Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 14:30:36 Player: writers.room Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (14) 70 Value Destroyed (302) 302 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 572 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 105/125 System Corruption 0% Temperature Critical (565) Movement Rolling (100) Location -10/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (2) ------ Targeting Computer Targeting Computer > --- WEAPON (2) ------- Particle Gun Beam Cannon > --- INVENTORY (5) ---- Targeting Computer Targeting Computer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Visual Processing Unit Seismic Detector > --- WEAPON ----------- Beam Cannon Beam Cannon > --- INVENTORY -------- Beam Cannon Beam Cannon Beam Cannon [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Processor Targeting Computer Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Build | -11 -10 ------- Run | Yrd Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 21 | . 21 Power 2 | . 2 Engine 2 | . 2 Core . | . . Reactor . | . . Propulsion 9 | . 9 Treads . | . . Leg . | . . Wheel 6 | . 6 Hover 2 | . 2 Flight 1 | . 1 Utility 4 | . 4 Device 1 | . 1 Storage . | . . Processor 3 | . 3 Hackware . | . . Protection . | . . Artifact . | . . Weapon 6 | . 6 Energy Gun 1 | . 1 Energy Cannon 5 | . 5 Ballistic Gun . | . . Ballistic Cannon . | . . Launcher . | . . Special Weapon . | . . Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 4 | . 4 Power . | . . Propulsion 2 | . 2 Utility . | . . Weapon 2 | . 2 Highest Loss Streak 3 | . 3 To Critical Strikes . | . . Average Slot Usage (%) 73 | . 73 Engine 7 | . 7 Wheel 15 | . 15 Hover 2 | . 2 Device 8 | . 8 Processor 13 | . 13 Energy Gun 3 | . 3 Energy Cannon 20 | . 20 Naked Turns 15 | . 15 Heaviest Build 10 | . 10 Greatest Support 32 | 3 32 Greatest Overweight (x) 2 | . 2 Average Overweight (x) . | . . Largest Inventory Capacity 5 | 5 5 Average Capacity 5 | 5 5 Most Carried 5 | . 5 Average Carried 1 | . 1 Final Capacity 5 | 5 5 Final Carried 2 | . 2 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Yrd Mat Matter Collected 487 | . 487 Remotely . | . . Salvage Created 593 | . 593 Parts 22 | . 22 Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Yrd Mat Combat Hostiles Destroyed 9 | . 9 Guns 1 | . 1 Cannons 8 | . 8 Classes Destroyed 5 | . 5 Worker 1 | . 1 Recycler 3 | . 3 Watcher 1 | . 1 Swarmer 3 | . 3 Grunt 6 | . 6 Best Kill Streak 5 | . 5 Combat Bots Only 4 | . 4 Max Kills in Single Turn 1 | . 1 Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Yrd Mat Hostile Shots Fired 75 | . 75 Missed 17 | . 17 Damage Taken 756 | . 756 Core 281 | . 281 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 42 | . 42 Largest 2 | . 2 Hottest 125 | . 125 Shots Fired 73 | . 73 Gun 15 | . 15 Cannon 58 | . 58 Launcher . | . . Special . | . . Kinetic . | . . Thermal 73 | . 73 Explosive . | . . Electromagnetic . | . . Robot Hit Streak 8 | . 8 Robot Miss Streak 3 | . 3 Penetration Max . | . . Secondary Targets . | . . Shots Hit Robots 47 | . 47 Core Hits 15 | . 15 Critical Kills . | . . Critical Parts Destroyed . | . . Critical Strikes . | . . Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 831 | . 831 Guns 162 | . 162 Cannons 669 | . 669 Explosions . | . . Melee . | . . Ramming . | . . Kinetic . | . . Thermal 831 | . 831 Explosive . | . . Electromagnetic . | . . Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption . | . . Average Corruption . | . . Corruption Purged . | . . Corruption Blocked . | . . Overload Shots . | . . Overflow Damage 14 | . 14 Projectiles 14 | . 14 Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage . | . . Shots . | . . Rammed . | . . Targets Rammed . | . . Kicked . | . . Crushed . | . . Highest Temperature 785 | . 785 Average Temperature 291 | . 291 Received Heat Transfer 252 | . 252 Effects 26 | . 26 Shutdowns 6 | . 6 Energy Bleed 2 | . 2 Interference 3 | . 3 Matter Decay 2 | . 2 Short Circuit 1 | . 1 Damage (minor) 3 | . 3 Damage (major) 6 | . 6 Damage (core) 3 | . 3 Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted 3 | . 3 Heat Transferred 1776 | . 1776 Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Alert | -11 -10 ------- Run | Yrd Mat Peak Influence 258 | . 258 Initial . | . . Average 120 | . 123 Maximum Alert Level 1 | . 1 Low Security (%) 91 | 100 90 Level 1 8 | . 9 Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched 1 | . 1 Investigation . | . . Extermination . | . . Reinforcement 1 | . 1 Assault . | . . Garrison . | . . Intercept . | . . Searches Triggered . | . . Construction Impeded . | . . Haulers Reinforced . | . . Active Scanning Responses . | . . Cargo Convoy Interrupts . | . . Stealth | -11 -10 --------- Run | Yrd Mat Distress Signals 1 | . 1 Communications Jammed . | . . Distress Signals . | . . Times Spotted 12 | . 12 Peak Tracking Total 4 | . 4 Tactical Retreats 1 | . 1 Traps | -11 -10 ------- Run | Yrd Mat Traps Triggered . | . . Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Yrd Mat Machines Disabled 2 | . 2 Max in Single Turn 1 | . 1 Machines Repaired . | . . Machines Dismantled . | . . Machines Sabotaged . | . . Overloaded Fab Kills . | . . Hacking | -11 -10 --------- Run | Yrd Mat Machines Accessed . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks . | . . Successful . | . . Failed . | . . Catastrophic . | . . Database Lockouts . | . . Manual . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks . | . . Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections . | . . Full Trace Events . | . . Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Authchips . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Authchips . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Yrd Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Fabnet Peak Effective % . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Yrd Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Yrd Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Yrd Mat Turns Passed 368 | 9 359 Spaces Moved 242 | 18 224 Core 105 | 18 87 Treads . | . . Legs . | . . Wheels 136 | . 136 Hover . | . . Flight 1 | . 1 Fastest Speed 50 | 50 50 Average Speed 81 | 50 83 Slowest Speed 150 | 50 150 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered . | . . Exploration Rate (%) 16 | 3 30 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug . | . . Terrain Destroyed . | . . Melee . | . . Projectile . | . . AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Yrd Mat Total 340 | 17 323 Wait 14 | . 14 Move 241 | 17 224 Hop . | . . Pick Up 6 | . 6 Fast Attach 12 | . 12 Attach 6 | . 6 Detach 8 | . 8 Swap 3 | . 3 Drop 8 | . 8 Fire 42 | . 42 Melee . | . . Ram . | . . Kick . | . . Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 10 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Core integrity fell below 50% 251 | -10/Materials | Lost 3 parts (1n2w) 336 | -10/Materials | Discovered new exit (range 10) 353 | -10/Materials | Core integrity fell below 20% 370 | -10/Materials | Core destroyed Last Messages --------------- 00354_ Overheating: Lgt. Ion Engine damaged (-5). 00358_ G-34 Mercenary destroyed. 00359_ Power failure, Lgt. Ion Engine shutdown. 00360_ Overheating: Particle Gun damaged (-17). 00361_ Overheating: Matter decay (-45). 00361_ Acquired 26 matter. 00362_ Overheating: Core damaged (-45). 00364_ Overheating: Particle Gun damaged (-9). 00364_ Overheating: Beam Cannon damaged (-38). 00364_ Overheating: Lgt. Ion Engine damaged (-1). 00364_ Acquired 19 matter. 00365_ Power failure, Lgt. Ion Engine shutdown. 00365_ Overheating: System interference. 00365_ Particle Gun temporarily disabled. 00366_ Overheating: Energy bleed (-28). 00368_ Targeting Computer broken. 00368_ Overheating: Short circuit. 00369_ Overheating: Beam Cannon damaged (-5). 00369_ Overheating: Targeting Computer damaged (-6). 00370_ Overheating: Core damaged (-32). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????##########################?????????? | | ????????????# ????????? | | ????????????# < = % @ ????????? | | ???????? [%![ """???????????? | | ???????????###### ###+####### """????"??????? | | ????????????????# ??# ## ^""???"""??????? | | ????????????????????# !% " ## ?? ??????? | | ????????????????????# T ## ??????? | | ????????????????????# " ## """ """ "??? | | ????????????????????# ## """ """ T??? | | ????????????????????# """ ## """ """ "??? | | ????????????????????# """ ## "#?? | | ????????????????????# """ ## "#?? | | ????????????????????# ## #??? | | ????????????????????########+## #??? | | ???????????????????????????# #??? | | ???????????????????????????# ###### #???? | | ???????????????????????????# #????????????? | | ??????????????????????????##+###+######????????? | | ????????????????????####### #????????? | | ?????????????????#??# # """ !#????????? | | ?????????????????# ## # "!= * ## #???? | | ?????????????????# + "%= [!! + #???? | | ?????????????????#### # = ]!% ## #???? | | ????????????????????# # != ]% #????#???? | | ????????????????????## ##############????????? | | ?????????????????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectCommDissipator Manual? 0 Play Time 00:06:00 Cumulative 35.1 hours Start 2024.04.05 @ 14:27:31 End 2024.04.05 @ 14:30:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 66 Adventurer 14 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 31 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6126e84e-4b76-45e2-b48a-d4c3097dac9e