Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.09 @ 13:13:58 Player: Cassie Rose Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (74) 370 Value Destroyed (1764) 1764 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (10) 10 TOTAL SCORE: 3984 Bonus ------- High Alert Combat Kills 10 Cogmind --------- Core Integrity 322/550 Matter 90/300 Energy 56/480 System Corruption 5% Temperature Cool (1057) Movement Hovering (410) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (2) --- Aerolev Unit > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY (12) --- Improved Treads Improved Treads Cesium-ion Thruster Improved Signal Interpreter Transmission Jammer Heavy Particle Cannon Heavy Particle Cannon Datajack Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit > --- UTILITY ---------- Cooling System High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Treads Improved Treads Cesium-ion Thruster Improved Signal Interpreter Transmission Jammer Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Datajack Axe [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 57 | 6 14 17 6 14 Power 11 | 1 1 5 . 4 Engine 11 | 1 1 5 . 4 Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 2 3 2 3 Treads 4 | . . 2 2 . Leg 5 | 2 2 1 . . Wheel . | . . . . . Hover 2 | . . . . 2 Flight 1 | . . . . 1 Utility 10 | 1 5 3 . 1 Device 3 | . 2 1 . . Storage 3 | 1 2 . . . Processor 1 | . . 1 . . Hackware 2 | . 1 . . 1 Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 24 | 2 6 6 4 6 Energy Gun 12 | . 4 5 1 2 Energy Cannon 9 | . 2 1 2 4 Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 17 | . 1 7 4 5 Power 3 | . . 2 . 1 Propulsion 3 | . . . 2 1 Utility 4 | . . 2 . 2 Weapon 7 | . 1 3 2 1 Highest Loss Streak 4 | . 1 2 2 4 Average Slot Usage (%) 97 | . 99 93 99 95 Engine 18 | . 14 21 22 17 Treads 12 | . . 18 21 16 Leg 10 | . 28 4 . . Device 10 | . 11 8 11 8 Storage 11 | . 14 11 11 9 Processor 5 | . . 3 11 9 Hackware 2 | . 2 . . 6 Protection 1 | . . 5 . . Energy Gun 9 | . 10 15 5 7 Energy Cannon 13 | . 15 5 11 18 Launcher 1 | . . . 5 . Naked Turns . | . . . . . Heaviest Build 72 | 12 44 56 55 72 Greatest Support 46 | 20 26 46 46 46 Greatest Overweight (x) 6 | . 2 1 1 6 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 12 | 6 12 12 12 12 Average Capacity 10 | 5 9 12 12 12 Most Carried 12 | 3 12 12 11 12 Average Carried 9 | 1 8 11 9 11 Final Capacity 12 | 6 12 12 12 12 Final Carried 11 | 2 11 11 8 9 Class Distribution -------------------- 80% | Mutant 19% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 738 | 191 217 158 102 70 Remotely . | . . . . . Salvage Created 2686 | . 552 973 313 848 Parts 144 | . 27 61 19 37 Haulers Intercepted 6 | . 2 3 . 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 53 | . 11 21 12 9 Guns 18 | . 1 14 2 1 Cannons 26 | . 10 4 4 8 AOE 8 | . . 2 6 . Classes Destroyed 11 | . 5 4 1 1 Worker 1 | . . . 1 . Builder 2 | . . 1 . 1 Hauler 6 | . 2 3 . 1 Recycler 5 | . . 1 . 4 Operator 3 | . 2 1 . . Watcher 4 | . 1 2 . 1 Swarmer 21 | . 3 11 7 . Grunt 23 | . 8 5 4 6 Brawler 2 | . . . . 2 Duelist 2 | . . 1 1 . Sentry 5 | . . 4 . 1 Best Kill Streak 6 | . 3 6 4 4 Combat Bots Only 5 | . 2 5 4 3 Max Kills in Single Turn 3 | . 1 1 3 2 Gunslinging . | . . . . . Exploded 3 | . . 1 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2858 | . 392 1311 357 798 Core 570 | . 39 233 70 228 Absorbed by Shields . | . . . . . Core Remaining (%) 69 | 100 84 . 24 . Volleys Fired 187 | . 55 76 17 39 Largest 3 | . 2 2 2 3 Hottest 225 | . 120 101 120 225 Shots Fired 367 | . 109 128 25 105 Gun 154 | . 25 93 10 26 Cannon 210 | . 84 35 12 79 Launcher 3 | . . . 3 . Special . | . . . . . Kinetic 14 | . 14 . . . Thermal 195 | . 84 . 12 99 Explosive 3 | . . . 3 . Electromagnetic 155 | . 11 128 10 6 Robot Hit Streak 26 | . 11 26 5 19 Robot Miss Streak 6 | . 5 4 3 6 Penetration Max . | . . . . . Secondary Targets 3 | . . 3 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 230 | . 58 95 13 64 Core Hits 105 | . 21 40 18 26 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4688 | . 905 1739 523 1521 Guns 1641 | . 150 1157 86 248 Cannons 2450 | . 711 379 87 1273 Explosions 597 | . 44 203 350 . Melee . | . . . . . Ramming . | . . . . . Kinetic 66 | . 66 . . . Thermal 2584 | . 755 203 163 1463 Explosive 274 | . . . 274 . Electromagnetic 1764 | . 84 1536 86 58 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Effects 10 | . . . . 10 Message Errors 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Targeting Errors 3 | . . . . 3 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 51 | . 32 10 1 8 Projectiles 27 | . 15 4 . 8 Explosions 24 | . 17 6 1 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 94 | . . 78 16 . Shots 4 | . . 3 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 1057 | . 333 205 24 1057 Average Temperature 141 | . 108 55 10 232 Received Heat Transfer 852 | . 153 261 78 360 Effects 26 | . 2 . . 24 Shutdowns 6 | . . . . 6 Energy Bleed 6 | . 2 . . 4 Interference 2 | . . . . 2 Matter Decay 4 | . . . . 4 Short Circuit 4 | . . . . 4 Damage (minor) 2 | . . . . 2 Damage (major) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 2 | . . 2 . . Combat Hostiles 1 | . . 1 . . Parts Fried 10 | . . 10 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | . 5 . . 4 Heat Transferred 4457 | . 1567 250 235 2405 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . 1 4 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 513 | . 277 513 319 289 Initial 199 | . . 13 199 48 Average 192 | . 135 307 244 126 Maximum Alert Level 2 | . 1 2 1 1 Low Security (%) 56 | 100 69 26 32 87 Level 1 37 | . 30 44 67 12 Level 2 6 | . . 29 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 4 3 . 1 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 7 | . 4 2 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 4 | . 1 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 97 | . 27 35 12 23 Peak Tracking Total 6 | . 4 5 4 6 Tactical Retreats 11 | . 1 4 1 5 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 3 | . . 3 . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 9 | . . 4 1 4 Max in Single Turn 1 | . . 1 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 6 | . 3 1 . 2 Terminals 6 | . 3 1 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 21 | . 11 2 . 8 Successful 11 | . 5 2 . 4 Failed 10 | . 6 . . 4 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 21 | . 11 2 . 8 Terminals 21 | . 11 2 . 8 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 3 . . 1 Branch Access Points 1 | . 1 . . . Zone Layout 3 | . 2 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 2 2 . 3 Terminals 7 | . 2 2 . 3 Assimilate 2 | . 1 1 . . Botnet 4 | . 1 1 . 2 Operators 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 1 . 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 3747 | 64 1225 775 890 793 Spaces Moved 1819 | 46 689 295 458 331 Core 6 | 6 . . . . Treads 1034 | . . 256 458 320 Legs 768 | 40 689 39 . . Wheels . | . . . . . Hover 11 | . . . . 11 Flight . | . . . . . Fastest Speed 50 | 50 120 150 180 180 Average Speed 164 | 110 143 176 180 182 Slowest Speed 430 | 120 180 180 180 430 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 3 96 40 98 35 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 47 | . . 12 25 10 Melee . | . . . . . Projectile 10 | . . . . 10 AOE 37 | . . 12 25 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 2245 | 59 826 422 498 440 Wait 95 | . 33 15 17 30 Move 1815 | 45 688 294 457 331 Hop . | . . . . . Pick Up 56 | 8 20 13 1 14 Fast Attach 4 | . 1 3 . . Attach 25 | 6 3 7 4 5 Detach . | . . . . . Swap 28 | . 10 7 2 9 Drop 35 | . 16 7 . 12 Fire 187 | . 55 76 17 39 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [Fac] / Sto) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 16) 366 | -10/Materials | Identified exit to Mines 588 | -10/Materials | Discovered new exit (range 16) 885 | -10/Materials | Discovered new exit (range 12) 1290 | -10/Materials | Entered another Materials area 1290 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1830 | -9/Materials | Core integrity fell below 50% 1966 | -9/Materials | Discovered new exit (range 16) 1995 | -9/Materials | Identified exit to Mines 2065 | -9/Materials | Entered Mines 2159 | -9/Mines | Discovered new exit (range 4) 2164 | -9/Mines | Identified exit to Materials 2754 | -9/Mines | Discovered exit to Materials (range 14) 2772 | -9/Mines | Learned Materials interactive machine intel 2817 | -9/Mines | Found a hidden stash of uninstalled traps 2955 | -9/Mines | Entered Materials 2955 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2956 | -8/Materials | Identified exit to Storage 2957 | -8/Materials | Loaded intel: 19 interactive machine locations 3309 | -8/Materials | Build established: Gunner 3478 | -8/Materials | Discovered new exit (range 12) 3748 | -8/Materials | Self-destructed Last Messages --------------- 03738_ K-01 Serf collects debris. 03739_ Overheating: Broken Imp. Signal Interpreter damaged (-2). 03739_ Imp. Deuterium Engine destroyed. 03739_ K-01 Serf collects debris. 03740_ Hvy. Particle Cannon permanently disabled. 03740_ Overheating: Short circuit. 03741_ K-01 Serf collects debris. 03742_ Power failure, Imp. Deuterium Engine shutdown. 03742_ Overheating: Matter decay (-26). 03742_ K-01 Serf collects debris. 03744_ Overheating: Energy bleed (-15). 03744_ G-47 Trooper heat damages Aluminum Leg. 03745_ G-47 Trooper heat short circuits Aluminum Leg. 03745_ K-01 Serf collects debris. 03746_ Hvy. Particle Cannon permanently disabled. 03746_ Overheating: Short circuit. 03746_ K-01 Serf collects debris. 03747_ Power failure, Imp. Deuterium Engine shutdown. 03747_ Broken Aerolev Unit destroyed. 03747_ K-01 Serf collects debris. 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""#??????????? | | ???????????????????????????Y" ???????????????????? | | ???????????????????????????"" #??????????????????? | | ????????????????????????????? #??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???""????????????????????????????????????????????? | | ???"""???????????????????????????????????????????? | | ????R"???????????????????????????????????????????? | | ???"""???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertStorageHammer Manual? 0 Play Time 00:49:58 Cumulative 101.0 hours Start 2021.07.09 @ 11:26:20 End 2021.07.09 @ 13:13:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 171 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 29 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(120)|SATURATION(80) Steam 1 RUN: eed8cfa8-b61e-4a81-93ad-4553687cf837