Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.31 @ 22:37:58 Player: throbalt Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (1986) 1986 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4981 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 55/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Targeting Computer Recoil Stabilizer Improved Shield Generator Flak Gun Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Seismic Detector Advanced Targeting Computer Reactive Plating > --- WEAPON ----------- Shock Rifle Improved EM Pulse Cannon Heavy Assault Rifle Assault Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Advanced Visual Processing Unit Sensor Array Targeting Computer Recoil Stabilizer Improved Shield Generator Recalibrator Field Laser Shock Bomb Launcher Proton Missile Launcher Heavy Rocket Launcher Improved Datajack Greatsword [Rating: 39] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon Heavy Assault Rifle Energy Gun Field Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 2 | . . . 1 . 1 . Weapon 2 | . . . . 1 1 . Parts Attached 66 | 7 3 5 14 26 11 . Power 10 | 1 1 1 1 6 . . Engine 7 | 1 1 1 1 3 . . Core 3 | . . . . 3 . . Reactor . | . . . . . . . Propulsion 16 | 2 . 3 4 6 1 . Treads . | . . . . . . . Leg 13 | . . 3 4 6 . . Wheel 3 | 2 . . . . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 1 1 3 3 2 . Device 4 | . 1 1 1 . 1 . Storage 3 | 1 . . 1 1 . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 3 | . . . . 2 1 . Artifact . | . . . . . . . Weapon 29 | 3 1 . 6 11 8 . Energy Gun 10 | 1 1 . 4 2 2 . Energy Cannon 2 | . . . . 1 1 . Ballistic Gun 11 | 2 . . 2 4 3 . Ballistic Cannon 2 | . . . . 1 1 . Launcher 3 | . . . . 2 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 26 | . 2 3 2 4 10 5 Power 5 | . . . . 3 2 . Propulsion 8 | . . 2 . . 5 1 Utility 3 | . . 1 . 1 . 1 Weapon 10 | . 2 . 2 . 3 3 Highest Loss Streak 5 | . 2 3 2 1 3 5 To Critical Strikes . | . . . . . . . Average Backups 10 | 2 5 7 8 11 13 4 Power . | . 1 1 1 . . . Propulsion . | 1 2 1 . 1 . . Utility 4 | . 1 3 2 4 7 3 Weapon 3 | . 1 2 4 4 3 1 Tool/Special . | . . . . . . . Unused Backups 27 | . . . 8 8 8 3 Power 1 | . . . 1 . . . Propulsion 3 | . . . 1 2 . . Utility 12 | . . . 3 . 6 3 Weapon 10 | . . . 3 6 1 . Tool/Special 1 | . . . . . 1 . Average Slot Usage (%) 91 | . 92 97 96 98 90 36 Engine 6 | . 14 14 10 4 4 . Core 1 | . . . . 3 1 . Leg 25 | . . 23 31 36 24 . Wheel 2 | . 28 2 . . . 6 Device 7 | . 7 13 19 . 6 6 Storage 8 | . 14 14 11 9 6 . Processor 5 | . . . 1 9 7 7 Protection 4 | . . . . 7 6 . Energy Gun 9 | . 13 14 9 7 9 . Ballistic Gun 11 | . 14 14 11 15 9 7 Ballistic Cannon 3 | . . . . 1 6 6 Peak Build Rating 39 | 6 8 10 22 37 39 14 Average Rating 26 | 5 6 9 14 32 35 13 On Entrance 13 | . 6 8 10 18 35 14 Avg Prop Armor Cover (%) 4 | . . 9 . . 3 . Naked Turns . | . . . . . . . Heaviest Build 58 | 12 13 15 24 54 58 12 Greatest Support 60 | 26 26 20 45 60 57 16 Greatest Overweight (x) 3 | 3 . 1 . . 3 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 15 15 5 Average Capacity 11 | 7 8 8 9 13 14 5 Most Carried 15 | 4 8 8 10 15 15 5 Average Carried 11 | 2 5 7 8 11 14 4 Final Capacity 15 | 8 8 8 10 15 5 5 Final Carried 15 | 4 8 8 10 15 5 4 Class Distribution -------------------- 57% | Gunner 24% | Mutant 14% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Matter Collected 1435 | 263 94 60 202 457 359 . Remotely . | . . . . . . . Salvage Created 2047 | . 167 121 380 773 606 . Parts 113 | . 8 10 22 44 29 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 46 | . 5 5 9 14 13 . Melee 1 | . . . . 1 . . Guns 33 | . 5 5 8 10 5 . Cannons 8 | . . . . 1 7 . AOE 3 | . . . . 2 1 . Classes Destroyed 9 | . 3 . 2 2 2 . Worker 2 | . . . . . 2 . Builder 2 | . . . . 2 . . Watcher 5 | . 1 . 1 3 . . Swarmer 9 | . 3 3 3 . . . Grunt 19 | . 2 2 2 6 7 . Brawler 1 | . . . 1 . . . Sentry 8 | . . . 3 5 . . Hunter 6 | . . . . 3 3 . Programmer 3 | . . . . . 3 . Best Kill Streak 8 | . 3 3 2 8 5 . Combat Bots Only 5 | . 3 3 2 5 5 . Max Kills in Single Turn 3 | . 1 2 1 3 1 . Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . . 1 1 . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Hostile Shots Fired 550 | . 41 19 142 112 182 54 Missed 187 | . 6 4 52 42 73 10 Hits 363 | . 35 15 90 70 109 44 Projectile 363 | . 35 15 90 70 109 44 Critical Strikes 14 | . . . 5 3 6 . Part Disruptions 1 | . . . . . 1 . Damage Taken 4734 | . 376 164 948 1006 1571 669 Core 1051 | . 89 7 142 101 341 371 Absorbed by Shields . | . . . . . . . Ignored by Resistances 128 | . . . . 88 40 . Regen/Repaired (Parts) 168 | . . . 59 . 109 . Core Remaining (%) 76 | 100 . 61 64 81 . . Volleys Fired 153 | . 24 9 42 45 33 . Largest 4 | . 2 2 2 3 4 . Hottest 183 | . 85 85 90 155 183 . Shots Fired 400 | . 47 18 83 130 122 . Gun 347 | . 47 18 83 124 75 . Cannon 48 | . . . . 2 46 . Launcher 5 | . . . . 4 1 . Special . | . . . . . . . Kinetic 238 | . 26 9 52 79 72 . Thermal 98 | . 21 9 9 30 29 . Explosive 3 | . . . . 3 . . Electromagnetic 61 | . . . 22 18 21 . Robot Hit Streak 13 | . 9 6 8 13 11 . Robot Miss Streak 5 | . 2 2 5 3 4 . Penetration Max 1 | . . . . 1 1 . Secondary Targets 3 | . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 249 | . 33 12 52 86 66 . Core Hits 107 | . 11 6 18 41 28 3 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 8 | . . 1 3 2 2 . Burn 4 | . . 1 1 1 1 . Destroy 1 | . . . . . 1 . Corrupt 2 | . . . 2 . . . Sever 1 | . . . . 1 . . Melee Attacks 4 | . . . . 4 . . Impact . | . . . . . . . Slashing 4 | . . . . 4 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4532 | . 373 159 559 1853 1570 18 Guns 3062 | . 373 159 559 1262 709 . Cannons 753 | . . . . 30 723 . Explosions 546 | . . . . 430 116 . Melee 118 | . . . . 118 . . Ramming 53 | . . . . 13 22 18 Kinetic 2003 | . 202 32 222 743 804 . Thermal 1105 | . 171 127 112 346 349 . Explosive 362 | . . . . 362 . . Electromagnetic 891 | . . . 225 271 395 . Impact . | . . . . . . . Slashing 118 | . . . . 118 . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 3 6 Average Corruption 1 | . . . . . 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . . . . . 16 5 Message Errors 5 | . . . . . 4 1 Matter Fused 3 | . . . . . 2 1 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 5 | . . . . . 4 1 Data Loss (minor) 4 | . . . . . 3 1 Data Loss (major) 3 | . . . . . 2 1 Overload Shots . | . . . . . . . Overflow Damage 4 | . . . . . 4 . Projectiles 3 | . . . . . 3 . Explosions 1 | . . . . . 1 . Melee . | . . . . . . . Knockbacks 7 | . . . . . 7 . Impact . | . . . . . . . Kinetic 7 | . . . . . 7 . Secondary . | . . . . . . . Self-Inflicted Damage 7 | . . . . . . 7 Shots . | . . . . . . . Rammed 11 | . . . . . . 11 Targets Rammed 17 | . . . . 3 3 11 Kicked 6 | . . . . 3 3 . Crushed . | . . . . . . . Highest Temperature 573 | . 205 236 44 521 573 . Average Temperature 137 | . 67 99 16 164 159 . Received Heat Transfer 1554 | . 126 72 342 450 456 108 Effects 25 | . . . . 10 15 . Shutdowns 6 | . . . . 4 2 . Energy Bleed 1 | . . . . . 1 . Interference 4 | . . . . 1 3 . Matter Decay 2 | . . . . 1 1 . Short Circuit 2 | . . . . 1 1 . Damage (minor) 1 | . . . . . 1 . Damage (major) 8 | . . . . 3 5 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 4 | . . . 1 2 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 1 1 1 1 . Heat Transferred 2812 | . 518 370 333 888 703 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 99 | 100 100 100 100 97 100 . Level 1 . | . . . . 2 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 225 | . 52 74 70 225 173 . Initial 70 | . . 4 1 13 70 . Average 40 | . 22 45 24 59 41 . Influence Increases 1451 | . 136 120 297 468 430 . Destroy 0b10 Robot/C 920 | . 100 100 180 280 260 . Destroy 0b10 Robot/NC 45 | . 5 . 5 25 10 . Destroy Leader 310 | . 22 20 82 96 90 . Successful Hack 18 | . 9 . . 4 5 . Disable Machine 45 | . . . . 15 30 . Destroy Structure 23 | . . . . 18 5 . Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 75 | . . . 30 15 30 . Influence Decreases 1451 | . 124 128 270 344 558 27 Entered New Map 125 | . . 8 3 18 85 11 Time Decay 1146 | . 104 90 247 286 403 16 Lost Part 180 | . 20 30 20 40 70 . Squads Dispatched 16 | . . . 4 1 11 . Investigation 5 | . . . 4 . 1 . Extermination 3 | . . . . . 3 . Reinforcement 5 | . . . . 1 4 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Distress Signals 6 | . 1 . 2 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 8 5 15 24 23 9 Peak Tracking Total 9 | . 4 2 7 5 3 9 Tactical Retreats 5 | . . . 2 1 2 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Traps Triggered 3 | . . . 1 . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Machines Disabled 3 | . . . . 1 2 . Max in Single Turn 1 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Machines Accessed 14 | . 3 . 5 3 3 . Terminals 10 | . 3 . 3 3 1 . Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . . 1 . 1 . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 35 | . 6 . 16 4 9 . Successful 23 | . 4 . 9 4 6 . Failed 12 | . 2 . 7 . 3 . Catastrophic 4 | . . . 4 . . . Database Lockouts . | . . . . . . . Manual 7 | . 2 . 3 1 1 . Terminals 21 | . 6 . 7 4 4 . Fabricators 1 | . . . . . 1 . Repair Stations 7 | . . . 3 . 4 . Recycling Units 6 | . . . 6 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 4 . 2 4 3 . Record 7 | . 3 . . 1 3 . Locate Traps 2 | . . . . 2 . . Recall Investigation 2 | . . . 2 . . . Registered Components 1 | . . . . 1 . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 4 | . . . 2 . 2 . Scan Component 2 | . . . 1 . 1 . Repair 2 | . . . 1 . 1 . Recycling Unit Hacks 5 | . . . 5 . . . Recycle Component 1 | . . . 1 . . . Process 1 | . . . 1 . . . Retrieve Matter 2 | . . . 2 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . . 2 1 2 . Full Trace Events 3 | . . . 2 . 1 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . . . 1 . 1 . Time 64 | . . . 26 . 38 . Parts Recycled 1 | . . . 1 . . . Recycled Matter 23 | . . . 23 . . . Retrieved Matter 23 | . . . 23 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Active Infowar (turns) 2737 | . 157 41 645 80 1622 192 Sensors 198 | . 157 41 . . . . Structural 725 | . . . 645 80 . . Seismic 1814 | . . . . . 1622 192 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Turns Passed 4076 | 78 281 181 699 963 1673 201 Spaces Moved 2236 | 69 211 120 418 579 655 184 Core 18 | 7 . . . . . 11 Treads . | . . . . . . . Legs 1643 | . . 106 418 579 540 . Wheels 575 | 62 211 14 . . 115 173 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 100 120 112 100 50 Average Speed 120 | 94 90 120 120 113 144 97 Slowest Speed 330 | 200 90 190 120 120 330 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 6 22 24 38 51 17 12 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 30 | . . . . 28 2 . Melee . | . . . . . . . Projectile 5 | . . . . 3 2 . AOE 25 | . . . . 25 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Total 3327 | 78 254 141 552 803 1297 202 Wait 708 | . 11 2 38 84 573 . Move 2230 | 68 210 119 417 578 654 184 Hop . | . . . . . . . Pick Up 59 | 3 5 3 18 25 5 . Fast Attach 19 | 6 1 1 1 1 9 . Attach 39 | . 2 2 7 19 7 2 Detach 18 | . . . 4 9 4 1 Swap 25 | 1 1 2 7 12 2 . Drop 51 | . . 3 18 23 7 . Fire 153 | . 24 9 42 45 33 . Melee 4 | . . . . 4 . . Ram 11 | . . . . . . 11 Kick 6 | . . . . 3 3 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 4 | . . . . . . 4 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 14) 319 | -10/Materials | Build established: Mutant 360 | -10/Materials | Entered Mines 432 | -10/Mines | Lost 3 parts (2n1u) 496 | -10/Mines | Assembled infested the area 501 | -10/Mines | Assisted by a Guerilla fighting off Assembled 523 | -10/Mines | Discovered new exit (range 12) 541 | -10/Mines | Entered Materials 541 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 724 | -9/Materials | Build established: Scavenger-Mutant 788 | -9/Materials | Discovered new exit (range 9) 843 | -9/Materials | Repaired Ion Engine 1063 | -9/Materials | Discovered new exit (range 11) 1240 | -9/Materials | Entered another Materials area 1240 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1552 | -8/Materials | Build established: Gunner 2199 | -8/Materials | Discovered new exit (range 3) 2203 | -8/Materials | Entered Factory 2203 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2310 | -7/Factory | Garrison activated, responded to threat 3052 | -7/Factory | Repaired Carbon-fiber Leg 3814 | -7/Factory | Lost 3 parts (1p2n) 3869 | -7/Factory | Discovered new exit (range 7) 3876 | -7/Factory | Entered Lower Caves 4041 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4041 | -7/Lower Caves | Core integrity fell below 50% 4059 | -7/Lower Caves | Build established: Mutant 4073 | -7/Lower Caves | Core integrity fell below 20% 4077 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Y-64 Sentinel: "REQUESTING BACKUP." Gauss Rifle destroyed. Gauss Cannon destroyed. Com. Wheel destroyed. Slammed into S-27 Virus. Destabilizing: System interference. Gauss Rifle temporarily disabled. Flak Gun temporarily disabled. Slammed into S-27 Virus. Destabilizing: System interference. Adv. Targeting Computer temporarily disabled. Slammed into S-27 Virus. Destabilizing: System corrupted (+1). Seismic Detector destroyed. Slammed into S-27 Virus. Gauss Rifle broken. Destabilizing: Short circuit. Broken Gauss Rifle destroyed. Slammed into S-27 Virus. Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????####???? | | ?????????????????????????????????????????## ##??? | | ?????????????????????????????????????????# ##?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# ##?? | | ???????????????????????##???###?????????## # ##?? | | ??????????????????????? ??## ##????????#/ # #?? | | ???????????????????????# ?## ##???????# ##? | | ???????????????????????# ?# ##??????# ## | | ?????????????????#?????# ## ######?# # | | ?????????????????? ????# ## ### | | ??????????????????? ???# ####### ## | | ???????????????????? ### #""""# | | ????????????????????? # "# ### | | ?????????????????????## Y Y# ##?## | | ??????????????????????## b# #???### | | ???????????????????????##@s # ???# #?????## | | ????????????????????????# g #"???# #??????##### | | ????????????????????????# g####### ##??????????## | | ????????????????????????# sg ##????????????# | | ????????????????????????############?????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 1% | -9/Materials Carbon-fiber Leg | 1% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- GoHome() Party Time Challenges ------------ None Game ------ Seed MediumMetamassDirector Manual? 0 Play Time 00:57:45 Cumulative 9.0 hours Start 2026.01.24 @ 12:49:28 End 2026.01.31 @ 22:37:58 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 10 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8293504a-1fbb-4e23-8ebd-e93cd39a27a9