Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.13 @ 01:05:42 Player: Keyes Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (95) 475 Value Destroyed (2464) 2464 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (126) 126 TOTAL SCORE: 7425 Bonus ------- Follower Combat Kills 126 Cogmind --------- Core Integrity 0/850 Matter 230/300 Energy 72/100 System Corruption 13% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- VTOL Module > --- UTILITY (6) ------ Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (2) ------- Autogun Autogun > --- INVENTORY (5) ---- Improved Reaction Control System Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Gravmag System Gravmag Array Gravmag Array > --- UTILITY ---------- Seismic Detector Advanced Targeting Computer Transmission Jammer ECM Suite Focal Shield Thermal Shield > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle > --- INVENTORY -------- Micro Nuclear Core Long-range Missile Launcher Long-range Missile Launcher Remote Datajack Powered Hammer [Rating: 65] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion VTOL Module Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 . . Power 1 | . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . 1 . . . 1 . . Utility 4 | . . . 1 . 1 1 . . 1 . . Weapon . | . . . . . . . . . . . . Parts Attached 122 | 6 11 2 7 6 1 49 . 1 29 1 9 Power 20 | . 3 1 . 3 . 9 . . 2 . 2 Engine 13 | . 3 1 . 3 . 4 . . 2 . . Core 7 | . . . . . . 5 . . . . 2 Reactor . | . . . . . . . . . . . . Propulsion 34 | 2 1 1 3 2 . 13 . . 10 . 2 Treads 7 | 1 1 . . . . 2 . . 3 . . Leg 1 | . . . . . . 1 . . . . . Wheel 4 | 1 . 1 . . . 1 . . 1 . . Hover 7 | . . . . . . . . . 6 . 1 Flight 15 | . . . 3 2 . 9 . . . . 1 Utility 34 | 2 1 . 3 . 1 14 . 1 9 1 2 Device 16 | 1 . . 2 . 1 5 . 1 6 . . Storage 3 | 1 1 . . . . . . . . . 1 Processor 10 | . . . . . . 6 . . 2 1 1 Hackware . | . . . . . . . . . . . . Protection 5 | . . . 1 . . 3 . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 34 | 2 6 . 1 1 . 13 . . 8 . 3 Energy Gun 9 | 1 1 . . . . 5 . . 2 . . Energy Cannon 1 | . . . . . . . . . 1 . . Ballistic Gun 6 | 1 1 . . . . 1 . . . . 3 Ballistic Cannon 5 | . . . . . . 4 . . 1 . . Launcher 7 | . 3 . . 1 . . . . 3 . . Special Weapon 3 | . 1 . . . . 2 . . . . . Impact Weapon 2 | . . . 1 . . . . . 1 . . Slashing Weapon 1 | . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 . 3 . . . . . Parts Lost 51 | . 2 1 . 7 2 16 . 3 8 1 11 Power 8 | . . 1 . 1 . 3 . . 1 . 2 Propulsion 20 | . 1 . . 2 1 8 . 1 3 . 4 Utility 13 | . . . . 3 . 3 . 1 2 1 3 Weapon 10 | . 1 . . 1 1 2 . 1 2 . 2 Highest Loss Streak 10 | . 1 1 . 7 2 4 . 3 5 1 10 To Critical Strikes . | . . . . . . . . . . . . Average Backups 6 | 5 11 14 8 4 5 4 4 4 4 4 1 Power 1 | 1 1 1 . 1 1 1 1 . . 1 . Propulsion 1 | 3 2 4 1 . . . . . . 1 . Utility 1 | . 3 4 2 1 1 . 1 1 . 1 1 Weapon 2 | . 3 4 2 1 2 2 1 1 2 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 22 | . 5 . 3 2 1 8 . . 2 . 1 Power 1 | . . . . . . 1 . . . . . Propulsion 5 | . 2 . 1 . . 2 . . . . . Utility 6 | . 2 . 2 1 . . . . . . 1 Weapon 7 | . 1 . . . 1 4 . . 1 . . Tool/Special 3 | . . . . 1 . 1 . . 1 . . Average Slot Usage (%) 80 | . 93 99 93 95 30 70 73 66 83 59 48 Engine 8 | . 14 13 11 10 . 5 . . 11 6 1 Core 1 | . . . . . . 1 7 7 . . 1 Treads 3 | . 8 14 2 . . . . . 4 . 1 Wheel 4 | . 14 14 2 . . 2 . . . . . Hover 2 | . . . . . . . . . 11 13 6 Flight 10 | . . . 24 32 13 12 23 19 5 . . Device 16 | . 14 14 21 28 1 12 7 11 23 20 12 Storage 3 | . 14 14 3 . . . . . . . . Processor 8 | . . . . . . 13 19 15 12 13 18 Protection 2 | . . . 4 2 . 5 7 5 1 5 . Energy Gun 4 | . 3 14 1 . . 5 7 5 3 . . Ballistic Gun 1 | . 10 . . . . . . . . . 1 Launcher 4 | . 6 14 11 10 6 . . . 2 . . Special Weapon 1 | . 6 . . . . . . . . . . Impact Weapon 2 | . . . 9 11 9 . . . 4 . 3 Peak Build Rating 65 | 6 11 11 15 18 10 46 38 38 65 37 48 Average Rating 24 | 4 8 10 13 15 8 25 35 32 50 31 26 On Entrance 18 | . 6 11 11 14 8 7 38 34 25 36 37 Avg Prop Armor Cover (%) 10 | 15 12 13 14 . . 8 . . 4 . 13 Naked Turns . | . . . . . . . . . . . . Heaviest Build 43 | 9 32 30 28 13 5 28 17 18 43 18 17 Greatest Support 50 | 10 10 10 12 14 9 40 18 18 50 27 28 Greatest Overweight (x) 3 | . 3 2 2 . . 2 . 1 3 . 2 Average Overweight (x) . | . 1 2 . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 5 5 5 5 5 5 5 10 Average Capacity 7 | 7 13 15 8 5 5 5 5 5 5 5 5 Most Carried 15 | 7 15 15 15 5 5 5 4 5 5 4 4 Average Carried 6 | 5 11 14 7 4 4 4 4 3 4 4 1 Final Capacity 15 | 8 15 15 5 5 5 5 5 5 5 5 5 Final Carried 15 | 7 14 15 5 5 5 4 4 4 3 4 1 Class Distribution -------------------- 42% | Mutant 20% | Infiltrator-Mutant 16% | Sprinter 14% | Scavenger-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Infiltrator-Mutant | -6/Factory Infiltrator-Mutant | -6/Waste Infiltrator-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Matter Collected 2173 | 212 208 149 . 185 10 824 . 30 480 . 75 Remotely . | . . . . . . . . . . . . Salvage Created 2648 | 44 374 178 . 159 92 973 . 52 701 . 75 Parts 169 | 6 26 17 . 7 3 54 . 5 45 . 6 Haulers Intercepted 2 | . . . . . . 1 . . 1 . . Recyclers Shooed 5 | . . . . 1 . 3 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 49 | . 13 5 . 3 2 17 . 1 5 . 3 Melee 6 | . . . . . . 4 . . 1 . 1 Guns 14 | . 1 2 . . . 9 . . . . 2 Cannons 6 | . 1 . . . . 4 . . 1 . . AOE 22 | . 11 3 . 3 2 . . 1 2 . . Classes Destroyed 13 | 1 6 . . . . 5 . . 1 . . Worker 8 | . 1 . . 2 1 3 . . 1 . . Builder 10 | . 1 . . . . 1 . . 8 . . Tunneler 8 | 2 . 3 . . . 2 . . 1 . . Hauler 2 | . . . . . . 1 . . 1 . . Recycler 6 | . 1 . . 1 . 2 . . 2 . . Mechanic 1 | . . . . . . . . . 1 . . Operator 2 | . . . . . . 1 . 1 . . . Watcher 9 | . 2 . . . . 3 . . 4 . . Swarmer 17 | . 6 3 . . . 6 . . . . 2 Grunt 16 | . 7 2 . 3 2 2 . . . . . Sentry 5 | . . . . . . 3 . . 2 . . Hunter 3 | . . . . . . 2 . . 1 . . Programmer 8 | . . . . . . 4 . 1 2 . 1 Best Kill Streak 11 | 1 7 4 . 3 2 5 . 1 11 . 2 Combat Bots Only 5 | . 5 3 . 3 2 4 . 1 2 . 2 Max Kills in Single Turn 5 | 1 3 3 . 2 1 2 . 1 5 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 2 3 . 2 1 . . 1 1 . . Melee 1 | . . . . . . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Hostile Shots Fired 705 | . 41 17 1 65 36 262 . 19 122 1 141 Missed 239 | . 11 5 . 31 18 88 . 11 35 . 40 Hits 466 | . 30 12 1 34 18 174 . 8 87 1 101 Melee 1 | . . . . . . . . . . 1 . Projectile 465 | . 30 12 1 34 18 174 . 8 87 . 101 Critical Strikes 8 | . 1 . . 1 1 2 . . . 1 2 Part Disruptions 2 | . . . . . . 1 . . 1 . . Damage Taken 7130 | . 539 175 12 662 310 2108 . 415 1187 47 1675 Core 1988 | . 90 30 . 220 223 469 . 105 129 47 675 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 12 | . . . . . . . . . 12 . . Regen/Repaired (Parts) 155 | . . . . 36 . . . . 119 . . Core Remaining (%) 54 | 100 . 52 . 45 59 . . 18 . . . Volleys Fired 185 | 9 33 16 . 4 3 88 . 9 17 . 6 Largest 2 | 2 1 1 . 1 1 2 . 1 2 . 2 Hottest 160 | 70 100 45 . 30 30 160 . 60 150 . 51 Shots Fired 225 | 18 32 17 . 4 3 100 . 9 32 . 10 Gun 120 | 18 12 15 . . . 40 . 9 16 . 10 Cannon 57 | . . . . . . 53 . . 4 . . Launcher 32 | . 11 2 . 4 3 . . . 12 . . Special 16 | . 9 . . . . 7 . . . . . Kinetic 77 | 9 4 . . . . 54 . . . . 10 Thermal 58 | 9 9 . . . . 36 . . 4 . . Explosive 32 | . 11 2 . 4 3 . . . 12 . . Electromagnetic 55 | . 8 15 . . . 7 . 9 16 . . Robot Hit Streak 19 | 7 8 11 . 2 1 19 . 1 9 . 5 Robot Miss Streak 4 | 3 2 3 . 1 . 4 . 2 2 . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 Shots Hit Robots 176 | 13 16 11 . 5 3 80 . 3 32 . 13 Core Hits 141 | 4 24 12 . 11 6 46 . 4 28 . 6 Critical Kills 2 | . . . . 1 . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . . . 2 . 1 Critical Strikes 8 | 2 . . . 1 . 1 . . 2 . 2 Burn 2 | 2 . . . . . . . . . . . Blast 1 | . . . . . . 1 . . . . . Smash 5 | . . . . 1 . . . . 2 . 2 Melee Attacks 106 | . . . 8 43 6 23 . . 17 . 9 Impact 88 | . . . 8 43 6 5 . . 17 . 9 Slashing 18 | . . . . . . 18 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 13 | . . . . 3 1 5 . . 4 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8487 | 138 1243 379 . 663 474 2553 . 231 2393 . 413 Guns 1542 | 138 100 164 . . . 740 . 81 202 . 117 Cannons 848 | . . . . . . 721 . . 127 . . Explosions 3537 | . 1095 215 . 388 373 101 . 150 1215 . . Melee 2497 | . . . . 275 101 991 . . 845 . 285 Ramming 15 | . . . . . . . . . 4 . 11 Kinetic 905 | 49 18 . . . . 721 . . . . 117 Thermal 929 | 89 48 . . . . 665 . . 127 . . Explosive 3436 | . 1095 215 . 388 373 . . 150 1215 . . Electromagnetic 705 | . 82 164 . . . 176 . 81 202 . . Impact 1671 | . . . . 275 101 165 . . 845 . 285 Slashing 826 | . . . . . . 826 . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . 3 3 . 13 . 8 11 11 2 11 13 Average Corruption 4 | . 2 3 . 11 . 3 9 10 1 9 12 Corruption Purged 4 | . . . . . . . . 4 . . . Corruption Blocked 8 | . . . . . . 2 6 . . . . Effects 45 | . 8 7 . 1 . 9 3 3 1 5 8 Message Errors 9 | . 2 1 . . . 4 1 . 1 . . Matter Fused 8 | . 2 3 . . . . . . . 1 2 Heat Flow Errors 6 | . 1 1 . . . 2 . . . 1 1 Energy Discharges 3 | . . . . . . . 1 1 . . 1 Parts Rejected 3 | . 1 . . . . 1 . 1 . . . Data Loss (minor) 10 | . 1 1 . 1 . 2 . 1 . 2 2 Data Loss (major) 1 | . . . . . . . 1 . . . . Misfires 1 | . . 1 . . . . . . . . . Misdirections 3 | . . . . . . . . . . 1 2 Weapon Failures 1 | . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 826 | . 18 . . 117 22 209 . 8 315 . 137 Projectiles 7 | . . . . . . 7 . . . . . Explosions 109 | . 18 . . 10 3 . . 8 70 . . Melee 710 | . . . . 107 19 202 . . 245 . 137 Knockbacks 16 | . . . . 2 1 8 . . 3 . 2 Impact 9 | . . . . 2 1 2 . . 2 . 2 Kinetic 6 | . . . . . . 6 . . . . . Secondary 1 | . . . . . . . . . 1 . . Self-Inflicted Damage 500 | . 9 36 . 77 15 36 . 296 26 . 5 Shots 11 | . 1 1 . 2 1 1 . 4 1 . . Rammed 2 | . . . . . . . . . 1 . 1 Targets Rammed 2 | . . . . . . . . . 1 . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 434 | 40 114 128 . 21 30 382 . 84 434 238 231 Average Temperature 80 | 20 30 51 . 11 16 81 . 32 143 133 88 Received Heat Transfer 1125 | . 90 60 6 195 126 216 . 18 63 . 351 Effects 3 | . . . . . . . . . 3 . . Energy Bleed 1 | . . . . . . . . . 1 . . Interference 2 | . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 7 | . . . . 2 . 2 . . 3 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Fried 6 | . . . . . . 2 . . 3 . 1 Impact Corruptions 23 | . . . . 2 1 4 . . 11 . 5 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 9 | 1 . . . . . 6 . . 2 . . Heat Transferred 2132 | 407 100 . . . . 1425 . . 200 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Maximum Alert Level 1 | . . . . . . . . . 1 . . Low Security (%) 99 | 100 100 100 100 100 100 100 100 100 95 100 100 Level 1 . | . . . . . . . . . 4 . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 207 | 5 160 77 31 119 164 141 . 97 207 51 30 Initial 67 | . . 22 20 9 48 67 . . 37 51 . Average 38 | . 59 16 14 17 95 37 . 26 62 32 5 Influence Increases 2487 | 10 442 148 58 394 171 641 . 151 400 . 72 Destroy 0b10 Robot/C 1060 | . 260 100 . 140 40 340 . 20 100 . 60 Destroy 0b10 Robot/NC 230 | 10 25 15 . 15 5 65 . 5 90 . . Destroy Leader 312 | . 54 20 . 30 . 128 . 10 60 . 10 Allied During Kill 10 | . . . . 10 . . . . . . . Successful Hack 77 | . . . 5 18 . 24 . 14 16 . . Disable Machine 225 | . 30 . . 30 15 60 . 75 15 . . Destroy Structure 288 | . 43 13 8 61 21 9 . 27 104 . 2 Partial Spotted 105 | . . . 45 15 15 15 . . 15 . . Lose Combat Pursuer 180 | . 30 . . 75 75 . . . . . . Influence Decreases 2487 | 10 385 152 89 300 138 790 . 74 329 147 73 Entered New Map 369 | . . 35 33 13 68 82 . . 40 97 1 Time Decay 1448 | 10 261 114 56 188 50 456 . 44 209 40 20 Lost Part 391 | . 20 3 . 53 20 123 . 30 80 10 52 Lost Ally 40 | . . . . 40 . . . . . . . Purge Threat 239 | . 104 . . 6 . 129 . . . . . Squads Dispatched 26 | . 2 . 2 4 2 8 . 1 4 . 3 Investigation 8 | . 1 . 1 1 1 . . . 2 . 2 Extermination 6 | . . . . . . 4 . . 2 . . Reinforcement 7 | . 1 . 1 1 1 1 . 1 . . 1 Assault 2 | . . . . 2 . . . . . . . Garrison 3 | . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Distress Signals 5 | . 1 . . 2 . 1 . . 1 . . Communications Jammed 40 | . . . . . . . . . 40 . . Distress Signals 22 | . . . . . . . . . 22 . . Times Spotted 147 | . 19 5 5 24 20 27 6 7 18 5 11 Peak Tracking Total 13 | . 6 3 3 13 12 3 6 5 4 5 7 Tactical Retreats 15 | . 1 . 2 3 1 3 . 1 3 . 1 ECM-based Alert Blocks 23 | . . . 4 3 . 6 . 3 4 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Traps Triggered 6 | . 2 . . . 1 2 . . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Machines Disabled 15 | . 2 . . 2 1 4 . 5 1 . . Max in Single Turn 4 | . 2 . . 1 1 2 . 4 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Machines Accessed 33 | . 5 . 2 8 2 8 . 2 4 . 2 Terminals 20 | . 3 . 2 6 1 5 . 1 . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . 1 . . 1 . 1 . . 1 . . Recycling Units 4 | . 1 . . 1 1 . . . 1 . . Scanalyzers 4 | . . . . . . 1 . 1 2 . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 74 | . 9 . 4 17 3 19 . 3 15 . 4 Successful 26 | . 3 . 1 7 1 5 . 1 8 . . Failed 47 | . 6 . 3 10 2 14 . 2 6 . 4 Catastrophic 16 | . 2 . 1 4 2 3 . 1 . . 3 Database Lockouts 1 | . . . . . . . . . 1 . . Manual 30 | . 5 . 4 6 2 6 . . 3 . 4 Terminals 41 | . 7 . 4 11 2 11 . 2 . . 4 Fabricators . | . . . . . . . . . . . . Repair Stations 12 | . 1 . . 3 . 2 . . 6 . . Recycling Units 7 | . 1 . . 3 1 . . . 2 . . Scanalyzers 11 | . . . . . . 3 . 1 7 . . Garrison Access 3 | . . . . . . 3 . . . . . Terminal Hacks 9 | . 3 . . 3 . 2 . 1 . . . Record 1 | . . . . 1 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . Open Door 1 | . . . . 1 . . . . . . . Alert Level 2 | . 1 . . . . 1 . . . . . Unreport Threat 3 | . 1 . . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 7 | . . . . 2 . 1 . . 4 . . Scan Component 5 | . . . . 1 . 1 . . 3 . . Repair 2 | . . . . 1 . . . . 1 . . Recycling Unit Hacks 4 | . . . . 2 1 . . . 1 . . Report Inventory 1 | . . . . 1 . . . . . . . Retrieve Components 3 | . . . . 1 1 . . . 1 . . Scanalyzer 4 | . . . . . . 1 . . 3 . . Retrieve Study 4 | . . . . . . 1 . . 3 . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . . . 1 . . 1 . . . . . Terminals 2 | . . . 1 . . 1 . . . . . Botnet 2 | . . . 1 . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 32 | . 5 . 2 8 1 7 . 2 5 . 2 Full Trace Events 7 | . 1 . 1 1 . . . . 2 . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . 1 . . 3 . . Parts Repaired 2 | . . . . 1 . . . . 1 . . Time 82 | . . . . 32 . . . . 50 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 15 | . . . . 3 2 . . . 10 . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . Non-combat 1 | . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . 3 . . . . . parse_system 1 | . . . . . . 1 . . . . . no_distress 1 | . . . . . . 1 . . . . . check_alert 1 | . . . . . . 1 . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . Programmers 4 | . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Total Allies 3 | . . 1 . 2 . . . . . . . Largest Group 2 | . . . 1 2 . . . . . . . Highest-Rated Group 62 | . . . 31 62 . . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 14 | . . . 4 10 . . . . . . . Total Damage 166 | . . . 41 125 . . . . . . . Kills 4 | . . . . 4 . . . . . . . Allies Corrupted 2 | . . . 1 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Active Infowar (turns) 4683 | . 704 501 136 531 . 1573 39 123 901 81 94 Optics 19 | . . . . . . . . . . . 19 Sensors 423 | . . . . 182 . 241 . . . . . Seismic 3714 | . 704 501 136 531 . 840 . . 887 81 34 Jamming 1003 | . . . . . . . . . 878 81 44 ECM 3153 | . . . 99 506 . 1332 39 123 899 81 74 Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Turns Passed 5256 | 117 705 501 136 575 107 1813 39 123 901 81 158 Spaces Moved 4796 | 82 462 408 192 664 213 1466 113 230 727 142 97 Core 98 | 9 . . . . . 38 . . . . 51 Treads 225 | . . . . . . 24 . . 184 . 17 Legs . | . . . . . . . . . . . . Wheels 1271 | 73 462 408 25 . . 303 . . . . . Hover 663 | . . . . . . . . . 492 142 29 Flight 2539 | . . . 167 664 213 1101 113 230 51 . . Fastest Speed 26 | 50 95 110 29 29 34 26 34 34 37 56 50 Average Speed 63 | 76 108 110 39 31 36 52 34 41 80 56 89 Slowest Speed 260 | 80 125 110 110 40 40 160 34 117 260 56 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 3 | . . . . . 1 1 . 1 . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 3 | . 1 . . 2 . . . . . . . Exploration Rate (%) 43 | 4 79 100 26 78 24 37 78 5 17 75 3 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . 1 . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug 78 | . 5 . 8 30 3 4 . . 26 . 2 Terrain Destroyed 310 | . 41 13 8 61 31 8 . 30 116 . 2 Melee 49 | . . . 8 30 3 3 . . 3 . 2 Projectile 10 | . 5 . . . . 5 . . . . . AOE 251 | . 36 13 . 31 28 . . 30 113 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Total 6554 | 116 618 444 237 941 225 2353 112 246 978 143 141 Wait 1140 | 13 78 16 20 206 . 637 . 4 152 . 14 Move 4781 | 81 461 407 191 663 210 1464 112 227 727 141 97 Hop 3 | . . . . . 1 1 . 1 . . . Pick Up 73 | 7 21 2 2 6 2 23 . 2 8 . . Fast Attach 81 | 6 2 1 . 2 1 37 . 1 23 1 7 Attach 37 | . 4 1 2 1 1 18 . 1 6 . 3 Detach 11 | . . . . . . 7 . . 3 1 . Swap 27 | . 6 . 5 8 . 3 . . 4 . 1 Drop 93 | . 13 1 9 8 1 37 . 1 20 . 3 Fire 185 | 9 33 16 . 4 3 88 . 9 17 . 6 Melee 106 | . . . 8 43 6 23 . . 17 . 9 Ram 2 | . . . . . . . . . 1 . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 15 | . . . . . . 15 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Crushed by falling debris 306 | -10/Materials | Build established: Mutant 588 | -10/Materials | Discovered new exit (range 12) 802 | -10/Materials | Discovered new exit (range 15) 823 | -10/Materials | Entered Mines 923 | -10/Mines | Discovered new exit (range 9) 1296 | -10/Mines | Discovered new exit (range 7) 1306 | -10/Mines | Discovered new exit (range 15) 1320 | -10/Mines | Received a Mining Laser from a helpful Derelict 1324 | -10/Mines | Entered Materials 1324 | -9/Materials | Accompanied by 1 ally 1324 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1325 | -9/Materials | Identified exit to Storage 1440 | -9/Materials | Discovered exit to Storage (range 3) 1460 | -9/Materials | Entered Storage 1524 | -9/Storage | Repaired Mni. Grenade Launcher 1597 | -9/Storage | Met a pair of Derelict thieves 1672 | -9/Storage | Build established: Sprinter 1995 | -9/Storage | Crushed by falling debris 2009 | -9/Storage | Crushed by falling debris 2009 | -9/Storage | System corruption reached 10% 2014 | -9/Storage | Core integrity fell below 50% 2023 | -9/Storage | Discovered new exit (range 16) 2035 | -9/Storage | Entered Materials 2035 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2041 | -8/Materials | Lost 7 parts (1p2n3u1w) 2135 | -8/Materials | Discovered new exit (range 11) 2142 | -8/Materials | Entered Factory 2142 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2296 | -7/Factory | Build established: Mutant 2638 | -7/Factory | Lost 3 parts (2n1u) 2941 | -7/Factory | Garrison activated, responded to threat 3275 | -7/Factory | Build established: Scavenger-Mutant 3671 | -7/Factory | Core integrity fell below 50% 3704 | -7/Factory | Lost 4 parts (1p2n1u) 3955 | -7/Factory | Sucked down chute 3955 | -7/Factory | Entered Waste 3958 | -7/Waste | Spotted C-40 Crusher 3960 | -7/Waste | Spotted C-40 Crusher 3970 | -7/Waste | EMP discharged 3970 | -7/Waste | System corruption reached 10% 3977 | -7/Waste | Spotted C-40 Crusher 3977 | -7/Waste | Spotted C-40 Crusher 3978 | -7/Waste | Spotted C-40 Crusher 3988 | -7/Waste | Spotted C-40 Crusher 3988 | -7/Waste | Discovered new exit (range 16) 3994 | -7/Waste | Entered Factory 4043 | -7/Factory | Discovered new exit (range 9) 4090 | -7/Factory | Core integrity fell below 20% 4117 | -7/Factory | Entered another Factory area 4117 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4120 | -6/Factory | Lost 3 parts (1n1u1w) 4225 | -6/Factory | Central database locked down 4401 | -6/Factory | Build established: Infiltrator-Mutant 4930 | -6/Factory | Repaired Gravmag Array 5018 | -6/Factory | Sucked down chute 5018 | -6/Factory | Entered Waste 5033 | -6/Waste | EMP discharged 5033 | -6/Waste | System corruption reached 10% 5049 | -6/Waste | Lost 5 parts (1p2n2w) 5060 | -6/Waste | Spotted C-40 Crusher 5071 | -6/Waste | Spotted C-40 Crusher 5073 | -6/Waste | Spotted C-40 Crusher 5077 | -6/Waste | Spotted C-40 Crusher 5080 | -6/Waste | Crushed by Compactor (1 part destroyed) 5083 | -6/Waste | Spotted C-40 Crusher 5091 | -6/Waste | Discovered new exit (range 11) 5099 | -6/Waste | Entered Factory 5201 | -6/Factory | Core integrity fell below 50% 5242 | -6/Factory | Core integrity fell below 20% 5257 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05226_ Acquired Adv. Visual Processing Unit. 05228_ Acquired Gauss Rifle. 05230_ S-27 Virus destroyed. 05232_ System corrupted: Component data lost. 05232_ Acquired 27 matter. 05234_ Acquired Lgt. Nuclear Core. 05237_ Acquired VTOL Module. [Achievement: Spot Them First] 05240_ Acquired Autogun. 05243_ Lgt. Nuclear Core destroyed. 05244_ S-27 Virus destroyed. 05244_ Switching to secondary target: G-50 Soldier. 05247_ Acquired 20 matter. 05249_ Gauss Rifle destroyed. 05250_ System corrupted: Energy discharge (-39). 05250_ Adv. Targeting Computer destroyed. 05251_ S-27 Virus destroyed. 05252_ Acquired Autogun. 05255_ R-10 Processor collects Autogun. Map ----- +----------------------------------------------------+ | ?????????????? #???????????????? | | ???????????????? #####+######+#####??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????????# """ "" #??????????????? | | ?????????????????????????# """ "" #??????????????? | | ?????????????????????????# """ T" #??????????????? | | ?????????????????????????# "" #??????????????? | | ?????????????????????????# """ "" #??????????????? | | ?????????????????????????# """ #??????????????? | | ?????????????????????????# """ #??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????????######/###??????????????? | | ??????????????????????????????# #????????????????? | | ????????????? ????????????????# #????????????????? | | ???????????? ??????????????# ###T ###?????????? | | ????????????? ##########???# +?????????? | | ???????????? #???# ########?????????? | | ???????????? ^ #?### ###??????????????? | | ???????????# #?# ############+### | | ???????????# ### T # | | ???????????# m "" + | | ??????????????????#### ##R### # | | ???????????????????????# kg## ############+#+# | | ???????????????????????#g=g####+##### *! = # | | ???????????????????????# % # ## ! %= # | | ???????????????????????# @ # ## [ # | | ???????????????????????# #"""" ## """ """ # | | ???????????????????????# #"""" ## """ """ # | | ???????????????????????# #"""" ## """ """ # | | ???????????????????????#####"""" ## # | | ???????????????????????????#"""" "# """ """ # | | ???????????????????????????#"""" #" """ """ # | | ???????????????????????????# ## """ """ # | | ???????????????????????????# ## # | | ???????????????????????????# ## # | | ???????????????????????????####################### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 6 Corruption Block 8 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Utility Shielding 33 Evasion (%) 72 Targeting Accuracy 16 Melee Accuracy 6 Target Analysis 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Mni. Grenade Launcher | 28% | -9/Storage Gravmag Array | 33% | -6/Factory Studied --------- Arm. Huge Wheel | -7/Factory | Hacked Xenon Bombardment Thruster | -6/Factory | Hacked Powered Hammer | -6/Factory | Hacked Lrn. Missile Launcher | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Below Botjacking Deductive Reasoning Hey, That's Mine! Item+ Junior Dev Overwhelming Resistances Are Futile Spot Them First Challenges ------------ None Game ------ Seed HybridTargetTriangulator Manual? 0 Play Time 02:41:28 Cumulative 18.7 hours Start 2025.12.12 @ 22:20:30 End 2025.12.13 @ 01:05:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 21 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Tamsyn++ Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef45c58c-9648-408e-a122-5f4d2d8e8fd6