 1 . . 1 Non-combat 2 | . . . . . . 1 . . 1 Combat . | . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . 2 . . 1 parse_system 1 | . . . . . . 1 . . . no_distress 2 | . . . . . . 1 . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . 11 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Total Allies 11 | . . . . . . . . . 11 Largest Group 7 | . . . . . . . . . 7 Highest-Rated Group 169 | . . . . . . . . . 169 Highest-Rated Ally 39 | . . . . . . . . . 39 Total Orders . | . . . . . . . . . . Ally Attacks 40 | . . . . . . . . . 40 Total Damage 660 | . . . . . . . . . 660 Kills 10 | . . . . . . . . . 10 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 3 | . . . . . . 3 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Turns Passed 13073 | 90 1134 1186 1464 3560 1964 961 500 634 1580 Spaces Moved 8447 | 59 896 915 729 2384 1043 813 462 397 749 Core 44 | 16 . . 13 . 3 . . 4 8 Treads . | . . . . . . . . . . Legs 1335 | 43 278 . . . 515 . . . 499 Wheels 7068 | . 618 915 716 2384 525 813 462 393 242 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 93 86 90 86 90 92 95 95 Average Speed 108 | 104 103 96 104 105 111 92 95 117 160 Slowest Speed 1200 | 120 120 100 550 130 750 105 108 300 1200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 4 93 56 46 52 16 80 33 9 47 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . . . 4 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 512 | 5 . . 15 262 167 17 8 10 28 Melee . | . . . . . . . . . . Projectile 105 | . . . . 33 18 17 8 10 19 AOE 407 | 5 . . 15 229 149 . . . 9 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Total 10915 | 77 1003 1118 1166 3055 1549 983 489 500 975 Wait 978 | . 38 102 190 271 210 106 9 31 21 Move 8438 | 58 895 914 728 2383 1042 812 461 396 749 Hop . | . . . . . . . . . . Pick Up 259 | 8 9 19 39 57 64 14 2 17 30 Fast Attach 47 | 1 4 8 6 15 10 1 . . 2 Attach 174 | 5 2 3 29 29 44 7 2 14 39 Detach 5 | . . . 2 1 1 . . . 1 Swap 122 | . 3 4 15 48 23 7 1 8 13 Drop 122 | . 5 14 16 45 18 11 . 5 8 Fire 718 | 5 47 54 141 190 137 18 14 29 83 Melee 25 | . . . . . . 4 . . 21 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 24 | . . . . 16 . . . . 8 Rewire 3 | . . . . . . 3 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: Fac / *Ext x2) -5/Extension History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 16) 284 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 756 | -10/Materials | Discovered new exit (range 15) 868 | -10/Materials | Discovered new exit (range 11) 1146 | -10/Materials | Discovered new exit (range 6) 1225 | -10/Materials | Entered another Materials area 1225 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1633 | -9/Materials | Discovered new exit (range 12) 1997 | -9/Materials | Discovered new exit (range 16) 2246 | -9/Materials | Repaired Cooling System 2273 | -9/Materials | Repaired Propulsion Shielding 2411 | -9/Materials | Entered another Materials area 2411 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2463 | -8/Materials | Repaired Arm. Wheel 2747 | -8/Materials | Lost 8 parts (1p3n2u2w) 2803 | -8/Materials | Core integrity fell below 50% 2827 | -8/Materials | Lost 4 parts (1p2n1w) 2983 | -8/Materials | Lost 4 parts (1p1n1u1w) 3185 | -8/Materials | Build established: Scavenger-Mutant 3333 | -8/Materials | Discovered new exit (range 16) 3421 | -8/Materials | Repaired Lgt. Nuclear Core 3454 | -8/Materials | Repaired Hvy. Assault Rifle 3665 | -8/Materials | Destroyed 7 combat bots 3666 | -8/Materials | Discovered new exit (range 14) 3672 | -8/Materials | Lost 3 parts (2p1w) 3875 | -8/Materials | Entered Factory 3875 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4171 | -7/Factory | Build established: Scavenger-Tank 5200 | -7/Factory | Build established: Tank 5845 | -7/Factory | Discovered new exit (range 5) 5923 | -7/Factory | Central database locked down 6675 | -7/Factory | First assault squad dispatched 6849 | -7/Factory | Destroyed 7 combat bots 6853 | -7/Factory | Lost 6 parts (2p1n1u2w) 7008 | -7/Factory | Lost 4 parts (2n2w) 7225 | -7/Factory | Core integrity fell below 50% 7232 | -7/Factory | Destroyed 11 combat bots 7314 | -7/Factory | Discovered new exit (range 16) 7435 | -7/Factory | Entered another Factory area 7435 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7601 | -6/Factory | Lost 3 parts (1p1u1w) 7626 | -6/Factory | Discovered new exit (range 4) 7734 | -6/Factory | Build established: Scavenger-Gunner 7779 | -6/Factory | Lost 8 parts (3n2u3w) 7785 | -6/Factory | First assault squad dispatched 7828 | -6/Factory | Lost 3 parts (1p2n) 7871 | -6/Factory | Core integrity fell below 50% 7894 | -6/Factory | Lost 9 parts (2p1n3u3w) 8395 | -6/Factory | Repaired Prc. Beam Rifle 8446 | -6/Factory | Repaired Unknown Ballistic Gun 8972 | -6/Factory | Core integrity fell below 20% 9075 | -6/Factory | Discovered new exit (range 15) 9098 | -6/Factory | Discovered new exit (range 8) 9212 | -6/Factory | Lost 4 parts (2n2w) 9256 | -6/Factory | Repaired Lrg. Storage Unit 9399 | -6/Factory | Entered Lower Caves 9401 | -6/Lower Caves | Learned 8 Factory zone layouts 9786 | -6/Lower Caves | Lost 4 parts (1p2n1w) 9904 | -6/Lower Caves | Encountered a Warlord checkpoint 9959 | -6/Lower Caves | Found DCF Scrap (13 items) 10254 | -6/Lower Caves | Discovered new exit (range 16) 10264 | -6/Lower Caves | Learned 4 Factory zone layouts 10360 | -6/Lower Caves | Entered another Lower Caves area 10575 | -6/Lower Caves | Discovered new exit (range 15) 10860 | -6/Lower Caves | Entered Factory 10860 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10861 | -5/Factory | Identified exit to Extension 10862 | -5/Factory | Identified exit to Factory 11113 | -5/Factory | Lost 3 parts (2n1u) 11160 | -5/Factory | First assault squad dispatched 11254 | -5/Factory | Lost 6 parts (1p1n2u2w) 11301 | -5/Factory | Garrison activated, responded to threat 11393 | -5/Factory | Build established: Scavenger-Tank 11486 | -5/Factory | Discovered exit to Extension (range 9) 11494 | -5/Factory | Entered Extension 11644 | -5/Extension | Disrupted transfer network 11666 | -5/Extension | Spotted B-75 Beast 11717 | -5/Extension | Lost 4 parts (1p1n2u) 11929 | -5/Extension | Lost 17 parts (3p5n5u4w) 12179 | -5/Extension | Core integrity fell below 50% 12354 | -5/Extension | Build established: Scavenger-Gunner 12820 | -5/Extension | Lost 4 allies 13018 | -5/Extension | Spotted B-75 Beast 13050 | -5/Extension | Core integrity fell below 20% 13074 | -5/Extension | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- Slug penetrates B-75 Beast. Myomer Leg destroyed. Battle Rifle destroyed. R-10 Processor collects Unknown Processor. R-10 Processor collects Flexi-carbon Leg. R-10 Processor collects Carbon-fiber Leg. R-10 Processor collects Adv. Heat Sink. Slug penetrates B-75 Beast. Imp. Cooling System blasted off. Neutrino Core destroyed. Hrd. Light Armor Plating destroyed. Slug penetrates B-75 Beast. R-10 Processor collects Lgt. Treads. Neutrino Core destroyed. KE Penetrator destroyed. System corrupted: Energy discharge (-27). Hvy. Machine Gun destroyed. Battle Rifle destroyed. Hvy. Flak Cannon destroyed. System Restoration Module destroyed. Map ----- +----------------------------------------------------+ | ###?#[## ###[ [* #???#??#???????????????????? | | #####%## ### / #??????#???????????????????? | | #####%## ######+###?#??????#?#??#????????????? | | ! = *=## ##### %%#####???#???????????????????? | | [[ %## / %%%"%= #???????????????????????? | | ! ## %### #??##???????????????????? | | ######## ##?#??#????? ???????????? | | #?##?### #?????##?#??????????????? | | ############# ###??????# #???????????????????????? | | #???# #?##?## T#??##?#?# ##??????????????????????? | | #???# #?????#"##?#?????# ##??????????????????????? | | ????###??#??# ?????????# #?#??##?????????????????? | | ??????#?##???#???#?#???# ##??#???????????????????? | | ??????????#?#?#???#??### #?#????????? ???????????? | | ????????????#??#?????#?# #?????#?????????????????? | | ????????????????#??????#*##??????#???????????????? | | ???????????????????#?#?#!#???????????????????????? | | ?#????#???????#???##???#=#???#???????????????????? | | ???????????????????????#*#??????#????????????????? | | ???????????#?????????#?#=#??????#???? ???????????? | | ???????????????????????;%##?#???????#????????????? | | ??????????????????????##!#???????????????????????? | | ??????????????#?????#?#;!#??#????????????????????? | | ?????????????????????##;%#####???????#???????????? | | ??????????????#??????#;%*;#; ## ###??????????????? | | ?????????????????????#"*%@! % "" "????????????? | | ?????????????????????#%%=%% w "R" ???????????? | | ????????????#????????# %!! #??????????? | | ??????????????????#??# %= BB #??????????? | | ###################### BBBB #??????????? | | % % BB ?????????? | | % ?????????? | | %% % ! ?????????? | | !% % % ??????????? | | ! % ! k u*u u ??????????? | | ##############"####### ???????????? | | ?????????????????????# % % ???????????? | | ?????????????????????# ?????????????? | | ?????????????????????# ???????????????? | | ?????????????????????# ??????????????????? | | ???????????????????????####T#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 47 Energy Capacity 745 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 450 Resistance: TH 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Energy Filtering 30 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Lightning Gun | -7/Factory | Scanalyzed Com. Wheel | -7/Factory | Scanalyzed Hvy. Ion Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend No Signal The More The Merrier Challenges ------------ None Game ------ Seed CloakingSwordDrivehammer Manual? 0 Play Time 04:30:20 Cumulative 26.0 hours Start 2025.02.07 @ 13:40:26 End 2025.02.08 @ 15:43:59 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 04fdc487-7b78-4ff9-adbb-c63ba4347437