Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.23 @ 11:12:17 Player: wchar_t Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (264) 1320 Value Destroyed (9163) 9163 Prototype IDs (315) 6300 Alien Tech Used (15) 3000 Bonus (11266) 11266 TOTAL SCORE: 43349 Bonus ------- High Alert Combat Kills 1421 Follower Combat Kills 3037 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Win 3000 Friendly Fire -21492 Cogmind --------- Core Integrity 1242/1850 Matter 185/300 Energy 294/490 System Corruption 0% Temperature Cool (32) Movement Flying (14) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (10) -- Impulse Thruster Advanced Surge Thruster Advanced Surge Thruster Cooled Field Propulsion Drive Field Propulsion Array Field Propulsion Array Q-thruster Cooled Q-thruster > --- UTILITY (12) ----- Advanced Power Amplifier Experimental Targeting Computer Experimental Targeting Computer Core Analyzer Improved Armor Integrity Analyzer Precision Energy Filter Experimental Reaction Control System Advanced Phase Shifter Improved Propulsion Shielding Zionite Shade Armor Thermal Barrier > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (5) ---- Field Propulsion Array Particle Accelerator Spacefold Activator Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Advanced Surge Thruster Advanced Surge Thruster Advanced Surge Thruster Cooled Field Propulsion Drive Field Propulsion Array Field Propulsion Array Q-thruster Cooled Q-thruster > --- UTILITY ---------- Medium Storage Unit Zionite Biocell Array Long-range Terrain Scanner Advanced Terrain Scan Processor Experimental Targeting Computer Core Analyzer Improved Armor Integrity Analyzer Experimental Reaction Control System Advanced Phase Shifter Zionite Shade Armor Thermal Barrier Spacefold Activator > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Light Quantum Reactor Field Propulsion Array Precision Energy Filter Particle Accelerator Improved Propulsion Shielding Zionite Shade Armor Core Cannon Enhanced Force Lance [Rating: 222] Favorites ----------- Power Micro Antimatter Reactor Engine Improved Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Field Propulsion Array Leg Improved Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Field Propulsion Array Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Spectral Analyzer Hackware Improved Hacking Suite Protection Improved Propulsion Shielding Artifact Spacefold Activator Weapon Sigix Broadsword Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Gravity Flail Slashing Weapon Sigix Broadsword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 8 | . . . 1 . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . 1 . . 1 . . Utility 9 | . . . 1 . . . 1 1 . . . . . . 1 . . . . . . 1 . . . . . . 1 . . 1 . 1 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 602 | 7 11 1 30 7 4 9 12 19 1 20 2 8 7 . 13 2 36 4 2 . 3 24 2 32 4 4 9 . 26 1 22 35 27 51 31 6 30 95 5 Power 49 | 1 1 . 2 . 1 1 1 1 . 4 . 1 . . 1 . 3 . . . . 3 . 2 . . 2 . 1 . 3 3 . 7 4 1 . 5 1 Engine 9 | 1 . . 2 . 1 1 . . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Core 15 | . 1 . . . . . 1 1 . 2 . . . . 1 . 2 . . . . 3 . 2 . . 1 . . . 1 . . . . . . . . Reactor 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 3 . 7 4 1 . 5 1 Propulsion 143 | 2 5 1 10 2 . . 6 8 . 3 1 1 . . 1 . 8 1 . . 1 3 2 12 . 2 2 . 8 . 4 8 3 22 11 . 5 11 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 30 | 2 5 1 9 2 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . Flight 105 | . . . 1 . . . 1 8 . 3 1 1 . . 1 . 8 1 . . 1 3 2 12 . 2 2 . 8 . 4 8 3 8 11 . 5 11 . Utility 280 | 1 3 . 9 . . 2 3 8 . 10 1 . . . 9 2 19 2 1 . 1 9 . 10 . 2 4 . 13 1 8 21 12 16 12 5 25 69 2 Device 151 | . . . 3 . . 2 1 3 . 7 1 . . . 3 2 10 1 . . . 6 . 3 . 1 4 . 8 1 6 9 8 6 8 1 18 37 2 Storage 16 | 1 2 . 1 . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 2 1 . . 6 . Processor 28 | . . . 1 . . . 1 1 . . . . . . 4 . . . . . . . . 1 . . . . 1 . 1 2 1 3 1 . 2 9 . Hackware 20 | . . . . . . . . 1 . 2 . . . . 1 . 3 . . . . 1 . 3 . . . . 2 . . 1 . . . . 3 3 . Protection 56 | . 1 . 4 . . . 1 2 . 1 . . . . 1 . 6 1 1 . 1 1 . 2 . 1 . . 2 . 1 9 3 5 1 . . 12 . Artifact 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 2 2 . Weapon 130 | 3 2 . 9 5 3 6 2 2 1 3 . 6 7 . 2 . 6 1 1 . 1 9 . 8 4 . 1 . 4 . 7 3 12 6 4 . . 10 2 Energy Gun 7 | 2 2 . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Energy Cannon 23 | . . . 4 2 1 2 1 1 . . . . 1 . . . . . . . . 2 . . . . . . . . . . 5 1 2 . . . 1 Ballistic Gun 3 | 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . 2 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 40 | . . . 1 2 . 3 1 . 1 1 . 4 5 . . . 2 1 . . . 2 . 3 1 . 1 . 1 . 3 1 2 2 . . . 3 . Special Weapon 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact Weapon 8 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . 1 1 3 . . . . . . Slashing Weapon 29 | . . . . . . . . . . . . 1 1 . 2 . 4 . 1 . 1 5 . 4 2 . . . . . . . . . 2 . . 5 1 Piercing Weapon 12 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . 3 1 2 3 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 67 | . . . 3 . . . 1 . 1 3 . 1 1 . . 1 1 . . . . 5 1 3 . . 3 . 3 1 3 8 5 4 3 . 2 14 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . System Corruption 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 5 . Parts Lost 71 | . . 1 2 . . 2 2 . . 2 . . . 1 1 . 1 3 . . . . . 6 . 3 . . 3 . 3 6 8 16 4 1 1 4 1 Power 10 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 1 1 2 . 1 . . 1 Propulsion 24 | . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . 2 . 2 . . . . 1 1 6 7 1 . 1 . . Utility 34 | . . . 2 . . 1 1 . . . . . . 1 1 . . 2 . . . . . 3 . 1 . . 3 . 1 4 1 6 3 . . 4 . Weapon 3 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Highest Loss Streak 8 | . . 1 1 . . 2 1 . . 2 . . . 1 1 . 1 3 . . . . . 3 . 3 . . 2 . 3 3 2 8 1 1 1 3 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 85 | . 96 100 99 100 78 97 94 88 92 92 92 84 89 91 90 87 92 92 80 80 85 90 94 84 90 90 84 94 88 89 92 89 82 66 76 64 78 72 87 Engine 2 | . 5 . 9 11 11 10 2 . . 3 7 6 7 7 . . . 6 6 6 6 1 . . . . . . . . . . . . . . . . . Core 3 | . 8 14 1 . . . 6 6 7 3 . . . . 5 6 5 . . . . 8 11 10 11 11 10 11 7 5 4 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 5 8 8 5 8 7 7 6 6 Leg 9 | . 27 28 32 33 33 33 33 . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . Flight 20 | . . . . . . . . 37 38 38 38 37 38 38 38 40 39 40 33 33 37 30 29 25 29 29 29 29 28 31 30 28 22 5 25 25 24 24 30 Device 10 | . . . 9 11 11 11 16 13 15 10 15 15 15 14 11 7 7 12 6 6 6 4 5 5 11 9 13 17 17 15 19 11 7 8 11 5 18 12 19 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 . 4 4 3 3 1 Processor 8 | . . . 1 . . . 1 6 7 7 7 7 7 7 13 13 13 13 13 13 13 11 11 11 11 11 11 11 10 10 10 14 14 13 17 16 13 11 15 Hackware 3 | . . . . . . . . 4 7 11 . . . . 1 . 4 6 6 6 6 9 11 10 5 5 5 5 3 5 5 4 9 4 2 . 5 5 . Protection 5 | . 11 14 10 11 11 8 5 2 . . 7 7 7 7 5 6 5 . . . 6 4 5 3 5 3 . . 3 . 1 5 3 5 1 . . 1 7 Energy Cannon 1 | . . . 8 8 . 10 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . 7 11 . 10 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . 4 7 6 6 5 6 1 6 1 9 11 6 5 5 5 5 5 5 . . . . 3 4 3 2 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 77 | 12 30 30 63 70 70 70 70 24 20 26 27 30 32 27 27 26 27 28 28 23 25 33 29 36 36 37 37 37 41 38 39 45 47 56 59 56 74 77 65 Greatest Support 170 | 20 20 20 39 51 51 51 66 25 24 26 27 27 27 27 32 27 34 29 29 29 29 32 36 42 41 41 41 41 49 42 42 58 58 170 67 67 83 74 67 Greatest Overweight (x) 9 | 1 9 1 2 1 1 1 1 . . . . 1 1 . . . . . . . . 1 . . . . . . . . . 1 . 2 1 . . 1 . Average Overweight (x) . | . . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 10 Average Capacity 13 | 7 14 15 19 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 15 15 15 13 7 Most Carried 20 | 4 15 15 20 20 20 20 20 20 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 12 15 15 15 15 10 Average Carried 12 | 1 9 13 18 20 19 20 19 9 10 9 8 5 9 9 9 10 9 9 9 10 9 9 10 9 9 9 8 9 9 9 9 9 9 5 14 14 14 11 6 Final Capacity 20 | 8 15 15 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 10 5 Final Carried 20 | 4 15 13 20 20 20 20 20 10 10 9 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 6 9 9 9 10 10 8 10 12 15 14 15 10 4 Class Distribution -------------------- 27% | Scout 24% | Mutant 8% | Hacker-Scout 7% | Commander-Sprinter 6% | Alien-Sprinter 4% | Scavenger-Scout 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scout | -7/Factory Scout | -7/Waste Hacker-Sprinter | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Waste Hacker-Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Waste Scavenger-Scout | -4/Factory Scout | -3/Research Hacker-Scout | -3/Testing Scavenger-Assassin | -2/Research Scavenger-Scout | -2/Quarantine Alien-Sprinter | -2/Section 7 Alien-Scout | -1/Access Commander-Sprinter | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 8487 | 191 187 27 590 49 165 139 385 211 . 209 58 154 38 70 130 10 499 10 33 . 131 266 . 453 60 50 161 83 357 . 290 409 405 594 416 55 381 1221 . Remotely 10 | . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13482 | . 187 42 1153 25 . 129 223 110 . 235 . 49 . 14 164 . 468 19 4 . 130 312 . 369 15 53 366 49 510 . 155 1361 520 1480 817 107 381 4035 . Parts 698 | . 9 . 66 3 . 18 22 . . 3 . 7 . 2 6 . 54 . 2 . 3 13 . 18 3 3 5 7 23 . 12 31 19 100 48 6 25 190 . Haulers Intercepted 24 | . . . 6 . . . . . . 2 . . . . . . . . . . . 1 . 1 . . . . 3 . 1 5 . 3 1 . 1 . . Recyclers Shooed 4 | . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . . . 1 7 . 3 . . . 1 . . . . . . 4 5 5 6 . . . . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 149 | . 4 1 22 4 . 11 8 . . 1 . 4 . 1 . . 5 1 1 . . 4 . 4 1 . . 5 6 . 4 5 3 15 7 . . 32 . Melee 58 | . . . . . . . . . . . . . . 1 . . . 1 . . . 1 . . . . . . 2 . . 1 2 14 7 . . 29 . Guns 8 | . 4 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 29 | . . . 15 1 . 6 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 53 | . . . 4 3 . 5 1 . . . . 4 . . . . 5 . 1 . . 3 . 4 1 . . 5 4 . 4 4 1 1 . . . 3 . Classes Destroyed 21 | . 2 . 7 1 . 2 1 . . 1 . . . 1 . . . 1 . . 1 . . . . . . . 1 . . . . . . 1 . 2 . Worker 9 | . . . . . . . 1 . . . . . . . . . 4 . . . . . . . . . . . . . 1 . 1 1 . . . 1 . Builder 10 | . . . 1 . . . . . . 1 . . . . . . 5 . . . . . . . . . . . . . 1 . . 1 . . 1 . . Tunneler 3 | . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hauler 24 | . . . 6 . . . . . . 2 . . . . . . . . . . . 1 . 1 . . . . 3 . 1 5 . 3 1 . 1 . . Recycler 17 | . . . 1 . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . 1 . . 5 3 1 1 . 1 1 . Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Operator 15 | . 1 . . . . . . 1 . 1 . . . . 1 . . . . . . . . 3 . . . . . . . . . . . . 3 5 . Drone 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Watcher 28 | . . . 2 . . . 1 3 . 2 . . . . . . 4 . . . . 1 . 2 . . . . 1 . 1 3 . 3 2 1 1 1 . Swarmer 60 | . . . 6 3 . 10 4 . . . . 4 . . . . 5 . . . . 4 . 4 . . . 5 4 . 4 4 . 3 . . . . . Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Grunt 31 | . 4 1 10 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . 12 . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 11 | . . . 5 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Hunter 9 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Programmer 28 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 10 7 . . 8 . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-EX 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Master Thief 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | . 2 1 5 3 . 4 5 3 . 2 . 4 . 1 1 . 5 1 1 . 1 4 . 4 1 1 . 5 6 . 4 8 3 3 2 1 2 9 . Combat Bots Only 8 | . 2 1 4 3 . 4 5 . . 1 . 4 . 1 . . 3 1 1 . . 4 . 4 1 . . 5 4 . 4 4 1 3 2 . . 8 . Max Kills in Single Turn 4 | . 1 1 3 3 . 3 1 1 . 1 . 2 . 1 1 . 3 1 1 . 1 2 . 2 1 1 . 4 3 . 2 2 1 1 1 1 1 2 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 3 . 3 1 . . . . 2 . . . . 3 . 1 . . 2 . 2 1 . . 4 3 . 2 2 1 1 . . . 2 . Melee 1 | . . . . . . . . . . . . . . 1 . . . 1 . . . 1 . . . . . . 1 . . 1 1 1 1 . . 1 . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 15880 | . 454 121 644 52 . 411 627 96 . 374 13 25 . 121 60 35 461 130 81 . 84 157 . 620 . 212 . 150 922 . 464 1088 680 2672 1149 1415 314 1639 609 Core 3286 | . 169 11 80 . . 21 138 35 . 136 13 . . 16 . 17 73 14 58 . 33 27 . 156 . 42 . 72 147 . 49 169 55 891 127 383 148 195 11 Absorbed by Shields 1180 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 6 . . . . 73 1087 . Redirected to Shielding 878 | . 36 2 . . . . . . . . . 15 . 22 . . 79 25 . . 13 . . 109 . 9 . . 102 . 91 115 . . 32 . . 148 80 Regen/Repaired (Parts) 2625 | . . . 145 . . . . 10 . 125 . . 128 . . . 32 . . . . . . 27 . . . . . . . . . . 411 690 272 709 76 Core Remaining (%) 65 | 100 . 28 . . . 74 74 . . . . . . 71 . . . . . . 77 . . . . . . 70 . . 73 . 82 . . 9 . . 67 Volleys Fired 379 | . 24 6 74 2 . 24 36 2 . . . 7 . . . . 3 . 5 . . 2 . 16 1 5 . 6 5 . 5 3 16 5 6 . . 122 4 Largest 2 | . 2 2 2 2 . 2 2 1 . . . 1 . . . . 1 . 1 . . 1 . 1 1 1 . 1 1 . 1 1 1 1 1 . . 1 1 Hottest 300 | . 60 85 103 81 . 128 128 80 . . . 46 . . . . 43 . 43 . . 43 . 60 43 43 . 43 43 . 80 80 130 130 130 . . 80 300 Shots Fired 522 | . 48 12 148 4 . 45 52 2 . . . 7 . . . . 3 . 5 . . 2 . 16 2 5 . 6 5 . 5 3 16 4 6 . . 122 4 Gun 101 | . 48 12 28 . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . Cannon 240 | . . . 118 2 . 43 50 2 . . . . . . . . . . . . . . . . . . . . . . . . 14 1 6 . . . 4 Launcher 67 | . . . 2 2 . 2 2 . . . . 7 . . . . 3 . 5 . . 2 . 3 2 5 . 6 5 . 5 3 2 3 . . . 8 . Special 114 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114 . Kinetic 151 | . 24 6 77 2 . 21 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 291 | . 24 6 69 . . 22 29 2 . . . . . . . . . . . . . . . . . . . . . . . . 14 1 6 . . 114 4 Explosive 67 | . . . 2 2 . 2 2 . . . . 7 . . . . 3 . 5 . . 2 . 3 2 5 . 6 5 . 5 3 2 3 . . . 8 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 13 | . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . Robot Hit Streak 39 | . 18 9 8 1 . 8 7 . . . . 1 . . . . 1 . 2 . . 1 . 6 . . . 1 1 . . . . 2 . . . 39 7 Robot Miss Streak 4 | . 3 1 4 1 . 4 2 . . . . 1 . . . . 1 . 4 . . 1 . 2 . 2 . 3 3 . . . . 1 . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 644 | . 37 7 83 2 . 15 28 4 . 13 . 3 . 1 9 . 27 5 1 . 9 10 . 24 . 1 7 1 13 . 4 24 7 60 30 2 11 202 4 Core Hits 337 | . 15 3 40 3 . 12 14 . . . . 9 . 1 1 . 17 . 2 . 3 10 . 12 2 2 5 5 13 . 11 13 8 31 8 2 6 89 . Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Critical Parts Destroyed 8 | . . . . . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 Critical Strikes 51 | . . . . . . 1 1 1 . 3 . . . . 1 . 3 . . . . 1 . 3 . . . . 1 . . 3 . 5 8 . 1 15 4 Destroy 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Blast 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 6 | . . . . . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Sever 30 | . . . . . . . . . . . . . . . 1 . 3 . . . . 1 . 2 . . . . . . . . . . 7 . 1 15 . Impale 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 5 1 . . . . Intensify 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Melee Attacks 741 | . . . . . . . . 10 . 29 . 7 . 3 15 1 44 5 1 . 9 25 . 44 1 1 7 . 49 . 19 73 26 99 57 19 35 159 3 Impact 87 | . . . . . . . . 10 . 29 . . . . . . . . . . . . . . . . . . . . 6 32 7 3 . . . . . Slashing 429 | . . . . . . . . . . . . 7 . 3 15 1 44 5 1 . 9 25 . 44 1 1 7 . 13 . . . . . 37 19 35 159 3 Piercing 225 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . 13 41 19 96 20 . . . . Sneak Attacks 96 | . . . . . . . . . . 5 . . . . 2 . 17 . . . 9 2 . 7 . 1 . . 4 . 2 10 3 7 2 1 3 21 . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Follow-up Attacks 26 | . . . . . . . . . . . . . . . . . . . . . . 6 . 3 . . . . 4 . . 8 1 4 . . . . . Damage Inflicted 41488 | . 359 89 1788 181 . 667 903 305 . 875 . 383 . 38 657 . 2989 251 191 . 872 948 . 1697 71 395 678 338 1265 . 1014 2667 957 3633 2432 298 1376 12703 468 Guns 1009 | . 358 87 300 . . . . . . . . . . . . . . . . . . . . 264 . . . . . . . . . . . . . . . Cannons 2958 | . . . 1250 26 . 388 726 . . . . . . . . . . . . . . . . . . . . . . . . . . 100 . . . . 468 Explosions 6560 | . . . 193 155 . 253 134 . . . . 383 . . . . 547 . 191 . . 435 . 372 71 306 . 338 475 . 625 491 354 296 . . . 941 . Melee 29518 | . . . . . . . . 305 . 875 . . . 38 657 . 2442 251 . . 872 513 . 1061 . 89 678 . 790 . 389 2176 603 3233 2432 298 1376 10440 . Ramming 121 | . 1 2 45 . . 26 43 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Kinetic 1379 | . 128 12 687 26 . 184 342 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 3713 | . 230 75 863 . . 204 384 . . . . . . . . . 67 . . . . . . . . . . . . . . . . 100 . . . 1322 468 Explosive 6493 | . . . 193 155 . 253 134 . . . . 383 . . . . 480 . 191 . . 435 . 372 71 306 . 338 475 . 625 491 354 296 . . . 941 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 3275 | . . . . . . . . 305 . 875 . . . . . . . . . . . . . . . . . . . . . 1684 411 . . . . . . Slashing 21116 | . . . . . . . . . . . . . . 38 657 . 2442 251 . . 872 513 . 1061 . 89 678 . 303 . . . . . 2098 298 1376 10440 . Piercing 5127 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 487 . 389 492 192 3233 334 . . . . Phasic 264 | . . . . . . . . . . . . . . . . . . . . . . . . 264 . . . . . . . . . . . . . . . Highest Corruption 17 | . . . 3 3 3 3 . . 7 7 1 1 1 . . 5 6 6 6 6 6 . 6 7 7 7 7 7 3 8 10 4 6 11 17 4 . 7 . Average Corruption 4 | . . . 3 3 3 3 . . 7 1 1 1 1 . . 5 5 6 6 6 6 . 6 6 7 7 7 7 3 4 8 3 4 7 9 4 . 5 . Corruption Purged 19 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Corruption Blocked 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . 15 . Effects 357 | . . . 27 4 24 16 . . 1 6 2 3 1 . . 1 38 9 3 1 8 . 1 36 4 8 5 5 1 1 17 3 13 47 21 10 . 41 . Message Errors 76 | . . . 8 1 6 2 . . . . . . . . . . 9 2 . . 3 . . 8 . 3 1 . . . 2 1 7 9 4 1 . 9 . Matter Fused 97 | . . . 6 1 7 5 . . . 2 . 1 . . . . 11 2 2 . 1 . . 10 . 1 2 . . . 5 . 2 11 11 3 . 14 . Heat Flow Errors 51 | . . . 5 . 3 2 . . . 1 . . . . . . 8 4 . 1 2 . . 1 3 1 . 1 1 . 1 . 2 7 1 2 . 5 . Energy Discharges 44 | . . . 4 . 4 . . . 1 2 1 . 1 . . 1 7 1 . . 1 . . 4 . 1 . 3 . . 2 . . 4 2 . . 5 . Parts Rejected 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 1 . . 3 . Parts Fused 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . 1 . Data Loss (minor) 39 | . . . 1 . 1 5 . . . . . 1 . . . . 1 . . . 1 . . 6 . 1 2 . . 1 4 1 2 7 . 3 . 2 . Data Loss (major) 20 | . . . . 1 1 . . . . . . 1 . . . . 1 . 1 . . . . 6 . . . . . . 2 . . 3 2 1 . 1 . Misfires 3 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Alerts 10 | . . . 1 1 2 1 . . . . 1 . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Weapon Failures 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6343 | . . . . 13 . 54 21 238 . 575 . . . . 200 . 671 51 . . 114 89 . 278 . 139 92 . 90 . 72 863 222 249 543 . 168 1601 . Projectiles 39 | . . . . . . 18 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 279 | . . . . 13 . 36 . . . . . . . . . . 37 . . . . . . 28 . 90 . . 11 . 5 12 . . . . . 47 . Melee 6025 | . . . . . . . . 238 . 575 . . . . 200 . 634 51 . . 114 89 . 250 . 49 92 . 79 . 67 851 222 249 543 . 168 1554 . Knockbacks 16 | . . . 4 . . 3 1 3 . 3 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Impact 8 | . . . . . . . . 3 . 3 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Kinetic 8 | . . . 4 . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 386 | . . . 4 44 . 39 . . . . . . . . . . . . 47 . . . . . . 139 . 27 . . 55 29 . 2 . . . . . Shots 10 | . . . 1 1 . 1 . . . . . . . . . . . . 1 . . . . . . 3 . 1 . . 1 1 . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Targets Rammed 11 | . 1 1 5 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kicked 10 | . 1 1 5 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 540 | . 195 216 245 . 248 228 72 218 3 276 5 . 4 27 19 1 315 285 7 149 122 10 37 443 274 207 . 64 122 . 162 54 296 224 46 118 . 399 540 Average Temperature 85 | . 68 95 79 . 105 82 26 62 2 54 3 . 3 13 7 1 100 140 3 123 86 5 18 85 124 107 . 45 66 . 31 20 114 99 46 61 . 80 242 Received Heat Transfer 1905 | . 249 30 225 . . . 135 30 . 6 9 6 . 30 27 . 78 54 12 . . 9 . 42 . . . . 48 . 48 120 67 252 36 45 18 86 243 Effects 18 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . 6 . . . . . . . . . 3 . . . 2 5 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Energy Bleed 4 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 1 . Interference 9 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 3 . . . . 2 Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 37 | . . . . . . . . 9 . 8 . . . . . . . . . . 1 . . . . . . . . . . 11 1 . . . . 7 . Impact Corruptions 48 | . . . . . . . . 9 . 18 . . . . . . . . . . . . . . . . . . . . . 17 4 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . 2 2 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Heat Transferred 7399 | . 525 185 1554 . . 400 750 . . . . . . . . . 50 . . . . . . . . . . . . . . . . 50 . . . 3885 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 6 | . . . . . . . . . . . . 3 . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2192 | . 130 39 406 245 . 130 229 408 117 275 . . . . 749 183 525 . . . . 453 101 748 . . . . 725 221 498 994 758 533 731 975 832 2192 . Initial 650 | . . 19 . 157 . . 50 68 72 81 . . . . 650 157 103 . . . . 209 56 67 . . . . 78 191 154 225 489 237 291 411 593 387 . Average 356 | . 53 19 196 192 . 52 100 193 93 161 . . . . 656 164 275 . . . . 236 77 257 . . . . 422 204 324 538 515 434 510 635 647 945 . Maximum Alert Level 5 | . . . 2 1 . . 1 2 . 1 . . . . 3 . 2 . . . . 2 . 3 . . . . 3 1 2 3 3 2 3 3 3 5 . Low Security (%) 32 | 100 100 100 46 55 . 100 85 43 100 63 . . . . . 100 38 . . . . 31 100 70 . . . . 6 43 20 . . . . . . . . Level 1 21 | . . . 46 44 . . 14 51 . 36 . . . . . . 37 . . . . 67 . 2 . . . . 34 56 61 36 1 25 22 . . 5 . Level 2 26 | . . . 7 . . . . 4 . . . . . . 77 . 24 . . . . 1 . 14 . . . . 55 . 17 31 91 74 72 59 71 13 . Level 3 6 | . . . . . . . . . . . . . . . 22 . . . . . . . . 12 . . . . 3 . . 32 7 . 4 40 28 13 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Level 5 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 77 | . . . 3 1 . . 2 2 . 3 . . . . 2 . 7 . . . . 4 . 12 . . . . 6 . 1 5 4 4 4 5 2 10 . Investigation 26 | . . . 1 1 . . . . . 2 . . . . 1 . 4 . . . . 2 . 4 . . . . . . . 1 1 1 . 3 1 4 . Extermination 22 | . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . 2 . . . . 2 . . 2 2 3 2 1 1 4 . Reinforcement 22 | . . . 2 . . . 2 1 . . . . . . 1 . 2 . . . . 2 . 2 . . . . 4 . 1 1 1 . . 1 . 2 . Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 17 | . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . 3 . 1 3 2 . . 1 2 2 . Data Miner Redirects 8 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 2 . 3 . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Haulers Reinforced 6 | . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . 1 . . . . . . 1 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 65 | . . . 1 . . 1 1 . . . . . . 1 3 . . . . . . 1 . 4 . . . . 8 . 4 6 1 . 2 3 . 29 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 789 | . 9 3 38 2 . 10 15 23 4 13 5 13 . 9 12 5 31 9 11 . 9 12 5 43 7 18 . 3 71 5 36 81 27 45 40 58 21 75 21 Peak Tracking Total 26 | . 4 2 5 3 . 4 5 7 5 8 3 4 . 3 7 4 8 6 10 . 6 5 5 8 4 11 . 3 16 5 13 17 14 10 9 26 6 10 20 Tactical Retreats 152 | . 1 1 4 . . 1 . 4 . 5 3 2 . 2 2 . 13 3 2 . 2 2 . 11 2 4 . 1 17 . 9 18 7 7 5 10 6 8 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 19 | . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 3 . 3 . . . . 1 . 2 . . 1 2 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 4 . . . . . . . . . . Most Traps Carried 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 3 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 47 | . . . 2 . . . 2 1 . . . 1 . . . . 3 . . . . . . 12 . . . . . . 1 . 7 . 5 3 1 6 3 Max in Single Turn 2 | . . . 1 . . . 1 1 . . . 1 . . . . 2 . . . . . . . . . . . . . 1 . 1 . 1 1 1 1 1 Garrison Access 11 | . . . . . . . . 2 . 1 . . . . 2 . 2 . . . . . . . . . . . 1 . . . . 2 . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 91 | . . . 4 1 1 . 2 9 . 10 . 2 . . 3 . 10 . . 4 . 3 . 10 1 . 5 . 5 . 2 3 1 2 3 4 3 3 . Terminals 17 | . . . 2 . . . 2 4 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 . Fabricators 15 | . . . . . . . . . . 1 . . . . . . 1 . . . . 2 . 5 . . . . 3 . 1 . 1 . . . 1 . . Repair Stations 12 | . . . 2 . . . . 2 . 1 . . . . . . 2 . . . . . . 1 . . . . . . . 1 . . 2 . 1 . . Recycling Units 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers 15 | . . . . . . . . 1 . 3 . . . . 1 . 3 . . . . 1 . 3 . . . . 1 . 1 1 . . . . . . . Garrison Access 15 | . . . . . . . . 2 . 2 . . . . 2 . 2 . . . . . . 1 . . . . 1 . . 1 . 2 1 . 1 . . Total Hacks 244 | . . . 9 1 1 . 5 22 . 25 . 6 . . 8 . 23 . . 31 . 5 . 28 1 . 18 . 6 . 5 8 2 4 6 8 7 15 . Successful 169 | . . . 6 1 1 . 3 12 . 17 . 6 . . 4 . 18 . . 31 . 4 . 18 1 . 18 . 4 . 3 4 2 2 3 4 3 4 . Failed 75 | . . . 3 . . . 2 10 . 8 . . . . 4 . 5 . . . . 1 . 10 . . . . 2 . 2 4 . 2 3 4 4 11 . Catastrophic 9 | . . . 2 . . . . 1 . 2 . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 271 | . . . 2 . 1 . . 4 . 6 . . . . 6 . 22 . . . . 18 . 23 . . . . 28 . 19 27 13 14 29 9 20 30 . Terminals 47 | . . . 5 . . . 5 11 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . 8 . 11 . Fabricators 34 | . . . . . . . . . . 3 . . . . . . 2 . . . . 2 . 14 . . . . 4 . 4 . 2 . . . 3 . . Repair Stations 32 | . . . 4 . . . . 5 . 4 . . . . . . 6 . . . . . . 2 . . . . . . . 4 . . 5 . 2 . . Recycling Units 6 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 4 . Scanalyzers 43 | . . . . . . . . 4 . 7 . . . . 4 . 11 . . . . 3 . 10 . . . . 1 . 1 2 . . . . . . . Garrison Access 24 | . . . . . . . . 2 . 4 . . . . 4 . 2 . . . . . . 2 . . . . 1 . . 2 . 4 1 . 2 . . Terminal Hacks 74 | . . . 1 1 1 . 3 4 . 2 . 6 . . . . . . . 31 . . . . 1 . 18 . . . . . . . . 4 . 2 . Record 23 | . . . . . . . . . . 1 . 5 . . . . . . . 11 . . . . . . 6 . . . . . . . . . . . . Part Schematic 15 | . . . . . . . . . . . . . . . . . . . . 11 . . . . . . 4 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . . . . Open Door 7 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 4 . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . . 1 . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 19 | . . . . . . . . . . 2 . . . . . . 2 . . . . 1 . 7 . . . . 3 . 1 . 2 . . . 1 . . Network Status 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . Load Schematic 10 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . 4 . . . . 2 . . . 1 . . . 1 . . Build 6 | . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . 1 . . . . . . Repair Station Hacks 24 | . . . 4 . . . . 4 . 4 . . . . . . 4 . . . . . . 2 . . . . . . . 2 . . 3 . 1 . . Scan Component 14 | . . . 2 . . . . 2 . 2 . . . . . . 2 . . . . . . 1 . . . . . . . 2 . . 2 . 1 . . Repair 10 | . . . 2 . . . . 2 . 2 . . . . . . 2 . . . . . . 1 . . . . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Report Inventory 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 29 | . . . . . . . . 1 . 7 . . . . 2 . 8 . . . . 2 . 6 . . . . . . 1 2 . . . . . . . Insert Component 17 | . . . . . . . . 1 . 3 . . . . 2 . 5 . . . . 1 . 3 . . . . . . 1 1 . . . . . . . Analyze 12 | . . . . . . . . . . 4 . . . . . . 3 . . . . 1 . 3 . . . . . . . 1 . . . . . . . Garrison Access Hacks 11 | . . . . . . . . 2 . 1 . . . . 2 . 2 . . . . . . . . . . . 1 . . . . 2 . . 1 . . Seal Access 11 | . . . . . . . . 2 . 1 . . . . 2 . 2 . . . . . . . . . . . 1 . . . . 2 . . 1 . . Unauthorized Hacks 10 | . . . 1 . . . . 1 . 1 . . . . . . . . . . . 1 . 3 . . . . . . 1 . . . . . . 2 . Terminals 3 | . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . 1 . . . . . . . . Haulers 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . Recompile 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 6 | . 1 . . . . . . 1 . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . . . 2 . . . 2 5 . 7 . . . . 1 . 6 . . . . 1 . 7 . . . . 2 . 2 2 1 1 3 2 2 2 . Full Trace Events 12 | . . . . . . . . . . 2 . . . . 1 . 3 . . . . . . 1 . . . . . . . 1 1 . . 1 1 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 22 | . . . . . . . . . . . . . . . . . . . . 6 . 3 . . . . . . . . . . 3 . 5 . . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 194 | . . . . . . . . . . 3 . . . . . . 18 . . 11 . 15 . . . . 4 . 23 . 22 1 . . 45 3 13 36 . Parts Built 9 | . . . . . . . . . . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . . 1 . . . . . . Authchips 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Time 407 | . . . . . . . . . . 42 . . . . . . 84 . . . . 117 . 36 . . . . 35 . . . 93 . . . . . . Total Part Build Rating 41 | . . . . . . . . . . 8 . . . . . . 8 . . . . . . 6 . . . . 12 . . . 7 . . . . . . Parts Repaired 10 | . . . 2 . . . . 2 . 2 . . . . . . 2 . . . . . . 1 . . . . . . . . . . 1 . . . . Time 344 | . . . 64 . . . . 80 . 78 . . . . . . 72 . . . . . . 25 . . . . . . . . . . 25 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 10 | . . . . . . . . 1 . 2 . . . . 1 . 3 . . . . 1 . 1 . . . . . . . 1 . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . 3 . . . . . . 3 . . . . 1 . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Total Allies 111 | . . 1 . . . . . . . . . . 4 . 1 19 2 . . . 1 . 1 7 . . . . 3 1 2 7 2 8 . . . 52 . Largest Group 46 | . . 1 1 . . . . . . . . . 4 4 1 19 1 1 . . 1 . 1 4 . . . . 2 1 1 2 2 4 . . . 46 . Highest-Rated Group 4741 | . . 31 31 . . . . . . . . . 153 153 27 702 28 26 . . 96 . 31 170 . . . . 206 46 31 206 192 488 . . . 4741 . Highest-Rated Ally 269 | . . 31 31 . . . . . . . . . 40 40 27 50 28 26 . . 96 . 31 85 . . . . 103 46 31 103 96 122 . . . 269 . Zionite Dispatches 16 | . . . . . . . . . . . . . . . 2 . 1 . . . . . . 3 . . . . 2 . 2 3 . 3 . . . . . Heavy 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 . 2 . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Total Orders 50 | . . . . . . . . . . . . . . . 3 . 7 . . . . . . 1 . . . . 1 . 3 . . . . . . 35 . STAY 19 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . 2 . . . . . . 15 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . DROP 5 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . 1 . 1 . . . . . . . . EXPLORE 6 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 4 . RETURN 5 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 449 | . . . 2 . . . . . . . . . . 18 . 80 . . . . 1 . 8 9 . . . . 17 2 . 25 12 18 . . . 257 . Total Damage 28883 | . . . 41 . . . . . . . . . . 190 . 4042 . . . . . . 105 862 . . . . 1521 46 . 1534 324 1394 . . . 18824 . Kills 90 | . . . 1 . . . . . . . . . . 4 . 9 . . . . . . . 12 . . . . 6 . . 8 . 5 . . . 45 . Allies Corrupted 14 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 2 1 2 . . . 7 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . . . . . 2 1 . 1 . . . . . . 1 . . . 1 . . 1 . . . . . . . . . . . Drone Launches 8 | . . . . . . . . . . . . . . . 1 . 4 . . . . . . . . . . . . . . . . . . . . 3 . Drone Recoveries 6 | . . . . . . . . . . . . . . . 1 . 4 . . . . . . . . . . . . . . . . . . . . 1 . Zionite Intel Received 54 | . . . . . . . . . . . . . . . . . 4 . . . . 5 . 3 . . . . 6 . 3 5 4 2 7 2 5 8 . Main Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . . . . Branch Access 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . . . . . Emergency Access 6 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . 1 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . Prototype Stockpiles 7 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . 1 1 . 1 1 . Component Schematics 7 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . . . 1 . 1 1 . Prototype Schematics 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 3 . . 2 . Unaware Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Trap Installations 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 26747 | 60 622 505 2329 305 1425 1081 1162 489 31 970 521 476 471 257 429 53 1299 403 91 24 185 581 44 1287 189 193 96 142 1266 23 542 931 813 1828 760 369 650 3747 98 Spaces Moved 41972 | 41 281 246 1022 150 731 279 466 1116 109 1553 1156 1217 961 554 963 161 2726 895 255 84 418 1241 117 2657 625 593 203 402 2945 95 990 2161 1070 1793 1654 1078 1726 6773 465 Core 165 | 8 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156 . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 3691 | 33 280 246 1022 150 731 279 466 . . . . . . . . . . . . . . . . . . . . . . . . . . 484 . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 368 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368 . . . . . Flight 37720 | . . . . . . . . 1116 109 1553 1156 1217 961 554 963 161 2726 895 255 84 418 1241 117 2657 625 593 203 402 2945 95 990 2161 1070 785 1654 1062 1718 6769 465 Fastest Speed 10 | 50 120 190 120 190 193 193 122 24 24 24 25 25 25 25 22 25 21 25 28 28 28 28 27 27 28 28 28 28 20 20 20 16 23 25 25 25 20 10 14 Average Speed 39 | 114 182 190 183 192 193 193 174 24 24 24 25 26 25 25 24 25 24 25 28 28 28 29 27 29 28 28 28 28 25 20 20 21 28 58 25 25 23 25 14 Slowest Speed 500 | 120 500 190 260 193 193 193 193 25 24 25 25 98 98 25 25 25 26 28 28 28 28 111 29 37 28 28 28 28 28 20 24 80 39 180 112 25 25 92 14 Overloaded Moves 45 | . . . . . . . . . . . . . . . . . 45 . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 245 | . . . . . . . . 4 . 9 4 . . . 1 . 31 . . . . 4 1 38 2 2 . . 12 . 26 24 16 3 14 8 6 39 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 2 . 1 1 Spacefolds 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2 1 . Exploration Rate (%) 59 | 4 41 58 78 39 63 38 38 37 79 31 94 82 89 70 31 79 55 89 60 75 66 38 82 50 63 61 61 55 49 80 30 63 72 38 96 79 31 85 37 Regions Visited 39 Branch Regions 21 Pre-discovered Areas 29 | . . 1 . . . . . . . . . 1 2 . . . 10 . . 1 . . . 5 . . 3 . . . . . 4 . . . . 2 . Known Exits Taken 23 | . . 1 . . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 24 | . . . . 1 . . . . . . 3 4 2 2 . . . 3 2 . . . . . 3 4 . . . . . . . . . . . . . Spaces Dug 277 | . . . . . . 22 4 2 . 15 . 8 . . 5 1 14 . . . . 4 . 25 1 . . . 22 . 10 31 18 19 13 12 21 30 . Terrain Destroyed 1026 | . . . 16 19 . 60 49 2 . 15 . 61 . . 5 1 42 . 74 . . 17 . 49 37 91 . 101 55 . 33 43 78 44 17 12 21 84 . Melee 230 | . . . . . . . . 2 . 15 . 1 . . 5 1 14 . . . . 4 . 22 1 . . . 22 . 10 31 9 19 11 12 21 30 . Projectile 79 | . . . . 1 . 35 21 . . . . . . . . . . . . . . . . 4 . . . . . . . . 12 . 6 . . . . AOE 717 | . . . 16 18 . 25 28 . . . . 60 . . . . 28 . 74 . . 13 . 23 36 91 . 101 33 . 23 12 57 25 . . . 54 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Total 50128 | 51 345 273 1337 164 750 773 761 1307 113 2081 1382 1350 1187 666 1126 170 3225 1058 266 83 472 1424 126 3025 634 609 230 423 3371 98 1264 2501 1506 2400 1908 1117 1888 8182 482 Wait 6028 | . 17 19 140 1 . 461 230 145 2 471 229 100 208 108 114 6 416 152 . . 38 112 6 263 . 7 . 16 328 . 246 231 373 423 140 15 74 935 2 Move 41461 | 40 280 245 1021 149 730 278 465 1108 108 1535 1147 1216 960 553 961 160 2665 894 254 83 417 1234 114 2584 620 588 202 401 2922 94 944 2116 1040 1786 1627 1053 1707 6698 462 Hop 211 | . . . . . . . . 4 . 8 4 . . . 1 . 29 . . . . 3 1 34 2 2 . . 11 . 19 20 13 3 12 6 6 32 1 Pick Up 197 | 3 7 . 31 1 7 . 8 6 . 6 . 5 3 1 8 . 9 1 2 . 3 7 1 9 3 1 5 . 8 1 4 8 2 6 5 3 9 23 1 Fast Attach 317 | 7 6 . 8 . 1 1 3 3 1 9 . 1 5 . 7 2 11 . . . . 14 1 18 . . 3 . 16 1 9 17 13 42 19 9 23 65 2 Attach 133 | . . 1 5 . 3 . 2 10 . 4 . 6 2 . 5 . 6 2 1 . 3 4 . 6 3 2 4 . 5 . 4 8 3 6 5 6 3 22 2 Detach 129 | 1 2 . 3 . . . 1 1 1 2 . 6 2 . 5 . 5 . 1 . . 2 . 5 . . 4 . 5 1 2 3 4 9 6 4 6 47 1 Swap 169 | . 5 . 17 7 . 8 7 6 . 7 2 1 . . 1 . 19 2 1 . . 6 1 8 1 2 3 . 6 . 9 11 11 3 10 . 4 9 2 Drop 364 | . 3 1 33 4 9 . 7 12 1 10 . 1 7 1 9 1 18 2 1 . 2 21 2 20 3 1 2 . 17 1 6 23 10 22 21 2 21 68 2 Fire 379 | . 24 6 74 2 . 24 36 2 . . . 7 . . . . 3 . 5 . . 2 . 16 1 5 . 6 5 . 5 3 16 5 6 . . 122 4 Melee 700 | . . . . . . . . 10 . 29 . 7 . 3 15 1 44 5 1 . 9 19 . 40 1 1 7 . 43 . 16 61 21 94 57 19 35 159 3 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kick 10 | . 1 1 5 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . 2 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -5/Waste -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Waste -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research (discovered 6 exits: Res x3 / Arm / *Tes x2) -3/Testing -2/Research (discovered 4 exits: Acc x3 / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 15) 61 | -11/Junkyard | Entered Materials 307 | -10/Materials | Build established: Mutant 544 | -10/Materials | Core integrity fell below 50% 640 | -10/Materials | Discovered new exit (range 16) 683 | -10/Materials | Entered Mines 876 | -10/Mines | Build established: Scavenger-Mutant 940 | -10/Mines | Identified exit to Materials 1076 | -10/Mines | Learned location of Storage (-7) 1180 | -10/Mines | Received a Mining Laser from a helpful Derelict 1188 | -10/Mines | Entered Materials 1188 | -9/Materials | Accompanied by 1 ally 1188 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1797 | -9/Materials | Build established: Mutant 2111 | -9/Materials | Repaired Imp. Aluminum Leg 2122 | -9/Materials | Discovered new exit (range 7) 2376 | -9/Materials | Repaired Imp. Aluminum Leg 2485 | -9/Materials | Discovered new exit (range 12) 2802 | -9/Materials | Discovered new exit (range 16) 3017 | -9/Materials | Discovered new exit (range 16) 3517 | -9/Materials | Entered Mines 3547 | -9/Mines | Met a Derelict shopkeep closing up shop 3718 | -9/Mines | Assembled infested the area 3813 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3813 | -9/Mines | Discovered new exit (range 5) 3822 | -9/Mines | Entered Exiles 3868 | -9/Exiles | Met 8R-AWN 3903 | -9/Exiles | Met EX-HEX 3959 | -9/Exiles | Met EX-BIN 3980 | -9/Exiles | Aligned with FarCom system 3982 | -9/Exiles | Given EX-Vault access code 4028 | -9/Exiles | Opened EX-Vault 4041 | -9/Exiles | Found AWS/Thermal 4087 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4153 | -9/Exiles | Met EX-DEC 4218 | -9/Exiles | Discovered new exit (range 14) 4595 | -9/Exiles | Found Skeleton Box 5247 | -9/Exiles | Stole two prototypes: Skeleton Box, AWS/Thermal 5247 | -9/Exiles | Entered Mines 6321 | -8/Mines | Discovered new exit (range 3) 6328 | -8/Mines | Entered Materials 6328 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7333 | -8/Materials | Discovered new exit (range 5) 7490 | -8/Materials | Entered Factory 7490 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7492 | -7/Factory | FarCom data flow suspended 7744 | -7/Factory | Repaired Cesium-ion Thruster 7748 | -7/Factory | Discovered new exit (range 15) 7759 | -7/Factory | Identified exit to Factory 7956 | -7/Factory | Repaired Broken Xenon Bombardment Thruster? 7979 | -7/Factory | Sucked down chute 7979 | -7/Factory | Entered Waste 7981 | -7/Waste | Spotted C-40 Crusher 7992 | -7/Waste | Spotted C-40 Crusher 7994 | -7/Waste | EMP discharged 7995 | -7/Waste | Spotted C-40 Crusher 7998 | -7/Waste | Discovered new exit (range 15) 8005 | -7/Waste | Spotted C-40 Crusher 8010 | -7/Waste | Identified exit to Factory 8010 | -7/Waste | Entered Factory 8027 | -7/Factory | Discovered exit to Factory (range 8) 8207 | -7/Factory | Discovered exit to Factory (range 16) 8553 | -7/Factory | Discovered new exit (range 15) 8680 | -7/Factory | Repaired Power Maul? 8755 | -7/Factory | Build established: Hacker-Sprinter 8891 | -7/Factory | Repaired Broken Tiamat Missile Launcher? 8960 | -7/Factory | Fabricated Xenon Bombardment Thruster? 8979 | -7/Factory | Identified exit to Lower Caves 8980 | -7/Factory | Entered Lower Caves 8982 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8996 | -7/Lower Caves | Learned Factory emergency access door positions 9042 | -7/Lower Caves | Discovered new exit (range 9) 9044 | -7/Lower Caves | Identified exit to Lower Caves 9273 | -7/Lower Caves | Build established: Scout 9429 | -7/Lower Caves | Encountered a Warlord checkpoint 9501 | -7/Lower Caves | Entered another Lower Caves area 9501 | -7/Lower Caves | Spotted IN-YAD(f) 9501 | -7/Lower Caves | Spotted HT-L3L(f) 9501 | -7/Lower Caves | Spotted TN-U8U(f) 9502 | -7/Lower Caves | Encountered a Master Thief 9502 | -7/Lower Caves | Encountered a Master Thief 9502 | -7/Lower Caves | Encountered a Master Thief 9505 | -7/Lower Caves | AWS/Thermal stolen by Master Thief 9509 | -7/Lower Caves | Tiamat Missile Launcher stolen by Master Thief 9510 | -7/Lower Caves | Xenon Bombardment Thruster stolen by Master Thief 9561 | -7/Lower Caves | Discovered exit to Factory (range 14) 9567 | -7/Lower Caves | Encountered a Warlord checkpoint 9686 | -7/Lower Caves | Learned location of 1 exit from Factory 9686 | -7/Lower Caves | Learned Factory garrison access intel 9698 | -7/Lower Caves | Discovered new exit (range 8) 9721 | -7/Lower Caves | Identified exit to Zion 9731 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9805 | -7/Lower Caves | Learned Factory non-interactive machine intel 9911 | -7/Lower Caves | Found Prototype Special Weapon 9911 | -7/Lower Caves | Identified Molecular Deconstructor 9977 | -7/Lower Caves | Entered Zion 10004 | -7/Zion | Discovered new exit (range 16) 10016 | -7/Zion | System corruption cleaned by Quarantine Array 10027 | -7/Zion | Learned Factory emergency access door positions 10035 | -7/Zion | Learned location of Warlord (-4) 10056 | -7/Zion | Given the Hacking Drone Bay 10056 | -7/Zion | Found Prototype Device 10137 | -7/Zion | Found Prototype Launcher 10137 | -7/Zion | Identified Gui. Missile Launcher 10139 | -7/Zion | Found Gui. Missile Launcher 10177 | -7/Zion | Given A8's code to call for help 10198 | -7/Zion | Imprinted 10200 | -7/Zion | Declared Zion's savior 10218 | -7/Zion | Visited the Megawrench Repair Shop 10218 | -7/Zion | Megawrench repaired 9 parts 10246 | -7/Zion | Identified exit to Proximity Caves 10448 | -7/Zion | Entered Proximity Caves 10448 | -6/Proximity Caves | Accompanied by 4 allies 10451 | -6/Proximity Caves | Spotter reported a threat 10453 | -6/Proximity Caves | Spotter reported a threat 10467 | -6/Proximity Caves | Learned Factory trap positions 10496 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10565 | -6/Proximity Caves | Spotter reported a threat 10639 | -6/Proximity Caves | Spotter reported a threat 10695 | -6/Proximity Caves | Discovered exit to Factory (range 8) 10705 | -6/Proximity Caves | Entered Factory 10705 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10706 | -6/Factory | Identified exit to Factory 10707 | -6/Factory | Loaded intel: 92 trap records 10709 | -6/Factory | Loaded intel: 294 non-interactive machine locations 10710 | -6/Factory | Loaded intel: 4 garrison access locations 10801 | -6/Factory | Zion Defense Resupply teleported in 10819 | -6/Factory | Zion Recon squad teleported in 11055 | -6/Factory | Search patrols dispatched 11134 | -6/Factory | Manually triggered Chute Trap 11134 | -6/Factory | Sucked down chute 11134 | -6/Factory | Entered Waste 11145 | -6/Waste | Met Warlord forces unprepared to attack 11149 | -6/Waste | EMP discharged 11153 | -6/Waste | Spotted C-40 Crusher 11155 | -6/Waste | Spotted C-40 Crusher 11157 | -6/Waste | Spotted C-40 Crusher 11159 | -6/Waste | Spotted C-40 Crusher 11159 | -6/Waste | Spotted C-40 Crusher 11166 | -6/Waste | Allies destroyed C-40 Crusher 11172 | -6/Waste | Allies destroyed C-40 Crusher 11172 | -6/Waste | Discovered new exit (range 22) 11181 | -6/Waste | Spotted C-40 Crusher 11187 | -6/Waste | Identified exit to Factory 11187 | -6/Waste | Entered Factory 11192 | -6/Factory | Identified Hacking Drone Bay 11201 | -6/Factory | Identified exit to Lower Caves 11201 | -6/Factory | Identified exit to Extension 11373 | -6/Factory | Spotted B-75 Beast 11570 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11622 | -6/Factory | Fabricated Xenon Bombardment Thruster (x2) 11906 | -6/Factory | Discovered exit to Factory (range 21) 11919 | -6/Factory | Retrieved Zion intel report: Component Schematics 11932 | -6/Factory | Repaired Xenon Bombardment Thruster? 12054 | -6/Factory | Discovered exit to Factory (range 11) 12116 | -6/Factory | Retrieved Zion intel report: Emergency Access 12117 | -6/Factory | Zion Infowar Resupply teleported in 12220 | -6/Factory | Repaired Adv. Sensor Array 12237 | -6/Factory | Search patrols dispatched 12331 | -6/Factory | Retrieved Zion intel report: Trap Installations 12486 | -6/Factory | Entered Lower Caves 12486 | -6/Lower Caves | Accompanied by 1 ally 12748 | -6/Lower Caves | Attacked by a faux Warlord 12768 | -6/Lower Caves | Encountered a Warlord checkpoint 12868 | -6/Lower Caves | Discovered new exit (range 19) 12883 | -6/Lower Caves | Identified exit to Lower Caves 12889 | -6/Lower Caves | Entered another Lower Caves area 12889 | -6/Lower Caves | Spotted 1C-N97(f) 12890 | -6/Lower Caves | Encountered a Master Thief 12894 | -6/Lower Caves | Discovered exit to Factory (range 12) 12899 | -6/Lower Caves | Spotted DO-YT9(f) 12900 | -6/Lower Caves | Encountered a Master Thief 12912 | -6/Lower Caves | Lost 3 parts (1n2u) 12917 | -6/Lower Caves | Attracted the attention of an 0b10 base 12932 | -6/Lower Caves | Destroyed 1C-N97(f) 12958 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12964 | -6/Lower Caves | Hacking Drone Bay stolen by Master Thief 12978 | -6/Lower Caves | Discovered new exit (range 5) 12979 | -6/Lower Caves | Identified exit to Data Miner 12980 | -6/Lower Caves | Entered Data Miner 12980 | -6/Data Miner | Discovered new exit (range 6) 12984 | -6/Data Miner | Met Data Miner 12993 | -6/Data Miner | Learned location of Section 7 (-2) 12993 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12997 | -6/Data Miner | Received God Mode back door access code from Data Miner 13003 | -6/Data Miner | Identified exit to Proximity Caves 13004 | -6/Data Miner | Entered Proximity Caves 13019 | -5/Proximity Caves | Escorted by Enhanced Grunt 13020 | -5/Proximity Caves | Spotter reported a threat 13189 | -5/Proximity Caves | Entered Factory 13189 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13190 | -5/Factory | Identified exit to Upper Caves 13489 | -5/Factory | Search patrols dispatched 13505 | -5/Factory | Retrieved Zion intel report: Branch Access 13507 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 13510 | -5/Factory | Retrieved Zion intel report: Emergency Access 13606 | -5/Factory | Discovered new exit (range 18) 13606 | -5/Factory | Spotted B-75 Beast 13613 | -5/Factory | Build established: Hacker-Scout 13737 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 13748 | -5/Factory | Discovered new exit (range 15) 13752 | -5/Factory | Identified exit to Factory 13770 | -5/Factory | Retrieved Zion intel report: Component Schematics 13770 | -5/Factory | Sucked down chute 13770 | -5/Factory | Entered Waste 13771 | -5/Waste | Met a frightened Derelict 13773 | -5/Waste | Spotted C-40 Crusher 13782 | -5/Waste | Spotted C-40 Crusher 13783 | -5/Waste | Spotted C-40 Crusher 13785 | -5/Waste | EMP discharged 13789 | -5/Waste | Spotted C-40 Crusher 13808 | -5/Waste | Spotted C-40 Crusher 13809 | -5/Waste | Spotted C-40 Crusher 13811 | -5/Waste | Discovered new exit (range 10) 13813 | -5/Waste | Identified exit to Factory 13814 | -5/Waste | Entered Factory 13868 | -5/Factory | Adv. Hacking Suite fried by hacking feedback 13927 | -5/Factory | Discovered exit to Factory (range 4) 13945 | -5/Factory | Found Prototype Launcher 13945 | -5/Factory | Identified Scatter Rocket Array 13962 | -5/Factory | Zion Hacking Resupply teleported in 14054 | -5/Factory | Retrieved Zion intel report: Emergency Access 14211 | -5/Factory | Zion Fire squad teleported in 14250 | -5/Factory | Discovered exit to Upper Caves (range 8) 14267 | -5/Factory | Retrieved Zion intel report: Main Access 14331 | -5/Factory | Garrison activated, responded to threat 14364 | -5/Factory | Lost 3 parts (2n1u) 14738 | -5/Factory | Zion Heavy squad teleported in 14741 | -5/Factory | Fabricated Imp. Propulsion Shielding (x2) 14766 | -5/Factory | Spotted B-75 Beast 14840 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 14867 | -5/Factory | Repaired Nuclear Pulse Thruster? 15014 | -5/Factory | First assault squad dispatched 15044 | -5/Factory | Incoming assault squad redirected 15081 | -5/Factory | Terminal network hard line cut 15101 | -5/Factory | Entered Upper Caves 15101 | -5/Upper Caves | Spotted GA-25Z(f) 15102 | -5/Upper Caves | Encountered a Master Thief 15103 | -5/Upper Caves | Learned Factory stockpile data 15115 | -5/Upper Caves | Destroyed GA-25Z(f) 15164 | -5/Upper Caves | Build established: Scout 15282 | -5/Upper Caves | Discovered new exit (range 5) 15283 | -5/Upper Caves | Identified exit to Upper Caves 15290 | -5/Upper Caves | Entered another Upper Caves area 15377 | -5/Upper Caves | Spotted U3-NYS(f) 15378 | -5/Upper Caves | Encountered a Master Thief 15382 | -5/Upper Caves | Spotted QR-HN1(f) 15396 | -5/Upper Caves | Encountered a Master Thief 15399 | -5/Upper Caves | Spotted P2-SJU(f) 15400 | -5/Upper Caves | Encountered a Master Thief 15405 | -5/Upper Caves | Spotted B-75 Beast 15411 | -5/Upper Caves | Discovered exit to Factory (range 9) 15422 | -5/Upper Caves | Spotted Y5-VIR(f) 15423 | -5/Upper Caves | Encountered a Master Thief 15437 | -5/Upper Caves | Adv. Signal Interpreter stolen by Master Thief 15438 | -5/Upper Caves | Spotted J9-7IR(f) 15439 | -5/Upper Caves | Encountered a Master Thief 15439 | -5/Upper Caves | Adv. Sensor Array stolen by Master Thief 15480 | -5/Upper Caves | Discovered new exit (range 13) 15483 | -5/Upper Caves | Identified exit to Zhirov 15483 | -5/Upper Caves | Entered Zhirov 15485 | -5/Zhirov | Lost 3 parts (2n1u) 15485 | -5/Zhirov | Discovered new exit (range 3) 15490 | -5/Zhirov | Met Zhirov 15496 | -5/Zhirov | Learned location of Quarantine (-2) 15496 | -5/Zhirov | Learned location of Testing (-3) 15496 | -5/Zhirov | Learned location of Command (-1) 15498 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15505 | -5/Zhirov | Found Alien Artifact 15509 | -5/Zhirov | Found Alien Artifact 15509 | -5/Zhirov | Identified Integrated Dissipator 15509 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15574 | -5/Zhirov | Identified exit to Proximity Caves 15579 | -5/Zhirov | Entered Proximity Caves 15667 | -4/Proximity Caves | Learned location of 1 exit from Research 15713 | -4/Proximity Caves | Discovered exit to Factory (range 6) 15719 | -4/Proximity Caves | Spotted B-86 Titan 15721 | -4/Proximity Caves | Entered Factory 15721 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15722 | -4/Factory | Identified exit to Research 15905 | -4/Factory | Discovered new exit (range 20) 15939 | -4/Factory | Fabricated Field Propulsion Drive (x2) 16070 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 16093 | -4/Factory | Discovered exit to Research (range 11) 16151 | -4/Factory | Zion Heavy squad teleported in 16185 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 16261 | -4/Factory | Retrieved Zion intel report: Emergency Access 16278 | -4/Factory | Spotted B-86 Titan 16304 | -4/Factory | Identified exit to Upper Caves 16411 | -4/Factory | Found Prototype Device 16411 | -4/Factory | Identified Exp. ECM Suite 16427 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 16471 | -4/Factory | Search patrols dispatched 16543 | -4/Factory | Cargo convoy interrupted 16647 | -4/Factory | Retrieved Zion intel report: Component Schematics 16651 | -4/Factory | Found Prototype Hackware 16720 | -4/Factory | Build established: Ninja 16721 | -4/Factory | Search patrols dispatched 16891 | -4/Factory | Identified Transdimensional Reconstructor 16891 | -4/Factory | Warped through subspace 16941 | -4/Factory | Spotted Executioner 16955 | -4/Factory | Retrieved Zion intel report: Active Garrisons 16956 | -4/Factory | Zion Trap Resupply teleported in 16971 | -4/Factory | Search patrols dispatched 16987 | -4/Factory | Manually triggered Chute Trap 16987 | -4/Factory | Sucked down chute 16987 | -4/Factory | Entered Waste 16988 | -4/Waste | Met a frightened Derelict 16996 | -4/Waste | Spotted C-40 Crusher 16996 | -4/Waste | Spotted C-40 Crusher 17000 | -4/Waste | Spotted C-40 Crusher 17001 | -4/Waste | Spotted C-40 Crusher 17002 | -4/Waste | EMP discharged 17003 | -4/Waste | Spotted C-40 Crusher 17003 | -4/Waste | Spotted C-40 Crusher 17005 | -4/Waste | Discovered new exit (range 13) 17007 | -4/Waste | Identified exit to Factory 17010 | -4/Waste | Entered Factory 17029 | -4/Factory | Found Prototype Launcher 17030 | -4/Factory | Identified Mni. Smartbomb Launcher 17038 | -4/Factory | Spotted B-86 Titan 17131 | -4/Factory | Found Prototype Processor 17131 | -4/Factory | Identified Exp. Signal Interpreter 17202 | -4/Factory | Identified Exp. System Shield 17204 | -4/Factory | Retrieved Zion intel report: Component Schematics 17205 | -4/Factory | Zion Infowar Resupply teleported in 17216 | -4/Factory | Retrieved Zion intel report: Branch Access 17230 | -4/Factory | Build established: Scavenger-Scout 17469 | -4/Factory | Lost 3 parts (1p1n1u) 17485 | -4/Factory | Spotted B-86 Titan 17504 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 17505 | -4/Factory | Zion Kinetic Resupply teleported in 17510 | -4/Factory | Search patrols dispatched 17531 | -4/Factory | Discovered exit to Research (range 12) 17548 | -4/Factory | System corruption reached 10% 17552 | -4/Factory | Entered Research 17552 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17553 | -3/Research | Identified exit to Research 17660 | -3/Research | Retrieved Zion intel report: Branch Access 17660 | -3/Research | Identified exit to Armory 17660 | -3/Research | Identified exit to Testing 17702 | -3/Research | Garrison activated, responded to threat 17767 | -3/Research | Build established: Scout 17802 | -3/Research | Search patrols dispatched 17822 | -3/Research | Retrieved Zion intel report: Trap Installations 17869 | -3/Research | Retrieved Zion intel report: Main Access 17870 | -3/Research | Zion Heavy squad teleported in 17943 | -3/Research | Found Enh. Force Lance 17949 | -3/Research | Spotted B-86 Titan 18013 | -3/Research | Found Prototype Processor 18013 | -3/Research | Identified Spectral Analyzer 18052 | -3/Research | Search patrols dispatched 18082 | -3/Research | Found Prototype Protection 18082 | -3/Research | Identified Zio. Weapon Casing 18092 | -3/Research | Spotted B-86 Titan 18276 | -3/Research | Zion Light squad teleported in 18276 | -3/Research | P-80 Master assimilated allied 5V-22P(z) 18308 | -3/Research | Lost 3 parts (1p1n1u) 18332 | -3/Research | Search patrols dispatched 18379 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 18397 | -3/Research | Retrieved Zion intel report: Component Stockpiles 18465 | -3/Research | Zion Heavy squad teleported in 18483 | -3/Research | Entered Testing 18505 | -3/Testing | Found Prototype Energy Cannon 18505 | -3/Testing | Identified Null Cannon 18567 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 18574 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 18593 | -3/Testing | Found Prototype Processor 18593 | -3/Testing | Identified Exp. Target Analyzer 18607 | -3/Testing | Found Prototype Device 18607 | -3/Testing | Identified Exp. Thermal Defense Suite 18646 | -3/Testing | Incoming investigation squad redirected 18699 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 18702 | -3/Testing | Found Prototype Device 18702 | -3/Testing | Identified Adv. Kinecellerator 18710 | -3/Testing | Discovered exit to Research (range 5) 18720 | -3/Testing | Fabricated Diametric Drive? 18725 | -3/Testing | Build established: Hacker-Scout 18733 | -3/Testing | Search patrols dispatched 19032 | -3/Testing | Search patrols dispatched 19040 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 19046 | -3/Testing | Enhanced Grunt warped into view, answering call for help 19055 | -3/Testing | Enhanced Grunt warped into view, answering call for help 19175 | -3/Testing | Found Prototype Ballistic Cannon 19213 | -3/Testing | Spotted PP-HK8N2FWQJO 19296 | -3/Testing | Entered Research 19296 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19362 | -2/Research | Retrieved Zion intel report: Main Access 19362 | -2/Research | Identified exit to Access 19376 | -2/Research | Spotted B-90 Cyclops 19468 | -2/Research | Spotted B-90 Cyclops 19553 | -2/Research | Lost 8 parts (1p3n3u1w) 19572 | -2/Research | Spotted B-90 Cyclops 19573 | -2/Research | Discovered new exit (range 15) 19601 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 19602 | -2/Research | Zion Heavy squad teleported in 19622 | -2/Research | Spotted B-90 Cyclops 19649 | -2/Research | Zion Heavy squad teleported in 19763 | -2/Research | Found Zio. Weapon Casing 19767 | -2/Research | Found Prototype Protection 19767 | -2/Research | Identified Zio. Heavy Carapace 19872 | -2/Research | Found Zio. Weapon Casing 19878 | -2/Research | Core integrity fell below 50% 19934 | -2/Research | Lost 4 parts (3n1u) 20195 | -2/Research | System corruption reached 10% 20295 | -2/Research | Build established: Scavenger-Assassin 20526 | -2/Research | Zion Fire squad teleported in 20640 | -2/Research | Terminal network hard line cut 21042 | -2/Research | Found Prototype Launcher 21042 | -2/Research | Identified Tactical Quantum Warhead 21065 | -2/Research | Build established: Scavenger-Scout 21124 | -2/Research | Identified exit to Quarantine 21124 | -2/Research | Entered Quarantine 21141 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 21299 | -2/Quarantine | Found Alien Slashing Weapon 21299 | -2/Quarantine | Identified Sigix Broadsword 21338 | -2/Quarantine | Found Alien Energy Cannon 21373 | -2/Quarantine | Repaired Adv. Sensor Array? 21408 | -2/Quarantine | First assault squad dispatched 21434 | -2/Quarantine | Discovered exit to Access (range 23) 21442 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 21445 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 21446 | -2/Quarantine | Incoming assault squad redirected 21456 | -2/Quarantine | Found Alien Artifact 21472 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 21501 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 21511 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 21532 | -2/Quarantine | Found Alien Artifact 21532 | -2/Quarantine | Identified Core Reset Matrix 21532 | -2/Quarantine | Identified Subatomic Replicator 21532 | -2/Quarantine | Identified Core Cannon 21532 | -2/Quarantine | Used Core Reset Matrix 21536 | -2/Quarantine | Detected hypermatrix surge 21536 | -2/Quarantine | Sensed 11 artifacts in vicinity 21564 | -2/Quarantine | Found Phase Redirector 21578 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 21652 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 21652 | -2/Quarantine | Warped through subspace 21759 | -2/Quarantine | Found Transdimensional Reconstructor 21759 | -2/Quarantine | Warped through subspace 21840 | -2/Quarantine | Discovered exit to Access (range 11) 21860 | -2/Quarantine | Build established: Alien-Sprinter 21865 | -2/Quarantine | Spotted Fortress 21883 | -2/Quarantine | Discovered new exit (range 5) 21883 | -2/Quarantine | Identified exit to Section 7 21884 | -2/Quarantine | Entered Section 7 21885 | -2/Section 7 | Sensed 21 artifacts in vicinity 21892 | -2/Section 7 | Spotted B-90 Cyclops 21905 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 21961 | -2/Section 7 | Discovered exit to Access (range 9) 21974 | -2/Section 7 | Spotted Executioner 21974 | -2/Section 7 | Spotted Executioner 21980 | -2/Section 7 | Spotted Alpha 7 21982 | -2/Section 7 | Spotted B-99 Colossus 22004 | -2/Section 7 | Found Core Expander 22004 | -2/Section 7 | Installed Core Expander, added new Utility slot 22014 | -2/Section 7 | Found LRC Insulator 22014 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 22017 | -2/Section 7 | Found LRC Armor 22017 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 22019 | -2/Section 7 | Found LRC Energy Well 22019 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 22049 | -2/Section 7 | Incoming investigation squad redirected 22076 | -2/Section 7 | Spotted Striker 22087 | -2/Section 7 | Found Transdimensional Reconstructor 22088 | -2/Section 7 | Found Transdimensional Reconstructor 22089 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 22089 | -2/Section 7 | Warped through subspace 22091 | -2/Section 7 | Warped through subspace 22108 | -2/Section 7 | Found Spacefold Activator 22110 | -2/Section 7 | Incoming investigation squad redirected 22152 | -2/Section 7 | Core integrity fell below 20% 22162 | -2/Section 7 | Search patrols dispatched 22166 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 22182 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 22183 | -2/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 22224 | -2/Section 7 | Found Integrated Reactor 22224 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22253 | -2/Section 7 | Entered Access 22253 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 22314 | -1/Access | Retrieved Zion intel report: Trap Installations 22340 | -1/Access | Found Prototype Device 22340 | -1/Access | Identified Exp. Focal Shield 22343 | -1/Access | Found Enh. Force Lance 22344 | -1/Access | Found Enh. Force Lance 22423 | -1/Access | Build established: Alien-Scout 22463 | -1/Access | Retrieved Zion intel report: Component Schematics 22466 | -1/Access | Spotted B-99 Colossus 22476 | -1/Access | Retrieved Zion intel report: Active Garrisons 22503 | -1/Access | Search patrols dispatched 22529 | -1/Access | Retrieved Zion intel report: Emergency Access 22595 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 22651 | -1/Access | Found Unknown Device 22651 | -1/Access | Identified Antimissile System 22659 | -1/Access | Spotted B-99 Colossus 22753 | -1/Access | Search patrols dispatched 22899 | -1/Access | Discovered new exit (range 7) 22901 | -1/Access | Identified exit to Command 22903 | -1/Access | Entered Command 23025 | -1/Command | Incoming investigation squad redirected 23114 | -1/Command | Retrieved Zion intel report: Prototype Schematics 23153 | -1/Command | Search patrols dispatched 23174 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 23179 | -1/Command | Retrieved Zion intel report: Component Schematics 23202 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 23206 | -1/Command | Retrieved Zion intel report: Prototype Schematics 23249 | -1/Command | Retrieved Zion intel report: Trap Installations 23267 | -1/Command | Build established: Alien-Sprinter 23360 | -1/Command | Retrieved Zion intel report: Unaware Schematics 23378 | -1/Command | Incoming investigation squad redirected 23381 | -1/Command | Spotted B-99 Colossus 23433 | -1/Command | Search patrols dispatched 23625 | -1/Command | Destroyed 7 combat bots 23759 | -1/Command | Destroyed 8 combat bots 23968 | -1/Command | Retrieved Zion intel report: Emergency Access 24065 | -1/Command | Disengaged cave seal 24065 | -1/Command | Zionites emerged from the dark tunnel 24072 | -1/Command | Disengaged cave seal 24085 | -1/Command | Incoming investigation squad redirected 24214 | -1/Command | Terminal network hard line cut 24340 | -1/Command | Build established: Commander-Sprinter 24380 | -1/Command | Found Prototype Protection 24380 | -1/Command | Identified Zio. Weapon Casing 24426 | -1/Command | Spotted M Guard 24426 | -1/Command | Spotted M Guard 24426 | -1/Command | Spotted Combat Programmer 24426 | -1/Command | Spotted Combat Programmer 24481 | -1/Command | Allies destroyed Combat Programmer 24481 | -1/Command | Allies destroyed Combat Programmer 24485 | -1/Command | Allies destroyed M Guard 24493 | -1/Command | Allies destroyed M Guard 24493 | -1/Command | All MAIN.C guards destroyed 24493 | -1/Command | Found Prototype Processor 24493 | -1/Command | Identified Exp. Targeting Computer 24495 | -1/Command | Found Prototype Device 24495 | -1/Command | Identified AEGIS Remote Shield 24497 | -1/Command | Found Prototype Device 24497 | -1/Command | Identified Thermal Barrier 24511 | -1/Command | Lost 3 parts (3u) 24575 | -1/Command | Met MAIN.C 24590 | -1/Command | 0b10 Conduit disabled 24596 | -1/Command | Destroyed MAIN.C Shell 24599 | -1/Command | MAIN.C activated Command garrisons 24614 | -1/Command | Allies destroyed MAIN.C 24618 | -1/Command | Discovered new exit (range 44) 24618 | -1/Command | Discovered new exit (range 91) 24618 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 24629 | -1/Command | Spotted B-99 Colossus 24652 | -1/Command | Allies destroyed B-99 Colossus 24863 | -1/Command | Found Exp. System Purifier 25144 | -1/Command | Found Prototype Protection 25144 | -1/Command | Identified Zio. Heavy Carapace 25945 | -1/Command | Found Prototype Protection 25945 | -1/Command | Identified Zio. Shade Carapace 25956 | -1/Command | Found Prototype Protection 25956 | -1/Command | Identified Zio. Shade Armor 26189 | -1/Command | Found Zio. Shade Armor 26191 | -1/Command | Found Zio. Shade Armor 26192 | -1/Command | Found Zio. Shade Armor 26585 | -1/Command | Build established: Commander-Mutant 26600 | -1/Command | Found Exp. Target Analyzer 26603 | -1/Command | Found Exp. Targeting Computer 26647 | -1/Command | Warped through subspace to slip node 26647 | -1/Command | Discovered new exit (range 5) 26650 | -1/Command | Entered Access_0 26651 | -1/Access_0 | Sensed 2 artifacts in vicinity 26651 | -1/Access_0 | Met Architect 26677 | -1/Access_0 | A6 warped into view 26677 | -1/Access_0 | Subspace Access Node disabled 26728 | -1/Access_0 | A5 warped into view 26735 | -1/Access_0 | Subspace Access Node disabled 26746 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 26746 | -1/Access_0 | Warped through subspace to slip node 26746 | -1/Access_0 | Discovered new exit (range 8) 26748 | *** | Heading to fleet! Last Messages --------------- 26710_ A6 follow-up attacks with Enh. Force Lance. 26710_ Critical hit (Impale). 26711_ Overheating: Imp. Propulsion Shielding damaged (-15). 26711_ Overheating: Field Propulsion Array damaged (-80). 26711_ Overheating: Particle Accelerator damaged (-6). 26711_ Quantum Shear penetrates Earth. 26712_ Acquired Mic. Antimatter Reactor. 26712_ Critical hit (Impale). 26713_ Quantum Shear penetrates Wall. 26713_ Penetrated by Quantum Shear. 26713_ Machine disabled. A5 warps into view. 26735_ Subspace Access Node disabled. 26742_ Workstation disabled. 26746_ Acquired Hpw. Transdimensional Reconstructor. 26746_ Warped through subspace, drawn to slip node. 26746_ EXIT=FOUND 26746_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. [Achievement: True Cogmind] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 156 Energy Generation 74 Energy Capacity 1240 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Power Amplification 30 Additional Mass Support 9 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 55 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 97 Targeting Accuracy 24 Melee Accuracy 8 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 40 Energy Filtering 50 Particle Charging 30 Salvage Targeting 1 Offensive Hacking 34 Defensive Hacking 24 Authchip Count 2 Trap Extractor Capacity 6 Item Schematics ----------------- Exp. Core Analyzer | -2/Section 7 | Archive Exp. Melee Analysis Suite | -2/Section 7 | Archive Exp. Thermal Shield | -2/Section 7 | Archive Hyp. Railgun | -1/Access | Z-intel Point Defense System | -1/Access | Z-intel Lance | -1/Access | Z-intel Adv. Hacking Suite | -1/Access | Z-intel Imp. Remote Datajack | -1/Access | Z-intel Imp. Powered Armor | -1/Access | Z-intel Adv. Terrain Scan Processor | -1/Access | Z-intel HERF Cannon | -1/Access | Z-intel Point Defense Array | -1/Access | Z-intel Antigrav System | -1/Access | Z-intel Cloaking Device | -1/Access | Z-intel Imp. Propulsion Shielding | -1/Access | Z-intel Enh. Nova Cannon | -1/Access | Z-intel Centrium Light Armor Plating | -1/Command | Z-intel Adv. Matter Compressor | -1/Command | Z-intel Enh. Armored Medium Treads | -1/Command | Z-intel Cld. Plasma Rifle | -1/Command | Z-intel Hvy. Tesla Rifle | -1/Command | Z-intel Exp. Core Shielding | -1/Command | Z-intel Centrium Heavy Treads | -1/Command | Z-intel Exp. Thermal Defense Suite | -1/Command | Z-intel Centrium Greatsword | -1/Command | Z-intel Exp. Cooling System | -1/Command | Z-intel Centrium Heavy Armor Plating | -1/Command | Z-intel Cld. Q-thruster | -1/Command | Z-intel Lgt. Particle Reactor | -1/Command | Z-intel Imp. Linear Gravjet | -1/Command | Z-intel Adv. Weight Redist. System | -1/Command | Z-intel Imp. System Restoration Module | -1/Command | Z-intel Seismic Detector | -1/Command | Z-intel Hcp. Storage Unit | -1/Command | Z-intel Quantum Reactor | -1/Command | Z-intel Imp. Thermal Shield | -1/Command | Z-intel Imp. Hardlight Generator | -1/Command | Z-intel Adv. System Restoration Module | -1/Command | Z-intel Adv. Heavy Treads | -1/Command | Z-intel Lrn. Tractor Beam | -1/Command | Z-intel Adv. Melee Analysis Suite | -1/Command | Z-intel Gravity Neutralizer | -1/Command | Z-intel Exp. Biometal Heavy Treads | -1/Command | Z-intel Imp. Q-thruster | -1/Command | Z-intel Cld. Linear Gravjet | -1/Command | Z-intel Quantum Shading Machine | -1/Command | Z-intel Prc. Phase Gun | -1/Command | Z-intel Exp. ECM Suite | -1/Command | Z-intel Exp. Matter Compressor | -1/Command | Z-intel Tiamat Missile Launcher | -1/Command | Z-intel Molecular Scythe | -1/Command | Z-intel Kinetic Spear | -1/Command | Z-intel Robot Schematics ------------------ R-10 Processor | -1/Command | Z-intel B-74 Champion | -1/Command | Z-intel K-01 Serf | -1/Command | Z-intel T-07 Excavator | -1/Command | Z-intel R-06 Scavenger | -1/Command | Z-intel Fabricated ------------ Xenon Bombardment Thruster | x2 | -7/Factory Xenon Bombardment Thruster | x2 | -6/Factory Imp. Propulsion Shielding | x2 | -5/Factory | Authchip Field Propulsion Drive | x2 | -4/Factory | Authchip Diametric Drive | x1 | -3/Testing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Sigix Broadsword Core Reset Matrix Phase Redirector High-powered Transdimensional Reconstructor Core Expander LRC Insulator LRC Armor LRC Energy Well Spacefold Activator Subatomic Replicator Supercharged Integrated Reactor Integrated Reactor Core Cannon Achievements -------------- True Cogmind Challenges ------------ None Game ------ Seed DisruptionFieldLauncher Manual? 0 Play Time 08:34:45 Cumulative 336.8 hours Start 2023.06.19 @ 11:18:31 End 2023.06.23 @ 11:12:17 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 114 Adventurer 8 Explorer 8 Win Type 2 Total 25 Types 12/1/8/1/1/1/1/0/0 Lore% 88 Gallery% 87 Achievement% 76 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c0c7c45a-cf89-4d2a-af2a-24b1860fc31d