Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.13 @ 17:55:52 Player: adenochrome Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (9) 45 Value Destroyed (290) 290 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (872) 872 TOTAL SCORE: 4667 Bonus ------- Follower Combat Kills 284 Met Imprinter 300 Was Imprinted 300 Friendly Fire -12 Cogmind --------- Core Integrity 850/850 Matter 270/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (7) ------ Small Storage Unit Experimental Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer > --- WEAPON (3) ------- Barrage Gun Barrage Gun > --- INVENTORY (8) ---- Carbon-fiber Leg Medium Matter Pod (100) Experimental Signal Interpreter Plasma Rifle Barrage Gun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Experimental Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer > --- WEAPON ----------- Barrage Gun Barrage Gun > --- INVENTORY -------- Carbon-fiber Leg Medium Matter Pod Experimental Signal Interpreter Plasma Rifle Barrage Gun [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Phasing AFG Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Barrage Gun Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 5 | . . . 1 . . . 4 Weapon 1 | . . . . . . . 1 Parts Attached 25 | 7 2 2 7 . 5 . 2 Power 2 | 1 . . 1 . . . . Engine 2 | 1 . . 1 . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 5 | 2 . . 3 . . . . Treads 1 | . . . 1 . . . . Leg 4 | 2 . . 2 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 8 | 1 1 . 1 . 3 . 2 Device 1 | . . . . . 1 . . Storage 1 | 1 . . . . . . . Processor 5 | . . . 1 . 2 . 2 Hackware . | . . . . . . . . Protection 1 | . 1 . . . . . . Artifact . | . . . . . . . . Weapon 10 | 3 1 2 2 . 2 . . Energy Gun 3 | 2 . 1 . . . . . Energy Cannon 1 | . 1 . . . . . . Ballistic Gun 4 | 1 . 1 . . 2 . . Ballistic Cannon 2 | . . . 2 . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . 2 Parts Lost 1 | . . . . . . . 1 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 1 | . . . . . . . 1 Weapon . | . . . . . . . . Highest Loss Streak 1 | . . . . . . . 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 89 100 90 100 98 100 73 Engine 11 | . 14 14 11 11 11 11 6 Leg 30 | . 28 28 27 33 33 33 20 Storage 11 | . 14 14 11 11 11 11 6 Processor 14 | . . . 2 11 18 22 26 Protection 3 | . 4 14 11 11 1 . . Ballistic Gun 16 | . 14 25 10 . 15 22 13 Ballistic Cannon 5 | . . . 11 22 6 . . Naked Turns . | . . . . . . . . Heaviest Build 21 | 11 16 15 21 21 21 16 16 Greatest Support 30 | 20 20 20 30 30 30 30 30 Greatest Overweight (x) . | . . . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 8 7 Average Carried 7 | 2 6 7 7 8 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 6 8 7 8 8 8 8 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Matter Collected 734 | 211 . 63 286 . 87 87 . Remotely . | . . . . . . . . Salvage Created 297 | . . 48 176 . . 73 . Parts 20 | . . 7 7 . . 6 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . 1 12 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 9 | . . 3 5 . . 1 . Guns 4 | . . 3 . . . 1 . Cannons 5 | . . . 5 . . . . Classes Destroyed 3 | . . 1 1 . . 1 . Swarmer 3 | . . 3 . . . . . Grunt 5 | . . . 5 . . . . Sentry 1 | . . . . . . 1 . Best Kill Streak 3 | . . 3 3 . . 1 . Combat Bots Only 3 | . . 3 3 . . 1 . Max Kills in Single Turn 1 | . . 1 1 . . 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Damage Taken 292 | . 34 76 144 . . 38 . Core 47 | . 17 . 12 . . 18 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 95 | 100 . 93 . . . 92 . Volleys Fired 31 | . 2 4 18 . . 7 . Largest 2 | . 2 2 2 . . 2 . Hottest 80 | . 80 60 78 . . 56 . Shots Fired 62 | . 4 8 36 . . 14 . Gun 38 | . 2 8 14 . . 14 . Cannon 24 | . 2 . 22 . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 56 | . 2 4 36 . . 14 . Thermal 2 | . 2 . . . . . . Explosive . | . . . . . . . . Electromagnetic 4 | . . 4 . . . . . Robot Hit Streak 7 | . 1 3 6 . . 7 . Robot Miss Streak 8 | . 1 1 8 . . 1 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 35 | . 2 5 17 . . 11 . Core Hits 15 | . . 3 8 . . 4 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 650 | . 27 58 343 . . 222 . Guns 401 | . 27 58 94 . . 222 . Cannons 249 | . . . 249 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 604 | . 27 12 343 . . 222 . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 46 | . . 46 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 2 | . . . 2 . . . . Impact . | . . . . . . . . Kinetic 2 | . . . 2 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 54 | . 27 36 54 . . 20 . Average Temperature 16 | . 14 18 17 . . 10 . Received Heat Transfer 90 | . . . 72 . . 18 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Peak Influence 262 | . 20 92 262 24 . . 147 Initial 147 | . . 7 35 24 . . 147 Average 71 | . 3 87 102 24 . . 137 Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 93 | 100 100 100 86 100 . . 100 Level 1 6 | . . . 13 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 1 | . 1 . . . . . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . 1 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 31 | . 3 3 14 . 1 10 . Peak Tracking Total 7 | . 2 3 7 . 1 4 . Tactical Retreats 1 | . . . 1 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Accessed 7 | . 2 . 4 . . . 1 Terminals 5 | . 1 . 4 . . . . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 14 | . 4 . 9 . . . 1 Successful 4 | . 3 . 1 . . . . Failed 10 | . 1 . 8 . . . 1 Catastrophic 2 | . . . 2 . . . . Database Lockouts . | . . . . . . . . Manual 10 | . . . 8 . . . 2 Terminals 12 | . 3 . 9 . . . . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 2 . 1 . . . . Robot Analysis 1 | . 1 . . . . . . Alert Level 1 | . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 1 . 4 . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 13 | . . . . . 13 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 3 Highest-Rated Group 158 | . . . . . 158 158 115 Highest-Rated Ally 42 | . . . . . 42 42 39 Total Orders . | . . . . . . . . Ally Attacks 41 | . . . . . . 41 . Total Damage 909 | . . . . . . 909 . Kills 11 | . . . . . . 11 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 3 | . . 2 . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Turns Passed 2522 | 64 198 127 442 41 1036 546 68 Spaces Moved 1836 | 43 154 91 258 29 803 404 54 Core 4 | 4 . . . . . . . Treads 114 | . . . 114 . . . . Legs 1718 | 39 154 91 144 29 803 404 54 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 122 | 113 120 120 137 120 120 120 120 Slowest Speed 160 | 120 120 120 160 120 120 120 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 3 35 28 27 11 88 60 2 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 5 | . . 1 . . 1 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 2 | . . . 2 . . . . Melee . | . . . . . . . . Projectile 2 | . . . 2 . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Total 2052 | 55 162 101 310 35 879 453 57 Wait 123 | . 2 . 19 7 54 41 . Move 1829 | 42 153 90 257 28 802 403 54 Hop . | . . . . . . . . Pick Up 19 | 5 2 2 3 . 6 1 . Fast Attach 17 | 7 2 . 3 . 5 . . Attach 4 | . . . 1 . . . 3 Detach 3 | 1 . . 1 . 1 . . Swap 5 | . . 2 3 . . . . Drop 21 | . 1 3 5 . 11 1 . Fire 31 | . 2 4 18 . . 7 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 65 | -11/Junkyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 13) 263 | -10/Materials | Entered Mines 301 | -10/Mines | Met a Derelict bent on vengeance 301 | -10/Mines | Identified exit to Materials 307 | -10/Mines | Build established: Mutant 319 | -10/Mines | Learned Materials interactive machine intel 386 | -10/Mines | Discovered exit to Materials (range 9) 390 | -10/Mines | Entered Materials 390 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 391 | -9/Materials | Loaded intel: 17 interactive machine locations 701 | -9/Materials | Discovered new exit (range 11) 802 | -9/Materials | Discovered new exit (range 16) 832 | -9/Materials | Entered Mines 869 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 873 | -9/Mines | Entered Zion 1030 | -7/Zion | Found Prototype Processor 1033 | -7/Zion | Found Prototype Processor 1036 | -7/Zion | Found Prototype Processor 1326 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1437 | -7/Zion | Imprinted 1440 | -7/Zion | Declared Zion's savior 1548 | -7/Zion | Found Prototype Device 1548 | -7/Zion | Identified Phasing AFG 1602 | -7/Zion | Learned location of Warlord (-4) 1758 | -7/Zion | Given A8's code to call for help 1864 | -7/Zion | Discovered new exit (range 12) 1909 | -7/Zion | Entered Proximity Caves 1909 | -6/Proximity Caves | Accompanied by 4 allies 1913 | -6/Proximity Caves | Learned location of 1 exit from Factory 1918 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2435 | -6/Proximity Caves | Discovered new exit (range 10) 2455 | -6/Proximity Caves | Entered Factory 2455 | -6/Factory | Accompanied by 3 allies 2455 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 2456 | -6/Factory | Identified exit to Factory 2456 | -6/Factory | Identified Exp. Targeting Computer 2457 | -6/Factory | Identified Exp. Signal Interpreter (x2) 2523 | -6/Factory | Self-destructed Last Messages --------------- 02487_ Detecting system override signal. 02496_ Connecting with Terminal... >>RECEIVING... Welcome to your first Zion-integrated 0b10 terminal! Unaware Operators have no clue how to secure these things, ha! Check the roster for backup, and if you need any intel that'll take longer so we'll sever this connection and you can retrieve it at the next terminal. >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Depthwide Sectors/0 ] [ 2 : Unaware Schematics ] [ 3 : Active Garrisons ] [ 4 : Prototype Stockpiles ] >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : 9R-MCV(z)/Light(3) ] [ 2 : MM-4N0(d)/Demo(1) ] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????####################????? | | ?????????????# #????? | | ?????????????# """ #????? | | ?????????????# "T #????? | | ?????????????# """ """ """"??????? | | ?????????????# """ """"??????? | | ?????????????# """ """"??????? | | ?????????????# """" #????? | | ?????????????# #??### | | ?????????????###+####+#+#########? # | | ?????????????# #? # | | ?????????????# # # | | ?????????????# """" # # | | ????########## """""" """ + # | | ???? # ""F "" """ M # # | | ????? ! # """ """ M # # | | ????? # M #? # | | ?????""" """ # +? # | | ??? """ """ # ####@#######??### | | # """ """ + #? ?????????? | | # " # # #????????? | | # "" """ """ # # #????????? | | ??? """ """ # ### = #????????? | | ?????""" """ # #?# #????????? | | ????? # #?# ! #????????? | | ????? # #?########????????? | | ????########## #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ????????????? ?????????????????? | | ????????????? ?????????????????? | | ????????????? ?????????????????? | | ????????????? ?????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 16 Armor Integrity Analysis 40 Recoil Reduction 1 Item Schematics ----------------- Adv. Sensor Array | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Antigrav System | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Lance | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive W-25 Informer | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyStorageCompactor Manual? 0 Play Time 00:29:32 Cumulative 10.4 hours Start 2023.05.13 @ 17:20:46 End 2023.05.13 @ 17:55:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 17 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d02ad876-ecb2-4f19-88d6-44b26a3a503d