Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.14 @ 16:40:48 Player: Foolatea Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (81) 405 Value Destroyed (2929) 2929 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (394) 394 TOTAL SCORE: 6748 Bonus ------- High Alert Combat Kills 194 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 294/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- 1B-0RG's Assimilator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Core Analyzer System Restoration Module > --- WEAPON ----------- Gatling Laser Precision Assault Rifle Improved Light Cannon Great Maul > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Improved Heat Sink Large Matter Pod Improved Sensor Array Improved Signal Interpreter Insulated Plating Insulated Plating EM Disruption Field EM Disruption Field Improved Shield Generator Makeshift Hacking Suite Relay Coupler [Swarmer] Tractor Beam Power Bank 1B-0RG's Assimilator [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Core Analyzer Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Heavy Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -10 -8 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Gar Fac Sto Slots Evolved 6 | . . . 4 . 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 2 | . . . 1 . 1 . Weapon 2 | . . . 2 . . . Parts Attached 83 | 8 8 8 27 15 16 1 Power 10 | 1 2 1 4 1 1 . Engine 8 | 1 1 1 4 . 1 . Core 2 | . 1 . . 1 . . Reactor . | . . . . . . . Propulsion 24 | 3 1 2 9 5 4 . Treads 10 | 1 . 1 6 2 . . Leg 5 | . . . . 3 2 . Wheel 9 | 2 1 1 3 . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 2 4 2 5 3 7 1 Device 13 | 1 . 1 5 2 4 . Storage 4 | 1 2 . . . 1 . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 6 | . 2 1 . . 2 1 Artifact . | . . . . . . . Weapon 25 | 2 1 3 9 6 4 . Energy Gun 6 | 1 . . 2 2 1 . Energy Cannon 3 | . . 2 1 . . . Ballistic Gun 6 | 1 . . 1 2 2 . Ballistic Cannon 6 | . . 1 4 . 1 . Launcher 2 | . . . 1 1 . . Special Weapon 1 | . 1 . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . Corrupted Parts 2 | . . . . 2 . . System Corruption 13 | . . . . 13 . . Parts Lost 36 | . 4 2 2 17 11 . Power 5 | . 2 1 . 2 . . Propulsion 12 | . 1 1 1 5 4 . Utility 6 | . 1 . . 3 2 . Weapon 13 | . . . 1 7 5 . Highest Loss Streak 9 | . 1 2 2 4 9 . To Critical Strikes 1 | . . . 1 . . . Average Backups 15 | 5 14 17 15 13 15 1 Power . | . . . 1 . . . Propulsion 2 | 2 3 2 2 1 1 . Utility 9 | . 7 10 8 10 12 . Weapon 2 | 1 2 4 1 . . . Tool/Special . | . . . . . . . Unused Backups 32 | . 2 7 7 1 14 1 Power 3 | . . . 1 . 2 . Propulsion 4 | . . 1 3 . . . Utility 22 | . 2 4 3 1 12 . Weapon 2 | . . 2 . . . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 99 99 96 64 92 1 Engine 9 | . 7 12 9 5 2 . Core 1 | . 5 1 . 1 4 . Treads 12 | . 14 14 15 9 . . Leg 3 | . . . . 7 25 . Wheel 10 | . 14 13 11 . 3 . Device 11 | . . 12 16 9 13 . Storage 11 | . 14 14 9 9 7 . Protection 2 | . 12 1 1 2 . 1 Energy Gun 5 | . 14 . 8 6 6 . Energy Cannon 7 | . . 15 5 . . . Ballistic Gun 2 | . 10 . . 2 3 . Ballistic Cannon 9 | . . 11 18 1 5 . Impact Weapon 1 | . . . . 6 6 . Peak Build Rating 47 | 8 11 23 43 44 47 9 Average Rating 22 | 5 9 15 37 28 40 6 On Entrance 17 | . 8 11 20 43 33 6 Avg Prop Armor Cover (%) 11 | 13 10 11 10 14 12 . Naked Turns 63 | . . . . . 6 57 Heaviest Build 108 | 12 51 58 73 70 108 8 Greatest Support 78 | 16 20 10 66 78 45 3 Greatest Overweight (x) 15 | 1 5 5 7 15 10 2 Average Overweight (x) 3 | . 3 4 3 1 1 . Largest Inventory Capacity 25 | 8 20 20 20 20 25 5 Average Capacity 19 | 7 18 20 20 20 21 5 Most Carried 25 | 8 20 20 20 20 25 5 Average Carried 18 | 5 14 19 19 17 19 5 Final Capacity 20 | 8 20 20 20 20 5 5 Final Carried 20 | 8 19 20 20 20 5 5 Class Distribution -------------------- 64% | Mutant 19% | Skirmisher 7% | Scavenger-Mutant 4% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Skirmisher | -8/Materials Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -8 -8 -7 -7 ----------- Run | Yrd Mat Sub Mat Gar Fac Sto Matter Collected 3611 | 288 259 604 1565 575 320 . Remotely 498 | . . . 391 31 76 . Salvage Created 2823 | 137 373 324 1139 649 201 . Parts 158 | 13 13 27 68 28 9 . Haulers Intercepted 4 | . 1 . 3 . . . Recyclers Shooed 2 | . 1 . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . 8 . . . . Prevented 3 | . . 3 . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Gar Fac Sto Combat Hostiles Destroyed 59 | . 5 9 20 21 4 . Melee 2 | . . . . 2 . . Guns 26 | . 5 1 8 9 3 . Cannons 26 | . . 8 12 5 1 . AOE 3 | . . . . 3 . . Classes Destroyed 15 | 2 3 3 5 2 . . Worker 3 | . . . 1 . 2 . Builder 3 | . . . 3 . . . Tunneler 3 | 3 . . . . . . Hauler 4 | . 1 . 3 . . . Recycler 4 | 1 1 . 2 . . . Operator 1 | . 1 . . . . . Watcher 4 | . . . 4 . . . Swarmer 10 | . . 2 3 5 . . Grunt 22 | . 5 . 8 9 . . Brawler 1 | . . . 1 . . . Sentry 11 | . . 1 6 2 2 . Specialist 1 | . . . . 1 . . Hunter 2 | . . . 2 . . . Programmer 6 | . . . . 4 2 . Subdweller 6 | . . 6 . . . . Best Kill Streak 6 | 3 3 1 4 6 4 . Combat Bots Only 6 | . 3 1 3 6 3 . Max Kills in Single Turn 3 | 1 1 1 2 3 1 . Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Gar Fac Sto Hostile Shots Fired 658 | . 29 60 83 209 187 90 Missed 197 | . 5 18 13 57 59 45 Hits 461 | . 24 42 70 152 128 45 Melee 2 | . . . 1 . . 1 Projectile 459 | . 24 42 69 152 128 44 Critical Strikes 14 | . . . 5 7 2 . Part Disruptions 1 | . . . . . 1 . Damage Taken 6064 | . 437 454 972 2315 1263 623 Core 1291 | . 51 103 161 267 212 497 Absorbed by Shields 174 | . . . . 94 80 . Core Remaining (%) 53 | 100 . 38 . 22 . . Volleys Fired 273 | 10 43 45 100 57 18 . Largest 4 | 2 2 2 4 3 4 . Hottest 214 | 70 100 112 214 142 164 . Shots Fired 583 | 20 82 67 224 139 51 . Gun 290 | 20 79 3 52 99 37 . Cannon 278 | . . 59 171 34 14 . Launcher 6 | . . . . 6 . . Special 9 | . 3 5 1 . . . Kinetic 334 | 10 40 16 159 74 35 . Thermal 169 | 10 42 5 44 56 12 . Explosive 6 | . . . . 6 . . Electromagnetic 74 | . . 46 21 3 4 . Robot Hit Streak 14 | 10 14 10 12 8 11 . Robot Miss Streak 6 | 1 6 1 4 3 3 . Penetration Max 1 | . . . 1 1 . . Secondary Targets 3 | . . . . 3 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 309 | 16 52 26 83 95 37 . Core Hits 128 | 7 21 15 38 32 15 . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 5 | . . . 1 3 1 . Critical Strikes 21 | 3 2 . 5 9 2 . Burn 8 | 3 2 . 1 2 . . Destroy 1 | . . . 1 . . . Blast 7 | . . . 3 3 1 . Smash 5 | . . . . 4 1 . Melee Attacks 31 | . . . . 16 15 . Impact 31 | . . . . 16 15 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7292 | 180 539 492 2615 2544 919 3 Guns 2645 | 180 539 16 466 850 594 . Cannons 3398 | . . 476 1889 831 202 . Explosions 592 | . . . 260 309 23 . Melee 654 | . . . . 554 100 . Ramming 3 | . . . . . . 3 Kinetic 3561 | 65 188 114 1666 1051 477 . Thermal 1981 | 115 351 . 603 600 312 . Explosive 309 | . . . . 309 . . Electromagnetic 784 | . . 378 346 30 30 . Impact 654 | . . . . 554 100 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 22 | . . . 3 22 . 2 Average Corruption 5 | . . . 2 10 . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 67 | . . . 29 38 . . Message Errors 14 | . . . 7 7 . . Matter Fused 14 | . . . 5 9 . . Heat Flow Errors 7 | . . . 3 4 . . Energy Discharges 10 | . . . 3 7 . . Data Loss (minor) 8 | . . . 5 3 . . Data Loss (major) 5 | . . . 1 4 . . Misfires 2 | . . . 1 1 . . Alerts 4 | . . . 2 2 . . Weapon Failures 3 | . . . 2 1 . . Overload Shots . | . . . . . . . Overflow Damage 718 | . 23 . 220 355 120 . Projectiles 254 | . . . 147 107 . . Explosions 116 | . 23 . 73 . 20 . Melee 348 | . . . . 248 100 . Knockbacks 30 | . . 3 7 16 4 . Impact 6 | . . . . 6 . . Kinetic 20 | . . 3 5 8 4 . Secondary 4 | . . . 2 2 . . Self-Inflicted Damage 229 | . 78 . . 103 47 1 Shots 5 | . 1 . . 3 1 . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 278 | 60 259 6 278 257 105 . Average Temperature 65 | 27 68 2 76 69 30 . Received Heat Transfer 1582 | . 171 69 360 805 117 60 Effects 3 | . . . 3 . . . Energy Bleed 3 | . . . 3 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . 2 . . Combat Hostiles 2 | . . . . 2 . . Parts Fried 9 | . . . 4 5 . . Impact Corruptions 10 | . . . . 8 2 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . 1 . . . Heat Transferred 4527 | 555 1184 . 890 1274 624 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Gar Fac Sto Maximum Alert Level 3 | . . . 1 3 2 . Low Security (%) 55 | 100 100 . 76 . . 100 Level 1 24 | . . . 23 6 93 . Level 2 7 | . . . . 30 5 . Level 3 13 | . . . . 62 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 785 | 5 104 . 380 785 411 129 Initial 411 | . 3 . . 239 411 84 Average 233 | 2 23 . 101 675 298 97 Influence Increases 2375 | 20 257 195 908 716 204 75 Destroy 0b10 Robot/C 1060 | . 100 60 400 420 80 . Destroy 0b10 Robot/NC 110 | 20 15 . 65 . 10 . Destroy Leader 206 | . 22 . 124 30 30 . Successful Hack 46 | . 8 . 33 . 5 . Disable Machine 195 | . 45 . 135 . 15 . Anti-Garrison Action 50 | . . . . 50 . . Destroy Structure 318 | . 67 . 121 81 49 . Lose Combat Pursuer 390 | . . 135 30 135 15 75 Influence Decreases 2246 | 15 262 195 540 299 802 133 Entered New Map 608 | . 2 . . 129 374 103 Time Decay 1278 | 15 240 175 500 . 318 30 Lost Part 340 | . 20 20 20 170 110 . Lost Ally 20 | . . . 20 . . . Squads Dispatched 1 | . 1 . . . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -10 -8 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Gar Fac Sto Distress Signals 3 | . 1 . 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 120 | . 18 12 31 26 19 14 Peak Tracking Total 12 | . 4 6 4 9 12 10 Tactical Retreats 13 | . . 3 2 5 1 2 Traps | -11 -10 -10 -8 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Gar Fac Sto Traps Triggered 8 | . 2 . 1 3 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . 1 . . . . Machines | -11 -10 -10 -8 -8 -7 -7 ---------- Run | Yrd Mat Sub Mat Gar Fac Sto Machines Disabled 15 | . 3 1 9 1 1 . Max in Single Turn 4 | . 2 1 4 1 1 . Garrison Relay 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Gar Fac Sto Machines Accessed 19 | . 3 2 11 . 2 1 Terminals 15 | . 3 . 9 . 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 45 | . 9 5 27 . 3 1 Successful 27 | . 5 5 15 . 1 1 Failed 17 | . 4 . 11 . 2 . Catastrophic 1 | . . . 1 . . . Database Lockouts 1 | . . . 1 . . . Manual 27 | . 5 . 19 . 3 . Terminals 37 | . 9 . 24 . 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 15 | . 3 5 6 . . 1 Record 4 | . . 4 . . . . Open Door 1 | . . . . . . 1 Branch Access Points 2 | . 1 . 1 . . . Terminal Index 1 | . . . 1 . . . Locate Traps 4 | . 1 . 3 . . . Zone Layout 2 | . 1 . 1 . . . Proto ID Catalog 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks 10 | . 2 . 7 . 1 . Terminals 10 | . 2 . 7 . 1 . Track 1 | . . . 1 . . . Assimilate 3 | . . . 3 . . . Botnet 4 | . 1 . 2 . 1 . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 1 . 8 . 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 -7 ------------ Run | Yrd Mat Sub Mat Gar Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 6 | . . . . 6 . . Machine Destruction 3 | . . . . 3 . . Programmers 3 | . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Gar Fac Sto Total Allies 2 | . . . 2 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 10 | . . . 10 . . . Highest-Rated Ally 10 | . . . 10 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Gar Fac Sto Active Infowar (turns) 5547 | 43 48 3243 1520 67 626 . Sensors 5456 | . . 3243 1520 67 626 . Seismic 91 | 43 48 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -8 -7 -7 ------------- Run | Yrd Mat Sub Mat Gar Fac Sto Turns Passed 8403 | 132 1035 3616 1825 1019 701 75 Spaces Moved 4472 | 88 609 2143 897 307 307 121 Core 155 | 8 . . . 12 14 121 Treads 206 | . 31 . 20 155 . . Legs 327 | . . . . 125 202 . Wheels 3784 | 80 578 2143 877 15 91 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 95 140 107 155 50 50 Average Speed 155 | 95 143 154 148 242 173 59 Slowest Speed 800 | 100 240 155 225 800 220 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 5 92 94 77 41 9 30 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 8 | . . 8 . . . . Spaces Dug 53 | . 3 . 36 . 14 . Terrain Destroyed 366 | . 82 1 118 113 52 . Melee 14 | . . . . . 14 . Projectile 78 | . 3 1 65 9 . . AOE 274 | . 79 . 53 104 38 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Gar Fac Sto Total 5341 | 114 691 2372 1206 432 402 124 Wait 278 | . 9 135 103 12 19 . Move 4466 | 87 608 2142 896 306 306 121 Hop . | . . . . . . . Pick Up 73 | 8 16 10 18 10 11 . Fast Attach 32 | 7 1 1 10 7 5 1 Attach 26 | . 3 1 7 9 6 . Detach 6 | . . . 4 . 2 . Swap 84 | 1 7 25 36 4 11 . Drop 61 | 1 4 13 32 1 9 1 Fire 273 | 10 43 45 100 57 18 . Melee 31 | . . . . 16 15 . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 10 | . . . . 10 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -7/Factory -7/Storage History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 133 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 8) 288 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 8) 684 | -10/Materials | Discovered new exit (range 12) 1162 | -10/Materials | Discovered new exit (range 6) 1168 | -10/Materials | Entered Subcaves 1183 | -10/Subcaves | Learned Materials emergency access door positions 1613 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1788 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1847 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1904 | -10/Subcaves | Discovered new exit (range 5) 2840 | -10/Subcaves | Discovered new exit (range 14) 3038 | -10/Subcaves | Visited Clippyterm 3043 | -10/Subcaves | Learned Factory garrison access intel 3228 | -10/Subcaves | Learned Materials emergency access door positions 3378 | -10/Subcaves | Core integrity fell below 50% 3640 | -10/Subcaves | Visited 4L-MR0's lab 3655 | -10/Subcaves | Found Power Bank 3677 | -10/Subcaves | Found Prototype Special Melee Weapon 4598 | -10/Subcaves | Curiously followed by a Cobbler waking with a query about "LVR3C" 4784 | -10/Subcaves | Entered Materials 4784 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 5203 | -8/Materials | Build established: Skirmisher 5261 | -8/Materials | Discovered new exit (range 16) 5958 | -8/Materials | Discovered new exit (range 16) 6553 | -8/Materials | Central database locked down 6608 | -8/Materials | Identified exit to Garrison 6609 | -8/Materials | Entered Garrison 6683 | -8/Garrison | Triggered checkpoint 6751 | -8/Garrison | Lost 4 parts (1p1n2w) 6867 | -8/Garrison | Triggered checkpoint 6872 | -8/Garrison | Core integrity fell below 50% 6911 | -8/Garrison | Lost 4 parts (2n2w) 6925 | -8/Garrison | Triggered checkpoint 6993 | -8/Garrison | Lost 4 parts (1n1u2w) 7142 | -8/Garrison | Build established: Mutant 7147 | -8/Garrison | Triggered checkpoint 7182 | -8/Garrison | Garrison Relay disabled 7289 | -8/Garrison | Lost 3 parts (1p1n1u) 7309 | -8/Garrison | System corruption reached 10% 7601 | -8/Garrison | Discovered new exit (range 15) 7628 | -8/Garrison | Entered Factory 7628 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7629 | -7/Factory | Loaded intel: 4 garrison access locations 7669 | -7/Factory | Build established: Scavenger-Mutant 8255 | -7/Factory | Cargo convoy interrupted 8268 | -7/Factory | Build established: Scavenger-Gunner 8323 | -7/Factory | Released all parts (6) 8323 | -7/Factory | Discovered new exit (range 8) 8329 | -7/Factory | Entered Storage 8354 | -7/Storage | Lost 9 parts (4n1u4w) 8368 | -7/Storage | Core integrity fell below 50% 8383 | -7/Storage | Core integrity fell below 20% 8404 | -7/Storage | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08323_ Released Aluminum Leg. 08323_ Aluminum Leg crushed and broken. 08323_ R-06 Scavenger collects Great Maul. 08323_ EXIT=FOUND 08326_ Extracted 10 matter. 08328_ R-06 Scavenger collects Imp. Signal Interpreter. LOCATION=UNKNOWN GOAL=ESCAPE 08334_ Acquired Hrd. Medium Armor Plating. 08352_ Dropped Hrd. Medium Armor Plating. 08379_ Slammed into G-47 Trooper. 08381_ K-01 Serf collects debris. 08391_ Triggered Shock Trap. 08391_ The floor emits a surge of raw power. 08391_ System corrupted (+2). 08402_ Connecting with Door Terminal... 08402_ Current location identified: Storage >>Open(Door) Sealed Heavy Doors opened. Map ----- +----------------------------------------------------+ | ??????????????????????# #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# #???? ?????? | | ??????????????????????# #??"" ????? | | ??????????????????????# # """ "????? | | ??????????????????????# " """ G???? | | ??????????????????????# # """ "????? | | ??????????????????????# #??"" ????? | | ??????????????????????# #???? ?????? | | ??????????????????????# g #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# s#???????????? | | ??????????????????????#ssl#???????????? | | ??????????????????????# #???????????? | | ??????????????????????# s #???????????? | | ??????????????????????# +???????????? | | ??????????????????????# #???????????? | | ??????????????????????# #???????????? | | ????????????????????### #???????????? | | ??????????????????###T# #???????????? | | ??????????????????#! + #???????????? | | ??????????????????##### #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# @#???????????? | | ??????????????????????# #???????????? | | ??????????????????????# #???????????? | | ??????????????????????##;##???????????? | | ?????????????????????? ???????????? | | ????????????????????" ?????????? | | ??????????????????#"" #????????? | | ??????????????????#"Y """ #????????? | | ??????????????????#"" """ #????????? | | ??????????????????#"" """ T????????? | | ??????????????????### """ ##???????? | | ????????????????????# """ #????????? | | ????????????????????# ??? #????????? | | ????????????????????##?????###????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Utility Shielding 33 Evasion (%) 50 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeHardlightSystem Manual? 0 Play Time 02:27:01 Cumulative 112.8 hours Start 2026.05.12 @ 15:15:16 End 2026.05.14 @ 16:40:48 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 41 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b743084f-9d40-4f50-9e0f-3bccbef15c5e