Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.19 @ 21:46:22

Player: BatSpy

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (58)      290
Value Destroyed (2019)     2019
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-61)                -61
              TOTAL SCORE: 4828

 Bonus
-------
Follower Combat Kills      85
Friendly Fire              -146

 Cogmind 
---------
Core Integrity             0/700
Matter                     230/300
Energy                     300/300
System Corruption          18%
Temperature                Hot (234)
Movement                   Treading (145)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
           Nuclear Core
     Light Nuclear Core
>          --- PROPULSION (5) ---
  Advanced Treads
  Advanced Treads
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY (4) ------
  Improved Cooling System
  Improved Melee Analysis Suite
           Energy Filter
           Hacking Suite
>          --- WEAPON (2) -------
           Lightning Gun
           Gatling Laser
>          --- INVENTORY (5) ----
    Medium Treads
  Enhanced Autogun
           Gauss Rifle

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
  Advanced Treads
    Medium Treads
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Cooling System
  Improved Melee Analysis Suite
           Energy Filter
           Hacking Suite
>          --- WEAPON -----------
           Lightning Gun
           Gatling Laser
>          --- INVENTORY --------
  Improved Hover Unit
  Enhanced Autogun
           Gauss Rifle
[Rating: 46]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Heavy Rocket Launcher
  Energy Gun               Beam Rifle
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               3    | .   .   1   .   1   1   
  Utility                  2    | .   .   1   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             124  | 6   8   10  39  19  42  
  Power                    16   | 1   1   1   3   3   7   
    Engine                 11   | 1   1   1   3   3   2   
    Core                   5    | .   .   .   .   .   5   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               48   | 2   4   3   16  6   17  
    Treads                 13   | 2   .   2   2   .   7   
    Leg                    7    | .   .   .   2   2   3   
    Wheel                  2    | .   .   .   2   .   .   
    Hover                  20   | .   1   1   10  4   4   
    Flight                 6    | .   3   .   .   .   3   
  Utility                  33   | 1   2   4   11  5   10  
    Device                 20   | .   1   3   8   1   7   
    Storage                2    | 1   .   .   1   .   .   
    Processor              4    | .   1   1   .   1   1   
    Hackware               1    | .   .   .   .   .   1   
    Protection             6    | .   .   .   2   3   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | 2   1   2   9   5   8   
    Energy Gun             12   | 2   .   2   3   .   5   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | .   1   .   3   2   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               5    | .   .   .   2   3   .   
    Special Weapon         2    | .   .   .   1   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   .   2   
  Corrupted Parts          1    | .   .   .   .   .   1   
    System Corruption      4    | .   .   .   .   .   4   
Parts Lost                 54   | .   5   2   19  5   23  
  Power                    8    | .   1   1   1   1   4   
  Propulsion               21   | .   2   1   7   4   7   
  Utility                  13   | .   .   .   6   .   7   
  Weapon                   12   | .   2   .   5   .   5   
  Highest Loss Streak      11   | .   5   2   11  2   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   72  95  80  84  61  
  Engine                   9    | .   12  10  10  16  4   
  Core                     2    | .   .   .   .   .   5   
  Treads                   6    | .   16  18  5   .   4   
  Leg                      5    | .   .   .   1   15  4   
  Wheel                    1    | .   .   .   7   .   .   
  Hover                    5    | .   .   .   13  14  1   
  Flight                   3    | .   5   12  .   .   2   
  Device                   14   | .   4   18  21  10  13  
  Storage                  1    | .   9   .   .   .   .   
  Processor                3    | .   .   13  .   1   5   
  Hackware                 1    | .   .   .   .   .   4   
  Protection               2    | .   .   .   2   8   1   
  Energy Gun               7    | .   16  14  9   .   6   
  Ballistic Gun            3    | .   5   5   6   6   .   
  Launcher                 3    | .   .   .   .   11  2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             52   | 12  12  14  36  52  47  
  Greatest Support         110  | 40  40  43  25  28  110 
  Greatest Overweight (x)  7    | .   2   2   6   5   7   
  Average Overweight (x)   .    | .   .   .   .   1   1   
Largest Inventory Capacity 15   | 8   8   5   15  15  5   
  Average Capacity         5    | 6   7   5   5   5   5   
  Most Carried             6    | 3   4   5   6   6   5   
  Average Carried          2    | .   1   1   2   3   3   
  Final Capacity           15   | 8   5   5   15  5   5   
  Final Carried            5    | .   .   4   5   3   3   

 Class Distribution 
--------------------
 74% | Mutant
 19% | Scavenger-Mutant
  6% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Mat Sto Mat Fac 
Matter Collected           1496 | 249 74  119 461 210 383 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1830 | .   237 152 579 289 573 
  Parts                    106  | .   12  13  36  11  34  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           5    | .   1   .   3   1   .   
Parts Field Recycled       7    | .   .   .   .   .   7   
  Retrieved Matter         292  | .   .   .   .   .   292 
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Combat Hostiles Destroyed  52   | .   8   3   16  9   16  
  Melee                    6    | .   .   .   .   .   6   
  Guns                     25   | .   8   3   10  1   3   
  Cannons                  3    | .   .   .   1   .   2   
  AOE                      16   | .   .   .   4   8   4   
Classes Destroyed          13   | .   2   2   3   3   3   
  Recycler                 2    | .   .   .   .   2   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   1   
  Drone                    1    | .   .   .   1   .   .   
  Watcher                  2    | .   .   1   .   .   1   
  Swarmer                  14   | .   3   .   .   4   7   
  Grunt                    19   | .   5   1   9   2   2   
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   1   1   
  Protector                1    | .   .   .   1   .   .   
  Sentry                   10   | .   .   2   6   1   1   
  Hunter                   3    | .   .   .   .   1   2   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           7    | .   3   1   7   7   6   
  Combat Bots Only         6    | .   3   1   6   5   6   
Max Kills in Single Turn   4    | .   1   1   4   3   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   3   2   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  
Hostile Shots Fired        594  | .    94   41   123  75   261  
  Missed                   188  | .    13   15   38   23   99   
Damage Taken               5665 | .    787  329  1255 993  2301 
  Core                     1386 | .    184  24   352  125  701  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   28   | .    13   .    15   .    .    
Core Remaining (%)         52   | 100  26   .    6    77   .    
Volleys Fired              146  | .    33   14   48   10   41   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  135  | .    80   112  112  48   135  
Shots Fired                207  | .    52   24   67   15   49   
  Gun                      174  | .    52   24   61   10   27   
  Cannon                   14   | .    .    .    .    .    14   
  Launcher                 17   | .    .    .    5    5    7    
  Special                  2    | .    .    .    1    .    1    
  Kinetic                  73   | .    12   8    29   10   14   
  Thermal                  106  | .    40   16   33   .    17   
  Explosive                17   | .    .    .    5    5    7    
  Electromagnetic          10   | .    .    .    .    .    10   
  Robot Hit Streak         20   | .    17   20   14   2    13   
  Robot Miss Streak        9    | .    6    4    2    9    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           150  | .    34   16   50   3    47   
  Core Hits                98   | .    12   7    34   13   32   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         7    | .    .    1    4    .    2    
    Burn                   5    | .    .    1    4    .    .    
    Sever                  2    | .    .    .    .    .    2    
Melee Attacks              23   | .    .    .    .    .    23   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 23   | .    .    .    .    .    23   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4581 | .    441  219  1285 972  1664 
  Guns                     1889 | .    441  219  724  51   454  
  Cannons                  242  | .    .    .    .    .    242  
  Explosions               1960 | .    .    .    537  921  502  
  Melee                    466  | .    .    .    .    .    466  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  831  | .    152  76   310  51   242  
  Thermal                  1258 | .    289  143  438  .    388  
  Explosive                1960 | .    .    .    537  921  502  
  Electromagnetic          66   | .    .    .    .    .    66   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 466  | .    .    .    .    .    466  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         17   | .    .    .    1    .    17   
  Average Corruption       7    | .    .    .    1    .    9    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  40   | .    .    .    2    .    38   
    Message Errors         14   | .    .    .    1    .    13   
    Matter Fused           5    | .    .    .    .    .    5    
    Heat Flow Errors       5    | .    .    .    .    .    5    
    Energy Discharges      2    | .    .    .    .    .    2    
    Parts Rejected         2    | .    .    .    1    .    1    
    Data Loss (minor)      6    | .    .    .    .    .    6    
    Misfires               1    | .    .    .    .    .    1    
    Alerts                 2    | .    .    .    .    .    2    
    Weapon Failures        3    | .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            118  | .    .    .    25   71   22   
  Projectiles              3    | .    .    .    .    .    3    
  Explosions               115  | .    .    .    25   71   19   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      132  | .    .    .    61   71   .    
  Shots                    4    | .    .    .    2    2    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        384  | .    162  60   246  89   384  
  Average Temperature      67   | .    78   29   60   25   88   
  Received Heat Transfer   1392 | .    288  159  510  225  210  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    .    1    .    1    
  Combat Hostiles          2    | .    .    .    1    .    1    
  Parts Melted             12   | .    2    3    4    .    3    
  Heat Transferred         3258 | .    650  444  1314 .    850  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Peak Influence             319  | .   136 156 218 319 307 
  Initial                  61   | .   .   12  10  55  61  
  Average                  92   | .   70  88  73  162 74  
Maximum Alert Level        1    | .   .   .   1   1   1   
  Low Security (%)         85   | 100 100 100 89  64  86  
  Level 1                  14   | .   .   .   10  35  13  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   1   1   2   1   7   
  Investigation            2    | .   1   .   .   .   1   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            3    | .   .   1   .   1   1   
  Assault                  2    | .   .   .   2   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac 
Distress Signals           6    | .   .   2   3   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              92   | .   9   14  36  12  21  
  Peak Tracking Total      12   | .   3   8   12  4   6   
  Tactical Retreats        10   | .   .   .   10  .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Traps Triggered            5    | .   1   .   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Sto Mat Fac 
Machines Disabled          4    | .   .   .   .   .   4   
  Max in Single Turn       2    | .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac 
Machines Accessed          21   | .   4   5   5   3   4   
  Terminals                13   | .   2   3   4   2   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   1   1   1   .   .   
  Recycling Units          4    | .   1   1   .   .   2   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                40   | .   8   9   11  5   7   
  Successful               20   | .   6   3   6   4   1   
  Failed                   20   | .   2   6   5   1   6   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                21   | .   3   5   9   2   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          7    | .   3   2   2   .   .   
  Recycling Units          9    | .   2   2   .   .   5   
  Scanalyzers              3    | .   .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   2   1   4   2   1   
  Robot Analysis           1    | .   1   .   .   .   .   
  Open Door                3    | .   .   .   3   .   .   
  Open DSF                 1    | .   .   .   .   .   1   
  Maintenance Status       1    | .   .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   .   1   .   
  Zone Layout              3    | .   1   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       5    | .   2   1   2   .   .   
  Scan Component           3    | .   1   1   1   .   .   
  Repair                   2    | .   1   .   1   .   .   
Recycling Unit Hacks       3    | .   2   1   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         16   | .   3   5   4   1   3   
  Full Trace Events        2    | .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   .   
  Time                     52   | .   26  .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          120  | .   120 .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     7    | .   .   7   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Sto Mat Fac 
Total Allies               2    | .   .   .   2   .   .   
  Largest Group            2    | .   .   .   2   1   .   
  Highest-Rated Group      62   | .   .   .   62  31  .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   9   5   .   
  Total Damage             189  | .   .   .   168 21  .   
  Kills                    3    | .   .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             16   | .   .   .   16  .   .   
  Drone Recoveries         2    | .   .   .   2   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  
Turns Passed               3836 | 59   436  463  701  770  1407 
Spaces Moved               1953 | 33   242  263  486  361  568  
  Core                     33   | 4    1    .    17   .    11   
  Treads                   554  | 29   123  209  12   .    181  
  Legs                     563  | .    .    .    13   241  309  
  Wheels                   225  | .    .    .    225  .    .    
  Hover                    363  | .    .    .    219  120  24   
  Flight                   215  | .    118  54   .    .    43   
  Fastest Speed            37   | 50   37   37   50   122  50   
  Average Speed            152  | 146  111  148  90   191  199  
  Slowest Speed            490  | 160  160  200  350  380  490  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    
Exploration Rate (%)       29   | 3    42   30   63   27   10   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 4    | .    .    .    .    .    4    
Terrain Destroyed          159  | .    .    .    44   69   46   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      159  | .    .    .    44   69   46   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac 
Total                      2564 | 44  355 310 674 429 752 
  Wait                     155  | .   61  8   52  5   29  
  Move                     1948 | 32  241 262 485 360 568 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  115  | 6   9   13  32  18  37  
  Fast Attach              12   | .   .   1   1   1   9   
  Attach                   72   | 6   7   4   20  7   28  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     40   | .   1   5   18  11  5   
  Drop                     46   | .   3   3   11  17  12  
  Fire                     146  | .   33  14  48  10  41  
  Melee                    23   | .   .   .   .   .   23  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            7    | .   .   .   7   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Sto x2)
-9/Storage (discovered 2 exits: *Mat / [Rec])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  269 | -10/Materials | Discovered new exit (range 16)
  308 | -10/Materials | Build established: Mutant
  314 | -10/Materials | Core integrity fell below 50%
  363 | -10/Materials | Lost 5 parts (1p2n2w)
  387 | -10/Materials | Repaired Flight Unit?
  496 | -10/Materials | Entered another Materials area
  496 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  699 | -9/Materials  | Discovered new exit (range 12)
  841 | -9/Materials  | Build established: Scavenger-Mutant
  947 | -9/Materials  | Discovered new exit (range 8)
  959 | -9/Materials  | Entered Storage
 1104 | -9/Storage    | Lost 4 allies
 1201 | -9/Storage    | Core integrity fell below 50%
 1215 | -9/Storage    | Lost 10 allies
 1242 | -9/Storage    | Build established: Mutant
 1246 | -9/Storage    | Lost 11 parts (1p3n4u3w)
 1371 | -9/Storage    | Discovered new exit (range 8)
 1482 | -9/Storage    | Core integrity fell below 20%
 1532 | -9/Storage    | Lost 4 parts (2n1u1w)
 1552 | -9/Storage    | Repaired Sensor Array
 1572 | -9/Storage    | Discovered new exit (range 16)
 1583 | -9/Storage    | Met a pair of Derelict thieves
 1660 | -9/Storage    | Entered Materials
 1660 | -8/Materials  | Accompanied by 1 ally
 1660 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1995 | -8/Materials  | Crushed by falling debris
 2398 | -8/Materials  | Discovered new exit (range 15)
 2428 | -8/Materials  | Identified exit to Factory
 2430 | -8/Materials  | Entered Factory
 2430 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2769 | -7/Factory    | Garrison activated, responded to threat
 2839 | -7/Factory    | Lost 8 parts (2p2n2u2w)
 2946 | -7/Factory    | System corruption reached 10%
 2951 | -7/Factory    | Core integrity fell below 50%
 3001 | -7/Factory    | Lost 6 parts (3n2u1w)
 3081 | -7/Factory    | Core integrity fell below 20%
 3111 | -7/Factory    | Lost 7 parts (2p2n2u1w)
 3837 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
K-01 Serf collects debris.
Acquired Imp. Hover Unit.
K-01 Serf collects debris.
Acquired Corrupted Imp. Hover Unit.
Integrated Corrupted Imp. Hover Unit (+4).
K-01 Serf cleans the DSF Access.
Dropped Imp. Melee Analysis Suite. <x3>
Acquired Adv. Treads. <x2>
Dropped Imp. Hover Unit.
System corrupted: Component data lost.
Acquired Adv. Treads.
Dropped Imp. Hover Unit.
Acquired Adv. Treads. <x2>
Dropped Med. Treads.
Dropped Carbon-fiber Leg.
Acquired Med. Treads.
R-06 Scavenger collects Imp. Melee Analysis
  Suite. <x2>
System corrupted: Component data lost.
R-06 Scavenger collects Imp. Hover Unit.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????#         |
| ?????????????????????????????????????????#         |
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| ??????????????????########?#????????############## |
| ??????????????????#      ?? ????????#            # |
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| ??????????????????#    """ """ #????#  """"      # |
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| ???????????  ############@#######T ###########+### |
| ???????????                                        |
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| ????????#    #????????#  """ """ """ """ #???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          30
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Power Amplification        20
Armor Coverage             600
Power Shielding            33
Evasion (%)                62
Targeting Accuracy         5
Recoil Reduction           5
Matter Filtering           30
Energy Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
 Power Amplifier | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              BackupTripodRigger
  Manual?         0
Play Time         00:40:13
  Cumulative      15.4 hours
  Start           2024.05.19 @ 21:07:43
  End             2024.05.19 @ 21:46:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          27
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5a8c54f1-126e-4746-b2e6-a12bdb079a97