Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 22:22:33 Player: MechN Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (78) 390 Value Destroyed (2880) 2880 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (477) 477 TOTAL SCORE: 9107 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 518 Met Imprinter 300 Was Imprinted 300 Friendly Fire -682 Cogmind --------- Core Integrity 0/1150 Matter 342/450 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (1400) Ox27 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Large Matter Pod Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Zionite Light DM Reactor > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Energy Filter Particle Charger Advanced ECM Suite Drone Bay > --- WEAPON ----------- Gatling Laser Hypervelocity Gauss Rifle Heavy Flak Cannon Heavy Missile Launcher RU-N14's Throwing Claymores > --- INVENTORY -------- Fusion Compressor Medium Treads Medium Treads Medium Treads Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Medium Battery Zionite Biocell Large Matter Pod Improved Targeting Computer Layered Heavy Armor Plating Improved Shield Generator Advanced EMP Blaster Heavy Missile Launcher Precision Grenade Launcher Improved Datajack RU-N14's Throwing Claymores Scythe [Rating: 93] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Utility Advanced Targeting Computer Device Improved Shield Generator Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Flamer Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Slots Evolved 12 | . . . 2 2 2 2 . . . 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 3 | . . . 1 1 . . . . . 1 . Utility 5 | . . . . 1 1 2 . . . . 1 Weapon 3 | . . . 1 . 1 . . . . . 1 Parts Attached 178 | 7 6 1 12 24 35 20 9 10 14 15 25 Power 21 | 2 2 . 1 2 4 2 1 2 1 3 1 Engine 6 | 2 1 . 1 1 . . . . . 1 . Core 14 | . 1 . . 1 4 2 1 2 1 1 1 Reactor 1 | . . . . . . . . . . 1 . Propulsion 50 | 2 . . 6 5 14 4 2 1 4 5 7 Treads 8 | . . . . . 2 . 2 1 . . 3 Leg 42 | 2 . . 6 5 12 4 . . 4 5 4 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 43 | 1 1 . 1 4 6 7 3 1 5 5 9 Device 19 | . 1 . . 1 1 4 . 1 4 3 4 Storage 11 | 1 . . . . 1 1 3 . 1 1 3 Processor 5 | . . . . 1 2 1 . . . . 1 Hackware 1 | . . . . 1 . . . . . . . Protection 7 | . . . 1 1 2 1 . . . 1 1 Artifact . | . . . . . . . . . . . . Weapon 64 | 2 3 1 4 13 11 7 3 6 4 2 8 Energy Gun 12 | 1 1 . 1 2 4 1 . 1 1 . . Energy Cannon 2 | . . . . . 1 . 1 . . . . Ballistic Gun 6 | 1 2 . 1 1 . . . . 1 . . Ballistic Cannon 5 | . . . . . 2 2 . . 1 . . Launcher 24 | . . 1 . 9 3 4 . 2 1 . 4 Special Weapon 8 | . . . 2 1 1 . . 2 . 1 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . 2 1 . 1 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 Unidentified Prototypes 8 | . . . . 2 2 . . 2 . 2 . Corrupted Parts 1 | . . . . . . . . . 1 . . System Corruption 1 | . . . . . . . . . 1 . . Parts Lost 55 | . . . 1 1 2 7 7 . . 2 35 Power 7 | . . . 1 . 1 1 . . . 1 3 Propulsion 16 | . . . . . . 1 3 . . . 12 Utility 15 | . . . . . . 4 . . . 1 10 Weapon 17 | . . . . 1 1 1 4 . . . 10 Highest Loss Streak 35 | . . . 1 1 1 6 6 . . 2 35 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 99 100 98 100 97 96 82 85 95 97 80 Engine 1 | . 6 . 5 7 . . . . . 3 3 Core 5 | . 7 14 5 1 7 5 6 6 6 3 . Treads 5 | . . . . . . . 3 18 6 . 1 Leg 20 | . 28 28 32 36 28 25 20 1 17 27 19 Device 7 | . 13 14 5 1 1 7 6 6 14 14 13 Storage 9 | . 14 14 11 9 7 8 9 13 11 6 6 Processor 10 | . . . . 7 10 17 13 13 13 11 10 Hackware 1 | . . . . 4 4 . . . . . . Protection 2 | . . . 5 4 5 3 . . . 1 . Energy Gun 8 | . 12 14 7 1 13 9 4 5 6 5 3 Ballistic Gun 2 | . 16 4 10 8 . . . . 3 5 3 Ballistic Cannon 2 | . . . . . 3 8 8 . 4 5 3 Launcher 6 | . . 9 7 15 8 5 3 5 6 4 1 Special Weapon 2 | . . . 6 1 . . . 6 2 . 3 Slashing Weapon 1 | . . . . . . . 3 6 . . 3 Peak Build Rating 93 | 6 9 9 15 33 49 60 53 56 66 85 93 Average Rating 45 | 4 8 9 13 21 41 52 46 51 59 74 69 On Entrance 33 | . 6 9 9 13 33 45 51 39 53 60 85 Naked Turns . | . . . . . . . . . . . . Heaviest Build 147 | 12 15 17 22 27 110 115 114 113 120 134 147 Greatest Support 88 | 20 20 20 36 53 63 76 66 84 84 88 88 Greatest Overweight (x) 28 | . . . . . 6 2 3 2 2 1 28 Average Overweight (x) . | . . . . . . 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 8 8 8 8 25 25 25 25 25 25 25 Average Capacity 21 | 6 8 8 8 8 23 25 25 25 25 25 25 Most Carried 25 | 6 8 8 8 8 24 25 23 24 25 25 22 Average Carried 18 | 2 7 7 7 7 15 22 21 23 23 23 15 Final Capacity 25 | 8 8 8 8 8 25 25 25 25 25 25 25 Final Carried 25 | 6 7 8 8 8 24 21 18 24 25 23 . Class Distribution -------------------- 56% | Gunner 15% | Scavenger-Gunner 14% | Mutant 5% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Matter Collected 3252 | 185 142 27 96 429 634 214 94 137 740 487 67 Remotely . | . . . . . . . . . . . . Salvage Created 2478 | . 155 . 201 554 898 246 45 . 12 121 246 Parts 154 | . 9 . 20 40 42 14 2 . 2 12 13 Haulers Intercepted 1 | . . . . 1 . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 2 . 5 . . Prevented 9 | . . . . . . . . . 9 . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 59 | . 5 . 8 12 15 7 2 . 1 3 6 Melee 2 | . . . . . . . . . . . 2 Guns 21 | . 5 . 5 2 3 1 2 . 1 2 . Cannons 11 | . . . . . 9 1 . . . 1 . AOE 25 | . . . 3 10 3 5 . . . . 4 Classes Destroyed 14 | . 2 . 1 5 3 1 . . 1 . 1 Worker 3 | . . . . . 1 1 . . . 1 . Builder 4 | . . . . 3 . . . . . 1 . Hauler 1 | . . . . 1 . . . . . . . Recycler 1 | . . . . 1 . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . Operator 1 | . . . . . . . . . . . 1 Drone 2 | . . . . . . . . . 1 . 1 Watcher 8 | . . . . 4 3 1 . . . . . Swarmer 18 | . 3 . 4 7 . . 2 . . 1 1 Grunt 26 | . 2 . 2 4 10 3 . . . . 5 Duelist 1 | . . . . . 1 . . . . . . Sentry 5 | . . . 2 1 1 1 . . . . . Hunter 2 | . . . . . . 2 . . . . . Programmer 6 | . . . . . 3 1 . . . 2 . Best Kill Streak 13 | . 2 . 7 13 5 3 2 . 1 2 4 Combat Bots Only 7 | . 2 . 7 7 5 2 2 . 1 1 4 Max Kills in Single Turn 4 | . 1 . 3 4 2 3 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 3 3 1 2 . . . . 2 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Hostile Shots Fired 762 | . 57 1 24 30 83 77 153 . . 31 306 Missed 236 | . 12 1 4 15 26 27 64 . . 11 76 Damage Taken 8770 | . 415 . 244 237 763 1053 798 . 12 372 4876 Core 1663 | . 115 . 11 15 111 162 82 . . . 1167 Absorbed by Shields 144 | . . . . . . 17 90 . 5 . 32 Redirected to Shielding 108 | . . . . 24 . . . . . 84 . Regen/Repaired (Parts) 56 | . . . . . 56 . . . . . . Core Remaining (%) 86 | 100 . 54 97 97 84 . . . 71 100 . Volleys Fired 142 | . 24 . 18 18 34 13 11 . 8 9 7 Largest 4 | . 2 . 3 3 4 4 1 . 4 4 4 Hottest 209 | . 60 . 179 123 193 209 69 . 202 202 205 Shots Fired 334 | . 48 . 44 39 84 51 10 . 13 24 21 Gun 183 | . 48 . 33 18 28 17 7 . 9 14 9 Cannon 82 | . . . . . 45 20 3 . 1 8 5 Launcher 56 | . . . 5 17 11 14 . . 3 2 4 Special 13 | . . . 6 4 . . . . . . 3 Kinetic 128 | . 24 . 18 17 22 19 . . 2 15 11 Thermal 120 | . 24 . 21 5 28 17 7 . 8 7 3 Explosive 39 | . . . 5 11 4 13 . . . . 6 Electromagnetic 47 | . . . . 6 30 2 3 . 3 2 1 Robot Hit Streak 11 | . 6 . 4 4 11 6 4 . 6 5 7 Robot Miss Streak 8 | . 7 . 1 2 2 7 2 . 2 4 8 Penetration Max 2 | . . . . . . . . . . . 2 Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 175 | . 19 . 17 13 51 27 7 . 12 10 19 Core Hits 180 | . 9 . 12 34 36 31 3 . 8 14 33 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 7 | . . . . . 4 . 1 . . . 2 Burn 2 | . . . . . 1 . 1 . . . . Destroy 1 | . . . . . . . . . . . 1 Blast 3 | . . . . . 3 . . . . . . Sever 1 | . . . . . . . . . . . 1 Melee Attacks 6 | . . . . . . . . 1 . . 5 Impact . | . . . . . . . . . . . . Slashing 6 | . . . . . . . . 1 . . 5 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7224 | . 186 4 420 1432 1438 1140 135 . 317 294 1858 Guns 1379 | . 186 . 224 91 319 139 57 . 189 102 72 Cannons 1366 | . . . . . 764 272 74 . . 149 107 Explosions 4126 | . . . 196 1313 309 729 . . 128 10 1441 Melee 164 | . . . . . . . . . . . 164 Ramming 106 | . . 4 . 4 46 . 4 . . 33 15 Kinetic 1257 | . 66 . 181 91 346 272 . . 6 149 146 Thermal 1348 | . 120 . 43 36 319 455 57 . 183 102 33 Explosive 2844 | . . . 196 804 139 377 . . . . 1328 Electromagnetic 1446 | . . . . 497 588 36 74 . 128 10 113 Impact . | . . . . . . . . . . . . Slashing 223 | . . . . . . . . . . . 223 Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . . . 1 7 13 13 13 1 3 1 Average Corruption 5 | . . . . 1 3 11 13 13 1 2 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 82 | . . . . 4 26 9 14 11 6 11 1 Message Errors 18 | . . . . 1 4 1 5 1 1 5 . Matter Fused 21 | . . . . 1 7 2 4 4 2 1 . Heat Flow Errors 9 | . . . . 1 3 1 . 2 2 . . Energy Discharges 10 | . . . . . 2 2 . 1 1 3 1 Data Loss (minor) 11 | . . . . 1 4 . 3 3 . . . Data Loss (major) 7 | . . . . . 4 1 1 . . 1 . Misfires 2 | . . . . . . 1 . . . 1 . Alerts 1 | . . . . . . 1 . . . . . Weapon Failures 3 | . . . . . 2 . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 88 | . . . . . 5 76 . . . . 7 Projectiles . | . . . . . . . . . . . . Explosions 83 | . . . . . 5 76 . . . . 2 Melee 5 | . . . . . . . . . . . 5 Knockbacks 12 | . . . . . 5 4 . . . 1 2 Impact 1 | . . . . . 1 . . . . . . Kinetic 10 | . . . . . 4 4 . . . 1 1 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 580 | . . . 37 77 64 217 . . . 14 171 Shots 20 | . . . 1 5 3 6 . . . 1 4 Rammed 3 | . . . . . . . . . . . 3 Targets Rammed 18 | . . 2 . 1 6 . 1 . . 4 4 Kicked 14 | . . 2 . 1 6 . 1 . . 4 . Crushed 1 | . . . . . . . . . . . 1 Highest Temperature 519 | . 102 . 206 199 519 423 24 146 184 312 446 Average Temperature 104 | . 46 . 73 24 122 130 10 78 77 118 126 Received Heat Transfer 1160 | . 33 . 51 63 177 118 114 . . 12 592 Effects 22 | . . . . . 11 2 . . . 5 4 Shutdowns 3 | . . . . . 2 1 . . . . . Energy Bleed 3 | . . . . . . 1 . . . 1 1 Interference 6 | . . . . . . . . . . 4 2 Matter Decay 1 | . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . . 1 Damage (major) 8 | . . . . . 8 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . . 1 3 . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . . . . . 6 1 . . . . . Heat Transferred 2607 | . 275 . 111 100 703 496 222 . 425 200 75 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Peak Influence 656 | . 135 52 351 656 274 509 . . . 468 131 Initial 316 | . . 52 20 148 207 133 . . . 316 15 Average 193 | . 55 52 188 426 117 356 . . . 266 50 Maximum Alert Level 2 | . . . 1 2 1 2 . . . 2 . Low Security (%) 54 | 100 100 100 52 19 61 4 . . . 50 100 Level 1 35 | . . . 47 18 38 81 . . . 33 . Level 2 10 | . . . . 62 . 14 . . . 16 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 29 | . . . 4 6 10 5 . . . 1 3 Investigation 2 | . . . 1 . . . . . . . 1 Extermination 5 | . . . . . 4 1 . . . . . Reinforcement 16 | . . . 3 4 3 4 . . . 1 1 Assault 1 | . . . . 1 . . . . . . . Garrison 5 | . . . . 1 3 . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . Construction Impeded 6 | . . . . 1 1 2 . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Distress Signals 6 | . 1 . 1 1 . 1 . . 1 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 123 | . 13 2 15 20 18 12 4 . 6 12 21 Peak Tracking Total 12 | . 4 3 6 6 4 4 3 . 5 2 12 Tactical Retreats 10 | . 2 1 2 . . . 2 . . 1 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Traps Triggered 3 | . 1 . . . 2 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Machines Disabled 25 | . . . 3 3 5 11 . . . . 3 Max in Single Turn 8 | . . . 3 2 2 8 . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Machines Accessed 23 | . 4 . 4 3 8 2 . . . 1 1 Terminals 11 | . 3 . 2 . 4 2 . . . . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 3 | . . . . 1 1 . . . . . 1 Recycling Units 6 | . 1 . 1 1 2 . . . . 1 . Scanalyzers 2 | . . . 1 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 58 | . 10 . 13 11 13 9 . . . 1 1 Successful 36 | . 6 . 7 8 7 8 . . . . . Failed 22 | . 4 . 6 3 6 1 . . . 1 1 Catastrophic 9 | . 2 . 2 1 4 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 11 | . 3 . . . . . . . . 4 4 Terminals 29 | . 8 . 6 . 6 9 . . . . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 9 | . . . . 4 4 . . . . . 1 Recycling Units 13 | . 2 . 4 4 2 . . . . 1 . Scanalyzers 6 | . . . 3 3 . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 18 | . 4 . 2 . 4 8 . . . . . Record 9 | . 2 . 1 . 1 5 . . . . . Open DSF 3 | . . . . . 2 1 . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . Investigation Status 1 | . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 1 3 . . . . . . Scan Component 3 | . . . . 1 2 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 8 | . 2 . 2 4 . . . . . . . Recycle Component 1 | . . . . 1 . . . . . . . Process 1 | . . . . 1 . . . . . . . Report Inventory 3 | . 1 . 1 1 . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . . . Scanalyzer 6 | . . . 3 3 . . . . . . . Insert Component 4 | . . . 2 2 . . . . . . . Analyze 2 | . . . 1 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . Hacking Detections 18 | . 3 . 4 2 6 1 . . . 1 1 Full Trace Events 4 | . 1 . 1 1 . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 16 | . . . 1 1 . . . 14 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 38 | . . . . . 38 . . . . . . Parts Recycled 1 | . . . . 1 . . . . . . . Recycled Matter 53 | . . . . 53 . . . . . . . Retrieved Matter 210 | . . . . 210 . . . . . . . Retrieved Components 5 | . 4 . 1 . . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 1 . 3 . . . . . Machine Destruction 1 | . . . . 1 . . . . . . . Programmers 3 | . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Total Allies 9 | . . . . . . . . 4 . 3 2 Largest Group 4 | . . . . . . . . 4 4 3 2 Highest-Rated Group 210 | . . . . . . . . 155 155 210 192 Highest-Rated Ally 96 | . . . . . . . . 40 40 70 96 Zionite Dispatches 1 | . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . Ally Attacks 105 | . . . . . . . . . 50 47 8 Total Damage 1749 | . . . . . . . . . 636 837 276 Kills 15 | . . . . . . . . . 6 8 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . 2 . . . . Drone Launches 2 | . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Turns Passed 8817 | 83 352 376 353 506 1952 786 346 2256 728 814 265 Spaces Moved 4275 | 59 221 294 221 330 931 333 152 930 331 385 88 Core 6 | 5 . . . . . . . . . . 1 Treads 1064 | . . . . . 2 . 37 930 90 . 5 Legs 3205 | 54 221 294 221 330 929 333 115 . 241 385 82 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 192 192 240 192 192 190 Average Speed 184 | 114 120 120 120 120 187 198 205 240 205 192 212 Slowest Speed 1450 | 120 120 120 120 120 540 262 330 320 263 192 1450 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . Exploration Rate (%) 34 | 4 41 72 29 35 19 14 38 89 58 5 5 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . . . 1 1 . . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 7 | . . 1 . . . . 1 2 3 . . Spaces Dug 29 | . . . 5 3 . 21 . . . . . Terrain Destroyed 281 | . . . 30 69 8 136 . . . . 38 Melee . | . . . . . . . . . . . . Projectile 13 | . . . 5 3 4 . . . . . 1 AOE 268 | . . . 25 66 4 136 . . . . 37 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Total 4844 | 71 265 316 258 402 1050 423 176 951 365 432 135 Wait 124 | 1 2 19 2 7 23 48 . . 2 16 4 Move 4264 | 58 220 293 220 329 930 332 151 929 330 384 88 Hop . | . . . . . . . . . . . . Pick Up 64 | 5 6 1 2 11 18 6 1 8 5 . 1 Fast Attach 15 | 6 1 . 1 . 4 . . 1 . 2 . Attach 61 | . . . 2 3 4 8 7 3 6 4 24 Detach 10 | . . . . . . . 3 2 3 1 1 Swap 102 | 1 5 1 9 21 27 12 2 6 8 9 1 Drop 38 | . 7 . 4 12 4 4 . 1 3 3 . Fire 142 | . 24 . 18 18 34 13 11 . 8 9 7 Melee 6 | . . . . . . . . 1 . . 5 Ram . | . . . . . . . . . . . . Kick 14 | . . 2 . 1 6 . 1 . . 4 . Crush 4 | . . . . . . . . . . . 4 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 12) 436 | -10/Materials | Entered Mines 482 | -10/Mines | Learned location of Storage (-8) 484 | -10/Mines | Discovered new exit (range 11) 708 | -10/Mines | Discovered new exit (range 13) 746 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 794 | -10/Mines | Learned Materials terminal intel 812 | -10/Mines | Entered Materials 812 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 813 | -9/Materials | Loaded intel: 12 terminal locations 1048 | -9/Materials | Destroyed 7 combat bots 1124 | -9/Materials | Discovered new exit (range 15) 1165 | -9/Materials | Entered another Materials area 1165 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1192 | -8/Materials | Garrison activated, responded to threat 1387 | -8/Materials | Destroyed 7 combat bots 1515 | -8/Materials | Met 7R-MNS 1546 | -8/Materials | Build established: Gunner 1558 | -8/Materials | Discovered new exit (range 7) 1671 | -8/Materials | Entered Factory 1671 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1672 | -7/Factory | Caught up to 7R-MNS 1964 | -7/Factory | Build established: Scavenger-Bomber 2059 | -7/Factory | Garrison activated, responded to threat 2252 | -7/Factory | Repaired Carbon-fiber Leg 2705 | -7/Factory | Build established: Gunner 3343 | -7/Factory | Discovered new exit (range 15) 3621 | -7/Factory | Identified exit to Factory 3623 | -7/Factory | Entered another Factory area 3623 | -6/Factory | Evolved 2 slots: Utility x2 3624 | -6/Factory | Caught up to 7R-MNS 4133 | -6/Factory | Crushed by falling debris 4133 | -6/Factory | System corruption reached 10% 4164 | -6/Factory | Lost 6 parts (1p1n3u1w) 4378 | -6/Factory | Discovered new exit (range 16) 4407 | -6/Factory | Identified exit to Lower Caves 4409 | -6/Factory | Entered Lower Caves 4475 | -6/Lower Caves | Learned Factory trap positions 4502 | -6/Lower Caves | Learned location of Zion (-6) 4597 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4720 | -6/Lower Caves | Lost 6 parts (3n3w) 4732 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4748 | -6/Lower Caves | Identified exit to Zion 4755 | -6/Lower Caves | Entered Zion 4924 | -6/Zion | Build established: Mutant 4941 | -6/Zion | Discovered new exit (range 14) 5064 | -6/Zion | System corruption cleaned by Quarantine Array 5239 | -6/Zion | Found Prototype Special Weapon 5240 | -6/Zion | Identified RU-N14's Throwing Claymores 5244 | -6/Zion | Found RU-N14's Throwing Claymores 5285 | -6/Zion | Build established: Gunner 5613 | -6/Zion | Given A8's code to call for help 6259 | -6/Zion | Learned location of Warlord (-5) 6415 | -6/Zion | Met Imprinter 6475 | -6/Zion | Imprinted 6477 | -6/Zion | Declared Zion's savior 7009 | -6/Zion | Identified exit to Proximity Caves 7011 | -6/Zion | Entered Proximity Caves 7011 | -5/Proximity Caves | Accompanied by 4 allies 7187 | -5/Proximity Caves | Spotter reported a threat 7218 | -5/Proximity Caves | Spotter reported a threat 7639 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7727 | -5/Proximity Caves | Discovered new exit (range 8) 7737 | -5/Proximity Caves | Identified exit to Factory 7739 | -5/Proximity Caves | Entered Factory 7739 | -5/Factory | Accompanied by 3 allies 7739 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7740 | -5/Factory | Loaded intel: 96 trap records 7804 | -5/Factory | P-70 Sage assimilated allied E2-TUX(M) 7896 | -5/Factory | Zion Light squad teleported in 7922 | -5/Factory | Build established: Scavenger-Gunner 7996 | -5/Factory | Discovered new exit (range 15) 8026 | -5/Factory | Identified exit to Factory 8039 | -5/Factory | Search patrols dispatched 8553 | -5/Factory | Entered another Factory area 8553 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8685 | -4/Factory | Spotted B-86 Titan 8691 | -4/Factory | Enhanced Grunt warped into view, answering call for help 8693 | -4/Factory | Enhanced Grunt warped into view, answering call for help 8697 | -4/Factory | Garrison activated, responded to threat 8736 | -4/Factory | Lost 4 allies 8775 | -4/Factory | Core integrity fell below 50% 8811 | -4/Factory | Core integrity fell below 20% 8818 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 08801_ Penetrated by Slug. 08803_ Med. Treads destroyed. 08804_ Penetrated by Slug. 08804_ Slug penetrates Wall. 08810_ Penetrated by Slug. 08810_ U-05 Engineer builds a Door. 08812_ Penetrated by Slug. 08813_ Slug penetrates Wall. 08813_ Penetrated by Slug. 08813_ Slug penetrates Y-64 Sentinel. 08813_ U-05 Engineer destroyed. 08815_ Penetrated by Slug. 08815_ Med. Battery destroyed. 08816_ Penetrated by Slug. 08816_ Slug penetrates Y-64 Sentinel. 08816_ Penetrated by Slug. 08816_ Slug penetrates Y-64 Sentinel. 08816_ Adv. Heat Sink destroyed. 08818_ S-27 Virus destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????##????# #??????????????????????????????? | | ?????#"""???# #??????????????????????????????? | | ????#"T"???# #??????????????????????????????? | | #####" "#### #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | +??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #???????????####???????????????? | | #?########## ???????????????? | | % % #?# ## ??????????????? | | % %% #?# ## ??????????????? | | % [! #?# ## ??????????????? | | * ! " #?# ## ??????????????? | | # " % #?# #? ?????????????? | | !" ## #?# #?? ?????????????? | | # ## ## #?# #?? ?????????????? | | ??+ ?? ??# #?# #??? ?????????????? | | ????# ?? !??# #?# % #???? ????????????? | | ????#??? ???# # # #????? ????????????? | | ??????? "???# % %# " % #?????? ????????????? | | ??????" ????# #####;############+############? | | ??????"?????# % uu BB!Y@ h #? | | ????????????# BBg% #? | | ????????????# u = #? | | ????????????# #? | | ????????????# h #? | | ????????????###########+#####;+#############+##### | | ?????????????????# # #??# | | ?????????????????# # ""#??# | | ?????????????????# # ""#??# | | ?????????????????# # "" T"#??# | | ?????????????????# [ # """ ""#??# | | ?????????????????# # """ ""#??# | | ?????????????????# # #??# | | ?????????????????# # #??# | | ?????????????????# ! # #??# | | ?????????????????###################??#! | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????############ | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 40 Energy Capacity 700 Matter Stores 332 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Plasma Rifle | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Railgun | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Energy Well | -6/Zion | Archive Robot Schematics ------------------ S-27 Virus | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab I'm Back, Baby! More Dakka Please Please Form A Line Serviceable Loadout The One Challenges ------------ None Game ------ Seed NeutronMassScreen Manual? 0 Play Time 03:25:51 Cumulative 14.9 hours Start 2024.09.03 @ 21:36:19 End 2024.09.17 @ 22:22:33 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 24% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 9cd4a887-e22f-463a-b64d-e9187afca6da