Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.03.02 @ 18:09:22 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (95) 475 Value Destroyed (3833) 3833 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1055) 1055 TOTAL SCORE: 8523 Bonus ------- High Alert Combat Kills 155 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 272/700 Matter 168/300 Energy 100/100 System Corruption 5% Temperature Cool (8) Movement Core (500) Ox9 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer Relay Coupler [NC] (18) > --- WEAPON (2) ------- Hypervelocity Gauss Cannon > --- INVENTORY (15) --- Improved Heat Sink Improved Heat Sink Coolant Injector Improved Sensor Array Improved Signal Interpreter Relay Coupler [NC] (34) Relay Coupler [Sentry] (22) Advanced EMP Blaster Rocket Launcher Remote Datajack Katana Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Hardened Heavy Armor Plating Relay Coupler [NC] > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Aluminum Leg Coolant Injector Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Relay Coupler [Sentry] Heavy Laser Heavy Laser Gatling Laser Heavy Ion Cannon Rocket Launcher Improved Datajack Flail [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Hardened Heavy Armor Plating Weapon Autogun Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Advanced EMP Blaster Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Slots Evolved 6 | . . . 2 . 2 . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . . . . 2 . 2 . Weapon . | . . . . . . . . . Parts Attached 96 | 7 4 2 12 . 23 15 25 8 Power 9 | 1 . . 3 . 1 1 2 1 Engine 6 | 1 . . 3 . . . 1 1 Core 3 | . . . . . 1 1 1 . Reactor . | . . . . . . . . . Propulsion 29 | 2 . 2 4 . 9 7 4 1 Treads . | . . . . . . . . . Leg 29 | 2 . 2 4 . 9 7 4 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 2 2 . 2 . 8 3 7 . Device 9 | . . . . . 4 2 3 . Storage 5 | 2 1 . . . 2 . . . Processor 2 | . . . . . . . 2 . Hackware 1 | . . . . . . . 1 . Protection 7 | . 1 . 2 . 2 1 1 . Artifact . | . . . . . . . . . Weapon 34 | 2 2 . 3 . 5 4 12 6 Energy Gun 15 | 1 . . . . 1 2 9 2 Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 10 | 1 2 . 3 . 3 1 . . Ballistic Cannon 3 | . . . . . . . . 3 Launcher 2 | . . . . . . . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . 1 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 3 | . . . . . 1 . 2 . Parts Lost 29 | . . . . 1 5 3 5 15 Power 2 | . . . . . . . . 2 Propulsion 14 | . . . . 1 3 3 2 5 Utility 5 | . . . . . 1 . 1 3 Weapon 8 | . . . . . 1 . 2 5 Highest Loss Streak 12 | . . . . 1 2 2 3 12 Average Slot Usage (%) 94 | . 100 100 100 100 90 89 91 94 Engine 5 | . 14 14 11 11 2 . 1 6 Core 3 | . . . . . 6 9 5 . Leg 33 | . 28 28 44 44 35 35 30 28 Device 8 | . . . . . 9 9 16 14 Storage 9 | . 14 14 11 11 9 9 7 7 Hackware 1 | . . . . . . . 5 7 Protection 9 | . 13 14 11 11 9 9 5 6 Energy Gun 6 | . 1 . . . . 9 14 11 Energy Cannon 1 | . . . . . 6 . . . Ballistic Gun 11 | . 26 28 22 22 11 6 . . Naked Turns . | . . . . . . . . . Heaviest Build 60 | 18 34 34 36 36 57 54 60 49 Greatest Support 65 | 20 20 20 40 40 53 50 65 60 Greatest Overweight (x) 1 | . 1 1 . 1 1 1 1 . Average Overweight (x) . | . . 1 . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 Most Carried 15 | 1 13 15 15 15 15 15 15 15 Average Carried 13 | . 8 13 14 15 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 1 13 15 15 15 15 15 14 11 Class Distribution -------------------- 80% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Matter Collected 1992 | 203 188 121 421 30 587 173 208 61 Remotely . | . . . . . . . . . Salvage Created 3935 | 73 188 131 592 48 1281 389 650 583 Parts 214 | 3 14 11 32 4 74 22 36 18 Haulers Intercepted 4 | . 1 . . . 3 . . . Recyclers Shooed 9 | . . . 4 . 3 . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Combat Hostiles Destroyed 81 | . 5 5 9 3 26 8 12 13 Guns 65 | . 5 5 9 3 17 8 12 6 Cannons 12 | . . . . . 9 . . 3 AOE 2 | . . . . . . . . 2 Classes Destroyed 10 | 1 3 . 1 . 1 1 1 2 Worker 3 | . . . . . 2 . 1 . Hauler 4 | . 1 . . . 3 . . . Recycler 7 | 1 . . 2 . 2 . 2 . Swarmer 25 | . 3 3 . 3 11 . 3 2 Grunt 31 | . 2 2 4 . 9 6 . 8 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . . . . 1 Sentry 17 | . . . 5 . 6 1 4 1 Hunter 3 | . . . . . . 1 2 . Programmer 3 | . . . . . . . 3 . Best Kill Streak 7 | 1 3 3 3 3 7 3 3 7 Combat Bots Only 7 | . 3 3 3 3 5 3 3 7 Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Damage Taken 5730 | . 156 175 528 209 1548 499 1083 1532 Core 756 | . 34 16 21 28 229 . 137 291 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 81 | 100 . 80 . 87 . 58 . . Volleys Fired 270 | 8 14 11 36 5 104 21 36 35 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 160 | 70 46 46 46 46 98 138 160 160 Shots Fired 504 | 16 28 22 71 10 197 42 71 47 Gun 439 | 16 28 22 71 10 150 42 71 29 Cannon 61 | . . . . . 47 . . 14 Launcher 4 | . . . . . . . . 4 Special . | . . . . . . . . . Kinetic 296 | 8 28 22 71 10 132 11 . 14 Thermal 204 | 8 . . . . 65 31 71 29 Explosive . | . . . . . . . . . Electromagnetic 4 | . . . . . . . . 4 Robot Hit Streak 20 | 2 9 4 17 6 19 7 17 20 Robot Miss Streak 3 | 3 3 1 2 1 2 2 3 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 4 | . . 2 . . . 1 1 . Max Gunslinging Chain 1 | . . 1 . . . 1 1 . Shots Hit Robots 364 | 7 18 15 57 7 135 27 59 39 Core Hits 175 | 2 8 8 21 3 50 15 37 31 Critical Hits 10 | . . . 2 . 2 1 . 5 Critical Kills 6 | . . . 1 . 2 1 . 2 Critical Parts Destroyed 4 | . . . 1 . . . . 3 Melee Attacks 4 | . . . . . . 1 3 . Impact 3 | . . . . . . 1 2 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6604 | 42 282 234 872 77 2447 494 1012 1144 Guns 5144 | 42 282 233 833 69 1670 494 1012 509 Cannons 996 | . . . . . 737 . . 259 Explosions 376 | . . . . . . . . 376 Melee . | . . . . . . . . . Ramming 88 | . . 1 39 8 40 . . . Kinetic 3194 | 17 282 233 833 69 1397 104 . 259 Thermal 2946 | 25 . . . . 1010 390 1012 509 Explosive . | . . . . . . . . . Electromagnetic 376 | . . . . . . . . 376 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . 3 5 Average Corruption 2 | . . . . . . . 2 3 Corruption Purged . | . . . . . . . . . Effects 11 | . . . . . . . 7 4 Message Errors 2 | . . . . . . . 2 . Matter Fused 4 | . . . . . . . 2 2 Energy Discharges 2 | . . . . . . . 2 . Data Loss (minor) 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 24 | . . . . . 8 . . 16 Projectiles 8 | . . . . . 8 . . . Explosions 16 | . . . . . . . . 16 Melee . | . . . . . . . . . Knockbacks 8 | . . . . . . . . 8 Impact . | . . . . . . . . . Kinetic 6 | . . . . . . . . 6 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 51 | . . . . . . . . 51 Shots 3 | . . . . . . . . 3 Rammed . | . . . . . . . . . Targets Rammed 19 | 1 . 1 8 1 8 . . . Kicked 19 | 1 . 1 8 1 8 . . . Crushed . | . . . . . . . . . Highest Temperature 288 | 90 58 71 40 . 246 288 200 18 Average Temperature 40 | 39 19 23 14 . 36 115 25 8 Received Heat Transfer 1395 | . 42 51 153 . 549 207 180 213 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 4 | . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 12 | . . . . . 2 1 5 4 Heat Transferred 5652 | 74 . . . . 1665 740 2065 1108 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Peak Influence 531 | 5 150 70 241 146 440 497 531 501 Initial 260 | . 3 . 27 76 52 242 260 221 Average 231 | 1 70 28 115 123 258 365 325 338 Maximum Alert Level 2 | . . . 1 . 2 2 2 2 Low Security (%) 38 | 100 100 100 86 100 26 . . . Level 1 51 | . . . 13 . 62 63 90 87 Level 2 9 | . . . . . 10 36 9 12 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . 1 1 . 4 . 2 . Investigation 1 | . . 1 . . . . . . Extermination 2 | . . . . . . . 2 . Reinforcement 3 | . . . 1 . 2 . . . Assault . | . . . . . . . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Distress Signals 4 | . . . . . 3 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 125 | . 8 7 17 5 45 8 18 17 Peak Tracking Total 8 | . 5 3 5 3 7 4 3 8 Tactical Retreats 6 | . 1 . 1 . 2 . 1 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Traps Triggered 5 | . . . . . . 3 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Machines Disabled 24 | . . . . . 1 2 20 1 Max in Single Turn 19 | . . . . . 1 1 19 1 Garrison Relay 3 | . . . . . . 2 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Machines Accessed 16 | . 1 1 5 . 4 . 5 . Terminals 6 | . 1 . 1 . 3 . 1 . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . 1 . . . . . Recycling Units 3 | . . . 2 . . . 1 . Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 29 | . 2 1 10 . 9 . 7 . Successful 15 | . 2 1 5 . 3 . 4 . Failed 14 | . . . 5 . 6 . 3 . Catastrophic 4 | . . . 2 . 2 . . . Database Lockouts . | . . . . . . . . . Manual 10 | . 2 . 2 . 4 . 2 . Terminals 14 | . 2 . 2 . 8 . 2 . Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . . . 2 . . . . . Recycling Units 4 | . . . 2 . . . 2 . Scanalyzers 5 | . . . 4 . . . 1 . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 2 | . 1 1 . . . . . . Open Door 1 | . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 1 | . . . 1 . . . . . Scan Component 1 | . . . 1 . . . . . Recycling Unit Hacks 3 | . . . 2 . . . 1 . Report Inventory 3 | . . . 2 . . . 1 . Scanalyzer 3 | . . . 2 . . . 1 . Insert Component 2 | . . . 1 . . . 1 . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 3 | . 1 . . . 2 . . . Terminals 3 | . 1 . . . 2 . . . Botnet 3 | . 1 . . . 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 1 . 3 . 3 . 4 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built 2 | . . . . . . . 2 . Matter 212 | . . . . . . . 212 . Time 106 | . . . . . . . 106 . Total Part Build Rating 12 | . . . . . . . 12 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Gar Fac Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 1 | . . . . . . . 1 . Non-combat 1 | . . . . . . . 1 . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . purge_threat 1 | . . . . . . . 1 . Relay Couplers Released 11 | . . . . . . 8 . 3 Machine Destruction 11 | . . . . . . 8 . 3 Attached 1 | . . . . . . . 1 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Turns Passed 5952 | 90 472 574 533 359 1263 601 1770 290 Spaces Moved 2850 | 49 256 266 270 282 490 244 853 140 Core 4 | 4 . . . . . . . . Treads . | . . . . . . . . . Legs 2846 | 45 256 266 270 282 490 244 853 140 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 200 120 120 120 200 120 122 Average Speed 162 | 114 155 200 120 120 182 200 168 122 Slowest Speed 200 | 120 200 200 120 200 200 200 200 122 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 40 57 29 56 51 43 26 23 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 1 | . . . . . . . 1 . Terrain Destroyed 36 | . . . . . 5 . 31 . Melee 1 | . . . . . . . 1 . Projectile 5 | . . . . . 5 . . . AOE 30 | . . . . . . . 30 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Total 3711 | 65 309 291 425 292 697 319 1107 206 Wait 329 | . 16 4 85 3 35 13 153 20 Move 2843 | 48 255 265 269 281 490 242 853 140 Hop . | . . . . . . . . . Pick Up 60 | 1 14 4 4 1 14 4 15 3 Fast Attach 26 | 7 1 . . . 7 2 9 . Attach 25 | . . . 2 . 7 2 8 6 Detach 5 | . 1 . . . 1 . 3 . Swap 45 | . 3 2 10 . 9 11 8 2 Drop 70 | . 5 4 11 1 22 8 19 . Fire 270 | 8 14 11 36 5 104 21 36 35 Melee 4 | . . . . . . 1 3 . Ram . | . . . . . . . . . Kick 19 | 1 . 1 8 1 8 . . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . . 15 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 16) 292 | -10/Materials | Discovered new exit (range 3) 312 | -10/Materials | Build established: Mutant 563 | -10/Materials | Entered Mines 895 | -10/Mines | Discovered new exit (range 14) 910 | -10/Mines | Met a Derelict shopkeep closing up shop 924 | -10/Mines | Learned Materials non-interactive machine intel 1137 | -10/Mines | Entered Materials 1137 | -9/Materials | Evolved 2 slots: Propulsion x2 1138 | -9/Materials | Loaded intel: 29 non-interactive machine locations 1406 | -9/Materials | Discovered new exit (range 16) 1423 | -9/Materials | Build established: Scavenger-Mutant 1670 | -9/Materials | Entered Mines 1671 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1758 | -9/Mines | Learned Materials trap positions 2010 | -9/Mines | Discovered new exit (range 16) 2024 | -9/Mines | Discovered new exit (range 10) 2027 | -9/Mines | Assembled infested the area 2029 | -9/Mines | Entered Materials 2029 | -8/Materials | Evolved 2 slots: Utility x2 2030 | -8/Materials | Loaded intel: 11 trap records 2714 | -8/Materials | Discovered new exit (range 8) 3170 | -8/Materials | Garrison activated, responded to threat 3292 | -8/Materials | Identified exit to Garrison 3292 | -8/Materials | Entered Garrison 3302 | -8/Garrison | Installed Relay Interface Framework 3396 | -8/Garrison | Triggered checkpoint 3434 | -8/Garrison | Garrison Relay disabled 3542 | -8/Garrison | Triggered checkpoint 3634 | -8/Garrison | Triggered checkpoint 3790 | -8/Garrison | Triggered checkpoint 3820 | -8/Garrison | Garrison Relay disabled 3871 | -8/Garrison | Discovered new exit (range 10) 3893 | -8/Garrison | Entered Factory 3893 | -7/Factory | Evolved 2 slots: Utility x2 5550 | -7/Factory | Fabricated Hyp. Gauss Cannon (x2) 5577 | -7/Factory | Discovered new exit (range 16) 5638 | -7/Factory | Lost 3 parts (2n1w) 5663 | -7/Factory | Identified exit to Garrison 5663 | -7/Factory | Entered Garrison 5672 | -7/Garrison | Triggered checkpoint 5822 | -7/Garrison | Triggered checkpoint 5863 | -7/Garrison | Garrison Relay disabled 5880 | -7/Garrison | Lost 3 parts (3w) 5912 | -7/Garrison | Triggered checkpoint 5947 | -7/Garrison | Core integrity fell below 50% 5953 | -7/Garrison | Self-destructed Last Messages --------------- 05936_ Imp. Heat Sink destroyed. 05938_ Imp. Deuterium Engine destroyed. 05938_ L-41 Fighter knocked back. 05940_ HV Slug penetrates G-47 Trooper. 05940_ G-47 Trooper suffers critical hit. 05940_ G-47 Trooper destroyed. 05940_ L-41 Fighter destroyed. 05942_ HV Slug penetrates G-47 Trooper. 05942_ G-47 Trooper suffers critical hit. 05942_ G-47 Trooper destroyed. 05942_ HV Slug penetrates Wall. 05943_ Imp. Heat Sink destroyed. 05944_ Hyp. Gauss Cannon destroyed. 05947_ HV Slug penetrates G-47 Trooper. 05947_ G-47 Trooper knocked back. 05947_ Aluminum Leg destroyed. 05949_ G-47 Trooper suffers critical hit. 05949_ Destroyed Aluminum Leg. 05951_ Imp. Titanium Leg destroyed. 05951_ G-47 Trooper knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ????????????? ????????????????????????????????? | | ????????????? ???????????????????????????????? | | ?????????????? ??????????????????????????????? | | ??????????????? ?????????????????????????????? | | ????????????????? ????????????????????????????? | | ????????????# ????# ???????????????????????????? | | ???????????## ## ############???????????????? | | ?????????? =%%= #???????????????? | | ?????????? =%sg % #???????####????? | | ?????????? ==*% #?????### ###??? | | ???????????## ## ####%#### #?????#"# #??? | | ????????????#?????#?????#@#??# #?????#"! #??? | | ????????????????????????#s#??# #?????# #??? | | ????????????????????????# ??# #?????#"! #??? | | ????????????????????????###??# #?????#"# #??? | | ?????????????????????????????# #?????### ###??? | | ?????????????????????????????# ######### ###### | | ?????????????????????????????# % # | | ?????????????????????????????# | | ?????????????????????????????# ################# | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# !#???????????????? | | ?????????????????????????????# =%#???????????????? | | ?????????????????????????????#^^^#???????????????? | | ?????????????????????????????#^^*#???????????????? | | ???????????????????????????### %!#???????????????? | | ???????????????????????????# * #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# *%#???????????????? | | ???????????????????????????### /#???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Relay Coupler Types 28 Relay Coupler Value 1 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hyp. Gauss Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredMakeshiftSteel Manual? 0 Play Time 01:09:51 Cumulative 203.9 hours Start 2021.03.02 @ 16:52:15 End 2021.03.02 @ 18:09:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 153 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 64 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 004965cc-d1da-4186-bbaa-4e3eaa056867