Cogmind - Beta 12 X4 --- EXPLORER MODE // 2022.10.16 @ 17:21:27 Player: Sardaukar Result: Destroyed by Lightning with EMDS Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (134) 670 Value Destroyed (4918) 4918 Prototype IDs (30) 600 Alien Tech Used (4) 800 Bonus (5392) 5392 TOTAL SCORE: 18080 Bonus ------- High Alert Combat Kills 11 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -119 Cogmind --------- Core Integrity 0/1300 Matter 445/500 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Quarantine Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- High-capacity Matter Pod > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Matter Drive Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Experimental Flexi-carbon Leg Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Experimental Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Weapon Cycler Improved Utility Shielding Experimental Shield Generator Advanced Corruption Screen > --- WEAPON ----------- Enhanced Autogun Coil Gun Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Light Particle Reactor Matter Drive Armored Leg Advanced Cryofiber Web Experimental Heat Sink High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Structural Scanner Advanced Trap Scanner Improved Sensor Array Improved Sensor Array Transmission Jammer Improved Energy Mantle Component Analysis Suite Long-range Tractor Beam Heavy Mace Dirty Bomb Trap Sigix Containment Pod [Rating: 142] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Armored Leg Leg Armored Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Sigix Broadsword Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Slots Evolved 15 | . 1 2 2 2 2 2 2 . . 2 . Power . | . . . . . . . . . . . . Propulsion 4 | . . 2 . . . 1 1 . . . . Utility 8 | . 1 . 1 1 1 1 1 . . 2 . Weapon 3 | . . . 1 1 1 . . . . . . Parts Attached 238 | 8 12 21 25 21 16 29 5 7 2 45 47 Power 16 | 1 1 . 1 3 1 3 . . . 4 2 Engine 8 | 1 1 . 1 3 1 1 . . . . . Core 2 | . . . . . . 2 . . . . . Reactor 6 | . . . . . . . . . . 4 2 Propulsion 51 | 2 3 10 5 1 . 13 2 2 . 8 5 Treads . | . . . . . . . . . . . . Leg 37 | 2 1 6 . . . 11 2 2 . 8 5 Wheel 14 | . 2 4 5 1 . 2 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 103 | 3 3 6 15 5 7 7 3 5 2 23 24 Device 51 | . 1 3 4 3 4 3 . 3 . 14 16 Storage 7 | 1 1 1 2 . . . . . . 1 1 Processor 14 | . 1 . 3 1 1 1 2 . . 3 2 Hackware 1 | . . . . . . 1 . . . . . Protection 30 | 2 . 2 6 1 2 2 1 2 2 5 5 Artifact . | . . . . . . . . . . . . Weapon 68 | 2 5 5 4 12 8 6 . . . 10 16 Energy Gun 4 | 2 1 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 44 | . 4 3 4 7 5 5 . . . 8 8 Ballistic Cannon . | . . . . . . . . . . . . Launcher 4 | . . 1 . 2 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 15 | . . . . 3 3 1 . . . 2 6 Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 2 . 1 . . . . 4 Parts Lost 17 | . . . . . . . . . . 2 15 Power 1 | . . . . . . . . . . . 1 Propulsion 3 | . . . . . . . . . . 1 2 Utility 5 | . . . . . . . . . . 1 4 Weapon 8 | . . . . . . . . . . . 8 Highest Loss Streak 14 | . . . . . . . . . . 2 14 To Critical Strikes 3 | . . . . . . . . . . 1 2 Average Slot Usage (%) 96 | . 90 99 99 98 92 90 99 100 100 99 92 Engine 3 | . 11 10 8 7 6 2 . . . . . Core 1 | . . . . . . 2 5 5 5 . . Leg 16 | . 16 35 . . . 3 29 30 30 26 25 Wheel 10 | . 8 3 32 26 18 14 . . . . . Device 8 | . 4 8 3 6 5 9 9 9 7 14 14 Storage 6 | . 12 10 8 7 6 5 5 5 5 4 3 Processor 18 | . 4 10 16 20 24 17 20 20 20 18 21 Hackware 1 | . . . . . . 3 5 5 5 2 . Protection 2 | . 7 1 4 . . . . . 2 3 1 Energy Gun 1 | . 14 5 . . . . . . . . . Ballistic Gun 21 | . 9 14 25 22 26 24 25 25 25 20 17 Impact Weapon 1 | . . . . 4 4 2 . . . 1 1 Naked Turns 13 | . . . . . . . . . . . 13 Heaviest Build 139 | 16 30 52 59 68 71 72 70 74 74 132 139 Greatest Support 161 | 20 32 64 64 56 52 87 115 120 120 132 161 Greatest Overweight (x) 9 | . 9 2 1 1 1 2 . . . 1 1 Average Overweight (x) . | . . . . 1 1 . . . . . . Largest Inventory Capacity 25 | 10 15 20 25 20 20 20 20 20 20 25 25 Average Capacity 19 | 7 14 15 20 20 20 20 20 20 20 21 24 Most Carried 25 | 3 9 19 20 20 20 20 19 20 20 25 25 Average Carried 18 | 2 2 13 19 19 19 19 18 19 20 19 22 Final Capacity 25 | 10 15 20 20 20 20 20 20 20 20 25 5 Final Carried 25 | 2 9 19 20 20 20 18 19 20 20 25 4 Class Distribution -------------------- 24% | Hacker-Skirmisher 19% | Scavenger-Assassin 15% | Hacker-Mutant 11% | Hacker-Assassin 10% | Scavenger-Gunner 10% | Hacker-Gunner 6% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Assassin | -7/Factory Scavenger-Assassin | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -4/Factory Hacker-Skirmisher | -4/Upper Caves Hacker-Skirmisher | -4/Upper Caves Hacker-Assassin | -3/Research Scavenger-Gunner | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Matter Collected 7436 | 178 267 471 1447 374 664 683 97 186 21 1931 1117 Remotely 1006 | . . . . . . . . . . 713 293 Salvage Created 6811 | . 152 423 1609 300 800 670 25 153 . 1480 1199 Parts 346 | . 13 34 86 25 25 40 1 9 . 57 56 Haulers Intercepted 17 | . 2 2 4 . 4 3 . . . 1 1 Recyclers Shooed 4 | . 1 . 1 . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Combat Hostiles Destroyed 74 | . . 5 22 3 7 9 . 2 . 14 12 Guns 71 | . . 5 22 1 7 9 . 2 . 14 11 AOE 3 | . . . . 2 . . . . . . 1 Classes Destroyed 14 | . 3 2 4 1 1 1 . . . 1 1 Worker 6 | . 1 1 3 . . 1 . . . . . Builder 2 | . . . . 1 . . . . . 1 . Tunneler 1 | . . . 1 . . . . . . . . Hauler 17 | . 2 2 4 . 4 3 . . . 1 1 Recycler 10 | . . . 4 1 . . . . . 4 1 Operator 1 | . . . . . . 1 . . . . . Watcher 22 | . 2 5 4 4 1 3 1 . . 1 1 Swarmer 16 | . . . 6 2 . 5 . . . 3 . Grunt 22 | . . 4 10 . 2 2 . 2 . . 2 Duelist 3 | . . . 1 . 1 1 . . . . . Researcher 1 | . . . . . . . . . . . 1 Sentry 11 | . . 1 5 1 2 1 . . . . 1 Hunter 10 | . . . . . . . . . . 8 2 Programmer 11 | . . . . . 2 . . . . 3 6 Lightning 1 | . . . . . . . . . . . 1 Best Kill Streak 10 | . 2 3 10 2 4 4 1 1 . 4 4 Combat Bots Only 5 | . . 3 5 2 4 3 . 1 . 3 3 Max Kills in Single Turn 2 | . 1 1 2 2 1 2 1 1 . 2 2 Gunslinging 1 | . . . 1 . . 1 . . . 1 1 Exploded 2 | . . . . 2 . . . . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Damage Taken 6377 | . 31 143 379 76 128 231 62 14 297 1177 3839 Core 1457 | . . 30 11 13 7 28 . . 46 154 1168 Absorbed by Shields 405 | . . . . . . . . . . . 405 Redirected to Shielding 96 | . . . . . . . . . . . 96 Regen/Repaired (Parts) 106 | . . . 22 . 48 . . . . . 36 Core Remaining (%) 97 | 100 100 92 98 98 99 97 . . 96 . . Volleys Fired 280 | . 18 39 65 15 24 23 3 6 . 48 39 Largest 5 | . 2 2 3 4 5 5 5 5 . 5 5 Hottest 155 | . 70 79 71 103 124 131 131 131 . 153 155 Shots Fired 999 | . 36 78 195 45 106 105 15 30 . 232 157 Gun 994 | . 36 78 195 43 106 105 15 30 . 232 154 Cannon . | . . . . . . . . . . . . Launcher 5 | . . . . 2 . . . . . . 3 Special . | . . . . . . . . . . . . Kinetic 959 | . 18 61 195 43 106 105 15 30 . 232 154 Thermal 35 | . 18 17 . . . . . . . . . Explosive 5 | . . . . 2 . . . . . . 3 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 92 | . 13 19 42 11 35 23 13 11 . 92 71 Robot Miss Streak 3 | . 1 2 2 2 2 2 2 2 . 3 2 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 22 | . . 2 4 . 1 3 . . . 7 5 Max Gunslinging Chain 1 | . . 1 1 . 1 1 . . . 1 1 Shots Hit Robots 784 | . 31 61 145 33 81 82 12 16 . 194 129 Core Hits 384 | . 8 20 72 14 50 56 6 7 . 105 46 Critical Kills 12 | . . . . . 1 . . 1 . 4 6 Critical Parts Destroyed 12 | . . . . . . . . . . 7 5 Critical Strikes 26 | . . 2 . . 1 . . 1 . 11 11 Burn 2 | . . 2 . . . . . . . . . Destroy 24 | . . . . . 1 . . 1 . 11 11 Melee Attacks 78 | . . . . 11 22 4 . . . 25 16 Kinetic 1 | . . . . . . . . . . . 1 Impact 74 | . . . . 11 22 4 . . . 25 12 Slashing 3 | . . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . 1 . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14209 | . 395 868 2369 625 1449 1878 231 294 . 3321 2779 Guns 13000 | . 377 853 2346 470 1449 1502 231 294 . 3229 2249 Cannons . | . . . . . . . . . . . . Explosions 790 | . . . . 97 . 376 . . . . 317 Melee 363 | . . . . 58 . . . . . 92 213 Ramming 56 | . 18 15 23 . . . . . . . . Kinetic 12626 | . 207 649 2346 470 1449 1502 231 294 . 3229 2249 Thermal 374 | . 170 204 . . . . . . . . . Explosive 790 | . . . . 97 . 376 . . . . 317 Electromagnetic . | . . . . . . . . . . . . Impact 150 | . . . . 58 . . . . . 92 . Slashing 213 | . . . . . . . . . . . 213 Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . 1 . . . . . . . 3 7 Average Corruption 2 | . . 1 . . . . . . . 1 4 Corruption Purged 7 | . . . . . . . . . . 4 3 Corruption Blocked 22 | . . . . . . . . . . . 22 Effects 17 | . . 8 . . . . . . . 1 8 Message Errors 4 | . . 3 . . . . . . . . 1 Matter Fused 8 | . . 3 . . . . . . . 1 4 Heat Flow Errors 1 | . . 1 . . . . . . . . . Energy Discharges 2 | . . 1 . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 131 | . . . . 18 . 61 . . . 52 . Projectiles . | . . . . . . . . . . . . Explosions 61 | . . . . . . 61 . . . . . Melee 70 | . . . . 18 . . . . . 52 . Knockbacks 2 | . . . 1 . . . . . . 1 . Impact 2 | . . . 1 . . . . . . 1 . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 81 | . 7 . 11 13 . 50 . . . . . Shots 2 | . . . . 1 . 1 . . . . . Rammed 2 | . 1 . 1 . . . . . . . . Targets Rammed 5 | . 2 2 1 . . . . . . . . Kicked 3 | . 1 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 342 | . 9 237 48 157 229 275 145 135 6 342 2 Average Temperature 67 | . 6 77 12 43 73 91 78 55 4 115 1 Received Heat Transfer 762 | . . 108 297 24 36 90 . 12 93 . 102 Effects 1 | . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 5 | . . . . 1 . . . . . 4 . Impact Corruptions 3 | . . . . 1 . . . . . 2 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . 1 1 . . . . . . . . . Heat Transferred 1151 | . 411 740 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Peak Influence 421 | . 38 143 421 229 248 353 85 . . 263 191 Initial 115 | . . 7 42 115 12 16 28 . . 13 61 Average 69 | . 8 79 136 85 50 84 37 . . 60 64 Maximum Alert Level 2 | . . . 2 1 1 1 . . . 1 . Low Security (%) 91 | 100 100 100 63 97 91 85 100 . . 96 100 Level 1 8 | . . . 33 2 8 14 . . . 3 . Level 2 . | . . . 2 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . . . 4 . 4 4 1 . 1 4 7 Investigation 2 | . . . 1 . . . . . . 1 . Extermination 8 | . . . . . 3 1 1 . . 1 2 Reinforcement 13 | . . . 2 . 1 3 . . . 2 5 Assault 1 | . . . . . . . . . 1 . . Garrison 1 | . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . 1 Haulers Reinforced 3 | . . . . . . 1 . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Distress Signals 9 | . . 1 7 . . . . . . 1 . Communications Jammed 25 | . . . . . . . . . . . 25 Distress Signals 25 | . . . . . . . . . . . 25 Times Spotted 155 | . 2 12 39 8 11 13 5 1 12 17 35 Peak Tracking Total 14 | . 1 3 6 2 4 4 4 . 14 3 10 Tactical Retreats 15 | . . . 7 . 1 1 1 . . . 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Traps Triggered 13 | . 4 2 2 . . 3 . . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . Installed 2 | . . . . . . . . 1 . . 1 Triggered 1 | . . . . . . . . . . . 1 Most Traps Carried 1 | . . . . . . . . 1 1 1 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Machines Disabled 16 | . . . . 1 . 11 . . . . 4 Max in Single Turn 4 | . . . . 1 . 4 . . . . 1 Garrison Access 5 | . . . 1 1 . 1 . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Machines Accessed 59 | . 5 3 7 7 12 8 1 . . 4 12 Terminals 38 | . 5 3 5 5 7 4 1 . . 2 6 Fabricators 6 | . . . . . 3 3 . . . . . Repair Stations 5 | . . . 1 1 1 . . . . . 2 Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers 4 | . . . . . . . . . . 1 3 Garrison Access 5 | . . . 1 1 . 1 . . . 1 1 Total Hacks 166 | . 15 16 35 19 28 19 2 . . 10 22 Successful 117 | . 10 14 25 13 21 10 . . . 8 16 Failed 49 | . 5 2 10 6 7 9 2 . . 2 6 Catastrophic 5 | . . . 2 1 . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 66 | . 6 12 17 10 9 5 2 . . 3 2 Terminals 124 | . 15 16 32 16 19 12 2 . . 5 7 Fabricators 12 | . . . . . 6 6 . . . . . Repair Stations 10 | . . . 2 2 2 . . . . . 4 Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers 14 | . . . . . . . . . . 4 10 Garrison Access 5 | . . . 1 1 . 1 . . . 1 1 Terminal Hacks 70 | . 10 11 20 9 8 5 . . . 1 6 Record 3 | . . . . . . . . . . . 3 Part Schematic 3 | . 1 1 . . 1 . . . . . . Robot Analysis 6 | . 2 2 1 1 . . . . . . . Prototype ID Bank 7 | . 1 . 2 1 2 1 . . . . . Open Door 1 | . . . . . . . . . . . 1 Open DSF 1 | . . . . . 1 . . . . . . Level Access Points 2 | . 1 . . 1 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . . . Machine Index 2 | . . . . . 1 . . . . 1 . Terminal Index 5 | . 1 1 1 1 . 1 . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . Alert Level 4 | . . 1 1 . . 1 . . . . 1 Unreport Threat 4 | . . . 3 1 . . . . . . . Locate Traps 4 | . . 1 2 . . . . . . . 1 Dispatch Records 2 | . . . 1 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . Security Status 3 | . . 1 2 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . Registered Components 4 | . . 1 1 . 1 1 . . . . . Registered Prototypes 2 | . . 1 1 . . . . . . . . Zone Layout 8 | . 1 . 3 1 2 1 . . . . . Fabricator Hacks 7 | . . . . . 4 3 . . . . . Network Status 3 | . . . . . 2 1 . . . . . Load Schematic 2 | . . . . . 1 1 . . . . . Build 2 | . . . . . 1 1 . . . . . Repair Station Hacks 6 | . . . 2 1 2 . . . . . 1 Scan Component 4 | . . . 1 1 1 . . . . . 1 Repair 2 | . . . 1 . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . Scanalyzer 12 | . . . . . . . . . . 4 8 Insert Component 7 | . . . . . . . . . . 2 5 Analyze 5 | . . . . . . . . . . 2 3 Garrison Access Hacks 5 | . . . 1 1 . 1 . . . 1 1 Seal Access 5 | . . . 1 1 . 1 . . . 1 1 Unauthorized Hacks 16 | . . 3 2 2 6 1 . . . 2 . Terminals 15 | . . 3 2 2 5 1 . . . 2 . Assimilate 4 | . . . . 1 3 . . . . . . Botnet 8 | . . 2 1 1 1 1 . . . 2 . Operators 3 | . . 1 1 . 1 . . . . . . Fabricators 1 | . . . . . 1 . . . . . . Fabnet 1 | . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 48 | . 5 3 5 6 10 7 1 . . 3 8 Full Trace Events 2 | . 1 . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 1 | . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . Time 50 | . . . . . 50 . . . . . . Total Robot Build Rating 5 | . . . . . 5 . . . . . . Part Schematics Acquired 12 | . 1 1 . . 1 . . . . 2 7 Parts Built 1 | . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . Time 93 | . . . . . . 93 . . . . . Total Part Build Rating 7 | . . . . . . 7 . . . . . Parts Repaired 2 | . . . 1 . 1 . . . . . . Time 52 | . . . 26 . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . Parts Scanalyzed 5 | . . . . . . . . . . 2 3 Part Schematics Acquired 5 | . . . . . . . . . . 2 3 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . 3 1 1 1 . . Autooverrided 1 | . . . . . . . . 1 . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Total Allies 5 | . . . . 1 3 . . 1 . . . Largest Group 3 | . . . . 1 3 3 1 1 . . . Highest-Rated Group 59 | . . . . 26 59 59 23 47 . . . Highest-Rated Ally 47 | . . . . 26 26 26 23 47 . . . Total Orders 5 | . . . . . 5 . . . . . . STAY 2 | . . . . . 2 . . . . . . FOLLOW 2 | . . . . . 2 . . . . . . DROP 1 | . . . . . 1 . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Robot Analysis Total 6 | . 2 2 1 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Turns Passed 10259 | 131 686 724 1067 690 1407 1111 276 1539 68 1173 1387 Spaces Moved 6467 | 107 413 449 703 483 1011 884 224 648 57 655 833 Core 66 | 17 1 . . . . . . . . . 48 Treads . | . . . . . . . . . . . . Legs 3123 | 90 202 400 . . . 62 224 648 57 655 785 Wheels 3278 | . 210 49 703 483 1011 822 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 97 108 108 108 105 110 115 108 50 Average Speed 111 | 108 138 118 100 109 108 108 109 110 115 120 106 Slowest Speed 500 | 120 500 260 110 110 108 120 110 115 115 186 170 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 4 44 47 65 19 19 19 4 77 8 15 59 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 2 | . . . . . . . . 1 1 . . Spaces Dug 56 | . . . . 9 19 4 . . . 19 5 Terrain Destroyed 126 | . . . . 20 19 39 . . . 21 27 Melee 56 | . . . . 9 19 4 . . . 19 5 Projectile 6 | . . . . . . . . . . . 6 AOE 60 | . . . . 11 . 35 . . . . 14 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Total 8823 | 118 488 569 926 600 1242 993 247 1459 58 909 1214 Wait 1522 | . 31 19 102 58 157 29 15 789 . 111 211 Move 6456 | 106 412 448 702 482 1010 883 223 647 56 654 833 Hop . | . . . . . . . . . . . . Pick Up 86 | 3 6 19 12 4 7 7 1 4 . 8 15 Fast Attach 59 | 7 11 7 2 3 1 13 1 . . 4 10 Attach 36 | 1 1 2 2 3 2 6 1 . . 5 13 Detach 13 | . 3 1 . . . 4 . . . 2 3 Swap 146 | . . 12 21 15 13 10 3 7 2 36 27 Drop 117 | 1 4 20 19 9 6 14 . 5 . 16 23 Fire 280 | . 18 39 65 15 24 23 3 6 . 48 39 Melee 78 | . . . . 11 22 4 . . . 25 16 Ram 2 | . 1 . 1 . . . . . . . . Kick 3 | . 1 2 . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . . . 23 Rewire . | . . . . . . . . . . . . Trap 2 | . . . . . . . . 1 . . 1 Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 15) 132 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Evolved 1 slot: Utility x1 318 | -10/Materials | Build established: Hacker-Mutant 376 | -10/Materials | Identified exit to Mines 376 | -10/Materials | Discovered exit to Mines (range 15) 440 | -10/Materials | Identified exit to Materials 818 | -10/Materials | Entered another Materials area 818 | -9/Materials | Evolved 2 slots: Propulsion x2 1076 | -9/Materials | Identified exit to Materials 1076 | -9/Materials | Discovered exit to Materials (range 16) 1420 | -9/Materials | Discovered exit to Materials (range 16) 1542 | -9/Materials | Entered another Materials area 1542 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1800 | -8/Materials | Garrison activated, responded to threat 1981 | -8/Materials | Identified exit to Factory 1981 | -8/Materials | Discovered exit to Factory (range 15) 2255 | -8/Materials | Repaired Com. Wheel 2388 | -8/Materials | Discovered exit to Factory (range 9) 2499 | -8/Materials | Discovered exit to Factory (range 12) 2609 | -8/Materials | Entered Factory 2609 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2665 | -7/Factory | Identified exit to Factory 3232 | -7/Factory | Identified exit to Lower Caves 3299 | -7/Factory | Entered another Factory area 3299 | -6/Factory | Accompanied by 1 ally 3299 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3327 | -6/Factory | Identified exit to Lower Caves 3327 | -6/Factory | Discovered exit to Lower Caves (range 4) 3363 | -6/Factory | Discovered exit to Lower Caves (range 14) 3605 | -6/Factory | Build established: Scavenger-Assassin 4014 | -6/Factory | Repaired Broken Minigun 4148 | -6/Factory | Fabricated A-15 Conveyor (x1) 4370 | -6/Factory | Identified exit to Factory 4370 | -6/Factory | Discovered exit to Factory (range 10) 4706 | -6/Factory | Entered another Factory area 4706 | -5/Factory | Accompanied by 3 allies 4706 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5609 | -5/Factory | Identified exit to Factory 5609 | -5/Factory | Discovered exit to Factory (range 4) 5717 | -5/Factory | Fabricated Exp. Flexi-carbon Leg? 5817 | -5/Factory | Entered another Factory area 5817 | -4/Factory | Accompanied by 1 ally 5817 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5869 | -4/Factory | Build established: Hacker-Skirmisher 5924 | -4/Factory | Identified exit to Upper Caves 5924 | -4/Factory | Discovered exit to Upper Caves (range 4) 5929 | -4/Factory | Identified exit to Research 5929 | -4/Factory | Discovered exit to Research (range 7) 6093 | -4/Factory | Entered Upper Caves 6094 | -4/Upper Caves | Encountered a Warlord checkpoint 6099 | -4/Upper Caves | Learned Research terminal intel 7602 | -4/Upper Caves | Identified exit to Upper Caves 7602 | -4/Upper Caves | Discovered exit to Upper Caves (range 15) 7632 | -4/Upper Caves | Entered another Upper Caves area 7645 | -4/Upper Caves | Discovered exit to Research (range 14) 7682 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7700 | -4/Upper Caves | Entered Research 7700 | -3/Research | Evolved 2 slots: Utility x2 7701 | -3/Research | Loaded intel: 24 terminal locations 8072 | -3/Research | Build established: Hacker-Assassin 8704 | -3/Research | Build established: Scavenger-Gunner 8769 | -3/Research | Identified exit to Quarantine 8769 | -3/Research | Discovered exit to Quarantine (range 12) 8873 | -3/Research | Entered Quarantine 8983 | -3/Quarantine | Found Alien Artifact 9600 | -3/Quarantine | Scanned by Researcher 9638 | -3/Quarantine | Found Sigix Corpse 9661 | -3/Quarantine | Found Prototype Device 9663 | -3/Quarantine | Found Prototype Device 9678 | -3/Quarantine | Identified Exp. Shield Generator (x2) 9680 | -3/Quarantine | Found Alien Reactor 9682 | -3/Quarantine | Identified Subatomic Replicator 9688 | -3/Quarantine | Used Subatomic Replicator to replicate Imp. Sensor Array 9714 | -3/Quarantine | Build established: Scavenger-Assassin 9719 | -3/Quarantine | Found Alien Impact Weapon 9719 | -3/Quarantine | Identified Core Stripper 9808 | -3/Quarantine | Found Alien Artifact 9808 | -3/Quarantine | Identified Core Reset Matrix 9808 | -3/Quarantine | Identified Matter Drive 9808 | -3/Quarantine | Used Core Reset Matrix 9812 | -3/Quarantine | Detected hypermatrix surge 9812 | -3/Quarantine | Sensed 13 artifacts in vicinity 9884 | -3/Quarantine | Met incapacitated Sigix Warrior 9884 | -3/Quarantine | Lockdown squad dispatched 9895 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 9897 | -3/Quarantine | Unlocked Sigix quarantine chamber 10015 | -3/Quarantine | Spotted Lightning 10027 | -3/Quarantine | Destroyed Lightning 10088 | -3/Quarantine | Spotted Lightning 10089 | -3/Quarantine | Spotted Lightning 10173 | -3/Quarantine | Found Sigix Broadsword 10192 | -3/Quarantine | Released all parts (14) 10201 | -3/Quarantine | Core integrity fell below 50% 10209 | -3/Quarantine | Lost 14 parts (1p2n4u7w) 10250 | -3/Quarantine | Core integrity fell below 20% 10260 | -3/Quarantine | Destroyed by Lightning with EMDS Last Messages --------------- 10229_ System corrupted: Component data lost. 10229_ Held in stasis. 10229_ C-55 Analyst is analyzing... 10230_ Penetrated by EMDS Slug. 10234_ Held in stasis. 10243_ C-55 Analyst is analyzing... 10247_ Penetrated by EMDS Slug. 10247_ Held in stasis. 10249_ Penetrated by EMDS Slug. 10251_ Slug penetrates Wall. 10252_ Held in stasis. 10252_ C-55 Analyst is analyzing... 10253_ Penetrated by EMDS Slug. 10254_ Penetrated by Slug. 10256_ Held in stasis. 10256_ C-55 Analyst is analyzing... 10256_ Penetrated by Slug. 10258_ System corrupted: Matter fused (-10). 10259_ Penetrated by Slug. 10260_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????!??!????????????????????????? | | ####?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##????????"?????????????+#?????????????????????? | | ##???????? ????????????? #?????????????????????? | | ##???????? ????????????? #?????????????????????? | | ##??"""" ? ????????? #?????????????????????? | | ##########+############# ######????????????????? | | =# """T""" +????????????????? | | # """ """ +????????????????? | | # * +????????????????? | | ### +????????????????? | | ### ########## h #####????????????????? | | ### # ??#chhh#????????????????????? | | ### """ """ # # #????????????????????? | | """ """ # """ + #????????????????????? | | """ """ # """ # #????????????????????? | | # """??# #????????????????????? | | # ????# #????????????????????? | | ########## ###??????# #????????????????????? | | # # ##???????# #????????????????????? | | # ???????# # ???????# @ #????????????????????? | | / ???????# #????????# #????????????????????? | | # ?????# #????????# #????????????????????? | | # ???# #????????# #????????????????????? | | ########## /????????# #????????????????????? | | [="####### # ???????# #????????????????????? | | !! ### # ??????# #????????????????????? | | != ### #? ??????# #????????????????????? | | = ### #? ?????# #????????????????????? | | ### #??##????# T????????????????????? | | ### #????????# #????????????????????? | | ##? #????????# #????????????????????? | | ##? #????????# #????????????????????? | | ##? ??????????? #????????????????????? | | #########??????????????? #????????????????????? | | """ ??????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 23 Energy Capacity 340 Matter Stores 455 Matter Capacity 500 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Corruption Block 20 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 24 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Imp. Sensor Array | -3/Quarantine | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ A-15 Conveyor | x1 | -6/Factory | Preloaded Exp. Flexi-carbon Leg | x1 | -5/Factory Alien Tech Used ----------------- Subatomic Replicator Core Stripper Core Reset Matrix Sigix Broadsword Achievements -------------- False Reunion Challenges ------------ None Game ------ Seed MasterSpectralEngine Manual? 0 Play Time 03:49:54 Cumulative 246.9 hours Start 2022.10.09 @ 19:50:08 End 2022.10.16 @ 17:21:27 Sessions 21 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 70 Rogue 0 Adventurer 59 Explorer 11 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 62 Gallery% 73 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10c9fd4b-1f47-41a4-a430-1faf4acca32f