Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.01 @ 16:46:58 Player: Minty Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (2856) 2856 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (338) 338 TOTAL SCORE: 6149 Bonus ------- High Alert Combat Kills 338 Cogmind --------- Core Integrity 0/700 Matter 5/300 Energy 100/100 System Corruption 10% Temperature Cool (27) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Core Analyzer > --- WEAPON (4) ------- Chainsword > --- INVENTORY (5) ---- Micro Nuclear Core Improved Heat Sink Improved Signal Interpreter Improved Terrain Scanner Precision Beam Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Coolant Injector Machine Analyzer Core Analyzer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Particle Gun Precision Beam Rifle Flak Gun Chainsword > --- INVENTORY -------- Improved Heat Sink Medium Matter Pod Improved Signal Interpreter Improved Terrain Scanner Mini Grenade Launcher [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Airjet Utility Small Storage Unit Device Disposable Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 1 1 1 Weapon 2 | . . 1 1 . Parts Attached 83 | . 10 24 21 28 Power 8 | . 2 3 1 2 Engine 4 | . 1 3 . . Core 4 | . 1 . 1 2 Reactor . | . . . . . Propulsion 16 | . 1 6 5 4 Treads . | . . . . . Leg 15 | . 1 6 5 3 Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 13 | . 2 4 1 6 Device 5 | . 1 1 1 2 Storage 1 | . 1 . . . Processor 5 | . . 3 . 2 Hackware 1 | . . . . 1 Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 46 | . 5 11 14 16 Energy Gun 14 | . 2 3 3 6 Energy Cannon 3 | . . 2 1 . Ballistic Gun 13 | . . 5 2 6 Ballistic Cannon 6 | . 1 . 5 . Launcher 6 | . 2 1 1 2 Special Weapon . | . . . . . Impact Weapon 2 | . . . 2 . Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 2 1 2 Corrupted Parts 3 | . . . 2 1 System Corruption 12 | . . . 4 8 Parts Lost 39 | . 3 6 17 13 Power 6 | . 2 1 2 1 Propulsion 10 | . . 3 3 4 Utility 8 | . 1 1 3 3 Weapon 15 | . . 1 9 5 Highest Loss Streak 14 | . 1 4 14 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 86 | . 92 95 87 68 Engine 5 | . 10 9 3 . Core 2 | . 2 . 3 2 Leg 19 | . 28 21 16 12 Device 6 | . 4 3 8 8 Storage 9 | . 18 13 7 . Processor 10 | . . 14 15 8 Hackware 1 | . . . . 4 Protection 1 | . . . . 4 Energy Gun 10 | . 7 10 17 4 Energy Cannon 2 | . . 9 . . Ballistic Gun 9 | . 7 10 3 15 Ballistic Cannon 2 | . 10 . 2 . Launcher 1 | . 3 1 . . Impact Weapon 2 | . . . 7 . Naked Turns . | . . . . . Heaviest Build 30 | 13 16 24 30 23 Greatest Support 40 | 20 20 23 32 40 Greatest Overweight (x) 7 | . . 7 2 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 Average Capacity 7 | 8 8 8 7 5 Most Carried 8 | 6 6 8 8 5 Average Carried 5 | 6 2 5 7 4 Final Capacity 8 | 8 8 8 5 5 Final Carried 6 | 6 4 6 3 5 Class Distribution -------------------- 34% | Scavenger-Gunner 31% | Mutant 25% | Gunner 5% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1740 | 200 182 476 390 492 Remotely . | . . . . . Salvage Created 2872 | . 298 745 1078 751 Parts 155 | . 13 50 54 38 Haulers Intercepted 5 | . . 3 1 1 Recyclers Shooed 3 | . . . . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 60 | . 10 17 16 17 Melee 3 | . . . 1 2 Guns 27 | . 3 8 7 9 Cannons 14 | . 5 5 4 . AOE 12 | . 2 3 2 5 Classes Destroyed 13 | . 3 3 5 2 Worker 4 | . 1 . 2 1 Builder 7 | . . . 5 2 Tunneler 2 | . . . 2 . Hauler 5 | . . 3 1 1 Recycler 2 | . . . 2 . Mechanic 1 | . . . 1 . Watcher 6 | . 1 2 2 1 Swarmer 8 | . . 5 . 3 Grunt 40 | . 10 8 12 10 Protector 1 | . . . . 1 Sentry 6 | . . 4 1 1 Hunter 3 | . . . 3 . Programmer 2 | . . . . 2 Best Kill Streak 8 | . 4 8 8 7 Combat Bots Only 5 | . 3 4 5 4 Max Kills in Single Turn 3 | . 2 2 2 3 Gunslinging . | . . . . . Exploded 3 | . 1 2 1 3 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 511 | . 62 116 164 169 Missed 158 | . 17 33 57 51 Damage Taken 5941 | . 608 1006 2225 2102 Core 1424 | . 124 95 493 712 Absorbed by Shields . | . . . . . Core Remaining (%) 59 | 100 50 76 10 . Volleys Fired 172 | . 38 47 52 35 Largest 4 | . 2 3 3 4 Hottest 154 | . 75 148 150 154 Shots Fired 423 | . 76 133 133 81 Gun 288 | . 35 86 91 76 Cannon 113 | . 33 44 36 . Launcher 22 | . 8 3 6 5 Special . | . . . . . Kinetic 210 | . 49 40 64 57 Thermal 121 | . 19 90 5 7 Explosive 22 | . 8 3 6 5 Electromagnetic 70 | . . . 58 12 Robot Hit Streak 16 | . 6 12 16 11 Robot Miss Streak 8 | . 7 8 3 5 Penetration Max 1 | . . . 1 . Secondary Targets 3 | . . . 2 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 295 | . 40 85 108 62 Core Hits 200 | . 23 37 52 88 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 7 | . . . 2 5 Burn 2 | . . . . 2 Destroy 1 | . . . . 1 Blast 2 | . . . 2 . Smash 1 | . . . . 1 Sever 1 | . . . . 1 Melee Attacks 33 | . . . 14 19 Impact 15 | . . . 14 1 Slashing 18 | . . . . 18 Piercing . | . . . . . Sneak Attacks 8 | . . . 7 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9093 | . 999 1695 3873 2526 Guns 3102 | . 224 735 1234 909 Cannons 2251 | . 313 653 1285 . Explosions 2605 | . 462 287 509 1347 Melee 1096 | . . . 845 251 Ramming 39 | . . 20 . 19 Kinetic 2987 | . 417 409 1511 650 Thermal 1471 | . 190 979 201 101 Explosive 1955 | . 392 287 370 906 Electromagnetic 1545 | . . . 946 599 Impact 874 | . . . 845 29 Slashing 222 | . . . . 222 Piercing . | . . . . . Highest Corruption 10 | . . . 4 10 Average Corruption 6 | . . . 2 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 28 | . . . 5 23 Message Errors 5 | . . . . 5 Matter Fused 12 | . . . 3 9 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Parts Rejected 2 | . . . 1 1 Data Loss (minor) 1 | . . . . 1 Misfires 3 | . . . 1 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 470 | . 59 . 379 32 Projectiles 113 | . . . 113 . Explosions 82 | . 59 . 20 3 Melee 275 | . . . 246 29 Knockbacks 9 | . 1 . 8 . Impact 6 | . . . 6 . Kinetic 3 | . 1 . 2 . Secondary . | . . . . . Self-Inflicted Damage 298 | . 52 . 27 219 Shots 11 | . 2 . 1 8 Rammed . | . . . . . Targets Rammed 13 | . . 6 . 7 Kicked 13 | . . 6 . 7 Crushed . | . . . . . Highest Temperature 259 | . 135 259 199 104 Average Temperature 60 | . 44 69 73 30 Received Heat Transfer 2265 | . 327 408 756 774 Siege Activations . | . . . . . Robots Corrupted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Fried 18 | . . . 14 4 Impact Corruptions 9 | . . . 8 1 Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 2 | . . 2 . . Heat Transferred 2746 | . 325 1934 211 276 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . . 4 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 815 | . 384 533 557 815 Initial 234 | . . 79 163 234 Average 328 | . 134 328 332 494 Maximum Alert Level 3 | . 1 2 2 3 Low Security (%) 21 | 100 69 8 16 . Level 1 48 | . 30 72 48 37 Level 2 27 | . . 18 35 52 Level 3 2 | . . . . 10 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . 1 2 6 9 Investigation 8 | . 1 1 4 2 Extermination . | . . . . . Reinforcement 5 | . . 1 2 2 Assault 2 | . . . . 2 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . 3 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 108 | . 15 32 24 37 Peak Tracking Total 8 | . 4 5 5 8 Tactical Retreats 7 | . 1 1 3 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . . . 6 . Reused 2 | . . . 2 . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . 2 . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 12 | . 3 . 3 6 Max in Single Turn 4 | . 3 . 1 4 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 13 | . 3 2 5 3 Terminals 10 | . 2 2 5 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 52 | . 15 5 22 10 Successful 23 | . 8 1 10 4 Failed 29 | . 7 4 12 6 Catastrophic 6 | . . 2 2 2 Database Lockouts . | . . . . . Manual 23 | . 3 5 14 1 Terminals 43 | . 11 5 22 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 7 | . 4 . . 3 Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 8 | . 3 . 5 . Record 1 | . . . 1 . Prototype ID Bank 3 | . 1 . 2 . Alert Level 2 | . 1 . 1 . Locate Traps 1 | . 1 . . . Reprogram Traps 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 5 | . 3 . . 2 Process 2 | . 1 . . 1 Report Inventory 2 | . 1 . . 1 Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks 9 | . 2 1 5 1 Terminals 9 | . 2 1 5 1 Botnet 7 | . 2 . 4 1 Operators 2 | . . 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 2 2 5 2 Full Trace Events 9 | . 2 1 4 2 Feedback Events 1 | . . . . 1 Hackware Fried 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 252 | . 50 . . 202 Retrieved Matter 50 | . 50 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2346 | 15 484 618 654 575 Spaces Moved 1174 | 13 292 317 233 319 Core 94 | . . 1 11 82 Treads . | . . . . . Legs 1064 | 13 292 316 222 221 Wheels . | . . . . . Hover 16 | . . . . 16 Flight . | . . . . . Fastest Speed 50 | 120 120 120 100 50 Average Speed 131 | 120 120 132 175 110 Slowest Speed 400 | 120 120 400 200 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 2 55 34 28 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 150 | . 72 17 33 28 Melee . | . . . . . Projectile 8 | . . . 8 . AOE 142 | . 72 17 25 28 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1552 | 12 349 406 334 451 Wait 14 | . . . . 14 Move 1170 | 12 291 316 232 319 Hop . | . . . . . Pick Up 12 | . 2 2 2 6 Fast Attach 45 | . 3 12 9 21 Attach 17 | . 1 4 9 3 Detach 14 | . 1 4 7 2 Swap 21 | . 6 8 3 4 Drop 32 | . 7 7 6 12 Fire 172 | . 38 47 52 35 Melee 33 | . . . 14 19 Ram . | . . . . . Kick 13 | . . 6 . 7 Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire 4 | . . . . 4 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 16 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 14) 500 | -10/Materials | Entered another Materials area 500 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 775 | -9/Materials | Discovered new exit (range 10) 839 | -9/Materials | Build established: Gunner 887 | -9/Materials | Discovered new exit (range 16) 905 | -9/Materials | Lost 4 parts (1p2n1u) 1115 | -9/Materials | Identified exit to Materials 1118 | -9/Materials | Entered another Materials area 1118 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1179 | -8/Materials | Build established: Scavenger-Gunner 1740 | -8/Materials | Core integrity fell below 50% 1740 | -8/Materials | Discovered new exit (range 9) 1767 | -8/Materials | Core integrity fell below 20% 1772 | -8/Materials | Entered Factory 1772 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1785 | -7/Factory | Lost 14 parts (1p3n3u7w) 1857 | -7/Factory | Garrison activated, responded to threat 2095 | -7/Factory | Identified exit to Garrison 2172 | -7/Factory | First assault squad dispatched 2268 | -7/Factory | Core integrity fell below 50% 2285 | -7/Factory | Hacking Suite fried by hacking feedback 2316 | -7/Factory | Lost 11 parts (1p4n2u4w) 2338 | -7/Factory | Core integrity fell below 20% 2338 | -7/Factory | System corruption reached 10% 2347 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02337_ Neutrino Reactor explodes. 02337_ G-47 Trooper destroyed. 02337_ Chain reaction triggered in Corrupted Lgt. Nuclear Core. 02337_ L-41 Fighter shuts down. 02337_ Chain reaction triggered in Corrupted Lgt. Nuclear Core. 02337_ G-50 Soldier shuts down. 02341_ K-01 Serf collects debris. 02342_ M-28 Smith repairs G-50 Soldier. 02342_ U-05 Engineer lays Concrete. 02343_ Attempting to rewire L-41 Fighter. 02343_ U-05 Engineer lays Concrete. 02344_ M-28 Smith repairs G-47 Trooper. 02344_ Attempting to rewire L-41 Fighter. 02344_ U-05 Engineer lays Concrete. 02345_ G-47 Trooper misfires. 02345_ Attempting to rewire L-41 Fighter. 02345_ U-05 Engineer lays Concrete. 02346_ Attempting to rewire L-41 Fighter. 02346_ U-05 Engineer lays Concrete. 02347_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????+ | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ???????????????????##############????????????# | | ???????????????????# #????????????# | | ???????????????????# [ #????????????# | | ???????????????????# % #???????""""?# | | ???????????????????# #???????""""?# | | ???????????????????# #???????""""?+ | | ???????????????????# = g #???????""""?# | | ???????????????????# @ #???????""""?# | | ???????????????????# lr #?"?"???""""?# | | ???????????????????# u u #?"Y"????????# | | ???????????????????# gg #?"""????????# | | ???????????????????# = m #????????????# | | ???????????????????# k i #?#########??# | | ???????????????????#######+####+#?# #??# | | ??????????????? ### """ " #### | | ??????????????? # "" " / | | ???????????????! / ! ######+# | | ???????????????? # ! #??????? | | ???????????????? ###### ]#???"""? | | ????????????????? #######?????# """" #???"""? | | ?????????????"?"?" " ???"""T"""???# """" #???"""? | | ?????????????"?"?"?"????"""?"""???# """" #????""? | | ?????????????"?"?"?"??????????????# """" !#????""? | | ?????????????"?"?"?"????"""""""""?# #??????? | | ?????????????"?"?"?"??????????????#########??????? | | ?????????????"?"?"?"????"""""""""????????????????? | | ?????????????"?"?"?"?????????????????????????????? | | ?????????????"?"?"?"?????????????????????????????? | | ?????????????"?"?"?"?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 115 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedReflectiveCasing Manual? 0 Play Time 00:18:01 Cumulative 562.5 hours Start 2024.01.01 @ 16:30:17 End 2024.01.01 @ 16:46:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 441 Rogue 169 Adventurer 122 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 77 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d14ce70-ef79-49bd-b0b0-892fcd50050d