Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.23 @ 13:12:43 // AFD2020/Player2 Player: ZEROAFFEX Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (90) 450 Value Destroyed (4075) 4075 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2114) 2114 TOTAL SCORE: 13719 Bonus ------- High Alert Combat Kills 472 Follower Combat Kills 3762 Met Data Miner 300 Friendly Fire -2420 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 231/240 System Corruption 1% Temperature Cool (3) Movement Treading (180) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (4) --- Medium Treads Medium Treads Medium Treads > --- UTILITY (8) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Targeting Computer Hacking Suite > --- WEAPON (7) ------- Quantum Rifle High-powered Shotgun Coil Gun Heavy Machine Gun Heavy Machine Gun Tesla Bomb Launcher > --- INVENTORY (24) --- Light Antimatter Reactor Improved Fusion Compressor Makeshift System Shield Gamma Rifle Gamma Rifle Neutron Cannon Nova Cannon Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Gamma Rifle Electrolaser Heavy Ion Cannon Heavy Phase Cannon Heavy Machine Gun Heavy Machine Gun Tesla Bomb Launcher > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Improved Treads Medium Treads Makeshift System Shield Tesla Rifle Gamma Rifle Plasma Rifle Improved Proton Missile Launcher [Rating: 102] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Armored Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Tesla Bomb Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 2 2 . . . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . 1 . . . . . 1 . . . . . . . Utility 6 | . . 2 . 1 . . . . 1 1 1 . . . . . Weapon 5 | . . . 1 1 . . . . . . 1 . . . . 2 Parts Attached 171 | 7 2 14 8 12 9 1 . 4 15 23 . 7 22 3 26 18 Power 15 | 1 . 1 1 2 1 . . . 2 1 . . 2 . 2 2 Engine 8 | 1 . 1 1 1 1 . . . 2 1 . . . . . . Core 4 | . . . . 1 . . . . . . . . 2 . . 1 Reactor 3 | . . . . . . . . . . . . . . . 2 1 Propulsion 40 | 2 . 3 2 2 . . . 1 2 6 . 1 9 . 8 4 Treads 32 | 2 . 3 2 2 . . . 1 2 6 . 1 9 . . 4 Leg 8 | . . . . . . . . . . . . . . . 8 . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 36 | 1 2 3 1 2 1 1 . 1 11 3 . 2 3 . 3 2 Device 14 | . . . . 1 . . . . 7 1 . . 1 . 2 2 Storage 6 | 1 1 2 . 1 . . . . . . . 1 . . . . Processor 3 | . . 1 . . . . . . 1 . . 1 . . . . Hackware 1 | . . . . . . . . . . . . . 1 . . . Protection 12 | . 1 . 1 . 1 1 . 1 3 2 . . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 80 | 3 . 7 4 6 7 . . 2 . 13 . 4 8 3 13 10 Energy Gun 27 | 2 . 1 2 2 2 . . . . 3 . 1 4 1 6 3 Energy Cannon 7 | . . . . 2 . . . . . 2 . . 1 . 1 1 Ballistic Gun 20 | 1 . 2 1 2 4 . . . . 2 . . . 2 1 5 Ballistic Cannon 12 | . . 1 . . . . . 2 . 3 . 2 1 . 3 . Launcher 14 | . . 3 1 . 1 . . . . 3 . 1 2 . 2 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 . . . . . 1 2 . . . . 1 1 Parts Lost 67 | . . . . 1 2 . . 2 1 6 . 3 16 . 20 16 Power 6 | . . . . . . . . . . . . . 2 . 2 2 Propulsion 17 | . . . . . . . . . 1 1 . . 6 . 4 5 Utility 11 | . . . . . 1 . . . . 2 . 1 2 . 3 2 Weapon 33 | . . . . 1 1 . . 2 . 3 . 2 6 . 11 7 Highest Loss Streak 16 | . . . . 1 1 . . 2 1 2 . 3 5 . 16 16 Average Slot Usage (%) 96 | . 96 98 98 98 99 100 100 99 95 99 89 90 94 94 95 78 Engine 6 | . 14 11 9 4 2 7 7 7 6 11 10 10 3 . . . Core 1 | . . . . 2 4 . . . . . . . 6 10 3 1 Reactor 1 | . . . . . . . . . . . . . . . 6 6 Treads 19 | . 28 22 26 21 23 23 23 23 25 22 21 21 17 15 2 2 Leg 2 | . . . . . . . . . . . . . . . 17 8 Device 8 | . . . . 7 7 7 7 7 11 15 10 10 6 10 9 5 Storage 14 | . 14 22 18 15 15 15 15 15 13 11 10 10 15 15 15 14 Processor 7 | . . 9 9 7 7 7 7 7 6 5 5 5 10 10 10 9 Protection 5 | . 10 11 8 7 7 7 7 7 3 6 10 9 3 . . . Energy Gun 9 | . 14 3 8 . 4 15 15 15 13 7 5 4 10 15 12 6 Energy Cannon 2 | . . . . 6 4 . . . . 2 5 5 4 5 4 4 Ballistic Gun 8 | . 14 8 18 22 20 15 15 9 . 2 10 9 3 . 4 9 Ballistic Cannon 4 | . . 7 . . . . . 5 13 8 . 1 5 5 . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 131 | 11 24 43 50 75 76 76 76 86 87 103 101 124 124 115 122 131 Greatest Support 97 | 40 40 46 69 69 69 69 69 69 92 92 92 97 97 79 81 84 Greatest Overweight (x) 30 | . . 1 . 1 1 1 1 1 1 1 1 1 2 1 2 30 Average Overweight (x) . | . . . . . . 1 1 1 . . 1 1 1 1 1 1 Largest Inventory Capacity 24 | 6 10 16 16 18 18 18 18 18 18 18 18 24 24 24 24 24 Average Capacity 18 | 5 6 15 16 16 18 18 18 18 18 18 18 18 24 24 24 24 Most Carried 19 | 4 7 16 16 18 18 18 18 18 18 18 18 18 16 16 19 12 Average Carried 14 | 2 5 13 15 16 17 17 18 17 16 16 17 17 12 16 9 9 Final Capacity 24 | 6 10 16 16 18 18 18 18 18 18 18 18 24 24 24 24 24 Final Carried 18 | 4 7 16 16 18 17 18 18 18 18 17 18 13 16 16 11 8 Class Distribution -------------------- 40% | Gunner 21% | Scavenger-Gunner 15% | Mutant 8% | Scavenger-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Hauler-Skirmisher | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Executioner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Matter Collected 3515 | 269 19 383 156 137 103 92 . 60 601 373 . 202 459 . 498 163 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3485 | . 40 380 332 60 160 123 . 180 417 442 . . 472 . 549 330 Parts 179 | . 4 28 13 2 6 7 . 7 25 17 . . 26 . 25 19 Haulers Intercepted 2 | . . 2 . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 83 | . . . . . 8 5 . 16 . . . . 18 . 36 . Prevented 49 | . . . . . 4 5 . 8 . . . . 24 . 8 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 74 | . 1 11 7 1 4 3 . 3 7 9 . . 10 . 12 6 Guns 27 | . 1 2 3 1 . 3 . 2 4 2 . . 3 . 6 . Cannons 13 | . . 5 . . 1 . . . 3 1 . . 3 . . . AOE 31 | . . 4 4 . 3 . . 1 . 6 . . 3 . 5 5 Classes Destroyed 12 | . 2 5 . . 1 1 . . 3 . . . . . . . Worker 7 | . . 2 . . . . . . 2 2 . . . . . 1 Builder 3 | . . 1 . . . . . . 2 . . . . . . . Tunneler 1 | . . . . . . . . . 1 . . . . . . . Hauler 2 | . . 2 . . . . . . . . . . . . . . Watcher 3 | . 1 1 . . . . . . 1 . . . . . . . Swarmer 23 | . 1 3 . . . 2 . . 1 . . . 5 . 7 4 Grunt 29 | . . 4 6 1 3 . . 2 2 4 . . 4 . 3 . Brawler 2 | . . . . . . 1 . . 1 . . . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . . . Sentry 9 | . . 4 1 . . . . 1 . 1 . . 1 . 1 . Hunter 8 | . . . . . 1 . . . 1 4 . . . . . 2 Programmer 2 | . . . . . . . . . 1 . . . . . 1 . Best Kill Streak 7 | . 1 7 4 1 3 2 . 3 4 7 . . 4 . 5 7 Combat Bots Only 7 | . 1 6 4 1 3 2 . 3 2 7 . . 4 . 5 6 Max Kills in Single Turn 4 | . 1 3 2 1 2 1 . 1 2 2 . . 2 . 4 4 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . Exploded 4 | . . 2 2 . 2 . . 1 . 2 . . 2 . 4 3 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Damage Taken 9993 | . 188 427 404 136 415 129 . 532 760 1034 . 492 1824 . 2189 1463 Core 1079 | . 49 46 37 . . 27 . 99 51 136 . . 203 . 227 204 Absorbed by Shields 103 | . . . . . . . . . 69 34 . . . . . . Core Remaining (%) 76 | 100 80 72 93 . . . . 70 89 74 . . . . 30 . Volleys Fired 178 | . 6 23 13 1 6 7 . 8 20 28 . 5 20 . 36 5 Largest 5 | . 2 2 3 4 4 4 . 4 4 4 . 1 5 . 5 2 Hottest 308 | . 70 72 96 138 138 146 . 146 192 213 . 46 308 . 299 76 Shots Fired 502 | . 12 45 35 4 15 28 . 24 72 83 . 5 77 . 95 7 Gun 303 | . 12 17 33 3 9 28 . 24 40 33 . . 42 . 60 2 Cannon 150 | . . 15 . 1 3 . . . 32 38 . . 31 . 30 . Launcher 49 | . . 13 2 . 3 . . . . 12 . 5 4 . 5 5 Special . | . . . . . . . . . . . . . . . . . Kinetic 229 | . 6 25 22 3 9 14 . 10 32 41 . . 28 . 37 2 Thermal 63 | . 6 1 . . . . . . . . . . 21 . 35 . Explosive 35 | . . 13 2 . 3 . . . . 10 . 5 2 . . . Electromagnetic 175 | . . 6 11 1 3 14 . 14 40 32 . . 26 . 23 5 Robot Hit Streak 16 | . 4 11 11 14 16 12 . 9 5 12 . 13 16 . 13 3 Robot Miss Streak 4 | . 3 2 1 . 1 3 . 2 3 4 . . 3 . 4 3 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 . 1 . . 1 . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . 1 . . . . . . . . Shots Hit Robots 371 | . 8 33 31 4 11 22 . 23 50 67 . 5 50 . 64 3 Core Hits 199 | . 4 30 14 3 8 8 . 18 24 34 . 1 26 . 18 11 Critical Hits 12 | . . 2 1 . . . . . 1 2 . . 1 . 5 . Critical Kills 3 | . . 1 . . . . . . . 1 . . 1 . . . Critical Parts Destroyed 6 | . . 1 1 . . . . . . . . . . . 4 . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 11273 | . 97 1289 710 70 387 291 . 557 1259 2198 . 346 1557 . 1706 806 Guns 3551 | . 97 192 363 42 101 291 . 327 465 387 . . 433 . 833 20 Cannons 2199 | . . 280 . 28 67 . . . 402 360 . . 473 . 589 . Explosions 5523 | . . 817 347 . 219 . . 230 392 1451 . 346 651 . 284 786 Melee . | . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 2595 | . 48 402 198 42 101 100 . 79 402 350 . . 271 . 582 20 Thermal 2019 | . 49 13 109 . . . . 230 392 246 . . 363 . 617 . Explosive 3046 | . . 817 238 . 219 . . . . 1055 . 346 371 . . . Electromagnetic 3613 | . . 57 165 28 67 191 . 248 465 547 . . 552 . 507 786 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . 1 . . 1 1 11 1 Average Corruption 4 | . . . . . . . . . . 1 . . 1 1 6 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 36 | . . . . . . . . . . 1 . . 2 . 33 . Message Errors 10 | . . . . . . . . . . 1 . . 1 . 8 . Matter Fused 8 | . . . . . . . . . . . . . . . 8 . Heat Flow Errors 3 | . . . . . . . . . . . . . . . 3 . Energy Discharges 6 | . . . . . . . . . . . . . . . 6 . Data Loss (minor) 3 | . . . . . . . . . . . . . . . 3 . Misfires 1 | . . . . . . . . . . . . . . . 1 . Targeting Errors 3 | . . . . . . . . . . . . . . . 3 . Weapon Failures 2 | . . . . . . . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 300 | . . 5 . . . . . . 13 135 . 44 24 . 39 40 Projectiles 34 | . . . . . . . . . 1 . . . 16 . 17 . Explosions 266 | . . 5 . . . . . . 12 135 . 44 8 . 22 40 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 19 | . . . . . . . . . 6 7 . . 4 . 2 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 18 | . . . . . . . . . 6 7 . . 3 . 2 . Secondary 1 | . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 713 | . . 74 . . . . . 37 18 208 . . 53 . 169 154 Shots 21 | . . 3 . . . . . 1 1 5 . . 1 . 5 5 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 704 | . 33 21 69 . 18 42 . 21 182 415 . . 704 . 358 . Average Temperature 100 | . 12 9 32 . 14 17 . 9 49 85 . . 206 . 157 . Received Heat Transfer 1284 | . 15 108 207 . 108 36 . 36 96 165 . 45 309 . 159 . Effects 11 | . . . . . . . . . . 1 . . 9 . 1 . Shutdowns 3 | . . . . . . . . . . . . . 3 . . . Energy Bleed 3 | . . . . . . . . . . 1 . . 1 . 1 . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . Damage (major) 4 | . . . . . . . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . 1 . 1 1 Combat Hostiles 3 | . . . . . . . . . . . . . 1 . 1 1 Parts Fried 11 | . . . . . . . . . 1 2 . . 1 . 5 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 2370 | . 148 37 162 . . . . 112 324 162 . . 548 . 877 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 1 . . . . 1 3 2 . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Peak Influence 1116 | . 325 799 614 670 . . . . 779 1116 491 . . . . 224 Initial 491 | . . 137 315 249 . . . . 100 340 491 . . . . 74 Average 355 | . 118 472 441 389 . . . . 225 504 491 . . . . 123 Maximum Alert Level 4 | . 1 3 2 2 . . . . 3 4 2 . . . . 1 Low Security (%) 33 | 100 61 9 . . . . . . 74 5 . . . . . 70 Level 1 31 | . 38 32 35 63 . . . . 3 57 . . . . . 29 Level 2 26 | . . 45 64 36 . . . . 16 17 100 . . . . . Level 3 8 | . . 13 . . . . . . 6 18 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . . 4 1 2 . . . . 5 4 . . 1 . 1 3 Investigation 6 | . . 2 1 1 . . . . 1 1 . . . . . . Extermination 5 | . . . . 1 . . . . 3 1 . . . . . . Reinforcement 5 | . . 2 . . . . . . 1 1 . . . . . 1 Assault 3 | . . . . . . . . . . 1 . . 1 . 1 . Garrison 2 | . . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Distress Signals 8 | . 2 2 1 . . . . . 2 1 . . . . . . Communications Jammed 10 | . . . . . . . . . 1 9 . . . . . . Distress Signals 10 | . . . . . . . . . 1 9 . . . . . . Times Spotted 206 | . 8 30 19 4 6 5 . 11 26 23 . 1 32 . 29 12 Peak Tracking Total 8 | . 4 5 5 1 4 3 . 7 4 6 . 1 7 . 8 7 Tactical Retreats 15 | . . . 1 . . . . . . 3 . . 6 . 4 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Traps Triggered 4 | . . 1 1 . . . . . 1 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Machines Disabled 43 | . 1 2 4 11 . . . 5 9 8 . . 2 . . 1 Max in Single Turn 2 | . . 1 . . . . . 1 1 2 . . 2 . . 1 Garrison Access 1 | . . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Machines Accessed 14 | . . 2 3 1 1 . 4 . 1 1 . . 1 . . . Terminals 3 | . . 1 2 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . Repair Stations 3 | . . . 1 1 . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 62 | . . 12 10 4 1 . 26 . 5 3 . . 1 . . . Successful 53 | . . 10 7 4 1 . 26 . 2 2 . . 1 . . . Failed 9 | . . 2 3 . . . . . 3 1 . . . . . . Catastrophic 1 | . . . . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . . . . . Terminals 8 | . . 5 3 . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . 3 . . . . . . Repair Stations 16 | . . . 7 4 . . . . 5 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . 7 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 33 | . . 3 2 . 1 . 26 . . . . . 1 . . . Record 11 | . . . . . . . 11 . . . . . . . . . Part Schematic 7 | . . . . . . . 7 . . . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . Prototype ID Bank 4 | . . 1 . . . . 3 . . . . . . . . . Open Door 2 | . . . . . 1 . . . . . . . 1 . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . . Load Schematic 2 | . . . . . . . . . . 2 . . . . . . Repair Station Hacks 11 | . . . 5 4 . . . . 2 . . . . . . . Scan Component 7 | . . . 3 2 . . . . 2 . . . . . . . Repair 4 | . . . 2 2 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . 7 . . . . . . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . . . . . . Analyze 4 | . . 4 . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 8 | . . 1 4 1 . . . . 1 1 . . . . . . Full Trace Events 4 | . . 1 . 1 . . . . 1 1 . . . . . . Feedback Events 1 | . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . 3 . . . . 7 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . 2 2 . . . . . . . . . . . . Time 122 | . . . 58 64 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 . . . . . . Machine Destruction 2 | . . . . . . . . . . 2 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Total Allies 6 | . 1 . . . . . . 1 1 3 . . . . . . Largest Group 4 | . 1 1 1 1 1 1 1 2 2 4 1 1 1 1 1 1 Highest-Rated Group 213 | . 64 70 76 85 86 87 87 182 208 213 121 131 139 126 126 118 Highest-Rated Ally 139 | . 64 70 76 85 86 87 87 94 109 122 121 131 139 126 126 118 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 359 | . 6 48 21 10 11 8 . 34 53 83 . 6 17 . 47 15 Total Damage 15793 | . 874 980 868 763 415 309 . 1280 3474 2218 . 349 1402 . 2648 213 Kills 138 | . 14 15 9 7 2 3 . 9 27 18 . 1 15 . 15 3 Allies Corrupted 3 | . . . . . . . . . . 3 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . . 1 . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Turns Passed 11118 | 67 316 913 440 384 1063 982 168 750 1669 1317 115 618 621 23 1436 236 Spaces Moved 5561 | 36 170 456 179 166 572 531 94 397 787 649 64 332 268 11 743 106 Core 4 | 3 . . . . . . . . . . . . . . . 1 Treads 4861 | 33 170 456 179 166 572 531 94 397 787 649 64 332 268 11 116 36 Legs 696 | . . . . . . . . . . . . . . . 627 69 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 180 180 180 160 160 180 180 180 180 150 150 Average Speed 172 | 150 160 171 160 167 179 180 180 180 163 179 180 180 182 180 155 183 Slowest Speed 1550 | 160 160 180 160 180 180 180 180 180 180 180 180 180 200 180 200 1550 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 39 65 23 6 79 72 75 57 23 20 2 66 44 7 81 3 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 1 1 . . . . . . . . 1 . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 320 | . . 76 29 . 15 . . . 7 109 . 26 44 . 14 . Melee . | . . . . . . . . . . . . . . . . . Projectile 34 | . . . . . . . . . 4 4 . . 16 . 10 . AOE 286 | . . 76 29 . 15 . . . 3 105 . 26 28 . 4 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Total 6750 | 46 204 546 306 269 595 540 93 415 1124 741 64 348 355 13 955 136 Wait 661 | . 17 7 91 75 4 . . 2 274 21 . 2 29 . 135 4 Move 5545 | 35 169 455 178 165 571 530 93 396 786 648 63 331 267 10 742 106 Hop . | . . . . . . . . . . . . . . . . . Pick Up 121 | 3 6 27 9 10 2 1 . 3 15 12 1 1 15 . 13 3 Fast Attach 26 | 7 1 1 2 2 . . . . 1 1 . . 1 . 2 8 Attach 81 | . . 2 2 3 2 . . 2 8 12 . 6 16 . 22 6 Detach 11 | 1 . . . . . . . . 2 2 . 1 2 . 3 . Swap 64 | . 1 11 4 7 7 1 . 2 6 10 . 1 5 3 2 4 Drop 63 | . 4 20 7 6 3 1 . 2 12 7 . 1 . . . . Fire 178 | . 6 23 13 1 6 7 . 8 20 28 . 5 20 . 36 5 Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 384 | -10/Materials | Entered another Materials area 384 | -9/Materials | Accompanied by 1 ally 384 | -9/Materials | Evolved 2 slots: Utility x2 505 | -9/Materials | Discovered new exit (range 12) 1244 | -9/Materials | Discovered new exit (range 13) 1297 | -9/Materials | Entered another Materials area 1297 | -8/Materials | Accompanied by 1 ally 1297 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1341 | -8/Materials | Repaired Propulsion Shielding 1375 | -8/Materials | Repaired Imp. Treads 1607 | -8/Materials | Build established: Gunner 1689 | -8/Materials | Discovered new exit (range 7) 1737 | -8/Materials | Entered Factory 1737 | -7/Factory | Accompanied by 1 ally 1737 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1843 | -7/Factory | Repaired Imp. Treads 1877 | -7/Factory | Repaired Imp. Treads 2070 | -7/Factory | Discovered new exit (range 16) 2121 | -7/Factory | Entered Lower Caves 2121 | -7/Lower Caves | Accompanied by 1 ally 2337 | -7/Lower Caves | Found Prototype Device 2466 | -7/Lower Caves | Learned Factory emergency access door positions 2798 | -7/Lower Caves | Spotted B-75 Beast 2813 | -7/Lower Caves | Allies destroyed B-75 Beast 2894 | -7/Lower Caves | Discovered new exit (range 4) 3184 | -7/Lower Caves | Entered another Lower Caves area 3184 | -7/Lower Caves | Accompanied by 1 ally 3414 | -7/Lower Caves | Discovered new exit (range 12) 4015 | -7/Lower Caves | Discovered new exit (range 5) 4166 | -7/Lower Caves | Entered Data Miner 4166 | -7/Data Miner | Accompanied by 1 ally 4166 | -7/Data Miner | Discovered new exit (range 6) 4201 | -7/Data Miner | Met Data Miner 4255 | -7/Data Miner | Learned location of Section 7 (-3) 4255 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4287 | -7/Data Miner | Received God Mode back door access code from Data Miner 4334 | -7/Data Miner | Entered Proximity Caves 4334 | -6/Proximity Caves | Accompanied by 1 ally 4514 | -6/Proximity Caves | Escorted by Enhanced Grunt 4534 | -6/Proximity Caves | Identified exit to Factory 4793 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5084 | -6/Proximity Caves | Entered Factory 5084 | -6/Factory | Accompanied by 1 ally 5084 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5089 | -6/Factory | Identified Heart of Steel 5511 | -6/Factory | Build established: Mutant 5560 | -6/Factory | Heart of Steel transformed into Warbot 6051 | -6/Factory | Incoming investigation squad redirected 6381 | -6/Factory | Build established: Gunner 6733 | -6/Factory | Discovered new exit (range 9) 6747 | -6/Factory | Build established: Scavenger-Gunner 6753 | -6/Factory | Entered another Factory area 6753 | -5/Factory | Accompanied by 2 allies (Warbot) 6753 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7589 | -5/Factory | Found Prototype Launcher 7590 | -5/Factory | Identified Tesla Bomb Launcher 7608 | -5/Factory | Incoming assault squad redirected 7885 | -5/Factory | Destroyed 7 combat bots 8008 | -5/Factory | Discovered new exit (range 6) 8070 | -5/Factory | Entered another Factory area 8070 | -4/Factory | Accompanied by 1 ally 8070 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8156 | -4/Factory | Discovered new exit (range 8) 8174 | -4/Factory | Build established: Scavenger-Tank 8185 | -4/Factory | Entered Upper Caves 8185 | -4/Upper Caves | Accompanied by 1 ally 8678 | -4/Upper Caves | Spotted B-86 Titan 8697 | -4/Upper Caves | Allies destroyed B-86 Titan 8725 | -4/Upper Caves | Lost 3 parts (1u2w) 8790 | -4/Upper Caves | Discovered new exit (range 3) 8803 | -4/Upper Caves | Entered another Upper Caves area 8803 | -4/Upper Caves | Accompanied by 1 ally 8932 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8966 | -4/Upper Caves | Lost 4 parts (1n1u2w) 9043 | -4/Upper Caves | Lost 5 parts (2p2n1u) 9249 | -4/Upper Caves | Lost 3 parts (3w) 9256 | -4/Upper Caves | Learned Research emergency access door positions 9361 | -4/Upper Caves | Discovered new exit (range 10) 9424 | -4/Upper Caves | Entered Zhirov 9424 | -4/Zhirov | Accompanied by 1 ally 9424 | -4/Zhirov | Discovered new exit (range 3) 9447 | -4/Zhirov | Entered Proximity Caves 9447 | -3/Proximity Caves | Accompanied by 1 ally 9654 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 9695 | -3/Proximity Caves | Lost 4 parts (1n1u2w) 9818 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9909 | -3/Proximity Caves | Core integrity fell below 50% 9945 | -3/Proximity Caves | Lost 16 parts (2p3n2u9w) 10075 | -3/Proximity Caves | Build established: Scavenger-Gunner 10520 | -3/Proximity Caves | Build established: Scavenger-Mutant 10710 | -3/Proximity Caves | System corruption reached 10% 10722 | -3/Proximity Caves | Discovered new exit (range 13) 10860 | -3/Proximity Caves | Spotted B-86 Titan 10883 | -3/Proximity Caves | Entered Research 10883 | -3/Research | Accompanied by 1 ally 10883 | -3/Research | Evolved 2 slots: Weapon x2 10997 | -3/Research | Core integrity fell below 50% 11011 | -3/Research | Garrison activated, responded to threat 11034 | -3/Research | Core integrity fell below 20% 11057 | -3/Research | Lost 16 parts (2p5n2u7w) 11119 | -3/Research | Core destroyed Last Messages --------------- 11054_ Acquired 16 matter. 11054_ R-10 Processor collects Wheel. 11057_ Player 2 attaches Lgt. Antimatter Reactor. 11058_ Acquired Hpw. Shotgun. 11059_ R-10 Processor collects Myomer Leg. 11062_ Acquired Coil Gun. 11067_ R-10 Processor collects Xenon Bombardment Thruster. 11077_ Acquired Med. Treads. 11078_ U-05 Engineer lays Concrete. 11080_ Acquired Med. Treads. 11081_ U-05 Engineer lays Concrete. 11081_ Acquired 81 matter. 11082_ U-05 Engineer lays Concrete. 11085_ Acquired Quantum Rifle. 11086_ U-05 Engineer lays Concrete. 11101_ Acquired 10 matter. 11101_ U-05 Engineer lays Concrete. 11117_ T-07 Excavator destroyed. 11119_ Slug penetrates G-73 Enforcer. 11119_ G-73 Enforcer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? #??????????????????????????? | | ????????????????????? #??????????????????????????? | | ????????????????????? #??????????????????????????? | | ????????????????????? #??????????????????????????? | | ????????????????????? #??????????????????????????? | | ????????????????????? #??????????????????????????? | | ??????????????????### #??????????????????????????? | | ??????????????????+ #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ?????????????#+#### #??????????????????????????? | | ?????????????? #??????????????????????????? | | ??????????????? #??????????????????????????? | | ???????????????? +??????????????????????????? | | ????????????????? d g#??????????????????????????? | | ?????????????????# ###########????????????????? | | ?????############# # #????????????????? | | ?????# !%! #????????????????? | | ?????# """ #????????????????? | | ?????# !g T" #????????????????? | | ?????# %! #????????????????? | | ?????# = + = #????????????????? | | ?????# # = #????????????????? | | ?????# # # #????????????????? | | #############+#### ###@#######????? #????????? | | # # %%u ##### #????????? | | # # #????????? | | # """ # = % " """???? | | # """ " % # ?? | | # """ # ### ###### #????????? | | # # # # #????????? | | # # # # #????????? | | # # # "" # #??????? | | ########### #""" # ##### ????? | | ??????????# #"R # #????? ???? | | ??????????# #""" # #??????? ???? | | ??????????# #""" ## ####+##+#????????????? | | ??????????# # ## #????????????????????? | | ??????????# # ## #????????????????????? | | ??????????################ #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????+ #????????????????????? | | ?????????????????????????? +????????????????????? | | ?????????????????????????? #????????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 39 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 22 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 450 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Dangerous Findings Executioner Leap Before You Look Respectable Loadout The Oracle Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . 2 2 2 . . . . 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . . Propulsion 4 | . 1 1 1 . . . . . 1 . . . . . . . Utility 8 | . 1 . . . . . . 2 1 2 . . . . 2 . Weapon 2 | . . 1 1 . . . . . . . . . . . . . Parts Attached 161 | . 13 14 2 7 6 2 . 8 21 29 2 5 15 . 24 13 Parts Lost 60 | . 2 2 . 1 3 . . 3 6 13 . . 2 . 24 4 Damage Taken 8331 | . 259 441 323 262 124 118 . 391 311 1698 . . 448 . 2201 1755 Core 1783 | . . 66 . 24 . 26 . 32 40 123 . . 27 . 343 1102 Player 2/Cogmind (%) 62 | . . 58 . 100 . 49 . 24 43 47 . . 11 . 60 84 Absorbed by Shields 1102 | . . . . . . . . . 55 350 . . 307 . 390 . Damage Inflicted 12364 | . 874 980 868 763 415 309 . 731 1654 1158 . 349 1402 . 2648 213 Player 2/Cogmind (%) 52 | . 90 43 55 91 51 51 . 56 56 34 . 50 47 . 60 20 Combat Hostiles Destroyed 93 | . 9 12 6 5 2 3 . 6 8 8 . 1 15 . 15 3 Player 2/Cogmind (%) 55 | . 90 52 46 83 33 50 . 66 53 47 . 100 60 . 55 33 Game ------ Seed SystemMissileCore Manual? 0 Play Time 02:17:01 Cumulative 27.2 hours Start 2021.10.23 @ 09:05:11 End 2021.10.23 @ 13:12:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 27 Rogue 25 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 22 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31847f2a-7a9c-494c-a7b9-e65149efd578