Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.01 @ 16:58:08 Player: Olga Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (1) 5 Value Destroyed (28) 28 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1825) 1825 TOTAL SCORE: 6478 Bonus ------- Pacifist 1325 Entered DSFs 500 Cogmind --------- Core Integrity 1119/1150 Matter 128/300 Energy 32/100 System Corruption 0% Temperature Cool (2) Movement Flying (37) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY (12) ----- Gravity Neutralizer Machine Analyzer Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Seismic Detector Improved Utility Shielding Improved Utility Shielding Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Trap Scanner Enhanced Optical Array Improved Actuator Array Layered Medium Armor Plating Advanced Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Gravity Neutralizer Machine Analyzer Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Seismic Detector Improved Utility Shielding Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Mace > --- INVENTORY -------- Improved Ion Engine Xenon Bombardment Thruster Improved Trap Scanner [Rating: 68] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Propulsion VTOL Module Wheel Compact Wheel Flight Unit VTOL Module Utility Improved Utility Shielding Device Seismic Detector Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Utility Shielding Weapon Heavy Mace Ballistic Gun Autogun Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . 2 2 2 Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 10 | . . . 2 2 . 2 2 2 Weapon . | . . . . . . . . . Parts Attached 41 | 2 5 5 4 3 1 13 7 1 Power 5 | . . 1 . . . 3 1 . Engine 5 | . . 1 . . . 3 1 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 10 | . 2 2 1 1 . 1 3 . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 1 | . . . 1 . . . . . Hover . | . . . . . . . . . Flight 9 | . 2 2 . 1 . 1 3 . Utility 20 | . 1 1 3 2 1 8 3 1 Device 6 | . . . 1 . . 3 2 . Storage . | . . . . . . . . . Processor 4 | . 1 . . . . 3 . . Hackware 1 | . . . . . . 1 . . Protection 9 | . . 1 2 2 1 1 1 1 Artifact . | . . . . . . . . . Weapon 6 | 2 2 1 . . . 1 . . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 2 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . 1 . . . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 11 | . . . 4 . . 2 4 1 Power 2 | . . . . . . . 2 . Propulsion 6 | . . . 3 . . 1 1 1 Utility 1 | . . . . . . 1 . . Weapon 2 | . . . 1 . . . 1 . Highest Loss Streak 3 | . . . 2 . . 2 2 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 72 | . 42 93 82 44 42 79 86 65 Engine 3 | . . 7 2 . . 5 5 . Flight 17 | . 3 42 22 13 15 17 16 10 Device 11 | . . . 7 7 . 14 17 15 Processor 13 | . 12 11 9 7 7 15 17 15 Hackware 3 | . . . . . . 5 5 5 Protection 12 | . . 9 18 7 19 13 16 17 Ballistic Gun 3 | . 21 11 7 . . . . . Impact Weapon 5 | . 5 11 9 7 . 5 4 . Naked Turns . | . . . . . . . . . Heaviest Build 31 | 3 3 13 15 10 10 28 31 17 Greatest Support 37 | 3 8 16 16 10 10 28 37 25 Greatest Overweight (x) . | . . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 4 5 Average Carried 3 | 4 4 4 4 4 4 3 2 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 4 5 4 2 5 Class Distribution -------------------- 58% | Scout 30% | Mutant 11% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Matter Collected 407 | 200 30 . . . . 48 129 . Remotely . | . . . . . . . . . Salvage Created 48 | . . . . . . 48 . . Parts . | . . . . . . . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Combat Hostiles Destroyed . | . . . . . . . . . Classes Destroyed 1 | . . . . . . 1 . . Mechanic 1 | . . . . . . 1 . . Best Kill Streak 1 | . . . . . . 1 . . Combat Bots Only . | . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . 1 . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Damage Taken 1493 | . 12 106 314 . 43 496 429 93 Core 277 | . 12 22 56 . . 96 60 31 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 19 | . . 5 5 . . 9 . . Core Remaining (%) 94 | 100 95 94 89 . 100 88 94 . Volleys Fired 6 | . . . 6 . . . . . Largest 1 | . . . 1 . . . . . Hottest 23 | . . . 23 . . . . . Shots Fired 6 | . . . 6 . . . . . Gun 6 | . . . 6 . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 6 | . . . 6 . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak . | . . . . . . . . . Robot Miss Streak . | . . . . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 2 | . . . . . . 2 . . Core Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 1 | . . . . . . 1 . . Smash 1 | . . . . . . 1 . . Melee Attacks 15 | . . . 2 . . 8 5 . Impact 15 | . . . 2 . . 8 5 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 129 | . . . . . . 129 . . Guns . | . . . . . . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 129 | . . . . . . 129 . . Ramming . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 129 | . . . . . . 129 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 . Average Corruption 2 | . . . . . . . 2 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 89 | . . . . . . 89 . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 89 | . . . . . . 89 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 22 | . . 22 4 . . 17 . . Average Temperature 6 | . . 8 3 . . 6 . . Received Heat Transfer 375 | . 6 60 153 . . 138 18 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . Impact Corruptions 2 | . . . . . . 2 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Peak Influence 386 | . 75 79 58 21 14 386 223 195 Initial 189 | . . 31 33 16 14 7 189 98 Average 91 | . 36 49 45 16 14 87 205 154 Maximum Alert Level 1 | . . . . . . 1 1 . Low Security (%) 89 | 100 100 100 100 100 100 90 50 100 Level 1 10 | . . . . . . 9 49 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 . 1 1 . 3 . 1 Investigation 3 | . . . . 1 . 1 . 1 Extermination . | . . . . . . . . . Reinforcement 4 | . 1 . 1 . . 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 76 | . 5 20 12 . 1 28 5 5 Peak Tracking Total 21 | . 4 21 12 . 2 15 5 4 Tactical Retreats 3 | . 1 . . . . 2 . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Traps Triggered 4 | . . . . . . 3 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Machines Accessed 27 | . 1 4 4 2 . 9 3 4 Terminals 26 | . 1 4 4 2 . 8 3 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 71 | . 3 11 13 3 . 20 11 10 Successful 29 | . 2 5 3 1 . 7 6 5 Failed 42 | . 1 6 10 2 . 13 5 5 Catastrophic 8 | . . . 2 1 . 3 1 1 Database Lockouts . | . . . . . . . . . Manual 59 | . 3 11 12 2 . 18 9 4 Terminals 69 | . 3 11 13 3 . 18 11 10 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 16 | . 2 2 2 1 . 2 4 3 Open DSF 1 | . . . . 1 . . . . Level Access Points 6 | . 1 1 1 . . 1 1 1 Emergency Access Points 1 | . . . . . . . . 1 Terminal Index 4 | . 1 1 1 . . . 1 . Alert Level 1 | . . . . . . . 1 . Zone Layout 3 | . . . . . . 1 1 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 12 | . . 3 1 . . 4 2 2 Terminals 12 | . . 3 1 . . 4 2 2 Botnet 12 | . . 3 1 . . 4 2 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 1 4 3 2 . 7 2 4 Full Trace Events 3 | . . . . 1 . 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Turns Passed 925 | 4 84 68 79 81 22 361 125 101 Spaces Moved 2095 | 3 151 217 170 222 55 747 269 261 Core 115 | 3 112 . . . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1980 | . 39 217 170 222 55 747 269 261 Fastest Speed 26 | 50 32 26 26 34 34 32 34 34 Average Speed 33 | 50 45 27 32 34 34 32 34 36 Slowest Speed 50 | 50 50 32 40 35 34 37 37 37 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 38 | . 1 12 10 3 . 7 2 3 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 2 37 40 25 7 66 31 11 10 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 . 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 11 | . . . 1 . . 5 5 . Terrain Destroyed 11 | . . . 1 . . 5 5 . Melee 11 | . . . 1 . . 5 5 . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Total 2232 | 4 164 213 176 224 58 841 290 262 Wait 23 | . 3 . . . . 12 8 . Move 2016 | 2 148 193 151 215 54 734 264 255 Hop 33 | . 1 11 8 3 . 5 2 3 Pick Up 23 | . 3 3 2 . 1 9 2 3 Fast Attach 18 | 1 5 1 1 1 1 5 2 1 Attach 20 | 1 . 3 3 2 . 6 5 . Detach 3 | . . . 1 1 . . 1 . Swap 3 | . . 1 . . . 2 . . Drop 18 | . 4 1 2 2 2 6 1 . Fire 6 | . . . 6 . . . . . Melee 15 | . . . 2 . . 8 5 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 54 | . . . . . . 54 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: *Fac x4 / [Upp]) -4/Factory (discovered 4 exits: Res x4) History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 2 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 38 | -10/Materials | Identified exit to Materials 47 | -10/Materials | Discovered new exit (range 5) 62 | -10/Materials | Discovered new exit (range 15) 89 | -10/Materials | Entered another Materials area 89 | -9/Materials | Evolved 2 slots: Propulsion x2 141 | -9/Materials | Discovered new exit (range 6) 150 | -9/Materials | Identified exit to Materials 157 | -9/Materials | Entered another Materials area 157 | -8/Materials | Evolved 2 slots: Utility x2 231 | -8/Materials | Identified exit to Factory 236 | -8/Materials | Entered Factory 236 | -7/Factory | Evolved 2 slots: Utility x2 314 | -7/Factory | Identified exit to DSF 317 | -7/Factory | Entered DSF 335 | -7/DSF | Discovered new exit (range 15) 339 | -7/DSF | Additional patrols routed to DSF 339 | -7/DSF | Entered Factory 339 | -6/Factory | Evolved 2 slots: Utility x2 683 | -6/Factory | Spotted B-75 Beast 687 | -6/Factory | Identified exit to Factory 700 | -6/Factory | Entered another Factory area 700 | -5/Factory | Evolved 2 slots: Utility x2 729 | -5/Factory | Identified exit to Factory 739 | -5/Factory | Build established: Scout 764 | -5/Factory | Discovered new exit (range 16) 825 | -5/Factory | Entered another Factory area 825 | -4/Factory | Evolved 2 slots: Utility x2 863 | -4/Factory | Lost 3 parts (1p1n1w) 869 | -4/Factory | Identified exit to Research 926 | -4/Factory | Self-destructed Last Messages --------------- (26,122) (107,7) Map updated. 00885_ >> Machine Analyzer network decryption results: 00885_ DSF Access x1 00887_ Acquired Imp. Utility Shielding. 00892_ Connecting with Terminal... >>Access(Emergency) Found 3 emergency access doors: (152,154) (165,164) (165,166) Map updated. 00893_ Acquired Imp. Actuator Array. 00900_ Acquired Adv. Datajack. 00903_ Acquired Lyr. Medium Armor Plating. 00910_ >> Machine Analyzer network decryption results: 00910_ Terminal x2 00919_ >> Machine Analyzer network decryption results: 00919_ Terminal x1 Map ----- +----------------------------------------------------+ | ????????????## ## """ ] #??# #??"""?????????? | | ????"""?"""?# / """ #??# #??"""?????????? | | ????"""?"""?# # """ #??# #??"""?????????? | | ????"""?"""?# + #??# #??????????????? | | ????????????# # ! #### #??"""?????????? | | ????????????# # [[ + #??"""?????????? | | ????????????# # [] = #### #??"""?????????? | | ????????????# # #??# #??????????????? | | ????????????# ##########??# #??"""?????????? | | ????????????# #???????????# #??"""?????????? | | ????????????# #???????????# #??"""?????????? | | ???????????? ??????????## #??????????????? | | ???????????? "T ??""""""??# #??????????????? | | ???????????? "" ??""""""??#T #???"T"????????? | | ??????????? ??""""""??## #???"""????????? | | ???????????#! ??""""""???# #??????????????? | | ???????????### ##???????????# #??????????????? | | ?????????????# ?????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ""???"""?"""????????????????# +??????????????? | | ""???"""?"""?# ############## #??????????????? | | T"???"""?"""?# #??????????????? | | ""???????????# #######????????? | | ""???????????# ???? | | ?????????????# @ ??? | | ?????????????# ???? | | ?????????????# ???? | | ?????????????# ???? | | ?????????????# ???? | | ?????????????# ???? | | ?????????????################################????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 18 Energy Capacity 300 Matter Stores 290 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 375 Core Shielding 20 Utility Shielding 66 Evasion (%) 64 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakDrainedSubcomponent Manual? 0 Play Time 00:31:06 Cumulative 143.1 hours Start 2022.05.01 @ 16:12:29 End 2022.05.01 @ 16:58:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 205 Rogue 204 Adventurer 0 Explorer 1 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 61 Achievement% 50 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93fda0f4-17f9-46a5-8109-e0bb3d4b5616