Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.30 @ 01:45:10

Player: Leebears

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (23)      115
Value Destroyed (601)      601
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1196

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     267/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (11)
Movement                   Treading (180) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Assault Rifle
                Assault Rifle
>               --- INVENTORY (18) ---
       Improved Heat Sink
          Large Storage Unit
          Large Battery (300)
                Weapon Shielding
                EM Pulse Gun
                EM Pulse Gun
                EM Pulse Gun
         Medium Laser
         Medium Laser
                Assault Rifle
                Assault Rifle
      Makeshift Shrapnel Gun
                Grenade Launcher
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
                Assault Rifle
                Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
       Improved Heat Sink
          Large Storage Unit
          Large Battery
                Weapon Shielding
                EM Pulse Gun
                EM Pulse Gun
                EM Pulse Gun
         Medium Laser
         Medium Laser
                Assault Rifle
                Assault Rifle
                Assault Rifle
      Makeshift Shrapnel Gun
                Grenade Launcher
                Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 7   6   5   
  Power                    4    | 1   1   2   
    Engine                 2    | 1   .   1   
    Core                   2    | .   1   1   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   2   1   
    Treads                 5    | 2   2   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 2   3   .   
    Device                 .    | .   .   .   
    Storage                5    | 2   3   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   .   2   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   1   4   
  Power                    1    | .   .   1   
  Propulsion               2    | .   1   1   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      2    | .   1   2   
Average Slot Usage (%)     99   | .   100 99  
  Engine                   3    | .   4   3   
  Core                     10   | .   9   10  
  Treads                   28   | .   28  28  
  Storage                  28   | .   28  28  
  Ballistic Gun            27   | .   28  27  
Naked Turns                .    | .   .   .   
Heaviest Build             57   | 15  57  57  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 18   | 8   18  18  
  Average Capacity         15   | 5   13  18  
  Most Carried             17   | 4   15  17  
  Average Carried          12   | 2   9   16  
  Final Capacity           18   | 8   18  18  
  Final Carried            15   | 4   15  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           846  | 276 378 192 
  Remotely                 .    | .   .   .   
Salvage Created            893  | 86  561 246 
  Parts                    49   | 4   36  9   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  16   | .   10  6   
  Guns                     16   | .   10  6   
Classes Destroyed          5    | 1   4   .   
  Hauler                   2    | .   2   .   
  Recycler                 2    | 1   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  3    | .   3   .   
  Grunt                    13   | .   7   6   
Best Kill Streak           5    | 1   5   2   
  Combat Bots Only         5    | .   5   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1189 | .   615 574 
  Core                     256  | .   100 156 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              87   | 1   56  30  
  Largest                  2    | 2   2   2   
  Hottest                  40   | 40  40  40  
Shots Fired                174  | 2   112 60  
  Gun                      174  | 2   112 60  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  174  | 2   112 60  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         20   | 2   20  16  
  Robot Miss Streak        4    | .   4   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        3    | .   1   2   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           122  | 2   71  49  
  Core Hits                46   | 1   29  16  
  Critical Hits            2    | .   1   1   
  Critical Kills           1    | .   .   1   
  Critical Parts Destroyed 1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1563 | 26  890 647 
  Guns                     1525 | 26  873 626 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  38   | .   17  21  
  Kinetic                  1525 | 26  873 626 
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   2    | .   1   1   
Targets Rammed             2    | .   1   1   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        29   | .   20  29  
  Average Temperature      8    | .   8   8   
  Received Heat Transfer   630  | .   306 324 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             226  | 5   226 95  
  Initial                  55   | .   3   55  
  Average                  82   | 1   100 73  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         99   | 100 99  100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   21  8   
  Peak Tracking Total      4    | .   4   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                18   | .   18  .   
  Successful               11   | .   11  .   
  Failed                   7    | .   7   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   11   | .   11  .   
  Terminals                14   | .   14  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Prototype ID Bank        3    | .   3   .   
  Branch Access Points     1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   4   .   
  Terminals                2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Reject                 1    | .   1   .   
    Recyclers              1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1714 | 81  788 845 
Spaces Moved               763  | 42  314 407 
  Core                     2    | 2   .   .   
  Treads                   761  | 40  314 407 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 180 
  Average Speed            176  | 154 175 180 
  Slowest Speed            180  | 160 180 180 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       45   | 4   67  65  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      954  | 53  441 460 
  Wait                     53   | .   42  11  
  Move                     761  | 41  313 407 
  Hop                      .    | .   .   .   
  Pick Up                  23   | 4   15  4   
  Fast Attach              9    | 7   1   1   
  Attach                   5    | .   1   4   
  Detach                   .    | .   .   .   
  Swap                     4    | .   4   .   
  Drop                     10   | .   8   2   
  Fire                     87   | 1   56  30  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    2    | .   1   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines

 History 
---------
 Turn | Location      | Event
   38 | -11/Scrapyard | Discovered new exit (range 16)
   82 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Discovered new exit (range 14)
  415 | -10/Materials | Identified exit to Mines
  698 | -10/Materials | Discovered new exit (range 5)
  870 | -10/Materials | Entered Mines
  877 | -10/Mines     | Core integrity fell below 50%
  965 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1203 | -10/Mines     | Learned Materials security intel
 1415 | -10/Mines     | Learned location of Zion (-6)
 1510 | -10/Mines     | Core integrity fell below 20%
 1715 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01307_ Dropped Lgt. Nuclear Core.
01308_ Acquired Lgt. Nuclear Core.
01311_ Dropped Imp. Heat Sink.
01312_ Acquired Imp. Heat Sink.
01313_ Acquired 1 matter.
01343_ R-06 Scavenger collects Imp. Heat Sink.
01347_ R-06 Scavenger collects Particle Gun.
01352_ Acquired 9 matter.
01388_ Slammed into K-01 Serf.
01415_ Acquired derelict log, extracted data.
World map updated: -6/Zion.
01511_ Lgt. Nuclear Core destroyed.
01514_ G-47 Trooper destroyed.
01514_ Switching to secondary target: G-34 Mercenary.
01520_ G-34 Mercenary destroyed.
01524_ Acquired 43 matter.
01530_ Acquired 16 matter.
01606_ T-07 Excavator is excavating. <x2>
01698_ Assault Rifle destroyed.
01709_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ModifiedFlightInjector
  Manual?         0
Play Time         00:16:06
  Cumulative      639.7 hours
  Start           2021.08.30 @ 01:32:44
  End             2021.08.30 @ 01:45:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          239
  Rogue           239
  Adventurer      0
  Explorer        0
Win Type          -
  Total           22
  Types           17/0/2/3/0/0/0/0/0
Lore%             68
Gallery%          81
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 04a3f2c1-000a-40f0-aee3-eba128fc82fc